mirror of
https://github.com/rh-hideout/pokeemerald-expansion.git
synced 2026-03-21 18:04:50 -05:00
309 lines
12 KiB
C
309 lines
12 KiB
C
#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(gItemsInfo[ITEM_ABILITY_SHIELD].holdEffect == HOLD_EFFECT_ABILITY_SHIELD);
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}
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SINGLE_BATTLE_TEST("Ability Shield protects against Neutralizing Gas")
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{
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enum Item item;
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PARAMETRIZE { item = ITEM_ABILITY_SHIELD; }
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PARAMETRIZE { item = ITEM_NONE; }
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GIVEN {
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PLAYER(SPECIES_TORKOAL) { Ability(ABILITY_DROUGHT); Item(item); }
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OPPONENT(SPECIES_KOFFING) { Ability(ABILITY_NEUTRALIZING_GAS); }
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} WHEN {
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TURN {}
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} SCENE {
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ABILITY_POPUP(opponent, ABILITY_NEUTRALIZING_GAS);
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MESSAGE("Neutralizing gas filled the area!");
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if (item == ITEM_ABILITY_SHIELD) {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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MESSAGE("Torkoal's Ability is protected by the effects of its Ability Shield!");
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ABILITY_POPUP(player, ABILITY_DROUGHT);
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} else {
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NONE_OF {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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MESSAGE("Torkoal's Ability is protected by the effects of its Ability Shield!");
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ABILITY_POPUP(player, ABILITY_DROUGHT);
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}
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}
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}
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}
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DOUBLE_BATTLE_TEST("Ability Shield prevents Intimidate from reactivating after Neutralizing Gas ends")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Speed(5); }
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PLAYER(SPECIES_WYNAUT) { Speed(4); }
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OPPONENT(SPECIES_KOFFING) { Ability(ABILITY_NEUTRALIZING_GAS); HP(1); Speed(1); }
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OPPONENT(SPECIES_GYARADOS) { Ability(ABILITY_INTIMIDATE); Item(ITEM_ABILITY_SHIELD); Speed(3); }
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} WHEN {
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TURN { MOVE(playerLeft, MOVE_SCRATCH, target: opponentLeft); }
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} SCENE {
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ABILITY_POPUP(opponentLeft, ABILITY_NEUTRALIZING_GAS);
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MESSAGE("Neutralizing gas filled the area!");
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, opponentRight);
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MESSAGE("The opposing Gyarados's Ability is protected by the effects of its Ability Shield!");
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ABILITY_POPUP(opponentRight, ABILITY_INTIMIDATE);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerRight);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, playerLeft);
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HP_BAR(opponentLeft);
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MESSAGE("The effects of the neutralizing gas wore off!");
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NONE_OF {
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ABILITY_POPUP(opponentRight, ABILITY_INTIMIDATE);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerRight);
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}
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MESSAGE("The opposing Koffing fainted!");
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} THEN {
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EXPECT_EQ(playerLeft->statStages[STAT_ATK], DEFAULT_STAT_STAGE - 1);
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EXPECT_EQ(playerRight->statStages[STAT_ATK], DEFAULT_STAT_STAGE - 1);
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}
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}
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SINGLE_BATTLE_TEST("Ability Shield protects against Mold Breaker (no message)")
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{
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enum Item item;
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PARAMETRIZE { item = ITEM_ABILITY_SHIELD; }
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PARAMETRIZE { item = ITEM_NONE; }
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GIVEN {
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ASSUME(GetMoveType(MOVE_EARTHQUAKE) == TYPE_GROUND);
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PLAYER(SPECIES_FLYGON) { Ability(ABILITY_LEVITATE); Item(item); }
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OPPONENT(SPECIES_EXCADRILL) { Ability(ABILITY_MOLD_BREAKER); }
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} WHEN {
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TURN { MOVE(opponent, MOVE_EARTHQUAKE); }
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} SCENE {
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if (item == ITEM_ABILITY_SHIELD) {
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NONE_OF {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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MESSAGE("Flygon's Ability is protected by the effects of its Ability Shield!");
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HP_BAR(player);
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}
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ABILITY_POPUP(player, ABILITY_LEVITATE);
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} else {
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HP_BAR(player);
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NOT ABILITY_POPUP(player, ABILITY_LEVITATE);
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}
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}
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}
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SINGLE_BATTLE_TEST("Ability Shield protects against Mycelium Might (no message)")
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{
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enum Item item;
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PARAMETRIZE { item = ITEM_ABILITY_SHIELD; }
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PARAMETRIZE { item = ITEM_NONE; }
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GIVEN {
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ASSUME(GetMoveEffect(MOVE_SPORE) == EFFECT_NON_VOLATILE_STATUS);
