From da55761d037bc1f18f9da5d712f0f7b7d4e40297 Mon Sep 17 00:00:00 2001 From: psf <77138753+pkmnsnfrn@users.noreply.github.com> Date: Wed, 27 May 2026 10:16:48 -0700 Subject: [PATCH] updated DNS tutorial to be more clear (#10067) Co-authored-by: Pawkkie <61265402+Pawkkie@users.noreply.github.com> --- docs/tutorials/dns.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/tutorials/dns.md b/docs/tutorials/dns.md index 3948a60c6d..3f78a904bc 100644 --- a/docs/tutorials/dns.md +++ b/docs/tutorials/dns.md @@ -19,7 +19,7 @@ You will also want to add the lighting object events from that commit. If you are not using Hoenn maps, the primary concern is that you do not use the exact same palette indices for colors you want to be darkened during night time and colors you want to light up. Err towards not light blending a color if you aren't sure how to avoid conflicts. -When writing map scripts, `fadescreenswapbuffers` should be preferred over `fadescreen`. This is to avoid odd behavior from the GBA's limitations in alpha blending. +When writing scripts, it is important to use the correct fade macro to avoid odd behavior from the GBA with alpha blending. If the current area is outside (and/or impacted by DNS), use `fadescreenswapbuffers` to fade in and out. Otherwise, it is safe to use `fadescreen`. ### Q: How do I make lightbulbs glow?