pokeemerald-expansion/test/test_test_runner.c
2026-01-01 10:24:19 +01:00

175 lines
4.8 KiB
C

#include "global.h"
#include "test/battle.h"
#include "test/test.h"
#include "test/battle.h"
TEST("Tests resume after CRASH")
{
KNOWN_CRASHING;
void (*f)(void) = NULL;
f();
}
MULTI_BATTLE_TEST("Forced Abilities are set correctly in multi battle tests")
{
GIVEN {
MULTI_PLAYER(SPECIES_WOBBUFFET);
MULTI_PARTNER(SPECIES_WOBBUFFET);
MULTI_PARTNER(SPECIES_NINETALES_ALOLA) { Ability(ABILITY_DRIZZLE); }
MULTI_OPPONENT_A(SPECIES_WOBBUFFET);
MULTI_OPPONENT_A(SPECIES_NINETALES_ALOLA) { Ability(ABILITY_SAND_STREAM); }
MULTI_OPPONENT_B(SPECIES_WYNAUT);
MULTI_OPPONENT_B(SPECIES_NINETALES_ALOLA) { Ability(ABILITY_DROUGHT); }
} WHEN {
TURN { SWITCH(opponentLeft, 1); SWITCH(playerRight, 4); SWITCH(opponentRight, 4); }
} SCENE {
ABILITY_POPUP(opponentLeft, ABILITY_SAND_STREAM);
ABILITY_POPUP(playerRight, ABILITY_DRIZZLE);
ABILITY_POPUP(opponentRight, ABILITY_DROUGHT);
}
}
SINGLE_BATTLE_TEST("Substitute hits are detected by SUB_HIT")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_SUBSTITUTE); MOVE(opponent, MOVE_SCRATCH); }
} SCENE {
SUB_HIT(player);
}
}
SINGLE_BATTLE_TEST("Substitute hits are detected by SUB_HIT, break TRUE")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Level(1); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_SUBSTITUTE); MOVE(opponent, MOVE_SCRATCH); }
} SCENE {
SUB_HIT(player, subBreak: TRUE);
}
}
SINGLE_BATTLE_TEST("Substitute hits are detected by SUB_HIT, break FALSE")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Level(100); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_SUBSTITUTE); MOVE(opponent, MOVE_SCRATCH); }
} SCENE {
SUB_HIT(player, subBreak: FALSE);
}
}
SINGLE_BATTLE_TEST("Substitute hits are detected by SUB_HIT, records damage")
{
u16 damage;
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_SUBSTITUTE); MOVE(opponent, MOVE_SCRATCH); }
} SCENE {
SUB_HIT(player, captureDamage: &damage);
} THEN {
EXPECT_GT(damage, 0);
}
}
SINGLE_BATTLE_TEST("Substitute hits are detected by SUB_HIT, records damage, break FALSE")
{
u16 damage;
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_SUBSTITUTE); MOVE(opponent, MOVE_SCRATCH); }
} SCENE {
SUB_HIT(player, captureDamage: &damage, subBreak: FALSE);
} THEN {
EXPECT_GT(damage, 0);
}
}
SINGLE_BATTLE_TEST("Substitute hits are detected by SUB_HIT, records damage, break TRUE")
{
u16 damage;
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Level(1); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_SUBSTITUTE); MOVE(opponent, MOVE_SCRATCH); }
} SCENE {
SUB_HIT(player, captureDamage: &damage, subBreak: TRUE);
} THEN {
EXPECT_GT(damage, 0);
}
}
TEST("EXPECT_FAIL allows expected failing tests to pass")
{
EXPECT_FAIL {
// Test should fail but be considered a pass
EXPECT_EQ(1, 2);
}
}
AI_SINGLE_BATTLE_TEST("EXPECT_FAIL detects failures caused by EXPECT_MOVE")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_CHOICE_SCARF); Moves(MOVE_FAKE_OUT, MOVE_BODY_SLAM); }
} WHEN {
TURN { EXPECT_MOVE(opponent, MOVE_FAKE_OUT); }
EXPECT_FAIL {
TURN { EXPECT_MOVE(opponent, MOVE_BODY_SLAM); }
}
}
}
AI_SINGLE_BATTLE_TEST("EXPECT_FAIL detects failures caused by EXPECT_SWITCH")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET) { Item(ITEM_CHOICE_SCARF); Moves(MOVE_FAKE_OUT, MOVE_BODY_SLAM); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { EXPECT_MOVE(opponent, MOVE_FAKE_OUT); }
EXPECT_FAIL {
TURN { EXPECT_SWITCH(opponent, 1); }
}
}
}
SINGLE_BATTLE_TEST("EXPECT_FAIL: Incorrect use of SUB_HIT results in test failure, break TRUE")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Level(100); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_SUBSTITUTE); MOVE(opponent, MOVE_SCRATCH); }
} EXPECT_FAIL {
SCENE {
SUB_HIT(player, subBreak: TRUE);
}
}
}
SINGLE_BATTLE_TEST("EXPECT_FAIL: Incorrect use of SUB_HIT results in test failure, break FALSE")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Level(1); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_SUBSTITUTE); MOVE(opponent, MOVE_SCRATCH); }
} EXPECT_FAIL {
SCENE {
SUB_HIT(player, subBreak: FALSE);
}
}
}