pokeemerald-expansion/test/battle/ability/galvanize.c
2026-01-17 02:26:09 -08:00

173 lines
7.4 KiB
C

#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(GetMoveType(MOVE_SCRATCH) == TYPE_NORMAL);
ASSUME(GetMovePower(MOVE_SCRATCH) > 0);
}
SINGLE_BATTLE_TEST("Galvanize turns a normal type move into Electric")
{
GIVEN {
PLAYER(SPECIES_KRABBY);
OPPONENT(SPECIES_GEODUDE_ALOLA) { Ability(ABILITY_GALVANIZE); }
} WHEN {
TURN { MOVE(opponent, MOVE_SCRATCH); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, opponent);
MESSAGE("It's super effective!");
}
}
SINGLE_BATTLE_TEST("Galvanize can not turn certain moves into Electric type moves")
{
enum Move move;
PARAMETRIZE { move = MOVE_HIDDEN_POWER; }
PARAMETRIZE { move = MOVE_WEATHER_BALL; }
PARAMETRIZE { move = MOVE_MULTI_ATTACK; }
GIVEN {
ASSUME(GetMoveEffect(MOVE_HIDDEN_POWER) == EFFECT_HIDDEN_POWER);
ASSUME(GetMoveEffect(MOVE_WEATHER_BALL) == EFFECT_WEATHER_BALL);
ASSUME(GetMoveEffect(MOVE_MULTI_ATTACK) == EFFECT_CHANGE_TYPE_ON_ITEM);
PLAYER(SPECIES_KRABBY);
OPPONENT(SPECIES_GEODUDE_ALOLA) { Ability(ABILITY_GALVANIZE); }
} WHEN {
TURN { MOVE(opponent, move); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, move, opponent);
NOT MESSAGE("It's super effective!");
}
}
SINGLE_BATTLE_TEST("Galvanize boosts power of affected moves by 20% (Gen7+) or 30% (Gen1-6)", s16 damage)
{
enum Ability ability;
u32 genConfig;
PARAMETRIZE { ability = ABILITY_STURDY; genConfig = GEN_7; }
PARAMETRIZE { ability = ABILITY_STURDY; genConfig = GEN_6; }
PARAMETRIZE { ability = ABILITY_GALVANIZE; genConfig = GEN_7; }
PARAMETRIZE { ability = ABILITY_GALVANIZE; genConfig = GEN_6; }
GIVEN {
WITH_CONFIG(CONFIG_ATE_MULTIPLIER, genConfig);
PLAYER(SPECIES_GEODUDE_ALOLA) { Ability(ability); Moves(MOVE_TACKLE); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_TACKLE); }
} SCENE {
HP_BAR(opponent, captureDamage: &results[i].damage);
} FINALLY {
if (genConfig >= GEN_7)
EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.8), results[2].damage); // STAB + ate
else
EXPECT_MUL_EQ(results[1].damage, Q_4_12(1.95), results[3].damage); // STAB + ate
}
}
SINGLE_BATTLE_TEST("Galvanize doesn't affect Weather Ball's type", s16 damage)
{
enum Move move;
enum Ability ability;
PARAMETRIZE { move = MOVE_CELEBRATE; ability = ABILITY_STURDY; }
PARAMETRIZE { move = MOVE_SUNNY_DAY; ability = ABILITY_STURDY; }
PARAMETRIZE { move = MOVE_CELEBRATE; ability = ABILITY_GALVANIZE; }
PARAMETRIZE { move = MOVE_SUNNY_DAY; ability = ABILITY_GALVANIZE; }
GIVEN {
ASSUME(GetMoveEffect(MOVE_WEATHER_BALL) == EFFECT_WEATHER_BALL);
ASSUME(GetMoveType(MOVE_WEATHER_BALL) == TYPE_NORMAL);
ASSUME(GetSpeciesType(SPECIES_PINSIR, 0) == TYPE_BUG);
PLAYER(SPECIES_GEODUDE_ALOLA) { Ability(ability); }
OPPONENT(SPECIES_PINSIR);
} WHEN {
TURN { MOVE(player, move); }
TURN { MOVE(player, MOVE_WEATHER_BALL); }
} SCENE {
HP_BAR(opponent, captureDamage: &results[i].damage);
if (move == MOVE_SUNNY_DAY)
MESSAGE("It's super effective!");
} FINALLY {
EXPECT_MUL_EQ(results[0].damage, Q_4_12(6.0), results[1].damage); // double base power + type effectiveness + sun 50% boost
EXPECT_MUL_EQ(results[2].damage, Q_4_12(6.0), results[3].damage);
EXPECT_EQ(results[0].damage, results[2].damage);
EXPECT_EQ(results[1].damage, results[3].damage);
}
}
SINGLE_BATTLE_TEST("Galvanize doesn't affect Natural Gift's type")
{
enum Ability ability;
PARAMETRIZE { ability = ABILITY_STURDY; }
PARAMETRIZE { ability = ABILITY_GALVANIZE; }
