Merge branch '_RHH/master' into _RHH/upcoming

This commit is contained in:
Eduardo Quezada 2024-10-17 00:16:01 -03:00
commit ee9c6d4912
134 changed files with 1681 additions and 3428 deletions

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@ -21,5 +21,5 @@
<!-- If it doesn't apply, feel free to remove this section. -->
## **Discord contact info**
<!--- formatted as name#numbers, e.g. Lunos#4026 -->
<!--- Formatted as username (e.g. Lunos) or username#numbers (e.g. Lunos#4026) -->
<!--- Contributors must join https://discord.gg/6CzjAG6GZk -->

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@ -25,7 +25,7 @@ jobs:
run: |
sudo apt update
sudo apt install -y build-essential libpng-dev libelf-dev
# build-essential, git, and libpng-dev are already installed
# build-essential and git are already installed
# gcc-arm-none-eabi is only needed for the modern build
# as an alternative to dkP
@ -38,5 +38,4 @@ jobs:
env:
TEST: 1
run: |
make -j${nproc} -O pokeemerald-test.elf
make -j${nproc} check

2
.gitignore vendored
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@ -38,5 +38,7 @@ prefabs.json
*.diff
*.sym
*.js
/pokeemerald-*.png
/pokeemerald_agbcc-*.png
src/data/map_group_count.h
tools/trainerproc/trainerproc

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@ -24,7 +24,7 @@ Unscientific benchmarks suggest **msys2 is 2x slower** than WSL1, and **Cygwin i
All of the Windows instructions assume that the default drive is C:\\. If this differs to your actual drive letter, then replace C with the correct drive letter when reading the instructions.
**A note of caution**: As Windows 7 is officially unsupported by Microsoft and Windows 8 has very little usage, some maintainers are unwilling to maintain the Windows 7/8 instructions. Thus, these instructions may break in the future with fixes taking longer than fixes to the Windows 10 instructions.
**A note of caution**: As Windows 7 and Windows 8 are officially unsupported by Microsoft, some maintainers are unwilling to maintain the Windows 7/8 instructions. Thus, these instructions may break in the future with fixes taking longer than fixes to the Windows 10/11 instructions.
## Windows 10/11 (WSL1)
WSL1 is the preferred terminal to build **pokeemerald Expansion**. The following instructions will explain how to install WSL1 (referred to interchangeably as WSL).

720
Makefile
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@ -1,155 +1,193 @@
TOOLCHAIN := $(DEVKITARM)
COMPARE ?= 0
# GBA rom header
TITLE := POKEMON EMER
GAME_CODE := BPEE
MAKER_CODE := 01
REVISION := 0
KEEP_TEMPS ?= 0
# `File name`.gba ('_agbcc' will be appended to the non-modern builds)
FILE_NAME := pokeemerald
BUILD_DIR := build
# Builds the ROM using a modern compiler
MODERN ?= 1
# Compares the ROM to a checksum of the original - only makes sense using when non-modern
COMPARE ?= 0
# Executes the Test Runner System that checks that all mechanics work as expected
TEST ?= 0
# Enables -fanalyzer C flag to analyze in depth potential UBs
ANALYZE ?= 0
# Count unused warnings as errors. Used by RH-Hideout's repo
UNUSED_ERROR ?= 0
ifeq (agbcc,$(MAKECMDGOALS))
MODERN := 0
endif
ifeq (compare,$(MAKECMDGOALS))
COMPARE := 1
endif
ifeq (check,$(MAKECMDGOALS))
TEST := 1
endif
# Default make rule
all: rom
# Toolchain selection
TOOLCHAIN := $(DEVKITARM)
# don't use dkP's base_tools anymore
# because the redefinition of $(CC) conflicts
# with when we want to use $(CC) to preprocess files
# thus, manually create the variables for the bin
# files, or use arm-none-eabi binaries on the system
# if dkP is not installed on this system
ifneq (,$(TOOLCHAIN))
ifneq ($(wildcard $(TOOLCHAIN)/bin),)
export PATH := $(TOOLCHAIN)/bin:$(PATH)
endif
ifneq ($(wildcard $(TOOLCHAIN)/bin),)
export PATH := $(TOOLCHAIN)/bin:$(PATH)
endif
endif
PREFIX := arm-none-eabi-
OBJCOPY := $(PREFIX)objcopy
OBJDUMP := $(PREFIX)objdump
AS := $(PREFIX)as
LD := $(PREFIX)ld
ARMCC := $(PREFIX)gcc
PATH_ARMCC := PATH="$(PATH)" $(ARMCC)
ifeq ($(OS),Windows_NT)
EXE := .exe
else
EXE :=
ifeq ($(OS),Windows_NT)
EXE := .exe
endif
TITLE := POKEMON EMER
GAME_CODE := BPEE
MAKER_CODE := 01
REVISION := 0
TEST ?= 0
ANALYZE ?= 0
UNUSED_ERROR ?= 0
DEBUG ?= 0
ifeq (check,$(MAKECMDGOALS))
TEST := 1
# use arm-none-eabi-cpp for macOS
# as macOS's default compiler is clang
# and clang's preprocessor will warn on \u
# when preprocessing asm files, expecting a unicode literal
# we can't unconditionally use arm-none-eabi-cpp
# as installations which install binutils-arm-none-eabi
# don't come with it
ifneq ($(MODERN),1)
ifeq ($(shell uname -s),Darwin)
CPP := $(PREFIX)cpp
else
CPP := $(CC) -E
endif
else
CPP := $(PREFIX)cpp
endif
ifeq (debug,$(MAKECMDGOALS))
DEBUG := 1
endif
ROM_NAME := $(FILE_NAME)_agbcc.gba
OBJ_DIR_NAME := $(BUILD_DIR)/emerald
OBJ_DIR_NAME_TEST := $(BUILD_DIR)/test
MODERN_ROM_NAME := $(FILE_NAME).gba
MODERN_OBJ_DIR_NAME := $(BUILD_DIR)/modern
MODERN_OBJ_DIR_NAME_TEST := $(BUILD_DIR)/modern-test
CPP := $(PREFIX)cpp
ROM_NAME := pokeemerald.gba
ELF_NAME := $(ROM_NAME:.gba=.elf)
MAP_NAME := $(ROM_NAME:.gba=.map)
OBJ_DIR_NAME := build/modern
MODERN_ELF_NAME := $(MODERN_ROM_NAME:.gba=.elf)
MODERN_MAP_NAME := $(MODERN_ROM_NAME:.gba=.map)
TESTELF = $(ROM_NAME:.gba=-test.elf)
HEADLESSELF = $(ROM_NAME:.gba=-test-headless.elf)
SHELL := bash -o pipefail
ELF = $(ROM:.gba=.elf)
MAP = $(ROM:.gba=.map)
SYM = $(ROM:.gba=.sym)
TEST_OBJ_DIR_NAME := build/modern-test
DEBUG_OBJ_DIR_NAME := build/modern-debug
TESTELF = $(ROM:.gba=-test.elf)
HEADLESSELF = $(ROM:.gba=-test-headless.elf)
# Pick our active variables
ifeq ($(MODERN),0)
ROM := $(ROM_NAME)
ifeq ($(TEST), 0)
OBJ_DIR := $(OBJ_DIR_NAME)
else
OBJ_DIR := $(OBJ_DIR_NAME_TEST)
endif
else
ROM := $(MODERN_ROM_NAME)
ifeq ($(TEST), 0)
OBJ_DIR := $(MODERN_OBJ_DIR_NAME)
else
OBJ_DIR := $(MODERN_OBJ_DIR_NAME_TEST)
endif
endif
ifeq ($(TESTELF),$(MAKECMDGOALS))
TEST := 1
endif
ELF := $(ROM:.gba=.elf)
MAP := $(ROM:.gba=.map)
SYM := $(ROM:.gba=.sym)
# Commonly used directories
C_SUBDIR = src
GFLIB_SUBDIR = gflib
ASM_SUBDIR = asm
DATA_SRC_SUBDIR = src/data
DATA_ASM_SUBDIR = data
SONG_SUBDIR = sound/songs
MID_SUBDIR = sound/songs/midi
SAMPLE_SUBDIR = sound/direct_sound_samples
CRY_SUBDIR = sound/direct_sound_samples/cries
TEST_SUBDIR = test
C_BUILDDIR = $(OBJ_DIR)/$(C_SUBDIR)
GFLIB_BUILDDIR = $(OBJ_DIR)/$(GFLIB_SUBDIR)
ASM_BUILDDIR = $(OBJ_DIR)/$(ASM_SUBDIR)
DATA_ASM_BUILDDIR = $(OBJ_DIR)/$(DATA_ASM_SUBDIR)
SONG_BUILDDIR = $(OBJ_DIR)/$(SONG_SUBDIR)
MID_BUILDDIR = $(OBJ_DIR)/$(MID_SUBDIR)
TEST_BUILDDIR = $(OBJ_DIR)/$(TEST_SUBDIR)
ASFLAGS := -mcpu=arm7tdmi --defsym MODERN=1
SHELL := bash -o pipefail
CC1 = $(shell $(PATH_ARMCC) --print-prog-name=cc1) -quiet
override CFLAGS += -mthumb -mthumb-interwork -mabi=apcs-gnu -mtune=arm7tdmi -march=armv4t -fno-toplevel-reorder -Wno-pointer-to-int-cast -std=gnu17 -Werror -Wall -Wno-strict-aliasing -Wno-attribute-alias -Woverride-init
# Set flags for tools
ASFLAGS := -mcpu=arm7tdmi --defsym MODERN=$(MODERN)
ifeq ($(ANALYZE),1)
override CFLAGS += -fanalyzer
endif
# Only throw an error for unused elements if its RH-Hideout's repo
ifeq ($(UNUSED_ERROR),0)
ifneq ($(GITHUB_REPOSITORY_OWNER),rh-hideout)
override CFLAGS += -Wno-error=unused-variable -Wno-error=unused-const-variable -Wno-error=unused-parameter -Wno-error=unused-function -Wno-error=unused-but-set-parameter -Wno-error=unused-but-set-variable -Wno-error=unused-value -Wno-error=unused-local-typedefs
endif
endif
ROM := $(ROM_NAME)
OBJ_DIR := $(OBJ_DIR_NAME)
LIBPATH := -L "$(dir $(shell $(PATH_ARMCC) -mthumb -print-file-name=libgcc.a))" -L "$(dir $(shell $(PATH_ARMCC) -mthumb -print-file-name=libnosys.a))" -L "$(dir $(shell $(PATH_ARMCC) -mthumb -print-file-name=libc.a))"
LIB := $(LIBPATH) -lc -lnosys -lgcc -L../../libagbsyscall -lagbsyscall
INCLUDE_DIRS := include
INCLUDE_CPP_ARGS := $(INCLUDE_DIRS:%=-iquote %)
INCLUDE_SCANINC_ARGS := $(INCLUDE_DIRS:%=-I %)
ifeq ($(DEBUG),1)
override CFLAGS += -Og -g
O_LEVEL ?= 2
CPPFLAGS := $(INCLUDE_CPP_ARGS) -Wno-trigraphs -DMODERN=$(MODERN) -DTESTING=$(TEST)
ifeq ($(MODERN),0)
CPPFLAGS += -I tools/agbcc/include -I tools/agbcc -nostdinc -undef
CC1 := tools/agbcc/bin/agbcc$(EXE)
override CFLAGS += -mthumb-interwork -Wimplicit -Wparentheses -Werror -O$(O_LEVEL) -fhex-asm -g
LIBPATH := -L ../../tools/agbcc/lib
LIB := $(LIBPATH) -lgcc -lc -L../../libagbsyscall -lagbsyscall
else
override CFLAGS += -O2
# Note: The makefile must be set up to not call these if modern == 0
MODERNCC := $(PREFIX)gcc
PATH_MODERNCC := PATH="$(PATH)" $(MODERNCC)
CC1 := $(shell $(PATH_MODERNCC) --print-prog-name=cc1) -quiet
override CFLAGS += -mthumb -mthumb-interwork -O$(O_LEVEL) -mabi=apcs-gnu -mtune=arm7tdmi -march=armv4t -fno-toplevel-reorder -Wno-pointer-to-int-cast -std=gnu17 -Werror -Wall -Wno-strict-aliasing -Wno-attribute-alias -Woverride-init
ifeq ($(ANALYZE),1)
override CFLAGS += -fanalyzer
endif
# Only throw an error for unused elements if its RH-Hideout's repo
ifeq ($(UNUSED_ERROR),0)
ifneq ($(GITHUB_REPOSITORY_OWNER),rh-hideout)
override CFLAGS += -Wno-error=unused-variable -Wno-error=unused-const-variable -Wno-error=unused-parameter -Wno-error=unused-function -Wno-error=unused-but-set-parameter -Wno-error=unused-but-set-variable -Wno-error=unused-value -Wno-error=unused-local-typedefs
endif
endif
LIBPATH := -L "$(dir $(shell $(PATH_MODERNCC) -mthumb -print-file-name=libgcc.a))" -L "$(dir $(shell $(PATH_MODERNCC) -mthumb -print-file-name=libnosys.a))" -L "$(dir $(shell $(PATH_MODERNCC) -mthumb -print-file-name=libc.a))"
LIB := $(LIBPATH) -lc -lnosys -lgcc -L../../libagbsyscall -lagbsyscall
endif
# Enable debug info if set
ifeq ($(DINFO),1)
override CFLAGS += -g
endif
ifeq ($(TESTELF),$(MAKECMDGOALS))
TEST := 1
endif
ifeq ($(TEST),1)
OBJ_DIR := $(TEST_OBJ_DIR_NAME)
endif
ifeq ($(DEBUG),1)
OBJ_DIR := $(DEBUG_OBJ_DIR_NAME)
endif
CPPFLAGS := -iquote include -iquote $(GFLIB_SUBDIR) -Wno-trigraphs -DMODERN=1 -DTESTING=$(TEST)
SHA1 := $(shell { command -v sha1sum || command -v shasum; } 2>/dev/null) -c
GFX := tools/gbagfx/gbagfx$(EXE)
AIF := tools/aif2pcm/aif2pcm$(EXE)
MID := tools/mid2agb/mid2agb$(EXE)
SCANINC := tools/scaninc/scaninc$(EXE)
PREPROC := tools/preproc/preproc$(EXE)
RAMSCRGEN := tools/ramscrgen/ramscrgen$(EXE)
FIX := tools/gbafix/gbafix$(EXE)
MAPJSON := tools/mapjson/mapjson$(EXE)
JSONPROC := tools/jsonproc/jsonproc$(EXE)
PATCHELF := tools/patchelf/patchelf$(EXE)
ROMTEST ?= $(shell { command -v mgba-rom-test || command -v tools/mgba/mgba-rom-test$(EXE); } 2>/dev/null)
ROMTESTHYDRA := tools/mgba-rom-test-hydra/mgba-rom-test-hydra$(EXE)
TRAINERPROC := tools/trainerproc/trainerproc$(EXE)
# Variable filled out in other make files
AUTO_GEN_TARGETS :=
include make_tools.mk
# Tool executables
GFX := $(TOOLS_DIR)/gbagfx/gbagfx$(EXE)
AIF := $(TOOLS_DIR)/aif2pcm/aif2pcm$(EXE)
MID := $(TOOLS_DIR)/mid2agb/mid2agb$(EXE)
SCANINC := $(TOOLS_DIR)/scaninc/scaninc$(EXE)
PREPROC := $(TOOLS_DIR)/preproc/preproc$(EXE)
RAMSCRGEN := $(TOOLS_DIR)/ramscrgen/ramscrgen$(EXE)
FIX := $(TOOLS_DIR)/gbafix/gbafix$(EXE)
MAPJSON := $(TOOLS_DIR)/mapjson/mapjson$(EXE)
JSONPROC := $(TOOLS_DIR)/jsonproc/jsonproc$(EXE)
TRAINERPROC := $(TOOLS_DIR)/trainerproc/trainerproc$(EXE)
PATCHELF := $(TOOLS_DIR)/patchelf/patchelf$(EXE)
ROMTEST ?= $(shell { command -v mgba-rom-test || command -v $(TOOLS_DIR)/mgba/mgba-rom-test$(EXE); } 2>/dev/null)
ROMTESTHYDRA := $(TOOLS_DIR)/mgba-rom-test-hydra/mgba-rom-test-hydra$(EXE)
PERL := perl
# Inclusive list. If you don't want a tool to be built, don't add it here.
TOOLDIRS := tools/aif2pcm tools/bin2c tools/gbafix tools/gbagfx tools/jsonproc tools/mapjson tools/mid2agb tools/preproc tools/ramscrgen tools/rsfont tools/scaninc tools/trainerproc
CHECKTOOLDIRS = tools/patchelf tools/mgba-rom-test-hydra
TOOLBASE = $(TOOLDIRS:tools/%=%)
TOOLS = $(foreach tool,$(TOOLBASE),tools/$(tool)/$(tool)$(EXE))
SHA1 := $(shell { command -v sha1sum || command -v shasum; } 2>/dev/null) -c
MAKEFLAGS += --no-print-directory
@ -160,37 +198,41 @@ MAKEFLAGS += --no-print-directory
# Delete files that weren't built properly
.DELETE_ON_ERROR:
# Secondary expansion is required for dependency variables in object rules.
.SECONDEXPANSION:
.PHONY: all rom clean compare tidy tools check-tools mostlyclean clean-tools clean-check-tools $(TOOLDIRS) $(CHECKTOOLDIRS) libagbsyscall agbcc modern tidymodern tidynonmodern check history debug
RULES_NO_SCAN += libagbsyscall clean clean-assets tidy tidymodern tidynonmodern tidycheck generated clean-generated $(TESTELF)
.PHONY: all rom agbcc modern compare check
.PHONY: $(RULES_NO_SCAN)
infoshell = $(foreach line, $(shell $1 | sed "s/ /__SPACE__/g"), $(info $(subst __SPACE__, ,$(line))))
# Build tools when building the rom
# Disable dependency scanning for clean/tidy/tools
# Use a separate minimal makefile for speed
# Since we don't need to reload most of this makefile
ifeq (,$(filter-out all rom compare agbcc modern check libagbsyscall syms $(TESTELF) debug,$(MAKECMDGOALS)))
$(call infoshell, $(MAKE) -f make_tools.mk)
else
NODEP ?= 1
endif
# check if we need to scan dependencies based on the rule
ifeq (,$(MAKECMDGOALS))
SCAN_DEPS ?= 1
else
# clean, tidy, tools, check-tools, mostlyclean, clean-tools, clean-check-tools, $(TOOLDIRS), $(CHECKTOOLDIRS), tidymodern, tidynonmodern, tidycheck don't even build the ROM
# libagbsyscall does its own thing
ifeq (,$(filter-out clean tidy tools mostlyclean clean-tools $(TOOLDIRS) clean-check-tools $(CHECKTOOLDIRS) tidymodern tidynonmodern tidycheck libagbsyscall,$(MAKECMDGOALS)))
SCAN_DEPS ?= 0
else
SCAN_DEPS ?= 1
# Check if we need to scan dependencies based on the chosen rule OR user preference
NODEP ?= 0
# Check if we need to pre-build tools and generate assets based on the chosen rule.
SETUP_PREREQS ?= 1
# Disable dependency scanning for rules that don't need it.
ifneq (,$(MAKECMDGOALS))
ifeq (,$(filter-out $(RULES_NO_SCAN),$(MAKECMDGOALS)))
NODEP := 1
SETUP_PREREQS := 0
endif
endif
ifeq ($(SCAN_DEPS),1)
.SHELLSTATUS ?= 0
ifeq ($(SETUP_PREREQS),1)
# If set on: Default target or a rule requiring a scan
# Forcibly execute `make tools` since we need them for what we are doing.
$(foreach line, $(shell $(MAKE) -f make_tools.mk | sed "s/ /__SPACE__/g"), $(info $(subst __SPACE__, ,$(line))))
ifneq ($(.SHELLSTATUS),0)
$(error Errors occurred while building tools. See error messages above for more details)
endif
# Oh and also generate mapjson sources before we use `SCANINC`.
$(foreach line, $(shell $(MAKE) generated | sed "s/ /__SPACE__/g"), $(info $(subst __SPACE__, ,$(line))))
ifneq ($(.SHELLSTATUS),0)
$(error Errors occurred while generating map-related sources. See error messages above for more details)
endif
endif
# Collect sources
C_SRCS_IN := $(wildcard $(C_SUBDIR)/*.c $(C_SUBDIR)/*/*.c $(C_SUBDIR)/*/*/*.c)
C_SRCS := $(foreach src,$(C_SRCS_IN),$(if $(findstring .inc.c,$(src)),,$(src)))
C_OBJS := $(patsubst $(C_SUBDIR)/%.c,$(C_BUILDDIR)/%.o,$(C_SRCS))
@ -200,10 +242,7 @@ TEST_SRCS := $(foreach src,$(TEST_SRCS_IN),$(if $(findstring .inc.c,$(src)),,$(s
TEST_OBJS := $(patsubst $(TEST_SUBDIR)/%.c,$(TEST_BUILDDIR)/%.o,$(TEST_SRCS))
TEST_OBJS_REL := $(patsubst $(OBJ_DIR)/%,%,$(TEST_OBJS))
GFLIB_SRCS := $(wildcard $(GFLIB_SUBDIR)/*.c)
GFLIB_OBJS := $(patsubst $(GFLIB_SUBDIR)/%.c,$(GFLIB_BUILDDIR)/%.o,$(GFLIB_SRCS))
C_ASM_SRCS += $(wildcard $(C_SUBDIR)/*.s $(C_SUBDIR)/*/*.s $(C_SUBDIR)/*/*/*.s)
C_ASM_SRCS := $(wildcard $(C_SUBDIR)/*.s $(C_SUBDIR)/*/*.s $(C_SUBDIR)/*/*/*.s)
C_ASM_OBJS := $(patsubst $(C_SUBDIR)/%.s,$(C_BUILDDIR)/%.o,$(C_ASM_SRCS))
ASM_SRCS := $(wildcard $(ASM_SUBDIR)/*.s)
@ -221,243 +260,15 @@ SONG_OBJS := $(patsubst $(SONG_SUBDIR)/%.s,$(SONG_BUILDDIR)/%.o,$(SONG_SRCS))
MID_SRCS := $(wildcard $(MID_SUBDIR)/*.mid)
MID_OBJS := $(patsubst $(MID_SUBDIR)/%.mid,$(MID_BUILDDIR)/%.o,$(MID_SRCS))
OBJS := $(C_OBJS) $(GFLIB_OBJS) $(C_ASM_OBJS) $(ASM_OBJS) $(DATA_ASM_OBJS) $(SONG_OBJS) $(MID_OBJS)
OBJS := $(C_OBJS) $(C_ASM_OBJS) $(ASM_OBJS) $(DATA_ASM_OBJS) $(SONG_OBJS) $(MID_OBJS)
OBJS_REL := $(patsubst $(OBJ_DIR)/%,%,$(OBJS))
SUBDIRS := $(sort $(dir $(OBJS) $(dir $(TEST_OBJS))))
$(shell mkdir -p $(SUBDIRS))
endif
AUTO_GEN_TARGETS :=
all: history rom
history:
@bash ./check_history.sh
tools: $(TOOLDIRS)
check-tools: $(CHECKTOOLDIRS)
syms: $(SYM)
$(TOOLDIRS):
@$(MAKE) -C $@
$(CHECKTOOLDIRS):
@$(MAKE) -C $@
rom: $(ROM)
ifeq ($(COMPARE),1)
@$(SHA1) rom.sha1
endif
# For contributors to make sure a change didn't affect the contents of the ROM.
# Pretend rules that are actually flags defer to `make all`
modern: all
compare: all
clean: mostlyclean clean-tools clean-check-tools
clean-tools:
@$(foreach tooldir,$(TOOLDIRS),$(MAKE) clean -C $(tooldir);)
clean-check-tools:
@$(foreach tooldir,$(CHECKTOOLDIRS),$(MAKE) clean -C $(tooldir);)
mostlyclean: tidynonmodern tidymodern tidycheck tidydebug
find sound -iname '*.bin' -exec rm {} +
rm -f $(MID_SUBDIR)/*.s
find . \( -iname '*.1bpp' -o -iname '*.4bpp' -o -iname '*.8bpp' -o -iname '*.gbapal' -o -iname '*.lz' -o -iname '*.rl' -o -iname '*.latfont' -o -iname '*.hwjpnfont' -o -iname '*.fwjpnfont' \) -exec rm {} +
rm -f $(DATA_ASM_SUBDIR)/layouts/layouts.inc $(DATA_ASM_SUBDIR)/layouts/layouts_table.inc
rm -f $(DATA_ASM_SUBDIR)/maps/connections.inc $(DATA_ASM_SUBDIR)/maps/events.inc $(DATA_ASM_SUBDIR)/maps/groups.inc $(DATA_ASM_SUBDIR)/maps/headers.inc $(DATA_SRC_SUBDIR)/map_group_count.h
find $(DATA_ASM_SUBDIR)/maps \( -iname 'connections.inc' -o -iname 'events.inc' -o -iname 'header.inc' \) -exec rm {} +
rm -f $(AUTO_GEN_TARGETS)
@$(MAKE) clean -C libagbsyscall
tidy: tidymodern tidycheck tidydebug
tidymodern:
rm -f $(ROM_NAME) $(ELF_NAME) $(MAP_NAME)
rm -rf $(OBJ_DIR_NAME)
tidycheck:
rm -f $(TESTELF) $(HEADLESSELF)
rm -rf $(TEST_OBJ_DIR_NAME)
tidydebug:
rm -rf $(DEBUG_OBJ_DIR_NAME)
include graphics_file_rules.mk
include map_data_rules.mk
include spritesheet_rules.mk
include json_data_rules.mk
include songs.mk
%.s: ;
%.png: ;
%.pal: ;
%.aif: ;
%.1bpp: %.png ; $(GFX) $< $@
%.4bpp: %.png ; $(GFX) $< $@
%.8bpp: %.png ; $(GFX) $< $@
%.gbapal: %.pal ; $(GFX) $< $@
%.gbapal: %.png ; $(GFX) $< $@
%.lz: % ; $(GFX) $< $@
%.rl: % ; $(GFX) $< $@
$(CRY_SUBDIR)/uncomp_%.bin: $(CRY_SUBDIR)/uncomp_%.aif ; $(AIF) $< $@
$(CRY_SUBDIR)/%.bin: $(CRY_SUBDIR)/%.aif ; $(AIF) $< $@ --compress
sound/%.bin: sound/%.aif ; $(AIF) $< $@
COMPETITIVE_PARTY_SYNTAX := $(shell PATH="$(PATH)"; echo 'COMPETITIVE_PARTY_SYNTAX' | $(CPP) $(CPPFLAGS) -imacros include/global.h | tail -n1)
ifeq ($(COMPETITIVE_PARTY_SYNTAX),1)
%.h: %.party tools ; $(CPP) $(CPPFLAGS) -traditional-cpp - < $< | $(TRAINERPROC) -o $@ -i $< -
endif
$(C_BUILDDIR)/berry_crush.o: override CFLAGS += -Wno-address-of-packed-member
$(C_BUILDDIR)/librfu_intr.o: CFLAGS := -mthumb-interwork -O2 -mabi=apcs-gnu -mtune=arm7tdmi -march=armv4t -fno-toplevel-reorder -Wno-pointer-to-int-cast
$(C_BUILDDIR)/pokedex_plus_hgss.o: CFLAGS := -mthumb -mthumb-interwork -O2 -mabi=apcs-gnu -mtune=arm7tdmi -march=armv4t -Wno-pointer-to-int-cast -std=gnu17 -Werror -Wall -Wno-strict-aliasing -Wno-attribute-alias -Woverride-init
# Annoyingly we can't turn this on just for src/data/trainers.h
$(C_BUILDDIR)/data.o: CFLAGS += -fno-show-column -fno-diagnostics-show-caret
ifeq ($(DINFO),1)
override CFLAGS += -g
endif
ifeq ($(NOOPT),1)
override CFLAGS := $(filter-out -O1 -Og -O2,$(CFLAGS))
override CFLAGS += -O0
endif
# The dep rules have to be explicit or else missing files won't be reported.
# As a side effect, they're evaluated immediately instead of when the rule is invoked.
# It doesn't look like $(shell) can be deferred so there might not be a better way.
ifeq ($(SCAN_DEPS),1)
ifeq ($(NODEP),1)
$(C_BUILDDIR)/%.o: $(C_SUBDIR)/%.c
ifeq (,$(KEEP_TEMPS))
@echo "$(CC1) <flags> -o $@ $<"
@$(CPP) $(CPPFLAGS) $< | $(PREPROC) -i $< charmap.txt | $(CC1) $(CFLAGS) -o - - | cat - <(echo -e ".text\n\t.align\t2, 0") | $(AS) $(ASFLAGS) -o $@ -
else
@$(CPP) $(CPPFLAGS) $< -o $(C_BUILDDIR)/$*.i
@$(PREPROC) $(C_BUILDDIR)/$*.i charmap.txt | $(CC1) $(CFLAGS) -o $(C_BUILDDIR)/$*.s
@echo -e ".text\n\t.align\t2, 0\n" >> $(C_BUILDDIR)/$*.s
$(AS) $(ASFLAGS) -o $@ $(C_BUILDDIR)/$*.s
endif
else
define C_DEP
$1: $2 $$(shell $(SCANINC) -I include -I tools/agbcc/include -I gflib $2)
ifeq (,$$(KEEP_TEMPS))
@echo "$$(CC1) <flags> -o $$@ $$<"
@$$(CPP) $$(CPPFLAGS) $$< | $$(PREPROC) -i $$< charmap.txt | $$(CC1) $$(CFLAGS) -o - - | cat - <(echo -e ".text\n\t.align\t2, 0") | $$(AS) $$(ASFLAGS) -o $$@ -
else
@$$(CPP) $$(CPPFLAGS) $$< -o $$(C_BUILDDIR)/$3.i
@$$(PREPROC) $$(C_BUILDDIR)/$3.i charmap.txt | $$(CC1) $$(CFLAGS) -o $$(C_BUILDDIR)/$3.s
@echo -e ".text\n\t.align\t2, 0\n" >> $$(C_BUILDDIR)/$3.s
$$(AS) $$(ASFLAGS) -o $$@ $$(C_BUILDDIR)/$3.s
endif
endef
$(foreach src, $(C_SRCS), $(eval $(call C_DEP,$(patsubst $(C_SUBDIR)/%.c,$(C_BUILDDIR)/%.o,$(src)),$(src),$(patsubst $(C_SUBDIR)/%.c,%,$(src)))))
endif
ifeq ($(NODEP),1)
$(GFLIB_BUILDDIR)/%.o: $(GFLIB_SUBDIR)/%.c $$(c_dep)
ifeq (,$(KEEP_TEMPS))
@echo "$(CC1) <flags> -o $@ $<"
@$(CPP) $(CPPFLAGS) $< | $(PREPROC) -i $< charmap.txt | $(CC1) $(CFLAGS) -o - - | cat - <(echo -e ".text\n\t.align\t2, 0") | $(AS) $(ASFLAGS) -o $@ -
else
@$(CPP) $(CPPFLAGS) $< -o $(GFLIB_BUILDDIR)/$*.i
@$(PREPROC) $(GFLIB_BUILDDIR)/$*.i charmap.txt | $(CC1) $(CFLAGS) -o $(GFLIB_BUILDDIR)/$*.s
@echo -e ".text\n\t.align\t2, 0\n" >> $(GFLIB_BUILDDIR)/$*.s
$(AS) $(ASFLAGS) -o $@ $(GFLIB_BUILDDIR)/$*.s
endif
else
define GFLIB_DEP
$1: $2 $$(shell $(SCANINC) -I include -I tools/agbcc/include -I gflib $2)
ifeq (,$$(KEEP_TEMPS))
@echo "$$(CC1) <flags> -o $$@ $$<"
@$$(CPP) $$(CPPFLAGS) $$< | $$(PREPROC) -i $$< charmap.txt | $$(CC1) $$(CFLAGS) -o - - | cat - <(echo -e ".text\n\t.align\t2, 0") | $$(AS) $$(ASFLAGS) -o $$@ -
else
@$$(CPP) $$(CPPFLAGS) $$< -o $$(GFLIB_BUILDDIR)/$3.i
@$$(PREPROC) $$(GFLIB_BUILDDIR)/$3.i charmap.txt | $$(CC1) $$(CFLAGS) -o $$(GFLIB_BUILDDIR)/$3.s
@echo -e ".text\n\t.align\t2, 0\n" >> $$(GFLIB_BUILDDIR)/$3.s
$$(AS) $$(ASFLAGS) -o $$@ $$(GFLIB_BUILDDIR)/$3.s
endif
endef
$(foreach src, $(GFLIB_SRCS), $(eval $(call GFLIB_DEP,$(patsubst $(GFLIB_SUBDIR)/%.c,$(GFLIB_BUILDDIR)/%.o, $(src)),$(src),$(patsubst $(GFLIB_SUBDIR)/%.c,%, $(src)))))
endif
ifeq ($(NODEP),1)
$(C_BUILDDIR)/%.o: $(C_SUBDIR)/%.s
$(PREPROC) $< charmap.txt | $(CPP) -I include - | $(PREPROC) -i $$< charmap.txt | $(AS) $(ASFLAGS) -o $@
else
define SRC_ASM_DATA_DEP
$1: $2 $$(shell $(SCANINC) -I include -I "" $2)
$$(PREPROC) $$< charmap.txt | $$(CPP) -I include - | $$(PREPROC) -ie $$< charmap.txt | $$(AS) $$(ASFLAGS) -o $$@
endef
$(foreach src, $(C_ASM_SRCS), $(eval $(call SRC_ASM_DATA_DEP,$(patsubst $(C_SUBDIR)/%.s,$(C_BUILDDIR)/%.o, $(src)),$(src))))
endif
ifeq ($(NODEP),1)
$(ASM_BUILDDIR)/%.o: $(ASM_SUBDIR)/%.s
$(AS) $(ASFLAGS) -o $@ $<
else
define ASM_DEP
$1: $2 $$(shell $(SCANINC) -I include -I "" $2)
$$(AS) $$(ASFLAGS) -o $$@ $$<
endef
$(foreach src, $(ASM_SRCS), $(eval $(call ASM_DEP,$(patsubst $(ASM_SUBDIR)/%.s,$(ASM_BUILDDIR)/%.o, $(src)),$(src))))
endif
ifeq ($(NODEP),1)
$(DATA_ASM_BUILDDIR)/%.o: $(DATA_ASM_SUBDIR)/%.s
$(PREPROC) $< charmap.txt | $(CPP) -I include - | $(PREPROC) -ie $$< charmap.txt | $(AS) $(ASFLAGS) -o $@
else
$(foreach src, $(REGULAR_DATA_ASM_SRCS), $(eval $(call SRC_ASM_DATA_DEP,$(patsubst $(DATA_ASM_SUBDIR)/%.s,$(DATA_ASM_BUILDDIR)/%.o, $(src)),$(src))))
endif
endif
$(SONG_BUILDDIR)/%.o: $(SONG_SUBDIR)/%.s
$(AS) $(ASFLAGS) -I sound -o $@ $<
$(OBJ_DIR)/sym_bss.ld: sym_bss.txt
$(RAMSCRGEN) .bss $< ENGLISH > $@
$(OBJ_DIR)/sym_common.ld: sym_common.txt $(C_OBJS) $(wildcard common_syms/*.txt)
$(RAMSCRGEN) COMMON $< ENGLISH -c $(C_BUILDDIR),common_syms > $@
$(OBJ_DIR)/sym_ewram.ld: sym_ewram.txt
$(RAMSCRGEN) ewram_data $< ENGLISH > $@
# NOTE: Depending on event_scripts.o is hacky, but we want to depend on everything event_scripts.s depends on without having to alter scaninc
$(DATA_SRC_SUBDIR)/pokemon/teachable_learnsets.h: $(DATA_ASM_BUILDDIR)/event_scripts.o
python3 tools/learnset_helpers/teachable.py
# NOTE: Based on C_DEP above, but without NODEP and KEEP_TEMPS handling.
define TEST_DEP
$1: $2 $$(shell $(SCANINC) -I include -I tools/agbcc/include -I gflib $2)
@echo "$$(CC1) <flags> -o $$@ $$<"
@$$(CPP) $$(CPPFLAGS) $$< | $$(PREPROC) -i $$< charmap.txt | $$(CC1) $$(CFLAGS) -o - - | cat - <(echo -e ".text\n\t.align\t2, 0") | $$(AS) $$(ASFLAGS) -o $$@ -
endef
$(foreach src, $(TEST_SRCS), $(eval $(call TEST_DEP,$(patsubst $(TEST_SUBDIR)/%.c,$(TEST_BUILDDIR)/%.o,$(src)),$(src),$(patsubst $(TEST_SUBDIR)/%.c,%,$(src)))))
LD_SCRIPT := ld_script_modern.ld
LD_SCRIPT_DEPS :=
$(OBJ_DIR)/ld_script.ld: $(LD_SCRIPT) $(LD_SCRIPT_DEPS)
cd $(OBJ_DIR) && sed "s#tools/#../../tools/#g" ../../$(LD_SCRIPT) > ld_script.ld
LDFLAGS = -Map ../../$(MAP)
$(ELF): $(OBJ_DIR)/ld_script.ld $(OBJS) libagbsyscall
@echo "cd $(OBJ_DIR) && $(LD) $(LDFLAGS) -T ld_script.ld -o ../../$@ <objects> <lib>"
@cd $(OBJ_DIR) && $(LD) $(LDFLAGS) -T ld_script.ld --print-memory-usage -o ../../$@ $(OBJS_REL) $(LIB) | cat
$(FIX) $@ -t"$(TITLE)" -c$(GAME_CODE) -m$(MAKER_CODE) -r$(REVISION) --silent
$(ROM): $(ELF)
$(OBJCOPY) -O binary $< $@
$(FIX) $@ -p --silent
# Uncomment the next line, and then comment the 4 lines after it to reenable agbcc.
#agbcc: all
agbcc:
@ -465,10 +276,6 @@ agbcc:
@echo "Search for 'agbcc: all' in Makefile to reenable agbcc."
@exit 1
modern: all
debug: all
LD_SCRIPT_TEST := ld_script_test.ld
$(OBJ_DIR)/ld_script_test.ld: $(LD_SCRIPT_TEST) $(LD_SCRIPT_DEPS)
@ -491,12 +298,191 @@ check: $(TESTELF)
$(PATCHELF) $(HEADLESSELF) gTestRunnerHeadless '\x01' gTestRunnerSkipIsFail "$(TEST_SKIP_IS_FAIL)"
$(ROMTESTHYDRA) $(ROMTEST) $(OBJCOPY) $(HEADLESSELF)
# Other rules
rom: $(ROM)
ifeq ($(COMPARE),1)
@$(SHA1) rom.sha1
endif
syms: $(SYM)
clean: tidy clean-tools clean-check-tools clean-generated clean-assets
@$(MAKE) clean -C libagbsyscall
clean-assets:
rm -f $(MID_SUBDIR)/*.s
rm -f $(DATA_ASM_SUBDIR)/layouts/layouts.inc $(DATA_ASM_SUBDIR)/layouts/layouts_table.inc
rm -f $(DATA_ASM_SUBDIR)/maps/connections.inc $(DATA_ASM_SUBDIR)/maps/events.inc $(DATA_ASM_SUBDIR)/maps/groups.inc $(DATA_ASM_SUBDIR)/maps/headers.inc $(DATA_SRC_SUBDIR)/map_group_count.h
find sound -iname '*.bin' -exec rm {} +
find . \( -iname '*.1bpp' -o -iname '*.4bpp' -o -iname '*.8bpp' -o -iname '*.gbapal' -o -iname '*.lz' -o -iname '*.rl' -o -iname '*.latfont' -o -iname '*.hwjpnfont' -o -iname '*.fwjpnfont' \) -exec rm {} +
find $(DATA_ASM_SUBDIR)/maps \( -iname 'connections.inc' -o -iname 'events.inc' -o -iname 'header.inc' \) -exec rm {} +
tidy: tidynonmodern tidymodern tidycheck
tidynonmodern:
rm -f $(ROM_NAME) $(ELF_NAME) $(MAP_NAME)
rm -rf $(OBJ_DIR_NAME)
tidymodern:
rm -f $(MODERN_ROM_NAME) $(MODERN_ELF_NAME) $(MODERN_MAP_NAME)
rm -rf $(MODERN_OBJ_DIR_NAME)
tidycheck:
rm -f $(TESTELF) $(HEADLESSELF)
rm -rf $(MODERN_OBJ_DIR_NAME_TEST)
rm -rf $(OBJ_DIR_NAME_TEST)
# Other rules
include graphics_file_rules.mk
include map_data_rules.mk
include spritesheet_rules.mk
include json_data_rules.mk
include audio_rules.mk
# NOTE: Tools must have been built prior (FIXME)
# so you can't really call this rule directly
generated: $(AUTO_GEN_TARGETS)
%.s: ;
%.png: ;
%.pal: ;
%.aif: ;
%.1bpp: %.png ; $(GFX) $< $@
%.4bpp: %.png ; $(GFX) $< $@
%.8bpp: %.png ; $(GFX) $< $@
%.gbapal: %.pal ; $(GFX) $< $@
%.gbapal: %.png ; $(GFX) $< $@
%.lz: % ; $(GFX) $< $@
%.rl: % ; $(GFX) $< $@
clean-generated:
-rm -f $(AUTO_GEN_TARGETS)
COMPETITIVE_PARTY_SYNTAX := $(shell PATH="$(PATH)"; echo 'COMPETITIVE_PARTY_SYNTAX' | $(CPP) $(CPPFLAGS) -imacros include/gba/defines.h -imacros include/config/general.h | tail -n1)
ifeq ($(COMPETITIVE_PARTY_SYNTAX),1)
%.h: %.party ; $(CPP) $(CPPFLAGS) -traditional-cpp - < $< | $(TRAINERPROC) -o $@ -i $< -
endif
ifeq ($(MODERN),0)
$(C_BUILDDIR)/libc.o: CC1 := $(TOOLS_DIR)/agbcc/bin/old_agbcc$(EXE)
$(C_BUILDDIR)/libc.o: CFLAGS := -O2
$(C_BUILDDIR)/siirtc.o: CFLAGS := -mthumb-interwork
$(C_BUILDDIR)/agb_flash.o: CFLAGS := -O -mthumb-interwork
$(C_BUILDDIR)/agb_flash_1m.o: CFLAGS := -O -mthumb-interwork
$(C_BUILDDIR)/agb_flash_mx.o: CFLAGS := -O -mthumb-interwork
$(C_BUILDDIR)/m4a.o: CC1 := tools/agbcc/bin/old_agbcc$(EXE)
$(C_BUILDDIR)/record_mixing.o: CFLAGS += -ffreestanding
$(C_BUILDDIR)/librfu_intr.o: CC1 := $(TOOLS_DIR)/agbcc/bin/agbcc_arm$(EXE)
$(C_BUILDDIR)/librfu_intr.o: CFLAGS := -O2 -mthumb-interwork -quiet
else
$(C_BUILDDIR)/librfu_intr.o: CFLAGS := -mthumb-interwork -O2 -mabi=apcs-gnu -mtune=arm7tdmi -march=armv4t -fno-toplevel-reorder -Wno-pointer-to-int-cast
$(C_BUILDDIR)/berry_crush.o: override CFLAGS += -Wno-address-of-packed-member
$(C_BUILDDIR)/pokedex_plus_hgss.o: CFLAGS := -mthumb -mthumb-interwork -O2 -mabi=apcs-gnu -mtune=arm7tdmi -march=armv4t -Wno-pointer-to-int-cast -std=gnu17 -Werror -Wall -Wno-strict-aliasing -Wno-attribute-alias -Woverride-init
# Annoyingly we can't turn this on just for src/data/trainers.h
$(C_BUILDDIR)/data.o: CFLAGS += -fno-show-column -fno-diagnostics-show-caret
endif
# Dependency rules (for the *.c & *.s sources to .o files)
# Have to be explicit or else missing files won't be reported.
# As a side effect, they're evaluated immediately instead of when the rule is invoked.
# It doesn't look like $(shell) can be deferred so there might not be a better way (Icedude_907: there is soon).
$(C_BUILDDIR)/%.o: $(C_SUBDIR)/%.c
ifneq ($(KEEP_TEMPS),1)
@echo "$(CC1) <flags> -o $@ $<"
@$(CPP) $(CPPFLAGS) $< | $(PREPROC) -i $< charmap.txt | $(CC1) $(CFLAGS) -o - - | cat - <(echo -e ".text\n\t.align\t2, 0") | $(AS) $(ASFLAGS) -o $@ -
else
@$(CPP) $(CPPFLAGS) $< -o $*.i
@$(PREPROC) $*.i charmap.txt | $(CC1) $(CFLAGS) -o $*.s
@echo -e ".text\n\t.align\t2, 0\n" >> $*.s
$(AS) $(ASFLAGS) -o $@ $*.s
endif
$(C_BUILDDIR)/%.d: $(C_SUBDIR)/%.c
$(SCANINC) -M $@ $(INCLUDE_SCANINC_ARGS) -I tools/agbcc/include $<
ifneq ($(NODEP),1)
-include $(addprefix $(OBJ_DIR)/,$(C_SRCS:.c=.d))
endif
$(ASM_BUILDDIR)/%.o: $(ASM_SUBDIR)/%.s
$(AS) $(ASFLAGS) -o $@ $<
$(ASM_BUILDDIR)/%.d: $(ASM_SUBDIR)/%.s
$(SCANINC) -M $@ $(INCLUDE_SCANINC_ARGS) -I "" $<
ifneq ($(NODEP),1)
-include $(addprefix $(OBJ_DIR)/,$(ASM_SRCS:.s=.d))
endif
$(C_BUILDDIR)/%.o: $(C_SUBDIR)/%.s
$(PREPROC) $< charmap.txt | $(CPP) $(INCLUDE_SCANINC_ARGS) - | $(PREPROC) -ie $< charmap.txt | $(AS) $(ASFLAGS) -o $@
$(C_BUILDDIR)/%.d: $(C_SUBDIR)/%.s
$(SCANINC) -M $@ $(INCLUDE_SCANINC_ARGS) -I "" $<
ifneq ($(NODEP),1)
-include $(addprefix $(OBJ_DIR)/,$(C_ASM_SRCS:.s=.d))
endif
$(DATA_ASM_BUILDDIR)/%.o: $(DATA_ASM_SUBDIR)/%.s
$(PREPROC) $< charmap.txt | $(CPP) $(INCLUDE_SCANINC_ARGS) - | $(PREPROC) -ie $< charmap.txt | $(AS) $(ASFLAGS) -o $@
$(DATA_ASM_BUILDDIR)/%.d: $(DATA_ASM_SUBDIR)/%.s
$(SCANINC) -M $@ $(INCLUDE_SCANINC_ARGS) -I "" $<
ifneq ($(NODEP),1)
-include $(addprefix $(OBJ_DIR)/,$(REGULAR_DATA_ASM_SRCS:.s=.d))
endif
$(OBJ_DIR)/sym_bss.ld: sym_bss.txt
$(RAMSCRGEN) .bss $< ENGLISH > $@
$(OBJ_DIR)/sym_common.ld: sym_common.txt $(C_OBJS) $(wildcard common_syms/*.txt)
$(RAMSCRGEN) COMMON $< ENGLISH -c $(C_BUILDDIR),common_syms > $@
$(OBJ_DIR)/sym_ewram.ld: sym_ewram.txt
$(RAMSCRGEN) ewram_data $< ENGLISH > $@
# NOTE: Depending on event_scripts.o is hacky, but we want to depend on everything event_scripts.s depends on without having to alter scaninc
$(DATA_SRC_SUBDIR)/pokemon/teachable_learnsets.h: $(DATA_ASM_BUILDDIR)/event_scripts.o
python3 $(TOOLS_DIR)/learnset_helpers/teachable.py
# NOTE: Based on C_DEP above, but without NODEP and KEEP_TEMPS handling.
define TEST_DEP
$1: $2 $$(shell $(SCANINC) -I include -I $(TOOLS_DIR)/agbcc/include $2)
@echo "$$(CC1) <flags> -o $$@ $$<"
@$$(CPP) $$(CPPFLAGS) $$< | $$(PREPROC) -i $$< charmap.txt | $$(CC1) $$(CFLAGS) -o - - | cat - <(echo -e ".text\n\t.align\t2, 0") | $$(AS) $$(ASFLAGS) -o $$@ -
endef
$(foreach src, $(TEST_SRCS), $(eval $(call TEST_DEP,$(patsubst $(TEST_SUBDIR)/%.c,$(TEST_BUILDDIR)/%.o,$(src)),$(src),$(patsubst $(TEST_SUBDIR)/%.c,%,$(src)))))
# Linker script
ifeq ($(MODERN),0)
LD_SCRIPT := ld_script.ld
LD_SCRIPT_DEPS := $(OBJ_DIR)/sym_bss.ld $(OBJ_DIR)/sym_common.ld $(OBJ_DIR)/sym_ewram.ld
else
LD_SCRIPT := ld_script_modern.ld
LD_SCRIPT_DEPS :=
endif
# Final rules
libagbsyscall:
@$(MAKE) -C libagbsyscall TOOLCHAIN=$(TOOLCHAIN) MODERN=1
@$(MAKE) -C libagbsyscall TOOLCHAIN=$(TOOLCHAIN) MODERN=$(MODERN)
###################
### Symbol file ###
###################
# Elf from object files
$(ELF): $(LD_SCRIPT) $(LD_SCRIPT_DEPS) $(OBJS) libagbsyscall
@cd $(OBJ_DIR) && $(LD) $(LDFLAGS) -T ../../$< --print-memory-usage -o ../../$@ $(OBJS_REL) $(LIB) | cat
@echo "cd $(OBJ_DIR) && $(LD) $(LDFLAGS) -T ../../$< --print-memory-usage -o ../../$@ <objs> <libs> | cat"
$(FIX) $@ -t"$(TITLE)" -c$(GAME_CODE) -m$(MAKER_CODE) -r$(REVISION) --silent
# Builds the rom from the elf file
$(ROM): $(ELF)
$(OBJCOPY) -O binary $< $@
$(FIX) $@ -p --silent
# Symbol file (`make syms`)
$(SYM): $(ELF)
$(OBJDUMP) -t $< | sort -u | grep -E "^0[2389]" | $(PERL) -p -e 's/^(\w{8}) (\w).{6} \S+\t(\w{8}) (\S+)$$/\1 \2 \3 \4/g' > $@

