pokeemerald-expansion/test/battle/move_effect/ally_switch.c
2026-02-27 23:53:24 +01:00

521 lines
20 KiB
C

#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(GetMoveEffect(MOVE_ALLY_SWITCH) == EFFECT_ALLY_SWITCH);
}
SINGLE_BATTLE_TEST("Ally Switch fails in a single battle")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_ALLY_SWITCH); }
} SCENE {
MESSAGE("Wobbuffet used Ally Switch!");
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_ALLY_SWITCH, player);
MESSAGE("But it failed!");
}
}
DOUBLE_BATTLE_TEST("Ally Switch fails if there is no partner")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_WOBBUFFET) { HP(1); }
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponentLeft, MOVE_SCRATCH, target:playerRight); }
TURN { MOVE(playerLeft, MOVE_ALLY_SWITCH); }
} SCENE {
MESSAGE("Wobbuffet fainted!");
MESSAGE("Wobbuffet used Ally Switch!");
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_ALLY_SWITCH, playerLeft);
MESSAGE("But it failed!");
}
}
DOUBLE_BATTLE_TEST("Ally Switch changes the position of battlers")
{
GIVEN {
ASSUME(GetMoveEffect(MOVE_SCREECH) == EFFECT_DEFENSE_DOWN_2);
ASSUME(GetMoveTarget(MOVE_SCREECH) == TARGET_SELECTED);
PLAYER(SPECIES_WOBBUFFET) { Speed(5); } // Wobb is playerLeft, but it'll be Wynaut after Ally Switch
PLAYER(SPECIES_WYNAUT) { Speed(4); }
OPPONENT(SPECIES_KADABRA) { Speed(3); }
OPPONENT(SPECIES_ABRA) { Speed(2); }
} WHEN {
TURN { MOVE(playerLeft, MOVE_ALLY_SWITCH); MOVE(opponentLeft, MOVE_SCREECH, target:playerLeft); MOVE(opponentRight, MOVE_SCREECH, target:playerLeft); }
} SCENE {
MESSAGE("Wobbuffet used Ally Switch!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_ALLY_SWITCH, playerLeft);
MESSAGE("Wobbuffet and Wynaut switched places!");
MESSAGE("The opposing Kadabra used Screech!");
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft);
MESSAGE("Wynaut's Defense harshly fell!");
MESSAGE("The opposing Abra used Screech!");
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft);
MESSAGE("Wynaut's Defense harshly fell!");
} THEN {
EXPECT_EQ(playerLeft->speed, 4);
EXPECT_EQ(playerLeft->species, SPECIES_WYNAUT);
EXPECT_EQ(playerRight->speed, 5);
EXPECT_EQ(playerRight->species, SPECIES_WOBBUFFET);
}
}
DOUBLE_BATTLE_TEST("Ally Switch does not redirect the target of Snipe Shot")
{
GIVEN {
ASSUME(GetMoveEffect(MOVE_SNIPE_SHOT) == EFFECT_SNIPE_SHOT);
PLAYER(SPECIES_WOBBUFFET); // Wobb is playerLeft, but it'll be Wynaut after Ally Switch
PLAYER(SPECIES_WYNAUT);
OPPONENT(SPECIES_KADABRA);
OPPONENT(SPECIES_ABRA);
} WHEN {
TURN { MOVE(playerLeft, MOVE_ALLY_SWITCH); MOVE(opponentLeft, MOVE_SNIPE_SHOT, target:playerLeft); } // Kadabra targets Wobb and Snipe Shot ignores Ally Switch position change.
