diff --git a/data/battle_anim_scripts.s b/data/battle_anim_scripts.s index 6ec8b624cb..b2d6d4d9bb 100644 --- a/data/battle_anim_scripts.s +++ b/data/battle_anim_scripts.s @@ -155,7 +155,7 @@ gBattleAnimMove_Gravity:: createvisualtask AnimTask_ShakeMon, 2, ANIM_ATK_PARTNER, 3, 0, 1, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_DEF_PARTNER, 3, 0, 1, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 1, 1 - setarg 0x7, 0xffff + setarg 7, -1 waitbgfadein waitforvisualfinish end @@ -507,7 +507,7 @@ gBattleAnimMove_CloseCombat:: clearmonbg ANIM_DEF_PARTNER blendoff delay 1 - setarg 7, 0x1000 + setarg 7, 4096 delay 1 end @@ -701,13 +701,13 @@ gBattleAnimMove_WringOut:: end gBattleAnimMove_PowerTrick:: - loopsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET 0xa 0x3 - createvisualtask AnimTask_UproarDistortion 0x2, 0x0 + loopsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET 10 3 + createvisualtask AnimTask_UproarDistortion 2, 0 createsprite gPowerTrickSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0, 0, SOUND_PAN_TARGET, 0 delay 16 - createvisualtask AnimTask_UproarDistortion 0x2, 0x0 + createvisualtask AnimTask_UproarDistortion 2, 0 delay 16 - createvisualtask AnimTask_UproarDistortion 0x2, 0x0 + createvisualtask AnimTask_UproarDistortion 2, 0 waitforvisualfinish end @@ -786,7 +786,7 @@ gBattleAnimMove_MeFirst:: delay 15 create_mimic_orb_sprite ANIM_TARGET, 2, initial_x=-12, initial_y=24 delay 10 - setarg 7, 0xFFFF + setarg 7, -1 waitforvisualfinish playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER blend_color_cycle selector=F_PAL_ATTACKER, delay=0, num_blends=2, initial_blend_y=0, target_blend_y=11, color=RGB_WHITE @@ -1084,27 +1084,27 @@ gBattleAnimMove_MagnetRise:: blend_color_cycle selector=(F_PAL_BG | F_PAL_BATTLERS), delay=0, num_blends=1, initial_blend_y=5, target_blend_y=5, color=RGB(31, 31, 20) playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER createvisualtask AnimTask_WindUpLunge, 5, ANIM_ATTACKER, -12, 4, 10, 10, 12, 6 - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 32, 0x18, 190, 12, ANIM_ATTACKER, 1, 0 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 32, 24, 190, 12, ANIM_ATTACKER, 1, 0 delay 0 - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 80, 0x18, 22, 12, ANIM_ATTACKER, 1, 0 - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 156, 0x18, 121, 13, ANIM_ATTACKER, 1, 1 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 80, 24, 22, 12, ANIM_ATTACKER, 1, 0 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 156, 24, 121, 13, ANIM_ATTACKER, 1, 1 delay 0 playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER delay 4 - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 100, 0x18, 60, 10, ANIM_ATTACKER, 1, 0 - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 170, 0x18, 42, 11, ANIM_ATTACKER, 1, 1 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 100, 24, 60, 10, ANIM_ATTACKER, 1, 0 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 170, 24, 42, 11, ANIM_ATTACKER, 1, 1 delay 0 - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 238, 0x18, 165, 10, ANIM_ATTACKER, 1, 1 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 238, 24, 165, 10, ANIM_ATTACKER, 1, 1 delay 0 - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 32, 0x18, 190, 12, ANIM_ATTACKER, 1, 0 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 32, 24, 190, 12, ANIM_ATTACKER, 1, 0 delay 0 - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 80, 0x18, 22, 12, ANIM_ATTACKER, 1, 0 - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 156, 0x18, 121, 13, ANIM_ATTACKER, 1, 1 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 80, 24, 22, 12, ANIM_ATTACKER, 1, 0 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 156, 24, 121, 13, ANIM_ATTACKER, 1, 1 delay 0 - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 100, 0x18, 60, 10, ANIM_ATTACKER, 1, 0 - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 170, 0x18, 42, 11, ANIM_ATTACKER, 1, 1 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 100, 24, 60, 10, ANIM_ATTACKER, 1, 0 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 170, 24, 42, 11, ANIM_ATTACKER, 1, 1 delay 0 - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 238, 0x18, 165, 10, ANIM_ATTACKER, 1, 1 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 238, 24, 165, 10, ANIM_ATTACKER, 1, 1 delay 0 blend_color_cycle selector=(F_PAL_BG | F_PAL_BATTLERS), delay=0, num_blends=1, initial_blend_y=0, target_blend_y=0, color=RGB(31, 31, 20) delay 20 @@ -1347,7 +1347,7 @@ gBattleAnimMove_DarkPulse:: fadetobg BG_DARK waitbgfadein loopsewithpan SE_M_PSYBEAM, SOUND_PAN_TARGET, 20, 3 - createvisualtask AnimTask_SwayMon, ANIM_TARGET, 0, 6, 0x0800, 8, ANIM_TARGET + createvisualtask AnimTask_SwayMon, ANIM_TARGET, 0, 6, 2048, 8, ANIM_TARGET blend_color_cycle selector=F_PAL_TARGET, delay=2, num_blends=4, initial_blend_y=0, target_blend_y=12, color=RGB(30, 10, 13) call DarkPulseParticle call DarkPulseParticle @@ -1958,7 +1958,7 @@ gBattleAnimMove_ThunderFang:: setalpha 12, 8 simple_palette_blend selector=F_PAL_BG, delay=2, initial_blend_y=0, target_blend_y=16, color=RGB_BLACK waitforvisualfinish - invert_screen_color scenery=0x1 | 0x2 | 0x4 + invert_screen_color scenery=1 | 2 | 4 delay 1 createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0, -48 delay 1 @@ -1969,7 +1969,7 @@ gBattleAnimMove_ThunderFang:: call CreateBite delay 1 playsewithpan SE_M_TRI_ATTACK2, SOUND_PAN_TARGET - invert_screen_color scenery=0x1 | 0x2 | 0x4 + invert_screen_color