Move target type refactor (#8513)

This commit is contained in:
Alex
2025-12-18 13:12:41 +01:00
committed by GitHub
parent f621755397
commit 71a1967b7b
54 changed files with 1396 additions and 1286 deletions

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@@ -37,7 +37,7 @@ Let's look at an example:
.type = TYPE_ELECTRIC,
.accuracy = 100,
.pp = 30,
.target = MOVE_TARGET_SELECTED,
.target = TARGET_SELECTED,
.priority = 0,
.category = DAMAGE_CATEGORY_SPECIAL,
.additionalEffects = ADDITIONAL_EFFECTS({
@@ -170,7 +170,7 @@ Each move can have up to 3 additional effects, allowing you to construct monstro
.type = TYPE_NORMAL,
.accuracy = 100,
.pp = 35,
.target = MOVE_TARGET_SELECTED,
.target = TARGET_SELECTED,
.priority = 0,
.category = DAMAGE_CATEGORY_PHYSICAL,
.additionalEffects = ADDITIONAL_EFFECTS({