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Clean up redundant todo (#8094)
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@ -5528,7 +5528,6 @@ bool32 CanBePoisoned(u32 battlerAtk, u32 battlerDef, u32 abilityAtk, u32 ability
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return FALSE;
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}
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// TODO: check order of battlerAtk and battlerDef
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bool32 CanBeBurned(u32 battlerAtk, u32 battlerDef, u32 abilityDef)
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{
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if (CanSetNonVolatileStatus(
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@ -10920,7 +10919,6 @@ bool32 PickupHasValidTarget(u32 battler)
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return FALSE;
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}
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// TODO: Pass down weather as an arg
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bool32 IsBattlerWeatherAffected(u32 battler, u32 weatherFlags)
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{
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if (gBattleWeather & weatherFlags && HasWeatherEffect())
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