scenery=1 | 2 | 4 delay 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 15, 1 create_basic_hitsplat_sprite ANIM_ATTACKER, 3, x=0, y=0, relative_to=ANIM_TARGET, animation=2 @@ -2049,16 +2049,16 @@ gBattleAnimMove_ShadowSneak:: clearmonbg ANIM_ATTACKER invisible ANIM_ATTACKER delay 1 - createvisualtask AnimTask_DestinyBondWhiteShadow, 0x5, 0x0, 0x30 + createvisualtask AnimTask_DestinyBondWhiteShadow, 5, 0, 48 delay 48 blend_color_cycle selector=F_PAL_TARGET, delay=2, num_blends=2, initial_blend_y=0, target_blend_y=15, color=RGB_BLACK - createsprite gShadowSneakImpactSpriteTemplate, ANIM_TARGET, 2, 0xfff6, 0xfff6, 0x0 + createsprite gShadowSneakImpactSpriteTemplate, ANIM_TARGET, 2, -10, -10, 0 call ShadowSneakMovement - createsprite gShadowSneakImpactSpriteTemplate, ANIM_TARGET, 2, 0xa, 0x14, 0x0 + createsprite gShadowSneakImpactSpriteTemplate, ANIM_TARGET, 2, 10, 20, 0 call ShadowSneakMovement - createsprite gShadowSneakImpactSpriteTemplate, ANIM_TARGET, 2, 0xfffb, 0xa, 0x0 + createsprite gShadowSneakImpactSpriteTemplate, ANIM_TARGET, 2, -5, 10, 0 call ShadowSneakMovement - createsprite gShadowSneakImpactSpriteTemplate, ANIM_TARGET, 2, 0x11, 0xfff4, 0x0 + createsprite gShadowSneakImpactSpriteTemplate, ANIM_TARGET, 2, 17, -12, 0 call ShadowSneakMovement waitforvisualfinish visible ANIM_ATTACKER @@ -2227,7 +2227,7 @@ gBattleAnimMove_FlashCannon:: loopsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER, 6, 5 waitforvisualfinish playsewithpan SE_M_PAY_DAY, SOUND_PAN_ATTACKER - createsprite gFlashCannonBallMovementTemplate, ANIM_TARGET, 2, 0, 0, 0x15 + createsprite gFlashCannonBallMovementTemplate, ANIM_TARGET, 2, 0, 0, 21 clearmonbg ANIM_ATTACKER waitforvisualfinish playsewithpan SE_M_LEER, SOUND_PAN_ATTACKER @@ -2310,7 +2310,7 @@ gBattleAnimMove_DracoMeteor:: setalpha 12, 8 waitforvisualfinish playsewithpan SE_FALL, SOUND_PAN_ATTACKER - @setblends 0x80C + @setblends 2060 call DracoMeteor1 delay 7 call DracoMeteor2 @@ -2388,17 +2388,17 @@ gBattleAnimMove_Discharge:: delay 0 blend_color_cycle selector=(F_PAL_BG | F_PAL_ATTACKER), delay=-31, num_blends=1, initial_blend_y=5, target_blend_y=5, color=RGB(31, 31, 20) playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 32, 0x18, 190, 12, ANIM_ATTACKER, 1, 0 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 32, 24, 190, 12, ANIM_ATTACKER, 1, 0 delay 0 - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 80, 0x18, 22, 12, ANIM_ATTACKER, 1, 0 - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 156, 0x18, 121, 13, ANIM_ATTACKER, 1, 1 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 80, 24, 22, 12, ANIM_ATTACKER, 1, 0 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 156, 24, 121, 13, ANIM_ATTACKER, 1, 1 delay 0 blend_color_cycle selector=(F_PAL_BG | F_PAL_ATTACKER), delay=-31, num_blends=1, initial_blend_y=0, target_blend_y=0, color=RGB(31, 31, 20) delay 10 blend_color_cycle selector=(F_PAL_BG | F_PAL_ATTACKER), delay=-31, num_blends=1, initial_blend_y=5, target_blend_y=5, color=RGB(31, 31, 20) playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 100, 0x18, 60, 10, ANIM_ATTACKER, 1, 0 - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 170, 0x18, 42, 11, ANIM_ATTACKER, 1, 1 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 100, 24, 60, 10, ANIM_ATTACKER, 1, 0 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 170, 24, 42, 11, ANIM_ATTACKER, 1, 1 waitbgfadein monbg ANIM_ATTACKER setalpha 12, 8 @@ -2644,7 +2644,7 @@ PowerWhipContinue: gBattleAnimMove_RockWrecker:: fadetobg BG_ROCK_WRECKER waitbgfadeout - createvisualtask AnimTask_StartSlidingBg, 5, 0xF000, 0, 0, -1 + createvisualtask AnimTask_StartSlidingBg, 5, -4096, 0, 0, -1 waitbgfadein createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 46, 1 delay 6 @@ -2763,16 +2763,16 @@ gBattleAnimMove_IronHead:: gBattleAnimMove_MagnetBomb:: delay 0 playsewithpan 119, 192 - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 32, 0x18, 190, 12, ANIM_ATTACKER, 1, 0 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 32, 24, 190, 12, ANIM_ATTACKER, 1, 0 delay 0 - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 80, 0x18, 22, 12, ANIM_ATTACKER, 1, 0 - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 156, 0x18, 121, 13, ANIM_ATTACKER, 1, 1 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 80, 24, 22, 12, ANIM_ATTACKER, 1, 0 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 156, 24, 121, 13, ANIM_ATTACKER, 1, 1 delay 0 playsewithpan 119, 192 - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 100, 0x18, 60, 10, ANIM_ATTACKER, 1, 0 - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 170, 0x18, 42, 11, ANIM_ATTACKER, 1, 1 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 100, 24, 60, 10, ANIM_ATTACKER, 1, 0 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 170, 24, 42, 11, ANIM_ATTACKER, 1, 1 delay 0 - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 238, 0x18, 165, 10, ANIM_ATTACKER, 1, 1 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 238, 24, 165, 10, ANIM_ATTACKER, 1, 1 delay 0 playsewithpan 152, SOUND_PAN_ATTACKER createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0 @@ -2922,30 +2922,30 @@ gBattleAnimMove_Chatter:: createvisualtask AnimTask_UproarDistortion, 2, 0 createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, RGB_RED, 8 createvisualtask SoundTask_PlayDoubleCry, 2, ANIM_ATTACKER, DOUBLE_CRY_GROWL - createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, 0x1d, -12, 0 - createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, -12, 