Mega Sol and Dragonize (#9735)
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Co-authored-by: Alex <93446519+AlexOn1ine@users.noreply.github.com>
This commit is contained in:
luuma 2026-04-12 12:09:04 +01:00 committed by GitHub
parent 3707e6a52b
commit ab24eaec10
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
13 changed files with 591 additions and 67 deletions

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@ -297,6 +297,7 @@ bool32 BlocksPrankster(enum Move move, enum BattlerId battlerPrankster, enum Bat
bool32 PickupHasValidTarget(enum BattlerId battler);
bool32 CantPickupItem(u32 battler);
u32 GetWeather(void);
u32 GetAttackerWeather(enum HoldEffect holdEffect, enum Ability ability, u32 weather);
bool32 IsBattlerWeatherAffected(enum HoldEffect holdEffect, u32 weather, u32 weatherFlags);
enum MoveTarget GetBattlerMoveTargetType(enum BattlerId battler, enum Move move);
bool32 CanTargetBattler(enum BattlerId battlerAtk, enum BattlerId battlerDef, enum Move move);

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@ -944,6 +944,7 @@ struct SimulatedDamage AI_CalcDamage(enum Move move, enum BattlerId battlerAtk,
ctx.isCrit = ShouldCalcCritDamage(&ctx);
ctx.typeEffectivenessModifier = CalcTypeEffectivenessMultiplier(&ctx);
u32 movePower = GetMovePower(move);
if (movePower && !IsDamageMoveUnusable(&ctx))

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@ -5670,20 +5670,19 @@ static void AnimRecycle_Step(struct Sprite *sprite)
void AnimTask_GetWeather(u8 taskId)
{
bool32 utilityUmbrellaAffected = GetBattlerHoldEffect(gBattleAnimAttacker) == HOLD_EFFECT_UTILITY_UMBRELLA;
u32 weather = GetAttackerWeather(GetBattlerHoldEffect(gBattleAnimAttacker), GetBattlerAbility(gBattleAnimAttacker), gWeatherMoveAnim);
gBattleAnimArgs[ARG_RET_ID] = ANIM_WEATHER_NONE;
if (gWeatherMoveAnim & B_WEATHER_SUN && !utilityUmbrellaAffected)
if (weather & B_WEATHER_SUN)
gBattleAnimArgs[ARG_RET_ID] = ANIM_WEATHER_SUN;
else if (gWeatherMoveAnim & B_WEATHER_RAIN && !utilityUmbrellaAffected)
else if (weather & B_WEATHER_RAIN)
gBattleAnimArgs[ARG_RET_ID] = ANIM_WEATHER_RAIN;
else if (gWeatherMoveAnim & B_WEATHER_SANDSTORM)
else if (weather & B_WEATHER_SANDSTORM)
gBattleAnimArgs[ARG_RET_ID] = ANIM_WEATHER_SANDSTORM;
else if (gWeatherMoveAnim & B_WEATHER_HAIL)
else if (weather & B_WEATHER_HAIL)
gBattleAnimArgs[ARG_RET_ID] = ANIM_WEATHER_HAIL;
else if (gWeatherMoveAnim & B_WEATHER_SNOW)
else if (weather & B_WEATHER_SNOW)
gBattleAnimArgs[ARG_RET_ID] = ANIM_WEATHER_SNOW;
else if (gWeatherMoveAnim & B_WEATHER_FOG)
else if (weather & B_WEATHER_FOG)
gBattleAnimArgs[ARG_RET_ID] = ANIM_WEATHER_FOG;
DestroyAnimVisualTask(taskId);

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@ -3339,7 +3339,6 @@ void FaintClearSetData(enum BattlerId battler)
gBattleStruct->palaceFlags &= ~(1u << battler);
if (battler == gBattlerAttacker)
gBattleStruct->moldBreakerActive = FALSE;
ClearPursuitValuesIfSet(battler);
if (gBattleStruct->battlerState[battler].commanderSpecies != SPECIES_NONE)
@ -5767,6 +5766,9 @@ enum Type TrySetAteType(enum Move move, enum BattlerId battlerAtk, enum Ability
case ABILITY_GALVANIZE:
ateType = TYPE_ELECTRIC;
break;
case ABILITY_DRAGONIZE:
ateType = TYPE_DRAGON;
break;
default:
ateType = TYPE_NONE;
break;
@ -5816,22 +5818,22 @@ enum Type GetDynamicMoveType(struct Pokemon *mon, enum Move move, enum BattlerId
case EFFECT_WEATHER_BALL:
if (state == MON_IN_BATTLE)
{
if (HasWeatherEffect())
{
if (gBattleWeather & B_WEATHER_RAIN && holdEffect != HOLD_EFFECT_UTILITY_UMBRELLA)
return TYPE_WATER;
else if (gBattleWeather & B_WEATHER_SANDSTORM)
return TYPE_ROCK;
else if (gBattleWeather & B_WEATHER_SUN && holdEffect != HOLD_EFFECT_UTILITY_UMBRELLA)
return TYPE_FIRE;
else if (gBattleWeather & B_WEATHER_ICY_ANY)
return TYPE_ICE;
else
return moveType;
}
u32 weather = GetAttackerWeather(holdEffect, ability, GetWeather());
if (weather & B_WEATHER_SUN)
return TYPE_FIRE;
else if (weather & B_WEATHER_RAIN)
return TYPE_WATER;
else if (weather & B_WEATHER_SANDSTORM)
return TYPE_ROCK;
else if (weather & B_WEATHER_ICY_ANY)
return TYPE_ICE;
else
return moveType;
}
else
{
if (ability == ABILITY_MEGA_SOL)
return TYPE_FIRE;
switch (gWeatherPtr->currWeather)
{
case WEATHER_DROUGHT:

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@ -1504,7 +1504,7 @@ static bool32 CanTwoTurnMoveFireThisTurn(struct BattleCalcValues *cv)
{
if (gBattleMoveEffects[GetMoveEffect(cv->move)].semiInvulnerableEffect
|| GetMoveEffect(cv->move) == EFFECT_GEOMANCY
