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Commenting in config files to explain limits of map popups and wild AI flags (#6923)
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@ -217,8 +217,12 @@
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// To use the following features, change the 0 for a var present in include/constants/vars.h, preferably an unused one.
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// Eg: You may rename VAR_UNUSED_0x404E to a descriptive name and use it below.
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#define B_VAR_STARTING_STATUS 0 // If this var has a value, assigning a STATUS_FIELD_xx_TERRAIN to it before battle causes the battle to start with that terrain active.
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// This var should never remain non-zero long enough for the player to save.
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#define B_VAR_STARTING_STATUS_TIMER 0 // If this var has a value greater or equal than 1 field terrains will last that number of turns, otherwise they will last until they're overwritten.
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#define B_VAR_WILD_AI_FLAGS 0 // If not 0, you can use this var to add to default wild AI flags. NOT usable with flags above (1 << 15)
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#define B_VAR_WILD_AI_FLAGS 0 // If not 0, you can use this var to add to default wild AI flags. IMPORTANT: NOT usable with flags above (1 << 15)
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// This var should never remain non-zero long enough for the player to save.
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// For better wild AI handling, edit GetWildAiFlags() in src/battle_ai_main.c
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#define B_VAR_DIFFICULTY 0 // If not 0, you can use this var to control which difficulty version of a Trainer is loaded. This should be manually set by the developer using Script_SetDifficulty AFTER NewGameInitData has run.
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// Sky Battles
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@ -114,7 +114,9 @@
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// Map pop-up config
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#define OW_POPUP_GENERATION GEN_3 // Different generations display location names in overworld pop-ups differently.
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// Only choices are currently GEN_3 and GEN_5, all others will default to Gen3 pop-ups.
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// Only choices are GEN_3 and GEN_5, all others will default to Gen3 pop-ups.
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// Due to changes in project scope, as detailed in docs/team_procedures/scope.md,
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// no other overworld popups will be implemented in expansion.
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// Gen5 map pop-up config
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// Constants
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@ -129,6 +131,7 @@
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#define OW_POPUP_BW_COLOR OW_POPUP_BW_COLOR_BLACK // B2W2 use different colors for their map pop-ups.
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#define OW_POPUP_BW_TIME_MODE OW_POPUP_BW_TIME_NONE // Determines what type of time is shown.
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#define OW_POPUP_BW_ALPHA_BLEND FALSE // Enables alpha blending/transparency for the pop-ups. Mainly intended to be used with the black color option.
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// Setting this to TRUE will cause graphical errors with the Day Night System enabled.
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// Pokémon Center
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#define OW_IGNORE_EGGS_ON_HEAL GEN_LATEST // In Gen 4+, the nurse in the Pokémon Center does not heal Eggs on healing machine.
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