pokeemerald-expansion/test/battle/move_effect/encore.c

251 lines
10 KiB
C

#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(GetMoveEffect(MOVE_ENCORE) == EFFECT_ENCORE);
}
SINGLE_BATTLE_TEST("Encore forces consecutive move uses for 3 turns: Encore used before move (Gen5+)")
{
struct BattlePokemon *encoreUser = NULL;
struct BattlePokemon *encoreTarget = NULL;
u32 speedPlayer, speedOpponent;
PARAMETRIZE { encoreUser = opponent; encoreTarget = player; speedPlayer = 10; speedOpponent = 20; }
PARAMETRIZE { encoreUser = player; encoreTarget = opponent; speedPlayer = 20; speedOpponent = 10; }
GIVEN {
WITH_CONFIG(B_ENCORE_TURNS, GEN_5);
PLAYER(SPECIES_WOBBUFFET) { Speed(speedPlayer); }
OPPONENT(SPECIES_WOBBUFFET) { Speed(speedOpponent); }
} WHEN {
TURN { MOVE(encoreUser, MOVE_CELEBRATE); MOVE(encoreTarget, MOVE_CELEBRATE); }
TURN { MOVE(encoreUser, MOVE_ENCORE); MOVE(encoreTarget, MOVE_CELEBRATE); }
TURN { MOVE(encoreTarget, MOVE_CELEBRATE); }
TURN { MOVE(encoreTarget, MOVE_CELEBRATE); }
TURN { MOVE(encoreTarget, MOVE_SPLASH); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, encoreUser);
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, encoreTarget);
ANIMATION(ANIM_TYPE_MOVE, MOVE_ENCORE, encoreUser);
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, encoreTarget);
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, encoreTarget);
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, encoreTarget);
ANIMATION(ANIM_TYPE_MOVE, MOVE_SPLASH, encoreTarget);
}
}
SINGLE_BATTLE_TEST("Encore forces consecutive move uses for 4 turns: Encore used after move (Gen5+)")
{
struct BattlePokemon *encoreUser = NULL;
struct BattlePokemon *encoreTarget = NULL;
u32 speedPlayer, speedOpponent;
PARAMETRIZE { encoreUser = opponent; encoreTarget = player; speedPlayer = 20; speedOpponent = 10; }
PARAMETRIZE { encoreUser = player; encoreTarget = opponent; speedPlayer = 10; speedOpponent = 20; }
GIVEN {
WITH_CONFIG(B_ENCORE_TURNS, GEN_5);
PLAYER(SPECIES_WOBBUFFET) { Speed(speedPlayer); }
OPPONENT(SPECIES_WOBBUFFET) { Speed(speedOpponent); }
} WHEN {
TURN { MOVE(encoreTarget, MOVE_CELEBRATE); MOVE(encoreUser, MOVE_ENCORE); }
TURN { MOVE(encoreTarget, MOVE_CELEBRATE); }
TURN { MOVE(encoreTarget, MOVE_CELEBRATE); }
TURN { MOVE(encoreTarget, MOVE_CELEBRATE); }
TURN { MOVE(encoreTarget, MOVE_SPLASH); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, encoreTarget);
ANIMATION(ANIM_TYPE_MOVE, MOVE_ENCORE, encoreUser);
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, encoreTarget);
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, encoreTarget);
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, encoreTarget);
ANIMATION(ANIM_TYPE_MOVE, MOVE_SPLASH, encoreTarget);
}
}
SINGLE_BATTLE_TEST("Encore has no effect if no previous move")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_ENCORE); MOVE(player, MOVE_CELEBRATE); }
} SCENE {
MESSAGE("The opposing Wobbuffet used Encore!");
MESSAGE("But it failed!");
}
