From 86890912b382656fb26e45b65dbf570e6055195b Mon Sep 17 00:00:00 2001 From: Hedara Date: Sat, 21 Mar 2026 09:29:28 +0100 Subject: [PATCH] Fix move anim pal blending being discarded --- src/battle_anim.c | 9 --------- 1 file changed, 9 deletions(-) diff --git a/src/battle_anim.c b/src/battle_anim.c index 365367b0f2..934cc8392c 100644 --- a/src/battle_anim.c +++ b/src/battle_anim.c @@ -1000,15 +1000,6 @@ static void Cmd_waitforvisualfinish(void) { sBattleAnimScriptPtr++; sAnimFramesToWait = 0; - - // Assets can be safely unloaded at the end of waitforvisualfinish - // since it's guaranteed that nothing is currently using the assets - // by definition here. - // Only palettes are unloaded since that's what's usually hitting limits - // and is very quick to load again if needed. - // Unloading tile allocation was tested, but that did measurably increase - // the time it took to run animation tests - UnloadAllSpritePalettes(); } else {