|| !IsBattlerWeatherAffected(cv->holdEffects[cv->battlerAtk], GetWeather(), GetMoveTwoTurnAttackWeather(cv->move)))
|| !(GetAttackerWeather(cv->holdEffects[cv->battlerAtk], cv->abilities[cv->battlerAtk], GetWeather()) & GetMoveTwoTurnAttackWeather(cv->move)))
return FALSE;
return TRUE;
}

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@ -1273,7 +1273,6 @@ static void Cmd_damagecalc(void)
ctx.fieldStatuses = gFieldStatuses;
ctx.randomFactor = TRUE;
ctx.updateFlags = TRUE;
if (IsSpreadMove(GetBattlerMoveTargetType(gBattlerAttacker, gCurrentMove)))
{
for (enum BattlerId battlerDef = 0; battlerDef < gBattlersCount; battlerDef++)
@ -9369,19 +9368,20 @@ static void Cmd_recoverbasedonsunlight(void)
if (gBattleMons[gBattlerAttacker].hp != gBattleMons[gBattlerAttacker].maxHP)
{
s32 recoverAmount = 0;
u32 weather = GetAttackerWeather(GetBattlerHoldEffect(gBattlerAttacker), GetBattlerAbility(gBattlerAttacker), GetWeather());
if (GetMoveEffect(gCurrentMove) == EFFECT_SHORE_UP)
{
if (HasWeatherEffect() && gBattleWeather & B_WEATHER_SANDSTORM)
if (weather & B_WEATHER_SANDSTORM)
recoverAmount = 20 * GetNonDynamaxMaxHP(gBattlerAttacker) / 30;
else
recoverAmount = GetNonDynamaxMaxHP(gBattlerAttacker) / 2;
}
else if (GetConfig(B_TIME_OF_DAY_HEALING_MOVES) != GEN_2)
{
if (!(gBattleWeather & B_WEATHER_ANY) || !HasWeatherEffect() || GetBattlerHoldEffect(gBattlerAttacker) == HOLD_EFFECT_UTILITY_UMBRELLA)
recoverAmount = GetNonDynamaxMaxHP(gBattlerAttacker) / 2;
else if (gBattleWeather & B_WEATHER_SUN)
if (weather & B_WEATHER_SUN)
recoverAmount = 20 * GetNonDynamaxMaxHP(gBattlerAttacker) / 30;
else if (!(gBattleWeather & B_WEATHER_ANY) || !HasWeatherEffect() || GetBattlerHoldEffect(gBattlerAttacker) == HOLD_EFFECT_UTILITY_UMBRELLA)
recoverAmount = GetNonDynamaxMaxHP(gBattlerAttacker) / 2;
else // not sunny weather
recoverAmount = GetNonDynamaxMaxHP(gBattlerAttacker) / 4;
}
@ -9409,11 +9409,10 @@ static void Cmd_recoverbasedonsunlight(void)
healingModifier = 1;
break;
}
if (!(gBattleWeather & B_WEATHER_ANY) || !HasWeatherEffect() || GetBattlerHoldEffect(gBattlerAttacker) == HOLD_EFFECT_UTILITY_UMBRELLA)
recoverAmount = healingModifier * GetNonDynamaxMaxHP(gBattlerAttacker) / 4;
else if (gBattleWeather & B_WEATHER_SUN)
if (weather & B_WEATHER_SUN)
recoverAmount = healingModifier * GetNonDynamaxMaxHP(gBattlerAttacker) / 2;
else if (!(gBattleWeather & B_WEATHER_ANY) || !HasWeatherEffect() || GetBattlerHoldEffect(gBattlerAttacker) == HOLD_EFFECT_UTILITY_UMBRELLA)
recoverAmount = healingModifier * GetNonDynamaxMaxHP(gBattlerAttacker) / 4;
else // not sunny weather
recoverAmount = healingModifier * GetNonDynamaxMaxHP(gBattlerAttacker) / 8;
@ -14712,7 +14711,7 @@ void BS_JumpIfWeatherAffected(void)
{
NATIVE_ARGS(u16 flags, const u8 *jumpInstr);
u32 weather = cmd->flags;
if (IsBattlerWeatherAffected(GetBattlerHoldEffect(gBattlerAttacker), GetWeather(), weather))
if (GetAttackerWeather(GetBattlerHoldEffect(gBattlerAttacker), GetBattlerAbility(gBattlerAttacker), GetWeather()) & weather)
gBattlescriptCurrInstr = cmd->jumpInstr;
else
gBattlescriptCurrInstr = cmd->nextInstr;

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@ -6113,7 +6113,7 @@ static inline u32 CalcMoveBasePower(struct DamageContext *ctx)
basePower *= 2;
break;
case EFFECT_WEATHER_BALL:
if (ctx->weather & B_WEATHER_ANY)
if (GetAttackerWeather(ctx->holdEffectAtk, ctx->abilityAtk, ctx->weather) & B_WEATHER_ANY)
basePower *= 2;
break;
case EFFECT_PURSUIT:
@ -6345,8 +6345,9 @@ static inline u32 CalcMoveBasePowerAfterModifiers(struct DamageContext *ctx)
break;
}
case EFFECT_SOLAR_BEAM:
if ((GetConfig(B_SANDSTORM_SOLAR_BEAM) >= GEN_3 && IsBattlerWeatherAffected(ctx->holdEffectAtk, ctx->weather, B_WEATHER_LOW_LIGHT))
|| IsBattlerWeatherAffected(ctx->holdEffectAtk, ctx->weather, (B_WEATHER_RAIN | B_WEATHER_ICY_ANY | B_WEATHER_FOG))) // Excludes Sandstorm
u32 weather = GetAttackerWeather(ctx->holdEffectAtk, ctx->abilityAtk, ctx->weather);
if ((GetConfig(B_SANDSTORM_SOLAR_BEAM) >= GEN_3 && weather & B_WEATHER_LOW_LIGHT)
|| weather & (B_WEATHER_RAIN | B_WEATHER_ICY_ANY | B_WEATHER_FOG)) // Excludes Sandstorm
modifier = uq4_12_multiply(modifier, UQ_4_12(0.5));
break;
case EFFECT_STOMPING_TANTRUM:
@ -6479,6 +6480,10 @@ static inline u32 CalcMoveBasePowerAfterModifiers(struct DamageContext *ctx)
if (moveType == TYPE_FLYING && gBattleStruct->battlerState[battlerAtk].ateBoost)
modifier = uq4_12_multiply(modifier, UQ_4_12(GetConfig(B_ATE_MULTIPLIER) >= GEN_7 ? 1.2 : 1.3));
break;
case ABILITY_DRAGONIZE:
