Merge metatile labels files (#9351)
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FosterProgramming 2026-02-26 11:44:42 +01:00 committed by GitHub
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2 changed files with 298 additions and 314 deletions

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@ -1,8 +1,6 @@
#ifndef GUARD_METATILE_LABELS_H
#define GUARD_METATILE_LABELS_H
#include "constants/metatile_labels_frlg.h"
// gTileset_BattleArena
#define METATILE_BattleArena_Door 0x21B
@ -119,10 +117,18 @@
#define METATILE_Building_TV_Off 0x002
#define METATILE_Building_TV_On 0x003
// gTileset_BuildingFrlg
#define METATILE_BuildingFrlg_PCOff 0x062
#define METATILE_BuildingFrlg_PCOn 0x063
// gTileset_Cave
#define METATILE_Cave_CrackedFloor 0x22F
#define METATILE_Cave_CrackedFloor_Hole 0x206
#define METATILE_Cave_EntranceCover 0x229
#define METATILE_Cave_Floor_Ledge_Bottom 0x2E1
#define METATILE_Cave_Floor_Ledge_Top 0x2D1
#define METATILE_Cave_RockBarrier_Bottom 0x317
#define METATILE_Cave_RockBarrier_Top 0x307
#define METATILE_Cave_SealedChamberBraille_Mid 0x235
#define METATILE_Cave_SealedChamberEntrance_BottomLeft 0x232
#define METATILE_Cave_SealedChamberEntrance_BottomMid 0x233
@ -135,12 +141,36 @@
#define METATILE_Cave_ShoalCave_DirtPile_Large 0x358
#define METATILE_Cave_ShoalCave_DirtPile_Small 0x35A
// gTileset_CeladonCity
#define METATILE_CeladonCity_CyclingRoad_Grass 0x352
#define METATILE_CeladonCity_CyclingRoad_Mowed 0x33E
#define METATILE_CeladonCity_DeptStoreDoor 0x294
// gTileset_CeruleanCity
#define METATILE_CeruleanCity_Door 0x298
// gTileset_CinnabarGym
#define METATILE_CinnabarGym_Floor 0x281
#define METATILE_CinnabarGym_Floor_ShadeDiagonal 0x282
#define METATILE_CinnabarGym_Floor_ShadeFull 0x289
#define METATILE_CinnabarGym_Floor_WallLeftCorner 0x2C7
#define METATILE_CinnabarGym_Floor_WallLeftEdge 0x2CF
#define METATILE_CinnabarGym_Floor_WallRightCorner 0x2C6
#define METATILE_CinnabarGym_Floor_WallRightEdge 0x2CE
#define METATILE_CinnabarGym_Wall_RetractedBarrier 0x2D1
// gTileset_CinnabarIsland
#define METATILE_CinnabarIsland_LabDoor 0x2AD
// gTileset_Contest
#define METATILE_Contest_CounterFlap_Bottom 0x2D9
#define METATILE_Contest_CounterFlap_Top 0x2D1
#define METATILE_Contest_FloorShadow 0x261
#define METATILE_Contest_WallShadow 0x221
// gTileset_DepartmentStore
#define METATILE_DepartmentStore_ElevatorDoor 0x28D
// gTileset_Dewford
#define METATILE_Dewford_Door 0x225
#define METATILE_Dewford_Door_BattleTower 0x25D
@ -206,6 +236,27 @@
#define METATILE_Fortree_WoodBridge1_Bottom 0x29F
#define METATILE_Fortree_WoodBridge1_Top 0x297
// gTileset_FuchsiaCity
#define METATILE_FuchsiaCity_Door 0x2BF
#define METATILE_FuchsiaCity_SafariZoneDoor 0x2D2
#define METATILE_FuchsiaCity_SafariZoneTreeTopLeft_Grass 0x300
#define METATILE_FuchsiaCity_SafariZoneTreeTopLeft_Mowed 0x310
#define METATILE_FuchsiaCity_SafariZoneTreeTopMiddle_Grass 0x301
#define METATILE_FuchsiaCity_SafariZoneTreeTopMiddle_Mowed 0x311
#define METATILE_FuchsiaCity_SafariZoneTreeTopRight_Grass 0x302
#define METATILE_FuchsiaCity_SafariZoneTreeTopRight_Mowed 0x312
// gTileset_GameCorner
#define METATILE_GameCorner_CheckeredFloor_ShadeLeft 0x2E1
#define METATILE_GameCorner_CounterBarrier 0x2F7
#define METATILE_GameCorner_Floor_ShadeFull 0x292
#define METATILE_GameCorner_Floor_StairsTop 0x29D
#define METATILE_GameCorner_PurpleWall_Floor 0x2CF
#define METATILE_GameCorner_PurpleWall_StairsTop 0x2A6
#define METATILE_GameCorner_PurpleWall_stairsBottom 0x2A7
#define METATILE_GameCorner_StairsBottom 0x29F
#define METATILE_GameCorner_StairsTop 0x29E
// gTileset_General
#define METATILE_General_BlueCaveIndent 0x1B0
#define METATILE_General_BlueCaveOpen 0x1B1
@ -251,6 +302,10 @@
#define METATILE_GenericBuilding_TrickHouse_Door_Closed 0x21B
#define METATILE_GenericBuilding_TrickHouse_Stairs_Down 0x219
// gTileset_GenericBuilding1
#define METATILE_GenericBuilding1_PlayersPCOff 0x28F
#define METATILE_GenericBuilding1_PlayersPCOn 0x28A
// gTileset_InsideOfTruck
#define METATILE_InsideOfTruck_DoorClosedFloor_Bottom 0x21D
#define METATILE_InsideOfTruck_DoorClosedFloor_Mid 0x215
@ -274,6 +329,9 @@
