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https://github.com/rh-hideout/pokeemerald-expansion.git
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38 lines
1.1 KiB
C
38 lines
1.1 KiB
C
#ifndef GUARD_POKEBALL_H
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#define GUARD_POKEBALL_H
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#include "constants/pokeball.h"
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enum {
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BALL_AFFINE_ANIM_0,
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BALL_ROTATE_RIGHT,
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BALL_ROTATE_LEFT,
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BALL_AFFINE_ANIM_3,
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BALL_AFFINE_ANIM_4
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};
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struct PokeBallSprite
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{
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struct CompressedSpriteSheet pic;
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struct SpritePalette palette;
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struct SpriteTemplate spriteTemplate;
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u16 itemId;
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};
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extern const struct PokeBallSprite gPokeBalls[];
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#define POKEBALL_PLAYER_SENDOUT 0xFF
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#define POKEBALL_OPPONENT_SENDOUT 0xFE
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#define POKEBALL_PLAYER_SLIDEIN 0xFD
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u8 DoPokeballSendOutAnimation(enum BattlerId battler, s16 pan, u8 kindOfThrow);
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void CreatePokeballSpriteToReleaseMon(u8 monSpriteId, u8 monPalNum, u8 x, u8 y, u8 oamPriority, u8 subpriority, u8 delay, u32 fadePalettes, u16 species);
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u8 CreateTradePokeballSprite(u8 monSpriteId, u8 monPalNum, u8 x, u8 y, u8 oamPriority, u8 subPriority, u8 delay, u32 fadePalettes);
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void StartHealthboxSlideIn(enum BattlerId battler);
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void DoHitAnimHealthboxEffect(enum BattlerId battler);
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void LoadBallGfx(u8 ballId);
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void FreeBallGfx(u8 ballId);
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enum PokeBall ItemIdToBallId(u32 ballItem);
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#endif // GUARD_POKEBALL_H
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