if (moveType == TYPE_DRAGON && gBattleStruct->battlerState[battlerAtk].ateBoost)
modifier = uq4_12_multiply(modifier, UQ_4_12(GetConfig(B_ATE_MULTIPLIER) >= GEN_7 ? 1.2 : 1.3));
break;
case ABILITY_NORMALIZE:
if (moveType == TYPE_NORMAL && gBattleStruct->battlerState[battlerAtk].ateBoost && GetConfig(B_ATE_MULTIPLIER) >= GEN_7)
modifier = uq4_12_multiply(modifier, UQ_4_12(1.2));
@ -6970,7 +6975,6 @@ static inline u32 CalcDefenseStat(struct DamageContext *ctx)
enum BattlerId battlerDef = ctx->battlerDef;
enum Move move = ctx->move;
enum BattleMoveEffects moveEffect = GetMoveEffect(move);
def = gBattleMons[battlerDef].defense;
spDef = gBattleMons[battlerDef].spDefense;
@ -7054,7 +7058,7 @@ static inline u32 CalcDefenseStat(struct DamageContext *ctx)
}
break;
case ABILITY_FLOWER_GIFT:
if (gBattleMons[battlerDef].species == SPECIES_CHERRIM_SUNSHINE && IsBattlerWeatherAffected(GetBattlerHoldEffect(battlerDef), GetWeather(), B_WEATHER_SUN) && !usesDefStat)
if (gBattleMons[battlerDef].species == SPECIES_CHERRIM_SUNSHINE && IsBattlerWeatherAffected(ctx->holdEffectDef, ctx->weather, B_WEATHER_SUN) && !usesDefStat)
modifier = uq4_12_multiply_half_down(modifier, UQ_4_12(1.5));
break;
case ABILITY_PROTOSYNTHESIS:
@ -7137,11 +7141,16 @@ static inline u32 CalcDefenseStat(struct DamageContext *ctx)
}
// sandstorm sp.def boost for rock types
if (GetConfig(B_SANDSTORM_SPDEF_BOOST) >= GEN_4 && IS_BATTLER_OF_TYPE(battlerDef, TYPE_ROCK) && IsBattlerWeatherAffected(ctx->holdEffectDef, ctx->weather, B_WEATHER_SANDSTORM) && !usesDefStat)
if (GetConfig(B_SANDSTORM_SPDEF_BOOST) >= GEN_4
&& IS_BATTLER_OF_TYPE(battlerDef, TYPE_ROCK)
&& GetAttackerWeather(ctx->holdEffectAtk, ctx->abilityAtk, ctx->weather) & B_WEATHER_SANDSTORM
&& !usesDefStat)
modifier = uq4_12_multiply_half_down(modifier, UQ_4_12(1.5));
// snow def boost for ice types
if (IS_BATTLER_OF_TYPE(battlerDef, TYPE_ICE) && IsBattlerWeatherAffected(ctx->holdEffectDef, ctx->weather, B_WEATHER_SNOW) && usesDefStat)
modifier = uq4_12_multiply_half_down(modifier, UQ_4_12(1.5));
if (IS_BATTLER_OF_TYPE(battlerDef, TYPE_ICE)
&& GetAttackerWeather(ctx->holdEffectAtk, ctx->abilityAtk, ctx->weather) & B_WEATHER_SNOW
&& usesDefStat)
modifier = uq4_12_multiply_half_down(modifier, UQ_4_12(1.5));
modifier = ApplyDefensiveBadgeBoost(modifier, battlerDef, move);
@ -7187,25 +7196,28 @@ static inline uq4_12_t GetSameTypeAttackBonusModifier(struct DamageContext *ctx)
// Utility Umbrella holders take normal damage from what would be rain- and sun-weakened attacks.
static uq4_12_t GetWeatherDamageModifier(struct DamageContext *ctx)
{
if (ctx->weather == B_WEATHER_NONE)
return UQ_4_12(1.0);
if (GetMoveEffect(ctx->move) == EFFECT_HYDRO_STEAM && (ctx->weather & B_WEATHER_SUN) && ctx->holdEffectAtk != HOLD_EFFECT_UTILITY_UMBRELLA)
u32 attackerWeather = GetAttackerWeather(ctx->holdEffectAtk, ctx->abilityAtk, ctx->weather);
if ((attackerWeather | ctx->weather) == B_WEATHER_NONE)
return UQ_4_12(1.0);// This early exit helps limit AI thinking time
if (GetMoveEffect(ctx->move) == EFFECT_HYDRO_STEAM && (attackerWeather & B_WEATHER_SUN))
return UQ_4_12(1.5);
if (ctx->holdEffectDef == HOLD_EFFECT_UTILITY_UMBRELLA)
return UQ_4_12(1.0);
if (ctx->weather & B_WEATHER_RAIN)
{
if (ctx->moveType != TYPE_FIRE && ctx->moveType != TYPE_WATER)
return UQ_4_12(1.0);
return (ctx->moveType == TYPE_FIRE) ? UQ_4_12(0.5) : UQ_4_12(1.5);
}
if (ctx->weather & B_WEATHER_SUN)
if (ctx->weather & B_WEATHER_SUN || attackerWeather & B_WEATHER_SUN) // called because utility umbrella is only active on the defender for this calc.
{
if (ctx->moveType != TYPE_FIRE && ctx->moveType != TYPE_WATER)
return UQ_4_12(1.0);
return (ctx->moveType == TYPE_WATER) ? UQ_4_12(0.5) : UQ_4_12(1.5);
}
if (ctx->weather & B_WEATHER_RAIN || attackerWeather & B_WEATHER_RAIN)
{
if (ctx->moveType != TYPE_FIRE && ctx->moveType != TYPE_WATER)
return UQ_4_12(1.0);
return (ctx->moveType == TYPE_FIRE) ? UQ_4_12(0.5) : UQ_4_12(1.5);
}
return UQ_4_12(1.0);
}
@ -9289,12 +9301,24 @@ u32 GetWeather(void)
return gBattleWeather;
}
bool32 IsBattlerWeatherAffected(enum HoldEffect holdEffect, u32 weather, u32 weatherFlags)
u32 GetAttackerWeather(enum HoldEffect holdEffect, enum Ability ability, u32 weather)
{
if (weather == B_WEATHER_NONE || !(gBattleWeather & weatherFlags))
if (ability == ABILITY_MEGA_SOL)
return B_WEATHER_SUN;
if (holdEffect == HOLD_EFFECT_UTILITY_UMBRELLA)
return weather & ~(B_WEATHER_SUN | B_WEATHER_RAIN); // This was assumed not to block mega sol, like cloud nine doesn't.