}
SINGLE_BATTLE_TEST("Encore overrides the chosen move if it occurs first")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_CELEBRATE); }
TURN { MOVE(opponent, MOVE_ENCORE); MOVE(player, MOVE_SPLASH); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_ENCORE, opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, player);
}
}
SINGLE_BATTLE_TEST("(DYNAMAX) Dynamaxed Pokemon are immune to Encore")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_SCRATCH, gimmick: GIMMICK_DYNAMAX); MOVE(opponent, MOVE_ENCORE); }
TURN { MOVE(player, MOVE_EMBER); }
} SCENE {
MESSAGE("Wobbuffet used Max Strike!");
MESSAGE("The opposing Wobbuffet used Encore!");
MESSAGE("But it failed!");
MESSAGE("Wobbuffet used Max Flare!");
}
}
SINGLE_BATTLE_TEST("(DYNAMAX) Dynamaxed Pokemon can be encored immediately after reverting")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Speed(50); }; // yes, this speed is necessary
OPPONENT(SPECIES_WOBBUFFET) { Speed(100); }
} WHEN {
TURN { MOVE(player, MOVE_ARM_THRUST, gimmick: GIMMICK_DYNAMAX); }
TURN { MOVE(player, MOVE_ARM_THRUST); }
TURN { MOVE(player, MOVE_ARM_THRUST); }
TURN { MOVE(opponent, MOVE_ENCORE); MOVE(player, MOVE_SCRATCH); }
} SCENE {
MESSAGE("Wobbuffet used Max Knuckle!");
MESSAGE("Wobbuffet used Max Knuckle!");
MESSAGE("Wobbuffet used Max Knuckle!");
MESSAGE("The opposing Wobbuffet used Encore!");
MESSAGE("Wobbuffet used Arm Thrust!");
}
}
SINGLE_BATTLE_TEST("Encore's effect ends if the encored move runs out of PP")
{
GIVEN {
WITH_CONFIG(B_ENCORE_TURNS, GEN_5);
PLAYER(SPECIES_WOBBUFFET) { Speed(1); MovesWithPP({MOVE_SCRATCH, 2}, {MOVE_CELEBRATE, 10}); }
OPPONENT(SPECIES_WOBBUFFET) { Speed(2); Moves(MOVE_ENCORE, MOVE_CELEBRATE); }
} WHEN {
TURN { MOVE(player, MOVE_SCRATCH); MOVE(opponent, MOVE_CELEBRATE); }
TURN { MOVE(opponent, MOVE_ENCORE); MOVE(player, MOVE_CELEBRATE); }
TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_CELEBRATE); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_ENCORE, opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, player);
MESSAGE("Wobbuffet ended its encore!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, player);
}
}
// NOTE: AI test is required to validate RNG range without MOVE/FORCED_MOVE invalids; there may be a better approach.
AI_SINGLE_BATTLE_TEST("Encore lasts for 2-6 turns (Gen 2-3)")
{
u32 count, turns;
PARAMETRIZE { turns = 2; }
PARAMETRIZE { turns = 3; }
PARAMETRIZE { turns = 4; }
PARAMETRIZE { turns = 5; }
PARAMETRIZE { turns = 6; }
PASSES_RANDOMLY(1, 5, RNG_ENCORE_TURNS);
GIVEN {
WITH_CONFIG(B_ENCORE_TURNS, GEN_3);
AI_FLAGS(AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_CHECK_VIABILITY | AI_FLAG_TRY_TO_FAINT);
PLAYER(SPECIES_WOBBUFFET) { Speed(1); Moves(MOVE_ENCORE, MOVE_CELEBRATE); }
OPPONENT(SPECIES_WOBBUFFET) { Speed(2); Moves(MOVE_CELEBRATE); }
} WHEN {
TURN { EXPECT_MOVE(opponent, MOVE_CELEBRATE); MOVE(player, MOVE_ENCORE); }
for (count = 0; count < turns - 1; ++count)
