pokeemerald-expansion/include/rotating_gate.h
2026-01-22 17:40:09 +01:00

10 lines
386 B
C

#ifndef GUARD_ROTATING_GATE_H
#define GUARD_ROTATING_GATE_H
void RotatingGatePuzzleCameraUpdate(s16 deltaX, s16 deltaY);
void RotatingGate_InitPuzzleAndGraphics(void);
bool32 CheckForRotatingGatePuzzleCollision(enum Direction direction, s16 x, s16 y);
bool32 CheckForRotatingGatePuzzleCollisionWithoutAnimation(enum Direction direction, s16 x, s16 y);
#endif // GUARD_ROTATING_GATE_H