mirror of
https://github.com/rh-hideout/pokeemerald-expansion.git
synced 2026-03-21 18:04:50 -05:00
367 lines
15 KiB
C
367 lines
15 KiB
C
#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(GetMoveCategory(MOVE_SCRATCH) == DAMAGE_CATEGORY_PHYSICAL);
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ASSUME(GetMoveCategory(MOVE_ROUND) == DAMAGE_CATEGORY_SPECIAL);
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}
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SINGLE_BATTLE_TEST("Protosynthesis boosts the highest stat")
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{
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GIVEN {
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PLAYER(SPECIES_WALKING_WAKE) { Ability(ABILITY_PROTOSYNTHESIS); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_SUNNY_DAY); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SUNNY_DAY, player);
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ABILITY_POPUP(player, ABILITY_PROTOSYNTHESIS);
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MESSAGE("The harsh sunlight activated Walking Wake's Protosynthesis!");
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MESSAGE("Walking Wake's Sp. Atk was heightened!");
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}
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}
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SINGLE_BATTLE_TEST("Protosynthesis boosts either Attack or Special Attack, not both")
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{
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u16 species;
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enum Move move;
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s16 damage[2];
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PARAMETRIZE { species = SPECIES_ROARING_MOON; move = MOVE_SCRATCH; }
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PARAMETRIZE { species = SPECIES_ROARING_MOON; move = MOVE_ROUND; }
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PARAMETRIZE { species = SPECIES_WALKING_WAKE; move = MOVE_SCRATCH; }
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PARAMETRIZE { species = SPECIES_WALKING_WAKE; move = MOVE_ROUND; }
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GIVEN {
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PLAYER(species) { Ability(ABILITY_PROTOSYNTHESIS); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, move); }
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TURN { MOVE(opponent, MOVE_SUNNY_DAY); MOVE(player, move); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, move, player);
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HP_BAR(opponent, captureDamage: &damage[0]);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SUNNY_DAY, opponent);
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ANIMATION(ANIM_TYPE_MOVE, move, player);
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HP_BAR(opponent, captureDamage: &damage[1]);
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} THEN {
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if ((move == MOVE_SCRATCH && species == SPECIES_ROARING_MOON) || (move == MOVE_ROUND && species == SPECIES_WALKING_WAKE))
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EXPECT_MUL_EQ(damage[0], Q_4_12(1.3), damage[1]);
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else
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EXPECT_EQ(damage[0], damage[1]);
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}
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}
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SINGLE_BATTLE_TEST("Protosynthesis ability pop up activates only once during the duration of sunny day")
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{
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u16 turns;
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GIVEN {
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WITH_CONFIG(B_ABILITY_WEATHER, GEN_6);
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PLAYER(SPECIES_WALKING_WAKE) { Ability(ABILITY_PROTOSYNTHESIS); }
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OPPONENT(SPECIES_NINETALES) { Ability(ABILITY_DROUGHT); }
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} WHEN {
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for (turns = 0; turns < 5; turns++)
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TURN {}
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TURN { MOVE(opponent, MOVE_SUNNY_DAY); }
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} SCENE {
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ABILITY_POPUP(opponent, ABILITY_DROUGHT);
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ABILITY_POPUP(player, ABILITY_PROTOSYNTHESIS);
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MESSAGE("The harsh sunlight activated Walking Wake's Protosynthesis!");
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MESSAGE("Walking Wake's Sp. Atk was heightened!");
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NONE_OF {
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for (turns = 0; turns < 4; turns++) {
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ABILITY_POPUP(player, ABILITY_PROTOSYNTHESIS);
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MESSAGE("The harsh sunlight activated Walking Wake's Protosynthesis!");
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MESSAGE("Walking Wake's Sp. Atk was heightened!");
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}
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}
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SUNNY_DAY, opponent);