return weather;
}
bool32 IsBattlerWeatherAffected(enum HoldEffect holdEffect, u32 weather, u32 weatherFlags)// note: should probably be turned into something like "getbattlerweather", returning weather flags
{
if (weather & (B_WEATHER_SUN | B_WEATHER_RAIN) && holdEffect == HOLD_EFFECT_UTILITY_UMBRELLA)
return FALSE;
if (weather & (B_WEATHER_SUN | B_WEATHER_RAIN) && holdEffect == HOLD_EFFECT_UTILITY_UMBRELLA)
if (weather == B_WEATHER_NONE || !(gBattleWeather & weatherFlags))
return FALSE;
return TRUE;
@ -10175,7 +10199,7 @@ bool32 CanMoveSkipAccuracyCalc(enum BattlerId battlerAtk, enum BattlerId battler
if (!effect && HasWeatherEffect())
{
if (MoveAlwaysHitsInRain(move) && IsBattlerWeatherAffected(GetBattlerHoldEffect(battlerDef), GetWeather(), B_WEATHER_RAIN))
if (MoveAlwaysHitsInRain(move) && IsBattlerWeatherAffected(GetBattlerHoldEffect(battlerDef), gBattleWeather, B_WEATHER_RAIN))// Check mega sol interaction then update to GetAttackerWeather.
effect = TRUE;
else if ((gBattleWeather & B_WEATHER_ICY_ANY) && MoveAlwaysHitsInHailSnow(move))
effect = TRUE;
@ -10196,7 +10220,6 @@ u32 GetTotalAccuracy(enum BattlerId battlerAtk, enum BattlerId battlerDef, enum
s8 buff, accStage, evasionStage;
u32 atkParam = GetBattlerHoldEffectParam(battlerAtk);
u32 defParam = GetBattlerHoldEffectParam(battlerDef);
gPotentialItemEffectBattler = battlerDef;
accStage = gBattleMons[battlerAtk].statStages[STAT_ACC];
evasionStage = gBattleMons[battlerDef].statStages[STAT_EVASION];
@ -10219,8 +10242,9 @@ u32 GetTotalAccuracy(enum BattlerId battlerAtk, enum BattlerId battlerDef, enum
buff = MAX_STAT_STAGE;
moveAcc = GetMoveAccuracy(move);
// Check Thunder and Hurricane on sunny weather.
if (IsBattlerWeatherAffected(defHoldEffect, GetWeather(), B_WEATHER_SUN) && MoveHas50AccuracyInSun(move))
if (IsBattlerWeatherAffected(defHoldEffect, GetWeather(), B_WEATHER_SUN) && MoveHas50AccuracyInSun(move))
moveAcc = 50;
// Check Wonder Skin.
if (defAbility == ABILITY_WONDER_SKIN && IsBattleMoveStatus(move) && moveAcc > 50)
@ -10250,11 +10274,11 @@ u32 GetTotalAccuracy(enum BattlerId battlerAtk, enum BattlerId battlerDef, enum
switch (defAbility)
{
case ABILITY_SAND_VEIL:
if (gBattleWeather & B_WEATHER_SANDSTORM && HasWeatherEffect())
if (GetAttackerWeather(atkHoldEffect, atkAbility, GetWeather()) & B_WEATHER_SANDSTORM)
calc = (calc * 80) / 100; // 1.2 sand veil loss
break;
case ABILITY_SNOW_CLOAK:
if ((gBattleWeather & B_WEATHER_ICY_ANY) && HasWeatherEffect())
if (GetAttackerWeather(atkHoldEffect, atkAbility, GetWeather()) & B_WEATHER_ICY_ANY)
calc = (calc * 80) / 100; // 1.2 snow cloak loss
break;
case ABILITY_TANGLED_FEET:

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@ -2423,7 +2423,7 @@ const struct AbilityInfo gAbilitiesInfo[ABILITIES_COUNT] =
[ABILITY_DRAGONIZE] =
{
.name = _("Dragonize"),
.description = COMPOUND_STRING("Unimplemented."),
.description = COMPOUND_STRING("Normal moves turn Dragon."),
},
[ABILITY_313] =
@ -2441,7 +2441,7 @@ const struct AbilityInfo gAbilitiesInfo[ABILITIES_COUNT] =
[ABILITY_MEGA_SOL] =
{
.name = _("Mega Sol"),
.description = COMPOUND_STRING("Unimplemented."),
.description = COMPOUND_STRING("Acts like under sun."),
},
[ABILITY_316] =

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@ -165,7 +165,7 @@ const struct SpeciesInfo gSpeciesInfoGen2[] =
.friendship = STANDARD_FRIENDSHIP,
.growthRate = GROWTH_MEDIUM_SLOW,
.eggGroups = MON_EGG_GROUPS(EGG_GROUP_MONSTER, EGG_GROUP_GRASS),
.abilities = { ABILITY_OVERGROW, ABILITY_NONE, ABILITY_LEAF_GUARD },
.abilities = { ABILITY_MEGA_SOL, ABILITY_NONE, ABILITY_MEGA_SOL },
.bodyColor = BODY_COLOR_GREEN,
.speciesName = _("Meganium"),
.cryId = CRY_MEGANIUM,
@ -814,7 +814,7 @@ const struct SpeciesInfo gSpeciesInfoGen2[] =
.friendship = STANDARD_FRIENDSHIP,
.growthRate = GROWTH_MEDIUM_SLOW,
.eggGroups = MON_EGG_GROUPS(EGG_GROUP_MONSTER, EGG_GROUP_WATER_1),
.abilities = { ABILITY_DRAGONIZE, ABILITY_DRAGONIZE, ABILITY_DRAGONIZE },
.abilities = { ABILITY_DRAGONIZE, ABILITY_NONE, ABILITY_DRAGONIZE },
.bodyColor = BODY_COLOR_BLUE,
.speciesName = _("Feraligatr"),
#if P_MODIFIED_MEGA_CRIES

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@ -0,0 +1,239 @@
#include "global.h"
#include "test/battle.h"
#include "berry.h"
ASSUMPTIONS
{
ASSUME(GetMoveType(MOVE_SCRATCH) == TYPE_NORMAL);
ASSUME(GetMovePower(MOVE_SCRATCH) > 0);
}
SINGLE_BATTLE_TEST("Dragonize turns a Normal-type move into a dragon-type move")
