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https://github.com/rh-hideout/pokeemerald-expansion.git
synced 2026-04-26 10:25:49 -05:00
Adds type checking for battler positions (#8792)
This commit is contained in:
parent
3e273221ff
commit
b0f922d3c1
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@ -1094,12 +1094,12 @@ static inline bool32 IsBattlerAtMaxHp(u32 battler)
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return gBattleMons[battler].hp == gBattleMons[battler].maxHP;
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}
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static inline u32 GetBattlerPosition(u32 battler)
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static inline enum BattlerPosition GetBattlerPosition(u32 battler)
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{
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return gBattlerPositions[battler];
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}
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static inline u32 GetBattlerAtPosition(u32 position)
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static inline u32 GetBattlerAtPosition(enum BattlerPosition position)
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{
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u32 battler;
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for (battler = 0; battler < gBattlersCount; battler++)
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@ -99,7 +99,7 @@ void LoadMoveBg(u16 bgId);
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// battle_intro.c
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void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value);
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void DrawBattlerOnBg(int bgId, u8 x, u8 y, u8 battlerPosition, u8 paletteId, u8 *tiles, u16 *tilemap, u16 tilesOffset);
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void DrawBattlerOnBg(int bgId, u8 x, u8 y, enum BattlerPosition battlerPosition, u8 paletteId, u8 *tiles, u16 *tilemap, u16 tilesOffset);
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void HandleIntroSlide(u8 environment);
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void BattleIntroSlide1(u8 taskId);
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void BattleIntroSlide2(u8 taskId);
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@ -32,6 +32,7 @@ enum BattlerPosition
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B_POSITION_PLAYER_RIGHT,
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B_POSITION_OPPONENT_RIGHT,
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MAX_POSITION_COUNT,
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B_POSITION_ABSENT = 0xFF,
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};
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enum BattlerId
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@ -747,9 +747,9 @@ u8 GetBoxMonGender(struct BoxPokemon *boxMon);
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u8 GetGenderFromSpeciesAndPersonality(u16 species, u32 personality);
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bool32 IsPersonalityFemale(u16 species, u32 personality);
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u32 GetUnownSpeciesId(u32 personality);
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void SetMultiuseSpriteTemplateToPokemon(u16 speciesTag, u8 battlerPosition);
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void SetMultiuseSpriteTemplateToTrainerBack(enum TrainerPicID trainerPicId, u8 battlerPosition);
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void SetMultiuseSpriteTemplateToTrainerFront(enum TrainerPicID trainerPicId, u8 battlerPosition);
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void SetMultiuseSpriteTemplateToPokemon(u16 speciesTag, enum BattlerPosition battlerPosition);
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void SetMultiuseSpriteTemplateToTrainerBack(enum TrainerPicID trainerPicId, enum BattlerPosition battlerPosition);
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void SetMultiuseSpriteTemplateToTrainerFront(enum TrainerPicID trainerPicId, enum BattlerPosition battlerPosition);
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/* GameFreak called Get(Box)MonData with either 2 or 3 arguments, for
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* type safety we have a Get(Box)MonData macro which dispatches to
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@ -265,7 +265,7 @@ static inline bool32 CanBattlerWin1v1(u32 hitsToKOAI, u32 hitsToKOPlayer, bool32
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static bool32 ShouldSwitchIfHasBadOdds(u32 battler)
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{
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//Variable initialization
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u32 opposingPosition = BATTLE_OPPOSITE(GetBattlerPosition(battler));
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enum BattlerPosition opposingPosition = BATTLE_OPPOSITE(GetBattlerPosition(battler));
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u32 opposingBattler = GetBattlerAtPosition(opposingPosition);
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enum Move *playerMoves = GetMovesArray(opposingBattler);
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enum Move aiMove, playerMove, bestPlayerPriorityMove = MOVE_NONE, bestPlayerMove = MOVE_NONE, expectedMove = MOVE_NONE;
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@ -700,7 +700,7 @@ static bool32 ShouldSwitchIfBadlyStatused(u32 battler)