View File

@ -141,25 +141,25 @@
.macro if_points_less_than num:req, destination:req
.byte 0x16
.byte \num
.2byte \num
.4byte \destination
.endm
.macro if_points_more_than num:req, destination:req
.byte 0x17
.byte \num
.2byte \num
.4byte \destination
.endm
.macro if_points_eq num:req, destination:req
.byte 0x18
.byte \num
.2byte \num
.4byte \destination
.endm
.macro if_points_not_eq num:req, destination:req
.byte 0x19
.byte \num
.2byte \num
.4byte \destination
.endm
@ -171,25 +171,25 @@
.macro if_preliminary_points_less_than num:req, destination:req
.byte 0x1B
.byte \num
.2byte \num
.4byte \destination
.endm
.macro if_preliminary_points_more_than num:req, destination:req
.byte 0x1C
.byte \num
.2byte \num
.4byte \destination
.endm
.macro if_preliminary_points_eq num:req, destination:req
.byte 0x1D
.byte \num
.2byte \num
.4byte \destination
.endm
.macro if_preliminary_points_not_eq num:req, destination:req
.byte 0x1E
.byte \num
.2byte \num
.4byte \destination
.endm

49
audio_rules.mk Normal file
View File

@ -0,0 +1,49 @@
# This file contains rules for making assemblies for most music in the game.
CRY_SUBDIR := sound/direct_sound_samples/cries
MID_ASM_DIR := $(MID_SUBDIR)
CRY_BIN_DIR := $(CRY_SUBDIR)
SOUND_BIN_DIR := sound
SPECIAL_OUTDIRS := $(MID_ASM_DIR) $(CRY_BIN_DIR)
SPECIAL_OUTDIRS += $(SOUND_BIN_DIR) $(SOUND_BIN_DIR)/direct_sound_samples/phonemes $(SOUND_BIN_DIR)/direct_sound_samples/cries
$(shell mkdir -p $(SPECIAL_OUTDIRS) )
# Assembly song compilation
$(SONG_BUILDDIR)/%.o: $(SONG_SUBDIR)/%.s
$(AS) $(ASFLAGS) -I sound -o $@ $<
$(MID_BUILDDIR)/%.o: $(MID_ASM_DIR)/%.s
$(AS) $(ASFLAGS) -I sound -o $@ $<
# Compressed cries
$(CRY_BIN_DIR)/%.bin: $(CRY_SUBDIR)/%.aif
$(AIF) $< $@ --compress
# Uncompressed cries
$(CRY_BIN_DIR)/uncomp_%.bin: $(CRY_SUBDIR)/uncomp_%.aif
$(AIF) $< $@
# Uncompressed sounds
$(SOUND_BIN_DIR)/%.bin: sound/%.aif
$(AIF) $< $@
# For each line in midi.cfg, we do some trickery to convert it into a make rule for the `.mid` file described on the line
# Data following the colon in said file corresponds to arguments passed into mid2agb
MID_CFG_PATH := $(MID_SUBDIR)/midi.cfg
# $1: Source path no extension, $2 Options
define MID_RULE
$(MID_ASM_DIR)/$1.s: $(MID_SUBDIR)/$1.mid $(MID_CFG_PATH)
$(MID) $$< $$@ $2
endef
# source path, remaining text (options)
define MID_EXPANSION
$(eval $(call MID_RULE,$(basename $(patsubst %:,%,$(word 1,$1))),$(wordlist 2,999,$1)))
endef
$(foreach line,$(shell cat $(MID_CFG_PATH) | sed "s/ /__SPACE__/g"),$(call MID_EXPANSION,$(subst __SPACE__, ,$(line))))
# Warn users building without a .cfg - build will fail at link time
$(MID_ASM_DIR)/%.s: $(MID_SUBDIR)/%.mid
$(warning $< does not have an associated entry in midi.cfg! It cannot be built)

View File

@ -566,8 +566,8 @@ gStdScripts_End::
.include "data/maps/Route110_TrickHousePuzzle6/scripts.inc"
.include "data/maps/Route110_TrickHousePuzzle7/scripts.inc"
.include "data/maps/Route110_TrickHousePuzzle8/scripts.inc"
.include "data/maps/Route110_SeasideCyclingRoadNorthEntrance/scripts.inc"
.include "data/maps/Route110_SeasideCyclingRoadSouthEntrance/scripts.inc"
.include "data/maps/Route110_SeasideCyclingRoadNorthEntrance/scripts.inc"
.include "data/maps/Route113_GlassWorkshop/scripts.inc"
.include "data/maps/Route123_BerryMastersHouse/scripts.inc"
.include "data/maps/Route119_WeatherInstitute_1F/scripts.inc"

View File

@ -64,7 +64,7 @@
"trainer_type": "TRAINER_TYPE_NONE",
"trainer_sight_or_berry_tree_id": "0",
"script": "FallarborTown_PokemonCenter_1F_EventScript_Lanette",
"flag": "FLAG_HIDE_FALLORBOR_POKEMON_CENTER_LANETTE"
"flag": "FLAG_HIDE_FALLARBOR_POKEMON_CENTER_LANETTE"
}
],
"warp_events": [

View File

@ -518,28 +518,28 @@
"x": 15,
"y": 16,
"elevation": 0,
"dest_map": "MAP_ROUTE110_SEASIDE_CYCLING_ROAD_SOUTH_ENTRANCE",
"dest_map": "MAP_ROUTE110_SEASIDE_CYCLING_ROAD_NORTH_ENTRANCE",
"dest_warp_id": "0"
},
{
"x": 18,
"y": 16,
"elevation": 0,
"dest_map": "MAP_ROUTE110_SEASIDE_CYCLING_ROAD_SOUTH_ENTRANCE",
"dest_map": "MAP_ROUTE110_SEASIDE_CYCLING_ROAD_NORTH_ENTRANCE",
"dest_warp_id": "2"
},
{
"x": 16,
"y": 88,
"elevation": 0,
"dest_map": "MAP_ROUTE110_SEASIDE_CYCLING_ROAD_NORTH_ENTRANCE",
"dest_map": "MAP_ROUTE110_SEASIDE_CYCLING_ROAD_SOUTH_ENTRANCE",
"dest_warp_id": "0"
},
{
"x": 19,
"y": 88,
"elevation": 0,
"dest_map": "MAP_ROUTE110_SEASIDE_CYCLING_ROAD_NORTH_ENTRANCE",
"dest_map": "MAP_ROUTE110_SEASIDE_CYCLING_ROAD_SOUTH_ENTRANCE",
"dest_warp_id": "2"
}
],

View File

@ -34,28 +34,28 @@
"y": 5,
"elevation": 0,
"dest_map": "MAP_ROUTE110",
"dest_warp_id": "4"
"dest_warp_id": "2"
},
{
"x": 2,
"y": 5,
"elevation": 0,
"dest_map": "MAP_ROUTE110",
"dest_warp_id": "4"
"dest_warp_id": "2"
},
{
"x": 12,
"y": 5,
"elevation": 0,
"dest_map": "MAP_ROUTE110",
"dest_warp_id": "5"
"dest_warp_id": "3"
},
{
"x": 13,
"y": 5,
"elevation": 0,
"dest_map": "MAP_ROUTE110",
"dest_warp_id": "5"
"dest_warp_id": "3"
}
],
"coord_events": [

View File

@ -1,6 +1,16 @@
Route110_SeasideCyclingRoadNorthEntrance_MapScripts::
map_script MAP_SCRIPT_ON_TRANSITION, Route110_SeasideCyclingRoadNorthEntrance_OnTransition
.byte 0
Route110_SeasideCyclingRoadNorthEntrance_OnTransition:
call_if_eq VAR_CYCLING_CHALLENGE_STATE, 3, Route110_SeasideCyclingRoadNorthEntrance_EventScript_RestartChallenge
call_if_eq VAR_CYCLING_CHALLENGE_STATE, 2, Route110_SeasideCyclingRoadNorthEntrance_EventScript_RestartChallenge
end
Route110_SeasideCyclingRoadNorthEntrance_EventScript_RestartChallenge::
setvar VAR_CYCLING_CHALLENGE_STATE, 1
return
Route110_SeasideCyclingRoadNorthEntrance_EventScript_Clerk::
lock
faceplayer
@ -11,12 +21,17 @@ Route110_SeasideCyclingRoadNorthEntrance_EventScript_Clerk::
Route110_SeasideCyclingRoadNorthEntrance_EventScript_BikeCheck::
lockall
specialvar VAR_RESULT, GetPlayerAvatarBike
call_if_eq VAR_RESULT, 2, Route110_SeasideCyclingRoadNorthEntrance_EventScript_OnMachBike
goto_if_eq VAR_RESULT, 0, Route110_SeasideCyclingRoadNorthEntrance_EventScript_NoBike
setflag FLAG_SYS_CYCLING_ROAD
setvar VAR_TEMP_1, 1
releaseall
end
Route110_SeasideCyclingRoadNorthEntrance_EventScript_OnMachBike::
setvar VAR_CYCLING_CHALLENGE_STATE, 1
return
Route110_SeasideCyclingRoadNorthEntrance_EventScript_NoBike::
msgbox Route110_SeasideCyclingRoadNorthEntrance_Text_TooDangerousToWalk, MSGBOX_DEFAULT
closemessage
@ -31,6 +46,7 @@ Route110_SeasideCyclingRoadNorthEntrance_Movement_PushPlayerBackFromCounter:
Route110_SeasideCyclingRoadNorthEntrance_EventScript_ClearCyclingRoad::
lockall
setvar VAR_CYCLING_CHALLENGE_STATE, 0
clearflag FLAG_SYS_CYCLING_ROAD
setvar VAR_TEMP_1, 0
releaseall

View File

@ -34,28 +34,28 @@
"y": 5,
"elevation": 0,
"dest_map": "MAP_ROUTE110",
"dest_warp_id": "2"
"dest_warp_id": "4"
},
{
"x": 2,
"y": 5,
"elevation": 0,
"dest_map": "MAP_ROUTE110",
"dest_warp_id": "2"
"dest_warp_id": "4"
},
{
"x": 12,
"y": 5,
"elevation": 0,
"dest_map": "MAP_ROUTE110",
"dest_warp_id": "3"
"dest_warp_id": "5"
},
{
"x": 13,
"y": 5,
"elevation": 0,
"dest_map": "MAP_ROUTE110",
"dest_warp_id": "3"
"dest_warp_id": "5"
}
],
"coord_events": [

View File

@ -1,16 +1,6 @@
Route110_SeasideCyclingRoadSouthEntrance_MapScripts::
map_script MAP_SCRIPT_ON_TRANSITION, Route110_SeasideCyclingRoadSouthEntrance_OnTransition
.byte 0
Route110_SeasideCyclingRoadSouthEntrance_OnTransition:
call_if_eq VAR_CYCLING_CHALLENGE_STATE, 3, Route110_SeasideCyclingRoadSouthEntrance_EventScript_RestartChallenge
call_if_eq VAR_CYCLING_CHALLENGE_STATE, 2, Route110_SeasideCyclingRoadSouthEntrance_EventScript_RestartChallenge
end
Route110_SeasideCyclingRoadSouthEntrance_EventScript_RestartChallenge::
setvar VAR_CYCLING_CHALLENGE_STATE, 1
return
Route110_SeasideCyclingRoadSouthEntrance_EventScript_Clerk::
lock
faceplayer
@ -21,17 +11,12 @@ Route110_SeasideCyclingRoadSouthEntrance_EventScript_Clerk::
Route110_SeasideCyclingRoadSouthEntrance_EventScript_BikeCheck::
lockall
specialvar VAR_RESULT, GetPlayerAvatarBike
call_if_eq VAR_RESULT, 2, Route110_SeasideCyclingRoadSouthEntrance_EventScript_OnMachBike
goto_if_eq VAR_RESULT, 0, Route110_SeasideCyclingRoadSouthEntrance_EventScript_NoBike
setflag FLAG_SYS_CYCLING_ROAD
setvar VAR_TEMP_1, 1
releaseall
end
Route110_SeasideCyclingRoadSouthEntrance_EventScript_OnMachBike::
setvar VAR_CYCLING_CHALLENGE_STATE, 1
return
Route110_SeasideCyclingRoadSouthEntrance_EventScript_NoBike::
msgbox Route110_SeasideCyclingRoadSouthEntrance_Text_TooDangerousToWalk, MSGBOX_DEFAULT
closemessage
@ -46,7 +31,6 @@ Route110_SeasideCyclingRoadSouthEntrance_Movement_PushPlayerBackFromCounter:
Route110_SeasideCyclingRoadSouthEntrance_EventScript_ClearCyclingRoad::
lockall
setvar VAR_CYCLING_CHALLENGE_STATE, 0
clearflag FLAG_SYS_CYCLING_ROAD
setvar VAR_TEMP_1, 0
releaseall

View File

@ -604,8 +604,8 @@
"Route110_TrickHousePuzzle6",
"Route110_TrickHousePuzzle7",
"Route110_TrickHousePuzzle8",
"Route110_SeasideCyclingRoadNorthEntrance",
"Route110_SeasideCyclingRoadSouthEntrance"
"Route110_SeasideCyclingRoadSouthEntrance",
"Route110_SeasideCyclingRoadNorthEntrance"
],
"gMapGroup_IndoorRoute113": [
"Route113_GlassWorkshop"

View File

@ -882,14 +882,14 @@ STATIC_ASSERT(sizeof(((struct BattleStruct *)0)->palaceFlags) * 8 >= MAX_BATTLER
|| gProtectStructs[battlerId].obstructed \
|| gProtectStructs[battlerId].silkTrapped)
#define GET_STAT_BUFF_ID(n)((n & 7)) // first three bits 0x1, 0x2, 0x4
#define GET_STAT_BUFF_VALUE_WITH_SIGN(n)((n & 0xF8))
#define GET_STAT_BUFF_VALUE(n)(((n >> 3) & 0xF)) // 0x8, 0x10, 0x20, 0x40
#define GET_STAT_BUFF_ID(n) ((n & 7)) // first three bits 0x1, 0x2, 0x4
#define GET_STAT_BUFF_VALUE_WITH_SIGN(n) ((n & 0xF8))
#define GET_STAT_BUFF_VALUE(n) (((n >> 3) & 0xF)) // 0x8, 0x10, 0x20, 0x40
#define STAT_BUFF_NEGATIVE 0x80 // 0x80, the sign bit
#define SET_STAT_BUFF_VALUE(n)((((n) << 3) & 0xF8))
#define SET_STAT_BUFF_VALUE(n) ((((n) << 3) & 0xF8))
#define SET_STATCHANGER(statId, stage, goesDown)(gBattleScripting.statChanger = (statId) + ((stage) << 3) + (goesDown << 7))
#define SET_STATCHANGER(statId, stage, goesDown) (gBattleScripting.statChanger = (statId) + ((stage) << 3) + (goesDown << 7))
#define SET_STATCHANGER2(dst, statId, stage, goesDown)(dst = (statId) + ((stage) << 3) + (goesDown << 7))
// NOTE: The members of this struct have hard-coded offsets