#define METATILE_Lavaridge_NormalGrass 0x206
#define METATILE_Lavaridge_RockWall 0x274
// gTileset_LavenderTown
#define METATILE_LavenderTown_Door 0x2A2
// gTileset_Lilycove
#define METATILE_Lilycove_Door 0x246
#define METATILE_Lilycove_Door_DeptStore 0x30C
@ -298,6 +356,10 @@
#define METATILE_LilycoveMuseum_Painting4_Left 0x262
#define METATILE_LilycoveMuseum_Painting4_Right 0x263
// gTileset_Mart
#define METATILE_Mart_CounterMid_Bottom 0x2C0
#define METATILE_Mart_CounterMid_Top 0x2BF
// gTileset_Mauville
#define METATILE_Mauville_DeepSand_BottomMid 0x259
#define METATILE_Mauville_DeepSand_Center 0x251
@ -372,6 +434,9 @@
// gTileset_MossdeepGym
#define METATILE_MossdeepGym_YellowArrow_Right 0x250
// gTileset_MtEmber
#define METATILE_MtEmber_CaveEntrance 0x346
// gTileset_Pacifidlog
#define METATILE_Pacifidlog_Door 0x21A
#define METATILE_Pacifidlog_FloatingLogs_HorizontalLeft 0x250
@ -390,6 +455,10 @@
#define METATILE_Pacifidlog_SubmergedLogs_VerticalBottom 0x262
#define METATILE_Pacifidlog_SubmergedLogs_VerticalTop 0x25A
// gTileset_PalletTown
#define METATILE_PalletTown_Door 0x2A3
#define METATILE_PalletTown_OaksLabDoor 0x2AC
// gTileset_Petalburg
#define METATILE_Petalburg_Door_BirchsLab 0x249
#define METATILE_Petalburg_Door_Littleroot 0x248
@ -405,6 +474,9 @@
#define METATILE_PetalburgGym_SlidingDoor_Frame3 0x21B
#define METATILE_PetalburgGym_SlidingDoor_Frame4 0x21C
// gTileset_PewterCity
#define METATILE_PewterCity_Door 0x2CE
// gTileset_PokemonCenter
#define METATILE_PokemonCenter_CounterBarrier 0x25D
#define METATILE_PokemonCenter_Door_CableClub 0x264
@ -433,10 +505,109 @@
#define METATILE_PokemonCenter_Floor_ShadowTop 0x21E
#define METATILE_PokemonCenter_Floor_ShadowTop_Alt 0x2DC
// gTileset_PokemonCenterFrlg
#define METATILE_PokemonCenterFrlg_CableClubDoor 0x2DE
#define METATILE_PokemonCenterFrlg_CounterBarrier 0x2F9
#define METATILE_PokemonCenterFrlg_Escalator_BottomNextRail_Normal 0x2D0
#define METATILE_PokemonCenterFrlg_Escalator_BottomNextRail_Transition1 0x30A
#define METATILE_PokemonCenterFrlg_Escalator_BottomNextRail_Transition2 0x308
#define METATILE_PokemonCenterFrlg_Escalator_BottomNext_Normal 0x2D8
#define METATILE_PokemonCenterFrlg_Escalator_BottomNext_Transition1 0x312
#define METATILE_PokemonCenterFrlg_Escalator_BottomNext_Transition2 0x310
#define METATILE_PokemonCenterFrlg_Escalator_BottomRail_Normal 0x2D1
#define METATILE_PokemonCenterFrlg_Escalator_BottomRail_Transition1 0x30B
#define METATILE_PokemonCenterFrlg_Escalator_BottomRail_Transition2 0x309
#define METATILE_PokemonCenterFrlg_Escalator_Bottom_Normal 0x2D9
#define METATILE_PokemonCenterFrlg_Escalator_Bottom_Transition1 0x313
#define METATILE_PokemonCenterFrlg_Escalator_Bottom_Transition2 0x311
#define METATILE_PokemonCenterFrlg_Escalator_TopNextRail_Normal 0x2EB
#define METATILE_PokemonCenterFrlg_Escalator_TopNextRail_Transition1 0x31E
#define METATILE_PokemonCenterFrlg_Escalator_TopNextRail_Transition2 0x31C
#define METATILE_PokemonCenterFrlg_Escalator_TopNext_Normal 0x2E3
#define METATILE_PokemonCenterFrlg_Escalator_TopNext_Transition1 0x316
#define METATILE_PokemonCenterFrlg_Escalator_TopNext_Transition2 0x314
#define METATILE_PokemonCenterFrlg_Escalator_Top_Normal 0x2E4
#define METATILE_PokemonCenterFrlg_Escalator_Top_Transition1 0x317
#define METATILE_PokemonCenterFrlg_Escalator_Top_Transition2 0x315
#define METATILE_PokemonCenterFrlg_Floor_ShadeLeft 0x2C5
#define METATILE_PokemonCenterFrlg_NetworkMachine_Ruby 0x35D
#define METATILE_PokemonCenterFrlg_NetworkMachine_Sapphire 0x35F
#define METATILE_PokemonCenterFrlg_NetworkMachine_ScreenLeft_On 0x35A
#define METATILE_PokemonCenterFrlg_NetworkMachine_ScreenRight_On 0x35B
// gTileset_PokemonLeague
#define METATILE_PokemonLeague_Door_Mid_Open 0x296
#define METATILE_PokemonLeague_Door_Top_Open 0x28E
#define METATILE_PokemonLeague_Entry_BottomLeft_Closed 0x2A5
#define METATILE_PokemonLeague_Entry_BottomMid_Closed 0x2A6
#define METATILE_PokemonLeague_Entry_BottomRight_Closed 0x2A7
#define METATILE_PokemonLeague_Entry_TopLeft_Closed 0x29D
#define METATILE_PokemonLeague_Entry_TopMid_Closed 0x29E