GIVEN {
ASSUME(GetMoveEffect(MOVE_NATURAL_GIFT) == EFFECT_NATURAL_GIFT);
ASSUME(gNaturalGiftTable[ITEM_TO_BERRY(ITEM_ORAN_BERRY)].type == TYPE_POISON);
ASSUME(GetSpeciesType(SPECIES_BELDUM, 0) == TYPE_STEEL);
PLAYER(SPECIES_GEODUDE_ALOLA) { Ability(ability); Item(ITEM_ORAN_BERRY); }
OPPONENT(SPECIES_BELDUM);
} WHEN {
TURN { MOVE(player, MOVE_NATURAL_GIFT); }
} SCENE {
NOT { ANIMATION(ANIM_TYPE_MOVE, MOVE_NATURAL_GIFT, player); }
MESSAGE("It doesn't affect the opposing Beldum…");
}
}
SINGLE_BATTLE_TEST("Galvanize doesn't affect Judgment / Techno Blast / Multi-Attack's type")
{
enum Move move;
enum Item item;
PARAMETRIZE { move = MOVE_JUDGMENT; item = ITEM_SPLASH_PLATE; }
PARAMETRIZE { move = MOVE_TECHNO_BLAST; item = ITEM_DOUSE_DRIVE; }
PARAMETRIZE { move = MOVE_MULTI_ATTACK; item = ITEM_WATER_MEMORY; }
GIVEN {
ASSUME(GetMoveEffect(MOVE_JUDGMENT) == EFFECT_CHANGE_TYPE_ON_ITEM);
ASSUME(GetMoveEffect(MOVE_TECHNO_BLAST) == EFFECT_CHANGE_TYPE_ON_ITEM);
ASSUME(GetMoveEffect(MOVE_MULTI_ATTACK) == EFFECT_CHANGE_TYPE_ON_ITEM);
ASSUME(gItemsInfo[ITEM_SPLASH_PLATE].holdEffect == HOLD_EFFECT_PLATE);
ASSUME(gItemsInfo[ITEM_SPLASH_PLATE].secondaryId == TYPE_WATER);
ASSUME(gItemsInfo[ITEM_DOUSE_DRIVE].holdEffect == HOLD_EFFECT_DRIVE);
ASSUME(gItemsInfo[ITEM_DOUSE_DRIVE].secondaryId == TYPE_WATER);
ASSUME(gItemsInfo[ITEM_WATER_MEMORY].holdEffect == HOLD_EFFECT_MEMORY);
ASSUME(gItemsInfo[ITEM_WATER_MEMORY].secondaryId == TYPE_WATER);
ASSUME(GetSpeciesType(SPECIES_VAPOREON, 0) == TYPE_WATER);
PLAYER(SPECIES_GEODUDE_ALOLA) { Ability(ABILITY_GALVANIZE); Item(item); }
OPPONENT(SPECIES_VAPOREON) { Ability(ABILITY_WATER_ABSORB); }
} WHEN {
TURN { MOVE(player, move); }
} SCENE {
NOT { ANIMATION(ANIM_TYPE_MOVE, move, player); }
if (move == MOVE_JUDGMENT)
MESSAGE("The opposing Vaporeon's Water Absorb made Judgment useless!");
else if (move == MOVE_TECHNO_BLAST)
MESSAGE("The opposing Vaporeon's Water Absorb made Techno Blast useless!");
else if (move == MOVE_MULTI_ATTACK)
MESSAGE("The opposing Vaporeon's Water Absorb made Multi-Attack useless!");
}
}
SINGLE_BATTLE_TEST("Galvanize doesn't affect Hidden Power's type")
{
GIVEN {
ASSUME(GetMoveEffect(MOVE_HIDDEN_POWER) == EFFECT_HIDDEN_POWER);
ASSUME(gTypesInfo[TYPE_ELECTRIC].isHiddenPowerType == TRUE);
ASSUME(GetSpeciesType(SPECIES_DIGLETT, 0) == TYPE_GROUND);
PLAYER(SPECIES_GEODUDE_ALOLA) { Ability(ABILITY_GALVANIZE); HPIV(31); AttackIV(31); DefenseIV(31); SpAttackIV(30); SpDefenseIV(31); SpeedIV(30); } // HP Water
OPPONENT(SPECIES_VAPOREON) { Ability(ABILITY_WATER_ABSORB); }
} WHEN {
TURN { MOVE(player, MOVE_HIDDEN_POWER); }
} SCENE {
NOT { ANIMATION(ANIM_TYPE_MOVE, MOVE_HIDDEN_POWER, player); }
MESSAGE("The opposing Vaporeon's Water Absorb made Hidden Power useless!");
}
}
TO_DO_BATTLE_TEST("Galvanize doesn't affect Tera Starstorm's type");
TO_DO_BATTLE_TEST("Galvanize doesn't affect Max Strike's type");
TO_DO_BATTLE_TEST("Galvanize doesn't affect Terrain Pulse's type");
TO_DO_BATTLE_TEST("Galvanize doesn't affect damaging Z-Move types");
TO_DO_BATTLE_TEST("(DYNAMAX) Galvanize turns Max Strike into Max Lightning when not used by Gigantamax Pikachu/Toxtricity");
//TO_DO_BATTLE_TEST("(DYNAMAX) Galvanize doesn't turn Max Strike into Max Lightning when used by Gigantamax Pikachu/Toxtricity, instead becoming G-Max Volt Crash/Stun Shock"); // Marked in Bulbapedia as "needs research", so this assumes that it behaves like Pixilate.