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https://github.com/rh-hideout/pokeemerald-expansion.git
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76 lines
2.6 KiB
C
76 lines
2.6 KiB
C
#ifndef GUARD_BATTLE_SCRIPT_COMMANDS_H
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#define GUARD_BATTLE_SCRIPT_COMMANDS_H
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#include "constants/battle_script_commands.h"
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// Arguments for 'flags' in HandleBattleWindow
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#define WINDOW_CLEAR (1 << 0)
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#define WINDOW_BG1 (1 << 7)
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// Arguments for 'xStart, yStart, xEnd, yEnd' in HandleBattleWindow
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#define YESNOBOX_X_Y 24, 8, 29, 13
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struct StatFractions
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{
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u8 dividend;
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u8 divisor;
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};
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struct PickupItem
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{
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enum Item itemId;
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u8 percentage[10];
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};
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union TRANSPARENT StatChangeFlags
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{
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int raw;
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u32 raw_u32;
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u16 raw_u16;
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u8 raw_u8;
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struct {
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bool32 allowPtr:1; // STAT_CHANGE_ALLOW_PTR
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bool32 mirrorArmored:1; // STAT_CHANGE_MIRROR_ARMOR
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bool32 onlyChecking:1; // STAT_CHANGE_ONLY_CHECKING
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bool32 notProtectAffected:1; // STAT_CHANGE_NOT_PROTECT_AFFECTED
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bool32 updateMoveEffect:1; // STAT_CHANGE_UPDATE_MOVE_EFFECT
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bool32 statDropPrevention:1; // STAT_CHANGE_CHECK_PREVENTION
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bool32 certain:1; // STAT_CHANGE_CERTAIN
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bool32 padding:25;
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};
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};
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bool32 HasBattlerActedThisTurn(u32 battler);
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u32 GetBattlerTurnOrderNum(u32 battler);
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bool32 NoAliveMonsForBattlerSide(u32 battler);
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bool32 NoAliveMonsForPlayer(void);
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bool32 NoAliveMonsForEitherParty(void);
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void SetMoveEffect(u32 battler, u32 effectBattler, enum MoveEffect moveEffect, const u8 *battleScript, enum SetMoveEffectFlags effectFlags);
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bool32 CanBattlerSwitch(u32 battlerId);
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void BattleDestroyYesNoCursorAt(u8 cursorPosition);
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void BattleCreateYesNoCursorAt(u8 cursorPosition);
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void BufferMoveToLearnIntoBattleTextBuff2(void);
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void HandleBattleWindow(u8 xStart, u8 yStart, u8 xEnd, u8 yEnd, u8 flags);
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bool8 UproarWakeUpCheck(u8 battler);
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bool32 DoesSubstituteBlockMove(u32 battlerAtk, u32 battlerDef, enum Move move);
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bool32 DoesDisguiseBlockMove(u32 battler, enum Move move);
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bool32 CanUseLastResort(u8 battlerId);
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u32 IsFlowerVeilProtected(u32 battler);
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u32 IsLeafGuardProtected(u32 battler, enum Ability ability);
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bool32 IsShieldsDownProtected(u32 battler, enum Ability ability);
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u32 IsAbilityStatusProtected(u32 battler, enum Ability ability);
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bool32 TryResetBattlerStatChanges(u8 battler);
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bool32 CanCamouflage(u8 battlerId);
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void StealTargetItem(u8 battlerStealer, u8 battlerItem);
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u8 GetCatchingBattler(void);
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bool32 ProteanTryChangeType(u32 battler, enum Ability ability, enum Move move, enum Type moveType);
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u8 GetFirstFaintedPartyIndex(u8 battlerId);
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void SaveBattlerTarget(u32 battler);
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void SaveBattlerAttacker(u32 battler);
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bool32 CanBurnHitThaw(enum Move move);
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extern void (*const gBattleScriptingCommandsTable[])(void);
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extern const struct StatFractions gAccuracyStageRatios[];
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#endif // GUARD_BATTLE_SCRIPT_COMMANDS_H
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