#ifndef GUARD_EVOLUTION_GRAPHICS_H #define GUARD_EVOLUTION_GRAPHICS_H void LoadEvoSparkleSpriteAndPal(void); u8 EvolutionSparkles_SpiralUpward(u16 palNum); u8 EvolutionSparkles_ArcDown(void); u8 EvolutionSparkles_CircleInward(void); u8 EvolutionSparkles_SprayAndFlash(enum Species species); u8 EvolutionSparkles_SprayAndFlash_Trade(enum Species species); u8 CycleEvolutionMonSprite(u8 preEvoSpriteId, u8 postEvoSpriteId); #endif // GUARD_EVOLUTION_GRAPHICS_H