{
GIVEN {
PLAYER(SPECIES_DRUDDIGON);
OPPONENT(SPECIES_FERALIGATR_MEGA) { Ability(ABILITY_DRAGONIZE); }
} WHEN {
TURN { MOVE(opponent, MOVE_SCRATCH); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, opponent);
MESSAGE("It's super effective!");
}
}
SINGLE_BATTLE_TEST("Dragonize boosts power of affected moves by 20% (Gen7+) or 30% (Gen1-6)", s16 damage)
{
enum Ability ability;
u32 genConfig;
PARAMETRIZE { ability = ABILITY_NONE; genConfig = GEN_7; }
PARAMETRIZE { ability = ABILITY_NONE; genConfig = GEN_6; }
PARAMETRIZE { ability = ABILITY_DRAGONIZE; genConfig = GEN_7; }
PARAMETRIZE { ability = ABILITY_DRAGONIZE; genConfig = GEN_6; }
GIVEN {
WITH_CONFIG(B_ATE_MULTIPLIER, genConfig);
PLAYER(SPECIES_DRUDDIGON) { Ability(ability); Moves(MOVE_TACKLE); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_TACKLE); }
} SCENE {
HP_BAR(opponent, captureDamage: &results[i].damage);
} FINALLY {
if (genConfig >= GEN_7)
EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.8), results[2].damage); // STAB + ate
else
EXPECT_MUL_EQ(results[1].damage, Q_4_12(1.95), results[3].damage); // STAB + ate
}
}
SINGLE_BATTLE_TEST("Dragonize doesn't affect Weather Ball's type", s16 damage)
{
enum Move move;
enum Ability ability;
PARAMETRIZE { move = MOVE_CELEBRATE; ability = ABILITY_NONE; }
PARAMETRIZE { move = MOVE_SUNNY_DAY; ability = ABILITY_NONE; }
PARAMETRIZE { move = MOVE_CELEBRATE; ability = ABILITY_DRAGONIZE; }
PARAMETRIZE { move = MOVE_SUNNY_DAY; ability = ABILITY_DRAGONIZE; }
GIVEN {
ASSUME(GetMoveEffect(MOVE_WEATHER_BALL) == EFFECT_WEATHER_BALL);
ASSUME(GetSpeciesType(SPECIES_PINSIR, 0) == TYPE_BUG);
PLAYER(SPECIES_DRUDDIGON) { Ability(ability); }
OPPONENT(SPECIES_PINSIR);
} WHEN {
TURN { MOVE(player, move); }
TURN { MOVE(player, MOVE_WEATHER_BALL); }
} SCENE {
HP_BAR(opponent, captureDamage: &results[i].damage);
if (move == MOVE_SUNNY_DAY)
MESSAGE("It's super effective!");
} FINALLY {
EXPECT_MUL_EQ(results[0].damage, Q_4_12(6.0), results[1].damage); // double base power + type effectiveness + sun 50% boost
EXPECT_MUL_EQ(results[2].damage, Q_4_12(6.0), results[3].damage); // double base power + type effectiveness + sun 50% boost
EXPECT_MUL_EQ(results[2].damage, Q_4_12(1.0), results[0].damage); // identical test
EXPECT_EQ(results[1].damage, results[3].damage);
}
}
SINGLE_BATTLE_TEST("Dragonize doesn't affect Natural Gift's type")
{
enum Ability ability;
PARAMETRIZE { ability = ABILITY_NONE; }
PARAMETRIZE { ability = ABILITY_DRAGONIZE; }
GIVEN {
ASSUME(GetMoveEffect(MOVE_NATURAL_GIFT) == EFFECT_NATURAL_GIFT);
ASSUME(gBerries[ItemIdToBerryType(ITEM_ORAN_BERRY)].naturalGiftType == TYPE_POISON);
ASSUME(GetSpeciesType(SPECIES_BELDUM, 0) == TYPE_STEEL);
PLAYER(SPECIES_FERALIGATR_MEGA) { Ability(ability); Item(ITEM_ORAN_BERRY); }
OPPONENT(SPECIES_BELDUM);
} WHEN {
TURN { MOVE(player, MOVE_NATURAL_GIFT); }
} SCENE {
NOT { ANIMATION(ANIM_TYPE_MOVE, MOVE_NATURAL_GIFT, player); }
MESSAGE("It doesn't affect the opposing Beldum…");
}
}
SINGLE_BATTLE_TEST("Dragonize doesn't affect Judgment / Techno Blast / Multi-Attack's type")
{
enum Move move;
enum Item item;
PARAMETRIZE { move = MOVE_JUDGMENT; item = ITEM_ZAP_PLATE; }
PARAMETRIZE { move = MOVE_TECHNO_BLAST; item = ITEM_SHOCK_DRIVE; }
PARAMETRIZE { move = MOVE_MULTI_ATTACK; item = ITEM_ELECTRIC_MEMORY; }
GIVEN {
ASSUME(GetMoveEffect(MOVE_JUDGMENT) == EFFECT_CHANGE_TYPE_ON_ITEM);
ASSUME(GetMoveEffect(MOVE_TECHNO_BLAST) == EFFECT_CHANGE_TYPE_ON_ITEM);
ASSUME(GetMoveEffect(MOVE_MULTI_ATTACK) == EFFECT_CHANGE_TYPE_ON_ITEM);
ASSUME(gItemsInfo[ITEM_ZAP_PLATE].holdEffect == HOLD_EFFECT_PLATE);
ASSUME(gItemsInfo[ITEM_ZAP_PLATE].secondaryId == TYPE_ELECTRIC);
ASSUME(gItemsInfo[ITEM_SHOCK_DRIVE].holdEffect == HOLD_EFFECT_DRIVE);
ASSUME(gItemsInfo[ITEM_SHOCK_DRIVE].secondaryId == TYPE_ELECTRIC);
ASSUME(gItemsInfo[ITEM_ELECTRIC_MEMORY].holdEffect == HOLD_EFFECT_MEMORY);
ASSUME(gItemsInfo[ITEM_ELECTRIC_MEMORY].secondaryId == TYPE_ELECTRIC);
ASSUME(GetSpeciesType(SPECIES_DIGLETT, 0) == TYPE_GROUND);
PLAYER(SPECIES_FERALIGATR_MEGA) { Ability(ABILITY_DRAGONIZE); Item(item); }
OPPONENT(SPECIES_DIGLETT);
} WHEN {
TURN { MOVE(player, move); }
} SCENE {
NOT { ANIMATION(ANIM_TYPE_MOVE, move, player); }
MESSAGE("It doesn't affect the opposing Diglett…");
}
}
SINGLE_BATTLE_TEST("Dragonize doesn't affect Hidden Power's type")
{
GIVEN {
ASSUME(GetMoveEffect(MOVE_HIDDEN_POWER) == EFFECT_HIDDEN_POWER);