TURN { MOVE(player, MOVE_CELEBRATE); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_ENCORE, player);
for (count = 0; count < turns - 1; ++count)
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent);
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent);
MESSAGE("The opposing Wobbuffet ended its encore!");
}
}
AI_SINGLE_BATTLE_TEST("Encore lasts for 3-7 turns (Gen 4)")
{
u32 count, turns;
PARAMETRIZE { turns = 3; }
PARAMETRIZE { turns = 4; }
PARAMETRIZE { turns = 5; }
PARAMETRIZE { turns = 6; }
PARAMETRIZE { turns = 7; }
PASSES_RANDOMLY(1, 5, RNG_ENCORE_TURNS);
GIVEN {
WITH_CONFIG(B_ENCORE_TURNS, GEN_4);
AI_FLAGS(AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_CHECK_VIABILITY | AI_FLAG_TRY_TO_FAINT);
PLAYER(SPECIES_WOBBUFFET) { Speed(1); Moves(MOVE_ENCORE, MOVE_CELEBRATE); }
OPPONENT(SPECIES_WOBBUFFET) { Speed(2); Moves(MOVE_CELEBRATE); }
} WHEN {
TURN { EXPECT_MOVE(opponent, MOVE_CELEBRATE); MOVE(player, MOVE_ENCORE); }
for (count = 0; count < turns - 1; ++count)
TURN { MOVE(player, MOVE_CELEBRATE); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_ENCORE, player);
for (count = 0; count < turns - 1; ++count)
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent);
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent);
MESSAGE("The opposing Wobbuffet ended its encore!");
}
}
DOUBLE_BATTLE_TEST("Encore randomly chooses an opponent target (Gen 2-4)")
{
GIVEN {
WITH_CONFIG(B_ENCORE_TARGET, GEN_4);
PLAYER(SPECIES_WOBBUFFET) { Speed(3); Moves(MOVE_TACKLE, MOVE_CELEBRATE); }
PLAYER(SPECIES_WOBBUFFET) { Speed(1); Moves(MOVE_CELEBRATE); }
OPPONENT(SPECIES_WOBBUFFET) { Speed(4); Moves(MOVE_ENCORE, MOVE_CELEBRATE); }
OPPONENT(SPECIES_WOBBUFFET) { Speed(2); Moves(MOVE_CELEBRATE); }
} WHEN {
TURN {
MOVE(opponentLeft, MOVE_CELEBRATE);
MOVE(playerLeft, MOVE_TACKLE, target: opponentLeft);
}
TURN {
MOVE(opponentLeft, MOVE_ENCORE, target: playerLeft, WITH_RNG(RNG_RANDOM_TARGET, 1));
MOVE(playerLeft, MOVE_CELEBRATE);
}
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_ENCORE, opponentLeft);
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, playerLeft, target: opponentRight);
HP_BAR(opponentRight);
}
}
DOUBLE_BATTLE_TEST("Encore allows choosing an opponent target (Gen 5+)")
{
GIVEN {
WITH_CONFIG(B_ENCORE_TARGET, GEN_5);
PLAYER(SPECIES_WOBBUFFET) { Speed(3); Moves(MOVE_TACKLE, MOVE_CELEBRATE); }
PLAYER(SPECIES_WOBBUFFET) { Speed(1); Moves(MOVE_CELEBRATE); }
OPPONENT(SPECIES_WOBBUFFET) { Speed(4); Moves(MOVE_ENCORE, MOVE_CELEBRATE); }
OPPONENT(SPECIES_WOBBUFFET) { Speed(2); Moves(MOVE_CELEBRATE); }
} WHEN {
TURN {
MOVE(opponentLeft, MOVE_CELEBRATE);
MOVE(playerLeft, MOVE_TACKLE, target: opponentLeft);
}
TURN {
MOVE(opponentLeft, MOVE_ENCORE, target: playerLeft);
MOVE(playerLeft, MOVE_TACKLE, target: opponentRight);
}
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_ENCORE, opponentLeft);
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, playerLeft, target: opponentRight);
HP_BAR(opponentRight);
}
}