#ifndef GUARD_CONSTANTS_BATTLE_SPECIAL_H #define GUARD_CONSTANTS_BATTLE_SPECIAL_H // Ids for special multi battle types #define MULTI_BATTLE_2_VS_2 0 #define MULTI_BATTLE_2_VS_WILD 1 #define MULTI_BATTLE_2_VS_1 2 #define MULTI_BATTLE_CHOOSE_MONS 0x80 #endif // GUARD_CONSTANTS_BATTLE_SPECIAL_H