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bool32 switchMon = FALSE;
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enum Ability monAbility = gAiLogicData->abilities[battler];
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enum HoldEffect holdEffect = gAiLogicData->holdEffects[battler];
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u8 opposingPosition = BATTLE_OPPOSITE(GetBattlerPosition(battler));
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enum BattlerPosition opposingPosition = BATTLE_OPPOSITE(GetBattlerPosition(battler));
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u8 opposingBattler = GetBattlerAtPosition(opposingPosition);
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bool32 hasStatRaised = AnyUsefulStatIsRaised(battler);
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@ -5648,7 +5648,7 @@ bool32 AI_ShouldSpicyExtract(u32 battlerAtk, u32 battlerAtkPartner, enum Move mo
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{
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u32 preventsStatLoss;
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enum Ability partnerAbility = aiData->abilities[battlerAtkPartner];
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u32 opposingPosition = BATTLE_OPPOSITE(GetBattlerPosition(battlerAtk));
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enum BattlerPosition opposingPosition = BATTLE_OPPOSITE(GetBattlerPosition(battlerAtk));
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u32 opposingBattler = GetBattlerAtPosition(opposingPosition);
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if (gBattleMons[battlerAtkPartner].statStages[STAT_ATK] == MAX_STAT_STAGE
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@ -6330,7 +6330,7 @@ bool32 CanMoveBeBouncedBack(u32 battler, enum Move move)
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u32 GetActiveBattlerIds(u32 battler, u32 *battlerIn1, u32 *battlerIn2)
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{
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u32 opposingBattler = 0;
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u32 battlerPosition = GetBattlerPosition(battler);
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enum BattlerPosition battlerPosition = GetBattlerPosition(battler);
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if (IsDoubleBattle())
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{
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*battlerIn1 = battler;
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@ -999,7 +999,7 @@ static void Cmd_monbg(void)
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// Move designated battler to background
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if (IsBattlerSpriteVisible(battler))
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{
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u8 position = GetBattlerPosition(battler);
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enum BattlerPosition position = GetBattlerPosition(battler);
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if (position == B_POSITION_OPPONENT_LEFT || position == B_POSITION_PLAYER_RIGHT || IsContest())
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toBG_2 = FALSE;
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else
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@ -1019,7 +1019,7 @@ static void Cmd_monbg(void)
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battler ^= BIT_FLANK;
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if (IsBattlerSpriteVisible(battler))
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{
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u8 position = GetBattlerPosition(battler);
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enum BattlerPosition position = GetBattlerPosition(battler);
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if (position == B_POSITION_OPPONENT_LEFT || position == B_POSITION_PLAYER_RIGHT || IsContest())
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toBG_2 = FALSE;
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else
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@ -1083,7 +1083,7 @@ void MoveBattlerSpriteToBG(u8 battler, bool8 toBG_2, bool8 setSpriteInvisible)
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if (!toBG_2)
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{
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u8 battlerPosition;
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enum BattlerPosition battlerPosition;
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if (IsContest() == TRUE)
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{
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@ -1299,7 +1299,7 @@ static void Task_ClearMonBg(u8 taskId)
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if (gTasks[taskId].data[1] != 1)
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{
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u8 to_BG2;
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u8 position = GetBattlerPosition(gTasks[taskId].data[2]);
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enum BattlerPosition position = GetBattlerPosition(gTasks[taskId].data[2]);
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if (position == B_POSITION_OPPONENT_LEFT || position == B_POSITION_PLAYER_RIGHT || IsContest())
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to_BG2 = FALSE;
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else
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@ -1344,7 +1344,7 @@ static void Cmd_monbg_static(void)
