Converts some defines to enums and name unnamed enums (#8019)
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Bassoonian 2025-10-23 18:06:29 +02:00 committed by GitHub
parent 46b122c5ce
commit fb660061ab
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13 changed files with 130 additions and 96 deletions

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@ -211,7 +211,8 @@ u8 GetSubstituteSpriteDefault_Y(u8 battler);
#define STAT_ANIM_MULTIPLE_MINUS1 57
#define STAT_ANIM_MULTIPLE_MINUS2 58
enum {
enum StatAnimPal
{
STAT_ANIM_PAL_ATK,
STAT_ANIM_PAL_DEF,
STAT_ANIM_PAL_ACC,

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@ -1,6 +1,7 @@
#ifndef GUARD_BATTLE_SETUP_H
#define GUARD_BATTLE_SETUP_H
#include "battle_transition.h"
#include "gym_leader_rematch.h"
#define REMATCHES_COUNT 5
@ -61,9 +62,9 @@ void BattleSetup_StartLegendaryBattle(void);
void StartGroudonKyogreBattle(void);
void StartRegiBattle(void);
enum BattleEnvironments BattleSetup_GetEnvironmentId(void);
u8 GetWildBattleTransition(void);
u8 GetTrainerBattleTransition(void);
u8 GetSpecialBattleTransition(s32 id);
enum BattleTransition GetWildBattleTransition(void);
enum BattleTransition GetTrainerBattleTransition(void);
enum BattleTransition GetSpecialBattleTransition(enum BattleTransitionGroup id);
void ChooseStarter(void);
void ResetTrainerOpponentIds(void);
void SetMapVarsToTrainerA(void);

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@ -10,7 +10,8 @@ void GetBg0TilesDst(u16 **tilemap, u16 **tileset);
extern const struct SpritePalette gSpritePalette_Pokeball;
enum {
enum MugshotColor
{
MUGSHOT_COLOR_NONE,
MUGSHOT_COLOR_PURPLE,
MUGSHOT_COLOR_GREEN,
@ -20,7 +21,8 @@ enum {
MUGSHOT_COLOR_COUNT
};
enum {
enum BattleTransition
{
B_TRANSITION_BLUR,
B_TRANSITION_SWIRL,
B_TRANSITION_SHUFFLE,
@ -63,7 +65,8 @@ enum {
};
// IDs for GetSpecialBattleTransition
enum {
enum BattleTransitionGroup
{
B_TRANSITION_GROUP_B_TOWER,
B_TRANSITION_GROUP_B_DOME = 3,
B_TRANSITION_GROUP_B_PALACE,

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@ -40,7 +40,8 @@ enum MoveAbsorbed
MOVE_ABSORBED_BY_BOOST_FLASH_FIRE,
};
enum {
enum AbilityEffect
{
ABILITYEFFECT_ON_SWITCHIN,
ABILITYEFFECT_ENDTURN,
ABILITYEFFECT_MOVE_END_ATTACKER,
@ -253,7 +254,7 @@ bool32 HasNoMonsToSwitch(u32 battler, u8 partyIdBattlerOn1, u8 partyIdBattlerOn2
bool32 TryChangeBattleWeather(u32 battler, u32 battleWeatherId, bool32 viaAbility);
bool32 CanAbilityBlockMove(u32 battlerAtk, u32 battlerDef, enum Ability abilityAtk, enum Ability abilityDef, u32 move, enum FunctionCallOption option);
bool32 CanAbilityAbsorbMove(u32 battlerAtk, u32 battlerDef, enum Ability abilityDef, u32 move, u32 moveType, enum FunctionCallOption option);
u32 AbilityBattleEffects(u32 caseID, u32 battler, enum Ability ability, u32 special, u32 moveArg);
u32 AbilityBattleEffects(enum AbilityEffect caseID, u32 battler, enum Ability ability, u32 special, u32 moveArg);
bool32 TryPrimalReversion(u32 battler);
bool32 IsNeutralizingGasOnField(void);
bool32 IsMoldBreakerTypeAbility(u32 battler, enum Ability ability);
@ -311,13 +312,13 @@ bool32 TryBattleFormChange(u32 battler, enum FormChanges method);
bool32 DoBattlersShareType(u32 battler1, u32 battler2);
bool32 CanBattlerGetOrLoseItem(u32 battler, u16 itemId);
u32 GetBattlerVisualSpecies(u32 battler);
bool32 TryClearIllusion(u32 battler, u32 caseID);
bool32 TryClearIllusion(u32 battler, enum AbilityEffect caseID);
u32 GetIllusionMonSpecies(u32 battler);
struct Pokemon *GetIllusionMonPtr(u32 battler);
void ClearIllusionMon(u32 battler);
u32 GetIllusionMonPartyId(struct Pokemon *party, struct Pokemon *mon, struct Pokemon *partnerMon, u32 battler);
bool32 SetIllusionMon(struct Pokemon *mon, u32 battler);
u32 TryImmunityAbilityHealStatus(u32 battler, u32 caseID);
u32 TryImmunityAbilityHealStatus(u32 battler, enum AbilityEffect caseID);
bool32 ShouldGetStatBadgeBoost(u16 flagId, u32 battler);
enum DamageCategory GetBattleMoveCategory(u32 move);
void SetDynamicMoveCategory(u32 battlerAtk, u32 battlerDef, u32 move);