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ABILITY_POPUP(player, ABILITY_PROTOSYNTHESIS);
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MESSAGE("The harsh sunlight activated Walking Wake's Protosynthesis!");
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MESSAGE("Walking Wake's Sp. Atk was heightened!");
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}
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}
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SINGLE_BATTLE_TEST("Protosynthesis activates on switch-in")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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PLAYER(SPECIES_ROARING_MOON) { Ability(ABILITY_PROTOSYNTHESIS); }
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OPPONENT(SPECIES_NINETALES) { Ability(ABILITY_DROUGHT); }
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} WHEN {
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TURN { SWITCH(player, 1); }
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} SCENE {
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ABILITY_POPUP(opponent, ABILITY_DROUGHT);
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ABILITY_POPUP(player, ABILITY_PROTOSYNTHESIS);
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MESSAGE("The harsh sunlight activated Roaring Moon's Protosynthesis!");
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MESSAGE("Roaring Moon's Attack was heightened!");
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}
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}
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SINGLE_BATTLE_TEST("Protosynthesis prioritizes stats in the case of a tie in the following order: Atk, Def, Sp.Atk, Sp.Def, Speed")
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{
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u8 stats[] = {1, 1, 1, 1, 1};
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PARAMETRIZE { stats[4] = 255; stats[3] = 255; stats[2] = 255; stats[1] = 255; stats[0] = 255; }
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PARAMETRIZE { stats[4] = 255; stats[3] = 255; stats[2] = 255; stats[1] = 255; }
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PARAMETRIZE { stats[4] = 255; stats[3] = 255; stats[2] = 255; }
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PARAMETRIZE { stats[4] = 255; stats[3] = 255; }
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GIVEN {
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PLAYER(SPECIES_GREAT_TUSK) { Ability(ABILITY_PROTOSYNTHESIS); Attack(stats[0]); Defense(stats[1]); SpAttack(stats[2]); SpDefense(stats[3]); Speed(stats[4]); }
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OPPONENT(SPECIES_GROUDON) { Ability(ABILITY_DROUGHT); Speed(5); }
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} WHEN {
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TURN {}
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} SCENE {
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ABILITY_POPUP(opponent, ABILITY_DROUGHT);
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ABILITY_POPUP(player, ABILITY_PROTOSYNTHESIS);
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switch(i) {
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case 0:
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MESSAGE("Great Tusk's Attack was heightened!");
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break;
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case 1:
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MESSAGE("Great Tusk's Defense was heightened!");
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break;
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case 2:
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MESSAGE("Great Tusk's Sp. Atk was heightened!");
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break;
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case 3:
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MESSAGE("Great Tusk's Sp. Def was heightened!");
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break;
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}
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}
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}
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SINGLE_BATTLE_TEST("Protosynthesis uses Wonder Room swapped defenses when choosing boosted stat")
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{
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GIVEN {
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ASSUME(GetMoveEffect(MOVE_WONDER_ROOM) == EFFECT_WONDER_ROOM);
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PLAYER(SPECIES_ROARING_MOON) { Ability(ABILITY_PROTOSYNTHESIS); Attack(50); Defense(200); SpAttack(40); SpDefense(60); Speed(70); Moves(MOVE_WONDER_ROOM); }
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OPPONENT(SPECIES_WOBBUFFET) { Moves(MOVE_SUNNY_DAY); Speed(60); }
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} WHEN {
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TURN { MOVE(player, MOVE_WONDER_ROOM); MOVE(opponent, MOVE_SUNNY_DAY); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_WONDER_ROOM, player);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SUNNY_DAY, opponent);
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ABILITY_POPUP(player, ABILITY_PROTOSYNTHESIS);
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MESSAGE("The harsh sunlight activated Roaring Moon's Protosynthesis!");
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MESSAGE("Roaring Moon's Sp. Def was heightened!");
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}
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}