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if (IsBattlerSpriteVisible(battler))
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{
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u8 position = GetBattlerPosition(battler);
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enum BattlerPosition position = GetBattlerPosition(battler);
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if (position == B_POSITION_OPPONENT_LEFT || position == B_POSITION_PLAYER_RIGHT || IsContest())
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toBG_2 = FALSE;
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else
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@ -1356,7 +1356,7 @@ static void Cmd_monbg_static(void)
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battler ^= BIT_FLANK;
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if (animBattlerId > 1 && IsBattlerSpriteVisible(battler))
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{
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u8 position = GetBattlerPosition(battler);
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enum BattlerPosition position = GetBattlerPosition(battler);
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if (position == B_POSITION_OPPONENT_LEFT || position == B_POSITION_PLAYER_RIGHT || IsContest())
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toBG_2 = FALSE;
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else
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@ -1408,7 +1408,7 @@ static void Task_ClearMonBgStatic(u8 taskId)
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{
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bool8 toBG_2;
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u8 battler = gTasks[taskId].data[2];
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u8 position = GetBattlerPosition(battler);
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enum BattlerPosition position = GetBattlerPosition(battler);
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if (position == B_POSITION_OPPONENT_LEFT || position == B_POSITION_PLAYER_RIGHT || IsContest())
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toBG_2 = FALSE;
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else
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@ -2096,7 +2096,7 @@ static void Cmd_splitbgprio(void)
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{
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u8 wantedBattler;
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u8 battler;
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u8 battlerPosition;
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enum BattlerPosition battlerPosition;
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wantedBattler = sBattleAnimScriptPtr[1];
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sBattleAnimScriptPtr += 2;
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@ -2128,7 +2128,7 @@ static void Cmd_splitbgprio_all(void)
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static void Cmd_splitbgprio_foes(void)
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{
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u8 wantedBattler;
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u8 battlerPosition;
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enum BattlerPosition battlerPosition;
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u8 battler;
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wantedBattler = sBattleAnimScriptPtr[1];
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@ -2324,7 +2324,7 @@ void AnimTask_SwallowDeformMon(u8 taskId)
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void AnimTask_HideSwapSprite(u8 taskId)
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{
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int i, j;
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u8 position;
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enum BattlerPosition position;
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struct BattleAnimBgData animBg;
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u8 *dest;
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u8 *src;
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@ -2423,7 +2423,7 @@ void AnimTask_SetOpponentShadowCallbacks(u8 taskId)
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void AnimTask_TransformMon(u8 taskId)
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{
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int i, j;
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u8 position;
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enum BattlerPosition position;
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struct BattleAnimBgData animBg;
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u8 *dest;
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u8 *src;
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@ -2743,7 +2743,7 @@ void AnimTask_DoomDesireLightBeam(u8 taskId)
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}
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else
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{
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u8 position = GetBattlerPosition(gBattleAnimTarget);
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enum BattlerPosition position = GetBattlerPosition(gBattleAnimTarget);
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if (IsDoubleBattle() == TRUE)
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{
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if (position == B_POSITION_OPPONENT_LEFT)