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@ -2,65 +2,80 @@
#define GUARD_CONSTANTS_FIELD_SPECIALS_H
// PC Locations
#define PC_LOCATION_OTHER 0
#define PC_LOCATION_BRENDANS_HOUSE 1
#define PC_LOCATION_MAYS_HOUSE 2
enum PCLocation
{
PC_LOCATION_OTHER,
PC_LOCATION_BRENDANS_HOUSE,
PC_LOCATION_MAYS_HOUSE,
};
// SS Tidal Locations
#define SS_TIDAL_LOCATION_CURRENTS 0
#define SS_TIDAL_LOCATION_SLATEPORT 1
#define SS_TIDAL_LOCATION_LILYCOVE 2
#define SS_TIDAL_LOCATION_ROUTE124 3
#define SS_TIDAL_LOCATION_ROUTE131 4
enum SSTidalLocation
{
SS_TIDAL_LOCATION_CURRENTS,
SS_TIDAL_LOCATION_SLATEPORT,
SS_TIDAL_LOCATION_LILYCOVE,
SS_TIDAL_LOCATION_ROUTE124,
SS_TIDAL_LOCATION_ROUTE131,
};
#define SS_TIDAL_BOARD_SLATEPORT 1
#define SS_TIDAL_DEPART_SLATEPORT 2
#define SS_TIDAL_HALFWAY_LILYCOVE 3
#define SS_TIDAL_LAND_LILYCOVE 4
#define SS_TIDAL_BOARD_LILYCOVE 5
#define SS_TIDAL_DEPART_LILYCOVE 6
#define SS_TIDAL_HALFWAY_SLATEPORT 7
#define SS_TIDAL_LAND_SLATEPORT 8
#define SS_TIDAL_EXIT_CURRENTS_RIGHT 9
#define SS_TIDAL_EXIT_CURRENTS_LEFT 10
enum SSTidalState
{
SS_TIDAL_BOARD_SLATEPORT = 1,
SS_TIDAL_DEPART_SLATEPORT,
SS_TIDAL_HALFWAY_LILYCOVE,
SS_TIDAL_LAND_LILYCOVE,
SS_TIDAL_BOARD_LILYCOVE,
SS_TIDAL_DEPART_LILYCOVE,
SS_TIDAL_HALFWAY_SLATEPORT,
SS_TIDAL_LAND_SLATEPORT,
SS_TIDAL_EXIT_CURRENTS_RIGHT,
SS_TIDAL_EXIT_CURRENTS_LEFT,
};
#define SS_TIDAL_MAX_STEPS 205
// Scrollable Multichoice Menus
#define SCROLL_MULTI_NONE 0
#define SCROLL_MULTI_GLASS_WORKSHOP_VENDOR 1
#define SCROLL_MULTI_POKEMON_FAN_CLUB_RATER 2
#define SCROLL_MULTI_BF_EXCHANGE_CORNER_DECOR_VENDOR_1 3
#define SCROLL_MULTI_BF_EXCHANGE_CORNER_DECOR_VENDOR_2 4
#define SCROLL_MULTI_BF_EXCHANGE_CORNER_VITAMIN_VENDOR 5
#define SCROLL_MULTI_BF_EXCHANGE_CORNER_HOLD_ITEM_VENDOR 6
#define SCROLL_MULTI_BERRY_POWDER_VENDOR 7
#define SCROLL_MULTI_BF_RECEPTIONIST 8
#define SCROLL_MULTI_BF_MOVE_TUTOR_1 9
#define SCROLL_MULTI_BF_MOVE_TUTOR_2 10
#define SCROLL_MULTI_SS_TIDAL_DESTINATION 11
#define SCROLL_MULTI_BATTLE_TENT_RULES 12