0xffe3, 1 + createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, 29, -12, 0 + createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, -12, -29, 1 delay 16 createvisualtask AnimTask_UproarDistortion, 2, 0 createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, RGB_RED, 8 createvisualtask SoundTask_PlayDoubleCry, 2, ANIM_ATTACKER, DOUBLE_CRY_GROWL - createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, 12, 0xffe3, 1 - createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, 0xffe3, -12, 0 + createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, 12, -29, 1 + createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, -29, -12, 0 delay 16 createvisualtask AnimTask_UproarDistortion, 2, 0 createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, RGB_RED, 8 createvisualtask SoundTask_PlayDoubleCry, 2, ANIM_ATTACKER, DOUBLE_CRY_GROWL - createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, 0x18, 0xffe8, 1 - createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, 0xffe8, 0xffe8, 0 + createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, -24, 1 + createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, -24, -24, 0 waitforvisualfinish createsprite gChatterSingNotesTemplate, ANIM_TARGET, 2, -10, -10, 0 delay 4 createsprite gChatterSingNotesTemplate, ANIM_TARGET, 2, 10, 20, 0 delay 4 - createsprite gChatterSingNotesTemplate, ANIM_TARGET, 2, 0xfffb, 10, 0 + createsprite gChatterSingNotesTemplate, ANIM_TARGET, 2, -5, 10, 0 delay 4 - createsprite gChatterSingNotesTemplate, ANIM_TARGET, 2, 0x11, -12, 0 + createsprite gChatterSingNotesTemplate, ANIM_TARGET, 2, 17, -12, 0 delay 4 - createsprite gChatterSingNotesTemplate, ANIM_TARGET, 2, 0xfff1, 15, 0 + createsprite gChatterSingNotesTemplate, ANIM_TARGET, 2, -15, 15, 0 delay 4 createsprite gChatterSingNotesTemplate, ANIM_TARGET, 2, 0, 0, 0 delay 4 @@ -3001,46 +3001,46 @@ gBattleAnimMove_Judgment:: clearmonbg ANIM_TARGET end JudgmentOutwardSpikes: - createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0, 0xFF90, 16 @up - createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 95, 0xFF9D, 16 @upper right - createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0x73, 0, 16 @right - createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0x4F, 0x37, 16 @lower right - createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0, 0x53, 16 @down - createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0xFFB0, 0x43, 16 @lower left - createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0xFF60, 0, 16 @left - createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0xFFAA, 0xFF94, 16 @upper left + createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0, -112, 16 @up + createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 95, -99, 16 @upper right + createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 115, 0, 16 @right + createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 79, 55, 16 @lower right + createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0, 83, 16 @down + createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, -80, 67, 16 @lower left + createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, -160, 0, 16 @left + createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, -86, -108, 16 @upper left playsewithpan SE_M_MIST, SOUND_PAN_ATTACKER return JudgmentOutwardSpikes2: - createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0x2D, 0xFF9D, 16 @between up and upper right - createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0xDF, 0xFF9D, 16 @between right and upper right - createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0x9F, 0x37, 16 @between right and lower right - createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0x1F, 0x37, 16 @between lower right and down - createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0xFFE0, 0x43, 16 @between lower left and down - createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0xFF60, 0x43, 16 @between left and lower left - createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0xFF2A, 0xFFAA, 16 @between left and upper left - createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0xFFDA, 0xFF94, 16 @between up and upper left + createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 45, -99, 16 @between up and upper right + createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 223, -99, 16 @between right and upper right + createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 159, 55, 16 @between right and lower right + createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 31, 55, 16 @between lower right and down + createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, -32, 67, 16 @between lower left and down + createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, -160, 67, 16 @between left and lower left + createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, -214, -86, 16 @between left and upper left + createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, -38, -108, 16 @between up and upper left playsewithpan SE_M_MIST, SOUND_PAN_ATTACKER return JudgmentInwardSpikes: - createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0, 0xFF90, 16 @up - createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 95, 0xFF9D, 16 @upper right - createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0x73, 0, 16 @right - createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0x4F, 0x37, 16 @lower right - createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0, 0x53, 16 @down - createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0xFFB0, 0x43, 16 @lower left - createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0xFF60, 0, 16 @left - createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0xFFAA, 0xFF94, 16 @upper left + createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0, -112, 16 @up + createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 95, -99, 16 @upper right + createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 115, 0, 16 @right + createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 79, 55, 16 @lower right + createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0, 83, 16 @down + createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, -80, 67, 16 @lower left + createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, -160, 0, 16 @left + createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, -86, -108, 16 @upper left return JudgmentInwardSpikes2: - createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0x2D, 0xFF9D, 16 @between up and upper right - createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0xDF, 0xFF9D, 16 @between right and upper right - createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0x9F, 0x37, 16 @between right and lower right - createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0x1F, 0x37, 16 @between lower right and down - createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0xFFE0, 0x43, 16 @between lower left and down - createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0xFF60, 0x43, 16 @between left and lower left - createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0xFF2A, 0xFFAA, 16 @between left and upper left - createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0xFFDA, 0xFF94, 16 @between up and upper left + createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 45, -99, 16 @between up and upper right + createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 223, -99, 16 @between right and upper right + createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 159, 55, 16 @between right and lower right + createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 31, 55, 16 @between lower right and down + createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, -32, 67, 16 @between lower left and down + createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, -160, 67, 16 @between left and lower left + createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, -214, -86, 16 @between left and upper left + createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, -38, -108, 16 @between up and upper left return gBattleAnimMove_BugBite:: @@ -3136,7 +3136,7 @@ gBattleAnimMove_WoodHammer:: delay 60 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 3, 0, 12, 4 delay 18 - createvisualtask AnimTask_SquishTarget, 0x2 + createvisualtask AnimTask_SquishTarget, 2 delay 6 call WoodHammerImpact waitforvisualfinish @@ -3174,12 +3174,12 @@ gBattleAnimMove_AquaJet:: call RisingWaterHitEffect waitforvisualfinish createvisualtask AnimTask_ExtremeSpeedMonReappear, 2 - setarg 0x7, 0x1000 + setarg 7, 4096 waitforvisualfinish visible ANIM_ATTACKER clearmonbg ANIM_DEF_PARTNER blendoff - setarg 7, 0x1000 + setarg 7, 4096 end gBattleAnimMove_AttackOrder:: @@ -3338,7 +3338,7 @@ gBattleAnimMove_RoarOfTime:: createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 1, 0, 16, RGB_BLACK delay 32 monbg ANIM_ATK_PARTNER - setalpha 0xc, 0x8 + setalpha 12, 8 loopsewithpan 133, SOUND_PAN_ATTACKER 13 3 call RecoverAbsorbEffect waitforvisualfinish @@ -3354,19 +3354,19 @@ gBattleAnimMove_RoarOfTime:: createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 1 delay 6 playsewithpan 170, SOUND_PAN_TARGET - createsprite gRoarOfTimeBombTemplate, ANIM_ATTACKER, 3, 0x18, 0xffe8, 1, 1 + createsprite gRoarOfTimeBombTemplate, ANIM_ATTACKER, 3, 24, -24, 1, 1 delay 6 playsewithpan 170, SOUND_PAN_TARGET - createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0xfff0, 16, 1, 1 + createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -16, 16, 1, 1 delay 6 playsewithpan 170, SOUND_PAN_TARGET - createsprite gRoarOfTimeBombTemplate, ANIM_ATTACKER, 3, 0xffe8, -12, 1, 1 + createsprite gRoarOfTimeBombTemplate, ANIM_ATTACKER, 3, -24, -12, 1, 1 delay 6 playsewithpan 170, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 16, 16, 1, 1 delay 6 playsewithpan 170, SOUND_PAN_TARGET - createsprite gRoarOfTimeBombTemplate, ANIM_ATTACKER, 3, 0xffe8, 0x18, 1, 1 + createsprite gRoarOfTimeBombTemplate, ANIM_ATTACKER, 3, -24, 24, 1, 1 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 1, 16, 0, RGB_WHITEALPHA waitforvisualfinish @@ -3377,24 +3377,24 @@ gBattleAnimMove_SpacialRend:: setalpha 12, 8 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 1, 0, 16, RGB_BLACK loopsewithpan 133, SOUND_PAN_ATTACKER 13 2 - createsprite gSpacialRendBladesTemplate, ANIM_ATTACKER, 3, 0, 0, 0x38, 0 + createsprite gSpacialRendBladesTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 0 delay 2 - createsprite gSpacialRendBladesTemplate, ANIM_ATTACKER, 3, 0, 0, 0x38, 4 + createsprite gSpacialRendBladesTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 4 delay 2 - createsprite gSpacialRendBladesTemplate, ANIM_ATTACKER, 3, 0, 0, 0x38, 8 + createsprite gSpacialRendBladesTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 8 delay 2 - createsprite gSpacialRendBladesTemplate, ANIM_ATTACKER, 3, 0, 