diff --git a/data/scripts/debug.inc b/data/scripts/debug.inc index 1201a42e40..47d970f5c6 100644 --- a/data/scripts/debug.inc +++ b/data/scripts/debug.inc @@ -20,6 +20,8 @@ Debug_CheatStart:: givemon SPECIES_TREECKO, 20, ITEM_NONE givemon SPECIES_TORCHIC, 20, ITEM_NONE givemon SPECIES_MUDKIP, 20, ITEM_NONE + givemon SPECIES_WAILMER, 20, ITEM_NONE, move1 = MOVE_SURF, move2 = MOVE_WATERFALL, move3 = MOVE_DIVE, move4 = MOVE_STRENGTH + givemon SPECIES_TROPIUS, 20, ITEM_NONE, move1 = MOVE_FLY, move2 = MOVE_CUT, move3 = MOVE_ROCK_SMASH, move4 = MOVE_FLASH setflag FLAG_SYS_POKEDEX_GET special SetUnlockedPokedexFlags setflag FLAG_RECEIVED_POKEDEX_FROM_BIRCH @@ -78,6 +80,8 @@ Debug_CheatStartFrlg:: givemon SPECIES_BULBASAUR, 20, ITEM_NONE givemon SPECIES_CHARMANDER, 20, ITEM_NONE givemon SPECIES_SQUIRTLE, 20, ITEM_NONE + givemon SPECIES_PSYDUCK, 20, ITEM_NONE, move1 = MOVE_SURF, move2 = MOVE_WATERFALL, move3 = MOVE_STRENGTH, move4 = MOVE_ROCK_SMASH + givemon SPECIES_FARFETCHD, 20, ITEM_NONE, move1 = MOVE_FLY, move2 = MOVE_CUT, move3 = MOVE_FLASH, move4 = MOVE_FURY_ATTACK clearflag FLAG_HIDE_OAK_IN_HIS_LAB setflag FLAG_HIDE_RIVAL_IN_LAB setvar VAR_MAP_SCENE_PALLET_TOWN_OAK, 1 @ prevents Oak scene when trying to enter Route 1