enum ScrollMulti
{
SCROLL_MULTI_NONE,
SCROLL_MULTI_GLASS_WORKSHOP_VENDOR,
SCROLL_MULTI_POKEMON_FAN_CLUB_RATER,
SCROLL_MULTI_BF_EXCHANGE_CORNER_DECOR_VENDOR_1,
SCROLL_MULTI_BF_EXCHANGE_CORNER_DECOR_VENDOR_2,
SCROLL_MULTI_BF_EXCHANGE_CORNER_VITAMIN_VENDOR,
SCROLL_MULTI_BF_EXCHANGE_CORNER_HOLD_ITEM_VENDOR,
SCROLL_MULTI_BERRY_POWDER_VENDOR,
SCROLL_MULTI_BF_RECEPTIONIST,
SCROLL_MULTI_BF_MOVE_TUTOR_1,
SCROLL_MULTI_BF_MOVE_TUTOR_2,
SCROLL_MULTI_SS_TIDAL_DESTINATION,
SCROLL_MULTI_BATTLE_TENT_RULES,
};
#define MAX_SCROLL_MULTI_ON_SCREEN 6
#define MAX_SCROLL_MULTI_LENGTH 16
// Dept Store Floor Numbers
#define DEPT_STORE_FLOORNUM_B4F 0
#define DEPT_STORE_FLOORNUM_B3F 1
#define DEPT_STORE_FLOORNUM_B2F 2
#define DEPT_STORE_FLOORNUM_B1F 3
#define DEPT_STORE_FLOORNUM_1F 4
#define DEPT_STORE_FLOORNUM_2F 5
#define DEPT_STORE_FLOORNUM_3F 6
#define DEPT_STORE_FLOORNUM_4F 7
#define DEPT_STORE_FLOORNUM_5F 8
#define DEPT_STORE_FLOORNUM_6F 9
#define DEPT_STORE_FLOORNUM_7F 10
#define DEPT_STORE_FLOORNUM_8F 11
#define DEPT_STORE_FLOORNUM_9F 12
#define DEPT_STORE_FLOORNUM_10F 13
#define DEPT_STORE_FLOORNUM_11F 14
#define DEPT_STORE_FLOORNUM_ROOFTOP 15
enum DeptStoreFloorNumber
{
DEPT_STORE_FLOORNUM_B4F,
DEPT_STORE_FLOORNUM_B3F,
DEPT_STORE_FLOORNUM_B2F,
DEPT_STORE_FLOORNUM_B1F,
DEPT_STORE_FLOORNUM_1F,
DEPT_STORE_FLOORNUM_2F,
DEPT_STORE_FLOORNUM_3F,
DEPT_STORE_FLOORNUM_4F,
DEPT_STORE_FLOORNUM_5F,
DEPT_STORE_FLOORNUM_6F,
DEPT_STORE_FLOORNUM_7F,
DEPT_STORE_FLOORNUM_8F,
DEPT_STORE_FLOORNUM_9F,
DEPT_STORE_FLOORNUM_10F,
DEPT_STORE_FLOORNUM_11F,
DEPT_STORE_FLOORNUM_ROOFTOP,
};
// Lilycove Pokémon Trainer Fan Club
#define NUM_TRAINER_FAN_CLUB_MEMBERS 8
@ -81,10 +96,13 @@
#define FANCOUNTER_USED_BATTLE_TOWER 3
// Return values for DoDeoxysRockInteraction
#define DEOXYS_ROCK_FAILED 0
#define DEOXYS_ROCK_PROGRESSED 1
#define DEOXYS_ROCK_SOLVED 2
#define DEOXYS_ROCK_COMPLETE 3
enum DeoxysRockResult
{
DEOXYS_ROCK_FAILED,
DEOXYS_ROCK_PROGRESSED,
DEOXYS_ROCK_SOLVED,
DEOXYS_ROCK_COMPLETE,
};
enum {
OPEN_PARTY_SCREEN,

