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Start of commit. Fix MOVE_BRUTAL_SWING anim completing before it
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@ -11420,6 +11420,7 @@ gBattleAnimMove_BrutalSwing::
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createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x6
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waitforvisualfinish
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restorebg
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waitbgfadein
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blendoff
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clearmonbg ANIM_TARGET
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end
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