3
include/constants/.gitignore vendored Normal file
View File

@ -0,0 +1,3 @@
# Will be moved to build/ eventually
map_groups.h
layouts.h

View File

@ -2,6 +2,7 @@
#define GUARD_CONSTANTS_FLAGS_H
#include "constants/opponents.h"
#include "constants/rematches.h"
// Temporary Flags
// These temporary flags are are cleared every time a map is loaded. They are used
@ -375,86 +376,89 @@
#define FLAG_MET_FRONTIER_BEAUTY_MOVE_TUTOR 0x15A
#define FLAG_MET_FRONTIER_SWIMMER_MOVE_TUTOR 0x15B
// Trainer Rematch Flags
#define FLAG_MATCH_CALL_REGISTERED 0x15C
#define FLAG_REMATCH_ROSE 0x15D
#define FLAG_REMATCH_ANDRES 0x15E
#define FLAG_REMATCH_DUSTY 0x15F
#define FLAG_REMATCH_LOLA 0x160
#define FLAG_REMATCH_RICKY 0x161
#define FLAG_REMATCH_LILA_AND_ROY 0x162
#define FLAG_REMATCH_CRISTIN 0x163
#define FLAG_REMATCH_BROOKE 0x164
#define FLAG_REMATCH_WILTON 0x165
#define FLAG_REMATCH_VALERIE 0x166
#define FLAG_REMATCH_CINDY 0x167
#define FLAG_REMATCH_THALIA 0x168
#define FLAG_REMATCH_JESSICA 0x169
#define FLAG_REMATCH_WINSTON 0x16A
#define FLAG_REMATCH_STEVE 0x16B
#define FLAG_REMATCH_TONY 0x16C
#define FLAG_REMATCH_NOB 0x16D
#define FLAG_REMATCH_KOJI 0x16E
#define FLAG_REMATCH_FERNANDO 0x16F
#define FLAG_REMATCH_DALTON 0x170
#define FLAG_REMATCH_BERNIE 0x171
#define FLAG_REMATCH_ETHAN 0x172
#define FLAG_REMATCH_JOHN_AND_JAY 0x173
#define FLAG_REMATCH_JEFFREY 0x174
#define FLAG_REMATCH_CAMERON 0x175
#define FLAG_REMATCH_JACKI 0x176
#define FLAG_REMATCH_WALTER 0x177
#define FLAG_REMATCH_KAREN 0x178
#define FLAG_REMATCH_JERRY 0x179
#define FLAG_REMATCH_ANNA_AND_MEG 0x17A
#define FLAG_REMATCH_ISABEL 0x17B
#define FLAG_REMATCH_MIGUEL 0x17C
#define FLAG_REMATCH_TIMOTHY 0x17D
#define FLAG_REMATCH_SHELBY 0x17E
#define FLAG_REMATCH_CALVIN 0x17F
#define FLAG_REMATCH_ELLIOT 0x180
#define FLAG_REMATCH_ISAIAH 0x181
#define FLAG_REMATCH_MARIA 0x182
#define FLAG_REMATCH_ABIGAIL 0x183
#define FLAG_REMATCH_DYLAN 0x184
#define FLAG_REMATCH_KATELYN 0x185
#define FLAG_REMATCH_BENJAMIN 0x186
#define FLAG_REMATCH_PABLO 0x187
#define FLAG_REMATCH_NICOLAS 0x188
#define FLAG_REMATCH_ROBERT 0x189
#define FLAG_REMATCH_LAO 0x18A
#define FLAG_REMATCH_CYNDY 0x18B
#define FLAG_REMATCH_MADELINE 0x18C
#define FLAG_REMATCH_JENNY 0x18D
#define FLAG_REMATCH_DIANA 0x18E
#define FLAG_REMATCH_AMY_AND_LIV 0x18F
#define FLAG_REMATCH_ERNEST 0x190
#define FLAG_REMATCH_CORY 0x191
#define FLAG_REMATCH_EDWIN 0x192
#define FLAG_REMATCH_LYDIA 0x193
#define FLAG_REMATCH_ISAAC 0x194
#define FLAG_REMATCH_GABRIELLE 0x195
#define FLAG_REMATCH_CATHERINE 0x196
#define FLAG_REMATCH_JACKSON 0x197
#define FLAG_REMATCH_HALEY 0x198
#define FLAG_REMATCH_JAMES 0x199
#define FLAG_REMATCH_TRENT 0x19A
#define FLAG_REMATCH_SAWYER 0x19B
#define FLAG_REMATCH_KIRA_AND_DAN 0x19C
#define FLAG_REMATCH_WALLY 0x19D
#define FLAG_REMATCH_ROXANNE 0x19E
#define FLAG_REMATCH_BRAWLY 0x19F
#define FLAG_REMATCH_WATTSON 0x1A0
#define FLAG_REMATCH_FLANNERY 0x1A1
#define FLAG_REMATCH_NORMAN 0x1A2
#define FLAG_REMATCH_WINONA 0x1A3
#define FLAG_REMATCH_TATE_AND_LIZA 0x1A4
// Note: FLAG_REMATCH_JUAN is handled by FLAG_ENABLE_JUAN_MATCH_CALL instead.
#define FLAG_REMATCH_SIDNEY 0x1A5
#define FLAG_REMATCH_PHOEBE 0x1A6
#define FLAG_REMATCH_GLACIA 0x1A7
#define FLAG_REMATCH_DRAKE 0x1A8
#define FLAG_REMATCH_WALLACE 0x1A9
// Flags for whether a rematchable trainer has been registered in the player's Match Call.
// Most are used implicitly by adding their REMATCH_* id to TRAINER_REGISTERED_FLAGS_START.
// Some Match Call entries (like those for gym leaders, Wally, and all non-trainer NPCs like Prof. Birch)
// have their own separate flag that needs to be set to be enabled; see src/pokenav_match_call_data.c
#define TRAINER_REGISTERED_FLAGS_START 0x15C
#define FLAG_REGISTERED_ROSE (TRAINER_REGISTERED_FLAGS_START + REMATCH_ROSE)
#define FLAG_REGISTERED_ANDRES (TRAINER_REGISTERED_FLAGS_START + REMATCH_ANDRES)
#define FLAG_REGISTERED_DUSTY (TRAINER_REGISTERED_FLAGS_START + REMATCH_DUSTY)
#define FLAG_REGISTERED_LOLA (TRAINER_REGISTERED_FLAGS_START + REMATCH_LOLA)
#define FLAG_REGISTERED_RICKY (TRAINER_REGISTERED_FLAGS_START + REMATCH_RICKY)
#define FLAG_REGISTERED_LILA_AND_ROY (TRAINER_REGISTERED_FLAGS_START + REMATCH_LILA_AND_ROY)
#define FLAG_REGISTERED_CRISTIN (TRAINER_REGISTERED_FLAGS_START + REMATCH_CRISTIN)
#define FLAG_REGISTERED_BROOKE (TRAINER_REGISTERED_FLAGS_START + REMATCH_BROOKE)
#define FLAG_REGISTERED_WILTON (TRAINER_REGISTERED_FLAGS_START + REMATCH_WILTON)
#define FLAG_REGISTERED_VALERIE (TRAINER_REGISTERED_FLAGS_START + REMATCH_VALERIE)
#define FLAG_REGISTERED_CINDY (TRAINER_REGISTERED_FLAGS_START + REMATCH_CINDY)
#define FLAG_REGISTERED_THALIA (TRAINER_REGISTERED_FLAGS_START + REMATCH_THALIA)
#define FLAG_REGISTERED_JESSICA (TRAINER_REGISTERED_FLAGS_START + REMATCH_JESSICA)
#define FLAG_REGISTERED_WINSTON (TRAINER_REGISTERED_FLAGS_START + REMATCH_WINSTON)
#define FLAG_REGISTERED_STEVE (TRAINER_REGISTERED_FLAGS_START + REMATCH_STEVE)
#define FLAG_REGISTERED_TONY (TRAINER_REGISTERED_FLAGS_START + REMATCH_TONY)
#define FLAG_REGISTERED_NOB (TRAINER_REGISTERED_FLAGS_START + REMATCH_NOB)
#define FLAG_REGISTERED_KOJI (TRAINER_REGISTERED_FLAGS_START + REMATCH_KOJI)
#define FLAG_REGISTERED_FERNANDO (TRAINER_REGISTERED_FLAGS_START + REMATCH_FERNANDO)
#define FLAG_REGISTERED_DALTON (TRAINER_REGISTERED_FLAGS_START + REMATCH_DALTON)
#define FLAG_REGISTERED_BERNIE (TRAINER_REGISTERED_FLAGS_START + REMATCH_BERNIE)
#define FLAG_REGISTERED_ETHAN (TRAINER_REGISTERED_FLAGS_START + REMATCH_ETHAN)
#define FLAG_REGISTERED_JOHN_AND_JAY (TRAINER_REGISTERED_FLAGS_START + REMATCH_JOHN_AND_JAY)
#define FLAG_REGISTERED_JEFFREY (TRAINER_REGISTERED_FLAGS_START + REMATCH_JEFFREY)
#define FLAG_REGISTERED_CAMERON (TRAINER_REGISTERED_FLAGS_START + REMATCH_CAMERON)
#define FLAG_REGISTERED_JACKI (TRAINER_REGISTERED_FLAGS_START + REMATCH_JACKI)
#define FLAG_REGISTERED_WALTER (TRAINER_REGISTERED_FLAGS_START + REMATCH_WALTER)
#define FLAG_REGISTERED_KAREN (TRAINER_REGISTERED_FLAGS_START + REMATCH_KAREN)
#define FLAG_REGISTERED_JERRY (TRAINER_REGISTERED_FLAGS_START + REMATCH_JERRY)
#define FLAG_REGISTERED_ANNA_AND_MEG (TRAINER_REGISTERED_FLAGS_START + REMATCH_ANNA_AND_MEG)
#define FLAG_REGISTERED_ISABEL (TRAINER_REGISTERED_FLAGS_START + REMATCH_ISABEL)
#define FLAG_REGISTERED_MIGUEL (TRAINER_REGISTERED_FLAGS_START + REMATCH_MIGUEL)
#define FLAG_REGISTERED_TIMOTHY (TRAINER_REGISTERED_FLAGS_START + REMATCH_TIMOTHY)
#define FLAG_REGISTERED_SHELBY (TRAINER_REGISTERED_FLAGS_START + REMATCH_SHELBY)
#define FLAG_REGISTERED_CALVIN (TRAINER_REGISTERED_FLAGS_START + REMATCH_CALVIN)
#define FLAG_REGISTERED_ELLIOT (TRAINER_REGISTERED_FLAGS_START + REMATCH_ELLIOT)
#define FLAG_REGISTERED_ISAIAH (TRAINER_REGISTERED_FLAGS_START + REMATCH_ISAIAH)
#define FLAG_REGISTERED_MARIA (TRAINER_REGISTERED_FLAGS_START + REMATCH_MARIA)
#define FLAG_REGISTERED_ABIGAIL (TRAINER_REGISTERED_FLAGS_START + REMATCH_ABIGAIL)
#define FLAG_REGISTERED_DYLAN (TRAINER_REGISTERED_FLAGS_START + REMATCH_DYLAN)
#define FLAG_REGISTERED_KATELYN (TRAINER_REGISTERED_FLAGS_START + REMATCH_KATELYN)
#define FLAG_REGISTERED_BENJAMIN (TRAINER_REGISTERED_FLAGS_START + REMATCH_BENJAMIN)
#define FLAG_REGISTERED_PABLO (TRAINER_REGISTERED_FLAGS_START + REMATCH_PABLO)
#define FLAG_REGISTERED_NICOLAS (TRAINER_REGISTERED_FLAGS_START + REMATCH_NICOLAS)
#define FLAG_REGISTERED_ROBERT (TRAINER_REGISTERED_FLAGS_START + REMATCH_ROBERT)
#define FLAG_REGISTERED_LAO (TRAINER_REGISTERED_FLAGS_START + REMATCH_LAO)
#define FLAG_REGISTERED_CYNDY (TRAINER_REGISTERED_FLAGS_START + REMATCH_CYNDY)
#define FLAG_REGISTERED_MADELINE (TRAINER_REGISTERED_FLAGS_START + REMATCH_MADELINE)
#define FLAG_REGISTERED_JENNY (TRAINER_REGISTERED_FLAGS_START + REMATCH_JENNY)
#define FLAG_REGISTERED_DIANA (TRAINER_REGISTERED_FLAGS_START + REMATCH_DIANA)
#define FLAG_REGISTERED_AMY_AND_LIV (TRAINER_REGISTERED_FLAGS_START + REMATCH_AMY_AND_LIV)
#define FLAG_REGISTERED_ERNEST (TRAINER_REGISTERED_FLAGS_START + REMATCH_ERNEST)
#define FLAG_REGISTERED_CORY (TRAINER_REGISTERED_FLAGS_START + REMATCH_CORY)
#define FLAG_REGISTERED_EDWIN (TRAINER_REGISTERED_FLAGS_START + REMATCH_EDWIN)
#define FLAG_REGISTERED_LYDIA (TRAINER_REGISTERED_FLAGS_START + REMATCH_LYDIA)
#define FLAG_REGISTERED_ISAAC (TRAINER_REGISTERED_FLAGS_START + REMATCH_ISAAC)
#define FLAG_REGISTERED_GABRIELLE (TRAINER_REGISTERED_FLAGS_START + REMATCH_GABRIELLE)
#define FLAG_REGISTERED_CATHERINE (TRAINER_REGISTERED_FLAGS_START + REMATCH_CATHERINE)
#define FLAG_REGISTERED_JACKSON (TRAINER_REGISTERED_FLAGS_START + REMATCH_JACKSON)
#define FLAG_REGISTERED_HALEY (TRAINER_REGISTERED_FLAGS_START + REMATCH_HALEY)
#define FLAG_REGISTERED_JAMES (TRAINER_REGISTERED_FLAGS_START + REMATCH_JAMES)
#define FLAG_REGISTERED_TRENT (TRAINER_REGISTERED_FLAGS_START + REMATCH_TRENT)
#define FLAG_REGISTERED_SAWYER (TRAINER_REGISTERED_FLAGS_START + REMATCH_SAWYER)
#define FLAG_REGISTERED_KIRA_AND_DAN (TRAINER_REGISTERED_FLAGS_START + REMATCH_KIRA_AND_DAN)
#define FLAG_REGISTERED_WALLY (TRAINER_REGISTERED_FLAGS_START + REMATCH_WALLY)
#define FLAG_REGISTERED_ROXANNE (TRAINER_REGISTERED_FLAGS_START + REMATCH_ROXANNE)
#define FLAG_REGISTERED_BRAWLY (TRAINER_REGISTERED_FLAGS_START + REMATCH_BRAWLY)
#define FLAG_REGISTERED_WATTSON (TRAINER_REGISTERED_FLAGS_START + REMATCH_WATTSON)
#define FLAG_REGISTERED_FLANNERY (TRAINER_REGISTERED_FLAGS_START + REMATCH_FLANNERY)
#define FLAG_REGISTERED_NORMAN (TRAINER_REGISTERED_FLAGS_START + REMATCH_NORMAN)
#define FLAG_REGISTERED_WINONA (TRAINER_REGISTERED_FLAGS_START + REMATCH_WINONA)
#define FLAG_REGISTERED_TATE_AND_LIZA (TRAINER_REGISTERED_FLAGS_START + REMATCH_TATE_AND_LIZA)
#define FLAG_REGISTERED_JUAN (TRAINER_REGISTERED_FLAGS_START + REMATCH_JUAN)
#define FLAG_REGISTERED_SIDNEY (TRAINER_REGISTERED_FLAGS_START + REMATCH_SIDNEY)
#define FLAG_REGISTERED_PHOEBE (TRAINER_REGISTERED_FLAGS_START + REMATCH_PHOEBE)
#define FLAG_REGISTERED_GLACIA (TRAINER_REGISTERED_FLAGS_START + REMATCH_GLACIA)
#define FLAG_REGISTERED_DRAKE (TRAINER_REGISTERED_FLAGS_START + REMATCH_DRAKE)
#define FLAG_REGISTERED_WALLACE (TRAINER_REGISTERED_FLAGS_START + REMATCH_WALLACE)
#define FLAG_UNUSED_0x1AA 0x1AA // Unused Flag
#define FLAG_UNUSED_0x1AB 0x1AB // Unused Flag
@ -915,7 +919,7 @@
#define FLAG_HIDE_LITTLEROOT_TOWN_FAT_MAN 0x364
#define FLAG_HIDE_SLATEPORT_CITY_STERNS_SHIPYARD_MR_BRINEY 0x365
#define FLAG_HIDE_LANETTES_HOUSE_LANETTE 0x366
#define FLAG_HIDE_FALLORBOR_POKEMON_CENTER_LANETTE 0x367
#define FLAG_HIDE_FALLARBOR_POKEMON_CENTER_LANETTE 0x367
#define FLAG_HIDE_TRICK_HOUSE_ENTRANCE_MAN 0x368
#define FLAG_HIDE_LILYCOVE_CONTEST_HALL_BLEND_MASTER_REPLACEMENT 0x369
#define FLAG_HIDE_DESERT_UNDERPASS_FOSSIL 0x36A

View File

@ -1026,8 +1026,8 @@
#define NUM_ROUTE_114_MAN_BERRIES (LAST_ROUTE_114_MAN_BERRY - FIRST_ROUTE_114_MAN_BERRY + 1)
#define NUM_ROUTE_114_MAN_BERRIES_SKIPPED (FIRST_ROUTE_114_MAN_BERRY - FIRST_BERRY_INDEX)
#define ITEM_TO_BERRY(itemId)(((itemId) - FIRST_BERRY_INDEX) + 1)
#define ITEM_TO_MAIL(itemId)((itemId) - FIRST_MAIL_INDEX)
#define ITEM_TO_BERRY(itemId) (((itemId) - FIRST_BERRY_INDEX) + 1)
#define ITEM_TO_MAIL(itemId) ((itemId) - FIRST_MAIL_INDEX)
#define MAIL_NONE 0xFF
#define ITEM_TO_MULCH(itemId)(((itemId) - ITEM_GROWTH_MULCH) + 1)