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SINGLE_BATTLE_TEST("Protosynthesis activates in Sun before Booster Energy")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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PLAYER(SPECIES_GREAT_TUSK) { Ability(ABILITY_PROTOSYNTHESIS); Item(ITEM_BOOSTER_ENERGY); }
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OPPONENT(SPECIES_NINETALES) { Ability(ABILITY_DROUGHT); }
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} WHEN {
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TURN { SWITCH(player, 1); }
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} SCENE {
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ABILITY_POPUP(opponent, ABILITY_DROUGHT);
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ABILITY_POPUP(player, ABILITY_PROTOSYNTHESIS);
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} THEN {
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EXPECT_EQ(player->item, ITEM_BOOSTER_ENERGY);
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}
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}
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SINGLE_BATTLE_TEST("Protosynthesis doesn't activate for a transformed battler")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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PLAYER(SPECIES_GREAT_TUSK) { Ability(ABILITY_PROTOSYNTHESIS); Item(ITEM_BOOSTER_ENERGY); }
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OPPONENT(SPECIES_NINETALES) { Ability(ABILITY_DROUGHT); Item(ITEM_BOOSTER_ENERGY); }
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} WHEN {
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TURN { SWITCH(player, 1); MOVE(opponent, MOVE_TRANSFORM); }
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} SCENE {
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ABILITY_POPUP(opponent, ABILITY_DROUGHT);
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ABILITY_POPUP(player, ABILITY_PROTOSYNTHESIS);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TRANSFORM, opponent);
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NOT ABILITY_POPUP(opponent, ABILITY_PROTOSYNTHESIS);
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} THEN {
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EXPECT_EQ(player->item, ITEM_BOOSTER_ENERGY);
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EXPECT_EQ(opponent->item, ITEM_BOOSTER_ENERGY);
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EXPECT_EQ(opponent->ability, ABILITY_PROTOSYNTHESIS);
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}
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}
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SINGLE_BATTLE_TEST("Protosynthesis activates even if the Pokémon is holding an Utility Umbrella")
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{
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GIVEN {
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ASSUME(gItemsInfo[ITEM_UTILITY_UMBRELLA].holdEffect == HOLD_EFFECT_UTILITY_UMBRELLA);
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PLAYER(SPECIES_GREAT_TUSK) { Ability(ABILITY_PROTOSYNTHESIS); Item(ITEM_UTILITY_UMBRELLA); }
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OPPONENT(SPECIES_NINETALES) { Ability(ABILITY_DROUGHT); }
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} WHEN {
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TURN {}
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} SCENE {
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ABILITY_POPUP(opponent, ABILITY_DROUGHT);
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ABILITY_POPUP(player, ABILITY_PROTOSYNTHESIS);
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}
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}
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SINGLE_BATTLE_TEST("Protosynthesis doesn't activate if Cloud Nine/Air Lock is on the field")
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{
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u32 species;
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enum Ability ability;
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PARAMETRIZE { species = SPECIES_RAYQUAZA; ability = ABILITY_AIR_LOCK; }
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PARAMETRIZE { species = SPECIES_GOLDUCK; ability = ABILITY_CLOUD_NINE; }
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GIVEN {
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PLAYER(SPECIES_GREAT_TUSK) { Ability(ABILITY_PROTOSYNTHESIS); }
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OPPONENT(species) { Ability(ability); }
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} WHEN {
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TURN { MOVE(opponent, MOVE_SUNNY_DAY); }
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} SCENE {
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ABILITY_POPUP(opponent, ability);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SUNNY_DAY, opponent);
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NOT ABILITY_POPUP(player, ABILITY_PROTOSYNTHESIS);
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}
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}
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SINGLE_BATTLE_TEST("Protosynthesis activates after weather was reset")
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{
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GIVEN {
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PLAYER(SPECIES_WALKING_WAKE) { Ability(ABILITY_PROTOSYNTHESIS); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_SUNNY_DAY); }
