mirror of
https://github.com/rh-hideout/pokeemerald-expansion.git
synced 2026-03-21 18:04:50 -05:00
138 lines
5.8 KiB
C
138 lines
5.8 KiB
C
#ifndef GUARD_BATTLE_MAIN_H
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#define GUARD_BATTLE_MAIN_H
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#include "battle_util.h"
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#include "pokemon.h"
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#include "data.h"
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#include "constants/hold_effects.h"
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// For displaying a multi battle partner's Pokémon in the party menu
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struct MultiPartnerMenuPokemon
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{
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/*0x00*/ u16 species;
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/*0x02*/ u16 heldItem;
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/*0x04*/ u8 nickname[POKEMON_NAME_LENGTH + 1];
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/*0x0F*/ u8 level;
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/*0x10*/ u16 hp;
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/*0x12*/ u16 maxhp;
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/*0x14*/ u32 status;
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/*0x18*/ u32 personality;
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/*0x1C*/ u8 gender;
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/*0x1D*/ u8 language;
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};
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// defines for the 'DoBounceEffect' function
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#define BOUNCE_MON 0x0
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#define BOUNCE_HEALTHBOX 0x1
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enum BattleIntroStates
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{
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BATTLE_INTRO_STATE_GET_MON_DATA,
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BATTLE_INTRO_STATE_LOOP_BATTLER_DATA,
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BATTLE_INTRO_STATE_PREPARE_BG_SLIDE,
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BATTLE_INTRO_STATE_WAIT_FOR_BG_SLIDE,
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BATTLE_INTRO_STATE_DRAW_SPRITES,
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BATTLE_INTRO_STATE_DRAW_PARTY_SUMMARY,
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BATTLE_INTRO_STATE_WAIT_FOR_PARTY_SUMMARY,
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BATTLE_INTRO_STATE_INTRO_TEXT,
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BATTLE_INTRO_STATE_WAIT_FOR_INTRO_TEXT,
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BATTLE_INTRO_STATE_TRAINER_SEND_OUT_TEXT,
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BATTLE_INTRO_STATE_WAIT_FOR_TRAINER_SEND_OUT_TEXT,
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BATTLE_INTRO_STATE_TRAINER_1_SEND_OUT_ANIM,
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BATTLE_INTRO_STATE_TRAINER_2_SEND_OUT_ANIM,
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BATTLE_INTRO_STATE_WAIT_FOR_TRAINER_2_SEND_OUT_ANIM,
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BATTLE_INTRO_STATE_WAIT_FOR_WILD_BATTLE_TEXT,
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BATTLE_INTRO_STATE_PRINT_PLAYER_SEND_OUT_TEXT,
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BATTLE_INTRO_STATE_WAIT_FOR_PLAYER_SEND_OUT_TEXT,
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BATTLE_INTRO_STATE_PRINT_PLAYER_1_SEND_OUT_TEXT,
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BATTLE_INTRO_STATE_PRINT_PLAYER_2_SEND_OUT_TEXT,
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BATTLE_INTRO_STATE_SET_DEX_AND_BATTLE_VARS
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};
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enum FirstTurnEventsStates
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{
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FIRST_TURN_EVENTS_START,
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FIRST_TURN_EVENTS_OVERWORLD_WEATHER,
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FIRST_TURN_EVENTS_TERRAIN,
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FIRST_TURN_EVENTS_STARTING_STATUS,
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FIRST_TURN_EVENTS_TOTEM_BOOST,
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FIRST_TURN_SWITCH_IN_EVENTS,
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FIRST_TURN_FAINTED_BATTLERS,
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FIRST_TURN_EVENTS_TRAINER_SLIDE_A,
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FIRST_TURN_EVENTS_TRAINER_SLIDE_B,
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FIRST_TURN_EVENTS_TRAINER_SLIDE_PARTNER,
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FIRST_TURN_EVENTS_END,
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};
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void CB2_InitBattle(void);
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void BattleMainCB2(void);
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void CB2_QuitRecordedBattle(void);
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void VBlankCB_Battle(void);
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void SpriteCB_VsLetterDummy(struct Sprite *sprite);
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void SpriteCB_VsLetterInit(struct Sprite *sprite);
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void CB2_InitEndLinkBattle(void);
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u32 GetBattleBgTemplateData(u8 arrayId, u8 caseId);
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u32 GetBattleWindowTemplatePixelWidth(u32 windowsType, u32 tableId);
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void SpriteCB_WildMon(struct Sprite *sprite);
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void SpriteCallbackDummy_2(struct Sprite *sprite);
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void SpriteCB_FaintOpponentMon(struct Sprite *sprite);