View File

@ -1,450 +0,0 @@
#ifndef GUARD_CONSTANTS_LAYOUTS_H
#define GUARD_CONSTANTS_LAYOUTS_H
//
// DO NOT MODIFY THIS FILE! It is auto-generated from data/layouts/layouts.json
//
#define LAYOUT_PETALBURG_CITY 1
#define LAYOUT_SLATEPORT_CITY 2
#define LAYOUT_MAUVILLE_CITY 3
#define LAYOUT_RUSTBORO_CITY 4
#define LAYOUT_FORTREE_CITY 5
#define LAYOUT_LILYCOVE_CITY 6
#define LAYOUT_MOSSDEEP_CITY 7
#define LAYOUT_SOOTOPOLIS_CITY 8
#define LAYOUT_EVER_GRANDE_CITY 9
#define LAYOUT_LITTLEROOT_TOWN 10
#define LAYOUT_OLDALE_TOWN 11
#define LAYOUT_DEWFORD_TOWN 12
#define LAYOUT_LAVARIDGE_TOWN 13
#define LAYOUT_FALLARBOR_TOWN 14
#define LAYOUT_VERDANTURF_TOWN 15
#define LAYOUT_PACIFIDLOG_TOWN 16
#define LAYOUT_ROUTE101 17
#define LAYOUT_ROUTE102 18
#define LAYOUT_ROUTE103 19
#define LAYOUT_ROUTE104 20
#define LAYOUT_ROUTE105 21
#define LAYOUT_ROUTE106 22
#define LAYOUT_ROUTE107 23
#define LAYOUT_ROUTE108 24
#define LAYOUT_ROUTE109 25
#define LAYOUT_ROUTE110 26
#define LAYOUT_ROUTE111 27
#define LAYOUT_ROUTE112 28
#define LAYOUT_ROUTE113 29
#define LAYOUT_ROUTE114 30
#define LAYOUT_ROUTE115 31
#define LAYOUT_ROUTE116 32
#define LAYOUT_ROUTE117 33
#define LAYOUT_ROUTE118 34
#define LAYOUT_ROUTE119 35
#define LAYOUT_ROUTE120 36
#define LAYOUT_ROUTE121 37
#define LAYOUT_ROUTE122 38
#define LAYOUT_ROUTE123 39
#define LAYOUT_ROUTE124 40
#define LAYOUT_ROUTE125 41
#define LAYOUT_ROUTE126 42
#define LAYOUT_ROUTE127 43
#define LAYOUT_ROUTE128 44
#define LAYOUT_ROUTE129 45
#define LAYOUT_ROUTE130_MIRAGE_ISLAND 46
#define LAYOUT_ROUTE131 47
#define LAYOUT_ROUTE132 48
#define LAYOUT_ROUTE133 49
#define LAYOUT_ROUTE134 50
#define LAYOUT_UNDERWATER_ROUTE126 51
#define LAYOUT_UNDERWATER_ROUTE127 52
#define LAYOUT_UNDERWATER_ROUTE128 53
#define LAYOUT_LITTLEROOT_TOWN_BRENDANS_HOUSE_1F 54
#define LAYOUT_LITTLEROOT_TOWN_BRENDANS_HOUSE_2F 55
#define LAYOUT_LITTLEROOT_TOWN_MAYS_HOUSE_1F 56
#define LAYOUT_LITTLEROOT_TOWN_MAYS_HOUSE_2F 57
#define LAYOUT_LITTLEROOT_TOWN_PROFESSOR_BIRCHS_LAB 58
#define LAYOUT_HOUSE1 59
#define LAYOUT_HOUSE2 60
#define LAYOUT_POKEMON_CENTER_1F 61
#define LAYOUT_POKEMON_CENTER_2F 62
#define LAYOUT_MART 63
#define LAYOUT_HOUSE3 64
#define LAYOUT_DEWFORD_TOWN_GYM 65
#define LAYOUT_DEWFORD_TOWN_HALL 66
#define LAYOUT_HOUSE4 67
#define LAYOUT_LAVARIDGE_TOWN_HERB_SHOP 68
#define LAYOUT_LAVARIDGE_TOWN_GYM_1F 69
#define LAYOUT_LAVARIDGE_TOWN_GYM_B1F 70
#define LAYOUT_LAVARIDGE_TOWN_POKEMON_CENTER_1F 71
#define LAYOUT_FALLARBOR_TOWN_LEFTOVER_RSCONTEST_LOBBY 72
#define LAYOUT_FALLARBOR_TOWN_LEFTOVER_RSCONTEST_HALL 73
#define LAYOUT_LILYCOVE_CITY_HOUSE2 74
#define LAYOUT_UNUSED_CONTEST_ROOM1 75
#define LAYOUT_VERDANTURF_TOWN_WANDAS_HOUSE 76
#define LAYOUT_PACIFIDLOG_TOWN_HOUSE1 77
#define LAYOUT_PACIFIDLOG_TOWN_HOUSE2 78
#define LAYOUT_PETALBURG_CITY_GYM 79
#define LAYOUT_HOUSE_WITH_BED 80
#define LAYOUT_SLATEPORT_CITY_STERNS_SHIPYARD_1F 81
#define LAYOUT_SLATEPORT_CITY_STERNS_SHIPYARD_2F 82
#define LAYOUT_UNUSED_CONTEST_ROOM2 83
#define LAYOUT_UNUSED_CONTEST_ROOM3 84
#define LAYOUT_SLATEPORT_CITY_POKEMON_FAN_CLUB 85
#define LAYOUT_SLATEPORT_CITY_OCEANIC_MUSEUM_1F 86
#define LAYOUT_SLATEPORT_CITY_OCEANIC_MUSEUM_2F 87
#define LAYOUT_HARBOR 88
#define LAYOUT_MAUVILLE_CITY_GYM 89
#define LAYOUT_MAUVILLE_CITY_BIKE_SHOP 90
#define LAYOUT_MAUVILLE_CITY_GAME_CORNER 91
#define LAYOUT_RUSTBORO_CITY_DEVON_CORP_1F 92
#define LAYOUT_RUSTBORO_CITY_DEVON_CORP_2F 93
#define LAYOUT_RUSTBORO_CITY_GYM 94
#define LAYOUT_RUSTBORO_CITY_POKEMON_SCHOOL 95
#define LAYOUT_RUSTBORO_CITY_HOUSE 96
#define LAYOUT_RUSTBORO_CITY_HOUSE1 97
#define LAYOUT_RUSTBORO_CITY_CUTTERS_HOUSE 98
#define LAYOUT_FORTREE_CITY_HOUSE1 99
#define LAYOUT_FORTREE_CITY_GYM 100
#define LAYOUT_FORTREE_CITY_HOUSE2 101
#define LAYOUT_ROUTE104_MR_BRINEYS_HOUSE 102
#define LAYOUT_LILYCOVE_CITY_LILYCOVE_MUSEUM_1F 103
#define LAYOUT_LILYCOVE_CITY_LILYCOVE_MUSEUM_2F 104
#define LAYOUT_LILYCOVE_CITY_CONTEST_LOBBY 105
#define LAYOUT_LILYCOVE_CITY_CONTEST_HALL 106
#define LAYOUT_LILYCOVE_CITY_POKEMON_TRAINER_FAN_CLUB 107
#define LAYOUT_MOSSDEEP_CITY_GYM 108
#define LAYOUT_SOOTOPOLIS_CITY_GYM_1F 109
#define LAYOUT_SOOTOPOLIS_CITY_GYM_B1F 110
#define LAYOUT_EVER_GRANDE_CITY_SIDNEYS_ROOM 111
#define LAYOUT_EVER_GRANDE_CITY_PHOEBES_ROOM 112
#define LAYOUT_EVER_GRANDE_CITY_GLACIAS_ROOM 113
#define LAYOUT_EVER_GRANDE_CITY_DRAKES_ROOM 114
#define LAYOUT_EVER_GRANDE_CITY_CHAMPIONS_ROOM 115
#define LAYOUT_EVER_GRANDE_CITY_SHORT_HALL 116
#define LAYOUT_ROUTE104_PRETTY_PETAL_FLOWER_SHOP 117
#define LAYOUT_CABLE_CAR_STATION 118
#define LAYOUT_ROUTE114_FOSSIL_MANIACS_HOUSE 119
#define LAYOUT_ROUTE114_FOSSIL_MANIACS_TUNNEL 120
#define LAYOUT_ROUTE114_LANETTES_HOUSE 121
#define LAYOUT_ROUTE116_TUNNELERS_REST_HOUSE 122
#define LAYOUT_ROUTE117_POKEMON_DAY_CARE 123
#define LAYOUT_ROUTE121_SAFARI_ZONE_ENTRANCE 124
#define LAYOUT_METEOR_FALLS_1F_1R 125
#define LAYOUT_METEOR_FALLS_1F_2R 126
#define LAYOUT_METEOR_FALLS_B1F_1R 127
#define LAYOUT_METEOR_FALLS_B1F_2R 128
#define LAYOUT_RUSTURF_TUNNEL 129
#define LAYOUT_UNDERWATER_SOOTOPOLIS_CITY 130
#define LAYOUT_DESERT_RUINS 131
#define LAYOUT_GRANITE_CAVE_1F 132
#define LAYOUT_GRANITE_CAVE_B1F 133
#define LAYOUT_GRANITE_CAVE_B2F 134
#define LAYOUT_PETALBURG_WOODS 135
#define LAYOUT_MT_CHIMNEY 136
#define LAYOUT_MT_PYRE_1F 137
#define LAYOUT_MT_PYRE_2F 138
#define LAYOUT_MT_PYRE_3F 139
#define LAYOUT_MT_PYRE_4F 140
#define LAYOUT_MT_PYRE_5F 141
#define LAYOUT_MT_PYRE_6F 142
#define LAYOUT_AQUA_HIDEOUT_1F 143
#define LAYOUT_AQUA_HIDEOUT_B1F 144
#define LAYOUT_AQUA_HIDEOUT_B2F 145
#define LAYOUT_UNDERWATER_SEAFLOOR_CAVERN 146
#define LAYOUT_SEAFLOOR_CAVERN_ENTRANCE 147
#define LAYOUT_SEAFLOOR_CAVERN_ROOM1 148
#define LAYOUT_SEAFLOOR_CAVERN_ROOM2 149
#define LAYOUT_SEAFLOOR_CAVERN_ROOM3 150
#define LAYOUT_SEAFLOOR_CAVERN_ROOM4 151
#define LAYOUT_SEAFLOOR_CAVERN_ROOM5 152
#define LAYOUT_SEAFLOOR_CAVERN_ROOM6 153
#define LAYOUT_SEAFLOOR_CAVERN_ROOM7 154
#define LAYOUT_SEAFLOOR_CAVERN_ROOM8 155
#define LAYOUT_SEAFLOOR_CAVERN_ROOM9 156
#define LAYOUT_CAVE_OF_ORIGIN_ENTRANCE 157
#define LAYOUT_CAVE_OF_ORIGIN_1F 158
#define LAYOUT_CAVE_OF_ORIGIN_UNUSED_RUBY_SAPPHIRE_MAP1 159
#define LAYOUT_CAVE_OF_ORIGIN_UNUSED_RUBY_SAPPHIRE_MAP2 160
#define LAYOUT_CAVE_OF_ORIGIN_UNUSED_RUBY_SAPPHIRE_MAP3 161
#define LAYOUT_CAVE_OF_ORIGIN_B1F 162
#define LAYOUT_VICTORY_ROAD_1F 163
#define LAYOUT_SHOAL_CAVE_LOW_TIDE_ENTRANCE_ROOM 164
#define LAYOUT_SHOAL_CAVE_LOW_TIDE_INNER_ROOM 165
#define LAYOUT_SHOAL_CAVE_LOW_TIDE_STAIRS_ROOM 166
#define LAYOUT_SHOAL_CAVE_LOW_TIDE_LOWER_ROOM 167
#define LAYOUT_SHOAL_CAVE_HIGH_TIDE_ENTRANCE_ROOM 168
#define LAYOUT_SHOAL_CAVE_HIGH_TIDE_INNER_ROOM 169
#define LAYOUT_UNUSED_CAVE1 170
#define LAYOUT_UNUSED_CAVE2 171
#define LAYOUT_UNUSED_CAVE3 172
#define LAYOUT_UNUSED_CAVE4 173
#define LAYOUT_UNUSED_CAVE5 174
#define LAYOUT_UNUSED_CAVE6 175
#define LAYOUT_UNUSED_CAVE7 176
#define LAYOUT_UNUSED_CAVE8 177
#define LAYOUT_UNUSED_CAVE9 178
#define LAYOUT_UNUSED_CAVE10 179
#define LAYOUT_UNUSED_CAVE11 180
#define LAYOUT_UNUSED_CAVE12 181
#define LAYOUT_UNUSED_CAVE13 182
#define LAYOUT_UNUSED_CAVE14 183
#define LAYOUT_NEW_MAUVILLE_ENTRANCE 184
#define LAYOUT_NEW_MAUVILLE_INSIDE 185
#define LAYOUT_ABANDONED_SHIP_DECK 186
#define LAYOUT_ABANDONED_SHIP_CORRIDORS_1F 187
#define LAYOUT_ABANDONED_SHIP_ROOMS_1F 188
#define LAYOUT_ABANDONED_SHIP_CORRIDORS_B1F 189
#define LAYOUT_ABANDONED_SHIP_ROOMS_B1F 190
#define LAYOUT_ABANDONED_SHIP_ROOMS2_B1F 191
#define LAYOUT_ABANDONED_SHIP_UNDERWATER1 192
#define LAYOUT_ABANDONED_SHIP_ROOM_B1F 193
#define LAYOUT_ABANDONED_SHIP_ROOMS2_1F 194
#define LAYOUT_ABANDONED_SHIP_CAPTAINS_OFFICE 195
#define LAYOUT_ABANDONED_SHIP_UNDERWATER2 196
#define LAYOUT_SECRET_BASE_RED_CAVE1 197
#define LAYOUT_SECRET_BASE_BROWN_CAVE1 198
#define LAYOUT_SECRET_BASE_BLUE_CAVE1 199
#define LAYOUT_SECRET_BASE_YELLOW_CAVE1 200
#define LAYOUT_SECRET_BASE_TREE1 201
#define LAYOUT_SECRET_BASE_SHRUB1 202
#define LAYOUT_SECRET_BASE_RED_CAVE2 203
#define LAYOUT_SECRET_BASE_BROWN_CAVE2 204
#define LAYOUT_SECRET_BASE_BLUE_CAVE2 205
#define LAYOUT_SECRET_BASE_YELLOW_CAVE2 206
#define LAYOUT_SECRET_BASE_TREE2 207
#define LAYOUT_SECRET_BASE_SHRUB2 208
#define LAYOUT_SECRET_BASE_RED_CAVE3 209
#define LAYOUT_SECRET_BASE_BROWN_CAVE3 210
#define LAYOUT_SECRET_BASE_BLUE_CAVE3 211
#define LAYOUT_SECRET_BASE_YELLOW_CAVE3 212
#define LAYOUT_SECRET_BASE_TREE3 213
#define LAYOUT_SECRET_BASE_SHRUB3 214
#define LAYOUT_SECRET_BASE_RED_CAVE4 215
#define LAYOUT_SECRET_BASE_BROWN_CAVE4 216
#define LAYOUT_SECRET_BASE_BLUE_CAVE4 217
#define LAYOUT_SECRET_BASE_YELLOW_CAVE4 218
#define LAYOUT_SECRET_BASE_TREE4 219
#define LAYOUT_SECRET_BASE_SHRUB4 220
#define LAYOUT_BATTLE_COLOSSEUM_2P 221
#define LAYOUT_TRADE_CENTER 222
#define LAYOUT_RECORD_CORNER 223
#define LAYOUT_BATTLE_COLOSSEUM_4P 224
#define LAYOUT_CONTEST_HALL 225
#define LAYOUT_UNUSED_CONTEST_HALL1 226
#define LAYOUT_UNUSED_CONTEST_HALL2 227
#define LAYOUT_UNUSED_CONTEST_HALL3 228
#define LAYOUT_UNUSED_CONTEST_HALL4 229
#define LAYOUT_UNUSED_CONTEST_HALL5 230
#define LAYOUT_UNUSED_CONTEST_HALL6 231
#define LAYOUT_CONTEST_HALL_BEAUTY 232
#define LAYOUT_CONTEST_HALL_TOUGH 233
#define LAYOUT_CONTEST_HALL_COOL 234
#define LAYOUT_CONTEST_HALL_SMART 235
#define LAYOUT_CONTEST_HALL_CUTE 236
#define LAYOUT_INSIDE_OF_TRUCK 237
#define LAYOUT_SAFARI_ZONE_NORTHWEST 238
#define LAYOUT_SAFARI_ZONE_NORTH 239
#define LAYOUT_SAFARI_ZONE_SOUTHWEST 240
#define LAYOUT_SAFARI_ZONE_SOUTH 241
#define LAYOUT_UNUSED_OUTDOOR_AREA 242
#define LAYOUT_ROUTE109_SEASHORE_HOUSE 243
#define LAYOUT_ROUTE110_TRICK_HOUSE_ENTRANCE 244
#define LAYOUT_ROUTE110_TRICK_HOUSE_END 245
#define LAYOUT_ROUTE110_TRICK_HOUSE_CORRIDOR 246
#define LAYOUT_ROUTE110_TRICK_HOUSE_PUZZLE1 247
#define LAYOUT_ROUTE110_TRICK_HOUSE_PUZZLE2 248
#define LAYOUT_ROUTE110_TRICK_HOUSE_PUZZLE3 249
#define LAYOUT_ROUTE110_TRICK_HOUSE_PUZZLE4 250
#define LAYOUT_ROUTE110_TRICK_HOUSE_PUZZLE5 251
#define LAYOUT_ROUTE110_TRICK_HOUSE_PUZZLE6 252
#define LAYOUT_ROUTE110_TRICK_HOUSE_PUZZLE7 253
#define LAYOUT_ROUTE110_TRICK_HOUSE_PUZZLE8 254
#define LAYOUT_FORTREE_CITY_DECORATION_SHOP 255
#define LAYOUT_ROUTE110_SEASIDE_CYCLING_ROAD_ENTRANCE 256
#define LAYOUT_LILYCOVE_CITY_DEPARTMENT_STORE_1F 257
#define LAYOUT_LILYCOVE_CITY_DEPARTMENT_STORE_2F 258
#define LAYOUT_LILYCOVE_CITY_DEPARTMENT_STORE_3F 259
#define LAYOUT_LILYCOVE_CITY_DEPARTMENT_STORE_4F 260
#define LAYOUT_LILYCOVE_CITY_DEPARTMENT_STORE_5F 261
#define LAYOUT_LILYCOVE_CITY_DEPARTMENT_STORE_ROOFTOP 262
#define LAYOUT_ROUTE130 263
#define LAYOUT_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY 264
#define LAYOUT_BATTLE_FRONTIER_OUTSIDE_WEST 265
#define LAYOUT_BATTLE_ELEVATOR 266
#define LAYOUT_BATTLE_FRONTIER_BATTLE_TOWER_CORRIDOR 267
#define LAYOUT_BATTLE_FRONTIER_BATTLE_TOWER_BATTLE_ROOM 268
#define LAYOUT_RUSTBORO_CITY_DEVON_CORP_3F 269
#define LAYOUT_EVER_GRANDE_CITY_POKEMON_LEAGUE_1F 270
#define LAYOUT_ROUTE119_WEATHER_INSTITUTE_1F 271
#define LAYOUT_ROUTE119_WEATHER_INSTITUTE_2F 272
#define LAYOUT_LILYCOVE_CITY_DEPARTMENT_STORE_ELEVATOR 273
#define LAYOUT_UNDERWATER_ROUTE124 274
#define LAYOUT_MOSSDEEP_CITY_SPACE_CENTER_1F 275
#define LAYOUT_MOSSDEEP_CITY_SPACE_CENTER_2F 276
#define LAYOUT_SS_TIDAL_CORRIDOR 277
#define LAYOUT_SS_TIDAL_LOWER_DECK 278
#define LAYOUT_SS_TIDAL_ROOMS 279
#define LAYOUT_ISLAND_CAVE 280
#define LAYOUT_ANCIENT_TOMB 281
#define LAYOUT_UNDERWATER_ROUTE134 282
#define LAYOUT_UNDERWATER_SEALED_CHAMBER 283
#define LAYOUT_SEALED_CHAMBER_OUTER_ROOM 284
#define LAYOUT_VICTORY_ROAD_B1F 285
#define LAYOUT_VICTORY_ROAD_B2F 286
#define LAYOUT_ROUTE104_PROTOTYPE 287
#define LAYOUT_GRANITE_CAVE_STEVENS_ROOM 288
#define LAYOUT_ABANDONED_SHIP_HIDDEN_FLOOR_CORRIDORS 289
#define LAYOUT_SOUTHERN_ISLAND_EXTERIOR 290
#define LAYOUT_SOUTHERN_ISLAND_INTERIOR 291
#define LAYOUT_JAGGED_PASS 292
#define LAYOUT_FIERY_PATH 293
#define LAYOUT_RUSTBORO_CITY_FLAT2_1F 294
#define LAYOUT_RUSTBORO_CITY_FLAT2_2F 295
#define LAYOUT_RUSTBORO_CITY_FLAT2_3F 296
#define LAYOUT_SOOTOPOLIS_CITY_LOTAD_AND_SEEDOT_HOUSE 297
#define LAYOUT_EVER_GRANDE_CITY_HALL_OF_FAME 298
#define LAYOUT_LILYCOVE_CITY_COVE_LILY_MOTEL_1F 299
#define LAYOUT_LILYCOVE_CITY_COVE_LILY_MOTEL_2F 300
#define LAYOUT_ROUTE124_DIVING_TREASURE_HUNTERS_HOUSE 301
#define LAYOUT_MT_PYRE_EXTERIOR 302
#define LAYOUT_MT_PYRE_SUMMIT 303
#define LAYOUT_SEALED_CHAMBER_INNER_ROOM 304
#define LAYOUT_MOSSDEEP_CITY_GAME_CORNER_1F 305
#define LAYOUT_MOSSDEEP_CITY_GAME_CORNER_B1F 306
#define LAYOUT_SOOTOPOLIS_CITY_HOUSE1 307
#define LAYOUT_SOOTOPOLIS_CITY_HOUSE2 308
#define LAYOUT_SOOTOPOLIS_CITY_HOUSE3 309
#define LAYOUT_ABANDONED_SHIP_HIDDEN_FLOOR_ROOMS 310
#define LAYOUT_SCORCHED_SLAB 311
#define LAYOUT_CAVE_OF_ORIGIN_UNUSED_B4F_LAVA 312
#define LAYOUT_RUSTBORO_CITY_FLAT1_1F 313
#define LAYOUT_RUSTBORO_CITY_FLAT1_2F 314
#define LAYOUT_EVER_GRANDE_CITY_HALL4 315
#define LAYOUT_AQUA_HIDEOUT_UNUSED_RUBY_MAP1 316
#define LAYOUT_AQUA_HIDEOUT_UNUSED_RUBY_MAP2 317
#define LAYOUT_AQUA_HIDEOUT_UNUSED_RUBY_MAP3 318
#define LAYOUT_ROUTE131_SKY_PILLAR 319
#define LAYOUT_SKY_PILLAR_ENTRANCE 320
#define LAYOUT_SKY_PILLAR_OUTSIDE 321
#define LAYOUT_SKY_PILLAR_1F 322
#define LAYOUT_SKY_PILLAR_2F 323
#define LAYOUT_SKY_PILLAR_3F 324
#define LAYOUT_SKY_PILLAR_4F 325
#define LAYOUT_SEAFLOOR_CAVERN_ROOM9_LAVA 326
#define LAYOUT_MOSSDEEP_CITY_STEVENS_HOUSE 327
#define LAYOUT_SHOAL_CAVE_LOW_TIDE_ICE_ROOM 328
#define LAYOUT_SAFARI_ZONE_REST_HOUSE 329
#define LAYOUT_SKY_PILLAR_5F 330
#define LAYOUT_SKY_PILLAR_TOP 331
#define LAYOUT_BATTLE_FRONTIER_BATTLE_DOME_LOBBY 332
#define LAYOUT_BATTLE_FRONTIER_BATTLE_DOME_CORRIDOR 333
#define LAYOUT_BATTLE_FRONTIER_BATTLE_DOME_PRE_BATTLE_ROOM 334
#define LAYOUT_BATTLE_FRONTIER_BATTLE_DOME_BATTLE_ROOM 335
#define LAYOUT_MAGMA_HIDEOUT_1F 336
#define LAYOUT_MAGMA_HIDEOUT_2F_1R 337
#define LAYOUT_MAGMA_HIDEOUT_2F_2R 338
#define LAYOUT_MAGMA_HIDEOUT_3F_1R 339
#define LAYOUT_MAGMA_HIDEOUT_3F_2R 340
#define LAYOUT_MAGMA_HIDEOUT_4F 341
#define LAYOUT_BATTLE_FRONTIER_BATTLE_PALACE_LOBBY 342
#define LAYOUT_BATTLE_FRONTIER_BATTLE_PALACE_CORRIDOR 343
#define LAYOUT_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM 344
#define LAYOUT_BATTLE_FRONTIER_OUTSIDE_EAST 345
#define LAYOUT_BATTLE_FRONTIER_BATTLE_FACTORY_LOBBY 346
#define LAYOUT_BATTLE_FRONTIER_BATTLE_FACTORY_PRE_BATTLE_ROOM 347
#define LAYOUT_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM 348
#define LAYOUT_BATTLE_FRONTIER_BATTLE_PIKE_LOBBY 349
#define LAYOUT_BATTLE_FRONTIER_BATTLE_PIKE_CORRIDOR 350
#define LAYOUT_BATTLE_FRONTIER_BATTLE_PIKE_THREE_PATH_ROOM 351
#define LAYOUT_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_NORMAL 352
#define LAYOUT_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_FINAL 353
#define LAYOUT_BATTLE_FRONTIER_BATTLE_ARENA_LOBBY 354
#define LAYOUT_BATTLE_FRONTIER_BATTLE_ARENA_CORRIDOR 355
#define LAYOUT_BATTLE_FRONTIER_BATTLE_ARENA_BATTLE_ROOM 356
#define LAYOUT_SOOTOPOLIS_CITY_LEGENDS_BATTLE 357
#define LAYOUT_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_WILD_MONS 358
#define LAYOUT_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_UNUSED 359
#define LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_LOBBY 360
#define LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_FLOOR 361
#define LAYOUT_BATTLE_PYRAMID_SQUARE01 362
#define LAYOUT_BATTLE_PYRAMID_SQUARE02 363
#define LAYOUT_BATTLE_PYRAMID_SQUARE03 364
#define LAYOUT_BATTLE_PYRAMID_SQUARE04 365
#define LAYOUT_BATTLE_PYRAMID_SQUARE05 366
#define LAYOUT_BATTLE_PYRAMID_SQUARE06 367
#define LAYOUT_BATTLE_PYRAMID_SQUARE07 368
#define LAYOUT_BATTLE_PYRAMID_SQUARE08 369
#define LAYOUT_BATTLE_PYRAMID_SQUARE09 370
#define LAYOUT_BATTLE_PYRAMID_SQUARE10 371
#define LAYOUT_BATTLE_PYRAMID_SQUARE11 372
#define LAYOUT_BATTLE_PYRAMID_SQUARE12 373
#define LAYOUT_BATTLE_PYRAMID_SQUARE13 374
#define LAYOUT_BATTLE_PYRAMID_SQUARE14 375
#define LAYOUT_BATTLE_PYRAMID_SQUARE15 376
#define LAYOUT_BATTLE_PYRAMID_SQUARE16 377
#define LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_TOP 378
#define LAYOUT_MAGMA_HIDEOUT_3F_3R 379
#define LAYOUT_MAGMA_HIDEOUT_2F_3R 380
#define LAYOUT_MIRAGE_TOWER_1F 381
#define LAYOUT_MIRAGE_TOWER_2F 382
#define LAYOUT_MIRAGE_TOWER_3F 383
#define LAYOUT_BATTLE_TENT_LOBBY 384
#define LAYOUT_BATTLE_TENT_CORRIDOR 385
#define LAYOUT_BATTLE_TENT_BATTLE_ROOM 386
#define LAYOUT_VERDANTURF_TOWN_BATTLE_TENT_BATTLE_ROOM 387
#define LAYOUT_MIRAGE_TOWER_4F 388
#define LAYOUT_DESERT_UNDERPASS 389
#define LAYOUT_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_PARTNER_ROOM 390
#define LAYOUT_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_CORRIDOR 391
#define LAYOUT_ROUTE111_NO_MIRAGE_TOWER 392
#define LAYOUT_UNION_ROOM 393
#define LAYOUT_SAFARI_ZONE_NORTHEAST 394
#define LAYOUT_SAFARI_ZONE_SOUTHEAST 395
#define LAYOUT_BATTLE_FRONTIER_RANKING_HALL 396
#define LAYOUT_BATTLE_FRONTIER_LOUNGE1 397
#define LAYOUT_BATTLE_FRONTIER_EXCHANGE_SERVICE_CORNER 398
#define LAYOUT_BATTLE_FRONTIER_RECEPTION_GATE 399
#define LAYOUT_ARTISAN_CAVE_B1F 400
#define LAYOUT_ARTISAN_CAVE_1F 401
#define LAYOUT_FARAWAY_ISLAND_ENTRANCE 402
#define LAYOUT_FARAWAY_ISLAND_INTERIOR 403
#define LAYOUT_BIRTH_ISLAND_EXTERIOR 404
#define LAYOUT_ISLAND_HARBOR 405
#define LAYOUT_UNDERWATER_MARINE_CAVE 406
#define LAYOUT_MARINE_CAVE_ENTRANCE 407
#define LAYOUT_TERRA_CAVE_ENTRANCE 408
#define LAYOUT_TERRA_CAVE_END 409
#define LAYOUT_UNDERWATER_ROUTE105 410
#define LAYOUT_UNDERWATER_ROUTE125 411
#define LAYOUT_UNDERWATER_ROUTE129 412
#define LAYOUT_MARINE_CAVE_END 413
#define LAYOUT_TRAINER_HILL_ENTRANCE 414
#define LAYOUT_TRAINER_HILL_1F 415
#define LAYOUT_TRAINER_HILL_2F 416
#define LAYOUT_TRAINER_HILL_3F 417
#define LAYOUT_TRAINER_HILL_4F 418
#define LAYOUT_TRAINER_HILL_ROOF 419
#define LAYOUT_ALTERING_CAVE 420
#define LAYOUT_NAVEL_ROCK_EXTERIOR 421
#define LAYOUT_NAVEL_ROCK_ENTRANCE 422
#define LAYOUT_NAVEL_ROCK_TOP 423
#define LAYOUT_NAVEL_ROCK_BOTTOM 424
#define LAYOUT_NAVEL_ROCK_LADDER_ROOM1 425
#define LAYOUT_NAVEL_ROCK_LADDER_ROOM2 426
#define LAYOUT_NAVEL_ROCK_B1F 427
#define LAYOUT_NAVEL_ROCK_FORK 428
#define LAYOUT_BATTLE_FRONTIER_LOUNGE2 429
#define LAYOUT_BATTLE_FRONTIER_SCOTTS_HOUSE 430
#define LAYOUT_METEOR_FALLS_STEVENS_CAVE 431
#define LAYOUT_LITTLEROOT_TOWN_PROFESSOR_BIRCHS_LAB_WITH_TABLE 432
#define LAYOUT_SKY_PILLAR_1F_CLEAN 433
#define LAYOUT_SKY_PILLAR_2F_CLEAN 434
#define LAYOUT_SKY_PILLAR_3F_CLEAN 435
#define LAYOUT_SKY_PILLAR_4F_CLEAN 436
#define LAYOUT_SKY_PILLAR_5F_CLEAN 437
#define LAYOUT_SKY_PILLAR_TOP_CLEAN 438
#define LAYOUT_SOOTOPOLIS_CITY_MYSTERY_EVENTS_HOUSE_1F 439
#define LAYOUT_SOOTOPOLIS_CITY_MYSTERY_EVENTS_HOUSE_B1F 440
#define LAYOUT_SOOTOPOLIS_CITY_MYSTERY_EVENTS_HOUSE_1F_STAIRS_UNBLOCKED 441
#endif // GUARD_CONSTANTS_LAYOUTS_H

