pokeemerald-expansion/include
Nephrite 89a632cfa4
Moved scripts array to src/data/battle_move_effects.h (#3994)
* Created gMoveBattleEffects array

* Renamed array to gBattleMoveEffects

Applied array in battle_util.c and battle_script_commands.c; doesn't build yet...

* Got it building...

* Added missing battle_tv effects

* Fixed and got it building

I'm an idiot sometimes

* Added battle_tv scores, encourage Encore flag

All works and builds just fine

* Merge fixes

* Reformatted battle_move_effects

Also tweaked struct, added macro

---------

Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2024-01-19 16:44:09 +01:00
..
config Allow one-mon double battles (#4007) 2024-01-16 18:24:49 +01:00
constants Moved scripts array to src/data/battle_move_effects.h (#3994) 2024-01-19 16:44:09 +01:00
gba Merge branch '_RHH/master' into _RHH/upcoming 2024-01-09 09:19:12 -03:00
test
agb_flash.h
AgbRfu_LinkManager.h
apprentice.h
bard_music.h
battle_ai_main.h
battle_ai_switch_items.h
battle_ai_util.h Moved scripts array to src/data/battle_move_effects.h (#3994) 2024-01-19 16:44:09 +01:00
battle_anim.h A few new gen 9 move animations (#3989) 2024-01-16 19:33:49 -07:00
battle_arena.h
battle_bg.h
battle_controllers.h
battle_debug.h
battle_dome.h
battle_dynamax.h
battle_factory_screen.h
battle_factory.h
battle_gfx_sfx_util.h
battle_interface.h
battle_main.h Refactor trainer classes (#3875) 2024-01-04 13:30:42 +01:00
battle_message.h
battle_pike.h
battle_pyramid_bag.h
battle_pyramid.h
battle_records.h
battle_script_commands.h
battle_scripts.h Moved scripts array to src/data/battle_move_effects.h (#3994) 2024-01-19 16:44:09 +01:00
battle_setup.h
battle_tent.h
battle_tower.h
battle_transition_frontier.h
battle_transition.h Refactor mugshots (#4000) 2024-01-16 00:45:13 +01:00
battle_tv.h
battle_util.h Applied more review fixes 2024-01-12 03:02:48 +09:00
battle_util2.h
battle_z_move.h Removed some hardcoded move IDs (#3982) 2024-01-12 22:41:46 +01:00
battle.h Moved scripts array to src/data/battle_move_effects.h (#3994) 2024-01-19 16:44:09 +01:00
berry_blender.h
berry_crush.h
berry_fix_program.h
berry_powder.h
berry_tag_screen.h
berry.h Remove unused function 2024-01-04 16:04:00 +00:00
bike.h
birch_pc.h Refactor dex completion (again) (#3937) 2024-01-11 13:35:31 -03:00
braille_puzzles.h
cable_club.h
clear_save_data_menu.h
clock.h
coins.h
confetti_util.h
config.h
contest_ai.h
contest_effect.h
contest_link.h
contest_painting.h
contest_util.h
contest.h
coord_event_weather.h
credits.h
crt0.h Allocate initialized sections for EWRAM and IWRAM (#3892) 2024-01-02 14:24:52 +00:00
data.h Refactor mugshots (#4000) 2024-01-16 00:45:13 +01:00
daycare.h
debug.h
decompress.h
decoration_inventory.h
decoration.h
dewford_trend.h
digit_obj_util.h
diploma.h
dodrio_berry_picking.h
dynamic_placeholder_text_util.h
easy_chat.h
egg_hatch.h
ereader_helpers.h
ereader_screen.h
event_data.h
event_object_lock.h
event_object_movement.h Remove redundant table 2024-01-04 16:07:12 +00:00
event_scripts.h
evolution_graphics.h
evolution_scene.h
expansion_intro.h
faraway_island.h
field_camera.h