} SCENE {
MESSAGE("Wobbuffet used Ally Switch!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_ALLY_SWITCH, playerLeft);
MESSAGE("Wobbuffet and Wynaut switched places!");
MESSAGE("The opposing Kadabra used Snipe Shot!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_SNIPE_SHOT, opponentLeft);
HP_BAR(playerRight);
}
}
DOUBLE_BATTLE_TEST("Ally Switch does not redirect moves done by Pokémon with Stalwart and Propeller Tail")
{
u16 species;
enum Ability ability;
PARAMETRIZE { species = SPECIES_DURALUDON; ability = ABILITY_STALWART; }
PARAMETRIZE { species = SPECIES_ARROKUDA; ability = ABILITY_PROPELLER_TAIL; }
PARAMETRIZE { species = SPECIES_RALTS; ability = ABILITY_TELEPATHY; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET); // Wobb is playerLeft, but it'll be Wynaut after Ally Switch
PLAYER(SPECIES_WYNAUT);
OPPONENT(species) { Ability(ability); }
OPPONENT(SPECIES_ABRA);
} WHEN {
TURN { MOVE(playerLeft, MOVE_ALLY_SWITCH); MOVE(opponentLeft, MOVE_SCRATCH, target:playerRight); } // Opponent targets playerRight Wynaut.
} SCENE {
MESSAGE("Wobbuffet used Ally Switch!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_ALLY_SWITCH, playerLeft);
MESSAGE("Wobbuffet and Wynaut switched places!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, opponentLeft);
HP_BAR((ability == ABILITY_STALWART || ability == ABILITY_PROPELLER_TAIL) ? playerLeft : playerRight);
}
}
DOUBLE_BATTLE_TEST("Ally Switch has no effect on partner's chosen move")
{
u16 chosenMove;
struct BattlePokemon *chosenTarget = NULL;
PARAMETRIZE { chosenMove = MOVE_SCRATCH; chosenTarget = opponentLeft; }
PARAMETRIZE { chosenMove = MOVE_SCRATCH; chosenTarget = opponentRight; }
PARAMETRIZE { chosenMove = MOVE_POUND; chosenTarget = opponentLeft; }
PARAMETRIZE { chosenMove = MOVE_POUND; chosenTarget = opponentRight; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_WYNAUT) { Moves(MOVE_SCRATCH, MOVE_POUND, MOVE_CELEBRATE, MOVE_SCRATCH); }
OPPONENT(SPECIES_KADABRA);
OPPONENT(SPECIES_ABRA);
} WHEN {
TURN { MOVE(playerLeft, MOVE_ALLY_SWITCH); MOVE(playerRight, chosenMove, target:chosenTarget); }
} SCENE {
MESSAGE("Wobbuffet used Ally Switch!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_ALLY_SWITCH, playerLeft);
MESSAGE("Wobbuffet and Wynaut switched places!");
ANIMATION(ANIM_TYPE_MOVE, chosenMove, playerLeft);
HP_BAR(chosenTarget);
}
}
DOUBLE_BATTLE_TEST("Ally Switch - move fails if the target was ally which changed position")
{
enum Move move = MOVE_NONE;
PARAMETRIZE { move = MOVE_COACHING; }
PARAMETRIZE { move = MOVE_AROMATIC_MIST; }
PARAMETRIZE { move = MOVE_HOLD_HANDS; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_WYNAUT);
OPPONENT(SPECIES_KADABRA);
OPPONENT(SPECIES_ABRA);
} WHEN {
TURN { MOVE(playerLeft, MOVE_ALLY_SWITCH); MOVE(playerRight, move, target:playerLeft); }
} SCENE {
MESSAGE("Wobbuffet used Ally Switch!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_ALLY_SWITCH, playerLeft);
MESSAGE("Wobbuffet and Wynaut switched places!");
