From 06a781a4d1f0f744786b653ddd9a42cfd93fcc60 Mon Sep 17 00:00:00 2001 From: Alex <93446519+AlexOn1ine@users.noreply.github.com> Date: Fri, 20 Mar 2026 22:12:20 +0100 Subject: [PATCH] Use precalculated speedStats for AI speed comparison title. --- src/battle_ai_util.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/battle_ai_util.c b/src/battle_ai_util.c index 1e67d3a0c1..e995a99e79 100644 --- a/src/battle_ai_util.c +++ b/src/battle_ai_util.c @@ -1490,8 +1490,8 @@ s32 AI_WhoStrikesFirst(enum BattlerId battlerAI, enum BattlerId battler, enum Mo return AI_IS_SLOWER; } - speedBattlerAI = GetBattlerTotalSpeedStat(battlerAI, abilityAI, holdEffectAI); - speedBattler = GetBattlerTotalSpeedStat(battler, abilityPlayer, holdEffectPlayer); + speedBattlerAI = gAiLogicData->speedStats[battlerAI]; + speedBattler = gAiLogicData->speedStats[battler]; if (holdEffectAI == HOLD_EFFECT_LAGGING_TAIL && holdEffectPlayer != HOLD_EFFECT_LAGGING_TAIL) return AI_IS_SLOWER;