#define METATILE_PokemonLeague_Entry_TopRight_Closed 0x29F
#define METATILE_PokemonLeague_Floor_ShadeFull_Lance 0x311
// gTileset_PokemonMansion
#define METATILE_PokemonMansion_Barrier_Horizontal_BottomLeft 0x300
#define METATILE_PokemonMansion_Barrier_Horizontal_BottomLeft_Basement 0x354
#define METATILE_PokemonMansion_Barrier_Horizontal_BottomMid 0x301
#define METATILE_PokemonMansion_Barrier_Horizontal_BottomMid_Basement 0x355
#define METATILE_PokemonMansion_Barrier_Horizontal_BottomRight 0x302
#define METATILE_PokemonMansion_Barrier_Horizontal_BottomRight_Basement 0x356
#define METATILE_PokemonMansion_Barrier_Horizontal_TopLeft 0x2F8
#define METATILE_PokemonMansion_Barrier_Horizontal_TopMid 0x2F9
#define METATILE_PokemonMansion_Barrier_Horizontal_TopRight 0x2FA
#define METATILE_PokemonMansion_Barrier_Vertical_Bottom 0x370
#define METATILE_PokemonMansion_Barrier_Vertical_Bottom_Basement 0x372
#define METATILE_PokemonMansion_Barrier_Vertical_Mid 0x368
#define METATILE_PokemonMansion_Barrier_Vertical_MidShadow 0x360
#define METATILE_PokemonMansion_Barrier_Vertical_MidShadow_Basement 0x362
#define METATILE_PokemonMansion_Barrier_Vertical_Mid_Basement 0x36A
#define METATILE_PokemonMansion_Barrier_Vertical_TopBase 0x358
#define METATILE_PokemonMansion_Barrier_Vertical_TopWall 0x350
#define METATILE_PokemonMansion_BasementFloor 0x286
#define METATILE_PokemonMansion_BasementFloor_ShadeFull 0x287
#define METATILE_PokemonMansion_Floor 0x284
#define METATILE_PokemonMansion_Floor_ShadeFull 0x285
#define METATILE_PokemonMansion_Statue_BlackEyes 0x314
#define METATILE_PokemonMansion_Statue_BlackEyes_Basement 0x316
#define METATILE_PokemonMansion_Statue_BlackEyes_Shade 0x315
#define METATILE_PokemonMansion_Statue_RedEyes 0x34D
#define METATILE_PokemonMansion_Statue_RedEyes_Basement 0x34F
#define METATILE_PokemonMansion_Statue_RedEyes_Shade 0x34E
#define METATILE_PokemonMansion_Wall_EndCap 0x2B5
#define METATILE_PokemonMansion_Wall_EndCap_Basement 0x2B0
#define METATILE_PokemonMansion_Wall_EndPost_Bottom 0x2AD
#define METATILE_PokemonMansion_Wall_EndPost_Mid 0x2A5
// gTileset_Rustboro
#define METATILE_Rustboro_Door_Gray 0x21F
#define METATILE_Rustboro_Door_Tan 0x22F
// gTileset_SSAnne
#define METATILE_SSAnne_Door 0x281
// gTileset_SaffronCity
#define METATILE_SaffronCity_Door 0x284
#define METATILE_SaffronCity_SilphCoDoor 0x2BC
// gTileset_SeaCottage
#define METATILE_SeaCottage_Teleporter_CableBall_Bottom 0x2BA
#define METATILE_SeaCottage_Teleporter_CableBall_Top 0x2B9
#define METATILE_SeaCottage_Teleporter_Cable_Bottom 0x2B4
#define METATILE_SeaCottage_Teleporter_Cable_Top 0x285
#define METATILE_SeaCottage_Teleporter_Door 0x296
#define METATILE_SeaCottage_Teleporter_Door_FullGlowing 0x2B8
#define METATILE_SeaCottage_Teleporter_Door_HalfGlowing 0x2B7
#define METATILE_SeaCottage_Teleporter_Light_Green 0x28A
#define METATILE_SeaCottage_Teleporter_Light_Red 0x2B6
#define METATILE_SeaCottage_Teleporter_Light_Yellow 0x2B5
// gTileset_SeafoamIslands
#define METATILE_SeafoamIslands_CrackedIce 0x35A
#define METATILE_SeafoamIslands_IceHole 0x35B
#define METATILE_SeafoamIslands_SlidingIce 0x34B
#define METATILE_SeafoamIslands_UncrackedIce 0x359
// gTileset_SecretBase
#define METATILE_SecretBase_AttractMat_BottomLeft 0x313
#define METATILE_SecretBase_AttractMat_BottomMid 0x314
@ -709,6 +880,22 @@
#define METATILE_SecretBase_YellowBrick_Bottom 0x22E
#define METATILE_SecretBase_YellowBrick_Top 0x226
// gTileset_SeviiIslands123
#define METATILE_SeviiIslands123_Door 0x297
#define METATILE_SeviiIslands123_GameCornerDoor 0x29B
#define METATILE_SeviiIslands123_PokeCenterDoor 0x2EB
// gTileset_SeviiIslands45
#define METATILE_SeviiIslands45_DayCareDoor 0x2B9
#define METATILE_SeviiIslands45_Door 0x29A
#define METATILE_SeviiIslands45_RocketWarehouseDoor_Locked 0x30B
#define METATILE_SeviiIslands45_RocketWarehouseDoor_Unlocked 0x2AF
// gTileset_SeviiIslands67
#define METATILE_SeviiIslands67_Door 0x30C
#define METATILE_SeviiIslands67_DottedHoleDoor_Closed 0x357
#define METATILE_SeviiIslands67_DottedHoleDoor_Open 0x358
// gTileset_Shop
#define METATILE_Shop_Door_Elevator 0x285
#define METATILE_Shop_Laptop1_Flash 0x258
