pokeemerald-expansion/test/battle/ability/leaf_guard.c
2026-01-17 02:26:09 -08:00

170 lines
7.8 KiB
C

#include "global.h"
#include "test/battle.h"
SINGLE_BATTLE_TEST("Leaf Guard prevents non-volatile status conditions in sun")
{
enum Move move;
u16 status;
PARAMETRIZE { move = MOVE_WILL_O_WISP; status = STATUS1_BURN; }
PARAMETRIZE { move = MOVE_HYPNOSIS; status = STATUS1_SLEEP; }
PARAMETRIZE { move = MOVE_THUNDER_WAVE; status = STATUS1_PARALYSIS; }
PARAMETRIZE { move = MOVE_TOXIC; status = STATUS1_TOXIC_POISON; }
// PARAMETRIZE { move = MOVE_POWDER_SNOW; status = STATUS1_FREEZE; } // Pointless since you can't freeze in sunlight anyway
GIVEN {
ASSUME(GetMoveEffect(MOVE_WILL_O_WISP) == EFFECT_NON_VOLATILE_STATUS);
ASSUME(GetMoveNonVolatileStatus(MOVE_WILL_O_WISP) == MOVE_EFFECT_BURN);
ASSUME(GetMoveEffect(MOVE_HYPNOSIS) == EFFECT_NON_VOLATILE_STATUS);
ASSUME(GetMoveNonVolatileStatus(MOVE_HYPNOSIS) == MOVE_EFFECT_SLEEP);
ASSUME(GetMoveEffect(MOVE_THUNDER_WAVE) == EFFECT_NON_VOLATILE_STATUS);
ASSUME(GetMoveNonVolatileStatus(MOVE_THUNDER_WAVE) == MOVE_EFFECT_PARALYSIS);
ASSUME(GetMoveEffect(MOVE_TOXIC) == EFFECT_NON_VOLATILE_STATUS);
ASSUME(GetMoveNonVolatileStatus(MOVE_TOXIC) == MOVE_EFFECT_TOXIC);
PLAYER(SPECIES_LEAFEON) { Ability(ABILITY_LEAF_GUARD); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_SUNNY_DAY); MOVE(opponent, move); }
} SCENE {
NOT ANIMATION(ANIM_TYPE_MOVE, move, opponent);
ABILITY_POPUP(player, ABILITY_LEAF_GUARD);
MESSAGE("It doesn't affect Leafeon…");
NOT STATUS_ICON(player, status);
}
}
SINGLE_BATTLE_TEST("Leaf Guard doesn't prevent non-volatile status conditions if Cloud Nine/Air Lock is on the field")
{
enum Move move;
u32 species;
enum Ability ability;
u16 status;
PARAMETRIZE { move = MOVE_WILL_O_WISP; status = STATUS1_BURN; species = SPECIES_GOLDUCK; ability = ABILITY_CLOUD_NINE; }
PARAMETRIZE { move = MOVE_HYPNOSIS; status = STATUS1_SLEEP; species = SPECIES_GOLDUCK; ability = ABILITY_CLOUD_NINE; }
PARAMETRIZE { move = MOVE_THUNDER_WAVE; status = STATUS1_PARALYSIS; species = SPECIES_GOLDUCK; ability = ABILITY_CLOUD_NINE; }
PARAMETRIZE { move = MOVE_TOXIC; status = STATUS1_TOXIC_POISON; species = SPECIES_GOLDUCK; ability = ABILITY_CLOUD_NINE; }
PARAMETRIZE { move = MOVE_WILL_O_WISP; status = STATUS1_BURN; species = SPECIES_RAYQUAZA; ability = ABILITY_AIR_LOCK; }
PARAMETRIZE { move = MOVE_HYPNOSIS; status = STATUS1_SLEEP; species = SPECIES_RAYQUAZA; ability = ABILITY_AIR_LOCK; }
PARAMETRIZE { move = MOVE_THUNDER_WAVE; status = STATUS1_PARALYSIS; species = SPECIES_RAYQUAZA; ability = ABILITY_AIR_LOCK; }
PARAMETRIZE { move = MOVE_TOXIC; status = STATUS1_TOXIC_POISON; species = SPECIES_RAYQUAZA; ability = ABILITY_AIR_LOCK; }
// PARAMETRIZE { move = MOVE_POWDER_SNOW; status = STATUS1_FREEZE; } // Pointless since you can't freeze in sunlight anyway
GIVEN {
ASSUME(GetMoveEffect(MOVE_WILL_O_WISP) == EFFECT_NON_VOLATILE_STATUS);
ASSUME(GetMoveNonVolatileStatus(MOVE_WILL_O_WISP) == MOVE_EFFECT_BURN);
ASSUME(GetMoveEffect(MOVE_HYPNOSIS) == EFFECT_NON_VOLATILE_STATUS);
ASSUME(GetMoveNonVolatileStatus(MOVE_HYPNOSIS) == MOVE_EFFECT_SLEEP);
ASSUME(GetMoveEffect(MOVE_THUNDER_WAVE) == EFFECT_NON_VOLATILE_STATUS);
ASSUME(GetMoveNonVolatileStatus(MOVE_THUNDER_WAVE) == MOVE_EFFECT_PARALYSIS);
ASSUME(GetMoveEffect(MOVE_TOXIC) == EFFECT_NON_VOLATILE_STATUS);
ASSUME(GetMoveNonVolatileStatus(MOVE_TOXIC) == MOVE_EFFECT_TOXIC);
PLAYER(SPECIES_LEAFEON) { Ability(ABILITY_LEAF_GUARD); }
OPPONENT(species) { Ability(ability); }
} WHEN {
