#ifndef GUARD_DEBUG_H #define GUARD_DEBUG_H void Debug_ShowMainMenu(void); extern const u8 Debug_FlagsAndVarNotSetBattleConfigMessage[]; const u8 *GetWeatherName(u32 weatherId); const struct Trainer* GetDebugAiTrainer(void); void DebugNative_GetAbilityNames(void); void DebugNative_Party_SetFriendship(void); extern EWRAM_DATA bool8 gIsDebugBattle; extern EWRAM_DATA u64 gDebugAIFlags; #endif // GUARD_DEBUG_H