@ -716,6 +903,47 @@
#define METATILE_Shop_Laptop2_Flash 0x260
#define METATILE_Shop_Laptop2_Normal 0x2A5
// gTileset_SilphCo
#define METATILE_SilphCo_Arrow_Down 0x2A8
#define METATILE_SilphCo_Arrow_Left 0x2A1
#define METATILE_SilphCo_Arrow_Right 0x2A9
#define METATILE_SilphCo_Arrow_Up 0x2A0
#define METATILE_SilphCo_ElevatorDoor 0x2E2
#define METATILE_SilphCo_ElevatorWindow_Bottom0 0x2F8
#define METATILE_SilphCo_ElevatorWindow_Bottom1 0x2F9
#define METATILE_SilphCo_ElevatorWindow_Bottom2 0x2FA
#define METATILE_SilphCo_ElevatorWindow_Mid0 0x2F0
#define METATILE_SilphCo_ElevatorWindow_Mid1 0x2F1
#define METATILE_SilphCo_ElevatorWindow_Mid2 0x2F2
#define METATILE_SilphCo_ElevatorWindow_Top0 0x2E8
#define METATILE_SilphCo_ElevatorWindow_Top1 0x2E9
#define METATILE_SilphCo_ElevatorWindow_Top2 0x2EA
#define METATILE_SilphCo_Floor 0x334
#define METATILE_SilphCo_Floor_ShadeFull 0x335
#define METATILE_SilphCo_Floor_WallLeftCorner 0x339
#define METATILE_SilphCo_Floor_WallRightCorner 0x33A
#define METATILE_SilphCo_HideoutBarrier_BottomLeft 0x2D6
#define METATILE_SilphCo_HideoutBarrier_BottomRight 0x2D7
#define METATILE_SilphCo_HideoutBarrier_TopLeft_Floor 0x2CE
#define METATILE_SilphCo_HideoutBarrier_TopLeft_Wall 0x2C6
#define METATILE_SilphCo_HideoutBarrier_TopRight_Floor 0x2CF
#define METATILE_SilphCo_HideoutBarrier_TopRight_Wall 0x2C7
#define METATILE_SilphCo_HideoutElevatorDoor 0x2AB
#define METATILE_SilphCo_HideoutFloor 0x281
#define METATILE_SilphCo_HideoutFloor_ShadeFull 0x282
#define METATILE_SilphCo_HorizontalBarrier_BottomLeft 0x3B8
#define METATILE_SilphCo_HorizontalBarrier_BottomRight 0x3B9
#define METATILE_SilphCo_HorizontalBarrier_TopLeft 0x3B0
#define METATILE_SilphCo_HorizontalBarrier_TopRight 0x3B1
#define METATILE_SilphCo_VerticalBarrier_BottomLeft 0x3C4
#define METATILE_SilphCo_VerticalBarrier_BottomRight 0x3C5
#define METATILE_SilphCo_VerticalBarrier_MidLeft 0x3C2
#define METATILE_SilphCo_VerticalBarrier_MidRight 0x3C3
#define METATILE_SilphCo_VerticalBarrier_TopLeft 0x3C0
#define METATILE_SilphCo_VerticalBarrier_TopRight 0x3C1
#define METATILE_SilphCo_Wall_LeftEdge 0x347
#define METATILE_SilphCo_Wall_RightEdge 0x346
// gTileset_Slateport
#define METATILE_Slateport_Door 0x2DC
#define METATILE_Slateport_Door_BattleTent 0x393
@ -738,6 +966,12 @@
#define METATILE_TrainerHill_Door_Elevator_Roof 0x383
#define METATILE_TrainerHill_GreenFloorTile 0x307
// gTileset_TrainerTower
#define METATILE_TrainerTower_CounterBarrier 0x2B4
#define METATILE_TrainerTower_Floor_ShadeBottomLeft 0x287
#define METATILE_TrainerTower_LobbyElevatorDoor 0x2C3
#define METATILE_TrainerTower_RoofElevatorDoor 0x356
// gTileset_TrickHousePuzzle
#define METATILE_TrickHousePuzzle_Arrow_RedOnBlack_Down 0x263
#define METATILE_TrickHousePuzzle_Arrow_RedOnBlack_Left 0x261
@ -781,12 +1015,68 @@
#define METATILE_Underwater_FloorShadow 0x228
#define METATILE_Underwater_RockWall 0x21E
// gTileset_VermilionCity
#define METATILE_VermilionCity_Door 0x29E
#define METATILE_VermilionCity_SSAnneWarp 0x2E1
// gTileset_VermilionGym
#define METATILE_VermilionGym_Beam_MidBottom 0x28D
#define METATILE_VermilionGym_Beam_MidBottom_HalfOn 0x2C5
#define METATILE_VermilionGym_Beam_MidTop 0x285
#define METATILE_VermilionGym_Beam_MidTop_HalfOn 0x2BD
#define METATILE_VermilionGym_Beam_Node_BottomLeft_Edge_HalfOn 0x2C4
#define METATILE_VermilionGym_Beam_Node_BottomLeft_Edge_Off 0x29C
#define METATILE_VermilionGym_Beam_Node_BottomLeft_Edge_On 0x2B2
#define METATILE_VermilionGym_Beam_Node_BottomLeft_HalfOn 0x2C3
#define METATILE_VermilionGym_Beam_Node_BottomLeft_Off 0x29B
#define METATILE_VermilionGym_Beam_Node_BottomLeft_On 0x2B1
#define METATILE_VermilionGym_Beam_Node_BottomRight_Edge_HalfOn 0x2C6
#define METATILE_VermilionGym_Beam_Node_BottomRight_Edge_Off 0x29D
#define METATILE_VermilionGym_Beam_Node_BottomRight_Edge_On 0x2B3
#define METATILE_VermilionGym_Beam_Node_BottomRight_HalfOn 0x2C7
#define METATILE_VermilionGym_Beam_Node_BottomRight_Off 0x29E
#define METATILE_VermilionGym_Beam_Node_BottomRight_On 0x2B4
#define METATILE_VermilionGym_Beam_Node_TopLeft_Edge_HalfOn 0x2BC
#define METATILE_VermilionGym_Beam_Node_TopLeft_Edge_Off 0x294