ASSUME(gTypesInfo[TYPE_ELECTRIC].isHiddenPowerType == TRUE);
ASSUME(GetSpeciesType(SPECIES_DIGLETT, 0) == TYPE_GROUND);
PLAYER(SPECIES_FERALIGATR_MEGA) { Ability(ABILITY_DRAGONIZE); HPIV(31); AttackIV(31); DefenseIV(31); SpAttackIV(30); SpDefenseIV(31); SpeedIV(31); } // HP Electric
OPPONENT(SPECIES_DIGLETT);
} WHEN {
TURN { MOVE(player, MOVE_HIDDEN_POWER); }
} SCENE {
NOT { ANIMATION(ANIM_TYPE_MOVE, MOVE_HIDDEN_POWER, player); }
MESSAGE("It doesn't affect the opposing Diglett…");
}
}
SINGLE_BATTLE_TEST("Dragonize doesn't override Electrify")
{
GIVEN {
ASSUME(GetMoveEffect(MOVE_ELECTRIFY) == EFFECT_ELECTRIFY);
ASSUME(GetSpeciesType(SPECIES_SANDSHREW, 0) == TYPE_GROUND || GetSpeciesType(SPECIES_SANDSHREW, 1) == TYPE_GROUND);
PLAYER(SPECIES_FERALIGATR_MEGA) { Ability(ABILITY_DRAGONIZE); }
OPPONENT(SPECIES_SANDSHREW);
} WHEN {
TURN { MOVE(opponent, MOVE_ELECTRIFY); MOVE(player, MOVE_SCRATCH); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_ELECTRIFY, opponent);
NOT { ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, player); }
MESSAGE("It doesn't affect the opposing Sandshrew…");
}
}
SINGLE_BATTLE_TEST("Dragonize overrides Ion Deluge")
{
GIVEN {
ASSUME(GetMoveEffect(MOVE_ION_DELUGE) == EFFECT_ION_DELUGE);
ASSUME(GetSpeciesType(SPECIES_DRUDDIGON, 0) == TYPE_DRAGON || GetSpeciesType(SPECIES_DRUDDIGON, 1) == TYPE_DRAGON);
PLAYER(SPECIES_FERALIGATR_MEGA) { Ability(ABILITY_DRAGONIZE); }
OPPONENT(SPECIES_DRUDDIGON);
} WHEN {
TURN { MOVE(opponent, MOVE_ION_DELUGE); MOVE(player, MOVE_SCRATCH); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_ION_DELUGE, opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_SCRATCH, player);
MESSAGE("It's super effective!");
}
}
SINGLE_BATTLE_TEST("Dragonize changes Tera Blast's type when not Terastallized")
{
GIVEN {
ASSUME(GetMoveEffect(MOVE_TERA_BLAST) == EFFECT_TERA_BLAST);
ASSUME(GetMoveType(MOVE_TERA_BLAST) == TYPE_NORMAL);
ASSUME(GetSpeciesType(SPECIES_CUFANT, 0) == TYPE_STEEL || GetSpeciesType(SPECIES_CUFANT, 1) == TYPE_STEEL);
PLAYER(SPECIES_FERALIGATR_MEGA) { Ability(ABILITY_DRAGONIZE); }
OPPONENT(SPECIES_CUFANT);
} WHEN {
TURN { MOVE(player, MOVE_TERA_BLAST); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_TERA_BLAST, player);
MESSAGE("It's not very effective…");
}
}
SINGLE_BATTLE_TEST("Dragonize doesn't change Tera Blast's type when Terastallized")
{
GIVEN {
ASSUME(GetMoveEffect(MOVE_TERA_BLAST) == EFFECT_TERA_BLAST);
ASSUME(GetMoveType(MOVE_TERA_BLAST) == TYPE_NORMAL);
ASSUME(GetSpeciesType(SPECIES_MISDREAVUS, 0) == TYPE_GHOST);
PLAYER(SPECIES_FERALIGATR_MEGA) { Ability(ABILITY_DRAGONIZE); TeraType(TYPE_NORMAL); }
OPPONENT(SPECIES_MISDREAVUS);
} WHEN {
TURN { MOVE(player, MOVE_TERA_BLAST, gimmick: GIMMICK_TERA); }
} SCENE {
NOT { ANIMATION(ANIM_TYPE_MOVE, MOVE_TERA_BLAST, player); }
MESSAGE("It doesn't affect the opposing Misdreavus…");
}
}
SINGLE_BATTLE_TEST("Dragonize doesn't affect Terrain Pulse's type")
{
GIVEN {
ASSUME(GetMoveEffect(MOVE_TERRAIN_PULSE) == EFFECT_TERRAIN_PULSE);
ASSUME(GetMoveType(MOVE_TERRAIN_PULSE) == TYPE_NORMAL);
ASSUME(GetSpeciesType(SPECIES_SANDSHREW, 0) == TYPE_GROUND || GetSpeciesType(SPECIES_SANDSHREW, 1) == TYPE_GROUND);
PLAYER(SPECIES_FERALIGATR_MEGA) { Ability(ABILITY_DRAGONIZE); }
OPPONENT(SPECIES_SANDSHREW);
} WHEN {
TURN { MOVE(opponent, MOVE_ELECTRIC_TERRAIN); MOVE(player, MOVE_CELEBRATE); }
TURN { MOVE(player, MOVE_TERRAIN_PULSE); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_ELECTRIC_TERRAIN, opponent);
NOT { ANIMATION(ANIM_TYPE_MOVE, MOVE_TERRAIN_PULSE, player); }
MESSAGE("It doesn't affect the opposing Sandshrew…");
}
}
SINGLE_BATTLE_TEST("Dragonize doesn't affect damaging Z-Move types")
{
GIVEN {
ASSUME(GetMoveType(MOVE_SCRATCH) == TYPE_NORMAL);
ASSUME(GetSpeciesType(SPECIES_BAGON, 0) == TYPE_DRAGON || GetSpeciesType(SPECIES_BAGON, 1) == TYPE_DRAGON);
PLAYER(SPECIES_FERALIGATR_MEGA) { Ability(ABILITY_DRAGONIZE); Item(ITEM_NORMALIUM_Z); }
OPPONENT(SPECIES_BAGON);
} WHEN {
TURN { MOVE(player, MOVE_SCRATCH, gimmick: GIMMICK_Z_MOVE); }
} SCENE {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_ZMOVE_ACTIVATE, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_BREAKNECK_BLITZ, player);
NOT { MESSAGE("It's super effective!"); }
}
}
TO_DO_BATTLE_TEST("Dragonize doesn't affect Max Strike's type");
TO_DO_BATTLE_TEST("Confirm behavioural match with other -ate abilities");// we assume that it behaves like Pixilate.