0, 0x38, 12 + createsprite gSpacialRendBladesTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 12 waitforvisualfinish fadetobgfromset BG_SPACIAL_REND_OPPONENT BG_SPACIAL_REND_PLAYER BG_SPACIAL_REND_OPPONENT waitbgfadein loopsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET, 3, 5 - createsprite gSpacialRendBladesTemplate2, ANIM_TARGET, 1, 0, 10, SOUND_PAN_ATTACKER, 0xb0, 0x28 - createsprite gSpacialRendBladesTemplate2, ANIM_TARGET, 1, 0, 10, 0xff40, 0xf0, 0x28 - createsprite gSpacialRendBladesTemplate2, ANIM_TARGET, 1, 0, 10, SOUND_PAN_ATTACKER, 0xff60, 0x28 - createsprite gSpacialRendBladesTemplate2, ANIM_TARGET, 1, 0, 10, 0xff40, 0xff90, 0x28 - createsprite gSpacialRendBladesTemplate2, ANIM_TARGET, 1, 0, 10, 0xa0, 0x30, 0x28 - createsprite gSpacialRendBladesTemplate2, ANIM_TARGET, 1, 0, 10, 0xff20, 0xffe0, 0x28 - createsprite gSpacialRendBladesTemplate2, ANIM_TARGET, 1, 0, 10, 0x70, 0xff80, 0x28 + createsprite gSpacialRendBladesTemplate2, ANIM_TARGET, 1, 0, 10, SOUND_PAN_ATTACKER, 176, 40 + createsprite gSpacialRendBladesTemplate2, ANIM_TARGET, 1, 0, 10, -192, 240, 40 + createsprite gSpacialRendBladesTemplate2, ANIM_TARGET, 1, 0, 10, SOUND_PAN_ATTACKER, -160, 40 + createsprite gSpacialRendBladesTemplate2, ANIM_TARGET, 1, 0, 10, -192, -112, 40 + createsprite gSpacialRendBladesTemplate2, ANIM_TARGET, 1, 0, 10, 160, 48, 40 + createsprite gSpacialRendBladesTemplate2, ANIM_TARGET, 1, 0, 10, -224, -32, 40 + createsprite gSpacialRendBladesTemplate2, ANIM_TARGET, 1, 0, 10, 112, -128, 40 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 15, 1 waitforvisualfinish restorebg @@ -3438,19 +3438,19 @@ gBattleAnimMove_LunarDance:: gBattleAnimMove_CrushGrip:: setalpha 15, 0 - createsprite gCrushGripHandTemplate, ANIM_TARGET, 2, 16, 0, 0, 0, 25, 0x101 + createsprite gCrushGripHandTemplate, ANIM_TARGET, 2, 16, 0, 0, 0, 25, 257 waitforvisualfinish createvisualtask AnimTask_CompressTargetHorizontally, 2 createsprite gCrushGripExplosionTemplate, ANIM_TARGET, 0, 0, 0, 1, 1 delay 3 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gCrushGripExplosionTemplate, ANIM_TARGET, 0, 0x18, 0xffe8, 1, 1 + createsprite gCrushGripExplosionTemplate, ANIM_TARGET, 0, 24, -24, 1, 1 delay 3 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gCrushGripExplosionTemplate, ANIM_TARGET, 0, 0xfff0, 16, 1, 1 + createsprite gCrushGripExplosionTemplate, ANIM_TARGET, 0, -16, 16, 1, 1 delay 3 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gCrushGripExplosionTemplate, ANIM_TARGET, 0, 0xffe8, -12, 1, 1 + createsprite gCrushGripExplosionTemplate, ANIM_TARGET, 0, -24, -12, 1, 1 delay 3 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gCrushGripExplosionTemplate, ANIM_TARGET, 0, 16, 16, 1, 1 @@ -3474,7 +3474,7 @@ gBattleAnimMove_MagmaStorm:: call FireSpinEffect restorebg waitbgfadeout - setarg 7, 0xFFF + setarg 7, 4095 waitbgfadein clearmonbg ANIM_DEF_PARTNER blendoff @@ -3483,9 +3483,9 @@ gBattleAnimMove_MagmaStorm:: gBattleAnimMove_DarkVoid:: fadetobg BG_DARK_VOID waitbgfadeout - createvisualtask AnimTask_StartSlidingBg, 5, 0, 0xFFA0, 1, 0xffff + createvisualtask AnimTask_StartSlidingBg, 5, 0, -96, 1, -1 waitbgfadein - createvisualtask AnimTask_DestinyBondWhiteShadow, 5, 0, 0x30 + createvisualtask AnimTask_DestinyBondWhiteShadow, 5, 0, 48 loopsewithpan SE_M_CONFUSE_RAY, SOUND_PAN_ATTACKER, 5, 2 delay 48 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, -768, 21, 0, 112 @Last is duration @@ -3510,70 +3510,70 @@ gBattleAnimMove_SeedFlare:: createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 1, 0, 12, RGB_WHITE waitforvisualfinish playsewithpan 133, SOUND_PAN_ATTACKER - createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0x28, 0x28, 16 + createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 40, 40, 16 delay 2 - createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0xffd8, 0xffd8, 16 + createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, -40, -40, 16 delay 2 - createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0, 0x28, 16 + createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0, 40, 16 delay 2 - createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0, 0xffd8, 16 + createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0, -40, 16 delay 2 - createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0x28, -20, 16 + createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 40, -20, 16 delay 2 - createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0x28, 20, 16 + createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 40, 20, 16 delay 2 - createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0xffd8, -20, 16 + createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, -40, -20, 16 delay 2 createsprite gSeedFlareGreenChargeTemplate, ANIM_ATTACKER 2, 0 - createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0xffd8, 20, 16 + createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, -40, 20, 16 delay 2 createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, -20, 30, 16 delay 2 - createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 20, 0xffe2, 16 + createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 20, -30, 16 delay 2 - createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, -20, 0xffe2, 16 + createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, -20, -30, 16 delay 2 createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 20, 30, 16 delay 2 - createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0xffd8, 0, 16 + createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, -40, 0, 16 delay 2 - createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0x28, 0, 16 + createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 40, 0, 16 delay 2 - createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0x28, 0x28, 16 + createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 40, 40, 16 delay 2 - createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0xffd8, 0xffd8, 16 + createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, -40, -40, 16 delay 2 - createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0, 0x28, 16 + createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0, 40, 16 delay 2 - createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0, 0xffd8, 16 + createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0, -40, 16 delay 2 - createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0x28, -20, 16 + createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 40, -20, 16 delay 2 - createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0x28, 20, 16 + createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 40, 20, 16 delay 2 - createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0xffd8, -20, 16 + createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, -40, -20, 16 delay 30 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 40, 1 - createsprite gSeedFlareGreenWavesTemplate, ANIM_ATTACKER, 0x28, 10, 0x900, 0x60, 1 + createsprite gSeedFlareGreenWavesTemplate, ANIM_ATTACKER, 40, 10, 2304, 96, 1 call CreateRazorLeafCutters delay 2 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET - createsprite gSeedFlareGreenWavesTemplate, ANIM_ATTACKER, 0x28, 0x5a, 0x800, 0x60, 1 + createsprite gSeedFlareGreenWavesTemplate, ANIM_ATTACKER, 40, 90, 2048, 96, 1 delay 8 - createsprite gSeedFlareGreenWavesTemplate, ANIM_ATTACKER, 0x28, 0x32, 0xa00, 0x60, 1 + createsprite gSeedFlareGreenWavesTemplate, ANIM_ATTACKER, 40, 50, 2560, 96, 1 call CreateRazorLeafCutters delay 2 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET - createsprite gSeedFlareGreenWavesTemplate, ANIM_ATTACKER, 0x28, 20, 0x900, 0x60, 1 + createsprite gSeedFlareGreenWavesTemplate, ANIM_ATTACKER, 40, 20, 2304, 96, 1 delay 8 - createsprite gSeedFlareGreenWavesTemplate, ANIM_ATTACKER, 0x28, 0x46, 0x7c0, 0x60, 1 + createsprite gSeedFlareGreenWavesTemplate, ANIM_ATTACKER, 40, 70, 1984, 96, 1 call CreateRazorLeafCutters delay 2 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET delay 8 - createsprite gSeedFlareGreenWavesTemplate, ANIM_ATTACKER, 0x28, 0, 0xb00, 0x60, 1 + createsprite gSeedFlareGreenWavesTemplate, ANIM_ATTACKER, 40, 0, 2816, 96, 1 delay 10 - createsprite gSeedFlareGreenWavesTemplate, ANIM_ATTACKER, 0x28, 0x3c, 0xa00, 0x60, 1 + createsprite gSeedFlareGreenWavesTemplate, ANIM_ATTACKER, 40, 60, 2560, 96, 1 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 1, 12, 0, RGB_WHITE waitforvisualfinish @@ -3715,38 +3715,38 @@ gBattleAnimMove_WideGuard:: monbg ANIM_ATTACKER setalpha 12, 8 createvisualtask AnimTask_RockMonBackAndForth, 5, ANIM_ATTACKER, 3, 0 - waitplaysewithpan SE_M_PSYBEAM2, SOUND_PAN_ATTACKER, 0x10 - createsprite gWideGuardBlueConversionTemplate, ANIM_ATTACKER, 0x2, 0xffe8, 0xffe8 + waitplaysewithpan SE_M_PSYBEAM2, SOUND_PAN_ATTACKER, 16 + createsprite gWideGuardBlueConversionTemplate, ANIM_ATTACKER, 2, -24, -24 delay 3 - createsprite gWideGuardBlueConversionTemplate, ANIM_ATTACKER, 0x2, 0xfff8, 0xffe8 + createsprite gWideGuardBlueConversionTemplate, ANIM_ATTACKER, 2, -8, -24 delay 3 - createsprite gWideGuardBlueConversionTemplate, ANIM_ATTACKER, 0x2, 0x8, 0xffe8 + createsprite gWideGuardBlueConversionTemplate, ANIM_ATTACKER, 2, 8, -24 delay 3 - createsprite gWideGuardBlueConversionTemplate, ANIM_ATTACKER, 0x2, 0x18, 0xffe8 + createsprite gWideGuardBlueConversionTemplate, ANIM_ATTACKER, 2, 24, -24 delay 3 - createsprite gWideGuardBlueConversionTemplate, ANIM_ATTACKER, 0x2, 0xffe8, 0xfff8 + createsprite gWideGuardBlueConversionTemplate, ANIM_ATTACKER, 2, -24, -8 delay 3 - createsprite gWideGuardBlueConversionTemplate, ANIM_ATTACKER, 0x2, 0xfff8, 0xfff8 + createsprite gWideGuardBlueConversionTemplate, ANIM_ATTACKER, 2, -8, -8 delay 3 - createsprite gWideGuardBlueConversionTemplate, ANIM_ATTACKER, 0x2, 0x8, 0xfff8 + createsprite gWideGuardBlueConversionTemplate, ANIM_ATTACKER, 2, 8, -8 delay 3 - createsprite gWideGuardBlueConversionTemplate, ANIM_ATTACKER, 0x2, 0x18, 0xfff8 + createsprite gWideGuardBlueConversionTemplate, ANIM_ATTACKER, 2, 24, -8 delay 3 - createsprite gWideGuardBlueConversionTemplate, ANIM_ATTACKER, 0x2, 0xffe8, 0x8 + createsprite gWideGuardBlueConversionTemplate, ANIM_ATTACKER, 2, -24, 8 delay 3 - createsprite gWideGuardBlueConversionTemplate, ANIM_ATTACKER, 0x2, 0xfff8, 0x8 + createsprite gWideGuardBlueConversionTemplate, ANIM_ATTACKER, 2, -8, 8 delay 3 - createsprite gWideGuardBlueConversionTemplate, ANIM_ATTACKER, 0x2, 0x8, 0x8 + createsprite gWideGuardBlueConversionTemplate, ANIM_ATTACKER, 2, 8, 8 delay 3 - createsprite gWideGuardBlueConversionTemplate, ANIM_ATTACKER, 0x2, 0x18, 0x8 + createsprite gWideGuardBlueConversionTemplate, ANIM_ATTACKER, 2, 24, 8 delay 3 - createsprite gWideGuardBlueConversionTemplate, ANIM_ATTACKER, 0x2, 0xffe8, 0x18 + createsprite gWideGuardBlueConversionTemplate, ANIM_ATTACKER, 2, -24, 24 delay 3 - createsprite gWideGuardBlueConversionTemplate, ANIM_ATTACKER, 0x2, 0xfff8, 0x18 + createsprite gWideGuardBlueConversionTemplate, ANIM_ATTACKER, 2, -8, 24 delay 