Merge commit '1467ffa3d8ca71b8b91da815dcf120421759793c' into gen9-species-nomigration

This commit is contained in:
Eduardo Quezada D'Ottone 2023-11-02 21:24:35 -04:00 committed by leo60228
commit eccd2c4a65
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GPG Key ID: 6F3EB461799AD95E
248 changed files with 6386 additions and 2820 deletions

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@ -11,7 +11,7 @@ body:
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description: |
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Attach images/videos if possible.
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@ -11,7 +11,7 @@ body:
attributes:
label: Description
description: |
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placeholder: |
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@ -11,7 +11,7 @@ body:
attributes:
label: Description
description: |
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Describe the issue you are experiencing.
Attach images/videos if possible.
placeholder: |
Please enter a description of the issue. Here you can also attach log screenshots, gifs or a video

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@ -11,7 +11,7 @@ body:
attributes:
label: Description
description: |
Describe the issue you are experiencing.
Describe the issue you are experiencing.
Attach images/videos if possible.
placeholder: |
Please enter a description of the issue. Here you can also attach log screenshots, gifs or a video

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@ -1,5 +1,5 @@
blank_issues_enabled: false
contact_links:
contact_links:
- name: Rom-Hacking Hideout's Discord server!
url: https://discord.gg/6CzjAG6GZk
about: You can follow the development of pokeemerald-expansion and be notified of new releases :)

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@ -150,9 +150,9 @@ Note that in msys2, Copy is Ctrl+Insert and Paste is Shift+Insert.
<details>
<summary><i>Notes...</i></summary>
> Note 1: While not shown, msys uses forward slashes `/` instead of backwards slashes `\` as the directory separator.
> Note 2: If the path has spaces, then the path must be wrapped with quotations, e.g. `cd "Downloads/My Downloads"`.
> Note 3: Windows path names are case-insensitive so adhering to capitalization isnt needed.
> Note 1: While not shown, msys uses forward slashes `/` instead of backwards slashes `\` as the directory separator.
> Note 2: If the path has spaces, then the path must be wrapped with quotations, e.g. `cd "Downloads/My Downloads"`.
> Note 3: Windows path names are case-insensitive so adhering to capitalization isnt needed.
> Note 4: If libpng was saved elsewhere, you will need to specify the full path to where libpng was downloaded, e.g. `cd c:/devkitpro/msys2` if it was saved there.
</details>

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@ -1366,6 +1366,12 @@
.byte \battler
.endm
.macro trysetoctolock battler:req, failInstr:req
callnative BS_TrySetOctolock
.byte \battler
.4byte \failInstr
.endm
.macro setzeffect
callnative BS_SetZEffect
.endm
@ -2087,11 +2093,6 @@
.4byte \failInstr
.endm
.macro setoctolock battler:req, failInstr:req
various \battler, VARIOUS_SET_OCTOLOCK
.4byte \failInstr
.endm
.macro cutonethirdhpraisestats failInstr:req
various BS_ATTACKER, VARIOUS_CUT_1_3_HP_RAISE_STATS
.4byte \failInstr