#define METATILE_VermilionGym_Beam_Node_TopLeft_Edge_On 0x2AA
#define METATILE_VermilionGym_Beam_Node_TopLeft_HalfOn 0x2BB
#define METATILE_VermilionGym_Beam_Node_TopLeft_Off 0x293
#define METATILE_VermilionGym_Beam_Node_TopLeft_On 0x2A9
#define METATILE_VermilionGym_Beam_Node_TopRight_Edge_HalfOn 0x2BE
#define METATILE_VermilionGym_Beam_Node_TopRight_Edge_Off 0x295
#define METATILE_VermilionGym_Beam_Node_TopRight_Edge_On 0x2AB
#define METATILE_VermilionGym_Beam_Node_TopRight_HalfOn 0x2BF
#define METATILE_VermilionGym_Beam_Node_TopRight_Off 0x296
#define METATILE_VermilionGym_Beam_Node_TopRight_On 0x2AC
#define METATILE_VermilionGym_Floor 0x281
// gTileset_ViridianCity
#define METATILE_ViridianCity_Door 0x299
// gTileset_ViridianForest
#define METATILE_ViridianForest_HugeTreeTopMiddle_Grass 0x284
#define METATILE_ViridianForest_HugeTreeTopMiddle_Mowed 0x281
// Other
#define METATILE_RSMossdeepGym_RedArrow_Down 0x205
#define METATILE_RSMossdeepGym_RedArrow_Left 0x20C
#define METATILE_RSMossdeepGym_RedArrow_Right 0x204
#define METATILE_RSMossdeepGym_RedArrow_Up 0x20D
#define METATILE_RSMossdeepGym_Switch_Down 0x239
#define METATILE_RSMossdeepGym_Switch_Up 0x238
#define METATILE_GeneralFrlg_CalmWater 0x12B
#define METATILE_GeneralFrlg_Door 0x03D
#define METATILE_GeneralFrlg_Plain_Grass 0x00D
#define METATILE_GeneralFrlg_Plain_Mowed 0x001
#define METATILE_GeneralFrlg_SlidingDoubleDoor 0x15B
#define METATILE_GeneralFrlg_SlidingSingleDoor 0x062
#define METATILE_GeneralFrlg_ThinTreeTop_Grass 0x00A
#define METATILE_GeneralFrlg_ThinTreeTop_Mowed 0x013
#define METATILE_GeneralFrlg_WideTreeTopLeft_Grass 0x00B
#define METATILE_GeneralFrlg_WideTreeTopLeft_Mowed 0x00E
#define METATILE_GeneralFrlg_WideTreeTopRight_Grass 0x00C
#define METATILE_GeneralFrlg_WideTreeTopRight_Mowed 0x00F
#define METATILE_RSCave_CrackedFloor 0x22F
#define METATILE_RSCave_CrackedFloor_Hole 0x206
#define METATILE_RSMossdeepGym_RedArrow_Down 0x205
#define METATILE_RSMossdeepGym_RedArrow_Left 0x20C
#define METATILE_RSMossdeepGym_RedArrow_Right 0x204
#define METATILE_RSMossdeepGym_RedArrow_Up 0x20D
#define METATILE_RSMossdeepGym_Switch_Down 0x239
#define METATILE_RSMossdeepGym_Switch_Up 0x238
#endif // GUARD_METATILE_LABELS_H

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@ -1,306 +0,0 @@
#ifndef GUARD_METATILE_LABELS_FRLG_H
#define GUARD_METATILE_LABELS_FRLG_H
// gTileset_BuildingFrlg
#define METATILE_BuildingFrlg_PCOff 0x062
#define METATILE_BuildingFrlg_PCOn 0x063
// gTileset_Cave
#define METATILE_Cave_Floor_Ledge_Bottom 0x2E1
#define METATILE_Cave_Floor_Ledge_Top 0x2D1
#define METATILE_Cave_RockBarrier_Bottom 0x317
#define METATILE_Cave_RockBarrier_Top 0x307
// gTileset_CeladonCity
#define METATILE_CeladonCity_CyclingRoad_Grass 0x352
#define METATILE_CeladonCity_CyclingRoad_Mowed 0x33E
#define METATILE_CeladonCity_DeptStoreDoor 0x294
// gTileset_CeruleanCity
#define METATILE_CeruleanCity_Door 0x298
// gTileset_CinnabarGym
#define METATILE_CinnabarGym_Floor 0x281
#define METATILE_CinnabarGym_Floor_ShadeDiagonal 0x282
#define METATILE_CinnabarGym_Floor_ShadeFull 0x289
#define METATILE_CinnabarGym_Floor_WallLeftCorner 0x2C7
#define METATILE_CinnabarGym_Floor_WallLeftEdge 0x2CF
#define METATILE_CinnabarGym_Floor_WallRightCorner 0x2C6
#define METATILE_CinnabarGym_Floor_WallRightEdge 0x2CE
#define METATILE_CinnabarGym_Wall_RetractedBarrier 0x2D1
// gTileset_CinnabarIsland
#define METATILE_CinnabarIsland_LabDoor 0x2AD
// gTileset_DepartmentStore
#define METATILE_DepartmentStore_ElevatorDoor 0x28D
// gTileset_FuchsiaCity
#define METATILE_FuchsiaCity_Door 0x2BF
#define METATILE_FuchsiaCity_SafariZoneDoor 0x2D2
#define METATILE_FuchsiaCity_SafariZoneTreeTopLeft_Grass 0x300
#define METATILE_FuchsiaCity_SafariZoneTreeTopLeft_Mowed 0x310
#define METATILE_FuchsiaCity_SafariZoneTreeTopMiddle_Grass 0x301
#define METATILE_FuchsiaCity_SafariZoneTreeTopMiddle_Mowed 0x311
#define METATILE_FuchsiaCity_SafariZoneTreeTopRight_Grass 0x302
#define METATILE_FuchsiaCity_SafariZoneTreeTopRight_Mowed 0x312
// gTileset_GameCorner
#define METATILE_GameCorner_CheckeredFloor_ShadeLeft 0x2E1