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@ -19,7 +19,7 @@ bool32 ShouldDoScottBattleFrontierCall(void);
bool32 ShouldDoRoxanneCall(void);
bool32 ShouldDoRivalRayquazaCall(void);
bool32 CountSSTidalStep(u16 delta);
u8 GetSSTidalLocation(s8 *mapGroup, s8 *mapNum, s16 *x, s16 *y);
enum SSTidalLocation GetSSTidalLocation(s8 *mapGroup, s8 *mapNum, s16 *x, s16 *y);
void ShowScrollableMultichoice(void);
void FrontierGamblerSetWonOrLost(bool8 won);
u8 TryGainNewFanFromCounter(u8 incrementId);

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@ -530,7 +530,7 @@ static void AnimTask_FrozenIceCube_Step4(u8 taskId)
void AnimTask_StatsChange(u8 taskId)
{
bool16 goesDown = FALSE;
s16 animStatId = 0;
enum StatAnimPal animStatId = 0;
bool16 sharply = FALSE;
switch (gBattleSpritesDataPtr->animationData->animArg)

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@ -480,7 +480,7 @@ static void StatsChangeAnimation_Step2(u8 taskId)
AnimLoadCompressedBgTilemapHandleContest(&animBgData, gStatAnim_Decrease_Tilemap, FALSE);
AnimLoadCompressedBgGfx(animBgData.bgId, gStatAnim_Gfx, animBgData.tilesOffset);
switch (sAnimStatsChangeData->aAnimStatId)
switch ((enum StatAnimPal)sAnimStatsChangeData->aAnimStatId)
{
case STAT_ANIM_PAL_ATK:
LoadPalette(gStatAnim_Attack_Pal, BG_PLTT_ID(animBgData.paletteId), PLTT_SIZE_4BPP);

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@ -54,7 +54,8 @@
#include "constants/weather.h"
#include "fishing.h"
enum {
enum TransitionType
{
TRANSITION_TYPE_NORMAL,
TRANSITION_TYPE_CAVE,
TRANSITION_TYPE_FLASH,
@ -260,7 +261,7 @@ static void Task_BattleStart(u8 taskId)
}
}
static void CreateBattleStartTask(u8 transition, u16 song)
static void CreateBattleStartTask(enum BattleTransition transition, u16 song)
{
u8 taskId = CreateTask(Task_BattleStart, 1);
@ -533,7 +534,7 @@ void StartGroudonKyogreBattle(void)
void StartRegiBattle(void)
{
u8 transitionId;
enum BattleTransition transitionId;
u16 species;
LockPlayerFieldControls();
@ -686,7 +687,7 @@ enum BattleEnvironments BattleSetup_GetEnvironmentId(void)
return BATTLE_ENVIRONMENT_PLAIN;
}
static u8 GetBattleTransitionTypeByMap(void)
static enum TransitionType GetBattleTransitionTypeByMap(void)
{
u16 tileBehavior;
s16 x, y;
@ -749,7 +750,7 @@ static u8 GetSumOfEnemyPartyLevel(u16 opponentId, u8 numMons)
return sum;
}
u8 GetWildBattleTransition(void)
enum BattleTransition GetWildBattleTransition(void)
{
u8 transitionType = GetBattleTransitionTypeByMap();
u8 enemyLevel = GetMonData(&gEnemyParty[0], MON_DATA_LEVEL);
@ -771,7 +772,7 @@ u8 GetWildBattleTransition(void)
}
}
u8 GetTrainerBattleTransition(void)
enum BattleTransition GetTrainerBattleTransition(void)
{
u8 minPartyCount = 1;
u8 transitionType;
@ -814,7 +815,7 @@ u8 GetTrainerBattleTransition(void)
}
#define RANDOM_TRANSITION(table) (table[Random() % ARRAY_COUNT(table)])
u8 GetSpecialBattleTransition(s32 id)
enum BattleTransition GetSpecialBattleTransition(enum BattleTransitionGroup id)
{
u16 var;
u8 enemyLevel = GetMonData(&gEnemyParty[0], MON_DATA_LEVEL);
@ -832,6 +833,8 @@ u8 GetSpecialBattleTransition(s32 id)
return RANDOM_TRANSITION(sBattleTransitionTable_BattlePyramid);
case B_TRANSITION_GROUP_B_DOME:
return RANDOM_TRANSITION(sBattleTransitionTable_BattleDome);
default:
break;
}
if (VarGet(VAR_FRONTIER_BATTLE_MODE) != FRONTIER_MODE_LINK_MULTIS)
@ -849,6 +852,8 @@ u8 GetSpecialBattleTransition(s32 id)
return RANDOM_TRANSITION(sBattleTransitionTable_BattlePyramid);
case B_TRANSITION_GROUP_B_DOME:
return RANDOM_TRANSITION(sBattleTransitionTable_BattleDome);
default:
break;
}
if (VarGet(VAR_FRONTIER_BATTLE_MODE) != FRONTIER_MODE_LINK_MULTIS)