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@ -1009,6 +1009,7 @@ gBattleAnims_General::
.4byte General_SaltCureDamage @ B_ANIM_SALT_CURE_DAMAGE
.4byte General_DynamaxGrowth @ B_ANIM_DYNAMAX_GROWTH
.4byte General_SetWeather @ B_ANIM_MAX_SET_WEATHER
.4byte General_SyrupBombSpeedDrop @ B_ANIM_SYRUP_BOMB_SPEED_DROP
.align 2
gBattleAnims_Special::
@ -16524,6 +16525,113 @@ Move_DOUBLE_SHOCK::
blendoff
end
Move_SYRUP_BOMB::
createvisualtask AnimTask_SyrupBomb, 0x5
jumpargeq 0x0, FALSE, Move_SYRUP_BOMB_RED
jumpargeq 0x0, TRUE, Move_SYRUP_BOMB_YELLOW
@ Credits to Dat.H A
Move_SYRUP_BOMB_RED:
loadspritegfx ANIM_TAG_SYRUP_BLOB_RED
loadspritegfx ANIM_TAG_SYRUP_SPLAT_RED
loadspritegfx ANIM_TAG_SYRUP_SHELL_RED
call SyrupBombProjectileRed
call SyrupBombProjectileRed
call SyrupBombProjectileRed
call SyrupBombProjectileRed
call SyrupBombProjectileRed
call SyrupBombProjectileRed
call SyrupBombProjectileRed
call SyrupBombProjectileRed
call SyrupBombProjectileRed
call SyrupBombProjectileRed
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 3, 0, 15, 1
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 1, 2, 0, 12, RGB(20, 3, 3)
createsprite gSyrupBombRedHitParticleSpriteTemplate, ANIM_TARGET, 2, 42, 27, 20
createsprite gSyrupBombRedHitParticleSpriteTemplate, ANIM_TARGET, 2, -27, 44, 20
createsprite gSyrupBombRedHitParticleSpriteTemplate, ANIM_TARGET, 2, 39, -28, 20
createsprite gSyrupBombRedHitParticleSpriteTemplate, ANIM_TARGET, 2, -42, -42, 20
playsewithpan SE_M_DIG, SOUND_PAN_TARGET
delay 5
createsprite gSyrupBombRedShellSpriteTemplate, ANIM_TARGET, 1, ANIM_TARGET, 100
createsprite gSyrupBombRedHitParticleSpriteTemplate, ANIM_TARGET, 2, 0, 40, 20
createsprite gSyrupBombRedHitParticleSpriteTemplate, ANIM_TARGET, 2, -8, -44, 20
createsprite gSyrupBombRedHitParticleSpriteTemplate, ANIM_TARGET, 2, -46, -28, 20
createsprite gSyrupBombRedHitParticleSpriteTemplate, ANIM_TARGET, 2, 46, 9, 20
playsewithpan SE_M_DIG, SOUND_PAN_TARGET
delay 5
waitsound
waitforvisualfinish
end
SyrupBombProjectileRed:
playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER
createsprite gSyrupRedProjectileSpriteTemplate, ANIM_TARGET, 2, 20, 0, 40, 0
delay 3
return
Move_SYRUP_BOMB_YELLOW:
loadspritegfx ANIM_TAG_SYRUP_BLOB_YELLOW
loadspritegfx ANIM_TAG_SYRUP_SPLAT_YELLOW
loadspritegfx ANIM_TAG_SYRUP_SHELL_YELLOW
call SyrupBombProjectileYellow
call SyrupBombProjectileYellow
call SyrupBombProjectileYellow
call SyrupBombProjectileYellow
call SyrupBombProjectileYellow
call SyrupBombProjectileYellow
call SyrupBombProjectileYellow
call SyrupBombProjectileYellow
call SyrupBombProjectileYellow
call SyrupBombProjectileYellow
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 3, 0, 15, 1
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 1, 2, 0, 12, RGB(23, 13, 1)
createsprite gSyrupBombYellowHitParticleSpriteTemplate, ANIM_TARGET, 2, 42, 27, 20
createsprite gSyrupBombYellowHitParticleSpriteTemplate, ANIM_TARGET, 2, -27, 44, 20
createsprite gSyrupBombYellowHitParticleSpriteTemplate, ANIM_TARGET, 2, 39, -28, 20
createsprite gSyrupBombYellowHitParticleSpriteTemplate, ANIM_TARGET, 2, -42, -42, 20
playsewithpan SE_M_DIG, SOUND_PAN_TARGET
delay 5
createsprite gSyrupBombYellowShellSpriteTemplate, ANIM_TARGET, 1, ANIM_TARGET, 100
createsprite gSyrupBombYellowHitParticleSpriteTemplate, ANIM_TARGET, 2, 0, 40, 20
createsprite gSyrupBombYellowHitParticleSpriteTemplate, ANIM_TARGET, 2, -8, -44, 20
createsprite gSyrupBombYellowHitParticleSpriteTemplate, ANIM_TARGET, 2, -46, -28, 20
createsprite gSyrupBombYellowHitParticleSpriteTemplate, ANIM_TARGET, 2, 46, 9, 20
playsewithpan SE_M_DIG, SOUND_PAN_TARGET
delay 5
waitsound
waitforvisualfinish
end
SyrupBombProjectileYellow:
playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER
createsprite gSyrupYellowProjectileSpriteTemplate, ANIM_TARGET, 2, 20, 0, 40, 0
delay 3
return
General_SyrupBombSpeedDrop::
createvisualtask AnimTask_StickySyrup, 0x5
jumpargeq 0x0, FALSE, SyrupBombSpeedDropRed
jumpargeq 0x0, TRUE, SyrupBombSpeedDropYellow
SyrupBombSpeedDropRed:
loadspritegfx ANIM_TAG_SYRUP_BLOB_RED
loadspritegfx ANIM_TAG_SYRUP_SHELL_RED
loopsewithpan SE_M_TOXIC, SOUND_PAN_TARGET, 13, 6
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 3, 0, 15, 1
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 1, 2, 0, 12, RGB(20, 3, 3)
createsprite gSyrupBombRedShellBSpriteTemplate, ANIM_TARGET, 1, ANIM_TARGET, 60
waitforvisualfinish
end
SyrupBombSpeedDropYellow:
loadspritegfx ANIM_TAG_SYRUP_BLOB_YELLOW
loadspritegfx ANIM_TAG_SYRUP_SHELL_YELLOW
loopsewithpan SE_M_TOXIC, SOUND_PAN_TARGET, 13, 6
createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 3, 0, 15, 1
createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 1, 2, 0, 12, RGB(23, 13, 1)
createsprite gSyrupBombYellowShellBSpriteTemplate, ANIM_TARGET, 1, ANIM_TARGET, 60
waitforvisualfinish
end
Move_TERA_BLAST::
Move_AXE_KICK::
Move_LAST_RESPECTS::
@ -16572,7 +16680,6 @@ Move_PSYBLADE::
Move_HYDRO_STEAM::
Move_BLOOD_MOON::
Move_MATCHA_GOTCHA::
Move_SYRUP_BOMB::
Move_IVY_CUDGEL::
end @to do