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ASSUME(GetMoveNonVolatileStatus(MOVE_SPORE) == MOVE_EFFECT_SLEEP);
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PLAYER(SPECIES_VIGOROTH) { Ability(ABILITY_VITAL_SPIRIT); Item(item); }
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OPPONENT(SPECIES_TOEDSCOOL) { Ability(ABILITY_MYCELIUM_MIGHT); }
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} WHEN {
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TURN { MOVE(opponent, MOVE_SPORE); }
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} SCENE {
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if (item == ITEM_ABILITY_SHIELD) {
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NONE_OF {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SPORE, opponent);
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STATUS_ICON(player, sleep: TRUE);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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MESSAGE("Vigoroth's Ability is protected by the effects of its Ability Shield!");
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}
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ABILITY_POPUP(player, ABILITY_VITAL_SPIRIT);
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} else {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SPORE, opponent);
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STATUS_ICON(player, sleep: TRUE);
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}
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}
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}
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SINGLE_BATTLE_TEST("Ability Shield protects against Sunsteel Strike (no message)")
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{
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enum Item item;
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PARAMETRIZE { item = ITEM_ABILITY_SHIELD; }
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PARAMETRIZE { item = ITEM_NONE; }
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GIVEN {
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ASSUME(MoveIgnoresTargetAbility(MOVE_SUNSTEEL_STRIKE));
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PLAYER(SPECIES_SHEDINJA) { Ability(ABILITY_WONDER_GUARD); Item(item); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_SUNSTEEL_STRIKE); }
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} SCENE {
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if (item == ITEM_ABILITY_SHIELD) {
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NONE_OF {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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MESSAGE("Shedinja's Ability is protected by the effects of its Ability Shield!");
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MESSAGE("Shedinja fainted!");
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}
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ABILITY_POPUP(player, ABILITY_WONDER_GUARD);
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} else {
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MESSAGE("Shedinja fainted!");
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NOT ABILITY_POPUP(player, ABILITY_WONDER_GUARD);
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}
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}
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}
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SINGLE_BATTLE_TEST("Ability Shield activates a previously suppressed ability when obtained")
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{
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GIVEN {
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ASSUME(GetMoveEffect(MOVE_TRICK) == EFFECT_TRICK);
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PLAYER(SPECIES_GYARADOS) { Ability(ABILITY_INTIMIDATE); Item(ITEM_POTION); }
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OPPONENT(SPECIES_KOFFING) { Ability(ABILITY_NEUTRALIZING_GAS); Item(ITEM_ABILITY_SHIELD); }
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} WHEN {
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TURN { MOVE(player, MOVE_TRICK); MOVE(opponent, MOVE_TRICK); }
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TURN { MOVE(opponent, MOVE_TRICK); }
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} SCENE {
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ABILITY_POPUP(opponent, ABILITY_NEUTRALIZING_GAS);
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MESSAGE("Neutralizing gas filled the area!");
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NONE_OF {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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MESSAGE("Gyarados's Ability is protected by the effects of its Ability Shield!");
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ABILITY_POPUP(player, ABILITY_INTIMIDATE);
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}
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TRICK, player);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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MESSAGE("Gyarados's Ability is protected by the effects of its Ability Shield!");
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ABILITY_POPUP(player, ABILITY_INTIMIDATE);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TRICK, opponent);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TRICK, opponent);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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MESSAGE("Gyarados's Ability is protected by the effects of its Ability Shield!");
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ABILITY_POPUP(player, ABILITY_INTIMIDATE);
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}
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}
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SINGLE_BATTLE_TEST("Ability Shield doesn't reactivate an ability when receiving if user already had an Ability Shield")
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{
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GIVEN {
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ASSUME(GetMoveEffect(MOVE_TRICK) == EFFECT_TRICK);
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PLAYER(SPECIES_GYARADOS) { Ability(ABILITY_INTIMIDATE); Item(ITEM_ABILITY_SHIELD); }
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OPPONENT(SPECIES_KOFFING) { Ability(ABILITY_NEUTRALIZING_GAS); Item(ITEM_ABILITY_SHIELD); }
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} WHEN {
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TURN { MOVE(player, MOVE_TRICK); }
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} SCENE {
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ABILITY_POPUP(opponent, ABILITY_NEUTRALIZING_GAS);
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MESSAGE("Neutralizing gas filled the area!");
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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MESSAGE("Gyarados's Ability is protected by the effects of its Ability Shield!");
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ABILITY_POPUP(player, ABILITY_INTIMIDATE);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TRICK, player);
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NONE_OF {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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MESSAGE("Gyarados's Ability is protected by the effects of its Ability Shield!");
