pokeemerald-expansion/include/data.h
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Add Species enum (#9507)
Co-authored-by: Eduardo Quezada <eduardo602002@gmail.com>
Co-authored-by: FosterProgramming <jamiefosterandco@gmail.com>
2026-03-17 12:47:48 +00:00

359 lines
11 KiB
C

#ifndef GUARD_DATA_H
#define GUARD_DATA_H
#include "constants/moves.h"
#include "constants/trainers.h"
#include "constants/battle.h"
#include "constants/pokeball.h"
#include "difficulty.h"
#include "debug.h"
#define MAX_TRAINER_ITEMS 4
#define TRAINER_PIC_WIDTH 64
#define TRAINER_PIC_HEIGHT 64
#define TRAINER_PIC_SIZE (TRAINER_PIC_WIDTH * TRAINER_PIC_HEIGHT / 2)
// Red and Leaf's back pics have 5 frames, but this is presumably irrelevant in the places this is used.
#define MAX_TRAINER_PIC_FRAMES 4
enum {
BATTLER_AFFINE_NORMAL,
BATTLER_AFFINE_EMERGE,
BATTLER_AFFINE_RETURN,
};
struct MonCoords
{
// This would use a bitfield, but some function
// uses it as a u8 and casting won't match.
u8 size; // u8 width:4, height:4;
u8 y_offset;
};
struct TrainerSprite
{
u8 y_offset;
struct CompressedSpriteSheet frontPic;
struct SpritePalette palette;
const union AnimCmd *const *const animation;
const struct Coords16 mugshotCoords;
s16 mugshotRotation;
};
struct TrainerBacksprite
{
const struct MonCoords coordinates;
const struct SpriteFrameImage backPic;
const struct SpritePalette palette;
const union AnimCmd *const *const animation;
};
#define MON_COORDS_SIZE(width, height) (DIV_ROUND_UP(width, 8) << 4 | DIV_ROUND_UP(height, 8))
#define GET_MON_COORDS_WIDTH(size) ((size >> 4) * 8)
#define GET_MON_COORDS_HEIGHT(size) ((size & 0xF) * 8)
#define TRAINER_PARTY_IVS(hp, atk, def, speed, spatk, spdef) (hp | (atk << 5) | (def << 10) | (speed << 15) | (spatk << 20) | (spdef << 25))
#define TRAINER_PARTY_EVS(hp, atk, def, speed, spatk, spdef) ((const u8[6]){hp,atk,def,spatk,spdef,speed})
// Shared by both trainer and frontier mons
// See CreateNPCTrainerPartyFromTrainer and CreateFacilityMon
struct TrainerMon
{
const u8 *nickname;
const u8 *ev;
u32 iv;
enum Move moves[MAX_MON_MOVES];
enum Species species;
enum Item heldItem;
enum Ability ability;
u8 lvl;
enum PokeBall ball:8;
u8 friendship;
u8 nature:5;
bool8 gender:2;
bool8 isShiny:1;
enum Type teraType:5;
bool8 gigantamaxFactor:1;
u8 shouldUseDynamax:1;
u8 padding1:1;
u8 dynamaxLevel:4;
u8 padding2:4;
u32 tags;
};
#define TRAINER_PARTY(partyArray) partyArray, .partySize = ARRAY_COUNT(partyArray)
enum TrainerBattleType
{
TRAINER_BATTLE_TYPE_SINGLES,
TRAINER_BATTLE_TYPE_DOUBLES,
};
#define UNPACK_STARTING_STATUSES_STRUCT(_enum, _fieldName, _typeMaxValue, ...) INVOKE_WITH_(UNPACK_STARTING_STATUSES_STRUCT_, _fieldName, UNPACK_B(_typeMaxValue));
#define UNPACK_STARTING_STATUSES_STRUCT_(_fieldName, _type, ...) _type FIRST(__VA_OPT__(_fieldName:BIT_SIZE(FIRST(__VA_ARGS__)),) _fieldName)
struct StartingStatuses
{
STARTING_STATUS_DEFINITIONS(UNPACK_STARTING_STATUSES_STRUCT)
// Expands to:
// u32 electricTerrain:1;
// u32 mistyTerrain:1;
// u32 grassyTerrain:1;
// u32 psychicTerrain:1;
// u32 trickRoom:1;
// u32 magicRoom:1;
// u32 wonderRoom:1;
// u32 tailwindPlayer:1;
// u32 tailwindOpponent:1;
// u32 rainbowPlayer:1;
// u32 rainbowOpponent:1;
// u32 seaOfFirePlayer:1;
// u32 seaOfFireOpponent:1;
// u32 swampPlayer:1;
// u32 swampOpponent:1;
};
struct Trainer
{
u64 aiFlags;
const struct TrainerMon *party;
enum Item items[MAX_TRAINER_ITEMS];
struct StartingStatuses startingStatus; // this trainer starts a battle with a given status. see include/constants/battle.h for values
u8 trainerClass;
u8 encounterMusic:7;
u8 gender:1;
enum TrainerPicID trainerPic;
u8 trainerName[TRAINER_NAME_LENGTH + 1];
u8 battleType:2;
u8 mugshotColor:6;
u8 partySize;
u8 poolSize;
u8 poolRuleIndex;
u8 poolPickIndex;
u8 poolPruneIndex;
u16 overrideTrainer;
enum TrainerPicID trainerBackPic;
};
struct TrainerClass
{
u8 name[13];
u8 money;
u16 ball;
};
struct TypeInfo
{
u8 name[TYPE_NAME_LENGTH + 1];
u8 generic[17];
u8 palette;
u16 zMove;
u16 maxMove;
u16 teraTypeRGBValue; // Most values pulled from the Tera type icon palette.
