pokeemerald-expansion/include/battle_move_resolution.h

10 lines
271 B
C

#ifndef GUARD_BATTLE_MOVE_RESOLUTION_H
#define GUARD_BATTLE_MOVE_RESOLUTION_H
#include "constants/battle_move_resolution.h"
bool32 DoMoveEnd(enum MoveEndState endMode, enum MoveEndState endState);
void MoveValuesCleanUp(void);
#endif // GUARD_BATTLE_MOVE_RESOLUTION_H