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@ -1,596 +0,0 @@
#ifndef GUARD_CONSTANTS_MAP_GROUPS_H
#define GUARD_CONSTANTS_MAP_GROUPS_H
//
// DO NOT MODIFY THIS FILE! It is auto-generated from data/maps/map_groups.json
//
// gMapGroup_TownsAndRoutes
#define MAP_PETALBURG_CITY (0 | (0 << 8))
#define MAP_SLATEPORT_CITY (1 | (0 << 8))
#define MAP_MAUVILLE_CITY (2 | (0 << 8))
#define MAP_RUSTBORO_CITY (3 | (0 << 8))
#define MAP_FORTREE_CITY (4 | (0 << 8))
#define MAP_LILYCOVE_CITY (5 | (0 << 8))
#define MAP_MOSSDEEP_CITY (6 | (0 << 8))
#define MAP_SOOTOPOLIS_CITY (7 | (0 << 8))
#define MAP_EVER_GRANDE_CITY (8 | (0 << 8))
#define MAP_LITTLEROOT_TOWN (9 | (0 << 8))
#define MAP_OLDALE_TOWN (10 | (0 << 8))
#define MAP_DEWFORD_TOWN (11 | (0 << 8))
#define MAP_LAVARIDGE_TOWN (12 | (0 << 8))
#define MAP_FALLARBOR_TOWN (13 | (0 << 8))
#define MAP_VERDANTURF_TOWN (14 | (0 << 8))
#define MAP_PACIFIDLOG_TOWN (15 | (0 << 8))
#define MAP_ROUTE101 (16 | (0 << 8))
#define MAP_ROUTE102 (17 | (0 << 8))
#define MAP_ROUTE103 (18 | (0 << 8))
#define MAP_ROUTE104 (19 | (0 << 8))
#define MAP_ROUTE105 (20 | (0 << 8))
#define MAP_ROUTE106 (21 | (0 << 8))
#define MAP_ROUTE107 (22 | (0 << 8))
#define MAP_ROUTE108 (23 | (0 << 8))
#define MAP_ROUTE109 (24 | (0 << 8))
#define MAP_ROUTE110 (25 | (0 << 8))
#define MAP_ROUTE111 (26 | (0 << 8))
#define MAP_ROUTE112 (27 | (0 << 8))
#define MAP_ROUTE113 (28 | (0 << 8))
#define MAP_ROUTE114 (29 | (0 << 8))
#define MAP_ROUTE115 (30 | (0 << 8))
#define MAP_ROUTE116 (31 | (0 << 8))
#define MAP_ROUTE117 (32 | (0 << 8))
#define MAP_ROUTE118 (33 | (0 << 8))
#define MAP_ROUTE119 (34 | (0 << 8))
#define MAP_ROUTE120 (35 | (0 << 8))
#define MAP_ROUTE121 (36 | (0 << 8))
#define MAP_ROUTE122 (37 | (0 << 8))
#define MAP_ROUTE123 (38 | (0 << 8))
#define MAP_ROUTE124 (39 | (0 << 8))
#define MAP_ROUTE125 (40 | (0 << 8))
#define MAP_ROUTE126 (41 | (0 << 8))
#define MAP_ROUTE127 (42 | (0 << 8))
#define MAP_ROUTE128 (43 | (0 << 8))
#define MAP_ROUTE129 (44 | (0 << 8))
#define MAP_ROUTE130 (45 | (0 << 8))
#define MAP_ROUTE131 (46 | (0 << 8))
#define MAP_ROUTE132 (47 | (0 << 8))
#define MAP_ROUTE133 (48 | (0 << 8))
#define MAP_ROUTE134 (49 | (0 << 8))
#define MAP_UNDERWATER_ROUTE124 (50 | (0 << 8))
#define MAP_UNDERWATER_ROUTE126 (51 | (0 << 8))
#define MAP_UNDERWATER_ROUTE127 (52 | (0 << 8))
#define MAP_UNDERWATER_ROUTE128 (53 | (0 << 8))
#define MAP_UNDERWATER_ROUTE129 (54 | (0 << 8))
#define MAP_UNDERWATER_ROUTE105 (55 | (0 << 8))
#define MAP_UNDERWATER_ROUTE125 (56 | (0 << 8))
// gMapGroup_IndoorLittleroot
#define MAP_LITTLEROOT_TOWN_BRENDANS_HOUSE_1F (0 | (1 << 8))
#define MAP_LITTLEROOT_TOWN_BRENDANS_HOUSE_2F (1 | (1 << 8))
#define MAP_LITTLEROOT_TOWN_MAYS_HOUSE_1F (2 | (1 << 8))
#define MAP_LITTLEROOT_TOWN_MAYS_HOUSE_2F (3 | (1 << 8))
#define MAP_LITTLEROOT_TOWN_PROFESSOR_BIRCHS_LAB (4 | (1 << 8))
// gMapGroup_IndoorOldale
#define MAP_OLDALE_TOWN_HOUSE1 (0 | (2 << 8))
#define MAP_OLDALE_TOWN_HOUSE2 (1 | (2 << 8))
#define MAP_OLDALE_TOWN_POKEMON_CENTER_1F (2 | (2 << 8))
#define MAP_OLDALE_TOWN_POKEMON_CENTER_2F (3 | (2 << 8))
#define MAP_OLDALE_TOWN_MART (4 | (2 << 8))
// gMapGroup_IndoorDewford
#define MAP_DEWFORD_TOWN_HOUSE1 (0 | (3 << 8))
#define MAP_DEWFORD_TOWN_POKEMON_CENTER_1F (1 | (3 << 8))
#define MAP_DEWFORD_TOWN_POKEMON_CENTER_2F (2 | (3 << 8))
#define MAP_DEWFORD_TOWN_GYM (3 | (3 << 8))
#define MAP_DEWFORD_TOWN_HALL (4 | (3 << 8))
#define MAP_DEWFORD_TOWN_HOUSE2 (5 | (3 << 8))
// gMapGroup_IndoorLavaridge
#define MAP_LAVARIDGE_TOWN_HERB_SHOP (0 | (4 << 8))
#define MAP_LAVARIDGE_TOWN_GYM_1F (1 | (4 << 8))
#define MAP_LAVARIDGE_TOWN_GYM_B1F (2 | (4 << 8))
#define MAP_LAVARIDGE_TOWN_HOUSE (3 | (4 << 8))
#define MAP_LAVARIDGE_TOWN_MART (4 | (4 << 8))
#define MAP_LAVARIDGE_TOWN_POKEMON_CENTER_1F (5 | (4 << 8))
#define MAP_LAVARIDGE_TOWN_POKEMON_CENTER_2F (6 | (4 << 8))
// gMapGroup_IndoorFallarbor
#define MAP_FALLARBOR_TOWN_MART (0 | (5 << 8))
#define MAP_FALLARBOR_TOWN_BATTLE_TENT_LOBBY (1 | (5 << 8))
#define MAP_FALLARBOR_TOWN_BATTLE_TENT_CORRIDOR (2 | (5 << 8))
#define MAP_FALLARBOR_TOWN_BATTLE_TENT_BATTLE_ROOM (3 | (5 << 8))
#define MAP_FALLARBOR_TOWN_POKEMON_CENTER_1F (4 | (5 << 8))
#define MAP_FALLARBOR_TOWN_POKEMON_CENTER_2F (5 | (5 << 8))
#define MAP_FALLARBOR_TOWN_COZMOS_HOUSE (6 | (5 << 8))
#define MAP_FALLARBOR_TOWN_MOVE_RELEARNERS_HOUSE (7 | (5 << 8))
// gMapGroup_IndoorVerdanturf
#define MAP_VERDANTURF_TOWN_BATTLE_TENT_LOBBY (0 | (6 << 8))
#define MAP_VERDANTURF_TOWN_BATTLE_TENT_CORRIDOR (1 | (6 << 8))
#define MAP_VERDANTURF_TOWN_BATTLE_TENT_BATTLE_ROOM (2 | (6 << 8))
#define MAP_VERDANTURF_TOWN_MART (3 | (6 << 8))
#define MAP_VERDANTURF_TOWN_POKEMON_CENTER_1F (4 | (6 << 8))
#define MAP_VERDANTURF_TOWN_POKEMON_CENTER_2F (5 | (6 << 8))
#define MAP_VERDANTURF_TOWN_WANDAS_HOUSE (6 | (6 << 8))
#define MAP_VERDANTURF_TOWN_FRIENDSHIP_RATERS_HOUSE (7 | (6 << 8))
#define MAP_VERDANTURF_TOWN_HOUSE (8 | (6 << 8))
// gMapGroup_IndoorPacifidlog
#define MAP_PACIFIDLOG_TOWN_POKEMON_CENTER_1F (0 | (7 << 8))
#define MAP_PACIFIDLOG_TOWN_POKEMON_CENTER_2F (1 | (7 << 8))
#define MAP_PACIFIDLOG_TOWN_HOUSE1 (2 | (7 << 8))
#define MAP_PACIFIDLOG_TOWN_HOUSE2 (3 | (7 << 8))
#define MAP_PACIFIDLOG_TOWN_HOUSE3 (4 | (7 << 8))
#define MAP_PACIFIDLOG_TOWN_HOUSE4 (5 | (7 << 8))
#define MAP_PACIFIDLOG_TOWN_HOUSE5 (6 | (7 << 8))
// gMapGroup_IndoorPetalburg
#define MAP_PETALBURG_CITY_WALLYS_HOUSE (0 | (8 << 8))
#define MAP_PETALBURG_CITY_GYM (1 | (8 << 8))
#define MAP_PETALBURG_CITY_HOUSE1 (2 | (8 << 8))
#define MAP_PETALBURG_CITY_HOUSE2 (3 | (8 << 8))
#define MAP_PETALBURG_CITY_POKEMON_CENTER_1F (4 | (8 << 8))
#define MAP_PETALBURG_CITY_POKEMON_CENTER_2F (5 | (8 << 8))
#define MAP_PETALBURG_CITY_MART (6 | (8 << 8))
// gMapGroup_IndoorSlateport
#define MAP_SLATEPORT_CITY_STERNS_SHIPYARD_1F (0 | (9 << 8))
#define MAP_SLATEPORT_CITY_STERNS_SHIPYARD_2F (1 | (9 << 8))
#define MAP_SLATEPORT_CITY_BATTLE_TENT_LOBBY (2 | (9 << 8))
#define MAP_SLATEPORT_CITY_BATTLE_TENT_CORRIDOR (3 | (9 << 8))
#define MAP_SLATEPORT_CITY_BATTLE_TENT_BATTLE_ROOM (4 | (9 << 8))
#define MAP_SLATEPORT_CITY_NAME_RATERS_HOUSE (5 | (9 << 8))
#define MAP_SLATEPORT_CITY_POKEMON_FAN_CLUB (6 | (9 << 8))
#define MAP_SLATEPORT_CITY_OCEANIC_MUSEUM_1F (7 | (9 << 8))
#define MAP_SLATEPORT_CITY_OCEANIC_MUSEUM_2F (8 | (9 << 8))
#define MAP_SLATEPORT_CITY_HARBOR (9 | (9 << 8))
#define MAP_SLATEPORT_CITY_HOUSE (10 | (9 << 8))
#define MAP_SLATEPORT_CITY_POKEMON_CENTER_1F (11 | (9 << 8))
#define MAP_SLATEPORT_CITY_POKEMON_CENTER_2F (12 | (9 << 8))
#define MAP_SLATEPORT_CITY_MART (13 | (9 << 8))
// gMapGroup_IndoorMauville
#define MAP_MAUVILLE_CITY_GYM (0 | (10 << 8))
#define MAP_MAUVILLE_CITY_BIKE_SHOP (1 | (10 << 8))
#define MAP_MAUVILLE_CITY_HOUSE1 (2 | (10 << 8))
#define MAP_MAUVILLE_CITY_GAME_CORNER (3 | (10 << 8))
#define MAP_MAUVILLE_CITY_HOUSE2 (4 | (10 << 8))
#define MAP_MAUVILLE_CITY_POKEMON_CENTER_1F (5 | (10 << 8))
#define MAP_MAUVILLE_CITY_POKEMON_CENTER_2F (6 | (10 << 8))
#define MAP_MAUVILLE_CITY_MART (7 | (10 << 8))
// gMapGroup_IndoorRustboro
#define MAP_RUSTBORO_CITY_DEVON_CORP_1F (0 | (11 << 8))
#define MAP_RUSTBORO_CITY_DEVON_CORP_2F (1 | (11 << 8))
#define MAP_RUSTBORO_CITY_DEVON_CORP_3F (2 | (11 << 8))
#define MAP_RUSTBORO_CITY_GYM (3 | (11 << 8))
#define MAP_RUSTBORO_CITY_POKEMON_SCHOOL (4 | (11 << 8))
#define MAP_RUSTBORO_CITY_POKEMON_CENTER_1F (5 | (11 << 8))
#define MAP_RUSTBORO_CITY_POKEMON_CENTER_2F (6 | (11 << 8))
#define MAP_RUSTBORO_CITY_MART (7 | (11 << 8))
#define MAP_RUSTBORO_CITY_FLAT1_1F (8 | (11 << 8))
#define MAP_RUSTBORO_CITY_FLAT1_2F (9 | (11 << 8))
#define MAP_RUSTBORO_CITY_HOUSE1 (10 | (11 << 8))
#define MAP_RUSTBORO_CITY_CUTTERS_HOUSE (11 | (11 << 8))
#define MAP_RUSTBORO_CITY_HOUSE2 (12 | (11 << 8))
#define MAP_RUSTBORO_CITY_FLAT2_1F (13 | (11 << 8))
#define MAP_RUSTBORO_CITY_FLAT2_2F (14 | (11 << 8))
#define MAP_RUSTBORO_CITY_FLAT2_3F (15 | (11 << 8))
#define MAP_RUSTBORO_CITY_HOUSE3 (16 | (11 << 8))
// gMapGroup_IndoorFortree
#define MAP_FORTREE_CITY_HOUSE1 (0 | (12 << 8))
#define MAP_FORTREE_CITY_GYM (1 | (12 << 8))
#define MAP_FORTREE_CITY_POKEMON_CENTER_1F (2 | (12 << 8))
#define MAP_FORTREE_CITY_POKEMON_CENTER_2F (3 | (12 << 8))
#define MAP_FORTREE_CITY_MART (4 | (12 << 8))
#define MAP_FORTREE_CITY_HOUSE2 (5 | (12 << 8))
#define MAP_FORTREE_CITY_HOUSE3 (6 | (12 << 8))
#define MAP_FORTREE_CITY_HOUSE4 (7 | (12 << 8))
#define MAP_FORTREE_CITY_HOUSE5 (8 | (12 << 8))
#define MAP_FORTREE_CITY_DECORATION_SHOP (9 | (12 << 8))
// gMapGroup_IndoorLilycove
#define MAP_LILYCOVE_CITY_COVE_LILY_MOTEL_1F (0 | (13 << 8))
#define MAP_LILYCOVE_CITY_COVE_LILY_MOTEL_2F (1 | (13 << 8))
#define MAP_LILYCOVE_CITY_LILYCOVE_MUSEUM_1F (2 | (13 << 8))
#define MAP_LILYCOVE_CITY_LILYCOVE_MUSEUM_2F (3 | (13 << 8))
#define MAP_LILYCOVE_CITY_CONTEST_LOBBY (4 | (13 << 8))
#define MAP_LILYCOVE_CITY_CONTEST_HALL (5 | (13 << 8))
#define MAP_LILYCOVE_CITY_POKEMON_CENTER_1F (6 | (13 << 8))
#define MAP_LILYCOVE_CITY_POKEMON_CENTER_2F (7 | (13 << 8))
#define MAP_LILYCOVE_CITY_UNUSED_MART (8 | (13 << 8))
#define MAP_LILYCOVE_CITY_POKEMON_TRAINER_FAN_CLUB (9 | (13 << 8))
#define MAP_LILYCOVE_CITY_HARBOR (10 | (13 << 8))
#define MAP_LILYCOVE_CITY_MOVE_DELETERS_HOUSE (11 | (13 << 8))
#define MAP_LILYCOVE_CITY_HOUSE1 (12 | (13 << 8))
#define MAP_LILYCOVE_CITY_HOUSE2 (13 | (13 << 8))
#define MAP_LILYCOVE_CITY_HOUSE3 (14 | (13 << 8))
#define MAP_LILYCOVE_CITY_HOUSE4 (15 | (13 << 8))
#define MAP_LILYCOVE_CITY_DEPARTMENT_STORE_1F (16 | (13 << 8))
#define MAP_LILYCOVE_CITY_DEPARTMENT_STORE_2F (17 | (13 << 8))
#define MAP_LILYCOVE_CITY_DEPARTMENT_STORE_3F (18 | (13 << 8))
#define MAP_LILYCOVE_CITY_DEPARTMENT_STORE_4F (19 | (13 << 8))
#define MAP_LILYCOVE_CITY_DEPARTMENT_STORE_5F (20 | (13 << 8))
#define MAP_LILYCOVE_CITY_DEPARTMENT_STORE_ROOFTOP (21 | (13 << 8))
#define MAP_LILYCOVE_CITY_DEPARTMENT_STORE_ELEVATOR (22 | (13 << 8))
// gMapGroup_IndoorMossdeep
#define MAP_MOSSDEEP_CITY_GYM (0 | (14 << 8))
#define MAP_MOSSDEEP_CITY_HOUSE1 (1 | (14 << 8))
#define MAP_MOSSDEEP_CITY_HOUSE2 (2 | (14 << 8))
#define MAP_MOSSDEEP_CITY_POKEMON_CENTER_1F (3 | (14 << 8))
#define MAP_MOSSDEEP_CITY_POKEMON_CENTER_2F (4 | (14 << 8))
#define MAP_MOSSDEEP_CITY_MART (5 | (14 << 8))
#define MAP_MOSSDEEP_CITY_HOUSE3 (6 | (14 << 8))
#define MAP_MOSSDEEP_CITY_STEVENS_HOUSE (7 | (14 << 8))
#define MAP_MOSSDEEP_CITY_HOUSE4 (8 | (14 << 8))
#define MAP_MOSSDEEP_CITY_SPACE_CENTER_1F (9 | (14 << 8))
#define MAP_MOSSDEEP_CITY_SPACE_CENTER_2F (10 | (14 << 8))
#define MAP_MOSSDEEP_CITY_GAME_CORNER_1F (11 | (14 << 8))
#define MAP_MOSSDEEP_CITY_GAME_CORNER_B1F (12 | (14 << 8))
// gMapGroup_IndoorSootopolis
#define MAP_SOOTOPOLIS_CITY_GYM_1F (0 | (15 << 8))
#define MAP_SOOTOPOLIS_CITY_GYM_B1F (1 | (15 << 8))
#define MAP_SOOTOPOLIS_CITY_POKEMON_CENTER_1F (2 | (15 << 8))
#define MAP_SOOTOPOLIS_CITY_POKEMON_CENTER_2F (3 | (15 << 8))
#define MAP_SOOTOPOLIS_CITY_MART (4 | (15 << 8))
#define MAP_SOOTOPOLIS_CITY_HOUSE1 (5 | (15 << 8))
#define MAP_SOOTOPOLIS_CITY_HOUSE2 (6 | (15 << 8))
#define MAP_SOOTOPOLIS_CITY_HOUSE3 (7 | (15 << 8))
#define MAP_SOOTOPOLIS_CITY_HOUSE4 (8 | (15 << 8))
#define MAP_SOOTOPOLIS_CITY_HOUSE5 (9 | (15 << 8))
#define MAP_SOOTOPOLIS_CITY_HOUSE6 (10 | (15 << 8))
#define MAP_SOOTOPOLIS_CITY_HOUSE7 (11 | (15 << 8))
#define MAP_SOOTOPOLIS_CITY_LOTAD_AND_SEEDOT_HOUSE (12 | (15 << 8))
#define MAP_SOOTOPOLIS_CITY_MYSTERY_EVENTS_HOUSE_1F (13 | (15 << 8))
#define MAP_SOOTOPOLIS_CITY_MYSTERY_EVENTS_HOUSE_B1F (14 | (15 << 8))
// gMapGroup_IndoorEverGrande
#define MAP_EVER_GRANDE_CITY_SIDNEYS_ROOM (0 | (16 << 8))
#define MAP_EVER_GRANDE_CITY_PHOEBES_ROOM (1 | (16 << 8))
#define MAP_EVER_GRANDE_CITY_GLACIAS_ROOM (2 | (16 << 8))
#define MAP_EVER_GRANDE_CITY_DRAKES_ROOM (3 | (16 << 8))
#define MAP_EVER_GRANDE_CITY_CHAMPIONS_ROOM (4 | (16 << 8))
#define MAP_EVER_GRANDE_CITY_HALL1 (5 | (16 << 8))
#define MAP_EVER_GRANDE_CITY_HALL2 (6 | (16 << 8))
#define MAP_EVER_GRANDE_CITY_HALL3 (7 | (16 << 8))
#define MAP_EVER_GRANDE_CITY_HALL4 (8 | (16 << 8))
#define MAP_EVER_GRANDE_CITY_HALL5 (9 | (16 << 8))
#define MAP_EVER_GRANDE_CITY_POKEMON_LEAGUE_1F (10 | (16 << 8))
#define MAP_EVER_GRANDE_CITY_HALL_OF_FAME (11 | (16 << 8))
#define MAP_EVER_GRANDE_CITY_POKEMON_CENTER_1F (12 | (16 << 8))
#define MAP_EVER_GRANDE_CITY_POKEMON_CENTER_2F (13 | (16 << 8))
#define MAP_EVER_GRANDE_CITY_POKEMON_LEAGUE_2F (14 | (16 << 8))
// gMapGroup_IndoorRoute104
#define MAP_ROUTE104_MR_BRINEYS_HOUSE (0 | (17 << 8))
#define MAP_ROUTE104_PRETTY_PETAL_FLOWER_SHOP (1 | (17 << 8))
// gMapGroup_IndoorRoute111
#define MAP_ROUTE111_WINSTRATE_FAMILYS_HOUSE (0 | (18 << 8))
#define MAP_ROUTE111_OLD_LADYS_REST_STOP (1 | (18 << 8))
// gMapGroup_IndoorRoute112
#define MAP_ROUTE112_CABLE_CAR_STATION (0 | (19 << 8))
#define MAP_MT_CHIMNEY_CABLE_CAR_STATION (1 | (19 << 8))
// gMapGroup_IndoorRoute114
#define MAP_ROUTE114_FOSSIL_MANIACS_HOUSE (0 | (20 << 8))
#define MAP_ROUTE114_FOSSIL_MANIACS_TUNNEL (1 | (20 << 8))
#define MAP_ROUTE114_LANETTES_HOUSE (2 | (20 << 8))
// gMapGroup_IndoorRoute116
#define MAP_ROUTE116_TUNNELERS_REST_HOUSE (0 | (21 << 8))
// gMapGroup_IndoorRoute117
#define MAP_ROUTE117_POKEMON_DAY_CARE (0 | (22 << 8))
// gMapGroup_IndoorRoute121
#define MAP_ROUTE121_SAFARI_ZONE_ENTRANCE (0 | (23 << 8))
// gMapGroup_Dungeons
#define MAP_METEOR_FALLS_1F_1R (0 | (24 << 8))
#define MAP_METEOR_FALLS_1F_2R (1 | (24 << 8))
#define MAP_METEOR_FALLS_B1F_1R (2 | (24 << 8))
#define MAP_METEOR_FALLS_B1F_2R (3 | (24 << 8))
#define MAP_RUSTURF_TUNNEL (4 | (24 << 8))
#define MAP_UNDERWATER_SOOTOPOLIS_CITY (5 | (24 << 8))
#define MAP_DESERT_RUINS (6 | (24 << 8))
#define MAP_GRANITE_CAVE_1F (7 | (24 << 8))
#define MAP_GRANITE_CAVE_B1F (8 | (24 << 8))
#define MAP_GRANITE_CAVE_B2F (9 | (24 << 8))
#define MAP_GRANITE_CAVE_STEVENS_ROOM (10 | (24 << 8))
#define MAP_PETALBURG_WOODS (11 | (24 << 8))
#define MAP_MT_CHIMNEY (12 | (24 << 8))
#define MAP_JAGGED_PASS (13 | (24 << 8))
#define MAP_FIERY_PATH (14 | (24 << 8))
#define MAP_MT_PYRE_1F (15 | (24 << 8))
#define MAP_MT_PYRE_2F (16 | (24 << 8))
#define MAP_MT_PYRE_3F (17 | (24 << 8))
#define MAP_MT_PYRE_4F (18 | (24 << 8))
#define MAP_MT_PYRE_5F (19 | (24 << 8))
#define MAP_MT_PYRE_6F (20 | (24 << 8))
#define MAP_MT_PYRE_EXTERIOR (21 | (24 << 8))
#define MAP_MT_PYRE_SUMMIT (22 | (24 << 8))
#define MAP_AQUA_HIDEOUT_1F (23 | (24 << 8))
#define MAP_AQUA_HIDEOUT_B1F (24 | (24 << 8))
#define MAP_AQUA_HIDEOUT_B2F (25 | (24 << 8))
#define MAP_UNDERWATER_SEAFLOOR_CAVERN (26 | (24 << 8))
#define MAP_SEAFLOOR_CAVERN_ENTRANCE (27 | (24 << 8))
#define MAP_SEAFLOOR_CAVERN_ROOM1 (28 | (24 << 8))
#define MAP_SEAFLOOR_CAVERN_ROOM2 (29 | (24 << 8))
#define MAP_SEAFLOOR_CAVERN_ROOM3 (30 | (24 << 8))
#define MAP_SEAFLOOR_CAVERN_ROOM4 (31 | (24 << 8))
#define MAP_SEAFLOOR_CAVERN_ROOM5 (32 | (24 << 8))
#define MAP_SEAFLOOR_CAVERN_ROOM6 (33 | (24 << 8))
#define MAP_SEAFLOOR_CAVERN_ROOM7 (34 | (24 << 8))
#define MAP_SEAFLOOR_CAVERN_ROOM8 (35 | (24 << 8))
#define MAP_SEAFLOOR_CAVERN_ROOM9 (36 | (24 << 8))
#define MAP_CAVE_OF_ORIGIN_ENTRANCE (37 | (24 << 8))
#define MAP_CAVE_OF_ORIGIN_1F (38 | (24 << 8))
#define MAP_CAVE_OF_ORIGIN_UNUSED_RUBY_SAPPHIRE_MAP1 (39 | (24 << 8))
#define MAP_CAVE_OF_ORIGIN_UNUSED_RUBY_SAPPHIRE_MAP2 (40 | (24 << 8))
#define MAP_CAVE_OF_ORIGIN_UNUSED_RUBY_SAPPHIRE_MAP3 (41 | (24 << 8))
#define MAP_CAVE_OF_ORIGIN_B1F (42 | (24 << 8))
#define MAP_VICTORY_ROAD_1F (43 | (24 << 8))
#define MAP_VICTORY_ROAD_B1F (44 | (24 << 8))
#define MAP_VICTORY_ROAD_B2F (45 | (24 << 8))
#define MAP_SHOAL_CAVE_LOW_TIDE_ENTRANCE_ROOM (46 | (24 << 8))
#define MAP_SHOAL_CAVE_LOW_TIDE_INNER_ROOM (47 | (24 << 8))
#define MAP_SHOAL_CAVE_LOW_TIDE_STAIRS_ROOM (48 | (24 << 8))
#define MAP_SHOAL_CAVE_LOW_TIDE_LOWER_ROOM (49 | (24 << 8))
#define MAP_SHOAL_CAVE_HIGH_TIDE_ENTRANCE_ROOM (50 | (24 << 8))
#define MAP_SHOAL_CAVE_HIGH_TIDE_INNER_ROOM (51 | (24 << 8))
#define MAP_NEW_MAUVILLE_ENTRANCE (52 | (24 << 8))
#define MAP_NEW_MAUVILLE_INSIDE (53 | (24 << 8))
#define MAP_ABANDONED_SHIP_DECK (54 | (24 << 8))
#define MAP_ABANDONED_SHIP_CORRIDORS_1F (55 | (24 << 8))
#define MAP_ABANDONED_SHIP_ROOMS_1F (56 | (24 << 8))
#define MAP_ABANDONED_SHIP_CORRIDORS_B1F (57 | (24 << 8))
#define MAP_ABANDONED_SHIP_ROOMS_B1F (58 | (24 << 8))
#define MAP_ABANDONED_SHIP_ROOMS2_B1F (59 | (24 << 8))
#define MAP_ABANDONED_SHIP_UNDERWATER1 (60 | (24 << 8))
#define MAP_ABANDONED_SHIP_ROOM_B1F (61 | (24 << 8))
#define MAP_ABANDONED_SHIP_ROOMS2_1F (62 | (24 << 8))
#define MAP_ABANDONED_SHIP_CAPTAINS_OFFICE (63 | (24 << 8))
#define MAP_ABANDONED_SHIP_UNDERWATER2 (64 | (24 << 8))
#define MAP_ABANDONED_SHIP_HIDDEN_FLOOR_CORRIDORS (65 | (24 << 8))
#define MAP_ABANDONED_SHIP_HIDDEN_FLOOR_ROOMS (66 | (24 << 8))
#define MAP_ISLAND_CAVE (67 | (24 << 8))
#define MAP_ANCIENT_TOMB (68 | (24 << 8))
#define MAP_UNDERWATER_ROUTE134 (69 | (24 << 8))
#define MAP_UNDERWATER_SEALED_CHAMBER (70 | (24 << 8))
#define MAP_SEALED_CHAMBER_OUTER_ROOM (71 | (24 << 8))
#define MAP_SEALED_CHAMBER_INNER_ROOM (72 | (24 << 8))
#define MAP_SCORCHED_SLAB (73 | (24 << 8))
#define MAP_AQUA_HIDEOUT_UNUSED_RUBY_MAP1 (74 | (24 << 8))
#define MAP_AQUA_HIDEOUT_UNUSED_RUBY_MAP2 (75 | (24 << 8))
#define MAP_AQUA_HIDEOUT_UNUSED_RUBY_MAP3 (76 | (24 << 8))
#define MAP_SKY_PILLAR_ENTRANCE (77 | (24 << 8))
#define MAP_SKY_PILLAR_OUTSIDE (78 | (24 << 8))
#define MAP_SKY_PILLAR_1F (79 | (24 << 8))
#define MAP_SKY_PILLAR_2F (80 | (24 << 8))
#define MAP_SKY_PILLAR_3F (81 | (24 << 8))
#define MAP_SKY_PILLAR_4F (82 | (24 << 8))
#define MAP_SHOAL_CAVE_LOW_TIDE_ICE_ROOM (83 | (24 << 8))
#define MAP_SKY_PILLAR_5F (84 | (24 << 8))
#define MAP_SKY_PILLAR_TOP (85 | (24 << 8))
#define MAP_MAGMA_HIDEOUT_1F (86 | (24 << 8))
#define MAP_MAGMA_HIDEOUT_2F_1R (87 | (24 << 8))
#define MAP_MAGMA_HIDEOUT_2F_2R (88 | (24 << 8))
#define MAP_MAGMA_HIDEOUT_3F_1R (89 | (24 << 8))
#define MAP_MAGMA_HIDEOUT_3F_2R (90 | (24 << 8))
#define MAP_MAGMA_HIDEOUT_4F (91 | (24 << 8))
#define MAP_MAGMA_HIDEOUT_3F_3R (92 | (24 << 8))
#define MAP_MAGMA_HIDEOUT_2F_3R (93 | (24 << 8))
#define MAP_MIRAGE_TOWER_1F (94 | (24 << 8))
#define MAP_MIRAGE_TOWER_2F (95 | (24 << 8))
#define MAP_MIRAGE_TOWER_3F (96 | (24 << 8))
#define MAP_MIRAGE_TOWER_4F (97 | (24 << 8))
#define MAP_DESERT_UNDERPASS (98 | (24 << 8))
#define MAP_ARTISAN_CAVE_B1F (99 | (24 << 8))
#define MAP_ARTISAN_CAVE_1F (100 | (24 << 8))
#define MAP_UNDERWATER_MARINE_CAVE (101 | (24 << 8))
#define MAP_MARINE_CAVE_ENTRANCE (102 | (24 << 8))
#define MAP_MARINE_CAVE_END (103 | (24 << 8))
#define MAP_TERRA_CAVE_ENTRANCE (104 | (24 << 8))
#define MAP_TERRA_CAVE_END (105 | (24 << 8))
#define MAP_ALTERING_CAVE (106 | (24 << 8))
#define MAP_METEOR_FALLS_STEVENS_CAVE (107 | (24 << 8))
// gMapGroup_IndoorDynamic
#define MAP_SECRET_BASE_RED_CAVE1 (0 | (25 << 8))
#define MAP_SECRET_BASE_BROWN_CAVE1 (1 | (25 << 8))
#define MAP_SECRET_BASE_BLUE_CAVE1 (2 | (25 << 8))
#define MAP_SECRET_BASE_YELLOW_CAVE1 (3 | (25 << 8))
#define MAP_SECRET_BASE_TREE1 (4 | (25 << 8))
#define MAP_SECRET_BASE_SHRUB1 (5 | (25 << 8))
#define MAP_SECRET_BASE_RED_CAVE2 (6 | (25 << 8))
#define MAP_SECRET_BASE_BROWN_CAVE2 (7 | (25 << 8))
#define MAP_SECRET_BASE_BLUE_CAVE2 (8 | (25 << 8))
#define MAP_SECRET_BASE_YELLOW_CAVE2 (9 | (25 << 8))
#define MAP_SECRET_BASE_TREE2 (10 | (25 << 8))
#define MAP_SECRET_BASE_SHRUB2 (11 | (25 << 8))
#define MAP_SECRET_BASE_RED_CAVE3 (12 | (25 << 8))
#define MAP_SECRET_BASE_BROWN_CAVE3 (13 | (25 << 8))
#define MAP_SECRET_BASE_BLUE_CAVE3 (14 | (25 << 8))
#define MAP_SECRET_BASE_YELLOW_CAVE3 (15 | (25 << 8))
#define MAP_SECRET_BASE_TREE3 (16 | (25 << 8))
#define MAP_SECRET_BASE_SHRUB3 (17 | (25 << 8))
#define MAP_SECRET_BASE_RED_CAVE4 (18 | (25 << 8))
#define MAP_SECRET_BASE_BROWN_CAVE4 (19 | (25 << 8))
#define MAP_SECRET_BASE_BLUE_CAVE4 (20 | (25 << 8))
#define MAP_SECRET_BASE_YELLOW_CAVE4 (21 | (25 << 8))
#define MAP_SECRET_BASE_TREE4 (22 | (25 << 8))
#define MAP_SECRET_BASE_SHRUB4 (23 | (25 << 8))
#define MAP_BATTLE_COLOSSEUM_2P (24 | (25 << 8))
#define MAP_TRADE_CENTER (25 | (25 << 8))
#define MAP_RECORD_CORNER (26 | (25 << 8))
#define MAP_BATTLE_COLOSSEUM_4P (27 | (25 << 8))
#define MAP_CONTEST_HALL (28 | (25 << 8))
#define MAP_UNUSED_CONTEST_HALL1 (29 | (25 << 8))
#define MAP_UNUSED_CONTEST_HALL2 (30 | (25 << 8))
#define MAP_UNUSED_CONTEST_HALL3 (31 | (25 << 8))
#define MAP_UNUSED_CONTEST_HALL4 (32 | (25 << 8))
#define MAP_UNUSED_CONTEST_HALL5 (33 | (25 << 8))
#define MAP_UNUSED_CONTEST_HALL6 (34 | (25 << 8))
#define MAP_CONTEST_HALL_BEAUTY (35 | (25 << 8))
#define MAP_CONTEST_HALL_TOUGH (36 | (25 << 8))
#define MAP_CONTEST_HALL_COOL (37 | (25 << 8))
#define MAP_CONTEST_HALL_SMART (38 | (25 << 8))
#define MAP_CONTEST_HALL_CUTE (39 | (25 << 8))
#define MAP_INSIDE_OF_TRUCK (40 | (25 << 8))
#define MAP_SS_TIDAL_CORRIDOR (41 | (25 << 8))
#define MAP_SS_TIDAL_LOWER_DECK (42 | (25 << 8))
#define MAP_SS_TIDAL_ROOMS (43 | (25 << 8))
#define MAP_BATTLE_PYRAMID_SQUARE01 (44 | (25 << 8))
#define MAP_BATTLE_PYRAMID_SQUARE02 (45 | (25 << 8))
#define MAP_BATTLE_PYRAMID_SQUARE03 (46 | (25 << 8))
#define MAP_BATTLE_PYRAMID_SQUARE04 (47 | (25 << 8))
#define MAP_BATTLE_PYRAMID_SQUARE05 (48 | (25 << 8))
#define MAP_BATTLE_PYRAMID_SQUARE06 (49 | (25 << 8))
#define MAP_BATTLE_PYRAMID_SQUARE07 (50 | (25 << 8))
#define MAP_BATTLE_PYRAMID_SQUARE08 (51 | (25 << 8))
#define MAP_BATTLE_PYRAMID_SQUARE09 (52 | (25 << 8))
#define MAP_BATTLE_PYRAMID_SQUARE10 (53 | (25 << 8))
#define MAP_BATTLE_PYRAMID_SQUARE11 (54 | (25 << 8))
#define MAP_BATTLE_PYRAMID_SQUARE12 (55 | (25 << 8))
#define MAP_BATTLE_PYRAMID_SQUARE13 (56 | (25 << 8))
#define MAP_BATTLE_PYRAMID_SQUARE14 (57 | (25 << 8))
#define MAP_BATTLE_PYRAMID_SQUARE15 (58 | (25 << 8))
#define MAP_BATTLE_PYRAMID_SQUARE16 (59 | (25 << 8))
#define MAP_UNION_ROOM (60 | (25 << 8))
// gMapGroup_SpecialArea
#define MAP_SAFARI_ZONE_NORTHWEST (0 | (26 << 8))
#define MAP_SAFARI_ZONE_NORTH (1 | (26 << 8))
#define MAP_SAFARI_ZONE_SOUTHWEST (2 | (26 << 8))
#define MAP_SAFARI_ZONE_SOUTH (3 | (26 << 8))
#define MAP_BATTLE_FRONTIER_OUTSIDE_WEST (4 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY (5 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_TOWER_ELEVATOR (6 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_TOWER_CORRIDOR (7 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_TOWER_BATTLE_ROOM (8 | (26 << 8))
#define MAP_SOUTHERN_ISLAND_EXTERIOR (9 | (26 << 8))
#define MAP_SOUTHERN_ISLAND_INTERIOR (10 | (26 << 8))
#define MAP_SAFARI_ZONE_REST_HOUSE (11 | (26 << 8))
#define MAP_SAFARI_ZONE_NORTHEAST (12 | (26 << 8))
#define MAP_SAFARI_ZONE_SOUTHEAST (13 | (26 << 8))
#define MAP_BATTLE_FRONTIER_OUTSIDE_EAST (14 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_PARTNER_ROOM (15 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_CORRIDOR (16 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_BATTLE_ROOM (17 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_DOME_LOBBY (18 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_DOME_CORRIDOR (19 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_DOME_PRE_BATTLE_ROOM (20 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_DOME_BATTLE_ROOM (21 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_PALACE_LOBBY (22 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_PALACE_CORRIDOR (23 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM (24 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_LOBBY (25 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_FLOOR (26 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_TOP (27 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_ARENA_LOBBY (28 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_ARENA_CORRIDOR (29 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_ARENA_BATTLE_ROOM (30 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_FACTORY_LOBBY (31 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_FACTORY_PRE_BATTLE_ROOM (32 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM (33 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_PIKE_LOBBY (34 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_PIKE_CORRIDOR (35 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_PIKE_THREE_PATH_ROOM (36 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_NORMAL (37 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_FINAL (38 | (26 << 8))
#define MAP_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_WILD_MONS (39 | (26 << 8))
#define MAP_BATTLE_FRONTIER_RANKING_HALL (40 | (26 << 8))
#define MAP_BATTLE_FRONTIER_LOUNGE1 (41 | (26 << 8))
#define MAP_BATTLE_FRONTIER_EXCHANGE_SERVICE_CORNER (42 | (26 << 8))
#define MAP_BATTLE_FRONTIER_LOUNGE2 (43 | (26 << 8))
#define MAP_BATTLE_FRONTIER_LOUNGE3 (44 | (26 << 8))
#define MAP_BATTLE_FRONTIER_LOUNGE4 (45 | (26 << 8))
#define MAP_BATTLE_FRONTIER_SCOTTS_HOUSE (46 | (26 << 8))
#define MAP_BATTLE_FRONTIER_LOUNGE5 (47 | (26 << 8))
#define MAP_BATTLE_FRONTIER_LOUNGE6 (48 | (26 << 8))
#define MAP_BATTLE_FRONTIER_LOUNGE7 (49 | (26 << 8))
#define MAP_BATTLE_FRONTIER_RECEPTION_GATE (50 | (26 << 8))
#define MAP_BATTLE_FRONTIER_LOUNGE8 (51 | (26 << 8))
#define MAP_BATTLE_FRONTIER_LOUNGE9 (52 | (26 << 8))
#define MAP_BATTLE_FRONTIER_POKEMON_CENTER_1F (53 | (26 << 8))
#define MAP_BATTLE_FRONTIER_POKEMON_CENTER_2F (54 | (26 << 8))
#define MAP_BATTLE_FRONTIER_MART (55 | (26 << 8))
#define MAP_FARAWAY_ISLAND_ENTRANCE (56 | (26 << 8))
#define MAP_FARAWAY_ISLAND_INTERIOR (57 | (26 << 8))
#define MAP_BIRTH_ISLAND_EXTERIOR (58 | (26 << 8))
#define MAP_BIRTH_ISLAND_HARBOR (59 | (26 << 8))
#define MAP_TRAINER_HILL_ENTRANCE (60 | (26 << 8))
#define MAP_TRAINER_HILL_1F (61 | (26 << 8))
#define MAP_TRAINER_HILL_2F (62 | (26 << 8))
#define MAP_TRAINER_HILL_3F (63 | (26 << 8))
#define MAP_TRAINER_HILL_4F (64 | (26 << 8))
#define MAP_TRAINER_HILL_ROOF (65 | (26 << 8))
#define MAP_NAVEL_ROCK_EXTERIOR (66 | (26 << 8))
#define MAP_NAVEL_ROCK_HARBOR (67 | (26 << 8))
#define MAP_NAVEL_ROCK_ENTRANCE (68 | (26 << 8))
#define MAP_NAVEL_ROCK_B1F (69 | (26 << 8))
#define MAP_NAVEL_ROCK_FORK (70 | (26 << 8))
#define MAP_NAVEL_ROCK_UP1 (71 | (26 << 8))
#define MAP_NAVEL_ROCK_UP2 (72 | (26 << 8))
#define MAP_NAVEL_ROCK_UP3 (73 | (26 << 8))
#define MAP_NAVEL_ROCK_UP4 (74 | (26 << 8))
#define MAP_NAVEL_ROCK_TOP (75 | (26 << 8))
#define MAP_NAVEL_ROCK_DOWN01 (76 | (26 << 8))
#define MAP_NAVEL_ROCK_DOWN02 (77 | (26 << 8))
#define MAP_NAVEL_ROCK_DOWN03 (78 | (26 << 8))
#define MAP_NAVEL_ROCK_DOWN04 (79 | (26 << 8))
#define MAP_NAVEL_ROCK_DOWN05 (80 | (26 << 8))
#define MAP_NAVEL_ROCK_DOWN06 (81 | (26 << 8))
#define MAP_NAVEL_ROCK_DOWN07 (82 | (26 << 8))
#define MAP_NAVEL_ROCK_DOWN08 (83 | (26 << 8))
#define MAP_NAVEL_ROCK_DOWN09 (84 | (26 << 8))
#define MAP_NAVEL_ROCK_DOWN10 (85 | (26 << 8))
#define MAP_NAVEL_ROCK_DOWN11 (86 | (26 << 8))
#define MAP_NAVEL_ROCK_BOTTOM (87 | (26 << 8))
#define MAP_TRAINER_HILL_ELEVATOR (88 | (26 << 8))
// gMapGroup_IndoorRoute104Prototype
#define MAP_ROUTE104_PROTOTYPE (0 | (27 << 8))
#define MAP_ROUTE104_PROTOTYPE_PRETTY_PETAL_FLOWER_SHOP (1 | (27 << 8))
// gMapGroup_IndoorRoute109
#define MAP_ROUTE109_SEASHORE_HOUSE (0 | (28 << 8))
// gMapGroup_IndoorRoute110
#define MAP_ROUTE110_TRICK_HOUSE_ENTRANCE (0 | (29 << 8))
#define MAP_ROUTE110_TRICK_HOUSE_END (1 | (29 << 8))
#define MAP_ROUTE110_TRICK_HOUSE_CORRIDOR (2 | (29 << 8))
#define MAP_ROUTE110_TRICK_HOUSE_PUZZLE1 (3 | (29 << 8))
#define MAP_ROUTE110_TRICK_HOUSE_PUZZLE2 (4 | (29 << 8))
#define MAP_ROUTE110_TRICK_HOUSE_PUZZLE3 (5 | (29 << 8))
#define MAP_ROUTE110_TRICK_HOUSE_PUZZLE4 (6 | (29 << 8))
#define MAP_ROUTE110_TRICK_HOUSE_PUZZLE5 (7 | (29 << 8))
#define MAP_ROUTE110_TRICK_HOUSE_PUZZLE6 (8 | (29 << 8))
#define MAP_ROUTE110_TRICK_HOUSE_PUZZLE7 (9 | (29 << 8))
#define MAP_ROUTE110_TRICK_HOUSE_PUZZLE8 (10 | (29 << 8))
#define MAP_ROUTE110_SEASIDE_CYCLING_ROAD_NORTH_ENTRANCE (11 | (29 << 8))
#define MAP_ROUTE110_SEASIDE_CYCLING_ROAD_SOUTH_ENTRANCE (12 | (29 << 8))
// gMapGroup_IndoorRoute113
#define MAP_ROUTE113_GLASS_WORKSHOP (0 | (30 << 8))
// gMapGroup_IndoorRoute123
#define MAP_ROUTE123_BERRY_MASTERS_HOUSE (0 | (31 << 8))
// gMapGroup_IndoorRoute119
#define MAP_ROUTE119_WEATHER_INSTITUTE_1F (0 | (32 << 8))
#define MAP_ROUTE119_WEATHER_INSTITUTE_2F (1 | (32 << 8))
#define MAP_ROUTE119_HOUSE (2 | (32 << 8))
// gMapGroup_IndoorRoute124
#define MAP_ROUTE124_DIVING_TREASURE_HUNTERS_HOUSE (0 | (33 << 8))
#define MAP_GROUPS_COUNT 34
#endif // GUARD_CONSTANTS_MAP_GROUPS_H