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@ -446,33 +446,21 @@ BattleScript_EffectSyrupBomb::
call BattleScript_EffectHit_Ret
seteffectwithchance
tryfaintmon BS_TARGET
printstring STRINGID_TARGETCOVEREDINSTICKYCANDYSYRUP
waitmessage B_WAIT_TIME_LONG
goto BattleScript_MoveEnd
BattleScript_SyrupBombActivates::
printstring STRINGID_TARGETCOVEREDINSTICKYCANDYSYRUP
waitmessage B_WAIT_TIME_LONG
return
BattleScript_SyrupBombEndTurn::
setbyte sSTAT_ANIM_PLAYED, FALSE
copybyte sBATTLER, gBattlerTarget
jumpifholdeffect BS_TARGET, HOLD_EFFECT_CLEAR_AMULET, BattleScript_SyrupBombItemNoStatLoss
jumpifability BS_TARGET, ABILITY_CLEAR_BODY, BattleScript_SyrupBombAbilityNoStatLoss
jumpifability BS_TARGET, ABILITY_FULL_METAL_BODY, BattleScript_SyrupBombAbilityNoStatLoss
jumpifability BS_TARGET, ABILITY_WHITE_SMOKE, BattleScript_SyrupBombAbilityNoStatLoss
jumpifstat BS_TARGET, CMP_GREATER_THAN, BIT_SPEED, MIN_STAT_STAGE, BattleScript_SyrupBombLowerSpeed
goto BattleScript_SyrupBombEnd2
BattleScript_SyrupBombLowerSpeed:
playstatchangeanimation BS_ATTACKER, BIT_SPEED, STAT_CHANGE_NEGATIVE
setbyte sSTAT_ANIM_PLAYED, TRUE
flushtextbox
playanimation BS_ATTACKER, B_ANIM_SYRUP_BOMB_SPEED_DROP
setstatchanger STAT_SPEED, 1, TRUE
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_SyrupBombEnd2
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_SyrupBombEnd2
statbuffchange STAT_CHANGE_ALLOW_PTR | STAT_CHANGE_NOT_PROTECT_AFFECTED, BattleScript_SyrupBombTurnDmgEnd
printfromtable gStatDownStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_SyrupBombItemNoStatLoss::
call BattleScript_ItemNoStatLoss
goto BattleScript_SyrupBombEnd2
BattleScript_SyrupBombAbilityNoStatLoss::
call BattleScript_AbilityNoStatLoss
BattleScript_SyrupBombEnd2::
BattleScript_SyrupBombTurnDmgEnd:
end2
BattleScript_EffectMatchaGotcha::
@ -1073,7 +1061,7 @@ BattleScript_EffectOctolock:
accuracycheck BattleScript_PrintMoveMissed, ACC_CURR_MOVE
attackstring
ppreduce
setoctolock BS_TARGET, BattleScript_ButItFailed
trysetoctolock BS_TARGET, BattleScript_ButItFailed
attackanimation
waitanimation
printstring STRINGID_CANTESCAPEBECAUSEOFCURRENTMOVE
@ -1081,29 +1069,19 @@ BattleScript_EffectOctolock:
goto BattleScript_MoveEnd
BattleScript_OctolockEndTurn::
setbyte sSTAT_ANIM_PLAYED, FALSE
jumpifstat BS_TARGET, CMP_GREATER_THAN, STAT_DEF, MIN_STAT_STAGE, BattleScript_OctolockLowerDef
jumpifstat BS_TARGET, CMP_GREATER_THAN, STAT_SPDEF, MIN_STAT_STAGE, BattleScript_OctolockTryLowerSpDef
goto BattleScript_OctolockEnd2
BattleScript_OctolockLowerDef:
jumpifability BS_TARGET, ABILITY_BIG_PECKS, BattleScript_OctolockTryLowerSpDef
playstatchangeanimation BS_ATTACKER, BIT_DEF | BIT_SPDEF, STAT_CHANGE_NEGATIVE
setbyte sSTAT_ANIM_PLAYED, TRUE
setstatchanger STAT_DEF, 1, TRUE
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_OctolockTryLowerSpDef
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_OctolockTryLowerSpDef
