pokeemerald-expansion/include/evolution_scene.h
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Add Species enum (#9507)
Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>
Co-authored-by: FosterProgramming <jamiefosterandco@gmail.com>
2026-03-17 12:47:48 +00:00

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C

#ifndef GUARD_EVOLUTION_SCENE_H
#define GUARD_EVOLUTION_SCENE_H
#include "constants/species.h"
void BeginEvolutionScene(struct Pokemon *mon, enum Species postEvoSpecies, bool32 canStopEvo, u8 partyId);
void EvolutionScene(struct Pokemon *mon, enum Species postEvoSpecies, bool32 canStopEvo, u8 partyId);
void TradeEvolutionScene(struct Pokemon *mon, enum Species postEvoSpecies, u8 preEvoSpriteId, u8 partyId);
extern void (*gCB2_AfterEvolution)(void);
#endif // GUARD_EVOLUTION_SCENE_H