NOT ANIMATION(ANIM_TYPE_MOVE, move, playerLeft);
MESSAGE("But it failed!");
}
}
DOUBLE_BATTLE_TEST("Ally Switch doesn't make self-targeting status moves fail")
{
GIVEN {
ASSUME(GetMoveTarget(MOVE_HARDEN) == TARGET_USER);
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_WYNAUT);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WYNAUT);
} WHEN {
TURN { MOVE(playerLeft, MOVE_ALLY_SWITCH); MOVE(playerRight, MOVE_HARDEN); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_ALLY_SWITCH, playerLeft);
ANIMATION(ANIM_TYPE_MOVE, MOVE_HARDEN, playerLeft);
} THEN {
EXPECT_EQ(playerLeft->statStages[STAT_DEF], DEFAULT_STAT_STAGE + 1);
}
}
DOUBLE_BATTLE_TEST("Ally Switch doesn't increase the Protect-like moves counter (Gen5-8)")
{
GIVEN {
WITH_CONFIG(B_ALLY_SWITCH_FAIL_CHANCE, GEN_8);
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(playerLeft, MOVE_ALLY_SWITCH); }
} THEN {
EXPECT(gBattleMons[B_POSITION_PLAYER_RIGHT].volatiles.consecutiveMoveUses == 0);
}
}
DOUBLE_BATTLE_TEST("Ally Switch increases the Protect-like moves counter (Gen9+)")
{
GIVEN {
WITH_CONFIG(B_ALLY_SWITCH_FAIL_CHANCE, GEN_9);
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(playerLeft, MOVE_ALLY_SWITCH); }
} THEN {
EXPECT(gBattleMons[B_POSITION_PLAYER_RIGHT].volatiles.consecutiveMoveUses == 1);
}
}
DOUBLE_BATTLE_TEST("Ally Switch works if ally used two-turn move like Dig")
{
GIVEN {
ASSUME(gBattleMoveEffects[GetMoveEffect(MOVE_DIG)].twoTurnEffect);
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_WYNAUT);
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(playerRight, MOVE_DIG, target:opponentRight); }
TURN { MOVE(playerLeft, MOVE_ALLY_SWITCH); SKIP_TURN(playerRight); }
} SCENE {
MESSAGE("Wynaut used Dig!");
MESSAGE("Wobbuffet used Ally Switch!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_ALLY_SWITCH, playerLeft);
MESSAGE("Wobbuffet and Wynaut switched places!");
NOT MESSAGE("Wynaut used -!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_DIG);
HP_BAR(opponentRight);
}
}
DOUBLE_BATTLE_TEST("Ally switch swaps sky drop targets if being used by partner")
{
u8 visibility;
GIVEN {
ASSUME(GetMoveEffect(MOVE_SKY_DROP) == EFFECT_SKY_DROP);
PLAYER(SPECIES_FEAROW) { Speed(100); }
PLAYER(SPECIES_XATU) { Speed(150); }
OPPONENT(SPECIES_ARON) { Speed(25); Ability(ABILITY_STURDY); }
OPPONENT(SPECIES_WYNAUT) { Speed(30); }
} WHEN {
TURN { MOVE(playerLeft, MOVE_SKY_DROP, target: opponentLeft); }
TURN { MOVE(playerRight, MOVE_ALLY_SWITCH); SKIP_TURN(playerLeft); MOVE(opponentRight, MOVE_MUD_SPORT); MOVE(opponentLeft, MOVE_IRON_DEFENSE); }
} SCENE {
MESSAGE("Fearow used Sky Drop!");
MESSAGE("Fearow took the opposing Aron into the sky!");
// turn 2
MESSAGE("Xatu used Ally Switch!");
MESSAGE("Xatu and Fearow switched places!");
MESSAGE("Fearow used Sky Drop!");
HP_BAR(opponentLeft);
MESSAGE("The opposing Wynaut used Mud Sport!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_MUD_SPORT, opponentRight);