View File

@ -0,0 +1,89 @@
#ifndef GUARD_REMATCHES_H
#define GUARD_REMATCHES_H
enum {
REMATCH_ROSE,
REMATCH_ANDRES,
REMATCH_DUSTY,
REMATCH_LOLA,
REMATCH_RICKY,
REMATCH_LILA_AND_ROY,
REMATCH_CRISTIN,
REMATCH_BROOKE,
REMATCH_WILTON,
REMATCH_VALERIE,
REMATCH_CINDY,
REMATCH_THALIA,
REMATCH_JESSICA,
REMATCH_WINSTON,
REMATCH_STEVE,
REMATCH_TONY,
REMATCH_NOB,
REMATCH_KOJI,
REMATCH_FERNANDO,
REMATCH_DALTON,
REMATCH_BERNIE,
REMATCH_ETHAN,
REMATCH_JOHN_AND_JAY,
REMATCH_JEFFREY,
REMATCH_CAMERON,
REMATCH_JACKI,
REMATCH_WALTER,
REMATCH_KAREN,
REMATCH_JERRY,
REMATCH_ANNA_AND_MEG,
REMATCH_ISABEL,
REMATCH_MIGUEL,
REMATCH_TIMOTHY,
REMATCH_SHELBY,
REMATCH_CALVIN,
REMATCH_ELLIOT,
REMATCH_ISAIAH,
REMATCH_MARIA,
REMATCH_ABIGAIL,
REMATCH_DYLAN,
REMATCH_KATELYN,
REMATCH_BENJAMIN,
REMATCH_PABLO,
REMATCH_NICOLAS,
REMATCH_ROBERT,
REMATCH_LAO,
REMATCH_CYNDY,
REMATCH_MADELINE,
REMATCH_JENNY,
REMATCH_DIANA,
REMATCH_AMY_AND_LIV,
REMATCH_ERNEST,
REMATCH_CORY,
REMATCH_EDWIN,
REMATCH_LYDIA,
REMATCH_ISAAC,
REMATCH_GABRIELLE,
REMATCH_CATHERINE,
REMATCH_JACKSON,
REMATCH_HALEY,
REMATCH_JAMES,
REMATCH_TRENT,
REMATCH_SAWYER,
REMATCH_KIRA_AND_DAN,
REMATCH_WALLY_VR, // Entries above WALLY are considered normal trainers, from Wally below are special trainers
REMATCH_ROXANNE,
REMATCH_BRAWLY,
REMATCH_WATTSON,
REMATCH_FLANNERY,
REMATCH_NORMAN,
REMATCH_WINONA,
REMATCH_TATE_AND_LIZA,
REMATCH_JUAN,
REMATCH_SIDNEY, // Entries from SIDNEY below are considered part of REMATCH_ELITE_FOUR_ENTRIES.
REMATCH_PHOEBE,
REMATCH_GLACIA,
REMATCH_DRAKE,
REMATCH_WALLACE,
REMATCH_TABLE_ENTRIES // The total number of rematch entries. Must be last in enum
};
#define REMATCH_SPECIAL_TRAINER_START REMATCH_WALLY_VR
#define REMATCH_ELITE_FOUR_ENTRIES REMATCH_SIDNEY
#endif // GUARD_REMATCHES_H

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@ -45,9 +45,9 @@ struct TrainerBacksprite
const union AnimCmd *const *const animation;
};
#define MON_COORDS_SIZE(width, height)(DIV_ROUND_UP(width, 8) << 4 | DIV_ROUND_UP(height, 8))
#define GET_MON_COORDS_WIDTH(size)((size >> 4) * 8)
#define GET_MON_COORDS_HEIGHT(size)((size & 0xF) * 8)
#define MON_COORDS_SIZE(width, height) (DIV_ROUND_UP(width, 8) << 4 | DIV_ROUND_UP(height, 8))
#define GET_MON_COORDS_WIDTH(size) ((size >> 4) * 8)
#define GET_MON_COORDS_HEIGHT(size) ((size & 0xF) * 8)
#define TRAINER_PARTY_IVS(hp, atk, def, speed, spatk, spdef) (hp | (atk << 5) | (def << 10) | (speed << 15) | (spatk << 20) | (spdef << 25))
#define TRAINER_PARTY_EVS(hp, atk, def, speed, spatk, spdef) ((const u8[6]){hp,atk,def,spatk,spdef,speed})

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@ -10,6 +10,7 @@
#define EWRAM_DATA __attribute__((section(".sbss")))
#define IWRAM_INIT __attribute__((section(".iwram")))
#define EWRAM_INIT __attribute__((section(".ewram")))
#define COMMON_DATA __attribute__((section("common_data")))
#define UNUSED __attribute__((unused))
#if MODERN
@ -81,7 +82,7 @@
#define DISPLAY_TILE_HEIGHT (DISPLAY_HEIGHT / TILE_HEIGHT)
// Size of different tile formats in bytes
#define TILE_SIZE(bpp)((bpp) * TILE_WIDTH * TILE_HEIGHT / 8)
#define TILE_SIZE(bpp) ((bpp) * TILE_WIDTH * TILE_HEIGHT / 8)
#define TILE_SIZE_1BPP TILE_SIZE(1) // 8
#define TILE_SIZE_4BPP TILE_SIZE(4) // 32
#define TILE_SIZE_8BPP TILE_SIZE(8) // 64

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@ -76,7 +76,7 @@
// There are cases where GF does a&(n-1) where we would really like to have a%n, because
// if n is changed to a value that isn't a power of 2 then a&(n-1) is unlikely to work as
// intended, and a%n for powers of 2 isn't always optimized to use &.
#define MOD(a, n)(((n) & ((n)-1)) ? ((a) % (n)) : ((a) & ((n)-1)))
#define MOD(a, n) (((n) & ((n)-1)) ? ((a) % (n)) : ((a) & ((n)-1)))
// Extracts the upper 16 bits of a 32-bit number
#define HIHALF(n) (((n) & 0xFFFF0000) >> 16)
@ -117,7 +117,7 @@
f; \
})
#define DIV_ROUND_UP(val, roundBy)(((val) / (roundBy)) + (((val) % (roundBy)) ? 1 : 0))
#define DIV_ROUND_UP(val, roundBy) (((val) / (roundBy)) + (((val) % (roundBy)) ? 1 : 0))
#define ROUND_BITS_TO_BYTES(numBits) DIV_ROUND_UP(numBits, 8)

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@ -1,90 +1,7 @@
#ifndef GUARD_TRAINER_REMATCH_H
#define GUARD_TRAINER_REMATCH_H
enum {
REMATCH_ROSE,
REMATCH_ANDRES,
REMATCH_DUSTY,
REMATCH_LOLA,
REMATCH_RICKY,
REMATCH_LILA_AND_ROY,
REMATCH_CRISTIN,
REMATCH_BROOKE,
REMATCH_WILTON,
REMATCH_VALERIE,
REMATCH_CINDY,
REMATCH_THALIA,
REMATCH_JESSICA,
REMATCH_WINSTON,
REMATCH_STEVE,
REMATCH_TONY,
REMATCH_NOB,
REMATCH_KOJI,
REMATCH_FERNANDO,
REMATCH_DALTON,
REMATCH_BERNIE,
REMATCH_ETHAN,
REMATCH_JOHN_AND_JAY,
REMATCH_JEFFREY,
REMATCH_CAMERON,
REMATCH_JACKI,
REMATCH_WALTER,
REMATCH_KAREN,
REMATCH_JERRY,
REMATCH_ANNA_AND_MEG,
REMATCH_ISABEL,
REMATCH_MIGUEL,
REMATCH_TIMOTHY,
REMATCH_SHELBY,
REMATCH_CALVIN,
REMATCH_ELLIOT,
REMATCH_ISAIAH,
REMATCH_MARIA,
REMATCH_ABIGAIL,
REMATCH_DYLAN,
REMATCH_KATELYN,
REMATCH_BENJAMIN,
REMATCH_PABLO,
REMATCH_NICOLAS,
REMATCH_ROBERT,
REMATCH_LAO,
REMATCH_CYNDY,
REMATCH_MADELINE,
REMATCH_JENNY,
REMATCH_DIANA,
REMATCH_AMY_AND_LIV,
REMATCH_ERNEST,
REMATCH_CORY,
REMATCH_EDWIN,
REMATCH_LYDIA,
REMATCH_ISAAC,
REMATCH_GABRIELLE,
REMATCH_CATHERINE,
REMATCH_JACKSON,
REMATCH_HALEY,
REMATCH_JAMES,
REMATCH_TRENT,
REMATCH_SAWYER,
REMATCH_KIRA_AND_DAN,
REMATCH_WALLY_VR, // Entries above WALLY are considered normal trainers, from Wally below are special trainers
REMATCH_ROXANNE,
REMATCH_BRAWLY,
REMATCH_WATTSON,
REMATCH_FLANNERY,
REMATCH_NORMAN,
REMATCH_WINONA,
REMATCH_TATE_AND_LIZA,
REMATCH_JUAN,
REMATCH_SIDNEY, // Entries from SIDNEY below are considered part of REMATCH_ELITE_FOUR_ENTRIES.
REMATCH_PHOEBE,
REMATCH_GLACIA,
REMATCH_DRAKE,
REMATCH_WALLACE,
REMATCH_TABLE_ENTRIES // The total number of rematch entries. Must be last in enum
};
#define REMATCH_SPECIAL_TRAINER_START REMATCH_WALLY_VR
#define REMATCH_ELITE_FOUR_ENTRIES REMATCH_SIDNEY
#include "constants/rematches.h"
void UpdateGymLeaderRematch(void);

View File

@ -1,7 +1,7 @@
#ifndef GUARD_MAIL_H
#define GUARD_MAIL_H
#define IS_ITEM_MAIL(itemId)((itemId == ITEM_ORANGE_MAIL \
#define IS_ITEM_MAIL(itemId) ((itemId == ITEM_ORANGE_MAIL \
|| itemId == ITEM_HARBOR_MAIL \
|| itemId == ITEM_GLITTER_MAIL \
|| itemId == ITEM_MECH_MAIL \

View File

@ -44,7 +44,7 @@ enum {
// The number of extra sparkles shown on a Pokémon's condition screen.
// All Pokémon start with 1, so the max here is MAX_CONDITION_SPARKLES - 1
#define GET_NUM_CONDITION_SPARKLES(sheen)((sheen) != MAX_SHEEN) ? (sheen) / ((u32)MAX_SHEEN / (MAX_CONDITION_SPARKLES - 1) + 1) : MAX_CONDITION_SPARKLES - 1;
#define GET_NUM_CONDITION_SPARKLES(sheen) ((sheen) != MAX_SHEEN) ? (sheen) / ((u32)MAX_SHEEN / (MAX_CONDITION_SPARKLES - 1) + 1) : MAX_CONDITION_SPARKLES - 1;
#define CONDITION_GRAPH_TOP_Y 56
#define CONDITION_GRAPH_BOTTOM_Y 121

View File

@ -3,8 +3,8 @@
// The number 1103515245 comes from the example implementation of rand and srand
// in the ISO C standard.
#define ISO_RANDOMIZE1(val)(1103515245 * (val) + 24691)
#define ISO_RANDOMIZE2(val)(1103515245 * (val) + 12345)
#define ISO_RANDOMIZE1(val) (1103515245 * (val) + 24691)
#define ISO_RANDOMIZE2(val) (1103515245 * (val) + 12345)
/* Some functions have been added to support Expansion's RNG implementation.
*

View File

@ -24,7 +24,6 @@ void SetCurSecretBaseIdFromPosition(const struct MapPosition *position, const st
void TrySetCurSecretBaseIndex(void);
void CheckPlayerHasSecretBase(void);
void ToggleSecretBaseEntranceMetatile(void);
void ScriptContext_Enable(void);
void ReceiveSecretBasesData(void *records, size_t recordSize, u8 linkIdx);
#endif //GUARD_SECRET_BASE_H

View File

@ -1,7 +1,7 @@
#ifndef GUARD_TEXT_H
#define GUARD_TEXT_H
#include "characters.h"
#include "constants/characters.h"
// Given as a text speed when all the text should be
// loaded at once but not copied to vram yet.

View File

@ -27,7 +27,6 @@ SECTIONS {
ALIGN(4)
{
src/*.o(.sbss);
gflib/*.o(.sbss);
} > EWRAM
.iwram ORIGIN(IWRAM) : AT (__iwram_lma)
@ -43,15 +42,14 @@ SECTIONS {
ALIGN(4)
{
src/*.o(.bss);
gflib/*.o(.bss);
data/*.o(.bss);
*libc.a:*.o(.bss*);
*libnosys.a:*.o(.bss*);
src/m4a.o(.bss.code);
src/*.o(common_data);
src/*.o(COMMON);
gflib/*.o(COMMON);
*libc.a:*.o(COMMON);
*libnosys.a:*.o(COMMON);
} > IWRAM
@ -66,7 +64,6 @@ SECTIONS {
src/rom_header_rhh.o(.text.*);
src/crt0.o(.text);
src/main.o(.text);
gflib/*.o(.text*);
src/*.o(.text*);
asm/*.o(.text*);
} > ROM =0
@ -102,7 +99,6 @@ SECTIONS {
ALIGN(4)
{
src/*.o(.rodata*);
gflib/*.o(.rodata*);
data/*.o(.rodata*);
} > ROM =0

View File

@ -25,7 +25,6 @@ SECTIONS {
ALIGN(4)
{
src/*.o(.sbss);
gflib/*.o(.sbss);
test/*.o(.sbss);
. = ALIGN(4);
} > EWRAM
@ -43,7 +42,6 @@ SECTIONS {
ALIGN(4)
{
src/*.o(.bss);
gflib/*.o(.bss);
data/*.o(.bss);
test/*.o(.bss);
*libc.a:*.o(.bss*);
@ -52,8 +50,8 @@ SECTIONS {
src/m4a.o(.bss.code);
src/*.o(common_data);
src/*.o(COMMON);
gflib/*.o(COMMON);
data/*.o(COMMON);
test/*.o(COMMON);
*libc.a:sbrkr.o(COMMON);
@ -76,7 +74,6 @@ SECTIONS {
src/rom_header_gf.o(.text.*);
src/rom_header_rhh.o(.text.*);
src/*.o(.text);
gflib/*.o(.text);
} > ROM =0
script_data :
@ -98,7 +95,6 @@ SECTIONS {
ALIGN(4)
{
src/*.o(.rodata*);
gflib/*.o(.rodata*);
data/*.o(.rodata*);
} > ROM =0

View File

@ -1,11 +1,32 @@
# This controls building executables in the `tools` folder.
# Can be invoked through the `Makefile` or standalone.
MAKEFLAGS += --no-print-directory
# Inclusive list. If you don't want a tool to be built, don't add it here.
TOOLDIRS := tools/aif2pcm tools/bin2c tools/gbafix tools/gbagfx tools/jsonproc tools/mapjson tools/mid2agb tools/preproc tools/ramscrgen tools/rsfont tools/scaninc
TOOLS_DIR := tools
TOOL_NAMES := aif2pcm bin2c gbafix gbagfx jsonproc mapjson mid2agb preproc ramscrgen rsfont scaninc trainerproc
CHECK_TOOL_NAMES = patchelf mgba-rom-test-hydra
.PHONY: all $(TOOLDIRS)
TOOLDIRS := $(TOOL_NAMES:%=$(TOOLS_DIR)/%)
CHECKTOOLDIRS := $(CHECK_TOOL_NAMES:%=$(TOOLS_DIR)/%)
all: $(TOOLDIRS)
# Tool making doesnt require a pokeemerald dependency scan.
RULES_NO_SCAN += tools check-tools clean-tools clean-check-tools $(TOOLDIRS) $(CHECKTOOLDIRS)
.PHONY: $(RULES_NO_SCAN)
tools: $(TOOLDIRS)
check-tools: $(CHECKTOOLDIRS)
$(TOOLDIRS):
@$(MAKE) -C $@
$(CHECKTOOLDIRS):
@$(MAKE) -C $@
clean-tools:
@$(foreach tooldir,$(TOOLDIRS),$(MAKE) clean -C $(tooldir);)
clean-check-tools:
@$(foreach tooldir,$(CHECKTOOLDIRS),$(MAKE) clean -C $(tooldir);)

View File

@ -1,32 +1,34 @@
# Map JSON data
# Inputs
MAPS_DIR = $(DATA_ASM_SUBDIR)/maps
LAYOUTS_DIR = $(DATA_ASM_SUBDIR)/layouts
# Outputs
MAPS_OUTDIR := $(MAPS_DIR)
LAYOUTS_OUTDIR := $(LAYOUTS_DIR)
INCLUDECONSTS_OUTDIR := include/constants
AUTO_GEN_TARGETS += $(INCLUDECONSTS_OUTDIR)/map_groups.h
AUTO_GEN_TARGETS += $(INCLUDECONSTS_OUTDIR)/layouts.h
MAP_DIRS := $(dir $(wildcard $(MAPS_DIR)/*/map.json))
MAP_CONNECTIONS := $(patsubst $(MAPS_DIR)/%/,$(MAPS_DIR)/%/connections.inc,$(MAP_DIRS))
MAP_EVENTS := $(patsubst $(MAPS_DIR)/%/,$(MAPS_DIR)/%/events.inc,$(MAP_DIRS))
MAP_HEADERS := $(patsubst $(MAPS_DIR)/%/,$(MAPS_DIR)/%/header.inc,$(MAP_DIRS))
$(DATA_ASM_BUILDDIR)/maps.o: $(DATA_ASM_SUBDIR)/maps.s $(LAYOUTS_DIR)/layouts.inc $(LAYOUTS_DIR)/layouts_table.inc $(MAPS_DIR)/headers.inc $(MAPS_DIR)/groups.inc $(MAPS_DIR)/connections.inc $(MAP_CONNECTIONS) $(MAP_HEADERS)
$(PREPROC) $< charmap.txt | $(CPP) -I include - | $(AS) $(ASFLAGS) -o $@
$(PREPROC) $< charmap.txt | $(CPP) -I include - | $(PREPROC) -ie $< charmap.txt | $(AS) $(ASFLAGS) -o $@
$(DATA_ASM_BUILDDIR)/map_events.o: $(DATA_ASM_SUBDIR)/map_events.s $(MAPS_DIR)/events.inc $(MAP_EVENTS)
$(PREPROC) $< charmap.txt | $(CPP) -I include - | $(AS) $(ASFLAGS) -o $@
$(PREPROC) $< charmap.txt | $(CPP) -I include - | $(PREPROC) -ie $< charmap.txt | $(AS) $(ASFLAGS) -o $@
$(MAPS_DIR)/%/header.inc: $(MAPS_DIR)/%/map.json
$(MAPJSON) map emerald $< $(LAYOUTS_DIR)/layouts.json
$(MAPS_DIR)/%/events.inc: $(MAPS_DIR)/%/header.inc ;
$(MAPS_DIR)/%/connections.inc: $(MAPS_DIR)/%/events.inc ;
$(MAPS_DIR)/groups.inc: $(MAPS_DIR)/map_groups.json
$(MAPJSON) groups emerald $<
$(MAPS_DIR)/connections.inc: $(MAPS_DIR)/groups.inc ;
$(MAPS_DIR)/events.inc: $(MAPS_DIR)/connections.inc ;
$(MAPS_DIR)/headers.inc: $(MAPS_DIR)/events.inc ;
$(DATA_SRC_SUBDIR)/map_group_count.h: $(MAPS_DIR)/headers.inc ;
include/constants/map_groups.h: $(MAPS_DIR)/headers.inc ;
$(LAYOUTS_DIR)/layouts.inc: $(LAYOUTS_DIR)/layouts.json
$(MAPJSON) layouts emerald $<
$(LAYOUTS_DIR)/layouts_table.inc: $(LAYOUTS_DIR)/layouts.inc ;
include/constants/layouts.h: $(LAYOUTS_DIR)/layouts_table.inc ;
$(MAPS_OUTDIR)/%/header.inc $(MAPS_OUTDIR)/%/events.inc $(MAPS_OUTDIR)/%/connections.inc: $(MAPS_DIR)/%/map.json
$(MAPJSON) map emerald $< $(LAYOUTS_DIR)/layouts.json $(@D)
$(MAPS_OUTDIR)/connections.inc $(MAPS_OUTDIR)/groups.inc $(MAPS_OUTDIR)/events.inc $(MAPS_OUTDIR)/headers.inc $(INCLUDECONSTS_OUTDIR)/map_groups.h: $(MAPS_DIR)/map_groups.json
$(MAPJSON) groups emerald $< $(MAPS_OUTDIR) $(INCLUDECONSTS_OUTDIR)
$(LAYOUTS_OUTDIR)/layouts.inc $(LAYOUTS_OUTDIR)/layouts_table.inc $(INCLUDECONSTS_OUTDIR)/layouts.h: $(LAYOUTS_DIR)/layouts.json
$(MAPJSON) layouts emerald $< $(LAYOUTS_OUTDIR) $(INCLUDECONSTS_OUTDIR)