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TURN { MOVE(player, MOVE_RAIN_DANCE); }
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TURN { MOVE(player, MOVE_SUNNY_DAY); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SUNNY_DAY, player);
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ABILITY_POPUP(player, ABILITY_PROTOSYNTHESIS);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_RAIN_DANCE, player);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SUNNY_DAY, player);
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ABILITY_POPUP(player, ABILITY_PROTOSYNTHESIS);
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}
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}
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SINGLE_BATTLE_TEST("Protosynthesis accounts for Sticky Web when determining the boosted stat")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Speed(1); }
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PLAYER(SPECIES_FLUTTER_MANE) { Ability(ABILITY_PROTOSYNTHESIS); Attack(50); Defense(50); SpAttack(150); SpDefense(140); Speed(180); }
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OPPONENT(SPECIES_GALVANTULA) { Speed(60); }
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OPPONENT(SPECIES_WOBBUFFET) { Speed(1); }
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} WHEN {
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TURN { MOVE(opponent, MOVE_STICKY_WEB); MOVE(player, MOVE_SUNNY_DAY); }
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TURN { SWITCH(player, 1); MOVE(opponent, MOVE_SPLASH); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_STICKY_WEB, opponent);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SUNNY_DAY, player);
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ABILITY_POPUP(player, ABILITY_PROTOSYNTHESIS);
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MESSAGE("The harsh sunlight activated Flutter Mane's Protosynthesis!");
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MESSAGE("Flutter Mane's Sp. Atk was heightened!");
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}
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}
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SINGLE_BATTLE_TEST("Protosynthesis keeps its initial boosted stat after Speed is lowered")
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{
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s16 damage[2];
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GIVEN {
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PLAYER(SPECIES_FLUTTER_MANE) { Ability(ABILITY_PROTOSYNTHESIS); Attack(10); Defense(10); SpAttack(150); SpDefense(120); Speed(180); Moves(MOVE_ROUND); }
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OPPONENT(SPECIES_NINETALES) { Ability(ABILITY_DROUGHT); Moves(MOVE_ICY_WIND, MOVE_CELEBRATE); Speed(100); }
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} WHEN {
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TURN { MOVE(player, MOVE_ROUND); MOVE(opponent, MOVE_ICY_WIND); }
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TURN { MOVE(player, MOVE_ROUND); MOVE(opponent, MOVE_CELEBRATE); }
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} SCENE {
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ABILITY_POPUP(opponent, ABILITY_DROUGHT);
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ABILITY_POPUP(player, ABILITY_PROTOSYNTHESIS);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_ROUND, player);
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HP_BAR(opponent, captureDamage: &damage[0]);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_ICY_WIND, opponent);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_ROUND, player);
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HP_BAR(opponent, captureDamage: &damage[1]);
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} THEN {
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EXPECT_EQ(damage[0], damage[1]);
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}
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}
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SINGLE_BATTLE_TEST("Protosynthesis recalculates the boosted stat after Neutralizing Gas leaves the field")
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{
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GIVEN {
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PLAYER(SPECIES_FLUTTER_MANE) { Ability(ABILITY_PROTOSYNTHESIS); Attack(10); Defense(10); SpAttack(150); SpDefense(120); Speed(180); }
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OPPONENT(SPECIES_WEEZING) { Ability(ABILITY_NEUTRALIZING_GAS); Moves(MOVE_ICY_WIND); Speed(70); }
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OPPONENT(SPECIES_WOBBUFFET) { Speed(1); }
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} WHEN {
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TURN { MOVE(player, MOVE_SUNNY_DAY); MOVE(opponent, MOVE_ICY_WIND); }
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TURN { SWITCH(opponent, 1); }
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} SCENE {
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ABILITY_POPUP(opponent, ABILITY_NEUTRALIZING_GAS);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SUNNY_DAY, player);
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NOT ABILITY_POPUP(player, ABILITY_PROTOSYNTHESIS);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_ICY_WIND, opponent);
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MESSAGE("The effects of the neutralizing gas wore off!");
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ABILITY_POPUP(player, ABILITY_PROTOSYNTHESIS);