MESSAGE("The opposing Aron used Iron Defense!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_IRON_DEFENSE, opponentLeft);
} THEN {
// all battlers should be visible
visibility = gBattleSpritesDataPtr->battlerData[0].invisible;
EXPECT_EQ(visibility, 0);
visibility = gBattleSpritesDataPtr->battlerData[1].invisible;
EXPECT_EQ(visibility, 0);
visibility = gBattleSpritesDataPtr->battlerData[2].invisible;
EXPECT_EQ(visibility, 0);
visibility = gBattleSpritesDataPtr->battlerData[3].invisible;
EXPECT_EQ(visibility, 0);
}
}
DOUBLE_BATTLE_TEST("Ally switch swaps opposing sky drop targets if partner is being held in the air")
{
u8 visibility;
GIVEN {
ASSUME(GetMoveEffect(MOVE_SKY_DROP) == EFFECT_SKY_DROP);
PLAYER(SPECIES_ARON) { Speed(25); Ability(ABILITY_STURDY); }
PLAYER(SPECIES_WYNAUT) { Speed(30); }
OPPONENT(SPECIES_FEAROW) { Speed(100); }
OPPONENT(SPECIES_XATU) { Speed(150); }
} WHEN {
TURN { MOVE(opponentLeft, MOVE_SKY_DROP, target: playerLeft); }
TURN { MOVE(opponentRight, MOVE_ALLY_SWITCH); SKIP_TURN(opponentLeft); MOVE(playerRight, MOVE_MUD_SPORT); MOVE(playerLeft, MOVE_IRON_DEFENSE); }
} SCENE {
MESSAGE("The opposing Fearow used Sky Drop!");
MESSAGE("The opposing Fearow took Aron into the sky!");
// turn 2
MESSAGE("The opposing Xatu used Ally Switch!");
MESSAGE("The opposing Xatu and the opposing Fearow switched places!");
MESSAGE("The opposing Fearow used Sky Drop!");
HP_BAR(playerLeft);
MESSAGE("Wynaut used Mud Sport!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_MUD_SPORT, playerRight);
MESSAGE("Aron used Iron Defense!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_IRON_DEFENSE, playerLeft);
} THEN {
// all battlers should be visible
visibility = gBattleSpritesDataPtr->battlerData[0].invisible;
EXPECT_EQ(visibility, 0);
visibility = gBattleSpritesDataPtr->battlerData[1].invisible;
EXPECT_EQ(visibility, 0);
visibility = gBattleSpritesDataPtr->battlerData[2].invisible;
EXPECT_EQ(visibility, 0);
visibility = gBattleSpritesDataPtr->battlerData[3].invisible;
EXPECT_EQ(visibility, 0);
}
}
DOUBLE_BATTLE_TEST("Ally Switch swaps Illusion data")
{
GIVEN {
PLAYER(SPECIES_HOOPA);
PLAYER(SPECIES_ZOROARK) {Ability(ABILITY_ILLUSION); }
PLAYER(SPECIES_MAMOSWINE); // the third member here is required for zoroark
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(playerLeft, MOVE_ALLY_SWITCH); }
} THEN {
EXPECT(&gPlayerParty[2] == gBattleStruct->illusion[0].mon);
}
}
DOUBLE_BATTLE_TEST("Ally switch updates last used moves for Mimic")
{
GIVEN {
ASSUME(GetMoveEffect(MOVE_MIMIC) == EFFECT_MIMIC);
PLAYER(SPECIES_XATU) { Speed(100); }
PLAYER(SPECIES_RIOLU) { Speed(150); }
OPPONENT(SPECIES_FEAROW) { Speed(20); }
OPPONENT(SPECIES_ARON) { Speed(30); }
} WHEN {
TURN { MOVE(playerRight, MOVE_FAKE_OUT, target: opponentRight); MOVE(playerLeft, MOVE_ALLY_SWITCH);
MOVE(opponentLeft, MOVE_MIMIC, target: playerLeft);
}
} SCENE {
MESSAGE("Riolu used Fake Out!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_FAKE_OUT, playerRight);
