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https://github.com/rh-hideout/pokeemerald-expansion.git
synced 2026-03-21 18:04:50 -05:00
* First attempt at a port * Slightly broken but working * Got images working and opponent palettes * half finished compressed spritesheet approach instead * fix the palettes (smh) * fix hflip, and a lot of clean-up * Add B_SHOW_TYPES * Got Illusion working * Add num type enum * Updated function to get type * Fixed type icon position and cleaned up functions * Updated illusions and Tera handling * Added BATTLE_TYPE_IS_SINGLE and DOUBLE * Removed IS_BATTLE_TYPE_SINGLE * Implemented BATTLE_TYPE_IS_DOUBLE across repo * Removed SIDE macro * Updated config * Deprecated battler alive macro * Reindented file * Added exceptions for 2v1 * Replaced Fainted check with Null check * Added functionality for only types of caught mons * UseDoubleBattleCoords updated * Added ShouldFlipTypeIcon * Renamed TryLoadTypeIcon * Refactored functions * Refactored functions * Refactored functions * Refactored functions * Renamed SEEN to CAUGHT * Reset config * Added useSecondPalette and isOrdinary to gTypesInfo * Further simplified secondPalette and isOrdinary * Changed isordinary to isSpecialCase * Renamed to useSecondTypeIconPalette * Fixed Stellar type interactions * fixed spacing * fixed include/config/battle.h * fixed * fixed include/config/general.h * changed type1 and type2 * Moved IsDoubleBattle to include.battle.h Removed BATTLE_TYPE_IS_DOUBLE Removed IS_DOUBLE_BATTLE * Changed IsBattlerFainted to IsBattlerAlive * Removed IsBattlerNull * Moved GetBattlerData to be inline * Renamed GetMonDefensiveTeraType * Removed IsIllusionActive * Fixed identation * found one last isDoubleBattle hold out * fixed redundant brackets * Fixed spacing for B_SHOW_TYPES * Update src/battle_script_commands.c Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com> * Fixed padding * Reindent file and refactored GetTypeIconHideMovement * Update include/data.h --------- Co-authored-by: RavePossum <ravepossum@proton.me> Co-authored-by: Frank <fdeblasio1004@gmail.com> Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com> |
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| .. | ||
| battle_icons1.pal | ||
| battle_icons1.png | ||
| battle_icons2.pal | ||
| battle_icons2.png | ||
| bug.png | ||
| contest_beauty.png | ||
| contest_cool.png | ||
| contest_cute.png | ||
| contest_smart.png | ||
| contest_tough.png | ||
| dark.png | ||
| dragon.png | ||
| electric.png | ||
| fairy.png | ||
| fight.png | ||
| fire.png | ||
| flying.png | ||
| ghost.png | ||
| grass.png | ||
| ground.png | ||
| ice.png | ||
| move_types_1.pal | ||
| move_types_2.pal | ||
| move_types_3.pal | ||
| mystery.png | ||
| none.png | ||
| normal.png | ||
| poison.png | ||
| psychic.png | ||
| rock.png | ||
| steel.png | ||
| stellar.png | ||
| water.png | ||