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@ -0,0 +1,233 @@
#include "global.h"
#include "test/battle.h"
SINGLE_BATTLE_TEST("Mega Sol multiplies the power of Fire-type moves by 1.5x", s16 damage)
{
ASSUME(GetMoveType(MOVE_EMBER) == TYPE_FIRE);
enum Ability ability;
PARAMETRIZE { ability = ABILITY_OVERGROW;}
PARAMETRIZE { ability = ABILITY_MEGA_SOL;}
GIVEN {
PLAYER(SPECIES_MEGANIUM) { Ability(ability);}
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_EMBER); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_EMBER, player);
HP_BAR(opponent, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.5), results[1].damage);
}
}
SINGLE_BATTLE_TEST("Mega Sol halves the power of the user's Water-type moves", s16 damage)
{
enum Ability ability;
PARAMETRIZE { ability = ABILITY_OVERGROW;}
PARAMETRIZE { ability = ABILITY_MEGA_SOL;}
GIVEN {
ASSUME(GetMoveType(MOVE_WATER_GUN) == TYPE_WATER);
PLAYER(SPECIES_MEGANIUM_MEGA) { Ability(ability);}
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_WATER_GUN); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_GUN, player);
HP_BAR(opponent, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_MUL_EQ(results[0].damage, Q_4_12(0.5), results[1].damage);
}
}
SINGLE_BATTLE_TEST("Weather Ball doubles its power and turns to a Fire-type move if user has Mega Sol", s16 damage)
{
enum Ability ability;
PARAMETRIZE { ability = ABILITY_OVERGROW;}
PARAMETRIZE { ability = ABILITY_MEGA_SOL;}
GIVEN {
ASSUME(GetMoveEffect(MOVE_WEATHER_BALL) == EFFECT_WEATHER_BALL);
PLAYER(SPECIES_MEGANIUM_MEGA) { Ability(ability);}
OPPONENT(SPECIES_PINSIR){HP(9999); MaxHP(9999);}
} WHEN {
TURN { MOVE(player, MOVE_WEATHER_BALL); }
} SCENE {
HP_BAR(opponent, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_MUL_EQ(results[0].damage, Q_4_12(6.0), results[1].damage); // double base power + type effectiveness + sun 50% boost
}
}
SINGLE_BATTLE_TEST("Synthesis recovers 2/3 of the user's max HP if user has Mega Sol (Gen3+)")
{
GIVEN {
ASSUME(GetMoveEffect(MOVE_SYNTHESIS) == EFFECT_SYNTHESIS);
WITH_CONFIG(B_TIME_OF_DAY_HEALING_MOVES, GEN_3);
PLAYER(SPECIES_MEGANIUM) { HP(1); MaxHP(300); Ability(ABILITY_MEGA_SOL); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_SYNTHESIS); }
} SCENE {
HP_BAR(player, damage: -(300 / 1.5));
}
}
SINGLE_BATTLE_TEST("Mega Sol ignores Sandstorm's solarbeam power reduction, and its rock defense boost", s16 damage)
{
enum Ability ability;
PARAMETRIZE { ability = ABILITY_OVERGROW;}
PARAMETRIZE { ability = ABILITY_MEGA_SOL;}
GIVEN {
ASSUME(GetMoveEffect(MOVE_SOLARBEAM) == EFFECT_SOLAR_BEAM);
ASSUME(GetMoveType(MOVE_SOLARBEAM) == TYPE_GRASS);
PLAYER(SPECIES_MEGANIUM_MEGA) { Ability(ability);}
OPPONENT(SPECIES_BASTIODON) { Ability(ABILITY_SAND_STREAM);}
} WHEN {
TURN {}
TURN { MOVE(player, MOVE_SOLAR_BEAM); }
if (ability == ABILITY_OVERGROW) {
TURN { SKIP_TURN(player); }
}
} SCENE {
HP_BAR(player); // checking sandstorm occurred
ANIMATION(ANIM_TYPE_MOVE, MOVE_SOLAR_BEAM, player);
HP_BAR(opponent, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_MUL_EQ(results[0].damage, Q_4_12(3), results[1].damage);
}
}
SINGLE_BATTLE_TEST("Mega Sol doesn't trigger the foe's Leaf Guard", s16 damage)
{
enum Move move;
PARAMETRIZE { move = MOVE_CELEBRATE;}
PARAMETRIZE { move = MOVE_SUNNY_DAY;}
GIVEN {
WITH_CONFIG(B_SANDSTORM_SOLAR_BEAM, GEN_3);
ASSUME(GetMoveEffect(MOVE_WILL_O_WISP) == EFFECT_NON_VOLATILE_STATUS);
ASSUME(GetMoveNonVolatileStatus(MOVE_WILL_O_WISP) == MOVE_EFFECT_BURN);
PLAYER(SPECIES_MEGANIUM_MEGA) { Ability(ABILITY_MEGA_SOL);}
OPPONENT(SPECIES_LEAFEON) { Ability(ABILITY_LEAF_GUARD);}
} WHEN {
TURN { MOVE(player, move); }
TURN { MOVE(player, MOVE_WILL_O_WISP); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, move, player);
if (move == MOVE_CELEBRATE) {
ANIMATION(ANIM_TYPE_MOVE, MOVE_WILL_O_WISP, player);
STATUS_ICON(opponent, STATUS1_BURN);
}
else {
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_WILL_O_WISP, player);
ABILITY_POPUP(opponent, ABILITY_LEAF_GUARD);
MESSAGE("It doesn't affect the opposing Leafeon…");
NOT STATUS_ICON(opponent, STATUS1_BURN);
}
}
}
SINGLE_BATTLE_TEST("Mega Sol ignores Cloud Nine", s16 damage)
{
ASSUME(GetMoveType(MOVE_EMBER) == TYPE_FIRE);
enum Ability ability;
PARAMETRIZE { ability = ABILITY_OVERGROW;}
