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https://github.com/rh-hideout/pokeemerald-expansion.git
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78 lines
3.7 KiB
C
78 lines
3.7 KiB
C
#ifndef GUARD_FIELD_PLAYER_AVATAR_H
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#define GUARD_FIELD_PLAYER_AVATAR_H
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void PlayerStep(enum Direction direction, u16 newKeys, u16 heldKeys);
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bool8 TryDoMetatileBehaviorForcedMovement();
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void ClearPlayerAvatarInfo(void);
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void SetPlayerAvatarExtraStateTransition(u16 graphicsId, u8 transitionFlag);
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enum Gender GetPlayerAvatarGenderByGraphicsId(u16 gfxId);
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u8 TestPlayerAvatarFlags(u8 flag);
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u8 GetPlayerAvatarSpriteId(void);
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void PlayerGetDestCoords(s16 *x, s16 *y);
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enum Direction GetPlayerFacingDirection(void);
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enum Direction GetPlayerMovementDirection(void);
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enum CopyMovement PlayerGetCopyableMovement(void);
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void PlayerWalkNormal(enum Direction direction);
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void PlayerWalkFast(enum Direction direction);
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void PlayerRideWaterCurrent(enum Direction direction);
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void PlayerWalkFaster(enum Direction direction);
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void PlayerOnBikeCollide(enum Direction direction);
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void PlayerFaceDirection(enum Direction direction);
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void PlayerTurnInPlace(enum Direction direction);
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void PlayerJumpLedge(enum Direction direction);
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void PlayerIdleWheelie(enum Direction direction);
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void PlayerStartWheelie(enum Direction direction);
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void PlayerEndWheelie(enum Direction direction);
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void PlayerStandingHoppingWheelie(enum Direction direction);
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void PlayerMovingHoppingWheelie(enum Direction direction);
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void PlayerLedgeHoppingWheelie(enum Direction direction);
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void PlayerAcroTurnJump(enum Direction direction);
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void PlayerSetAnimId(u8 movementActionId, enum CopyMovement copyableMovement);
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bool8 IsPlayerCollidingWithFarawayIslandMew(enum Direction direction);
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void PlayerOnBikeCollideWithFarawayIslandMew(enum Direction direction);
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enum Collision CheckForObjectEventCollision(struct ObjectEvent *objectEvent, s16 x, s16 y, enum Direction direction, u8 metatileBehavior);
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u8 PlayerGetElevation(void);
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void SetPlayerAvatarTransitionFlags(u16 transitionFlags);
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void CancelPlayerForcedMovement(void);
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void InitPlayerAvatar(s16 x, s16 y, enum Direction direction, enum Gender gender);
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void PlayerFreeze(void);
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void StopPlayerAvatar(void);
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void SetSpinStartFacingDir(enum Direction direction);
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void GetXYCoordsOneStepInFrontOfPlayer(s16 *xPtr, s16 *yPtr);
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u16 GetRivalAvatarGraphicsIdByStateIdAndGender(u8 state, enum Gender gender);
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u16 GetPlayerAvatarGraphicsIdByStateIdAndGender(u8 state, enum Gender gender);
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void SetPlayerAvatarFieldMove(void);
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u16 GetPlayerAvatarGraphicsIdByCurrentState(void);
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void SetPlayerAvatarStateMask(u8 flags);
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u16 GetPlayerAvatarGraphicsIdByStateId(u8 state);
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u8 GetJumpSpecialMovementAction(u32);
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bool8 PartyHasMonWithSurf(void);
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bool8 IsPlayerFacingSurfableFishableWater(void);
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bool8 IsPlayerSurfingNorth(void);
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void SetPlayerAvatarWatering(enum Direction direction);
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u8 GetPlayerAvatarFlags(void);
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void UpdatePlayerAvatarTransitionState(void);
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u16 GetFRLGAvatarGraphicsIdByGender(enum Gender gender);
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u16 GetRSAvatarGraphicsIdByGender(enum Gender gender);
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void PlayerWheelieInPlace(enum Direction direction);
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void PlayerWheelieMove(enum Direction direction);
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void PlayerPopWheelieWhileMoving(enum Direction direction);
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void PlayerUseAcroBikeOnBumpySlope(enum Direction direction);
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void PlayerEndWheelieWhileMoving(enum Direction direction);
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void DoPlayerSpinEntrance(void);
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void DoPlayerSpinExit(void);
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bool32 IsPlayerSpinEntranceActive(void);
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bool32 IsPlayerSpinExitActive(void);
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void SetPlayerInvisibility(bool8 invisible);
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u8 player_get_pos_including_state_based_drift(s16 *x, s16 *y);
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void SetPlayerAvatarFishing(enum Direction direction);
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bool8 ObjectMovingOnRockStairs(struct ObjectEvent *objectEvent, enum Direction direction);
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//sideways stairs
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enum Direction GetRightSideStairsDirection(enum Direction direction);
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enum Direction GetLeftSideStairsDirection(enum Direction direction);
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void UpdateSpinData(void);
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void ResetSpinTimer(void);
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bool32 CanTriggerSpinEvolution();
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#endif // GUARD_FIELD_PLAYER_AVATAR_H
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