printfromtable gStatUpStringIds
statbuffchange STAT_CHANGE_ALLOW_PTR | STAT_CHANGE_NOT_PROTECT_AFFECTED, BattleScript_OctolockTryLowerSpDef
BattleScript_OctolockTryLowerDef:
printfromtable gStatDownStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_OctolockTryLowerSpDef:
jumpifbyte CMP_EQUAL, sSTAT_ANIM_PLAYED, TRUE, BattleScript_OctolockSkipSpDefAnim
playstatchangeanimation BS_ATTACKER, BIT_SPDEF, STAT_CHANGE_NEGATIVE
BattleScript_OctolockSkipSpDefAnim:
setstatchanger STAT_SPDEF, 1, TRUE
statbuffchange STAT_CHANGE_ALLOW_PTR, BattleScript_OctolockEnd2
jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, B_MSG_STAT_WONT_DECREASE, BattleScript_OctolockEnd2
printfromtable gStatUpStringIds
statbuffchange STAT_CHANGE_ALLOW_PTR | STAT_CHANGE_NOT_PROTECT_AFFECTED, BattleScript_OctlockTurnDmgEnd
BattleScript_OctolockTurnDmgPrintMsg:
printfromtable gStatDownStringIds
waitmessage B_WAIT_TIME_LONG
BattleScript_OctolockEnd2::
BattleScript_OctlockTurnDmgEnd:
end2
BattleScript_EffectPoltergeist:
@ -7367,7 +7345,7 @@ BattleScript_StealthRockFree::
printstring STRINGID_PKMNBLEWAWAYSTEALTHROCK
waitmessage B_WAIT_TIME_LONG
return
BattleScript_SteelsurgeFree::
printstring STRINGID_PKMNBLEWAWAYSHARPSTEEL
waitmessage B_WAIT_TIME_LONG
@ -8578,13 +8556,6 @@ BattleScript_IntimidateLoop:
jumpiftargetally BattleScript_IntimidateLoopIncrement
jumpifabsent BS_TARGET, BattleScript_IntimidateLoopIncrement
jumpifstatus2 BS_TARGET, STATUS2_SUBSTITUTE, BattleScript_IntimidateLoopIncrement
jumpifability BS_TARGET, ABILITY_HYPER_CUTTER, BattleScript_IntimidatePrevented
.if B_UPDATED_INTIMIDATE >= GEN_8
jumpifability BS_TARGET, ABILITY_INNER_FOCUS, BattleScript_IntimidatePrevented
jumpifability BS_TARGET, ABILITY_SCRAPPY, BattleScript_IntimidatePrevented
jumpifability BS_TARGET, ABILITY_OWN_TEMPO, BattleScript_IntimidatePrevented
jumpifability BS_TARGET, ABILITY_OBLIVIOUS, BattleScript_IntimidatePrevented
.endif
jumpifability BS_TARGET, ABILITY_GUARD_DOG, BattleScript_IntimidateInReverse
BattleScript_IntimidateEffect:
copybyte sBATTLER, gBattlerAttacker
@ -8617,16 +8588,6 @@ BattleScript_IntimidateContrary_WontIncrease:
printstring STRINGID_TARGETSTATWONTGOHIGHER
goto BattleScript_IntimidateEffect_WaitString
BattleScript_IntimidatePrevented:
call BattleScript_AbilityPopUp
pause B_WAIT_TIME_LONG
setbyte gBattleCommunication STAT_ATK
stattextbuffer BS_TARGET
printstring STRINGID_STATWASNOTLOWERED
waitmessage B_WAIT_TIME_LONG
call BattleScript_TryAdrenalineOrb
goto BattleScript_IntimidateLoopIncrement
BattleScript_IntimidateInReverse:
copybyte sBATTLER, gBattlerTarget
call BattleScript_AbilityPopUpTarget
@ -8933,7 +8894,7 @@ BattleScript_AbilityNoStatLoss::
BattleScript_ItemNoStatLoss::
pause B_WAIT_TIME_SHORT
printstring STRINGID_STATWASNOTLOWERED
printstring STRINGID_CLEARAMULETWONTLOWERSTATS
waitmessage B_WAIT_TIME_LONG
return

