pokeemerald-expansion/include/battle_script_commands.h
2026-01-17 02:26:09 -08:00

76 lines
2.6 KiB
C

#ifndef GUARD_BATTLE_SCRIPT_COMMANDS_H
#define GUARD_BATTLE_SCRIPT_COMMANDS_H
#include "constants/battle_script_commands.h"
// Arguments for 'flags' in HandleBattleWindow
#define WINDOW_CLEAR (1 << 0)
#define WINDOW_BG1 (1 << 7)
// Arguments for 'xStart, yStart, xEnd, yEnd' in HandleBattleWindow
#define YESNOBOX_X_Y 24, 8, 29, 13
struct StatFractions
{
u8 dividend;
u8 divisor;
};
struct PickupItem
{
enum Item itemId;
u8 percentage[10];
};
union TRANSPARENT StatChangeFlags
{
int raw;
u32 raw_u32;
u16 raw_u16;
u8 raw_u8;
struct {
bool32 allowPtr:1; // STAT_CHANGE_ALLOW_PTR
bool32 mirrorArmored:1; // STAT_CHANGE_MIRROR_ARMOR
bool32 onlyChecking:1; // STAT_CHANGE_ONLY_CHECKING
bool32 notProtectAffected:1; // STAT_CHANGE_NOT_PROTECT_AFFECTED
bool32 updateMoveEffect:1; // STAT_CHANGE_UPDATE_MOVE_EFFECT
bool32 statDropPrevention:1; // STAT_CHANGE_CHECK_PREVENTION
bool32 certain:1; // STAT_CHANGE_CERTAIN
bool32 padding:25;
};
};
bool32 HasBattlerActedThisTurn(u32 battler);
u32 GetBattlerTurnOrderNum(u32 battler);
bool32 NoAliveMonsForBattlerSide(u32 battler);
bool32 NoAliveMonsForPlayer(void);
bool32 NoAliveMonsForEitherParty(void);
void SetMoveEffect(u32 battler, u32 effectBattler, enum MoveEffect moveEffect, const u8 *battleScript, enum SetMoveEffectFlags effectFlags);
bool32 CanBattlerSwitch(u32 battlerId);
void BattleDestroyYesNoCursorAt(u8 cursorPosition);
void BattleCreateYesNoCursorAt(u8 cursorPosition);
void BufferMoveToLearnIntoBattleTextBuff2(void);
void HandleBattleWindow(u8 xStart, u8 yStart, u8 xEnd, u8 yEnd, u8 flags);
bool8 UproarWakeUpCheck(u8 battler);
bool32 DoesSubstituteBlockMove(u32 battlerAtk, u32 battlerDef, enum Move move);
bool32 DoesDisguiseBlockMove(u32 battler, enum Move move);
bool32 CanUseLastResort(u8 battlerId);
u32 IsFlowerVeilProtected(u32 battler);
u32 IsLeafGuardProtected(u32 battler, enum Ability ability);
bool32 IsShieldsDownProtected(u32 battler, enum Ability ability);
u32 IsAbilityStatusProtected(u32 battler, enum Ability ability);
bool32 TryResetBattlerStatChanges(u8 battler);
bool32 CanCamouflage(u8 battlerId);
void StealTargetItem(u8 battlerStealer, u8 battlerItem);
u8 GetCatchingBattler(void);
bool32 ProteanTryChangeType(u32 battler, enum Ability ability, enum Move move, enum Type moveType);
u8 GetFirstFaintedPartyIndex(u8 battlerId);
void SaveBattlerTarget(u32 battler);
void SaveBattlerAttacker(u32 battler);
bool32 CanBurnHitThaw(enum Move move);
extern void (*const gBattleScriptingCommandsTable[])(void);
extern const struct StatFractions gAccuracyStageRatios[];
#endif // GUARD_BATTLE_SCRIPT_COMMANDS_H