pokeemerald-expansion/test/battle/ability/adaptability.c

100 lines
3.6 KiB
C

#include "global.h"
#include "test/battle.h"
SINGLE_BATTLE_TEST("Adaptability increases same-type attack bonus from x1.5 to x2", s16 damage)
{
enum Ability ability;
PARAMETRIZE { ability = ABILITY_HYPER_CUTTER; }
PARAMETRIZE { ability = ABILITY_ADAPTABILITY; }
GIVEN {
PLAYER(SPECIES_CRAWDAUNT) { Ability(ability); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_WATER_GUN); }
} SCENE {
MESSAGE("Crawdaunt used Water Gun!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_GUN, player);
HP_BAR(opponent, captureDamage: &results[i].damage);
} FINALLY {
// The jump from 1.5x STAB to 2.0x STAB is a 1.33x boost.
EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.33), results[1].damage);
}
}
SINGLE_BATTLE_TEST("(TERA) Terastallizing into a different type with Adaptability gives 2.0x STAB", s16 damage)
{
bool32 tera;
PARAMETRIZE { tera = GIMMICK_NONE; }
PARAMETRIZE { tera = GIMMICK_TERA; }
GIVEN {
PLAYER(SPECIES_CRAWDAUNT) { Ability(ABILITY_ADAPTABILITY); TeraType(TYPE_NORMAL); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_HEADBUTT, gimmick: tera); }
} SCENE {
MESSAGE("Crawdaunt used Headbutt!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_HEADBUTT, player);
HP_BAR(opponent, captureDamage: &results[i].damage);
} FINALLY {
// The jump from no STAB to 2.0x STAB is a 2.0x boost.
EXPECT_MUL_EQ(results[0].damage, Q_4_12(2.0), results[1].damage);
}
}
SINGLE_BATTLE_TEST("(TERA) Terastallizing into the same type with Adaptability gives 2.25x STAB", s16 damage)
{
bool32 tera;
PARAMETRIZE { tera = GIMMICK_NONE; }
PARAMETRIZE { tera = GIMMICK_TERA; }
GIVEN {
PLAYER(SPECIES_CRAWDAUNT) { Ability(ABILITY_ADAPTABILITY); TeraType(TYPE_WATER); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_WATER_PULSE, gimmick: tera); }
} SCENE {
MESSAGE("Crawdaunt used Water Pulse!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_PULSE, player);
HP_BAR(opponent, captureDamage: &results[i].damage);
} FINALLY {
// The jump from 2x STAB to 2.25x STAB is a 1.125x boost.
EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.125), results[1].damage);
}
}
SINGLE_BATTLE_TEST("(TERA) Adaptability does not increase non-Tera base STAB beyond 1.5x", s16 damage)
{
u32 move;
PARAMETRIZE { move = MOVE_GUST; }
PARAMETRIZE { move = MOVE_WATER_GUN; }
GIVEN {
PLAYER(SPECIES_CRAWDAUNT) { Ability(ABILITY_ADAPTABILITY); TeraType(TYPE_NORMAL); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, move, gimmick: GIMMICK_TERA); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, move, player);
HP_BAR(opponent, captureDamage: &results[i].damage);
} FINALLY {
// With Adaptability, non-Tera base type should still be 1.5x STAB (not 2.0x).
EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.5), results[1].damage);
}
}
SINGLE_BATTLE_TEST("(TERA) Adaptability does not affect Stellar-type moves", s16 damage)
{
u32 ability;
PARAMETRIZE { ability = ABILITY_HYPER_CUTTER; }
PARAMETRIZE { ability = ABILITY_ADAPTABILITY; }
GIVEN {
PLAYER(SPECIES_CRAWDAUNT) { Ability(ability); TeraType(TYPE_STELLAR); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_TERA_BLAST, gimmick: GIMMICK_TERA); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_TERA_BLAST, player);
HP_BAR(opponent, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_EQ(results[0].damage, results[1].damage);
}
}