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@ -245,7 +245,7 @@ BattleScript_TrainerASlideMsgRet::
BattleScript_TrainerASlideMsgEnd2::
call BattleScript_TrainerASlideMsgRet
end2
BattleScript_TrainerBSlideMsgRet::
handletrainerslidemsg BS_SCRIPTING, 0
trainerslidein B_POSITION_OPPONENT_RIGHT

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@ -1,3 +1,4 @@
#include "config.h"
#include "constants/global.h"
#include "constants/contest.h"
.include "asm/macros.inc"
@ -435,11 +436,11 @@ AI_CGM_BetterWhenAudienceExcited:
AI_CGM_BetterWhenAudienceExcited_1stUp:
@ BUG: Should be if_appeal_num_eq 0
@ 1st up on 1st appeal excitement will always be 0
.ifdef BUGFIX
#ifdef BUGFIX
if_appeal_num_eq 0, AI_CGM_BetterWhenAudienceExcited_1stAppeal
.else
#else
if_appeal_num_not_eq 0, AI_CGM_BetterWhenAudienceExcited_1stAppeal
.endif
#endif
if_excitement_eq 4, AI_CGM_BetterWhenAudienceExcited_1AwayFromMax
if_excitement_eq 3, AI_CGM_BetterWhenAudienceExcited_2AwayFromMax
end
@ -546,11 +547,11 @@ AI_CGM_TargetMonWithJudgesAttention:
end
AI_CGM_TargetMonWithJudgesAttention_CheckMon1:
if_cannot_participate MON_1, AI_CGM_TargetMonWithJudgesAttention_CheckMon2
.ifdef BUGFIX
#ifdef BUGFIX
if_not_used_combo_starter MON_1, AI_CGM_TargetMonWithJudgesAttention_CheckMon2
.else
#else
if_used_combo_starter MON_1, AI_CGM_TargetMonWithJudgesAttention_CheckMon2
.endif
#endif
if_random_less_than 125, AI_CGM_TargetMonWithJudgesAttention_CheckMon2
score +2
if_not_completed_combo MON_1, AI_CGM_TargetMonWithJudgesAttention_CheckMon2
@ -559,11 +560,11 @@ AI_CGM_TargetMonWithJudgesAttention_CheckMon1:
AI_CGM_TargetMonWithJudgesAttention_CheckMon2:
if_user_order_eq MON_2, AI_CGM_End
if_cannot_participate MON_2, AI_CGM_TargetMonWithJudgesAttention_CheckMon3
.ifdef BUGFIX
#ifdef BUGFIX
if_not_used_combo_starter MON_2, AI_CGM_TargetMonWithJudgesAttention_CheckMon3
.else
#else
if_used_combo_starter MON_2, AI_CGM_TargetMonWithJudgesAttention_CheckMon3
.endif
#endif
if_random_less_than 125, AI_CGM_TargetMonWithJudgesAttention_CheckMon3
score +2
if_not_completed_combo MON_2, AI_CGM_TargetMonWithJudgesAttention_CheckMon3
@ -572,11 +573,11 @@ AI_CGM_TargetMonWithJudgesAttention_CheckMon2:
AI_CGM_TargetMonWithJudgesAttention_CheckMon3:
if_user_order_eq MON_3, AI_CGM_End
if_cannot_participate MON_3, AI_CGM_End
.ifdef BUGFIX
#ifdef BUGFIX
if_not_used_combo_starter MON_3, AI_CGM_End
.else
#else
if_used_combo_starter MON_3, AI_CGM_End
.endif
#endif
if_random_less_than 125, AI_CGM_End
score +2
if_not_completed_combo MON_3, AI_CGM_End

