From 4f55287a9e856ff7c5764bbbbf3767802ddb8ebf Mon Sep 17 00:00:00 2001 From: Alex <93446519+AlexOn1ine@users.noreply.github.com> Date: Wed, 19 Aug 2026 20:46:38 +0200 Subject: [PATCH] Added clarification for BattleScript_IntimidateActivates (#10666) --- src/battle_util.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/battle_util.c b/src/battle_util.c index de3c5caafd..3b23c54260 100644 --- a/src/battle_util.c +++ b/src/battle_util.c @@ -3368,14 +3368,14 @@ u32 AbilityBattleEffects(enum AbilityEffect caseID, enum BattlerId battler, enum if (shouldAbilityTrigger && !IsOpposingSideEmpty(battler)) { gEffectBattler = battler; - gBattleStruct->intimidateActivated = TRUE; + gBattleStruct->intimidateActivated = TRUE; // Intim specific for (enum BattlerId i = 0; i < gBattlersCount; i++) { if (IsBattlerAlly(battler, i) || !IsBattlerAlive(i)) continue; SetStatChange(i, STAT_ATK, -1); } - BattleScriptCall(BattleScript_IntimidateActivates); + BattleScriptCall(BattleScript_IntimidateActivates); // Sets a flag to check for intim failure. Similar abilities should use BattleScript_AbilityStatChange. effect++; } break;