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void SpriteCB_ShowAsMoveTarget(struct Sprite *sprite);
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void SpriteCB_HideAsMoveTarget(struct Sprite *sprite);
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void SpriteCB_OpponentMonFromBall(struct Sprite *sprite);
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void SpriteCB_BattleSpriteStartSlideLeft(struct Sprite *sprite);
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void SpriteCB_FaintSlideAnim(struct Sprite *sprite);
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void DoBounceEffect(enum BattlerId battler, u8 which, s8 delta, s8 amplitude);
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void EndBounceEffect(enum BattlerId battler, u8 which);
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void SpriteCB_PlayerMonFromBall(struct Sprite *sprite);
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void SpriteCB_PlayerMonSlideIn(struct Sprite *sprite);
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void SpriteCB_TrainerThrowObject(struct Sprite *sprite);
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void AnimSetCenterToCornerVecX(struct Sprite *sprite);
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void BeginBattleIntroDummy(void);
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void BeginBattleIntro(void);
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void SwitchInClearSetData(enum BattlerId battler, struct Volatiles *volatilesCopy);
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const u8 *FaintClearSetData(enum BattlerId battler);
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void BattleTurnPassed(void);
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u8 IsRunningFromBattleImpossible(enum BattlerId battler);
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void SwitchTwoBattlersInParty(enum BattlerId battler, enum BattlerId battler2);
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void SwitchPartyOrder(enum BattlerId battler);
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void SwapTurnOrder(u8 id1, u8 id2);
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u32 GetBattlerTotalSpeedStat(enum BattlerId battler, enum Ability ability, enum HoldEffect holdEffect);
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s32 GetChosenMovePriority(enum BattlerId battler, enum Ability ability);
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s32 GetBattleMovePriority(enum BattlerId battler, enum Ability ability, enum Move move);
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s32 GetWhichBattlerFasterArgs(struct BattleCalcValues *calcValues, bool32 ignoreChosenMoves, u32 speedBattler1, u32 speedBattler2, s32 priority1, s32 priority2);
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s32 GetWhichBattlerFasterOrTies(struct BattleCalcValues *calcValues, bool32 ignoreChosenMoves);
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s32 GetWhichBattlerFaster(struct BattleCalcValues *calcValues, bool32 ignoreChosenMoves);
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void RunBattleScriptCommands_PopCallbacksStack(void);
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void RunBattleScriptCommands(void);
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enum Type GetDynamicMoveType(struct Pokemon *mon, enum Move move, enum BattlerId battler, enum MonState monInBattle);
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void SetTypeBeforeUsingMove(enum Move move, enum BattlerId battler);
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bool32 IsWildMonSmart(void);
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u8 CreateNPCTrainerPartyFromTrainer(struct Pokemon *party, const struct Trainer *trainer, bool32 firstTrainer, u32 battleTypeFlags);
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void ModifyPersonalityForNature(u32 *personality, u32 newNature);
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u32 GeneratePersonalityForGender(u32 gender, u32 species);
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void CustomTrainerPartyAssignMoves(struct Pokemon *mon, const struct TrainerMon *partyEntry);
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bool32 CanPlayerForfeitNormalTrainerBattle(void);
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bool32 DidPlayerForfeitNormalTrainerBattle(void);
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void BattleDebug_WonBattle(void);
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s32 Factorial(s32 n);
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extern struct MultiPartnerMenuPokemon gMultiPartnerParty[MULTI_PARTY_SIZE];
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extern const struct SpriteTemplate gUnusedBattleInitSprite;
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extern const struct OamData gOamData_BattleSpriteOpponentSide;
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extern const struct OamData gOamData_BattleSpritePlayerSide;
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extern const struct TypeInfo gTypesInfo[NUMBER_OF_MON_TYPES];
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extern const uq4_12_t gTypeEffectivenessTable[NUMBER_OF_MON_TYPES][NUMBER_OF_MON_TYPES];
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extern const u8 gStatusConditionString_PoisonJpn[8];
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extern const u8 gStatusConditionString_SleepJpn[8];
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extern const u8 gStatusConditionString_ParalysisJpn[8];
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extern const u8 gStatusConditionString_BurnJpn[8];
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extern const u8 gStatusConditionString_IceJpn[8];
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extern const u8 gStatusConditionString_ConfusionJpn[8];
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extern const u8 gStatusConditionString_LoveJpn[8];
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extern const u8 *const gStatusConditionStringsTable[7][2];
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#endif // GUARD_BATTLE_MAIN_H
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