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Add Gba-style Substitute (#8655)
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graphics/battle_anims/sprites/monster_doll_gba.png
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graphics/battle_anims/sprites/monster_doll_gba.png
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After Width: | Height: | Size: 441 B |
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graphics/battle_anims/sprites/substitute_back_gba.png
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graphics/battle_anims/sprites/substitute_back_gba.png
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graphics/battle_anims/sprites/substitute_gba.png
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graphics/battle_anims/sprites/substitute_gba.png
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@ -759,8 +759,13 @@ const u16 gBattleAnimSpritePal_ClosingEye2[] = INCBIN_U16("graphics/battle_anims
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const u32 gBattleAnimSpriteGfx_MetalBall[] = INCBIN_U32("graphics/battle_anims/sprites/metal_ball.4bpp.smol");
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const u16 gBattleAnimSpritePal_MetalBall[] = INCBIN_U16("graphics/battle_anims/sprites/metal_ball.gbapal");
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const u32 gBattleAnimSpriteGfx_MonsterDoll[] = INCBIN_U32("graphics/battle_anims/sprites/monster_doll.4bpp.smol");
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const u16 gBattleAnimSpritePal_MonsterDoll[] = INCBIN_U16("graphics/battle_anims/sprites/monster_doll.gbapal");
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#if !P_GBA_STYLE_SPECIES_GFX
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const u32 gBattleAnimSpriteGfx_MonsterDoll[] = INCBIN_U32("graphics/battle_anims/sprites/monster_doll.4bpp.smol");
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const u16 gBattleAnimSpritePal_MonsterDoll[] = INCBIN_U16("graphics/battle_anims/sprites/monster_doll.gbapal");
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#else
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const u32 gBattleAnimSpriteGfx_MonsterDoll[] = INCBIN_U32("graphics/battle_anims/sprites/monster_doll_gba.4bpp.smol");
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const u16 gBattleAnimSpritePal_MonsterDoll[] = INCBIN_U16("graphics/battle_anims/sprites/monster_doll_gba.gbapal");
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#endif //P_GBA_STYLE_SPECIES_GFX
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const u32 gBattleAnimSpriteGfx_Whirlwind[] = INCBIN_U32("graphics/battle_anims/sprites/whirlwind.4bpp.smol");
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const u16 gBattleAnimSpritePal_Whirlwind[] = INCBIN_U16("graphics/battle_anims/sprites/whirlwind.gbapal");
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@ -1218,9 +1223,15 @@ const u16 gBattleAnimSpritePal_HandsAndFeet[] = INCBIN_U16("graphics/battle_anim
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const u32 gBattleAnimSpriteGfx_Confetti[] = INCBIN_U32("graphics/battle_anims/sprites/confetti.4bpp.smol");
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const u16 gBattleAnimSpritePal_Confetti[] = INCBIN_U16("graphics/battle_anims/sprites/confetti.gbapal");
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const u32 gBattleAnimSpriteGfx_Substitute[] = INCBIN_U32("graphics/battle_anims/sprites/substitute.4bpp.smol");
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const u32 gBattleAnimSpriteGfx_SubstituteBack[] = INCBIN_U32("graphics/battle_anims/sprites/substitute_back.4bpp.smol");
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const u16 gBattleAnimSpritePal_Substitute[] = INCBIN_U16("graphics/battle_anims/sprites/substitute.gbapal");
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#if !P_GBA_STYLE_SPECIES_GFX
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const u32 gBattleAnimSpriteGfx_Substitute[] = INCBIN_U32("graphics/battle_anims/sprites/substitute.4bpp.smol");
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const u32 gBattleAnimSpriteGfx_SubstituteBack[] = INCBIN_U32("graphics/battle_anims/sprites/substitute_back.4bpp.smol");
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const u16 gBattleAnimSpritePal_Substitute[] = INCBIN_U16("graphics/battle_anims/sprites/substitute.gbapal");
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#else
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const u32 gBattleAnimSpriteGfx_Substitute[] = INCBIN_U32("graphics/battle_anims/sprites/substitute_gba.4bpp.smol");
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const u32 gBattleAnimSpriteGfx_SubstituteBack[] = INCBIN_U32("graphics/battle_anims/sprites/substitute_back_gba.4bpp.smol");
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const u16 gBattleAnimSpritePal_Substitute[] = INCBIN_U16("graphics/battle_anims/sprites/substitute_gba.gbapal");
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#endif //P_GBA_STYLE_SPECIES_GFX
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const u32 gBattleAnimSpriteGfx_GreenStar[] = INCBIN_U32("graphics/battle_anims/sprites/green_star.4bpp.smol");
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const u16 gBattleAnimSpritePal_GreenStar[] = INCBIN_U16("graphics/battle_anims/sprites/green_star.gbapal");
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