3 - createsprite gWideGuardBlueConversionTemplate, ANIM_ATTACKER, 0x2, 0x8, 0x18 + createsprite gWideGuardBlueConversionTemplate, ANIM_ATTACKER, 2, 8, 24 delay 3 - createsprite gWideGuardBlueConversionTemplate, ANIM_ATTACKER, 0x2, 0x18, 0x18 + createsprite gWideGuardBlueConversionTemplate, ANIM_ATTACKER, 2, 24, 24 delay 20 playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET createvisualtask AnimTask_ConversionAlphaBlend, 5 @@ -3757,7 +3757,7 @@ gBattleAnimMove_WideGuard:: gBattleAnimMove_GuardSplit:: createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 1, 0, 12, RGB_BLACK - loopsewithpan SE_M_LOCK_ON, SOUND_PAN_ATTACKER, 0x18, 0x3 + loopsewithpan SE_M_LOCK_ON, SOUND_PAN_ATTACKER, 24, 3 call GuardSplitLaunch call GuardSplitLaunch call GuardSplitLaunch @@ -3773,14 +3773,14 @@ gBattleAnimMove_GuardSplit:: waitforvisualfinish end GuardSplitLaunch: - createsprite gGuardSwapOrbs1Template, ANIM_TARGET, 2, 0xfff4, 0x0 - createsprite gGuardSwapOrbs2Template, ANIM_TARGET, 0, 0x0, 0x0, 0x0, 0x0, 0x1E, 0x0 + createsprite gGuardSwapOrbs1Template, ANIM_TARGET, 2, -12, 0 + createsprite gGuardSwapOrbs2Template, ANIM_TARGET, 0, 0, 0, 0, 0, 30, 0 delay 5 return gBattleAnimMove_PowerSplit:: createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 1, 0, 12, RGB_BLACK - loopsewithpan SE_M_LOCK_ON, SOUND_PAN_ATTACKER, 0x18, 0x3 + loopsewithpan SE_M_LOCK_ON, SOUND_PAN_ATTACKER, 24, 3 call PowerSplitLaunch call PowerSplitLaunch call PowerSplitLaunch @@ -3796,8 +3796,8 @@ gBattleAnimMove_PowerSplit:: waitforvisualfinish end PowerSplitLaunch: - createsprite gPowerSplitOrbs1Template, ANIM_TARGET, 2, 0xfff4, 0x0 - createsprite gPowerSplitOrbs2Template, ANIM_TARGET, 0, 0x0, 0x0, 0x0, 0x0, 0x1E, 0x0 + createsprite gPowerSplitOrbs1Template, ANIM_TARGET, 2, -12, 0 + createsprite gPowerSplitOrbs2Template, ANIM_TARGET, 0, 0, 0, 0, 0, 30, 0 delay 5 return @@ -3916,19 +3916,19 @@ gBattleAnimMove_Autotomize:: setalpha 12, 8 monbg ANIM_ATK_PARTNER createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 24, 6, 4, 4 - createvisualtask AnimTask_TraceMonBlended 0x2, 0x0, 0x4, 0x7, 0xa + createvisualtask AnimTask_TraceMonBlended 2, 0, 4, 7, 10 playsewithpan SE_ELEVATOR, SOUND_PAN_ATTACKER - createsprite gAutotomizeMetalShardsTemplate, ANIM_ATTACKER, 0x2, 0x0, 0x0 - createsprite gAutotomizeMetalShardsTemplate, ANIM_ATTACKER, 0x2, 0x0, 0x1 + createsprite gAutotomizeMetalShardsTemplate, ANIM_ATTACKER, 2, 0, 0 + createsprite gAutotomizeMetalShardsTemplate, ANIM_ATTACKER, 2, 0, 1 delay 12 - createsprite gAutotomizeMetalShardsTemplate, ANIM_ATTACKER, 0x2, 0x0, 0x2 - createsprite gAutotomizeMetalShardsTemplate, ANIM_ATTACKER, 0x2, 0x0, 0x3 + createsprite gAutotomizeMetalShardsTemplate, ANIM_ATTACKER, 2, 0, 2 + createsprite gAutotomizeMetalShardsTemplate, ANIM_ATTACKER, 2, 0, 3 delay 12 - createsprite gAutotomizeMetalShardsTemplate, ANIM_ATTACKER, 0x2, 0x0, 0x0 - createsprite gAutotomizeMetalShardsTemplate, ANIM_ATTACKER, 0x2, 0x0, 0x1 + createsprite gAutotomizeMetalShardsTemplate, ANIM_ATTACKER, 2, 0, 0 + createsprite gAutotomizeMetalShardsTemplate, ANIM_ATTACKER, 2, 0, 1 delay 12 - createsprite gAutotomizeMetalShardsTemplate, ANIM_ATTACKER, 0x2, 0x0, 0x2 - createsprite gAutotomizeMetalShardsTemplate, ANIM_ATTACKER, 0x2, 0x0, 0x3 + createsprite gAutotomizeMetalShardsTemplate, ANIM_ATTACKER, 2, 0, 2 + createsprite gAutotomizeMetalShardsTemplate, ANIM_ATTACKER, 2, 0, 3 delay 24 waitforvisualfinish stopsound @@ -3939,7 +3939,7 @@ gBattleAnimMove_Autotomize:: gBattleAnimMove_RagePowder:: monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET - loopsewithpan SE_M_POISON_POWDER, SOUND_PAN_TARGET, 0x12, 0xa + loopsewithpan SE_M_POISON_POWDER, SOUND_PAN_TARGET, 18, 10 call RagePowderSprinkle call RagePowderSprinkle call RagePowderSprinkle @@ -3948,11 +3948,11 @@ gBattleAnimMove_RagePowder:: clearmonbg ANIM_DEF_PARTNER end RagePowderSprinkle: - createsprite gRagePowderRedPowderTemplate, ANIM_ATTACKER, 0x2, 0x0, 0xffec, 0x55, 0x50, 0x0 + createsprite gRagePowderRedPowderTemplate, ANIM_ATTACKER, 2, 0, -20, 85, 80, 0 delay 12 - createsprite gRagePowderRedPowderTemplate, ANIM_ATTACKER, 0x2, 0x0, 0xfff6, 0xaa, 0x50, 0x0 + createsprite gRagePowderRedPowderTemplate, ANIM_ATTACKER, 2, 0, -10, 170, 80, 0 delay 12 - createsprite gRagePowderRedPowderTemplate, ANIM_ATTACKER, 0x2, 0x0, 0xfff1, 0x0, 0x50, 0x0 + createsprite gRagePowderRedPowderTemplate, ANIM_ATTACKER, 2, 0, -15, 0, 80, 0 delay 12 return @@ -3962,9 +3962,9 @@ gBattleAnimMove_Telekinesis:: createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 1, 0, 9, RGB_WHITE delay 18 playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER - createsprite gSpinningSparkleSpriteTemplate, ANIM_ATTACKER, 0xd, 0x14, 0xffec + createsprite gSpinningSparkleSpriteTemplate, ANIM_ATTACKER, 13, 20, -20 waitforvisualfinish - loopsewithpan SE_M_SUPERSONIC, SOUND_PAN_TARGET, 0xa, 0x3 + loopsewithpan SE_M_SUPERSONIC, SOUND_PAN_TARGET, 10, 3 createvisualtask AnimTask_SwayMon, 5, 1, 24, 208, 1, ANIM_TARGET waitforvisualfinish delay 10 @@ -3987,9 +3987,9 @@ gBattleAnimGeneral_MagicRoom:: gBattleAnimMove_SmackDown:: playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER - createsprite gRockBlastRockSpriteTemplate, ANIM_TARGET, 2, 0x14, 0x0, 0x0, 0x0, 0x15, 0xffe7 + createsprite gRockBlastRockSpriteTemplate, ANIM_TARGET, 2, 20, 0, 0, 0, 21, -25 waitforvisualfinish - createvisualtask AnimTask_SmokescreenImpact, 0x8, 0x400, 0x1902 + createvisualtask AnimTask_SmokescreenImpact, 8, 1024, 6402 fadetobg BG_IN_AIR