u16 damageCategory:2; // Used for B_PHYSICAL_SPECIAL_SPLIT <= GEN_3
u16 useSecondTypeIconPalette:1;
u16 isSpecialCaseType:1;
u16 isHiddenPowerType:1; // Changing this for any type will change the distribution of all Hidden Power types from vanilla.
u16 padding:11;
const u16 *const paletteTMHM;
//u16 enhanceItem;
//u16 berry;
//u16 gem;
//u16 plate;
//u16 memory;
//u16 zCrystal;
//u16 teraShard;
//u16 arceusForm;
};
struct FollowerMsgInfo
{
const u8 *text;
const u8 *script;
};
struct FollowerMessagePool
{
const struct FollowerMsgInfo *messages;
const u8 *script;
u16 length;
};
extern const u16 gMinigameDigits_Pal[];
extern const u32 gMinigameDigits_Gfx[];
extern const struct SpriteFrameImage gBattlerPicTable_PlayerLeft[];
extern const struct SpriteFrameImage gBattlerPicTable_OpponentLeft[];
extern const struct SpriteFrameImage gBattlerPicTable_PlayerRight[];
extern const struct SpriteFrameImage gBattlerPicTable_OpponentRight[];
extern const struct SpriteFrameImage gTrainerBackPicTable_Brendan[];
extern const struct SpriteFrameImage gTrainerBackPicTable_May[];
extern const struct SpriteFrameImage gTrainerBackPicTable_Red[];
extern const struct SpriteFrameImage gTrainerBackPicTable_Leaf[];
extern const struct SpriteFrameImage gTrainerBackPicTable_RubySapphireBrendan[];
extern const struct SpriteFrameImage gTrainerBackPicTable_RubySapphireMay[];
extern const struct SpriteFrameImage gTrainerBackPicTable_Wally[];
extern const struct SpriteFrameImage gTrainerBackPicTable_Steven[];
extern const union AffineAnimCmd *const gAffineAnims_BattleSpritePlayerSide[];
extern const union AffineAnimCmd *const gAffineAnims_BattleSpriteOpponentSide[];
extern const union AffineAnimCmd *const gAffineAnims_BattleSpriteContest[];
extern const union AnimCmd sAnim_GeneralFrame0[];
extern const union AnimCmd sAnim_GeneralFrame3[];
extern const union AnimCmd *const gAnims_MonPic[];
extern const union AnimCmd *const gAnims_Trainer[];
extern const struct TrainerSprite gTrainerSprites[];
extern const struct TrainerBacksprite gTrainerBacksprites[];
extern const struct Trainer gTrainers[DIFFICULTY_COUNT][TRAINERS_COUNT];
extern const struct Trainer gBattlePartners[DIFFICULTY_COUNT][PARTNER_COUNT];
extern const struct TrainerClass gTrainerClasses[TRAINER_CLASS_COUNT];
extern const struct EggData gEggDatas[EGG_ID_COUNT];
// Follower text messages
extern const struct FollowerMsgInfo gFollowerHappyMessages[];
extern const struct FollowerMsgInfo gFollowerNeutralMessages[];
extern const struct FollowerMsgInfo gFollowerSadMessages[];
extern const struct FollowerMsgInfo gFollowerUpsetMessages[];
extern const struct FollowerMsgInfo gFollowerAngryMessages[];
extern const struct FollowerMsgInfo gFollowerPensiveMessages[];
extern const struct FollowerMsgInfo gFollowerLoveMessages[];
extern const struct FollowerMsgInfo gFollowerSurpriseMessages[];
extern const struct FollowerMsgInfo gFollowerCuriousMessages[];
extern const struct FollowerMsgInfo gFollowerMusicMessages[];
extern const struct FollowerMsgInfo gFollowerPoisonedMessages[];
static inline bool8 IsPartnerTrainerId(u16 trainerId)
{
if (trainerId > TRAINER_PARTNER(PARTNER_NONE) && trainerId < TRAINER_PARTNER(PARTNER_COUNT))
return TRUE;
return FALSE;
}
static inline u16 SanitizeTrainerId(u16 trainerId)
{
switch (trainerId)
{
case TRAINER_SECRET_BASE:
case TRAINER_LINK_OPPONENT:
case TRAINER_UNION_ROOM:
return TRAINER_NONE;