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@ -824,7 +824,7 @@ bool8 IsBattlerSpritePresent(u8 battler)
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}
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else
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{
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if (GetBattlerPosition(battler) == 0xff)
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if (GetBattlerPosition(battler) == B_POSITION_ABSENT)
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return FALSE;
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if (gBattleStruct->battlerState[battler].fainted)
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@ -1977,7 +1977,7 @@ void InitPrioritiesForVisibleBattlers(void)
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u8 GetBattlerSpriteSubpriority(u8 battler)
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{
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u8 position;
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enum BattlerPosition position;
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u8 subpriority;
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if (IsContest())
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@ -2005,7 +2005,7 @@ u8 GetBattlerSpriteSubpriority(u8 battler)
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u8 GetBattlerSpriteBGPriority(u8 battler)
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{
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u8 position = GetBattlerPosition(battler);
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enum BattlerPosition position = GetBattlerPosition(battler);
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if (IsContest())
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return 2;
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@ -2019,7 +2019,7 @@ u8 GetBattlerSpriteBGPriorityRank(u8 battler)
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{
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if (!IsContest())
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{
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u8 position = GetBattlerPosition(battler);
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enum BattlerPosition position = GetBattlerPosition(battler);
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if (position == B_POSITION_PLAYER_LEFT || position == B_POSITION_OPPONENT_RIGHT)
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return 2;
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else
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@ -162,9 +162,7 @@ static void Intro_WaitForShinyAnimAndHealthbox(u32 battler)
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gBattleSpritesDataPtr->healthBoxesData[battler].finishedShinyMonAnim = FALSE;
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if (GetBattlerPosition(battler) == B_POSITION_OPPONENT_RIGHT)
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{
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FreeShinyStars();
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}
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}
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gBattleSpritesDataPtr->healthBoxesData[battler].introEndDelay = 3;
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@ -169,7 +169,7 @@ static void Intro_WaitForShinyAnimAndHealthbox(u32 battler)
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}
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else if (gBattleSpritesDataPtr->healthBoxesData[battler].finishedShinyMonAnim)
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{
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if (GetBattlerPosition(battler) == 3)
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if (GetBattlerPosition(battler) == B_POSITION_OPPONENT_RIGHT)
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{
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if (!gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(battler)].triedShinyMonAnim
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&& !gBattleSpritesDataPtr->healthBoxesData[BATTLE_PARTNER(battler)].finishedShinyMonAnim)
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@ -240,7 +240,7 @@ static void Intro_TryShinyAnimShowHealthbox(u32 battler)
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{
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if (gBattleTypeFlags & BATTLE_TYPE_MULTI && gBattleTypeFlags & BATTLE_TYPE_LINK)
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{
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if (GetBattlerPosition(battler) == 1)
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if (GetBattlerPosition(battler) == B_POSITION_OPPONENT_LEFT)
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m4aMPlayContinue(&gMPlayInfo_BGM);
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}
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else
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@ -469,7 +469,7 @@ void HandleInputChooseTarget(u32 battler)
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{
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do
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{
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u8 currSelIdentity = GetBattlerPosition(gMultiUsePlayerCursor);
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enum BattlerPosition currSelIdentity = GetBattlerPosition(gMultiUsePlayerCursor);
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for (i = 0; i < MAX_BATTLERS_COUNT; i++)
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{