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@ -1,3 +1,4 @@
#include "config.h"
#include "config/battle.h"
#include "config/item.h"
#include "constants/global.h"

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@ -415,18 +415,18 @@ BattleFrontier_BattleTowerLobby_EventScript_SaveBeforeLinkMultisChallenge::
@ to the flash, but not data in PokemonStorage. The SaveGame script that follows asks the player to do a full save,
@ which they can opt out of. As a result the player can save their party and quit without having saved the PC.
@ This allows players to clone pokemon and their held items by withdrawing them (or erase them by despositing).
.ifndef BUGFIX
#ifndef BUGFIX
tower_save 0
.endif
#endif
call Common_EventScript_SaveGame
setvar VAR_TEMP_CHALLENGE_STATUS, 255
goto_if_eq VAR_RESULT, 0, BattleFrontier_BattleTowerLobby_EventScript_CancelChallengeSaveFailed
@ GAME_STAT_ENTERED_BATTLE_TOWER should not be incremented here, for two reasons:
@ 1. It is incremented again in BattleFrontier_BattleTowerLobby_EventScript_CableLinkSuccessful or BattleFrontier_BattleTowerLobby_EventScript_WirelessLinkSuccessful
@ 2. If the player tries to save, but fails, the counter will still be incremented even if the player never enters the tower.
.ifndef BUGFIX
@ 2. If the player tries to connect, but fails, the counter will still be incremented even if the player never enters the tower.
#ifndef BUGFIX
incrementgamestat GAME_STAT_ENTERED_BATTLE_TOWER
.endif
#endif
specialvar VAR_RESULT, IsWirelessAdapterConnected
goto_if_eq VAR_RESULT, TRUE, BattleFrontier_BattleTowerLobby_EventScript_TryWirelessLink
goto BattleFrontier_BattleTowerLobby_EventScript_TryCableLink

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@ -229,11 +229,11 @@ MossdeepCity_SpaceCenter_1F_EventScript_Grunt2::
copyobjectxytoperm LOCALID_STAIR_GRUNT
switch VAR_FACING
case DIR_WEST, MossdeepCity_SpaceCenter_1F_EventScript_MoveGruntFromStairsWest
#ifdef BUGFIX
#ifdef BUGFIX
case DIR_EAST, MossdeepCity_SpaceCenter_1F_EventScript_MoveGruntFromStairsEast
#else
#else
case DIR_WEST, MossdeepCity_SpaceCenter_1F_EventScript_MoveGruntFromStairsEast
#endif
#endif
applymovement LOCALID_STAIR_GRUNT, MossdeepCity_SpaceCenter_1F_Movement_MoveGruntFromStairs
waitmovement 0
setvar VAR_MOSSDEEP_SPACE_CENTER_STAIR_GUARD_STATE, 2

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@ -13,9 +13,9 @@ TrainerHill_OnWarp:
TrainerHill_1F_EventScript_DummyOnWarp::
setvar VAR_TEMP_3, 1
.ifdef BUGFIX
#ifdef BUGFIX
end @ Missing end. By chance, the next byte (0x02 of VAR_TEMP_2) is also the id for the end cmd
.endif
#endif
TrainerHill_OnFrame:
map_script_2 VAR_TEMP_2, 0, TrainerHill_1F_EventScript_DummyWarpToEntranceCounter

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