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https://github.com/rh-hideout/pokeemerald-expansion.git
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36 lines
1.9 KiB
C
36 lines
1.9 KiB
C
#ifndef GUARD_ITEM_MENU_ICONS_H
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#define GUARD_ITEM_MENU_ICONS_H
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extern const struct CompressedSpriteSheet gBagMaleSpriteSheet;
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extern const struct CompressedSpriteSheet gBagFemaleSpriteSheet;
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extern const struct SpritePalette gBagPaletteTable;
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extern const struct CompressedSpriteSheet gBerryCheckCircleSpriteSheet;
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extern const struct SpritePalette gBerryCheckCirclePaletteTable;
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void RemoveBagSprite(u8 id);
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void AddBagVisualSprite(u8 bagPocketId);
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void SetBagVisualPocketId(u8 bagPocketId, bool8 isSwitchingPockets);
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void ShakeBagSprite(void);
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void AddSwitchPocketRotatingBallSprite(s16 rotationDirection);
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void AddBagItemIconSprite(enum Item itemId, u8 id);
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void RemoveBagItemIconSprite(u8 id);
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void CreateItemMenuSwapLine(void);
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void SetItemMenuSwapLineInvisibility(bool8 invisible);
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void UpdateItemMenuSwapLinePos(u8 y);
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// Note: Because of removing gDecompressionBuffer and allowing to create more than one berry sprite at a time, the memory for gfx is allocated dynamically.
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// For CreateBerryTagSprite and CreateSpinningBerrySprite, the allocated ptr is stored in two last data fields(data[6], data[7]), so make sure to NOT put anything in there!
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// The corresponding code has already been edited in berry_tag_screen.c and berry_blender.c
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#define BERRY_ICON_GFX_PTR_DATA_ID 6
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u32 CreateBerryTagSprite(u32 id, s32 x, s32 y);
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u32 CreateSpinningBerrySprite(u32 berryId, s32 x, s32 y, bool32 startAffine);
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// Needs to always call either of these after creating a Berry Icon sprite, because it frees allocated memory!
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void DestroyBerryIconSprite(u32 spriteId, u32 berryId, bool32 freePal);
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void DestroyBerryIconSpritePtr(struct Sprite *sprite, u32 berryId, bool32 freePal);
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void FreeBerryIconSpritePalette(u32 berryId); // Unused atm, because it's also handled by DestroyBerryIconSprite. Leaving it as it is, because it may still be useful in some custom cases.
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u8 CreateBerryFlavorCircleSprite(s16 x);
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#endif // GUARD_ITEM_MENU_ICONS_H
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