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@ -495,6 +495,8 @@ void HandleInputChooseTarget(u32 battler)
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case B_POSITION_OPPONENT_RIGHT:
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i++;
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break;
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default:
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break;
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}
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if (B_SHOW_EFFECTIVENESS)
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MoveSelectionDisplayMoveEffectiveness(CheckTypeEffectiveness(battler, GetBattlerPosition(gMultiUsePlayerCursor)), battler);
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@ -520,7 +522,7 @@ void HandleInputChooseTarget(u32 battler)
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{
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do
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{
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u8 currSelIdentity = GetBattlerPosition(gMultiUsePlayerCursor);
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enum BattlerPosition currSelIdentity = GetBattlerPosition(gMultiUsePlayerCursor);
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for (i = 0; i < MAX_BATTLERS_COUNT; i++)
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{
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@ -546,6 +548,8 @@ void HandleInputChooseTarget(u32 battler)
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case B_POSITION_OPPONENT_RIGHT:
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i++;
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break;
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default:
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break;
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}
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if (B_SHOW_EFFECTIVENESS)
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MoveSelectionDisplayMoveEffectiveness(CheckTypeEffectiveness(battler, GetBattlerPosition(gMultiUsePlayerCursor)), battler);
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@ -141,7 +141,7 @@ void SetUpBattleVarsAndBirchZigzagoon(void)
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for (i = 0; i < MAX_BATTLERS_COUNT; i++)
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{
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gBattlerControllerFuncs[i] = BattleControllerDummy;
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gBattlerPositions[i] = 0xFF;
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gBattlerPositions[i] = B_POSITION_ABSENT;
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gActionSelectionCursor[i] = 0;
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gMoveSelectionCursor[i] = 0;
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}
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@ -340,7 +340,7 @@ static void InitBtlControllersInternal(void)
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for (i = 0; i < MAX_LINK_PLAYERS; i++)
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{
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u32 linkPositionLeft, linkPositionRight;
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enum BattlerPosition linkPositionLeft, linkPositionRight;
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BattleControllerFunc linkBtlControllerFunc;
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if (i == multiplayerId)
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@ -615,7 +615,8 @@ bool8 IsBattleSEPlaying(u8 battler)
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void BattleLoadMonSpriteGfx(struct Pokemon *mon, u32 battler)
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{
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u32 personalityValue, isShiny, species, paletteOffset, position;
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u32 personalityValue, isShiny, species, paletteOffset;
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enum BattlerPosition position;
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const u16 *paletteData;
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struct Pokemon *illusionMon = GetIllusionMonPtr(battler);
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if (illusionMon != NULL)
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@ -689,7 +690,7 @@ void BattleGfxSfxDummy2(u16 species)
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void DecompressTrainerFrontPic(u16 frontPicId, u8 battler)
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{
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u8 position = GetBattlerPosition(battler);
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enum BattlerPosition position = GetBattlerPosition(battler);
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DecompressPicFromTable(&gTrainerSprites[frontPicId].frontPic,
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gMonSpritesGfxPtr->spritesGfx[position]);
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LoadSpritePalette(&gTrainerSprites[frontPicId].palette);
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@ -697,7 +698,7 @@ void DecompressTrainerFrontPic(u16 frontPicId, u8 battler)
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void DecompressTrainerBackPic(enum TrainerPicID backPicId, u8 battler)
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{
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u8 position = GetBattlerPosition(battler);
