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13 lines
416 B
C
13 lines
416 B
C
#ifndef GUARD_BATTLE_UTIL2_H
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#define GUARD_BATTLE_UTIL2_H
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void AllocateBattleResources(void);
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void FreeBattleResources(void);
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void AdjustFriendshipOnBattleFaint(enum BattlerId battler);
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void SwitchPartyOrderInGameMulti(enum BattlerId battler, u8 arg1);
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u32 BattlePalace_TryEscapeStatus(enum BattlerId battler);
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void AllocateBattleGfxResources(void);
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void CloseMainBattleScreen(void);
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#endif // GUARD_BATTLE_UTIL_H
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