pokeemerald-expansion/test/battle/hold_effect/ability_shield.c
2026-01-17 02:26:09 -08:00

277 lines
10 KiB
C

#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(gItemsInfo[ITEM_ABILITY_SHIELD].holdEffect == HOLD_EFFECT_ABILITY_SHIELD);
}
SINGLE_BATTLE_TEST("Ability Shield protects against Neutralizing Gas")
{
enum Item item;
PARAMETRIZE { item = ITEM_ABILITY_SHIELD; }
PARAMETRIZE { item = ITEM_NONE; }
GIVEN {
PLAYER(SPECIES_TORKOAL) { Ability(ABILITY_DROUGHT); Item(item); }
OPPONENT(SPECIES_KOFFING) { Ability(ABILITY_NEUTRALIZING_GAS); }
} WHEN {
TURN {}
} SCENE {
ABILITY_POPUP(opponent, ABILITY_NEUTRALIZING_GAS);
MESSAGE("Neutralizing gas filled the area!");
if (item == ITEM_ABILITY_SHIELD) {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
MESSAGE("Torkoal's Ability is protected by the effects of its Ability Shield!");
ABILITY_POPUP(player, ABILITY_DROUGHT);
} else {
NONE_OF {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
MESSAGE("Torkoal's Ability is protected by the effects of its Ability Shield!");
ABILITY_POPUP(player, ABILITY_DROUGHT);
}
}
}
}
SINGLE_BATTLE_TEST("Ability Shield protects against Mold Breaker (no message)")
{
enum Item item;
PARAMETRIZE { item = ITEM_ABILITY_SHIELD; }
PARAMETRIZE { item = ITEM_NONE; }
GIVEN {
ASSUME(GetMoveType(MOVE_EARTHQUAKE) == TYPE_GROUND);
PLAYER(SPECIES_FLYGON) { Ability(ABILITY_LEVITATE); Item(item); }
OPPONENT(SPECIES_EXCADRILL) { Ability(ABILITY_MOLD_BREAKER); }
} WHEN {
TURN { MOVE(opponent, MOVE_EARTHQUAKE); }
} SCENE {
if (item == ITEM_ABILITY_SHIELD) {
NONE_OF {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
MESSAGE("Flygon's Ability is protected by the effects of its Ability Shield!");
HP_BAR(player);
}
ABILITY_POPUP(player, ABILITY_LEVITATE);
} else {
HP_BAR(player);
NOT ABILITY_POPUP(player, ABILITY_LEVITATE);
}
}
}
SINGLE_BATTLE_TEST("Ability Shield protects against Mycelium Might (no message)")
{
enum Item item;
PARAMETRIZE { item = ITEM_ABILITY_SHIELD; }
PARAMETRIZE { item = ITEM_NONE; }
GIVEN {
ASSUME(GetMoveEffect(MOVE_SPORE) == EFFECT_NON_VOLATILE_STATUS);
ASSUME(GetMoveNonVolatileStatus(MOVE_SPORE) == MOVE_EFFECT_SLEEP);
PLAYER(SPECIES_VIGOROTH) { Ability(ABILITY_VITAL_SPIRIT); Item(item); }
OPPONENT(SPECIES_TOEDSCOOL) { Ability(ABILITY_MYCELIUM_MIGHT); }
} WHEN {
TURN { MOVE(opponent, MOVE_SPORE); }
} SCENE {
if (item == ITEM_ABILITY_SHIELD) {
NONE_OF {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SPORE, opponent);
STATUS_ICON(player, sleep: TRUE);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
MESSAGE("Vigoroth's Ability is protected by the effects of its Ability Shield!");
}
ABILITY_POPUP(player, ABILITY_VITAL_SPIRIT);
} else {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SPORE, opponent);
STATUS_ICON(player, sleep: TRUE);
}
}
}
SINGLE_BATTLE_TEST("Ability Shield protects against Sunsteel Strike (no message)")
{
enum Item item;
PARAMETRIZE { item = ITEM_ABILITY_SHIELD; }
PARAMETRIZE { item = ITEM_NONE; }
GIVEN {
ASSUME(MoveIgnoresTargetAbility(MOVE_SUNSTEEL_STRIKE));
