#ifndef GUARD_TEST_RUNNER_H #define GUARD_TEST_RUNNER_H extern const bool8 gTestRunnerEnabled; #if TESTING extern const bool8 gTestRunnerHeadless; #else #define gTestRunnerHeadless FALSE #endif extern const bool8 gTestRunnerSkipIsFail; #if TESTING enum Gimmick; void TestRunner_Battle_RecordAbilityPopUp(enum BattlerId battlerId, enum Ability ability); void TestRunner_Battle_RecordAnimation(u32 animType, u32 animId); void TestRunner_Battle_RecordHP(enum BattlerId battlerId, u32 oldHP, u32 newHP); void TestRunner_Battle_RecordSubHit(enum BattlerId battlerId, u32 damage, bool32 broke); void TestRunner_Battle_RecordExp(enum BattlerId battlerId, u32 oldExp, u32 newExp); void TestRunner_Battle_RecordMessage(const u8 *message); void TestRunner_Battle_RecordStatus1(enum BattlerId battlerId, u32 status1); void TestRunner_Battle_RecordCatchChance(u32 catchChance); void TestRunner_Battle_AfterLastTurn(void); void TestRunner_Battle_CheckChosenMove(enum BattlerId battlerId, enum Move moveId, u32 target, enum Gimmick gimmick); void TestRunner_Battle_CheckSwitch(enum BattlerId battlerId, u32 partyIndex); void TestRunner_Battle_CheckAiMoveScores(enum BattlerId battlerId); void TestRunner_Battle_AISetScore(const char *file, u32 line, enum BattlerId battlerId, u32 moveIndex, s32 score); void TestRunner_Battle_AIAdjustScore(const char *file, u32 line, enum BattlerId battlerId, u32 moveIndex, s32 score); void TestRunner_CheckMemory(void); void TestRunner_Battle_CheckBattleRecordActionType(enum BattlerId battlerId, u32 recordIndex, u32 actionType); u32 TestRunner_Battle_GetForcedAbility(enum BattleTrainer trainer, u32 partyIndex); u32 TestRunner_Battle_GetChosenGimmick(enum BattleTrainer trainer, u32 partyIndex); u32 TestRunner_Battle_GetForcedEnvironment(void); #else #define TestRunner_Battle_RecordAbilityPopUp(...) (void)0 #define TestRunner_Battle_RecordAnimation(...) (void)0 #define TestRunner_Battle_RecordHP(...) (void)0 #define TestRunner_Battle_RecordSubHit(...) (void)0 #define TestRunner_Battle_RecordExp(...) (void)0 #define TestRunner_Battle_RecordMessage(...) (void)0 #define TestRunner_Battle_RecordStatus1(...) (void)0 #define TestRunner_Battle_RecordCatchChance(...) (void)0 #define TestRunner_Battle_AfterLastTurn(...) (void)0 #define TestRunner_Battle_CheckChosenMove(...) (void)0 #define TestRunner_Battle_CheckSwitch(...) (void)0 #define TestRunner_Battle_CheckAiMoveScores(...) (void)0 #define TestRunner_Battle_AISetScore(...) (void)0 #define TestRunner_Battle_AIAdjustScore(...) (void)0 #define TestRunner_Battle_CheckBattleRecordActionType(...) (void)0 #define TestRunner_Battle_GetForcedAbility(...) (u32)0 #define TestRunner_Battle_GetChosenGimmick(...) (u32)0 #define TestRunner_Battle_GetForcedEnvironment(...) (u8)0 #endif #endif