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Move target type refactor (#8513)
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@@ -37,7 +37,7 @@ Let's look at an example:
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.type = TYPE_ELECTRIC,
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.accuracy = 100,
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.pp = 30,
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.target = MOVE_TARGET_SELECTED,
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.target = TARGET_SELECTED,
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.priority = 0,
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.category = DAMAGE_CATEGORY_SPECIAL,
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.additionalEffects = ADDITIONAL_EFFECTS({
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@@ -170,7 +170,7 @@ Each move can have up to 3 additional effects, allowing you to construct monstro
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.type = TYPE_NORMAL,
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.accuracy = 100,
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.pp = 35,
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.target = MOVE_TARGET_SELECTED,
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.target = TARGET_SELECTED,
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.priority = 0,
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.category = DAMAGE_CATEGORY_PHYSICAL,
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.additionalEffects = ADDITIONAL_EFFECTS({
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