Pokémon Romhack Base, based off pret's pokeemerald decompilation. See the wiki for more info.
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benicioneto 3d8aeeac77 Fix the AI
The AI was using only the first move, and soft locking when the first move's PP ends
2022-07-30 17:33:48 -03:00
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asm move gSwapDamagecategory to battle struct, use GetSplitBasedOnStats for photon geyser check 2022-07-19 18:24:53 -04:00
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data Merge pull request #2194 from AsparagusEduardo/BE_pretmerge 2022-07-22 14:00:40 -04:00
docs Delete bugs_and_glitches.md 2022-06-17 18:07:46 -03:00
gflib Continue documenting generic arguments 2022-06-03 15:38:03 -04:00
graphics Merge branch 'battle_engine' into BE_pretmerge 2022-07-20 08:50:30 -04:00
include Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into 16-letter-move-names 2022-07-29 18:49:25 +10:00
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src Fix the AI 2022-07-30 17:33:48 -03:00
tools use floats for tempo calculation 2022-06-28 00:11:59 -04:00
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build_tools.sh
charmap.txt
graphics_file_rules.mk
INSTALL.md Move make compare to its own build section 2022-07-08 01:34:38 -04:00
json_data_rules.mk
ld_script_modern.txt
ld_script.txt merge w be 2022-07-17 12:40:43 -04:00
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rom.sha1
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spritesheet_rules.mk Color single-palette door anim graphics 2022-05-18 12:41:20 -04:00
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Pokémon Emerald

This is a decompilation of Pokémon Emerald.

It builds the following ROM:

To set up the repository, see INSTALL.md.

See also

Other disassembly and/or decompilation projects:

Contacts

You can find us on Discord and IRC.