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enum BattlerPosition position = GetBattlerPosition(battler);
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CopyTrainerBackspriteFramesToDest(backPicId, gMonSpritesGfxPtr->spritesGfx[position]);
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// Aiming for palette slots 8 and 9 for Player and PlayerPartner to prevent Trainer Slides causing mons to change colour
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LoadPalette(gTrainerBacksprites[backPicId].palette.data,
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@ -914,7 +915,8 @@ void CopyBattleSpriteInvisibility(u8 battler)
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void HandleSpeciesGfxDataChange(u8 battlerAtk, u8 battlerDef, u8 changeType)
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{
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u32 personalityValue, position, paletteOffset, targetSpecies;
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u32 personalityValue, paletteOffset, targetSpecies;
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enum BattlerPosition position;
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bool32 isShiny;
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const void *src;
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const u16 *paletteData;
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@ -1005,7 +1007,8 @@ void HandleSpeciesGfxDataChange(u8 battlerAtk, u8 battlerDef, u8 changeType)
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void BattleLoadSubstituteOrMonSpriteGfx(u8 battler, bool8 loadMonSprite)
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{
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s32 i, position, palOffset;
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s32 i, palOffset;
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enum BattlerPosition position;
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if (!loadMonSprite)
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{
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@ -380,7 +380,8 @@ static const s8 sIndicatorPositions[][2] =
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void CreateIndicatorSprite(u32 battler)
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{
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u32 position, spriteId;
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enum BattlerPosition position;
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u32 spriteId;
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s16 xHealthbox = 0, x = 0, y = 0;
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position = GetBattlerPosition(battler);
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@ -844,7 +844,7 @@ static const s16 sBattlerHealthboxCoords[BATTLE_COORDS_COUNT][MAX_BATTLERS_COUNT
|
|||
|
||||
void GetBattlerHealthboxCoords(u8 battler, s16 *x, s16 *y)
|
||||
{
|
||||
u8 position = GetBattlerPosition(battler);
|
||||
enum BattlerPosition position = GetBattlerPosition(battler);
|
||||
enum BattleCoordTypes index = GetBattlerCoordsIndex(battler);
|
||||
|
||||
*x = sBattlerHealthboxCoords[index][position][0];
|
||||
|
|
@ -2598,7 +2598,8 @@ static inline bool32 IsAnyAbilityPopUpActive(void)
|
|||
void CreateAbilityPopUp(u8 battler, enum Ability ability, bool32 isDoubleBattle)
|
||||
{
|
||||
u8 *spriteIds;
|
||||
u32 xSlide, tileTag, battlerPosition = GetBattlerPosition(battler);
|
||||
u32 xSlide, tileTag;
|
||||
enum BattlerPosition battlerPosition = GetBattlerPosition(battler);
|
||||
struct SpriteTemplate template;
|
||||
const s16 (*coords)[2];
|
||||
|
||||
|
|
@ -2668,7 +2669,7 @@ void UpdateAbilityPopup(u8 battler)
|
|||
static void SpriteCb_AbilityPopUp(struct Sprite *sprite)
|
||||
{
|
||||
s16 *data = sprite->data;
|
||||
u32 battlerPosition = GetBattlerPosition(sBattlerId);
|
||||
enum BattlerPosition battlerPosition = GetBattlerPosition(sBattlerId);
|
||||
u32 fullX = sprite->x + sprite->x2;
|
||||
u32 speed;
|
||||
|
||||
|
|
|
|||
|
|
@ -628,7 +628,7 @@ static void BattleIntroSlidePartner(u8 taskId)
|
|||
}
|
||||
}
|
||||
|
||||
void DrawBattlerOnBg(int bgId, u8 x, u8 y, u8 battlerPosition, u8 paletteId, u8 *tiles, u16 *tilemap, u16 tilesOffset)
|
||||
void DrawBattlerOnBg(int bgId, u8 x, u8 y, enum BattlerPosition battlerPosition, u8 paletteId, u8 *tiles, u16 *tilemap, u16 tilesOffset)
|
||||
{
|
||||
int i, j;
|
||||
int offset = tilesOffset;
|
||||
|
|
@ -645,7 +645,7 @@ void DrawBattlerOnBg(int bgId, u8 x, u8 y, u8 battlerPosition, u8 paletteId, u8
|
|||
LoadBgTilemap(bgId, tilemap, BG_SCREEN_SIZE, 0);
|
||||
}
|
||||
|
||||
static void UNUSED DrawBattlerOnBgDMA(u8 x, u8 y, u8 battlerPosition, u8 arg3, u8 paletteId, u16 arg5, u8 arg6, u8 arg7)
|
||||
static void UNUSED DrawBattlerOnBgDMA(u8 x, u8 y, enum BattlerPosition battlerPosition, u8 arg3, u8 paletteId, u16 arg5, u8 arg6, u8 arg7)
|
||||
{
|
||||
int i, j, offset;
|
||||
|
||||
|
|
|
|||
|
|
@ -3510,6 +3510,8 @@ static void DoBattleIntro(void)
|
|||
gBattleResults.lastOpponentSpecies = GetMonData(GetBattlerMon(battler), MON_DATA_SPECIES, NULL);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_ARENA)
|
||||
|
|
@ -4089,7 +4091,7 @@ static void HandleTurnActionSelectionState(void)
|
|||
gBattleCommunication[ACTIONS_CONFIRMED_COUNT] = 0;
|
||||
for (battler = 0; battler < gBattlersCount; battler++)
|
||||
{
|
||||
u32 position = GetBattlerPosition(battler);
|
||||
enum BattlerPosition position = GetBattlerPosition(battler);
|
||||
switch (gBattleCommunication[battler])
|
||||
{
|
||||
case STATE_TURN_START_RECORD: // Recorded battle related action on start of every turn.
