Bassoonian
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61f8a50751
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Add even more type checking (#8972)
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2026-01-21 12:56:13 +01:00 |
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Alex
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6c05a08750
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Refactor OHKO Moves (#8916)
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2026-01-21 11:55:30 +01:00 |
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Alex
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bb41e5622c
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Refactor move target failure (#8696)
Co-authored-by: PhallenTree <168426989+PhallenTree@users.noreply.github.com>
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2026-01-13 15:13:38 -08:00 |
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Alex
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550469891a
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Add setpreattackadditionaleffect and use it for brick break / spectra… (#8719)
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2026-01-12 17:13:39 +01:00 |
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Bassoonian
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66df755e9a
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Extra enum typechecking (#8786)
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2026-01-04 12:48:21 +01:00 |
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Bassoonian
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3755e51a24
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Move enum (#8739)
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2026-01-03 17:43:48 +01:00 |
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Alex
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e04028420a
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Further weather consolidation (#8161)
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2026-01-03 15:39:22 +01:00 |
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Alex
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5774dde7ae
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Adds smart target type (#8639)
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2025-12-30 19:16:03 +01:00 |
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Alex
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644b04a9f4
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Move Explosion to attackcanceler and Terrain Boost effect (#8612)
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2025-12-22 18:52:28 +01:00 |
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PhallenTree
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22b78e924d
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Counter/Mirror Coat/Metal Burst refactor (#8604)
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2025-12-21 12:25:28 +01:00 |
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hedara90
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ada6b5e754
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Assertf improvements and fixes (#8570)
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2025-12-18 13:29:46 +01:00 |
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Eduardo Quezada
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f621755397
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Battle Factory move style automation (#8368)
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2025-12-17 23:28:50 +01:00 |
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Martin Griffin
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35255475cb
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Use assertf to detect errors
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2025-12-17 18:52:02 +00:00 |
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Alex
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a73dc0d635
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Refactor Multi Hit moves to use a flag instead of effect (#8379)
Co-authored-by: PhallenTree <168426989+PhallenTree@users.noreply.github.com>
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2025-12-03 12:12:45 -05:00 |
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Alex
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fbaaf2d338
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Increase number of additional move effects (#8149)
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2025-11-06 00:18:12 +00:00 |
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Alex
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dd875b87bc
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Combine Simple Beam and Worry Seed into one effect (#8039)
Co-authored-by: PhallenTree <168426989+PhallenTree@users.noreply.github.com>
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2025-10-29 15:20:12 +01:00 |
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Bassoonian
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f7cbe4853b
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Add type enum (#8054)
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2025-10-27 16:41:22 +00:00 |
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Alex
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acc82e7d79
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Convert Status4 to volatiles (#7411)
Co-authored-by: hedara90 <90hedara@gmail.com>
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2025-08-05 19:28:33 +02:00 |
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Nephrite
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73fd567520
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Additional effects tweak (#7392)
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
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2025-08-01 18:13:23 +02:00 |
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hedara90
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2f6e1ea6d3
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Enum conversion for enum MoveEffects and enum BattleMoveEffects (#7366)
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2025-07-19 10:28:25 +02:00 |
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AlexOn1ine
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aa9ff53b81
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master to upcoming merge
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2025-07-02 10:05:31 +02:00 |
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Alex
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89b1a45536
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Fixes Ice Spinner and Steel Roller (#7259)
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2025-07-01 15:39:22 +01:00 |
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Bassoonian
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6333702461
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Converts more defines to enums and name unnamed enums (#7071)
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
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2025-06-18 14:30:37 +02:00 |
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Eduardo Quezada
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5966852f8d
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Removed Mind Blown effect in favor of move flag (#7138)
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2025-06-17 00:02:46 +02:00 |
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Eduardo Quezada
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d795de9e9d
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Remove more instances of hard-coded Move IDs (#7056)
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2025-06-03 23:26:48 +02:00 |
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Alex
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177fa2f096
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Combines Super Fang and Guardian of Alola effects (#7048)
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2025-06-03 10:26:25 +02:00 |
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Eduardo Quezada
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edf7c67775
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Remove non-volatile status EFFECTs (#6772)
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2025-05-16 22:52:51 +02:00 |
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Eduardo Quezada
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3056909286
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Added weather accuracy move flags (#6857)
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2025-05-16 07:58:40 +02:00 |
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Alex
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4ff2f3de42
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Centralizes non volatile status effect checks (#6533)
Co-authored-by: PhallenTree <168426989+PhallenTree@users.noreply.github.com>
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2025-04-30 11:34:19 -04:00 |
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AlexOn1ine
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e2e012c3a9
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conflicts
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2025-04-21 15:50:57 +02:00 |
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Eduardo Quezada
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c650199909
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Added missing gMovesInfo encapsulation (#6656)
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2025-04-20 22:36:27 +02:00 |
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Bassoonian
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cca969b04d
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Adds move effect type checking (#6618)
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2025-04-16 00:08:57 +02:00 |
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Alex
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c1f18d0765
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Refactor protect to allow at least 126 different types of protect eff… (#6506)
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2025-04-02 17:26:05 +02:00 |
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Alex
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7df3298534
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Minor Recoil Effect refactor (#6409)
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2025-03-14 12:43:45 +01:00 |
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Alex
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82f6d477b6
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Fix padding amount in MoveInfo (#6307)
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2025-02-20 17:03:01 +01:00 |
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Frank DeBlasio
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d1b2b045d0
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Moved sValidApprenticeMove into gMovesInfo (#6254)
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2025-02-13 14:58:12 -03:00 |
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Alex
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765a12f520
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Convert max effects to normal move effects (#6143)
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2025-02-06 21:02:39 -03:00 |
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Eduardo Quezada
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9669a0554d
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Encapsulate move data (#5852)
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2025-01-01 20:34:33 +01:00 |
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