PARAMETRIZE { ability = ABILITY_MEGA_SOL;}
GIVEN {
PLAYER(SPECIES_MEGANIUM_MEGA) { Ability(ability);}
OPPONENT(SPECIES_WOBBUFFET) { Ability(ABILITY_CLOUD_NINE); HP(9999); }
} WHEN {
TURN { MOVE(player, MOVE_EMBER); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_EMBER, player);
HP_BAR(opponent, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.5), results[1].damage);
}
}
SINGLE_BATTLE_TEST("Solar Beam does not need a charging turn if user has Mega Sol")
{
enum Ability ability;
PARAMETRIZE { ability = ABILITY_MEGA_SOL; }
PARAMETRIZE { ability = ABILITY_OVERGROW; }
GIVEN {
ASSUME(GetMoveEffect(MOVE_SOLARBEAM) == EFFECT_SOLAR_BEAM);
ASSUME(GetMoveType(MOVE_SOLARBEAM) == TYPE_GRASS);
PLAYER(SPECIES_MEGANIUM) { Ability(ability); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_SOLAR_BEAM); }
if (ability == ABILITY_OVERGROW) {
TURN { SKIP_TURN(player); }
}
} SCENE {
if (ability == ABILITY_OVERGROW) {
MESSAGE("Meganium used Solar Beam!");
NOT HP_BAR(opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent);
}
else {
MESSAGE("Meganium used Solar Beam!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_SOLAR_BEAM, player);
HP_BAR(opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponent);
}
}
}
SINGLE_BATTLE_TEST("Growth increases Attack and Sp. Atk by 2 stages under Mega Sol (Gen 5+)")
{
GIVEN {
WITH_CONFIG(B_GROWTH_STAT_RAISE, GEN_1);
ASSUME(GetMoveEffect(MOVE_GROWTH) == EFFECT_GROWTH);
PLAYER(SPECIES_MEGANIUM_MEGA) { Ability(ABILITY_MEGA_SOL); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_GROWTH); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_GROWTH, player);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
} THEN {
EXPECT_EQ(player->statStages[STAT_SPATK], DEFAULT_STAT_STAGE + 2);
EXPECT_EQ(player->statStages[STAT_ATK], DEFAULT_STAT_STAGE + 2);
}
}
SINGLE_BATTLE_TEST("Mega Sol ignores Sand Veil")
{
PASSES_RANDOMLY(5, 5, RNG_ACCURACY);
GIVEN {
ASSUME(GetMoveAccuracy(MOVE_POUND) == 100);
PLAYER(SPECIES_SANDSHREW) { Ability(ABILITY_SAND_VEIL); }
OPPONENT(SPECIES_MEGANIUM_MEGA) { Ability(ABILITY_MEGA_SOL); }
} WHEN {
TURN { MOVE(opponent, MOVE_SANDSTORM); }
TURN { MOVE(opponent, MOVE_POUND); }
} SCENE {
HP_BAR(player);
}
}
SINGLE_BATTLE_TEST("Mega Sol ignores Snow Cloak")
{
PASSES_RANDOMLY(5, 5, RNG_ACCURACY);
GIVEN {
ASSUME(GetMoveAccuracy(MOVE_POUND) == 100);
PLAYER(SPECIES_GLACEON) { Ability(ABILITY_SNOW_CLOAK); }
OPPONENT(SPECIES_MEGANIUM_MEGA) { Ability(ABILITY_MEGA_SOL); }
} WHEN {
TURN { MOVE(player, MOVE_HAIL); }
TURN { MOVE(opponent, MOVE_SCRATCH); }
} SCENE {
HP_BAR(player);
}
}

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@ -2064,7 +2064,7 @@ AI_SINGLE_BATTLE_TEST("AI_FLAG_SMART_MON_CHOICES: AI sees Echoed Voice damage co
AI_SINGLE_BATTLE_TEST("AI_SMART_MON_CHOICES: AI sees its own weather setting ability when considering switchin candidates")
{
enum Ability ability = ABILITY_NONE;
enum Ability ability;
PARAMETRIZE { ability = ABILITY_WATER_ABSORB; }
PARAMETRIZE { ability = ABILITY_DRIZZLE; }
GIVEN {

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@ -1,6 +1,32 @@
#include "global.h"
#include "test/battle.h"
TO_DO_BATTLE_TEST("Growth increases Sp. Atk and Sp. Def by 1 stage (Gen 1)") // Equivalent to raising Special
TO_DO_BATTLE_TEST("Growth increases Sp. Atk by 1 stage (Gen 2-4)")
TO_DO_BATTLE_TEST("Growth increases Attack and Sp. Atk by 1 stage or 2 stages under Sun (Gen 5+)")
SINGLE_BATTLE_TEST("Growth increases Attack and Sp. Atk by 1 stage or 2 stages under Sun (Gen 5+)")
{
enum Move move;
PARAMETRIZE { move = MOVE_CELEBRATE;}
PARAMETRIZE { move = MOVE_SUNNY_DAY;}
GIVEN {
WITH_CONFIG(B_GROWTH_STAT_RAISE, GEN_5);
ASSUME(GetMoveEffect(MOVE_GROWTH) == EFFECT_GROWTH);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, move); }
TURN { MOVE(player, MOVE_GROWTH); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_GROWTH, player);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
} THEN {
if (move == MOVE_CELEBRATE) {
EXPECT_EQ(player->statStages[STAT_SPATK], DEFAULT_STAT_STAGE + 1);
EXPECT_EQ(player->statStages[STAT_ATK], DEFAULT_STAT_STAGE + 1);
}
else {
EXPECT_EQ(player->statStages[STAT_SPATK], DEFAULT_STAT_STAGE + 2);
EXPECT_EQ(player->statStages[STAT_ATK], DEFAULT_STAT_STAGE + 2);
}
}
}