#define METATILE_GameCorner_CounterBarrier 0x2F7
#define METATILE_GameCorner_Floor_ShadeFull 0x292
#define METATILE_GameCorner_Floor_StairsTop 0x29D
#define METATILE_GameCorner_PurpleWall_Floor 0x2CF
#define METATILE_GameCorner_PurpleWall_StairsTop 0x2A6
#define METATILE_GameCorner_PurpleWall_stairsBottom 0x2A7
#define METATILE_GameCorner_StairsBottom 0x29F
#define METATILE_GameCorner_StairsTop 0x29E
// gTileset_General
#define METATILE_GeneralFrlg_CalmWater 0x12B
#define METATILE_GeneralFrlg_Door 0x03D
#define METATILE_GeneralFrlg_Plain_Grass 0x00D
#define METATILE_GeneralFrlg_Plain_Mowed 0x001
#define METATILE_GeneralFrlg_SlidingDoubleDoor 0x15B
#define METATILE_GeneralFrlg_SlidingSingleDoor 0x062
#define METATILE_GeneralFrlg_ThinTreeTop_Grass 0x00A
#define METATILE_GeneralFrlg_ThinTreeTop_Mowed 0x013
#define METATILE_GeneralFrlg_WideTreeTopLeft_Grass 0x00B
#define METATILE_GeneralFrlg_WideTreeTopLeft_Mowed 0x00E
#define METATILE_GeneralFrlg_WideTreeTopRight_Grass 0x00C
#define METATILE_GeneralFrlg_WideTreeTopRight_Mowed 0x00F
// gTileset_GenericBuilding1
#define METATILE_GenericBuilding1_PlayersPCOff 0x28F
#define METATILE_GenericBuilding1_PlayersPCOn 0x28A
// gTileset_LavenderTown
#define METATILE_LavenderTown_Door 0x2A2
// gTileset_Mart
#define METATILE_Mart_CounterMid_Bottom 0x2C0
#define METATILE_Mart_CounterMid_Top 0x2BF
// gTileset_MtEmber
#define METATILE_MtEmber_CaveEntrance 0x346
// gTileset_PalletTown
#define METATILE_PalletTown_Door 0x2A3
#define METATILE_PalletTown_OaksLabDoor 0x2AC
// gTileset_PewterCity
#define METATILE_PewterCity_Door 0x2CE
// gTileset_PokemonCenterFrlg
#define METATILE_PokemonCenterFrlg_CableClubDoor 0x2DE
#define METATILE_PokemonCenterFrlg_CounterBarrier 0x2F9
#define METATILE_PokemonCenterFrlg_Escalator_BottomNextRail_Normal 0x2D0
#define METATILE_PokemonCenterFrlg_Escalator_BottomNextRail_Transition1 0x30A
#define METATILE_PokemonCenterFrlg_Escalator_BottomNextRail_Transition2 0x308
#define METATILE_PokemonCenterFrlg_Escalator_BottomNext_Normal 0x2D8
#define METATILE_PokemonCenterFrlg_Escalator_BottomNext_Transition1 0x312
#define METATILE_PokemonCenterFrlg_Escalator_BottomNext_Transition2 0x310
#define METATILE_PokemonCenterFrlg_Escalator_BottomRail_Normal 0x2D1
#define METATILE_PokemonCenterFrlg_Escalator_BottomRail_Transition1 0x30B
#define METATILE_PokemonCenterFrlg_Escalator_BottomRail_Transition2 0x309
#define METATILE_PokemonCenterFrlg_Escalator_Bottom_Normal 0x2D9
#define METATILE_PokemonCenterFrlg_Escalator_Bottom_Transition1 0x313
#define METATILE_PokemonCenterFrlg_Escalator_Bottom_Transition2 0x311
#define METATILE_PokemonCenterFrlg_Escalator_TopNextRail_Normal 0x2EB
#define METATILE_PokemonCenterFrlg_Escalator_TopNextRail_Transition1 0x31E
#define METATILE_PokemonCenterFrlg_Escalator_TopNextRail_Transition2 0x31C
#define METATILE_PokemonCenterFrlg_Escalator_TopNext_Normal 0x2E3
#define METATILE_PokemonCenterFrlg_Escalator_TopNext_Transition1 0x316
#define METATILE_PokemonCenterFrlg_Escalator_TopNext_Transition2 0x314
#define METATILE_PokemonCenterFrlg_Escalator_Top_Normal 0x2E4
#define METATILE_PokemonCenterFrlg_Escalator_Top_Transition1 0x317
#define METATILE_PokemonCenterFrlg_Escalator_Top_Transition2 0x315
#define METATILE_PokemonCenterFrlg_Floor_ShadeLeft 0x2C5
#define METATILE_PokemonCenterFrlg_NetworkMachine_Ruby 0x35D
#define METATILE_PokemonCenterFrlg_NetworkMachine_Sapphire 0x35F
#define METATILE_PokemonCenterFrlg_NetworkMachine_ScreenLeft_On 0x35A
#define METATILE_PokemonCenterFrlg_NetworkMachine_ScreenRight_On 0x35B
// gTileset_PokemonLeague
#define METATILE_PokemonLeague_Door_Mid_Open 0x296
#define METATILE_PokemonLeague_Door_Top_Open 0x28E
#define METATILE_PokemonLeague_Entry_BottomLeft_Closed 0x2A5
#define METATILE_PokemonLeague_Entry_BottomMid_Closed 0x2A6
#define METATILE_PokemonLeague_Entry_BottomRight_Closed 0x2A7
#define METATILE_PokemonLeague_Entry_TopLeft_Closed 0x29D
#define METATILE_PokemonLeague_Entry_TopMid_Closed 0x29E
#define METATILE_PokemonLeague_Entry_TopRight_Closed 0x29F
#define METATILE_PokemonLeague_Floor_ShadeFull_Lance 0x311
// gTileset_PokemonMansion
#define METATILE_PokemonMansion_Barrier_Horizontal_BottomLeft 0x300
