Pawkkie
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099aff910c
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Shouldswitch refactor to use SwitchContext (#9847)
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2026-04-25 21:13:00 +02:00 |
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moostoet
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3707e6a52b
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Implement Wish Passing in ShouldSwitch (#8472)
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2026-04-10 17:29:09 -04:00 |
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Pawkkie
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6c40826d14
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Config to randomize the order AI mons compute logic in double battles (#9462)
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Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
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2026-04-06 16:38:02 +02:00 |
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Nephrite
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47cac73a61
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gBerries refactor + untangling berry indices from item IDs (#7305)
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2026-03-21 21:30:09 +01:00 |
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GGbond
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a354d21142
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Add Intimidate cycling logic for ai switching (#9551)
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2026-03-20 01:08:19 -04:00 |
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Pawkkie
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d12a6a46e5
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Add AI contextual damage roll configs (#9568)
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2026-03-19 16:31:20 +01:00 |
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GGbond
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72d635fc96
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Add Gen 2-3 and Gen 4 Encore timers (#9429)
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2026-03-18 09:26:14 +01:00 |
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Eduardo Quezada
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730d0a1fe8
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Merge branch '_RHH/master' into _RHH/pr/upcoming/masterMerge
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2026-03-14 15:45:44 -03:00 |
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grintoul
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62b91cf57d
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Smarter Doubles Fake Out AI + EFFECT_FIRST_TURN_ONLY tests (#8664)
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2026-03-07 21:08:53 -05:00 |
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GGbond
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474d586452
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Add tests for Taunt (#9386)
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2026-03-02 12:30:52 +00:00 |
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Kildemal
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b28878d639
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Fixes wild mon target choice in double battles (#9075)
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2026-01-30 16:18:49 +01:00 |
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AlexOn1ine
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396c64c22a
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30/01/26 Master to upcoming merge
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2026-01-30 12:49:21 +01:00 |
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GGbond
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4198a5cb85
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Fix Forewarn edge cases and random selection (#9049)
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2026-01-29 13:54:28 +01:00 |
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FosterProgramming
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8d059cf5c4
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Change randomweightedarray to use u16 weights instead of u8 (#8934)
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2026-01-18 10:24:49 +01:00 |
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FosterProgramming
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550fe9a7de
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Refactor pokerus and add configs (#7731)
Co-authored-by: Bassoonian <iasperbassoonian@gmail.com>
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2026-01-14 12:04:33 +01:00 |
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Pawkkie
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0551fcf408
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Add Dynamic Switch AI Function (#8629)
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2025-12-25 02:02:01 +01:00 |
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Alex
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4ae2f03e02
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Move disable struct members to battle mon volatiles (#8540)
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2025-12-16 15:53:35 +01:00 |
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Pawkkie
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f5c4f403ca
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AI ShouldPivot Overhaul (#8486)
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2025-12-12 23:04:32 +01:00 |
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grintoul
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b58787f966
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Adds TIE_BREAK_SCORE and TIE_BREAK_TARGET to test system to allow for forced or random move and target selection (#8398)
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2025-12-07 16:58:10 -05:00 |
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grintoul
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2e6f941fdf
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Decouples BattlerHasAi from battle positions to instead be determined by battler Battle Controller (#8247)
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2025-12-05 00:26:28 +01:00 |
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Pawkkie
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6615310279
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Improve self-sacrifice AI (#8427)
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2025-12-04 18:57:47 +01:00 |
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Pawkkie
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00b3179f75
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Add AI_FLAG_RANDOMIZE_SWITCHINS (#6222)
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2025-12-02 15:38:05 +01:00 |
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FosterProgramming
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44d4e0c1de
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Refactor random functions to be runner specific (#7816)
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2025-11-11 20:48:41 +00:00 |
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AlexOn1ine
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6acabd4ba2
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Master to upcoming merge
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2025-10-25 16:19:32 +02:00 |
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Eduardo Quezada
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dc0d910182
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Fixed Stomping Tantrum not doubling in damage if the user failed Protect (#8008)
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2025-10-22 15:20:44 +02:00 |