TURN { MOVE(player, MOVE_SUNNY_DAY); MOVE(opponent, move); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, move, opponent);
NONE_OF {
ABILITY_POPUP(player, ABILITY_LEAF_GUARD);
MESSAGE("It doesn't affect Leafeon…");
}
STATUS_ICON(player, status);
}
}
SINGLE_BATTLE_TEST("Leaf Guard prevents status conditions from Flame Orb and Toxic Orb")
{
enum Item item;
PARAMETRIZE { item = ITEM_FLAME_ORB; }
PARAMETRIZE { item = ITEM_TOXIC_ORB; }
GIVEN {
ASSUME(gItemsInfo[ITEM_FLAME_ORB].holdEffect == HOLD_EFFECT_FLAME_ORB);
ASSUME(gItemsInfo[ITEM_TOXIC_ORB].holdEffect == HOLD_EFFECT_TOXIC_ORB);
PLAYER(SPECIES_LEAFEON) { Ability(ABILITY_LEAF_GUARD); Item(item); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_SUNNY_DAY); }
} SCENE {
if (item == ITEM_FLAME_ORB) {
NONE_OF { MESSAGE("Leafeon was burned!"); STATUS_ICON(player, burn: TRUE); }
}
else {
NONE_OF { MESSAGE("Leafeon was badly poisoned!"); STATUS_ICON(player, badPoison: TRUE); }
}
}
}
SINGLE_BATTLE_TEST("Leaf Guard doesn't prevent status conditions from Flame Orb and Toxic Orb if Cloud Nine/Air Lock is on the field")
{
enum Item item;
u32 species;
enum Ability ability;
PARAMETRIZE { item = ITEM_FLAME_ORB; species = SPECIES_GOLDUCK; ability = ABILITY_CLOUD_NINE; }
PARAMETRIZE { item = ITEM_TOXIC_ORB; species = SPECIES_GOLDUCK; ability = ABILITY_CLOUD_NINE; }
PARAMETRIZE { item = ITEM_FLAME_ORB; species = SPECIES_RAYQUAZA; ability = ABILITY_AIR_LOCK; }
PARAMETRIZE { item = ITEM_TOXIC_ORB; species = SPECIES_RAYQUAZA; ability = ABILITY_AIR_LOCK; }
GIVEN {
ASSUME(gItemsInfo[ITEM_FLAME_ORB].holdEffect == HOLD_EFFECT_FLAME_ORB);
ASSUME(gItemsInfo[ITEM_TOXIC_ORB].holdEffect == HOLD_EFFECT_TOXIC_ORB);
PLAYER(SPECIES_LEAFEON) { Ability(ABILITY_LEAF_GUARD); Item(item); }
OPPONENT(species) { Ability(ability); }
} WHEN {
TURN { MOVE(player, MOVE_SUNNY_DAY); }
} SCENE {
if (item == ITEM_FLAME_ORB) {
MESSAGE("Leafeon was burned!");
STATUS_ICON(player, burn: TRUE);
}
else {
MESSAGE("Leafeon was badly poisoned!");
STATUS_ICON(player, badPoison: TRUE);
}
}
}
SINGLE_BATTLE_TEST("Leaf Guard prevents Rest during sun (Gen 5+)")
{
u32 gen;
PARAMETRIZE { gen = GEN_4; }
PARAMETRIZE { gen = GEN_5; }
GIVEN {
WITH_CONFIG(CONFIG_LEAF_GUARD_PREVENTS_REST, gen);
ASSUME(GetMoveEffect(MOVE_REST) == EFFECT_REST);
PLAYER(SPECIES_LEAFEON) { Ability(ABILITY_LEAF_GUARD); HP(100); MaxHP(200); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_SUNNY_DAY); MOVE(player, MOVE_REST); }
} SCENE {
if (gen >= GEN_5) {
NONE_OF {
ANIMATION(ANIM_TYPE_MOVE, MOVE_REST, player);
STATUS_ICON(player, sleep: TRUE);
HP_BAR(player);
}
}
else {
STATUS_ICON(player, sleep: TRUE);
ANIMATION(ANIM_TYPE_MOVE, MOVE_REST, player);
HP_BAR(player);
}
}
}
SINGLE_BATTLE_TEST("Leaf Guard doesn't prevent Rest if Cloud Nine/Air Lock is on the field")
{
u32 species, ability;
PARAMETRIZE { species = SPECIES_GOLDUCK; ability = ABILITY_CLOUD_NINE; }
PARAMETRIZE { species = SPECIES_GOLDUCK; ability = ABILITY_CLOUD_NINE; }
PARAMETRIZE { species = SPECIES_RAYQUAZA; ability = ABILITY_AIR_LOCK; }
PARAMETRIZE { species = SPECIES_RAYQUAZA; ability = ABILITY_AIR_LOCK; }
GIVEN {
WITH_CONFIG(CONFIG_LEAF_GUARD_PREVENTS_REST, GEN_5);
ASSUME(GetMoveEffect(MOVE_REST) == EFFECT_REST);
PLAYER(SPECIES_LEAFEON) { Ability(ABILITY_LEAF_GUARD); HP(100); MaxHP(200); }
OPPONENT(species) { Ability(ability); }
} WHEN {
TURN { MOVE(opponent, MOVE_SUNNY_DAY); MOVE(player, MOVE_REST); }
} SCENE {
STATUS_ICON(player, sleep: TRUE);
ANIMATION(ANIM_TYPE_MOVE, MOVE_REST, player);
HP_BAR(player);
}
}