field_control_avatar.h
field_door.h
field_effect_helpers.h
field_effect.h
field_message_box.h
field_player_avatar.h
field_poison.h
field_screen_effect.h
field_special_scene.h
field_specials.h
field_tasks.h
field_weather.h
fieldmap.h
fldeff_misc.h
fldeff.h
fonts.h
fpmath.h
frontier_pass.h
frontier_util.h
global.berry.h Remove leftover code for myself 2024-01-04 16:12:39 +00:00
global.fieldmap.h
global.h Raised the limit of max items per stack to 999 (#3923) 2024-01-14 16:32:38 -03:00
global.tv.h
graphics.h
gym_leader_rematch.h
hall_of_fame.h
heal_location.h
image_processing_effects.h
international_string_util.h
intro_credits_graphics.h
intro.h
item_ball.h Item Ball refactor / Pluralize item names for giveitem and finditem (#3942) 2024-01-14 21:35:45 +01:00
item_icon.h
item_menu_icons.h
item_menu.h
item_use.h
item.h Deprecate GetBerryCountString (#4012) 2024-01-18 18:59:42 +01:00
landmark.h
level_caps.h New Feature: Level Caps (#3632) 2024-01-09 18:47:23 +01:00
libgcnmultiboot.h
librfu.h
lilycove_lady.h
link_rfu.h
link.h
list_menu.h
load_save.h
lottery_corner.h
m4a.h
mail.h
main_menu.h
main.h
map_name_popup.h
match_call.h
math_util.h
mauville_old_man.h
menu_helpers.h
menu_specialized.h
menu.h
metatile_behavior.h
mini_printf.h
minigame_countdown.h
mirage_tower.h
mon_markings.h
money.h
move_relearner.h
multiboot_pokemon_colosseum.h
multiboot.h
mystery_event_menu.h
mystery_event_msg.h
mystery_event_script.h
mystery_gift_client.h
mystery_gift_link.h
mystery_gift_menu.h
mystery_gift_server.h
mystery_gift_view.h
mystery_gift.h
naming_screen.h
new_game.h
option_menu.h
overworld.h
palette_util.h
palette.h
party_menu.h Moved Item Effects to gItems (#3991) 2024-01-14 10:03:48 +01:00
pc_screen_effect.h
play_time.h
player_pc.h
pokeball.h
pokeblock.h
pokedex_area_region_map.h
pokedex_area_screen.h
pokedex_cry_screen.h
pokedex_plus_hgss.h
pokedex.h Removed footprint field when P_FOOTPRINTS is FALSE (#3925) 2024-01-04 21:54:03 +01:00
pokemon_animation.h
pokemon_debug.h
pokemon_icon.h
pokemon_jump.h
pokemon_size_record.h
pokemon_storage_system.h
pokemon_summary_screen.h
pokemon.h Merge branch '_RHH/master' into _RHH/upcoming 2024-01-17 12:29:33 -03:00
pokenav.h
random.h Seed the RNG with the time in seconds in HQ mode (#3812) 2024-01-19 10:27:42 +00:00
rayquaza_scene.h
record_mixing.h
recorded_battle.h
region_map.h
reload_save.h
reset_rtc_screen.h
reshow_battle_screen.h
roamer.h
rotating_gate.h
rotating_tile_puzzle.h
roulette.h
rtc.h
safari_zone.h
save_location.h
save.h
scanline_effect.h
script_menu.h
script_movement.h
script_pokemon_util.h
script.h
secret_base.h
shop.h
siirtc.h
slot_machine.h
sound.h
start_menu.h
starter_choose.h
strings.h Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into berryexpansion 2024-01-05 00:32:21 +01:00
task.h
test_runner.h
text_window.h
tileset_anims.h
tilesets.h
time_events.h
title_screen.h
trade.h
trader.h
trainer_card.h
trainer_hill.h
trainer_pokemon_sprites.h
trainer_see.h
trig.h
tv.h
union_room_battle.h
union_room_chat.h
union_room_player_avatar.h
union_room.h
util.h
vs_seeker.h
walda_phrase.h
wallclock.h
wild_encounter.h
wonder_news.h