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Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com> Co-authored-by: FosterProgramming <jamiefosterandco@gmail.com>
22 lines
517 B
C
22 lines
517 B
C
#ifndef GUARD_NAMING_SCREEN_H
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#define GUARD_NAMING_SCREEN_H
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#include "main.h"
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#include "constants/species.h"
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enum {
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NAMING_SCREEN_PLAYER,
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NAMING_SCREEN_BOX,
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NAMING_SCREEN_CAUGHT_MON,
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NAMING_SCREEN_NICKNAME,
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NAMING_SCREEN_WALDA,
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NAMING_SCREEN_CODE,
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NAMING_SCREEN_RIVAL,
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};
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extern void BattleMainCB2(void);
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void DoNamingScreen(u8 templateNum, u8 *destBuffer, u16 monSpeciesOrPlayerGender, u16 monGender, u32 monPersonality, MainCallback returnCallback);
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#endif // GUARD_NAMING_SCREEN_H
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