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chore: cleanup
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@ -2296,7 +2296,6 @@ static bool32 ShouldAvoidProtectingAgainstPartnerMove(enum BattlerId battler, en
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case TARGET_RANDOM:
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case TARGET_ALLY:
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case TARGET_USER_OR_ALLY:
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// If the ally already committed to a direct coordination move into this slot, don't block it.
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return gAiBattleData->chosenTarget[partner] == battler;
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case TARGET_FOES_AND_ALLY:
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case TARGET_ALL_BATTLERS:
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