#define METATILE_PokemonMansion_Barrier_Horizontal_BottomLeft_Basement 0x354
#define METATILE_PokemonMansion_Barrier_Horizontal_BottomMid 0x301
#define METATILE_PokemonMansion_Barrier_Horizontal_BottomMid_Basement 0x355
#define METATILE_PokemonMansion_Barrier_Horizontal_BottomRight 0x302
#define METATILE_PokemonMansion_Barrier_Horizontal_BottomRight_Basement 0x356
#define METATILE_PokemonMansion_Barrier_Horizontal_TopLeft 0x2F8
#define METATILE_PokemonMansion_Barrier_Horizontal_TopMid 0x2F9
#define METATILE_PokemonMansion_Barrier_Horizontal_TopRight 0x2FA
#define METATILE_PokemonMansion_Barrier_Vertical_Bottom 0x370
#define METATILE_PokemonMansion_Barrier_Vertical_Bottom_Basement 0x372
#define METATILE_PokemonMansion_Barrier_Vertical_Mid 0x368
#define METATILE_PokemonMansion_Barrier_Vertical_MidShadow 0x360
#define METATILE_PokemonMansion_Barrier_Vertical_MidShadow_Basement 0x362
#define METATILE_PokemonMansion_Barrier_Vertical_Mid_Basement 0x36A
#define METATILE_PokemonMansion_Barrier_Vertical_TopBase 0x358
#define METATILE_PokemonMansion_Barrier_Vertical_TopWall 0x350
#define METATILE_PokemonMansion_BasementFloor 0x286
#define METATILE_PokemonMansion_BasementFloor_ShadeFull 0x287
#define METATILE_PokemonMansion_Floor 0x284
#define METATILE_PokemonMansion_Floor_ShadeFull 0x285
#define METATILE_PokemonMansion_Statue_BlackEyes 0x314
#define METATILE_PokemonMansion_Statue_BlackEyes_Basement 0x316
#define METATILE_PokemonMansion_Statue_BlackEyes_Shade 0x315
#define METATILE_PokemonMansion_Statue_RedEyes 0x34D
#define METATILE_PokemonMansion_Statue_RedEyes_Basement 0x34F
#define METATILE_PokemonMansion_Statue_RedEyes_Shade 0x34E
#define METATILE_PokemonMansion_Wall_EndCap 0x2B5
#define METATILE_PokemonMansion_Wall_EndCap_Basement 0x2B0
#define METATILE_PokemonMansion_Wall_EndPost_Bottom 0x2AD
#define METATILE_PokemonMansion_Wall_EndPost_Mid 0x2A5
// gTileset_SSAnne
#define METATILE_SSAnne_Door 0x281
// gTileset_SaffronCity
#define METATILE_SaffronCity_Door 0x284
#define METATILE_SaffronCity_SilphCoDoor 0x2BC
// gTileset_SeaCottage
#define METATILE_SeaCottage_Teleporter_CableBall_Bottom 0x2BA
#define METATILE_SeaCottage_Teleporter_CableBall_Top 0x2B9
#define METATILE_SeaCottage_Teleporter_Cable_Bottom 0x2B4
#define METATILE_SeaCottage_Teleporter_Cable_Top 0x285
#define METATILE_SeaCottage_Teleporter_Door 0x296
#define METATILE_SeaCottage_Teleporter_Door_FullGlowing 0x2B8
#define METATILE_SeaCottage_Teleporter_Door_HalfGlowing 0x2B7
#define METATILE_SeaCottage_Teleporter_Light_Green 0x28A
#define METATILE_SeaCottage_Teleporter_Light_Red 0x2B6
#define METATILE_SeaCottage_Teleporter_Light_Yellow 0x2B5
// gTileset_SeafoamIslands
#define METATILE_SeafoamIslands_CrackedIce 0x35A
#define METATILE_SeafoamIslands_IceHole 0x35B
#define METATILE_SeafoamIslands_SlidingIce 0x34B
#define METATILE_SeafoamIslands_UncrackedIce 0x359
// gTileset_SeviiIslands123
#define METATILE_SeviiIslands123_Door 0x297
#define METATILE_SeviiIslands123_GameCornerDoor 0x29B
#define METATILE_SeviiIslands123_PokeCenterDoor 0x2EB
// gTileset_SeviiIslands45
#define METATILE_SeviiIslands45_DayCareDoor 0x2B9
#define METATILE_SeviiIslands45_Door 0x29A
#define METATILE_SeviiIslands45_RocketWarehouseDoor_Locked 0x30B
#define METATILE_SeviiIslands45_RocketWarehouseDoor_Unlocked 0x2AF
// gTileset_SeviiIslands67
#define METATILE_SeviiIslands67_Door 0x30C
#define METATILE_SeviiIslands67_DottedHoleDoor_Closed 0x357
#define METATILE_SeviiIslands67_DottedHoleDoor_Open 0x358
// gTileset_SilphCo
#define METATILE_SilphCo_Arrow_Down 0x2A8
#define METATILE_SilphCo_Arrow_Left 0x2A1
#define METATILE_SilphCo_Arrow_Right 0x2A9
#define METATILE_SilphCo_Arrow_Up 0x2A0
#define METATILE_SilphCo_ElevatorDoor 0x2E2
#define METATILE_SilphCo_ElevatorWindow_Bottom0 0x2F8
#define METATILE_SilphCo_ElevatorWindow_Bottom1 0x2F9
#define METATILE_SilphCo_ElevatorWindow_Bottom2 0x2FA
#define METATILE_SilphCo_ElevatorWindow_Mid0 0x2F0
#define METATILE_SilphCo_ElevatorWindow_Mid1 0x2F1
#define METATILE_SilphCo_ElevatorWindow_Mid2 0x2F2
#define METATILE_SilphCo_ElevatorWindow_Top0 0x2E8
#define METATILE_SilphCo_ElevatorWindow_Top1 0x2E9