|
||||
|
|
|
|||
|
|
@ -2708,6 +2708,8 @@ static const u8 *BattleStringGetOpponentName(u8 *text, u8 multiplayerId, u8 batt
|
|||
else
|
||||
toCpy = BattleStringGetOpponentNameByTrainerId(TRAINER_BATTLE_PARAM.opponentA, text, multiplayerId, battler);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return toCpy;
|
||||
|
|
@ -2745,6 +2747,8 @@ static const u8 *BattleStringGetPlayerName(u8 *text, u8 battler)
|
|||
toCpy = gSaveBlock2Ptr->playerName;
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
return toCpy;
|
||||
|
|
@ -3231,6 +3235,8 @@ u32 BattleStringExpandPlaceholders(const u8 *src, u8 *dst, u32 dstSize)
|
|||
else
|
||||
toCpy = BattleStringGetOpponentClassByTrainerId(TRAINER_BATTLE_PARAM.opponentA);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case B_TXT_ATK_TRAINER_NAME_WITH_CLASS:
|
||||
|
|
@ -3257,6 +3263,8 @@ u32 BattleStringExpandPlaceholders(const u8 *src, u8 *dst, u32 dstSize)
|
|||
else
|
||||
classString = BattleStringGetOpponentClassByTrainerId(TRAINER_BATTLE_PARAM.opponentA);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
classLength = 0;
|
||||
nameLength = 0;
|
||||
|
|
|
|||
|
|
@ -2027,7 +2027,7 @@ u32 GetUnownSpeciesId(u32 personality)
|
|||
return unownLetter + SPECIES_UNOWN_B - 1;
|
||||
}
|
||||
|
||||
void SetMultiuseSpriteTemplateToPokemon(u16 speciesTag, u8 battlerPosition)
|
||||
void SetMultiuseSpriteTemplateToPokemon(u16 speciesTag, enum BattlerPosition battlerPosition)
|
||||
{
|
||||
if (gMonSpritesGfxPtr != NULL)
|
||||
gMultiuseSpriteTemplate = gMonSpritesGfxPtr->templates[battlerPosition];
|
||||
|
|
@ -2054,7 +2054,7 @@ void SetMultiuseSpriteTemplateToPokemon(u16 speciesTag, u8 battlerPosition)
|
|||
}
|
||||
}
|
||||
|
||||
void SetMultiuseSpriteTemplateToTrainerBack(enum TrainerPicID trainerPicId, u8 battlerPosition)
|
||||
void SetMultiuseSpriteTemplateToTrainerBack(enum TrainerPicID trainerPicId, enum BattlerPosition battlerPosition)
|
||||
{
|
||||
gMultiuseSpriteTemplate.paletteTag = trainerPicId;
|
||||
if (battlerPosition == B_POSITION_PLAYER_LEFT || battlerPosition == B_POSITION_PLAYER_RIGHT)
|
||||
|
|
@ -2073,7 +2073,7 @@ void SetMultiuseSpriteTemplateToTrainerBack(enum TrainerPicID trainerPicId, u8 b
|
|||
}
|
||||
}
|
||||
|
||||
void SetMultiuseSpriteTemplateToTrainerFront(enum TrainerPicID trainerPicId, u8 battlerPosition)
|
||||
void SetMultiuseSpriteTemplateToTrainerFront(enum TrainerPicID trainerPicId, enum BattlerPosition battlerPosition)
|
||||
{
|
||||
if (gMonSpritesGfxPtr != NULL)
|
||||
gMultiuseSpriteTemplate = gMonSpritesGfxPtr->templates[battlerPosition];
|
||||
|
|
|
|||
|
|
@ -330,7 +330,7 @@ void CreateBattlerSprite(u32 battler)
|
|||
}
|
||||
else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && battler == B_POSITION_PLAYER_LEFT)
|
||||
{
|
||||
SetMultiuseSpriteTemplateToTrainerBack(TRAINER_PIC_BACK_WALLY, GetBattlerPosition(0));
|
||||
SetMultiuseSpriteTemplateToTrainerBack(TRAINER_PIC_BACK_WALLY, GetBattlerPosition(B_POSITION_PLAYER_LEFT));
|
||||
gBattlerSpriteIds[battler] = CreateSprite(&gMultiuseSpriteTemplate, 0x50,
|
||||
(8 - gTrainerBacksprites[TRAINER_PIC_BACK_WALLY].coordinates.size) * 4 + 80,
|
||||
GetBattlerSpriteSubpriority(0));
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user