MESSAGE("Xatu used Ally Switch!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_ALLY_SWITCH, playerLeft);
MESSAGE("Xatu and Riolu switched places!");
MESSAGE("The opposing Fearow used Mimic!");
MESSAGE("The opposing Fearow learned Fake Out!");
}
}
DOUBLE_BATTLE_TEST("Ally Switch does not update leech seed position")
{
GIVEN {
ASSUME(GetMoveEffect(MOVE_LEECH_SEED) == EFFECT_LEECH_SEED);
PLAYER(SPECIES_WYNAUT);
PLAYER(SPECIES_SOLOSIS);
OPPONENT(SPECIES_BULBASAUR) { HP(50); MaxHP(100); }
OPPONENT(SPECIES_RALTS) { HP(50); MaxHP(100); }
} WHEN {
TURN { MOVE(opponentLeft, MOVE_LEECH_SEED, target: playerLeft); }
TURN { MOVE(opponentRight, MOVE_ALLY_SWITCH); }
TURN {}
} SCENE {
// turn 1
MESSAGE("The opposing Bulbasaur used Leech Seed!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_LEECH_SEED, opponentLeft);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_LEECH_SEED_DRAIN, playerLeft);
HP_BAR(playerLeft);
HP_BAR(opponentLeft);
MESSAGE("The opposing Ralts used Ally Switch!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_ALLY_SWITCH, opponentRight);
MESSAGE("The opposing Ralts and the opposing Bulbasaur switched places!");
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_LEECH_SEED_DRAIN, playerLeft);
HP_BAR(playerLeft);
HP_BAR(opponentLeft); // Ralts now gets hp gain
} THEN {
EXPECT_GT(opponentLeft->hp, 50);
EXPECT_GT(opponentRight->hp, 50);
}
}
DOUBLE_BATTLE_TEST("Ally Switch does not update Future Sight target position")
{
GIVEN {
ASSUME(GetMoveEffect(MOVE_FUTURE_SIGHT) == EFFECT_FUTURE_SIGHT);
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_WYNAUT);
OPPONENT(SPECIES_ABRA);
OPPONENT(SPECIES_RALTS);
} WHEN {
TURN { MOVE(opponentLeft, MOVE_FUTURE_SIGHT, target: playerLeft); }
TURN { MOVE(playerLeft, MOVE_ALLY_SWITCH); }
TURN { }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_FUTURE_SIGHT, opponentLeft);
ANIMATION(ANIM_TYPE_MOVE, MOVE_ALLY_SWITCH, playerLeft);
MESSAGE("Wynaut took the Future Sight attack!");
HP_BAR(playerLeft);
NOT HP_BAR(playerRight);
}
}
DOUBLE_BATTLE_TEST("Ally Switch does not update Future Sight target position when attacker side switches")
{
GIVEN {
ASSUME(GetMoveEffect(MOVE_FUTURE_SIGHT) == EFFECT_FUTURE_SIGHT);
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_WYNAUT);
OPPONENT(SPECIES_ABRA);
OPPONENT(SPECIES_RALTS);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponentLeft, MOVE_FUTURE_SIGHT, target: playerLeft); }
TURN { SWITCH(opponentLeft, 2); MOVE(opponentRight, MOVE_ALLY_SWITCH); }
TURN { }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_FUTURE_SIGHT, opponentLeft);
ANIMATION(ANIM_TYPE_MOVE, MOVE_ALLY_SWITCH, opponentRight);
MESSAGE("Wobbuffet took the Future Sight attack!");
HP_BAR(playerLeft);
NOT HP_BAR(playerRight);
}
}
DOUBLE_BATTLE_TEST("Ally Switch does not update Wish recovery position")
{
GIVEN {
ASSUME(GetMoveEffect(MOVE_WISH) == EFFECT_WISH);
PLAYER(SPECIES_WOBBUFFET) { HP(50); MaxHP(100); }
PLAYER(SPECIES_WYNAUT) { HP(20); MaxHP(100); }