PLAYER(SPECIES_SHEDINJA) { Ability(ABILITY_WONDER_GUARD); Item(item); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_SUNSTEEL_STRIKE); }
} SCENE {
if (item == ITEM_ABILITY_SHIELD) {
NONE_OF {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
MESSAGE("Shedinja's Ability is protected by the effects of its Ability Shield!");
MESSAGE("Shedinja fainted!");
}
ABILITY_POPUP(player, ABILITY_WONDER_GUARD);
} else {
MESSAGE("Shedinja fainted!");
NOT ABILITY_POPUP(player, ABILITY_WONDER_GUARD);
}
}
}
SINGLE_BATTLE_TEST("Ability Shield activates a previously suppressed ability when obtained")
{
GIVEN {
ASSUME(GetMoveEffect(MOVE_TRICK) == EFFECT_TRICK);
PLAYER(SPECIES_GYARADOS) { Ability(ABILITY_INTIMIDATE); Item(ITEM_POTION); }
OPPONENT(SPECIES_KOFFING) { Ability(ABILITY_NEUTRALIZING_GAS); Item(ITEM_ABILITY_SHIELD); }
} WHEN {
TURN { MOVE(player, MOVE_TRICK); MOVE(opponent, MOVE_TRICK); }
TURN { MOVE(opponent, MOVE_TRICK); }
} SCENE {
ABILITY_POPUP(opponent, ABILITY_NEUTRALIZING_GAS);
MESSAGE("Neutralizing gas filled the area!");
NONE_OF {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
MESSAGE("Gyarados's Ability is protected by the effects of its Ability Shield!");
ABILITY_POPUP(player, ABILITY_INTIMIDATE);
}
ANIMATION(ANIM_TYPE_MOVE, MOVE_TRICK, player);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
MESSAGE("Gyarados's Ability is protected by the effects of its Ability Shield!");
ABILITY_POPUP(player, ABILITY_INTIMIDATE);
ANIMATION(ANIM_TYPE_MOVE, MOVE_TRICK, opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_TRICK, opponent);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
MESSAGE("Gyarados's Ability is protected by the effects of its Ability Shield!");
ABILITY_POPUP(player, ABILITY_INTIMIDATE);
}
}
SINGLE_BATTLE_TEST("Ability Shield doesn't reactivate an ability when receiving if user already had an Ability Shield")
{
GIVEN {
ASSUME(GetMoveEffect(MOVE_TRICK) == EFFECT_TRICK);
PLAYER(SPECIES_GYARADOS) { Ability(ABILITY_INTIMIDATE); Item(ITEM_ABILITY_SHIELD); }
OPPONENT(SPECIES_KOFFING) { Ability(ABILITY_NEUTRALIZING_GAS); Item(ITEM_ABILITY_SHIELD); }
} WHEN {
TURN { MOVE(player, MOVE_TRICK); }
} SCENE {
ABILITY_POPUP(opponent, ABILITY_NEUTRALIZING_GAS);
MESSAGE("Neutralizing gas filled the area!");
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
MESSAGE("Gyarados's Ability is protected by the effects of its Ability Shield!");
ABILITY_POPUP(player, ABILITY_INTIMIDATE);
ANIMATION(ANIM_TYPE_MOVE, MOVE_TRICK, player);
NONE_OF {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
MESSAGE("Gyarados's Ability is protected by the effects of its Ability Shield!");
ABILITY_POPUP(player, ABILITY_INTIMIDATE);
}
}
}
SINGLE_BATTLE_TEST("Ability Shield protects the user from having its ability suppressed by Gastro Acid")
{
enum Item item;
PARAMETRIZE { item = ITEM_ABILITY_SHIELD; }
PARAMETRIZE { item = ITEM_NONE; }
GIVEN {
ASSUME(GetMoveEffect(MOVE_GASTRO_ACID) == EFFECT_GASTRO_ACID);