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MESSAGE("The harsh sunlight activated Flutter Mane's Protosynthesis!");
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MESSAGE("Flutter Mane's Sp. Atk was heightened!");
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}
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}
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SINGLE_BATTLE_TEST("Protosynthesis retains its boosted stat after Neutralizing Gas briefly suppresses it")
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{
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s16 damage[2];
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GIVEN {
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PLAYER(SPECIES_FLUTTER_MANE) { Ability(ABILITY_PROTOSYNTHESIS); Attack(10); Defense(10); SpAttack(150); SpDefense(120); Speed(180); Moves(MOVE_SUNNY_DAY, MOVE_ROUND, MOVE_CELEBRATE); }
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OPPONENT(SPECIES_WOBBUFFET) { Moves(MOVE_CELEBRATE); Speed(1); }
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OPPONENT(SPECIES_WEEZING) { Ability(ABILITY_NEUTRALIZING_GAS); Moves(MOVE_CELEBRATE); Speed(70); }
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} WHEN {
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TURN { MOVE(player, MOVE_SUNNY_DAY); MOVE(opponent, MOVE_CELEBRATE); }
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TURN { MOVE(player, MOVE_ROUND); MOVE(opponent, MOVE_CELEBRATE); }
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TURN { MOVE(player, MOVE_CELEBRATE); SWITCH(opponent, 1); }
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TURN { MOVE(player, MOVE_CELEBRATE); SWITCH(opponent, 0); }
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TURN { MOVE(player, MOVE_ROUND); MOVE(opponent, MOVE_CELEBRATE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SUNNY_DAY, player);
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ABILITY_POPUP(player, ABILITY_PROTOSYNTHESIS);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_ROUND, player);
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HP_BAR(opponent, captureDamage: &damage[0]);
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ABILITY_POPUP(opponent, ABILITY_NEUTRALIZING_GAS);
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MESSAGE("Neutralizing gas filled the area!");
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MESSAGE("The effects of the neutralizing gas wore off!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_ROUND, player);
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HP_BAR(opponent, captureDamage: &damage[1]);
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} THEN {
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EXPECT_EQ(damage[0], damage[1]);
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}
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}
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SINGLE_BATTLE_TEST("Protosynthesis damage calculation is correct")
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{
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s16 dmg;
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s16 expectedDamage;
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PARAMETRIZE { expectedDamage = 127; }
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PARAMETRIZE { expectedDamage = 126; }
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PARAMETRIZE { expectedDamage = 124; }
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PARAMETRIZE { expectedDamage = 123; }
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PARAMETRIZE { expectedDamage = 121; }
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PARAMETRIZE { expectedDamage = 120; }
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PARAMETRIZE { expectedDamage = 118; }
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PARAMETRIZE { expectedDamage = 118; }
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PARAMETRIZE { expectedDamage = 117; }
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PARAMETRIZE { expectedDamage = 115; }
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PARAMETRIZE { expectedDamage = 114; }
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PARAMETRIZE { expectedDamage = 112; }
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PARAMETRIZE { expectedDamage = 111; }
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PARAMETRIZE { expectedDamage = 109; }
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PARAMETRIZE { expectedDamage = 109; }
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PARAMETRIZE { expectedDamage = 108; }
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GIVEN {
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ASSUME(GetMoveCategory(MOVE_CLOSE_COMBAT) == DAMAGE_CATEGORY_PHYSICAL);
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PLAYER(SPECIES_GOUGING_FIRE) { Ability(ABILITY_PROTOSYNTHESIS); Item(ITEM_BOOSTER_ENERGY); }
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OPPONENT(SPECIES_URSHIFU_RAPID_STRIKE);
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} WHEN {
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TURN { MOVE(opponent, MOVE_CLOSE_COMBAT, WITH_RNG(RNG_DAMAGE_MODIFIER, i)); }
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} SCENE {
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HP_BAR(player, captureDamage: &dmg);
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} THEN {
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EXPECT_EQ(expectedDamage, dmg);
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}
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}
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