#define METATILE_SilphCo_ElevatorWindow_Top2 0x2EA
#define METATILE_SilphCo_Floor 0x334
#define METATILE_SilphCo_Floor_ShadeFull 0x335
#define METATILE_SilphCo_Floor_WallLeftCorner 0x339
#define METATILE_SilphCo_Floor_WallRightCorner 0x33A
#define METATILE_SilphCo_HideoutBarrier_BottomLeft 0x2D6
#define METATILE_SilphCo_HideoutBarrier_BottomRight 0x2D7
#define METATILE_SilphCo_HideoutBarrier_TopLeft_Floor 0x2CE
#define METATILE_SilphCo_HideoutBarrier_TopLeft_Wall 0x2C6
#define METATILE_SilphCo_HideoutBarrier_TopRight_Floor 0x2CF
#define METATILE_SilphCo_HideoutBarrier_TopRight_Wall 0x2C7
#define METATILE_SilphCo_HideoutElevatorDoor 0x2AB
#define METATILE_SilphCo_HideoutFloor 0x281
#define METATILE_SilphCo_HideoutFloor_ShadeFull 0x282
#define METATILE_SilphCo_HorizontalBarrier_BottomLeft 0x3B8
#define METATILE_SilphCo_HorizontalBarrier_BottomRight 0x3B9
#define METATILE_SilphCo_HorizontalBarrier_TopLeft 0x3B0
#define METATILE_SilphCo_HorizontalBarrier_TopRight 0x3B1
#define METATILE_SilphCo_VerticalBarrier_BottomLeft 0x3C4
#define METATILE_SilphCo_VerticalBarrier_BottomRight 0x3C5
#define METATILE_SilphCo_VerticalBarrier_MidLeft 0x3C2
#define METATILE_SilphCo_VerticalBarrier_MidRight 0x3C3
#define METATILE_SilphCo_VerticalBarrier_TopLeft 0x3C0
#define METATILE_SilphCo_VerticalBarrier_TopRight 0x3C1
#define METATILE_SilphCo_Wall_LeftEdge 0x347
#define METATILE_SilphCo_Wall_RightEdge 0x346
// gTileset_TrainerTower
#define METATILE_TrainerTower_CounterBarrier 0x2B4
#define METATILE_TrainerTower_Floor_ShadeBottomLeft 0x287
#define METATILE_TrainerTower_LobbyElevatorDoor 0x2C3
#define METATILE_TrainerTower_RoofElevatorDoor 0x356
// gTileset_VermilionCity
#define METATILE_VermilionCity_Door 0x29E
#define METATILE_VermilionCity_SSAnneWarp 0x2E1
// gTileset_VermilionGym
#define METATILE_VermilionGym_Beam_MidBottom 0x28D
#define METATILE_VermilionGym_Beam_MidBottom_HalfOn 0x2C5
#define METATILE_VermilionGym_Beam_MidTop 0x285
#define METATILE_VermilionGym_Beam_MidTop_HalfOn 0x2BD
#define METATILE_VermilionGym_Beam_Node_BottomLeft_Edge_HalfOn 0x2C4
#define METATILE_VermilionGym_Beam_Node_BottomLeft_Edge_Off 0x29C
#define METATILE_VermilionGym_Beam_Node_BottomLeft_Edge_On 0x2B2
#define METATILE_VermilionGym_Beam_Node_BottomLeft_HalfOn 0x2C3
#define METATILE_VermilionGym_Beam_Node_BottomLeft_Off 0x29B
#define METATILE_VermilionGym_Beam_Node_BottomLeft_On 0x2B1
#define METATILE_VermilionGym_Beam_Node_BottomRight_Edge_HalfOn 0x2C6
#define METATILE_VermilionGym_Beam_Node_BottomRight_Edge_Off 0x29D
#define METATILE_VermilionGym_Beam_Node_BottomRight_Edge_On 0x2B3
#define METATILE_VermilionGym_Beam_Node_BottomRight_HalfOn 0x2C7
#define METATILE_VermilionGym_Beam_Node_BottomRight_Off 0x29E
#define METATILE_VermilionGym_Beam_Node_BottomRight_On 0x2B4
#define METATILE_VermilionGym_Beam_Node_TopLeft_Edge_HalfOn 0x2BC
#define METATILE_VermilionGym_Beam_Node_TopLeft_Edge_Off 0x294
#define METATILE_VermilionGym_Beam_Node_TopLeft_Edge_On 0x2AA
#define METATILE_VermilionGym_Beam_Node_TopLeft_HalfOn 0x2BB
#define METATILE_VermilionGym_Beam_Node_TopLeft_Off 0x293
#define METATILE_VermilionGym_Beam_Node_TopLeft_On 0x2A9
#define METATILE_VermilionGym_Beam_Node_TopRight_Edge_HalfOn 0x2BE
#define METATILE_VermilionGym_Beam_Node_TopRight_Edge_Off 0x295
#define METATILE_VermilionGym_Beam_Node_TopRight_Edge_On 0x2AB
#define METATILE_VermilionGym_Beam_Node_TopRight_HalfOn 0x2BF
#define METATILE_VermilionGym_Beam_Node_TopRight_Off 0x296
#define METATILE_VermilionGym_Beam_Node_TopRight_On 0x2AC
#define METATILE_VermilionGym_Floor 0x281
// gTileset_ViridianCity
#define METATILE_ViridianCity_Door 0x299
// gTileset_ViridianForest
#define METATILE_ViridianForest_HugeTreeTopMiddle_Grass 0x284
#define METATILE_ViridianForest_HugeTreeTopMiddle_Mowed 0x281
// Other
#define METATILE_Fallarbor_AshGrass 0x20A
#define METATILE_Fallarbor_NormalGrass 0x212
#define METATILE_Lavaridge_NormalGrass 0x206
#define METATILE_Pacifidlog_SkyPillar_CrackedFloor_Hole 0x237
#define METATILE_RSCave_CrackedFloor 0x22F
#define METATILE_RSCave_CrackedFloor_Hole 0x206
#endif // GUARD_METATILE_LABELS_FRLG_H