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FosterProgramming
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a595696086
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Update fishing odds to match official games (#7574)
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2025-10-04 09:05:28 -07:00 |
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AlexOn1ine
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a4470cac2c
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Master to upcoming merge
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2025-09-27 22:42:53 +02:00 |
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FosterProgramming
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1d11a2cb0a
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Improve how test involving ball throw work (#7774)
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2025-09-22 20:44:12 +02:00 |
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FosterProgramming
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db7e062fe1
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Add some missing move animations to the move animation tests (#7507)
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2025-09-21 23:27:05 +02:00 |
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Alex
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6aead97a37
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Fix incorrect wrap turn amount (#7667)
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2025-09-08 11:53:05 +02:00 |
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Pawkkie
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b12fcd8c7e
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Fix dynamic move types in switching (#7415)
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2025-07-26 19:59:17 +02:00 |
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Pawkkie
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57fda0d060
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Improve AI's priority handling (#7337)
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2025-07-26 18:22:47 +02:00 |
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Pawkkie
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c544fee140
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Improve AI's Sucker Punch handling (#7389)
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2025-07-22 20:13:10 +02:00 |
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surskitty
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1b996fbb8e
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AI refactor for weather-setting, terrain-setting, Trick Room behaviors; doubles-focused (#7319)
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2025-07-19 19:20:07 -04:00 |
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Pawkkie
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65a63fb9f0
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Improve AI's ShouldRecover (#7342)
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2025-07-16 23:30:51 +02:00 |
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surskitty
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f6b0a15841
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Renaming to AI_ASSUME_STATUS_MOVES and making a config for universal status move guessing + disabling the custom tuning.
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2025-07-12 18:50:08 -04:00 |
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surskitty
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026b1f25f2
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I suspect the test is set up wrong, more than I have the logic wrong. Though that could also be true.
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2025-07-11 00:31:47 -04:00 |
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Pawkkie
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3db12a0ae6
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Haze Boosting AI Followup (#6966)
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2025-06-11 18:30:22 +02:00 |
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jfb1337
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096493aa35
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AI: Add AI_SMART_TERA flag to make smarter decisions about when to terastalize. (#6705)
Co-authored-by: jfb1337 <>
Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
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2025-05-31 09:47:25 +02:00 |
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Pawkkie
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83b7732fae
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Store predictingMove, config for chance
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2025-05-08 14:19:43 -04:00 |
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Pawkkie
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c8fa4442d9
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Adjust switch AI based on move scoring (#6615)
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2025-05-06 00:39:44 +02:00 |
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AlexOn1ine
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40bf9ae087
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conflicts
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2025-05-03 10:26:07 +02:00 |
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hedara90
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ccda2308a3
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Add AI_FLAG_PP_STALL_PREVENTION (#6743)
Co-authored-by: Hedara <hedara90@gmail.com>
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2025-05-02 11:30:09 -04:00 |
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PhallenTree
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fadf472157
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Adds RNG tags and tests for Moody and Starf Berry (#6718)
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2025-05-01 10:16:15 +02:00 |
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Pawkkie
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7a3cf5d3a3
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Improve AI's defense against Focus Punch (#6713)
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2025-04-28 08:34:09 +02:00 |
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Pawkkie
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579fa6410d
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Switch chance config support (#6187)
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2025-02-10 00:30:54 +01:00 |
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tertu
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14178edfe3
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Don't use SeedRng some places where it isn't necessary (#6156)
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2025-02-03 20:03:13 +01:00 |
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Pawkkie
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465d30fbd0
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Add AI_FLAG_PREDICT_SWITCH (#6028)
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2025-01-16 21:43:16 +01:00 |
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ghoulslash
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d8ea4fa1ec
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Merge branch 'upcoming' of https://github.com/rh-hideout/pokeemerald-expansion into rhh/dexnav
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2025-01-02 08:28:21 -05:00 |
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Pawkkie
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c8b0da2493
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Add AI_FLAG_WEIGH_ABILITY_PREDICTION (#5636)
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2024-12-03 12:28:22 +01:00 |
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