1264
songs.mk

File diff suppressed because it is too large Load Diff

420
sound/songs/midi/midi.cfg Normal file
View File

@ -0,0 +1,420 @@
mus_abandoned_ship.mid: -E -R50 -G030 -V080
mus_abnormal_weather.mid: -E -R50 -G089 -V080
mus_aqua_magma_hideout.mid: -E -R50 -G076 -V084
mus_awaken_legend.mid: -E -R50 -G012 -V090 -P5
mus_b_arena.mid: -E -R50 -G104 -V090
mus_b_dome_lobby.mid: -E -R50 -G111 -V056
mus_b_dome.mid: -E -R50 -G111 -V090
mus_b_factory.mid: -E -R50 -G113 -V100
mus_b_frontier.mid: -E -R50 -G103 -V094
mus_b_palace.mid: -E -R50 -G108 -V105
mus_b_pike.mid: -E -R50 -G112 -V092
mus_b_pyramid_top.mid: -E -R50 -G107 -V077
mus_b_pyramid.mid: -E -R50 -G106 -V079
mus_b_tower_rs.mid: -E -R50 -G035 -V080
mus_b_tower.mid: -E -R50 -G110 -V100
mus_birch_lab.mid: -E -R50 -G033 -V080
mus_c_comm_center.mid: -E -R50 -V080
mus_c_vs_legend_beast.mid: -E -R50 -V080
mus_cable_car.mid: -E -R50 -G071 -V078
mus_caught.mid: -E -R50 -G025 -V080
mus_cave_of_origin.mid: -E -R50 -G037 -V080
mus_contest_lobby.mid: -E -R50 -G098 -V060
mus_contest_results.mid: -E -R50 -G092 -V080
mus_contest_winner.mid: -E -R50 -G085 -V100
mus_contest.mid: -E -R50 -G086 -V088
mus_credits.mid: -E -R50 -G101 -V100
mus_cycling.mid: -E -R50 -G049 -V083
mus_dewford.mid: -E -R50 -G073 -V078
mus_dummy.mid: -E -R40
mus_encounter_aqua.mid: -E -R50 -G065 -V086
mus_encounter_brendan.mid: -E -R50 -G067 -V078
mus_encounter_champion.mid: -E -R50 -G100 -V076
mus_encounter_cool.mid: -E -R50 -G063 -V086
mus_encounter_elite_four.mid: -E -R50 -G096 -V078
mus_encounter_female.mid: -E -R50 -G053 -V072
mus_encounter_girl.mid: -E -R50 -G027 -V080
mus_encounter_hiker.mid: -E -R50 -G097 -V076
mus_encounter_intense.mid: -E -R50 -G062 -V078
mus_encounter_interviewer.mid: -E -R50 -G099 -V062
mus_encounter_magma.mid: -E -R50 -G087 -V072
mus_encounter_male.mid: -E -R50 -G028 -V080
mus_encounter_may.mid: -E -R50 -G061 -V078
mus_encounter_rich.mid: -E -R50 -G043 -V094
mus_encounter_suspicious.mid: -E -R50 -G069 -V078
mus_encounter_swimmer.mid: -E -R50 -G036 -V080
mus_encounter_twins.mid: -E -R50 -G095 -V075
mus_end.mid: -E -R50 -G102 -V036
mus_ever_grande.mid: -E -R50 -G068 -V086
mus_evolution_intro.mid: -E -R50 -G026 -V080
mus_evolution.mid: -E -R50 -G026 -V080
mus_evolved.mid: -E -R50 -G012 -V090 -P5
mus_fallarbor.mid: -E -R50 -G083 -V100
mus_follow_me.mid: -E -R50 -G066 -V074
mus_fortree.mid: -E -R50 -G032 -V080
mus_game_corner.mid: -E -R50 -G072 -V072
mus_gsc_pewter.mid: -E -R50 -V080
mus_gsc_route38.mid: -E -R50 -V080
mus_gym.mid: -E -R50 -G013 -V080
mus_hall_of_fame_room.mid: -E -R50 -G093 -V080
mus_hall_of_fame.mid: -E -R50 -G082 -V078
mus_heal.mid: -E -R50 -G012 -V090 -P5
mus_help.mid: -E -R50 -G056 -V078
mus_intro_battle.mid: -E -R50 -G088 -V088
mus_intro.mid: -E -R50 -G060 -V090
mus_level_up.mid: -E -R50 -G012 -V090 -P5
mus_lilycove_museum.mid: -E -R50 -G020 -V080
mus_lilycove.mid: -E -R50 -G054 -V085
mus_link_contest_p1.mid: -E -R50 -G039 -V079
mus_link_contest_p2.mid: -E -R50 -G040 -V090
mus_link_contest_p3.mid: -E -R50 -G041 -V075
mus_link_contest_p4.mid: -E -R50 -G042 -V090
mus_littleroot_test.mid: -E -R50 -G034 -V099
mus_littleroot.mid: -E -R50 -G051 -V100
mus_move_deleted.mid: -E -R50 -G012 -V090 -P5
mus_mt_chimney.mid: -E -R50 -G052 -V078
mus_mt_pyre_exterior.mid: -E -R50 -G080 -V080
mus_mt_pyre.mid: -E -R50 -G078 -V088
mus_obtain_b_points.mid: -E -R50 -G103 -V090 -P5
mus_obtain_badge.mid: -E -R50 -G012 -V090 -P5
mus_obtain_berry.mid: -E -R50 -G012 -V090 -P5
mus_obtain_item.mid: -E -R50 -G012 -V090 -P5
mus_obtain_symbol.mid: -E -R50 -G103 -V100 -P5
mus_obtain_tmhm.mid: -E -R50 -G012 -V090 -P5
mus_oceanic_museum.mid: -E -R50 -G023 -V080
mus_oldale.mid: -E -R50 -G019 -V080
mus_petalburg_woods.mid: -E -R50 -G018 -V080
mus_petalburg.mid: -E -R50 -G015 -V080
mus_poke_center.mid: -E -R50 -G046 -V092
mus_poke_mart.mid: -E -R50 -G050 -V085
mus_rayquaza_appears.mid: -E -R50 -G109 -V090
mus_register_match_call.mid: -E -R50 -G105 -V090 -P5
mus_rg_berry_pick.mid: -E -R50 -G132 -V090
mus_rg_caught_intro.mid: -E -R50 -G179 -V094 -P5
mus_rg_caught.mid: -E -R50 -G170 -V100
mus_rg_celadon.mid: -E -R50 -G168 -V070
mus_rg_cinnabar.mid: -E -R50 -G138 -V090
mus_rg_credits.mid: -E -R50 -G149 -V090
mus_rg_cycling.mid: -E -R50 -G141 -V090
mus_rg_dex_rating.mid: -E -R50 -G175 -V070 -P5
mus_rg_encounter_boy.mid: -E -R50 -G144 -V090
mus_rg_encounter_deoxys.mid: -E -R50 -G184 -V079
mus_rg_encounter_girl.mid: -E -R50 -G143 -V051
mus_rg_encounter_gym_leader: -E -R50 -G144 -V090
mus_rg_encounter_rival.mid: -E -R50 -G174 -V079
mus_rg_encounter_rocket.mid: -E -R50 -G142 -V096
mus_rg_follow_me.mid: -E -R50 -G131 -V068
mus_rg_fuchsia.mid: -E -R50 -G167 -V090
mus_rg_game_corner.mid: -E -R50 -G132 -V090
mus_rg_game_freak.mid: -E -R50 -G181 -V075
mus_rg_gym.mid: -E -R50 -G134 -V090
mus_rg_hall_of_fame.mid: -E -R50 -G145 -V079
mus_rg_heal.mid: -E -R50 -G140 -V090
mus_rg_intro_fight.mid: -E -R50 -G136 -V090
mus_rg_jigglypuff.mid: -E -R50 -G135 -V068 -P5
mus_rg_lavender.mid: -E -R50 -G139 -V090
mus_rg_mt_moon.mid: -E -R50 -G147 -V090
mus_rg_mystery_gift.mid: -E -R50 -G183 -V100
mus_rg_net_center.mid: -E -R50 -G162 -V096
mus_rg_new_game_exit.mid: -E -R50 -G182 -V088
mus_rg_new_game_instruct.mid: -E -R50 -G182 -V085
mus_rg_new_game_intro.mid: -E -R50 -G182 -V088
mus_rg_oak_lab.mid: -E -R50 -G160 -V075
mus_rg_oak.mid: -E -R50 -G161 -V086
mus_rg_obtain_key_item.mid: -E -R50 -G178 -V077 -P5
mus_rg_pallet.mid: -E -R50 -G159 -V100
mus_rg_pewter.mid: -E -R50 -G173 -V084
mus_rg_photo.mid: -E -R50 -G180 -V100 -P5
mus_rg_poke_center.mid: -E -R50 -G162 -V096
mus_rg_poke_flute.mid: -E -R50 -G165 -V048 -P5
mus_rg_poke_jump.mid: -E -R50 -G132 -V090
mus_rg_poke_mansion.mid: -E -R50 -G148 -V090
mus_rg_poke_tower.mid: -E -R50 -G165 -V090
mus_rg_rival_exit.mid: -E -R50 -G174 -V079
mus_rg_rocket_hideout.mid: -E -R50 -G133 -V090
mus_rg_route1.mid: -E -R50 -G150 -V079
mus_rg_route3.mid: -E -R50 -G152 -V083
mus_rg_route11.mid: -E -R50 -G153 -V090
mus_rg_route24.mid: -E -R50 -G151 -V086
mus_rg_sevii_45.mid: -E -R50 -G188 -V084
mus_rg_sevii_67.mid: -E -R50 -G189 -V084
mus_rg_sevii_123.mid: -E -R50 -G173 -V084
mus_rg_sevii_cave.mid: -E -R50 -G147 -V090
mus_rg_sevii_dungeon.mid: -E -R50 -G146 -V090
mus_rg_sevii_route.mid: -E -R50 -G187 -V080
mus_rg_silph.mid: -E -R50 -G166 -V076
mus_rg_slow_pallet.mid: -E -R50 -G159 -V092
mus_rg_ss_anne.mid: -E -R50 -G163 -V090
mus_rg_surf.mid: -E -R50 -G164 -V071
mus_rg_teachy_tv_menu.mid: -E -R50 -G186 -V059
mus_rg_teachy_tv_show.mid: -E -R50 -G131 -V068
mus_rg_title.mid: -E -R50 -G137 -V090
mus_rg_trainer_tower.mid: -E -R50 -G134 -V090
mus_rg_union_room.mid: -E -R50 -G132 -V090
mus_rg_vermillion.mid: -E -R50 -G172 -V090
mus_rg_victory_gym_leader.mid: -E -R50 -G171 -V090
mus_rg_victory_road.mid: -E -R50 -G154 -V090
mus_rg_victory_trainer.mid: -E -R50 -G169 -V089
mus_rg_victory_wild.mid: -E -R50 -G170 -V090
mus_rg_viridian_forest.mid: -E -R50 -G146 -V090
mus_rg_vs_champion.mid: -E -R50 -G158 -V090
mus_rg_vs_deoxys.mid: -E -R50 -G185 -V080
mus_rg_vs_gym_leader.mid: -E -R50 -G155 -V090
mus_rg_vs_legend.mid: -E -R50 -G157 -V090
mus_rg_vs_mewtwo.mid: -E -R50 -G157 -V090
mus_rg_vs_trainer.mid: -E -R50 -G156 -V090
mus_rg_vs_wild.mid: -E -R50 -G157 -V090
mus_roulette.mid: -E -R50 -G038 -V080
mus_route101.mid: -E -R50 -G011 -V080
mus_route104.mid: -E -R50 -G047 -V097
mus_route110.mid: -E -R50 -G010 -V080
mus_route111.mid: -E -R50 -G055 -V076
mus_route113.mid: -E -R50 -G064 -V084
mus_route119.mid: -E -R50 -G048 -V096
mus_route120.mid: -E -R50 -G014 -V080
mus_route122.mid: -E -R50 -G021 -V080
mus_rustboro.mid: -E -R50 -G045 -V085
mus_safari_zone.mid: -E -R50 -G074 -V082
mus_sailing.mid: -E -R50 -G077 -V086
mus_school.mid: -E -R50 -G081 -V100
mus_sealed_chamber.mid: -E -R50 -G084 -V100
mus_slateport.mid: -E -R50 -G079 -V070
mus_slots_jackpot.mid: -E -R50 -G012 -V090 -P5
mus_slots_win.mid: -E -R50 -G012 -V090 -P5
mus_sootopolis.mid: -E -R50 -G091 -V062
mus_surf.mid: -E -R50 -G017 -V080
mus_title.mid: -E -R50 -G059 -V090
mus_too_bad.mid: -E -R50 -G012 -V090 -P5
mus_trick_house.mid: -E -R50 -G094 -V070
mus_underwater.mid: -E -R50 -G057 -V094
mus_verdanturf.mid: -E -R50 -G044 -V090
mus_victory_aqua_magma.mid: -E -R50 -G070 -V088
mus_victory_gym_leader.mid: -E -R50 -G024 -V080
mus_victory_league.mid: -E -R50 -G029 -V080
mus_victory_road.mid: -E -R50 -G075 -V076
mus_victory_trainer.mid: -E -R50 -G058 -V091
mus_victory_wild.mid: -E -R50 -G025 -V080
mus_vs_aqua_magma_leader.mid: -E -R50 -G126 -V080 -P1
mus_vs_aqua_magma.mid: -E -R50 -G118 -V080 -P1
mus_vs_champion.mid: -E -R50 -G121 -V080 -P1
mus_vs_elite_four.mid: -E -R50 -G125 -V080 -P1
mus_vs_frontier_brain.mid: -E -R50 -G115 -V090 -P1
mus_vs_gym_leader.mid: -E -R50 -G120 -V080 -P1
mus_vs_kyogre_groudon.mid: -E -R50 -G123 -V080 -P1
mus_vs_mew.mid: -E -R50 -G116 -V090
mus_vs_rayquaza.mid: -E -R50 -G114 -V080 -P1
mus_vs_regi.mid: -E -R50 -G122 -V080 -P1
mus_vs_rival.mid: -E -R50 -G124 -V080 -P1
mus_vs_trainer.mid: -E -R50 -G119 -V080 -P1
mus_vs_wild.mid: -E -R50 -G117 -V080 -P1
mus_weather_groudon.mid: -E -R50 -G090 -V050
ph_choice_blend.mid: -E -G130 -P4
ph_choice_held.mid: -E -G130 -P4
ph_choice_solo.mid: -E -G130 -P4
ph_cloth_blend.mid: -E -G130 -P4
ph_cloth_held.mid: -E -G130 -P4
ph_cloth_solo.mid: -E -G130 -P4
ph_cure_blend.mid: -E -G130 -P4
ph_cure_held.mid: -E -G130 -P4
ph_cure_solo.mid: -E -G130 -P4
ph_dress_blend.mid: -E -G130 -P4
ph_dress_held.mid: -E -G130 -P4
ph_dress_solo.mid: -E -G130 -P4
ph_face_blend.mid: -E -G130 -P4
ph_face_held.mid: -E -G130 -P4
ph_face_solo.mid: -E -G130 -P4
ph_fleece_blend.mid: -E -G130 -P4
ph_fleece_held.mid: -E -G130 -P4
ph_fleece_solo.mid: -E -G130 -P4
ph_foot_blend.mid: -E -G130 -P4
ph_foot_held.mid: -E -G130 -P4
ph_foot_solo.mid: -E -G130 -P4
ph_goat_blend.mid: -E -G130 -P4
ph_goat_held.mid: -E -G130 -P4
ph_goat_solo.mid: -E -G130 -P4
ph_goose_blend.mid: -E -G130 -P4
ph_goose_held.mid: -E -G130 -P4
ph_goose_solo.mid: -E -G130 -P4
ph_kit_blend.mid: -E -G130 -P4
ph_kit_held.mid: -E -G130 -P4
ph_kit_solo.mid: -E -G130 -P4
ph_lot_blend.mid: -E -G130 -P4
ph_lot_held.mid: -E -G130 -P4
ph_lot_solo.mid: -E -G130 -P4
ph_mouth_blend.mid: -E -G130 -P4
ph_mouth_held.mid: -E -G130 -P4
ph_mouth_solo.mid: -E -G130 -P4
ph_nurse_blend.mid: -E -G130 -P4
ph_nurse_held.mid: -E -G130 -P4
ph_nurse_solo.mid: -E -G130 -P4
ph_price_blend.mid: -E -G130 -P4
ph_price_held.mid: -E -G130 -P4
ph_price_solo.mid: -E -G130 -P4
ph_strut_blend.mid: -E -G130 -P4
ph_strut_held.mid: -E -G130 -P4
ph_strut_solo.mid: -E -G130 -P4
ph_thought_blend.mid: -E -G130 -P4
ph_thought_held.mid: -E -G130 -P4
ph_thought_solo.mid: -E -G130 -P4
ph_trap_blend.mid: -E -G130 -P4
ph_trap_held.mid: -E -G130 -P4
ph_trap_solo.mid: -E -G130 -P4
se_a.mid: -E -R50 -G128 -V095 -P4
se_applause.mid: -E -R50 -G128 -V100 -P5
se_arena_timeup1.mid: -E -R50 -G129 -P5
se_arena_timeup2.mid: -E -R50 -G129 -P5
se_ball_bounce_1.mid: -E -R50 -G128 -V100 -P4
se_ball_bounce_2.mid: -E -R50 -G128 -V100 -P4
se_ball_bounce_3.mid: -E -R50 -G128 -V100 -P4
se_ball_bounce_4.mid: -E -R50 -G128 -V100 -P4
se_ball_open.mid: -E -R50 -G127 -V100 -P5
se_ball_throw.mid: -E -R50 -G128 -V120 -P5
se_ball_trade.mid: -E -R50 -G127 -V100 -P5
se_ball_tray_ball.mid: -E -R50 -G128 -V110 -P5
se_ball_tray_enter.mid: -E -R50 -G128 -V110 -P5
se_ball_tray_exit.mid: -E -R50 -G127 -V100 -P5
se_ball.mid: -E -R50 -G127 -V070 -P4
se_balloon_blue.mid: -E -R50 -G128 -V105 -P4
se_balloon_red.mid: -E -R50 -G128 -V105 -P4
se_balloon_yellow.mid: -E -R50 -G128 -V105 -P4
se_bang.mid: -E -R50 -G128 -V110 -P4
se_berry_blender.mid: -E -R50 -G128 -V090 -P4
se_bike_bell.mid: -E -R50 -G128 -V090 -P4
se_bike_hop.mid: -E -R50 -G127 -V090 -P4
se_boo.mid: -E -R50 -G127 -V110 -P4
se_breakable_door.mid: -E -R50 -G128 -V110 -P4
se_bridge_walk.mid: -E -R50 -G128 -V095 -P4
se_card.mid: -E -R50 -G127 -V100 -P4
se_click.mid: -E -R50 -G127 -V110 -P4
se_contest_condition_lose.mid: -E -R50 -G127 -V110 -P4
se_contest_curtain_fall.mid: -E -R50 -G128 -V070 -P5
se_contest_curtain_rise.mid: -E -R50 -G128 -V070 -P5
se_contest_heart.mid: -E -R50 -G128 -V090 -P5
se_contest_icon_change.mid: -E -R50 -G128 -V110 -P5
se_contest_icon_clear.mid: -E -R50 -G128 -V090 -P5
se_contest_mons_turn.mid: -E -R50 -G128 -V090 -P5
se_contest_place.mid: -E -R50 -G127 -V110 -P4
se_dex_search.mid: -E -R50 -G127 -v100 -P5
se_ding_dong.mid: -E -R50 -G127 -V090 -P5
se_door.mid: -E -R50 -G127 -V080 -P5
se_downpour_stop.mid: -E -R50 -G128 -V100 -P2
se_downpour.mid: -E -R50 -G128 -V100 -P2
se_e.mid: -E -R50 -G128 -V120 -P4
se_effective.mid: -E -R50 -G127 -V110 -P5
se_egg_hatch.mid: -E -R50 -G128 -V120 -P5
se_elevator.mid: -E -R50 -G128 -V100 -P4
se_escalator.mid: -E -R50 -G128 -V100 -P4
se_exit.mid: -E -R50 -G127 -V120 -P5
se_exp_max.mid: -E -R50 -G128 -V094 -P5
se_exp.mid: -E -R50 -G127 -V080 -P5
se_failure.mid: -E -R50 -G127 -V120 -P4
se_faint.mid: -E -R50 -G127 -V110 -P5
se_fall.mid: -E -R50 -G128 -V110 -P4
se_field_poison.mid: -E -R50 -G127 -V110 -P5
se_flee.mid: -E -R50 -G127 -V090 -P5
se_fu_zaku.mid: -E -R50 -G127 -V120 -P4
se_glass_flute.mid: -E -R50 -G128 -V105 -P5
se_i.mid: -E -R50 -G128 -V120 -P4
se_ice_break.mid: -E -R50 -G128 -V100 -P4
se_ice_crack.mid: -E -R50 -G127 -V100 -P4
se_ice_stairs.mid: -E -R50 -G128 -V090 -P4
se_intro_blast.mid: -E -R50 -G127 -V100 -P5
se_itemfinder.mid: -E -R50 -G127 -V090 -P5
se_lavaridge_fall_warp.mid: -E -R50 -G127 -P4
se_ledge.mid: -E -R50 -G127 -V100 -P4
se_low_health.mid: -E -R50 -G127 -V100 -P3
se_m_bind.mid: -E -R50 -G128 -V100 -P4
se_m_comet_punch.mid: -E -R50 -G128 -V120 -P4
se_m_cut.mid: -E -R50 -G128 -V120 -P4
se_m_double_slap.mid: -E -R50 -G128 -V110 -P4
se_m_fire_punch.mid: -E -R50 -G128 -V110 -P4
se_m_fly.mid: -E -R50 -G128 -V110 -P4
se_m_gust.mid: -E -R50 -G128 -V110 -P4
se_m_gust2.mid: -E -R50 -G128 -V110 -P4
se_m_headbutt.mid: -E -R50 -G128 -V110 -P4
se_m_horn_attack.mid: -E -R50 -G128 -V110 -P4
se_m_jump_kick.mid: -E -R50 -G128 -V110 -P4
se_m_leer.mid: -E -R50 -G128 -V110 -P4
se_m_mega_kick.mid: -E -R50 -G128 -V090 -P4
se_m_mega_kick2.mid: -E -R50 -G128 -V110 -P4
se_m_pay_day.mid: -E -R50 -G128 -V095 -P4
se_m_razor_wind.mid: -E -R50 -G128 -V110 -P4
se_m_razor_wind2.mid: -E -R50 -G128 -V090 -P4
se_m_sand_attack.mid: -E -R50 -G128 -V110 -P4
se_m_scratch.mid: -E -R50 -G128 -V110 -P4
se_m_swords_dance.mid: -E -R50 -G128 -V100 -P4
se_m_tail_whip.mid: -E -R50 -G128 -V110 -P4
se_m_take_down.mid: -E -R50 -G128 -V105 -P4
se_m_vicegrip.mid: -E -R50 -G128 -V110 -P4
se_m_wing_attack.mid: -E -R50 -G128 -V105 -P4
se_mud_ball.mid: -E -R50 -G128 -V110 -P4
se_mugshot.mid: -E -R50 -G128 -V090 -P5
se_n.mid: -E -R50 -G128 -P4
se_not_effective.mid: -E -R50 -G127 -V110 -P5
se_note_a.mid: -E -R50 -G128 -V110 -P4
se_note_b.mid: -E -R50 -G128 -V110 -P4
se_note_c_high.mid: -E -R50 -G128 -V110 -P4
se_note_c.mid: -E -R50 -G128 -V110 -P4
se_note_d.mid: -E -R50 -G128 -V110 -P4
se_note_e.mid: -E -R50 -G128 -V110 -P4
se_note_f.mid: -E -R50 -G128 -V110 -P4
se_note_g.mid: -E -R50 -G128 -V110 -P4
se_o.mid: -E -R50 -G128 -V120 -P4
se_orb.mid: -E -R50 -G128 -V100 -P5
se_pc_login.mid: -E -R50 -G127 -V100 -P5
se_pc_off.mid: -E -R50 -G127 -V100 -P5
se_pc_on.mid: -E -R50 -G127 -V100 -P5
se_pike_curtain_close.mid: -E -R50 -G129 -P5
se_pike_curtain_open.mid: -E -R50 -G129 -P5
se_pin.mid: -E -R50 -G127 -V060 -P4
se_pokenav_call.mid: -E -R50 -G129 -V120 -P5
se_pokenav_hang_up.mid: -E -R50 -G129 -V110 -P5
se_pokenav_off.mid: -E -R50 -G127 -V100 -P5
se_pokenav_on.mid: -E -R50 -G127 -V100 -P5
se_puddle.mid: -E -R50 -G128 -V020 -P4
se_rain_stop.mid: -E -R50 -G128 -V080 -P2
se_rain.mid: -E -R50 -G128 -V080 -P2
se_repel.mid: -E -R50 -G127 -V090 -P4
se_rg_bag_cursor.mid: -E -R50 -G129 -P5
se_rg_bag_pocket.mid: -E -R50 -G129 -P5
se_rg_ball_click.mid: -E -R50 -G129 -V100 -P5
se_rg_card_flip.mid: -E -R50 -G129 -P5
se_rg_card_flipping.mid: -E -R50 -G129 -P5
se_rg_card_open.mid: -E -R50 -G129 -V112 -P5
se_rg_deoxys_move.mid: -E -R50 -G129 -V080 -P5
se_rg_door.mid: -E -R50 -G129 -V100 -P5
se_rg_help_close.mid: -E -R50 -G129 -V095 -P5
se_rg_help_error.mid: -E -R50 -G129 -V125 -P5
se_rg_help_open.mid: -E -R50 -G129 -V096 -P5
se_rg_poke_jump_failure.mid: -E -R50 -G127 -P5
se_rg_poke_jump_success.mid: -E -R50 -G128 -V110 -P5
se_rg_shop.mid: -E -R50 -G129 -V080 -P5
se_rg_ss_anne_horn.mid: -E -R50 -G129 -V096 -P5
se_rotating_gate.mid: -E -R50 -G128 -V090 -P4
se_roulette_ball.mid: -E -R50 -G128 -V110 -P2
se_roulette_ball2.mid: -E -R50 -G128 -V110 -P2
se_save.mid: -E -R50 -G128 -V080 -P5
se_select.mid: -E -R50 -G127 -V080 -P5
se_shiny.mid: -E -R50 -G128 -V095 -P5
se_ship.mid: -E -R50 -G127 -V075 -P4
se_shop.mid: -E -R50 -G127 -V090 -P5
se_sliding_door.mid: -E -R50 -G128 -V095 -P4
se_success.mid: -E -R50 -G127 -V080 -P4
se_sudowoodo_shake.mid: -E -R50 -G129 -V077 -P5
se_super_effective.mid: -E -R50 -G127 -V110 -P5
se_switch.mid: -E -R50 -G127 -V100 -P4
se_taillow_wing_flap.mid: -E -R50 -G128 -V105 -P5
se_thunder.mid: -E -R50 -G128 -V110 -P3
se_thunder2.mid: -E -R50 -G128 -V110 -P3
se_thunderstorm_stop.mid: -E -R50 -G128 -V080 -P2
se_thunderstorm.mid: -E -R50 -G128 -V080 -P2
se_truck_door.mid: -E -R50 -G128 -V110 -P4
se_truck_move.mid: -E -R50 -G128 -P4
se_truck_stop.mid: -E -R50 -G128 -P4
se_truck_unload.mid: -E -R50 -G127 -P4
se_u.mid: -E -R50 -G128 -P4
se_unlock.mid: -E -R50 -G128 -V100 -P4
se_use_item.mid: -E -R50 -G127 -V100 -P5
se_vend.mid: -E -R50 -G128 -V110 -P4
se_warp_in.mid: -E -R50 -G127 -V090 -P4
se_warp_out.mid: -E -R50 -G127 -V090 -P4

View File

@ -14,7 +14,7 @@
#define FSP_ON 0x01
#define FSP_START 0x02
LINK_MANAGER lman;
COMMON_DATA LINK_MANAGER lman = {0};
static void rfu_LMAN_clearVariables(void);
static void rfu_LMAN_settingPCSWITCH(u32 rand);

View File

@ -6,16 +6,16 @@ static u16 sTimerCount;
static vu16 *sTimerReg;
static u16 sSavedIme;
u8 gFlashTimeoutFlag;
u8 (*PollFlashStatus)(u8 *);
u16 (*WaitForFlashWrite)(u8 phase, u8 *addr, u8 lastData);
u16 (*ProgramFlashSector)(u16 sectorNum, u8 *src);
const struct FlashType *gFlash;
u16 (*ProgramFlashByte)(u16 sectorNum, u32 offset, u8 data);
u16 gFlashNumRemainingBytes;
u16 (*EraseFlashChip)();
u16 (*EraseFlashSector)(u16 sectorNum);
const u16 *gFlashMaxTime;
COMMON_DATA u8 gFlashTimeoutFlag = 0;
COMMON_DATA u8 (*PollFlashStatus)(u8 *) = NULL;
COMMON_DATA u16 (*WaitForFlashWrite)(u8 phase, u8 *addr, u8 lastData) = NULL;
COMMON_DATA u16 (*ProgramFlashSector)(u16 sectorNum, u8 *src) = NULL;
COMMON_DATA const struct FlashType *gFlash = NULL;
COMMON_DATA u16 (*ProgramFlashByte)(u16 sectorNum, u32 offset, u8 data) = NULL;
COMMON_DATA u16 gFlashNumRemainingBytes = 0;
COMMON_DATA u16 (*EraseFlashChip)() = NULL;
COMMON_DATA u16 (*EraseFlashSector)(u16 sectorNum) = 0;
COMMON_DATA const u16 *gFlashMaxTime = NULL;
void SetReadFlash1(u16 *dest);

View File

@ -75,9 +75,9 @@ struct ApprenticeQuestionData
};
// IWRAM common
struct ApprenticePartyMovesData *gApprenticePartyMovesData;
struct ApprenticeQuestionData *gApprenticeQuestionData;
void (*gApprenticeFunc)(void);
COMMON_DATA struct ApprenticePartyMovesData *gApprenticePartyMovesData = NULL;
COMMON_DATA struct ApprenticeQuestionData *gApprenticeQuestionData = NULL;
COMMON_DATA void (*gApprenticeFunc)(void) = NULL;
// This file's functions.
static u16 GetRandomAlternateMove(u8 monId);

View File

@ -23,9 +23,9 @@
#include "constants/rgb.h"
// iwram
u32 gMonShrinkDuration;
u16 gMonShrinkDelta;
u16 gMonShrinkDistance;
COMMON_DATA u32 gMonShrinkDuration = 0;
COMMON_DATA u16 gMonShrinkDelta = 0;
COMMON_DATA u16 gMonShrinkDistance = 0;
enum {
BALL_ROLL_1,

View File

@ -30,9 +30,9 @@ static EWRAM_DATA u8 sLinkSendTaskId = 0;
static EWRAM_DATA u8 sLinkReceiveTaskId = 0;
EWRAM_DATA struct UnusedControllerStruct gUnusedControllerStruct = {}; // Debug? Unused code that writes to it, never read
void (*gBattlerControllerFuncs[MAX_BATTLERS_COUNT])(u32 battler);
u8 gBattleControllerData[MAX_BATTLERS_COUNT]; // Used by the battle controllers to store misc sprite/task IDs for each battler
void (*gBattlerControllerEndFuncs[MAX_BATTLERS_COUNT])(u32 battler); // Controller's buffer complete function for each battler
COMMON_DATA void (*gBattlerControllerFuncs[MAX_BATTLERS_COUNT])(u32 battler) = {0};
COMMON_DATA u8 gBattleControllerData[MAX_BATTLERS_COUNT] = {0}; // Used by the battle controllers to store misc sprite/task IDs for each battler
COMMON_DATA void (*gBattlerControllerEndFuncs[MAX_BATTLERS_COUNT])(u32 battler) = {0}; // Controller's buffer complete function for each battler
static void CreateTasksForSendRecvLinkBuffers(void);
static void InitLinkBtlControllers(void);

View File

@ -256,7 +256,7 @@ static struct FactorySelectScreen *sFactorySelectScreen;
static void (*sSwap_CurrentOptionFunc)(u8 taskId);
static struct FactorySwapScreen *sFactorySwapScreen;
u8 (*gFactorySelect_CurrentOptionFunc)(void);
COMMON_DATA u8 (*gFactorySelect_CurrentOptionFunc)(void) = NULL;
static const u16 sPokeballGray_Pal[] = INCBIN_U16("graphics/battle_frontier/factory_screen/pokeball_gray.gbapal");
static const u16 sPokeballSelected_Pal[] = INCBIN_U16("graphics/battle_frontier/factory_screen/pokeball_selected.gbapal");

View File

@ -238,13 +238,13 @@ EWRAM_DATA u8 gPartyCriticalHits[PARTY_SIZE] = {0};
EWRAM_DATA static u8 sTriedEvolving = 0;
EWRAM_DATA u8 gCategoryIconSpriteId = 0;
void (*gPreBattleCallback1)(void);
void (*gBattleMainFunc)(void);
struct BattleResults gBattleResults;
u8 gLeveledUpInBattle;
u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT];
u8 gMultiUsePlayerCursor;
u8 gNumberOfMovesToChoose;
COMMON_DATA void (*gPreBattleCallback1)(void) = NULL;
COMMON_DATA void (*gBattleMainFunc)(void) = NULL;
COMMON_DATA struct BattleResults gBattleResults = {0};
COMMON_DATA u8 gLeveledUpInBattle = 0;
COMMON_DATA u8 gHealthboxSpriteIds[MAX_BATTLERS_COUNT] = {0};
COMMON_DATA u8 gMultiUsePlayerCursor = 0;
COMMON_DATA u8 gNumberOfMovesToChoose = 0;
static const struct ScanlineEffectParams sIntroScanlineParams16Bit =
{

View File

@ -1215,6 +1215,7 @@ static void Cmd_attackcanceler(void)
gCurrentActionFuncId = B_ACTION_FINISHED;
return;
}
if (!IsBattlerAlive(gBattlerAttacker) && gMovesInfo[gCurrentMove].effect != EFFECT_EXPLOSION && !(gHitMarker & HITMARKER_NO_ATTACKSTRING))
{
gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE;

View File

@ -927,7 +927,7 @@ u8 GetTrainerBattleTransition(void)
return sBattleTransitionTable_Trainer[transitionType][1];
}
#define RANDOM_TRANSITION(table)(table[Random() % ARRAY_COUNT(table)])
#define RANDOM_TRANSITION(table) (table[Random() % ARRAY_COUNT(table)])
u8 GetSpecialBattleTransition(s32 id)
{
u16 var;
@ -1729,7 +1729,7 @@ static inline bool32 DoesCurrentMapMatchRematchTrainerMap(s32 i, const struct Re
bool32 TrainerIsMatchCallRegistered(s32 i)
{
return FlagGet(FLAG_MATCH_CALL_REGISTERED + i);
return FlagGet(TRAINER_REGISTERED_FLAGS_START + i);
}
#if FREE_MATCH_CALL == FALSE
@ -1887,7 +1887,7 @@ static u32 GetTrainerMatchCallFlag(u32 trainerId)
for (i = 0; i < REMATCH_TABLE_ENTRIES; i++)
{
if (gRematchTable[i].trainerIds[0] == trainerId)
return FLAG_MATCH_CALL_REGISTERED + i;
return TRAINER_REGISTERED_FLAGS_START + i;
}
return 0xFFFF;

View File

@ -45,7 +45,7 @@ EWRAM_DATA const struct BattleFrontierTrainer *gFacilityTrainers = NULL;
EWRAM_DATA const struct TrainerMon *gFacilityTrainerMons = NULL;
// IWRAM common
u16 gFrontierTempParty[MAX_FRONTIER_PARTY_SIZE];
COMMON_DATA u16 gFrontierTempParty[MAX_FRONTIER_PARTY_SIZE] = {0};
// This file's functions.
static void InitTowerChallenge(void);

View File

@ -1873,7 +1873,11 @@ static bool8 ClockwiseWipe_TopRight(struct Task *task)
{
sTransitionData->VBlank_DMA = FALSE;
#ifdef UBFIX
InitBlackWipe(sTransitionData->data, DISPLAY_WIDTH / 2, DISPLAY_HEIGHT / 2, sTransitionData->tWipeEndX, 0, 1, 1);
#else
InitBlackWipe(sTransitionData->data, DISPLAY_WIDTH / 2, DISPLAY_HEIGHT / 2, sTransitionData->tWipeEndX, -1, 1, 1);
#endif
do
{
gScanlineEffectRegBuffers[0][sTransitionData->tWipeCurrY] = (sTransitionData->tWipeCurrX + 1) | ((DISPLAY_WIDTH / 2) << 8);

View File

@ -268,18 +268,9 @@ void HandleAction_UseMove(void)
gBattlerTarget = *(gBattleStruct->moveTarget + gBattlerAttacker);
}
if (!IsBattlerAlive(gBattlerTarget))
if (!IsBattlerAlive(gBattlerTarget) && GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget))
{
if (GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget))
{
gBattlerTarget = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gBattlerTarget)));
}
else
{
gBattlerTarget = GetBattlerAtPosition(BATTLE_OPPOSITE(GetBattlerPosition(gBattlerAttacker)));
if (!IsBattlerAlive(gBattlerTarget))
gBattlerTarget = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gBattlerTarget)));
}
gBattlerTarget = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gBattlerTarget)));
}
}
else
@ -325,18 +316,11 @@ void HandleAction_UseMove(void)
else
{
gBattlerTarget = *(gBattleStruct->moveTarget + gBattlerAttacker);
if (!IsBattlerAlive(gBattlerTarget) && moveTarget != MOVE_TARGET_OPPONENTS_FIELD)
if (!IsBattlerAlive(gBattlerTarget)
&& moveTarget != MOVE_TARGET_OPPONENTS_FIELD
&& (GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget)))
{
if (GetBattlerSide(gBattlerAttacker) != GetBattlerSide(gBattlerTarget))
{
gBattlerTarget = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gBattlerTarget)));
}
else
{
gBattlerTarget = GetBattlerAtPosition(BATTLE_OPPOSITE(GetBattlerPosition(gBattlerAttacker)));
if (!IsBattlerAlive(gBattlerTarget))
gBattlerTarget = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gBattlerTarget)));
}
gBattlerTarget = GetBattlerAtPosition(BATTLE_PARTNER(GetBattlerPosition(gBattlerTarget)));
}
}
@ -360,8 +344,9 @@ void HandleAction_UseMove(void)
gBattlescriptCurrInstr = BattleScript_MoveUsedLoafingAround;
}
}
// Edge case: moves targeting the ally fail after a successful Ally Switch.
else if (moveTarget == MOVE_TARGET_ALLY && gProtectStructs[BATTLE_PARTNER(gBattlerAttacker)].usedAllySwitch)
if ((GetBattlerSide(gBattlerAttacker) == GetBattlerSide(gBattlerTarget))
&& (!IsBattlerAlive(gBattlerTarget) || gProtectStructs[BATTLE_PARTNER(gBattlerAttacker)].usedAllySwitch))
{
gBattlescriptCurrInstr = BattleScript_FailedFromAtkCanceler;
}

View File

@ -246,7 +246,7 @@ static s16 sPokeblockPresentFlavors[FLAVOR_COUNT + 1];
static s16 sDebug_MaxRPMStage;
static s16 sDebug_GameTimeStage;
u8 gInGameOpponentsNo;
COMMON_DATA u8 gInGameOpponentsNo = 0;
static const u16 sBlenderCenter_Pal[] = INCBIN_U16("graphics/berry_blender/center.gbapal");
static const u8 sBlenderCenter_Tilemap[] = INCBIN_U8("graphics/berry_blender/center_map.bin");

View File

@ -38,7 +38,7 @@ static struct BgControl sGpuBgConfigs;
static struct BgConfig2 sGpuBgConfigs2[NUM_BACKGROUNDS];
static u32 sDmaBusyBitfield[NUM_BACKGROUNDS];
u32 gWindowTileAutoAllocEnabled;
COMMON_DATA u32 gWindowTileAutoAllocEnabled = 0;
static const struct BgConfig sZeroedBgControlStruct = { 0 };

View File

@ -880,8 +880,12 @@ static void CreateCableCarSprites(void)
// 1/64 chance for an NPC to appear hiking on the ground below the Cable Car
if ((rval % 64) == 0)
{
// Unclear if this was intentional, but the - 1 in the below ARRAY_COUNT means the Zigzagoon is never used
// BUGFIX: The - 1 in the below ARRAY_COUNT means the Zigzagoon is never used
#ifdef BUGFIX
spriteId = CreateObjectGraphicsSprite(hikerGraphicsIds[rval % ARRAY_COUNT(hikerGraphicsIds)], hikerCallbacks[GOING_DOWN], hikerCoords[GOING_DOWN][0], hikerCoords[GOING_DOWN][1], 106);
#else
spriteId = CreateObjectGraphicsSprite(hikerGraphicsIds[rval % (ARRAY_COUNT(hikerGraphicsIds) - 1)], hikerCallbacks[GOING_DOWN], hikerCoords[GOING_DOWN][0], hikerCoords[GOING_DOWN][1], 106);
#endif
if (spriteId != MAX_SPRITES)
{
gSprites[spriteId].oam.priority = 2;

View File

@ -358,7 +358,7 @@ EWRAM_DATA bool8 gCurContestWinnerIsForArtist = 0;
EWRAM_DATA u8 gCurContestWinnerSaveIdx = 0;
// IWRAM common vars.
rng_value_t gContestRngValue;
COMMON_DATA rng_value_t gContestRngValue = {0};
extern const u8 gText_LinkStandby4[];
extern const u8 gText_BDot[];

View File

@ -21,10 +21,10 @@
#include "window.h"
#include "constants/rgb.h"
u16 (*gContestMonPixels)[][32];
struct ImageProcessingContext gImageProcessingContext;
struct ContestWinner *gContestPaintingWinner;
u16 *gContestPaintingMonPalette;
COMMON_DATA u16 (*gContestMonPixels)[][32] = {0};
COMMON_DATA struct ImageProcessingContext gImageProcessingContext = {0};
COMMON_DATA struct ContestWinner *gContestPaintingWinner = {0};
COMMON_DATA u16 *gContestPaintingMonPalette = NULL;
static u8 sHoldState;
static u16 sMosaicVal;

View File

@ -171,7 +171,7 @@ static const u8 sDecorTilemap_3x2_X[] = {
0x06, 0x07, 0x06, 0x07, 0x06, 0x07
};
#define DECORSIZE(width, height)((width) * (height) * 4)
#define DECORSIZE(width, height) ((width) * (height) * 4)
static const struct {
const u8 *tiles;

View File

@ -20943,7 +20943,7 @@ const struct MoveInfo gMovesInfo[MOVES_COUNT_DYNAMAX] =
},
[MOVE_10000000_VOLT_THUNDERBOLT] =
{
.name = COMPOUND_STRING("10000000 Volt Thunderbolt"),
.name = COMPOUND_STRING("10,000,000 Volt Thunderbolt"),
.description = sNullDescription,
.effect = EFFECT_HIT,
.power = 195,