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ABILITY_POPUP(player, ABILITY_INTIMIDATE);
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}
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}
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}
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SINGLE_BATTLE_TEST("Ability Shield protects the user from having its ability suppressed by Gastro Acid")
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{
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enum Item item;
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PARAMETRIZE { item = ITEM_ABILITY_SHIELD; }
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PARAMETRIZE { item = ITEM_NONE; }
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GIVEN {
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ASSUME(GetMoveEffect(MOVE_GASTRO_ACID) == EFFECT_GASTRO_ACID);
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PLAYER(SPECIES_BLAZIKEN) { Ability(ABILITY_SPEED_BOOST); Item(item); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_GASTRO_ACID); }
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} SCENE {
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if (item == ITEM_ABILITY_SHIELD) {
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NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_GASTRO_ACID, opponent);
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ABILITY_POPUP(player, ABILITY_SPEED_BOOST);
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} else {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_GASTRO_ACID, opponent);
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NOT ABILITY_POPUP(player, ABILITY_SPEED_BOOST);
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}
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}
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}
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SINGLE_BATTLE_TEST("Ability Shield doesn't protect the user's ability from being suppressed by Gastro Acid")
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{
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GIVEN {
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ASSUME(GetMoveEffect(MOVE_GASTRO_ACID) == EFFECT_GASTRO_ACID);
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ASSUME(GetMoveEffect(MOVE_TRICK) == EFFECT_TRICK);
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PLAYER(SPECIES_BLAZIKEN) { Ability(ABILITY_SPEED_BOOST); Item(ITEM_POTION); }
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OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_ABILITY_SHIELD); }
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} WHEN {
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TURN { MOVE(opponent, MOVE_GASTRO_ACID); MOVE(player, MOVE_TRICK); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_GASTRO_ACID, opponent);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TRICK, player);
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NOT ABILITY_POPUP(player, ABILITY_SPEED_BOOST);
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} THEN {
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EXPECT_EQ(player->item, ITEM_ABILITY_SHIELD);
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}
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}
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SINGLE_BATTLE_TEST("Ability Shield protects against Skill Swap")
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{
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enum Item item;
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PARAMETRIZE { item = ITEM_ABILITY_SHIELD; }
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PARAMETRIZE { item = ITEM_NONE; }
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GIVEN {
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ASSUME(GetMoveEffect(MOVE_SKILL_SWAP) == EFFECT_SKILL_SWAP);
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PLAYER(SPECIES_GYARADOS) { Ability(ABILITY_INTIMIDATE); Item(item); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_SKILL_SWAP); }
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} SCENE {
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if (item == ITEM_ABILITY_SHIELD) {
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NONE_OF {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SKILL_SWAP, opponent);
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ABILITY_POPUP(opponent, ABILITY_INTIMIDATE);
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}
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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MESSAGE("Gyarados's Ability is protected by the effects of its Ability Shield!");
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} else {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SKILL_SWAP, opponent);
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ABILITY_POPUP(opponent, ABILITY_INTIMIDATE);
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}
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}
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}
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SINGLE_BATTLE_TEST("Ability Shield protects against Skill Swap even if user has Klutz")
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{
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enum Item item;
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PARAMETRIZE { item = ITEM_ABILITY_SHIELD; }
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PARAMETRIZE { item = ITEM_NONE; }
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GIVEN {
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ASSUME(GetMoveEffect(MOVE_SKILL_SWAP) == EFFECT_SKILL_SWAP);
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PLAYER(SPECIES_LOPUNNY) { Ability(ABILITY_KLUTZ); Item(item); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_SKILL_SWAP); }
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} SCENE {
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if (item == ITEM_ABILITY_SHIELD) {
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NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_SKILL_SWAP, opponent);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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MESSAGE("Lopunny's Ability is protected by the effects of its Ability Shield!");
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} else {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SKILL_SWAP, opponent);
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}
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}
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}
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// These currently do not activate, but probably should do held item animation + message
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TO_DO_BATTLE_TEST("Ability Shield prevents the user's Trace from changing its ability");
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TO_DO_BATTLE_TEST("Ability Shield prevents the user's Receiver from changing its ability");
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TO_DO_BATTLE_TEST("Ability Shield protects against Wandering Spirit");
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TO_DO_BATTLE_TEST("Ability Shield protects against Mummy/Lingering Aroma");
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