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@ -2280,7 +2280,7 @@ static bool8 Mugshot_SetGfx(struct Task *task)
s16 i, j;
u16 *tilemap, *tileset;
const u16 *mugshotsMap = sMugshotsTilemap;
u8 mugshotColor = GetTrainerMugshotColorFromId(TRAINER_BATTLE_PARAM.opponentA);
enum MugshotColor mugshotColor = GetTrainerMugshotColorFromId(TRAINER_BATTLE_PARAM.opponentA);
GetBg0TilesDst(&tilemap, &tileset);
CpuSet(sEliteFour_Tileset, tileset, 0xF0);

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@ -3621,7 +3621,7 @@ static inline u32 SetStartingSideStatus(u32 flag, u32 side, u32 message, u32 ani
return 0;
}
u32 AbilityBattleEffects(u32 caseID, u32 battler, enum Ability ability, u32 special, u32 moveArg)
u32 AbilityBattleEffects(enum AbilityEffect caseID, u32 battler, enum Ability ability, u32 special, u32 moveArg)
{
u32 effect = 0;
u32 moveType = 0, move = 0;
@ -9137,7 +9137,7 @@ u32 GetBattlerVisualSpecies(u32 battler)
return gBattleMons[battler].species;
}
bool32 TryClearIllusion(u32 battler, u32 caseID)
bool32 TryClearIllusion(u32 battler, enum AbilityEffect caseID)
{
if (gBattleStruct->illusion[battler].state != ILLUSION_ON)
return FALSE;
@ -9181,10 +9181,10 @@ u32 GetIllusionMonPartyId(struct Pokemon *party, struct Pokemon *mon, struct Pok
s32 partyStart=0;
// Adjust party search range for Multibattles and Player vs two-trainers
if((GetBattlerSide(battler) == B_SIDE_PLAYER && (gBattleTypeFlags & BATTLE_TYPE_MULTI))
if ((GetBattlerSide(battler) == B_SIDE_PLAYER && (gBattleTypeFlags & BATTLE_TYPE_MULTI))
|| (GetBattlerSide(battler) == B_SIDE_OPPONENT && (gBattleTypeFlags & BATTLE_TYPE_TWO_OPPONENTS)))
{
if((GetBattlerPosition(battler) == B_POSITION_PLAYER_LEFT) || (GetBattlerPosition(battler) == B_POSITION_OPPONENT_LEFT))
if ((GetBattlerPosition(battler) == B_POSITION_PLAYER_LEFT) || (GetBattlerPosition(battler) == B_POSITION_OPPONENT_LEFT))
{
partyEnd = 3;
partyStart = 0;
@ -9242,7 +9242,7 @@ bool32 SetIllusionMon(struct Pokemon *mon, u32 battler)
return FALSE;
}
u32 TryImmunityAbilityHealStatus(u32 battler, u32 caseID)
u32 TryImmunityAbilityHealStatus(u32 battler, enum AbilityEffect caseID)
{
u32 effect = 0;
switch (GetBattlerAbilityIgnoreMoldBreaker(battler))
@ -9309,28 +9309,28 @@ u32 TryImmunityAbilityHealStatus(u32 battler, u32 caseID)
{
case 1: // status cleared
gBattleMons[battler].status1 = 0;
if(caseID == ABILITYEFFECT_ON_SWITCHIN_IMMUNITIES)
if (caseID == ABILITYEFFECT_ON_SWITCHIN_IMMUNITIES)
BattleScriptExecute(BattleScript_AbilityCuredStatusEnd3);
else
BattleScriptCall(BattleScript_AbilityCuredStatus);
break;
case 2: // get rid of confusion
RemoveConfusionStatus(battler);
if(caseID == ABILITYEFFECT_ON_SWITCHIN_IMMUNITIES)
if (caseID == ABILITYEFFECT_ON_SWITCHIN_IMMUNITIES)
BattleScriptExecute(BattleScript_AbilityCuredStatusEnd3);
else
BattleScriptCall(BattleScript_AbilityCuredStatus);
break;
case 3: // get rid of infatuation
gBattleMons[battler].volatiles.infatuation = 0;
if(caseID == ABILITYEFFECT_ON_SWITCHIN_IMMUNITIES)
if (caseID == ABILITYEFFECT_ON_SWITCHIN_IMMUNITIES)
BattleScriptExecute(BattleScript_AbilityCuredStatusEnd3);
else
BattleScriptCall(BattleScript_AbilityCuredStatus);
break;
case 4: // get rid of taunt
gDisableStructs[battler].tauntTimer = 0;
if(caseID == ABILITYEFFECT_ON_SWITCHIN_IMMUNITIES)
if (caseID == ABILITYEFFECT_ON_SWITCHIN_IMMUNITIES)
BattleScriptExecute(BattleScript_AbilityCuredStatusEnd3);
else
BattleScriptCall(BattleScript_AbilityCuredStatus);

