pokeemerald-expansion/include/constants/battle_switch_in.h
Eduardo Quezada 278739ee66
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Form Change Improvements (#8850)
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
2026-01-29 00:35:08 +01:00

39 lines
971 B
C

#ifndef GUARD_CONSTANTS_BATTLE_SWITCH_IN_H
#define GUARD_CONSTANTS_BATTLE_SWITCH_IN_H
enum SwitchInEvents
{
SWITCH_IN_EVENTS_ORDER_BY_SPEED,
SWITCH_IN_EVENTS_TERA_SHIFT,
SWITCH_IN_EVENTS_NEUTRALIZING_GAS,
SWITCH_IN_EVENTS_UNNERVE,
SWITCH_IN_EVENTS_FIRST_BLOCK,
SWITCH_IN_EVENTS_FORM_CHANGE,
SWITCH_IN_EVENTS_SECOND_BLOCK,
SWITCH_IN_EVENTS_WHITE_HERB,
SWITCH_IN_EVENTS_OPPORTUNIST,
SWITCH_IN_EVENTS_MIRROR_HERB,
SWITCH_IN_EVENTS_CLEAR_SET_VALUES,
SWITCH_IN_EVENTS_EJECT_PACK,
SWITCH_IN_EVENTS_COUNT,
};
enum SwitchInFirstEventBlock
{
FIRST_EVENT_BLOCK_HEALING_WISH,
FIRST_EVENT_BLOCK_HAZARDS,
FIRST_EVENT_BLOCK_GENERAL_ABILITIES,
FIRST_EVENT_BLOCK_IMMUNITY_ABILITIES,
FIRST_EVENT_BLOCK_ITEMS,
FIRST_EVENT_BLOCK_COUNT,
};
enum SwitchInSecondEventBlock
{
SECOND_EVENT_ABILITIES,
SECOND_EVENT_BOOSTER_ENERGY,
SECOND_EVENT_BLOCK_COUNT,
};
#endif // GUARD_CONSTANTS_BATTLE_SWITCH_IN_H