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(playerLeft, MOVE_WISH); }
TURN { MOVE(playerLeft, MOVE_ALLY_SWITCH); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_WISH, playerLeft);
ANIMATION(ANIM_TYPE_MOVE, MOVE_ALLY_SWITCH, playerLeft);
HP_BAR(playerLeft);
NOT HP_BAR(playerRight);
} THEN {
EXPECT_EQ(playerLeft->hp, 70);
EXPECT_EQ(playerRight->hp, 50);
}
}
DOUBLE_BATTLE_TEST("Ally Switch does not update Healing Wish/Lunar Dance recovery position")
{
u16 move = MOVE_NONE;
struct BattlePokemon *switchTarget = NULL;
PARAMETRIZE { move = MOVE_HEALING_WISH; switchTarget = playerLeft; }
PARAMETRIZE { move = MOVE_HEALING_WISH; switchTarget = playerRight; }
PARAMETRIZE { move = MOVE_LUNAR_DANCE; switchTarget = playerLeft; }
PARAMETRIZE { move = MOVE_LUNAR_DANCE; switchTarget = playerRight; }
GIVEN {
WITH_CONFIG(B_HEALING_WISH_SWITCH, GEN_8);
ASSUME(GetMoveEffect(MOVE_HEALING_WISH) == EFFECT_HEALING_WISH);
ASSUME(GetMoveEffect(MOVE_LUNAR_DANCE) == EFFECT_LUNAR_DANCE);
PLAYER(SPECIES_GARDEVOIR);
PLAYER(SPECIES_ABRA);
PLAYER(SPECIES_WOBBUFFET) { HP(100); MaxHP(100); }
PLAYER(SPECIES_WYNAUT) { HP(50); MaxHP(80); Status1(STATUS1_PARALYSIS); }
OPPONENT(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(playerLeft, move); SEND_OUT(playerLeft, 2); }
TURN { MOVE(playerRight, MOVE_ALLY_SWITCH); }
TURN { SWITCH(switchTarget, 3); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, move, playerLeft);
if (switchTarget == playerLeft) {
HP_BAR(playerLeft, hp: 80);
STATUS_ICON(playerLeft, none: TRUE);
} else {
NOT HP_BAR(playerRight);
}
} THEN {
if (switchTarget == playerLeft) {
EXPECT_EQ(playerLeft->hp, 80);
EXPECT_EQ(playerLeft->status1, STATUS1_NONE);
} else {
EXPECT_EQ(playerRight->hp, 50);
EXPECT_EQ(playerRight->status1, STATUS1_PARALYSIS);
}
}
}
DOUBLE_BATTLE_TEST("Ally Switch updates attract battler")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Speed(100); Gender(MON_MALE); }
PLAYER(SPECIES_SOLOSIS) { Speed(50); }
OPPONENT(SPECIES_CLEFAIRY) { Speed(20); Gender(MON_FEMALE); Ability(ABILITY_CUTE_CHARM); }
OPPONENT(SPECIES_RALTS) { Speed(30); }
} WHEN {
TURN { MOVE(playerLeft, MOVE_TACKLE, target: opponentLeft); }
TURN { MOVE(opponentRight, MOVE_ALLY_SWITCH); }
TURN {}
} SCENE {
// turn 1
MESSAGE("Wobbuffet used Tackle!");
HP_BAR(opponentLeft);
ABILITY_POPUP(opponentLeft, ABILITY_CUTE_CHARM);
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_INFATUATION, playerLeft);
MESSAGE("The opposing Clefairy's Cute Charm infatuated Wobbuffet!");
// turn 2
MESSAGE("The opposing Ralts used Ally Switch!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_ALLY_SWITCH, opponentRight);
MESSAGE("The opposing Ralts and the opposing Clefairy switched places!");
// turn 3
MESSAGE("Wobbuffet is in love with the opposing Clefairy!"); // tracks attract battler
}
}
// Triple Battles required to test
//TO_DO_BATTLE_TEST("Ally Switch fails if the user is in the middle of the field in a Triple Battle");