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@ -34,7 +34,7 @@
#define BOX3_Y_OFFSET 0
// porthole states
enum
enum PortholeState
{
INIT_PORTHOLE,
IDLE_CHECK,
@ -300,7 +300,7 @@ void Task_HandlePorthole(u8 taskId)
u16 *cruiseState = GetVarPointer(VAR_SS_TIDAL_STATE);
struct WarpData *location = &gSaveBlock1Ptr->location;
switch (data[0])
switch ((enum PortholeState)data[0])
{
case INIT_PORTHOLE: // finish fading before making porthole finish.
if (!gPaletteFade.active)

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@ -122,14 +122,14 @@ static void Task_MoveElevator(u8);
static void MoveElevatorWindowLights(u16, bool8);
static void Task_MoveElevatorWindowLights(u8);
static void Task_ShowScrollableMultichoice(u8);
static void FillFrontierExchangeCornerWindowAndItemIcon(u16, u16);
static void ShowBattleFrontierTutorWindow(u8, u16);
static void FillFrontierExchangeCornerWindowAndItemIcon(enum ScrollMulti, u16);
static void ShowBattleFrontierTutorWindow(enum ScrollMulti, u16);
static void InitScrollableMultichoice(void);
static void ScrollableMultichoice_ProcessInput(u8);
static void ScrollableMultichoice_UpdateScrollArrows(u8);
static void ScrollableMultichoice_MoveCursor(s32, bool8, struct ListMenu *);
static void HideFrontierExchangeCornerItemIcon(u16, u16);
static void ShowBattleFrontierTutorMoveDescription(u8, u16);
static void HideFrontierExchangeCornerItemIcon(enum ScrollMulti, u16);
static void ShowBattleFrontierTutorMoveDescription(enum ScrollMulti, u16);
static void CloseScrollableMultichoice(u8);
static void ScrollableMultichoice_RemoveScrollArrows(u8);
static void Task_ScrollableMultichoice_WaitReturnToList(u8);
@ -314,10 +314,11 @@ bool32 CountSSTidalStep(u16 delta)
return TRUE;
}
u8 GetSSTidalLocation(s8 *mapGroup, s8 *mapNum, s16 *x, s16 *y)
enum SSTidalLocation GetSSTidalLocation(s8 *mapGroup, s8 *mapNum, s16 *x, s16 *y)
{
u16 *varCruiseStepCount = GetVarPointer(VAR_CRUISE_STEP_COUNT);
switch (*GetVarPointer(VAR_SS_TIDAL_STATE))
switch ((enum SSTidalState)(*GetVarPointer(VAR_SS_TIDAL_STATE)))
{
case SS_TIDAL_BOARD_SLATEPORT:
case SS_TIDAL_LAND_SLATEPORT:
@ -1781,7 +1782,7 @@ static const u16 sElevatorWindowTiles_Descending[ELEVATOR_WINDOW_HEIGHT][ELEVATO
void SetDeptStoreFloor(void)
{
u8 deptStoreFloor;
enum DeptStoreFloorNumber deptStoreFloor;
switch (gSaveBlock1Ptr->dynamicWarp.mapNum)
{