PLAYER(SPECIES_BLAZIKEN) { Ability(ABILITY_SPEED_BOOST); Item(item); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_GASTRO_ACID); }
} SCENE {
if (item == ITEM_ABILITY_SHIELD) {
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_GASTRO_ACID, opponent);
ABILITY_POPUP(player, ABILITY_SPEED_BOOST);
} else {
ANIMATION(ANIM_TYPE_MOVE, MOVE_GASTRO_ACID, opponent);
NOT ABILITY_POPUP(player, ABILITY_SPEED_BOOST);
}
}
}
SINGLE_BATTLE_TEST("Ability Shield doesn't protect the user's ability from being suppressed by Gastro Acid")
{
GIVEN {
ASSUME(GetMoveEffect(MOVE_GASTRO_ACID) == EFFECT_GASTRO_ACID);
ASSUME(GetMoveEffect(MOVE_TRICK) == EFFECT_TRICK);
PLAYER(SPECIES_BLAZIKEN) { Ability(ABILITY_SPEED_BOOST); Item(ITEM_POTION); }
OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_ABILITY_SHIELD); }
} WHEN {
TURN { MOVE(opponent, MOVE_GASTRO_ACID); MOVE(player, MOVE_TRICK); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_GASTRO_ACID, opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_TRICK, player);
NOT ABILITY_POPUP(player, ABILITY_SPEED_BOOST);
} THEN {
EXPECT_EQ(player->item, ITEM_ABILITY_SHIELD);
}
}
SINGLE_BATTLE_TEST("Ability Shield protects against Skill Swap")
{
enum Item item;
PARAMETRIZE { item = ITEM_ABILITY_SHIELD; }
PARAMETRIZE { item = ITEM_NONE; }
GIVEN {
ASSUME(GetMoveEffect(MOVE_SKILL_SWAP) == EFFECT_SKILL_SWAP);
PLAYER(SPECIES_GYARADOS) { Ability(ABILITY_INTIMIDATE); Item(item); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_SKILL_SWAP); }
} SCENE {
if (item == ITEM_ABILITY_SHIELD) {
NONE_OF {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SKILL_SWAP, opponent);
ABILITY_POPUP(opponent, ABILITY_INTIMIDATE);
}
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
MESSAGE("Gyarados's Ability is protected by the effects of its Ability Shield!");
} else {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SKILL_SWAP, opponent);
ABILITY_POPUP(opponent, ABILITY_INTIMIDATE);
}
}
}
SINGLE_BATTLE_TEST("Ability Shield protects against Skill Swap even if user has Klutz")
{
enum Item item;
PARAMETRIZE { item = ITEM_ABILITY_SHIELD; }
PARAMETRIZE { item = ITEM_NONE; }
GIVEN {
ASSUME(GetMoveEffect(MOVE_SKILL_SWAP) == EFFECT_SKILL_SWAP);
PLAYER(SPECIES_LOPUNNY) { Ability(ABILITY_KLUTZ); Item(item); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_SKILL_SWAP); }
} SCENE {
if (item == ITEM_ABILITY_SHIELD) {
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_SKILL_SWAP, opponent);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
MESSAGE("Lopunny's Ability is protected by the effects of its Ability Shield!");
} else {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SKILL_SWAP, opponent);
}
}
}
// These currently do not activate, but probably should do held item animation + message
TO_DO_BATTLE_TEST("Ability Shield prevents the user's Trace from changing its ability");
TO_DO_BATTLE_TEST("Ability Shield prevents the user's Receiver from changing its ability");
TO_DO_BATTLE_TEST("Ability Shield protects against Wandering Spirit");
TO_DO_BATTLE_TEST("Ability Shield protects against Mummy/Lingering Aroma");