}
assertf(trainerId < TRAINERS_COUNT || IsPartnerTrainerId(trainerId), "invalid trainer: %d", trainerId)
{
return TRAINER_NONE;
}
return trainerId;
}
static inline const struct Trainer *GetTrainerStructFromId(u16 trainerId)
{
u32 sanitizedTrainerId = 0;
if (gIsDebugBattle) return GetDebugAiTrainer();
sanitizedTrainerId = SanitizeTrainerId(trainerId);
if (IsPartnerTrainerId(trainerId))
{
enum DifficultyLevel difficulty = GetBattlePartnerDifficultyLevel(sanitizedTrainerId);
return &gBattlePartners[difficulty][sanitizedTrainerId - TRAINER_PARTNER(PARTNER_NONE)];
}
else
{
enum DifficultyLevel difficulty = GetTrainerDifficultyLevel(sanitizedTrainerId);
return &gTrainers[difficulty][sanitizedTrainerId];
}
}
static inline const enum TrainerClassID GetTrainerClassFromId(u16 trainerId)
{
const struct Trainer *trainer = GetTrainerStructFromId(trainerId);
return trainer->trainerClass;
}
static inline const u8 *GetTrainerClassNameFromId(u16 trainerId)
{
enum DifficultyLevel difficulty = GetBattlePartnerDifficultyLevel(trainerId);
if (trainerId > TRAINER_PARTNER(PARTNER_NONE))
return gTrainerClasses[gBattlePartners[difficulty][trainerId - TRAINER_PARTNER(PARTNER_NONE)].trainerClass].name;
return gTrainerClasses[GetTrainerClassFromId(trainerId)].name;
}
static inline const u8 *GetTrainerNameFromId(u16 trainerId)
{
if (trainerId > TRAINER_PARTNER(PARTNER_NONE))
{
enum DifficultyLevel partnerDifficulty = GetBattlePartnerDifficultyLevel(trainerId);
return gBattlePartners[partnerDifficulty][trainerId - TRAINER_PARTNER(PARTNER_NONE)].trainerName;
}
return GetTrainerStructFromId(trainerId)->trainerName;
}
static inline const enum TrainerPicID GetTrainerPicFromId(u16 trainerId)
{
enum DifficultyLevel partnerDifficulty = GetBattlePartnerDifficultyLevel(trainerId);
if (trainerId > TRAINER_PARTNER(PARTNER_NONE))
return gBattlePartners[partnerDifficulty][trainerId - TRAINER_PARTNER(PARTNER_NONE)].trainerPic;
return GetTrainerStructFromId(trainerId)->trainerPic;
}
static inline const u8 GetTrainerBackPicFromId(u16 trainerId)
{
enum DifficultyLevel partnerDifficulty = GetBattlePartnerDifficultyLevel(trainerId);
if (trainerId > TRAINER_PARTNER(PARTNER_NONE))
return gBattlePartners[partnerDifficulty][trainerId - TRAINER_PARTNER(PARTNER_NONE)].trainerBackPic;
return GetTrainerStructFromId(trainerId)->trainerBackPic;
}
static inline const struct StartingStatuses GetTrainerStartingStatusFromId(u16 trainerId)
{
return GetTrainerStructFromId(trainerId)->startingStatus;
}
static inline const enum TrainerBattleType GetTrainerBattleType(u16 trainerId)
{
return GetTrainerStructFromId(trainerId)->battleType;
}
static inline const u8 GetTrainerPartySizeFromId(u16 trainerId)
{
return GetTrainerStructFromId(trainerId)->partySize;
}
static inline const bool32 DoesTrainerHaveMugshot(u16 trainerId)
{
return GetTrainerStructFromId(trainerId)->mugshotColor;
}
static inline const u8 GetTrainerMugshotColorFromId(u16 trainerId)
{
return GetTrainerStructFromId(trainerId)->mugshotColor;
}
static inline const u16 *GetTrainerItemsFromId(u16 trainerId)
{
return GetTrainerStructFromId(trainerId)->items;
}
static inline const struct TrainerMon *GetTrainerPartyFromId(u16 trainerId)
{
return GetTrainerStructFromId(trainerId)->party;
}
static inline const u64 GetTrainerAIFlagsFromId(u16 trainerId)
{
return GetTrainerStructFromId(trainerId)->aiFlags;
}
#endif // GUARD_DATA_H