case MAP_NUM(MAP_LILYCOVE_CITY_DEPARTMENT_STORE_1F):
@ -2294,7 +2295,7 @@ void ShowScrollableMultichoice(void)
struct Task *task = &gTasks[taskId];
task->tScrollMultiId = gSpecialVar_0x8004;
switch (gSpecialVar_0x8004)
switch ((enum ScrollMulti)gSpecialVar_0x8004)
{
case SCROLL_MULTI_NONE:
task->tMaxItemsOnScreen = 1;
@ -2989,7 +2990,7 @@ void CloseFrontierExchangeCornerItemIconWindow(void)
RemoveWindow(sFrontierExchangeCorner_ItemIconWindowId);
}
static void FillFrontierExchangeCornerWindowAndItemIcon(u16 menu, u16 selection)
static void FillFrontierExchangeCornerWindowAndItemIcon(enum ScrollMulti menu, u16 selection)
{
#include "data/battle_frontier/battle_frontier_exchange_corner.h"
@ -3032,6 +3033,8 @@ static void FillFrontierExchangeCornerWindowAndItemIcon(u16 menu, u16 selection)
AddTextPrinterParameterized2(0, FONT_NORMAL, sFrontierExchangeCorner_HoldItemsDescriptions[selection], 0, NULL, TEXT_COLOR_DARK_GRAY, TEXT_COLOR_WHITE, TEXT_COLOR_LIGHT_GRAY);
ShowFrontierExchangeCornerItemIcon(sFrontierExchangeCorner_HoldItems[selection]);
break;
default:
break;
}
}
}
@ -3050,7 +3053,7 @@ static void ShowFrontierExchangeCornerItemIcon(u16 item)
}
}
static void HideFrontierExchangeCornerItemIcon(u16 menu, u16 unused)
static void HideFrontierExchangeCornerItemIcon(enum ScrollMulti menu, u16 unused)
{
if (sScrollableMultichoice_ItemSpriteId != MAX_SPRITES)
{
@ -3063,6 +3066,8 @@ static void HideFrontierExchangeCornerItemIcon(u16 menu, u16 unused)
// This makes sure deleting the icon will not clear palettes in use by object events
FieldEffectFreeGraphicsResources(&gSprites[sScrollableMultichoice_ItemSpriteId]);
break;
default:
break;
}
sScrollableMultichoice_ItemSpriteId = MAX_SPRITES;
}
@ -3073,7 +3078,7 @@ void BufferBattleFrontierTutorMoveName(void)
StringCopy(gStringVar1, GetMoveName(gSpecialVar_0x8005));
}
static void ShowBattleFrontierTutorWindow(u8 menu, u16 selection)
static void ShowBattleFrontierTutorWindow(enum ScrollMulti menu, u16 selection)
{
static const struct WindowTemplate sBattleFrontierTutor_WindowTemplate =
{
@ -3097,7 +3102,7 @@ static void ShowBattleFrontierTutorWindow(u8 menu, u16 selection)
}
}
static void ShowBattleFrontierTutorMoveDescription(u8 menu, u16 selection)
static void ShowBattleFrontierTutorMoveDescription(enum ScrollMulti menu, u16 selection)
{
static const u8 *const sBattleFrontier_TutorMoveDescriptions1[] =
{