View File

@ -1,10 +1,10 @@
#define SQUARE(n)((n) * (n))
#define CUBE(n)((n) * (n) * (n))
#define SQUARE(n) ((n) * (n))
#define CUBE(n) ((n) * (n) * (n))
#define EXP_SLOW(n)((5 * CUBE(n)) / 4) // (5 * (n)^3) / 4
#define EXP_FAST(n)((4 * CUBE(n)) / 5) // (4 * (n)^3) / 5
#define EXP_MEDIUM_FAST(n)(CUBE(n)) // (n)^3
#define EXP_MEDIUM_SLOW(n)((6 * CUBE(n)) / 5 - (15 * SQUARE(n)) + (100 * n) - 140) // (6 * (n)^3) / 5 - (15 * (n)^2) + (100 * n) - 140
#define EXP_SLOW(n) ((5 * CUBE(n)) / 4) // (5 * (n)^3) / 4
#define EXP_FAST(n) ((4 * CUBE(n)) / 5) // (4 * (n)^3) / 5
#define EXP_MEDIUM_FAST(n) (CUBE(n)) // (n)^3
#define EXP_MEDIUM_SLOW(n) ((6 * CUBE(n)) / 5 - (15 * SQUARE(n)) + (100 * n) - 140) // (6 * (n)^3) / 5 - (15 * (n)^2) + (100 * n) - 140
#define EXP_ERRATIC(n) \
(n <= 50) ? ((100 - n) * CUBE(n) / 50) \
:(n <= 68) ? ((150 - n) * CUBE(n) / 100) \

View File

@ -633,10 +633,10 @@ static const struct WindowTemplate sWindowTemplate_BButtonCancel = {
// Minimum and maximum number of players for a link group
// A minimum of 0 means the min and max are equal
#define LINK_GROUP_CAPACITY(min, max)(((min) << 12) | ((max) << 8))
#define GROUP_MAX(capacity)(capacity & 0x0F)
#define GROUP_MIN(capacity)(capacity >> 4)
#define GROUP_MIN2(capacity)(capacity & 0xF0) // Unnecessary to have both, but needed to match
#define LINK_GROUP_CAPACITY(min, max) (((min) << 12) | ((max) << 8))
#define GROUP_MAX(capacity) (capacity & 0x0F)
#define GROUP_MIN(capacity) (capacity >> 4)
#define GROUP_MIN2(capacity) (capacity & 0xF0) // Unnecessary to have both, but needed to match
static const u32 sLinkGroupToActivityAndCapacity[NUM_LINK_GROUP_TYPES] = {
[LINK_GROUP_SINGLE_BATTLE] = ACTIVITY_BATTLE_SINGLE | LINK_GROUP_CAPACITY(0, 2),

View File

@ -40,7 +40,10 @@ struct EReaderData
static void Task_EReader(u8);
struct EReaderData gEReaderData;
// This belongs in COMMON somewhere between party_menu and ereader_screen, but it's unused so it's unclear where.
COMMON_DATA UNUSED u8 gUnknownSpace[64] = {0};
COMMON_DATA struct EReaderData gEReaderData = {0};
extern const u8 gMultiBootProgram_EReader_Start[];
extern const u8 gMultiBootProgram_EReader_End[];

View File

@ -47,7 +47,7 @@ struct EvoInfo
static EWRAM_DATA struct EvoInfo *sEvoStructPtr = NULL;
static EWRAM_DATA u16 *sBgAnimPal = NULL;
void (*gCB2_AfterEvolution)(void);
COMMON_DATA void (*gCB2_AfterEvolution)(void) = NULL;
#define sEvoCursorPos gBattleCommunication[1] // when learning a new move
#define sEvoGraphicsTaskId gBattleCommunication[2]

View File

@ -39,9 +39,9 @@ static s16 sVerticalCameraPan;
static bool8 sBikeCameraPanFlag;
static void (*sFieldCameraPanningCallback)(void);
struct CameraObject gFieldCamera;
u16 gTotalCameraPixelOffsetY;
u16 gTotalCameraPixelOffsetX;
COMMON_DATA struct CameraObject gFieldCamera = {0};
COMMON_DATA u16 gTotalCameraPixelOffsetY = 0;
COMMON_DATA u16 gTotalCameraPixelOffsetX = 0;
static void ResetCameraOffset(struct FieldCameraOffset *cameraOffset)
{

View File

@ -42,7 +42,7 @@
static EWRAM_DATA u8 sWildEncounterImmunitySteps = 0;
static EWRAM_DATA u16 sPrevMetatileBehavior = 0;
u8 gSelectedObjectEvent;
COMMON_DATA u8 gSelectedObjectEvent = 0;
static void GetPlayerPosition(struct MapPosition *);
static void GetInFrontOfPlayerPosition(struct MapPosition *);

View File

@ -93,7 +93,11 @@ static void Task_TryFieldPoisonWhiteOut(u8 taskId)
if (AllMonsFainted())
{
// Battle facilities have their own white out script to handle the challenge loss
#ifdef BUGFIX
if (InBattlePyramid() || InBattlePike() || InTrainerHillChallenge())
#else
if (InBattlePyramid() | InBattlePike() || InTrainerHillChallenge())
#endif
gSpecialVar_Result = FLDPSN_FRONTIER_WHITEOUT;
else
gSpecialVar_Result = FLDPSN_WHITEOUT;

View File

@ -97,7 +97,7 @@ static EWRAM_DATA u8 sFrontierExchangeCorner_ItemIconWindowId = 0;
static EWRAM_DATA u8 sPCBoxToSendMon = 0;
static EWRAM_DATA u32 sBattleTowerMultiBattleTypeFlags = 0;
struct ListMenuTemplate gScrollableMultichoice_ListMenuTemplate;
COMMON_DATA struct ListMenuTemplate gScrollableMultichoice_ListMenuTemplate = {0};
EWRAM_DATA u16 gScrollableMultichoice_ScrollOffset = 0;
void TryLoseFansFromPlayTime(void);
@ -273,7 +273,7 @@ u16 GetRecordedCyclingRoadResults(void)
void UpdateCyclingRoadState(void)
{
if (gLastUsedWarp.mapNum == MAP_NUM(ROUTE110_SEASIDE_CYCLING_ROAD_SOUTH_ENTRANCE) && gLastUsedWarp.mapGroup == MAP_GROUP(ROUTE110_SEASIDE_CYCLING_ROAD_SOUTH_ENTRANCE))
if (gLastUsedWarp.mapNum == MAP_NUM(ROUTE110_SEASIDE_CYCLING_ROAD_NORTH_ENTRANCE) && gLastUsedWarp.mapGroup == MAP_GROUP(ROUTE110_SEASIDE_CYCLING_ROAD_NORTH_ENTRANCE))
return;
if (VarGet(VAR_CYCLING_CHALLENGE_STATE) == 2 || VarGet(VAR_CYCLING_CHALLENGE_STATE) == 3)
@ -3551,7 +3551,7 @@ bool32 IsTrainerRegistered(void)
int index = GetRematchIdxByTrainerIdx(gSpecialVar_0x8004);
if (index >= 0)
{
if (FlagGet(FLAG_MATCH_CALL_REGISTERED + index) == TRUE)
if (FlagGet(TRAINER_REGISTERED_FLAGS_START + index) == TRUE)
return TRUE;
}
return FALSE;
@ -3888,14 +3888,14 @@ bool8 InPokemonCenter(void)
#define FANCLUB_BITFIELD (gSaveBlock1Ptr->vars[VAR_FANCLUB_FAN_COUNTER - VARS_START])
#define FANCLUB_COUNTER 0x007F
#define GET_TRAINER_FAN_CLUB_FLAG(flag) (FANCLUB_BITFIELD >> (flag) & 1)
#define SET_TRAINER_FAN_CLUB_FLAG(flag) (FANCLUB_BITFIELD |= 1 << (flag))
#define FLIP_TRAINER_FAN_CLUB_FLAG(flag)(FANCLUB_BITFIELD ^= 1 << (flag))
#define GET_TRAINER_FAN_CLUB_FLAG(flag) (FANCLUB_BITFIELD >> (flag) & 1)
#define SET_TRAINER_FAN_CLUB_FLAG(flag) (FANCLUB_BITFIELD |= 1 << (flag))
#define FLIP_TRAINER_FAN_CLUB_FLAG(flag) (FANCLUB_BITFIELD ^= 1 << (flag))
#define GET_TRAINER_FAN_CLUB_COUNTER (FANCLUB_BITFIELD & FANCLUB_COUNTER)
#define SET_TRAINER_FAN_CLUB_COUNTER(count) (FANCLUB_BITFIELD = (FANCLUB_BITFIELD & ~FANCLUB_COUNTER) | (count))
#define INCR_TRAINER_FAN_CLUB_COUNTER(count)(FANCLUB_BITFIELD += (count))
#define CLEAR_TRAINER_FAN_CLUB_COUNTER (FANCLUB_BITFIELD &= ~FANCLUB_COUNTER)
#define GET_TRAINER_FAN_CLUB_COUNTER (FANCLUB_BITFIELD & FANCLUB_COUNTER)
#define SET_TRAINER_FAN_CLUB_COUNTER(count) (FANCLUB_BITFIELD = (FANCLUB_BITFIELD & ~FANCLUB_COUNTER) | (count))
#define INCR_TRAINER_FAN_CLUB_COUNTER(count) (FANCLUB_BITFIELD += (count))
#define CLEAR_TRAINER_FAN_CLUB_COUNTER (FANCLUB_BITFIELD &= ~FANCLUB_COUNTER)
void ResetFanClub(void)
{

View File

@ -32,7 +32,7 @@ EWRAM_DATA struct Camera gCamera = {0};
EWRAM_DATA static struct ConnectionFlags sMapConnectionFlags = {0};
EWRAM_DATA static u32 UNUSED sFiller = 0; // without this, the next file won't align properly
struct BackupMapLayout gBackupMapLayout;
COMMON_DATA struct BackupMapLayout gBackupMapLayout = {0};
static const struct ConnectionFlags sDummyConnectionFlags = {0};

View File

@ -1241,7 +1241,7 @@ static void ShowHideZoomingArea(bool8 show, bool8 zoomedIn)
static void UpdateAreaHighlight(u8 cursorArea, u8 previousCursorArea)
{
#define NON_HIGHLIGHT_AREA(area)((area) == CURSOR_AREA_NOTHING || (area) > CURSOR_AREA_CANCEL)
#define NON_HIGHLIGHT_AREA(area) ((area) == CURSOR_AREA_NOTHING || (area) > CURSOR_AREA_CANCEL)
// If moving off highlightable area, unhighlight it
switch (previousCursorArea)

View File

@ -4,16 +4,16 @@
#include "constants/rgb.h"
// IWRAM common
u8 gCanvasColumnStart;
u16 *gCanvasPixels;
u8 gCanvasRowEnd;
u8 gCanvasHeight;
u8 gCanvasColumnEnd;
u8 gCanvasRowStart;
u8 gCanvasMonPersonality;
u8 gCanvasWidth;
u16 *gCanvasPalette;
u16 gCanvasPaletteStart;
COMMON_DATA u8 gCanvasColumnStart = 0;
COMMON_DATA u16 *gCanvasPixels = NULL;
COMMON_DATA u8 gCanvasRowEnd = 0;
COMMON_DATA u8 gCanvasHeight = 0;
COMMON_DATA u8 gCanvasColumnEnd = 0;
COMMON_DATA u8 gCanvasRowStart = 0;
COMMON_DATA u8 gCanvasMonPersonality = 0;
COMMON_DATA u8 gCanvasWidth = 0;
COMMON_DATA u16 *gCanvasPalette = NULL;
COMMON_DATA u16 gCanvasPaletteStart = 0;
static void ApplyImageEffect_Pointillism(void);
static void ApplyImageEffect_Blur(void);

View File

@ -112,6 +112,12 @@ extern const struct CompressedSpriteSheet gBattleAnimPicTable[];
extern const struct CompressedSpritePalette gBattleAnimPaletteTable[];
extern const struct SpriteTemplate gAncientPowerRockSpriteTemplate[];
enum {
COPYRIGHT_INITIALIZE,
COPYRIGHT_START_FADE = 140,
COPYRIGHT_START_INTRO,
};
#define TAG_VOLBEAT 1500
#define TAG_TORCHIC 1501
#define TAG_MANECTRIC 1502
@ -172,8 +178,8 @@ static EWRAM_DATA u16 sIntroCharacterGender = 0;
static EWRAM_DATA u16 UNUSED sUnusedVar = 0;
static EWRAM_DATA u16 sFlygonYOffset = 0;
u32 gIntroFrameCounter;
struct GcmbStruct gMultibootProgramStruct;
COMMON_DATA u32 gIntroFrameCounter = 0;
COMMON_DATA struct GcmbStruct gMultibootProgramStruct = {0};
static const u16 sIntroDrops_Pal[] = INCBIN_U16("graphics/intro/scene_1/drops.gbapal");
static const u16 sIntroLogo_Pal[] = INCBIN_U16("graphics/intro/scene_1/logo.gbapal");
@ -1067,7 +1073,7 @@ static u8 SetUpCopyrightScreen(void)
{
switch (gMain.state)
{
case 0:
case COPYRIGHT_INITIALIZE:
SetVBlankCallback(NULL);
SetGpuReg(REG_OFFSET_BLDCNT, 0);
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
@ -1105,7 +1111,7 @@ static u8 SetUpCopyrightScreen(void)
gMain.state++;
GameCubeMultiBoot_Main(&gMultibootProgramStruct);
break;
case 140:
case COPYRIGHT_START_FADE:
GameCubeMultiBoot_Main(&gMultibootProgramStruct);
if (gMultibootProgramStruct.gcmb_field_2 != 1)
{
@ -1113,7 +1119,7 @@ static u8 SetUpCopyrightScreen(void)
gMain.state++;
}
break;
case 141:
case COPYRIGHT_START_INTRO:
if (UpdatePaletteFade())
break;
#if EXPANSION_INTRO == TRUE

View File

@ -76,11 +76,11 @@ static void rfu_STC_NI_receive_Sender(u8, u8, const struct RfuLocalStruct *, UNU
static void rfu_STC_NI_initSlot_asRecvDataEntity(u8, struct NIComm *);
static void rfu_STC_NI_initSlot_asRecvControllData(u8, struct NIComm *);
struct RfuSlotStatusUNI *gRfuSlotStatusUNI[RFU_CHILD_MAX];
struct RfuSlotStatusNI *gRfuSlotStatusNI[RFU_CHILD_MAX];
struct RfuLinkStatus *gRfuLinkStatus;
struct RfuStatic *gRfuStatic;
struct RfuFixed *gRfuFixed;
COMMON_DATA struct RfuSlotStatusUNI *gRfuSlotStatusUNI[RFU_CHILD_MAX] = {0};
COMMON_DATA struct RfuSlotStatusNI *gRfuSlotStatusNI[RFU_CHILD_MAX] = {0};
COMMON_DATA struct RfuLinkStatus *gRfuLinkStatus = NULL;
COMMON_DATA struct RfuStatic *gRfuStatic = NULL;
COMMON_DATA struct RfuFixed *gRfuFixed = NULL;
static const struct LLSFStruct llsf_struct[2] = {
[MODE_CHILD] = {

View File

@ -15,7 +15,7 @@ struct RfuSIO32Id
u16 lastId;
};
struct RfuSIO32Id gRfuSIO32Id;
COMMON_DATA struct RfuSIO32Id gRfuSIO32Id = {0};
static const u16 Sio32ConnectionData[] = { 0x494e, 0x544e, 0x4e45, 0x4f44 }; // NINTENDO
static const char Sio32IDLib_Var[] = "Sio32ID_030820";

View File

@ -8,7 +8,7 @@ static void STWI_stop_timer(void);
static s32 STWI_restart_Command(void);
static s32 STWI_reset_ClockCounter(void);
struct STWIStatus *gSTWIStatus;
COMMON_DATA struct STWIStatus *gSTWIStatus = NULL;
void STWI_init_all(struct RfuIntrStruct *interruptStruct, IntrFunc *interrupt, bool8 copyInterruptToRam)
{

View File

@ -68,41 +68,41 @@ static u16 sRecvNonzeroCheck;
static u8 sChecksumAvailable;
static u8 sHandshakePlayerCount;
u16 gLinkPartnersHeldKeys[6];
u32 gLinkDebugSeed;
struct LinkPlayerBlock gLocalLinkPlayerBlock;
bool8 gLinkErrorOccurred;
u32 gLinkDebugFlags;
u32 gLinkFiller1;
bool8 gRemoteLinkPlayersNotReceived[MAX_LINK_PLAYERS];
u8 gBlockReceivedStatus[MAX_LINK_PLAYERS];
u32 gLinkFiller2;
u16 gLinkHeldKeys;
u16 ALIGNED(4) gRecvCmds[MAX_RFU_PLAYERS][CMD_LENGTH];
u32 gLinkStatus;
bool8 gLinkDummy1; // Never read
bool8 gLinkDummy2; // Never read
bool8 gReadyToExitStandby[MAX_LINK_PLAYERS];
bool8 gReadyToCloseLink[MAX_LINK_PLAYERS];
u16 gReadyCloseLinkType; // Never read
u8 gSuppressLinkErrorMessage;
bool8 gWirelessCommType;
bool8 gSavedLinkPlayerCount;
u16 gSendCmd[CMD_LENGTH];
u8 gSavedMultiplayerId;
bool8 gReceivedRemoteLinkPlayers;
struct LinkTestBGInfo gLinkTestBGInfo;
void (*gLinkCallback)(void);
u8 gShouldAdvanceLinkState;
u16 gLinkTestBlockChecksums[MAX_LINK_PLAYERS];
u8 gBlockRequestType;
u32 gLinkFiller3;
u32 gLinkFiller4;
u32 gLinkFiller5;
u8 gLastSendQueueCount;
struct Link gLink;
u8 gLastRecvQueueCount;
u16 gLinkSavedIme;
COMMON_DATA u16 gLinkPartnersHeldKeys[6] = {0};
COMMON_DATA u32 gLinkDebugSeed = 0;
COMMON_DATA struct LinkPlayerBlock gLocalLinkPlayerBlock = {0};
COMMON_DATA bool8 gLinkErrorOccurred = 0;
COMMON_DATA u32 gLinkDebugFlags = 0;
COMMON_DATA u32 gLinkFiller1 = 0;
COMMON_DATA bool8 gRemoteLinkPlayersNotReceived[MAX_LINK_PLAYERS] = {0};
COMMON_DATA u8 gBlockReceivedStatus[MAX_LINK_PLAYERS] = {0};
COMMON_DATA u32 gLinkFiller2 = 0;
COMMON_DATA u16 gLinkHeldKeys = 0;
COMMON_DATA u16 ALIGNED(4) gRecvCmds[MAX_RFU_PLAYERS][CMD_LENGTH] = {0};
COMMON_DATA u32 gLinkStatus = 0;
COMMON_DATA bool8 gLinkDummy1 = 0; // Never read
COMMON_DATA bool8 gLinkDummy2 = 0; // Never read
COMMON_DATA bool8 gReadyToExitStandby[MAX_LINK_PLAYERS] = {0};
COMMON_DATA bool8 gReadyToCloseLink[MAX_LINK_PLAYERS] = {0};
COMMON_DATA u16 gReadyCloseLinkType = 0; // Never read
COMMON_DATA u8 gSuppressLinkErrorMessage = 0;
COMMON_DATA bool8 gWirelessCommType = 0;
COMMON_DATA bool8 gSavedLinkPlayerCount = 0;
COMMON_DATA u16 gSendCmd[CMD_LENGTH] = {0};
COMMON_DATA u8 gSavedMultiplayerId = 0;
COMMON_DATA bool8 gReceivedRemoteLinkPlayers = 0;
COMMON_DATA struct LinkTestBGInfo gLinkTestBGInfo = {0};
COMMON_DATA void (*gLinkCallback)(void) = NULL;
COMMON_DATA u8 gShouldAdvanceLinkState = 0;
COMMON_DATA u16 gLinkTestBlockChecksums[MAX_LINK_PLAYERS] = {0};
COMMON_DATA u8 gBlockRequestType = 0;
COMMON_DATA u32 gLinkFiller3 = 0;
COMMON_DATA u32 gLinkFiller4 = 0;
COMMON_DATA u32 gLinkFiller5 = 0;
COMMON_DATA u8 gLastSendQueueCount = 0;
COMMON_DATA struct Link gLink = {0};
COMMON_DATA u8 gLastRecvQueueCount = 0;
COMMON_DATA u16 gLinkSavedIme = 0;
static EWRAM_DATA u8 sLinkTestDebugValuesEnabled = 0;
static EWRAM_DATA u8 sDummyFlag = FALSE;

View File

@ -77,8 +77,8 @@ struct RfuDebug
u8 unused4[88];
};
u32 gRfuAPIBuffer[RFU_API_BUFF_SIZE_RAM / 4];
struct RfuManager gRfu;
COMMON_DATA u32 gRfuAPIBuffer[RFU_API_BUFF_SIZE_RAM / 4] = {0};
COMMON_DATA struct RfuManager gRfu = {0};
static u8 sHeldKeyCount;
static u8 sResendBlock8[CMD_LENGTH * 2];
@ -138,7 +138,7 @@ static const u8 sAvailSlots[] = {
[4] = AVAIL_SLOT4
};
#define BLOCK_MASK(bitNum)((1 << (bitNum)) - 1)
#define BLOCK_MASK(bitNum) ((1 << (bitNum)) - 1)
static const u32 sAllBlocksReceived[] = {
BLOCK_MASK(0),
BLOCK_MASK(1),

View File

@ -98,7 +98,7 @@ static EWRAM_DATA struct {
EWRAM_DATA struct ScrollArrowsTemplate gTempScrollArrowTemplate = {0};
// IWRAM common
struct {
COMMON_DATA struct {
u8 cursorPal:4;
u8 fillValue:4;
u8 cursorShadowPal:4;
@ -106,9 +106,9 @@ struct {
u8 field_2_2:6; // unused
u8 fontId:7;
bool8 enabled:1;
} gListMenuOverride;
} gListMenuOverride = {0};
struct ListMenuTemplate gMultiuseListMenuTemplate;
COMMON_DATA struct ListMenuTemplate gMultiuseListMenuTemplate = {0};
// const rom data
static const struct

View File

@ -40,11 +40,11 @@ EWRAM_DATA struct LoadedSaveData gLoadedSaveData = {0};
EWRAM_DATA u32 gLastEncryptionKey = 0;
// IWRAM common
bool32 gFlashMemoryPresent;
struct SaveBlock1 *gSaveBlock1Ptr;
struct SaveBlock2 *gSaveBlock2Ptr;
COMMON_DATA bool32 gFlashMemoryPresent = 0;
COMMON_DATA struct SaveBlock1 *gSaveBlock1Ptr = NULL;
COMMON_DATA struct SaveBlock2 *gSaveBlock2Ptr = NULL;
IWRAM_INIT struct SaveBlock3 *gSaveBlock3Ptr = &gSaveblock3;
struct PokemonStorage *gPokemonStoragePtr;
COMMON_DATA struct PokemonStorage *gPokemonStoragePtr = NULL;
// code
void CheckForFlashMemory(void)

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@ -8,18 +8,18 @@ extern const u8 gCgb3Vol[];
BSS_CODE ALIGNED(4) char SoundMainRAM_Buffer[0x800] = {0};
struct SoundInfo gSoundInfo;
struct PokemonCrySong gPokemonCrySongs[MAX_POKEMON_CRIES];
struct MusicPlayerInfo gPokemonCryMusicPlayers[MAX_POKEMON_CRIES];
MPlayFunc gMPlayJumpTable[36];
struct CgbChannel gCgbChans[4];
struct MusicPlayerTrack gPokemonCryTracks[MAX_POKEMON_CRIES * 2];
struct PokemonCrySong gPokemonCrySong;
struct MusicPlayerInfo gMPlayInfo_BGM;
struct MusicPlayerInfo gMPlayInfo_SE1;
struct MusicPlayerInfo gMPlayInfo_SE2;
struct MusicPlayerInfo gMPlayInfo_SE3;
u8 gMPlayMemAccArea[0x10];
COMMON_DATA struct SoundInfo gSoundInfo = {0};
COMMON_DATA struct PokemonCrySong gPokemonCrySongs[MAX_POKEMON_CRIES] = {0};
COMMON_DATA struct MusicPlayerInfo gPokemonCryMusicPlayers[MAX_POKEMON_CRIES] = {0};
COMMON_DATA struct MusicPlayerInfo gMPlayInfo_BGM = {0};
COMMON_DATA MPlayFunc gMPlayJumpTable[36] = {0};
COMMON_DATA struct CgbChannel gCgbChans[4] = {0};
COMMON_DATA struct MusicPlayerInfo gMPlayInfo_SE1 = {0};
COMMON_DATA struct MusicPlayerInfo gMPlayInfo_SE2 = {0};
COMMON_DATA struct MusicPlayerTrack gPokemonCryTracks[MAX_POKEMON_CRIES * 2] = {0};
COMMON_DATA struct PokemonCrySong gPokemonCrySong = {0};
COMMON_DATA u8 gMPlayMemAccArea[0x10] = {0};
COMMON_DATA struct MusicPlayerInfo gMPlayInfo_SE3 = {0};
u32 MidiKeyToFreq(struct WaveData *wav, u8 key, u8 fineAdjust)
{

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@ -62,16 +62,16 @@ const IntrFunc gIntrTableTemplate[] =
#define INTR_COUNT ((int)(sizeof(gIntrTableTemplate)/sizeof(IntrFunc)))
u16 gKeyRepeatStartDelay;
bool8 gLinkTransferringData;
struct Main gMain;
u16 gKeyRepeatContinueDelay;
bool8 gSoftResetDisabled;
IntrFunc gIntrTable[INTR_COUNT];
u8 gLinkVSyncDisabled;
u32 IntrMain_Buffer[0x200];
s8 gPcmDmaCounter;
void *gAgbMainLoop_sp;
COMMON_DATA u16 gKeyRepeatStartDelay = 0;
COMMON_DATA bool8 gLinkTransferringData = 0;
COMMON_DATA struct Main gMain = {0};
COMMON_DATA u16 gKeyRepeatContinueDelay = 0;
COMMON_DATA bool8 gSoftResetDisabled = 0;
COMMON_DATA IntrFunc gIntrTable[INTR_COUNT] = {0};
COMMON_DATA u8 gLinkVSyncDisabled = 0;
COMMON_DATA u32 IntrMain_Buffer[0x200] = {0};
COMMON_DATA s8 gPcmDmaCounter = 0;
COMMON_DATA void *gAgbMainLoop_sp = NULL;
static EWRAM_DATA u16 sTrainerId = 0;

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@ -132,7 +132,7 @@ static EWRAM_DATA struct MatchCallState sMatchCallState = {0};
static EWRAM_DATA struct BattleFrontierStreakInfo sBattleFrontierStreakInfo = {0};
static u32 GetCurrentTotalMinutes(struct Time *);
static u32 GetNumRegisteredNPCs(void);
static u32 GetNumRegisteredTrainers(void);
static u32 GetActiveMatchCallTrainerId(u32);
static int GetTrainerMatchCallId(int);
static u16 GetRematchTrainerLocation(int);
@ -1099,7 +1099,7 @@ static bool32 UpdateMatchCallStepCounter(void)
static bool32 SelectMatchCallTrainer(void)
{
u32 matchCallId;
u32 numRegistered = GetNumRegisteredNPCs();
u32 numRegistered = GetNumRegisteredTrainers();
if (numRegistered == 0)
return FALSE;
@ -1115,12 +1115,13 @@ static bool32 SelectMatchCallTrainer(void)
return TRUE;
}
static u32 GetNumRegisteredNPCs(void)
// Ignores registrable non-trainer NPCs, and special trainers like Wally and the gym leaders.
static u32 GetNumRegisteredTrainers(void)
{
u32 i, count;
for (i = 0, count = 0; i < REMATCH_SPECIAL_TRAINER_START; i++)
{
if (FlagGet(FLAG_MATCH_CALL_REGISTERED + i))
if (FlagGet(TRAINER_REGISTERED_FLAGS_START + i))
count++;
}
@ -1132,7 +1133,7 @@ static u32 GetActiveMatchCallTrainerId(u32 activeMatchCallId)
u32 i;
for (i = 0; i < REMATCH_SPECIAL_TRAINER_START; i++)
{
if (FlagGet(FLAG_MATCH_CALL_REGISTERED + i))
if (FlagGet(TRAINER_REGISTERED_FLAGS_START + i))
{
if (!activeMatchCallId)
return gRematchTable[i].trainerIds[0];

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@ -31,7 +31,7 @@ static void Storyteller_ResetFlag(void);
static u8 sSelectedStory;
struct BardSong gBardSong;
COMMON_DATA struct BardSong gBardSong = {0};
static EWRAM_DATA u16 sUnknownBardRelated = 0;
static EWRAM_DATA struct MauvilleManStoryteller * sStorytellerPtr = NULL;

View File

@ -317,7 +317,7 @@ void MailboxMenu_Free(void)
// filled with the graph color.
//---------------------------------------
#define SHIFT_RIGHT_ADJUSTED(n, s)(((n) >> (s)) + (((n) >> ((s) - 1)) & 1))
#define SHIFT_RIGHT_ADJUSTED(n, s) (((n) >> (s)) + (((n) >> ((s) - 1)) & 1))
void ConditionGraph_Init(struct ConditionGraph *graph)
{

View File

@ -36,8 +36,7 @@
#include "gba/types.h"
#include "gba/defines.h"
#include "config/general.h"
#include "characters.h"
#include "string_util.h"
#include "constants/characters.h"
#ifndef NDEBUG

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@ -185,14 +185,14 @@ static u16 (*sPlayerKeyInterceptCallback)(u32);
static bool8 sReceivingFromLink;
static u8 sRfuKeepAliveTimer;
u16 *gOverworldTilemapBuffer_Bg2;
u16 *gOverworldTilemapBuffer_Bg1;
u16 *gOverworldTilemapBuffer_Bg3;
u16 gHeldKeyCodeToSend;
void (*gFieldCallback)(void);
bool8 (*gFieldCallback2)(void);
u8 gLocalLinkPlayerId; // This is our player id in a multiplayer mode.
u8 gFieldLinkPlayerCount;
COMMON_DATA u16 *gOverworldTilemapBuffer_Bg2 = NULL;
COMMON_DATA u16 *gOverworldTilemapBuffer_Bg1 = NULL;
COMMON_DATA u16 *gOverworldTilemapBuffer_Bg3 = NULL;
COMMON_DATA u16 gHeldKeyCodeToSend = 0;
COMMON_DATA void (*gFieldCallback)(void) = NULL;
COMMON_DATA bool8 (*gFieldCallback2)(void) = NULL;
COMMON_DATA u8 gLocalLinkPlayerId = 0; // This is our player id in a multiplayer mode.
COMMON_DATA u8 gFieldLinkPlayerCount = 0;
EWRAM_DATA static u8 sObjectEventLoadFlag = 0;
EWRAM_DATA struct WarpData gLastUsedWarp = {0};

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@ -245,7 +245,7 @@ static EWRAM_DATA u8 sInitialLevel = 0;
static EWRAM_DATA u8 sFinalLevel = 0;
// IWRAM common
void (*gItemUseCB)(u8, TaskFunc);
COMMON_DATA void (*gItemUseCB)(u8, TaskFunc) = NULL;
static void ResetPartyMenu(void);
static void CB2_InitPartyMenu(void);

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@ -122,8 +122,8 @@ static EWRAM_DATA u8 sPokeBallRotation = 0;
static EWRAM_DATA struct PokedexListItem *sPokedexListItem = NULL;
// This is written to, but never read.
u8 gUnusedPokedexU8;
void (*gPokedexVBlankCB)(void);
COMMON_DATA u8 gUnusedPokedexU8 = 0;
COMMON_DATA void (*gPokedexVBlankCB)(void) = NULL;
struct SearchOptionText
{

View File

@ -60,7 +60,7 @@ static void SpriteCB_CryMeterNeedle(struct Sprite *);
static void SetCryMeterNeedleTarget(s8);
// IWRAM common
u8 gDexCryScreenState;
COMMON_DATA u8 gDexCryScreenState = 0;
// EWRAM vars
static EWRAM_DATA struct PokedexCryScreen *sDexCryScreen = NULL;

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