waitbgfadeout createvisualtask AnimTask_SeismicTossBgAccelerateDownAtEnd, 3 @@ -4105,28 +4105,28 @@ gBattleAnimMove_Synchronoise:: splitbgprio_foes ANIM_TARGET createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 1, 0, 12, RGB_BLACK @Darken waitforvisualfinish - panse SE_M_SCREECH, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 0x2, 0x0 - createsprite gSynchronoiseVioletRingTemplate, ANIM_ATTACKER, 0x0, 0x2d, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1 + panse SE_M_SCREECH, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0 + createsprite gSynchronoiseVioletRingTemplate, ANIM_ATTACKER, 0, 45, 0, 0, 0, 0, 0, 1 delay 1 - createsprite gSynchronoiseBlueRingTemplate, ANIM_ATTACKER, 0x0, 0x2d, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1 + createsprite gSynchronoiseBlueRingTemplate, ANIM_ATTACKER, 0, 45, 0, 0, 0, 0, 0, 1 delay 1 - createsprite gSynchronoiseYellowRingTemplate, ANIM_ATTACKER, 0x0, 0x2d, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1 + createsprite gSynchronoiseYellowRingTemplate, ANIM_ATTACKER, 0, 45, 0, 0, 0, 0, 0, 1 delay 37 - panse SE_M_SCREECH, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 0x2, 0x0 - createsprite gSynchronoiseBlueRingTemplate, ANIM_ATTACKER, 0x0, 0x2d, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1 + panse SE_M_SCREECH, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0 + createsprite gSynchronoiseBlueRingTemplate, ANIM_ATTACKER, 0, 45, 0, 0, 0, 0, 0, 1 delay 1 - createsprite gSynchronoiseVioletRingTemplate, ANIM_ATTACKER, 0x0, 0x2d, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1 + createsprite gSynchronoiseVioletRingTemplate, ANIM_ATTACKER, 0, 45, 0, 0, 0, 0, 0, 1 delay 1 - createsprite gSynchronoiseYellowRingTemplate, ANIM_ATTACKER, 0x0, 0x2d, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1 + createsprite gSynchronoiseYellowRingTemplate, ANIM_ATTACKER, 0, 45, 0, 0, 0, 0, 0, 1 waitforvisualfinish - loopsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET, 0x3, 0x5 - createsprite gSynchronoiseAeroWheelTemplate, ANIM_TARGET, 1, 0x0, 0xffef, SOUND_PAN_ATTACKER, 0xb0, 0x28 - createsprite gSynchronoiseAeroWheelTemplate, ANIM_TARGET, 1, 0x0, 0xffef, 0xff40, 0xf0, 0x28 - createsprite gSynchronoiseAeroWheelTemplate, ANIM_TARGET, 1, 0x0, 0xffef, SOUND_PAN_ATTACKER, 0xff60, 0x28 - createsprite gSynchronoiseAeroWheelTemplate, ANIM_TARGET, 1, 0x0, 0xffef, 0xff40, 0xff90, 0x28 - createsprite gSynchronoiseAeroWheelTemplate, ANIM_TARGET, 1, 0x0, 0xffef, 0xa0, 0x30, 0x28 - createsprite gSynchronoiseAeroWheelTemplate, ANIM_TARGET, 1, 0x0, 0xffef, 0xff20, 0xffe0, 0x28 - createsprite gSynchronoiseAeroWheelTemplate, ANIM_TARGET, 1, 0x0, 0xffef, 0x70, 0xff80, 0x28 + loopsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET, 3, 5 + createsprite gSynchronoiseAeroWheelTemplate, ANIM_TARGET, 1, 0, -17, SOUND_PAN_ATTACKER, 176, 40 + createsprite gSynchronoiseAeroWheelTemplate, ANIM_TARGET, 1, 0, -17, -192, 240, 40 + createsprite gSynchronoiseAeroWheelTemplate, ANIM_TARGET, 1, 0, -17, SOUND_PAN_ATTACKER, -160, 40 + createsprite gSynchronoiseAeroWheelTemplate, ANIM_TARGET, 1, 0, -17, -192, -112, 40 + createsprite gSynchronoiseAeroWheelTemplate, ANIM_TARGET, 1, 0, -17, 160, 48, 40 + createsprite gSynchronoiseAeroWheelTemplate, ANIM_TARGET, 1, 0, -17, -224, -32, 40 + createsprite gSynchronoiseAeroWheelTemplate, ANIM_TARGET, 1, 0, -17, 112, -128, 40 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 1, 12, 0, RGB_BLACK @Darken waitforvisualfinish @@ -4145,7 +4145,7 @@ gBattleAnimMove_ElectroBall:: delay 15 playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER delay 6 - loopsewithpan SE_M_CHARGE, 0xC, 0x6, 0x5 + loopsewithpan SE_M_CHARGE, 12, 6, 5 waitforvisualfinish createsprite gElectroBallCannonBallTemplate, ANIM_TARGET, 2, 16, 16, 8 waitforvisualfinish @@ -4192,7 +4192,7 @@ gBattleAnimMove_Soak:: gBattleAnimMove_FlameCharge:: monbg ANIM_TARGET - loopsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER, 0x20, 0x6 + loopsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER, 32, 6 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 12, 6, 6, 3 call FlameChargeSwirl delay 9 @@ -4213,12 +4213,12 @@ gBattleAnimMove_FlameCharge:: playsewithpan SE_M_FIRE_PUNCH, SOUND_PAN_ATTACKER waitforvisualfinish delay 8 - createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x7 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0, 7 waitforvisualfinish clearmonbg ANIM_TARGET end FlameChargeSwirl: - createsprite gFlameChargeEmberTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x8, 0x8c + createsprite gFlameChargeEmberTemplate, ANIM_ATTACKER, 2, 0, -24, 8, 140 return gBattleAnimMove_Coil:: @@ -4268,17 +4268,17 @@ gBattleAnimMove_AcidSpray:: gBattleAnimMove_FoulPlay:: monbg ANIM_TARGET setalpha 12, 8 - createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 0x4, 0x4 + createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4 delay 6 - createsprite gFoulPlayImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1, 0x1 + createsprite gFoulPlayImpactTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 playsewithpan SE_M_VITAL_THROW SOUND_PAN_TARGET createvisualtask AnimTask_BlendBattleAnimPal, 10, (F_PAL_BG | F_PAL_BATTLERS_2), 3, 10, 0, RGB_BLACK - createsprite gFoulPlayRingTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x100, 0x0 + createsprite gFoulPlayRingTemplate, ANIM_ATTACKER, 3, 0, 0, 256, 0 delay 8 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createvisualtask AnimTask_BlendBattleAnimPal, 10, (F_PAL_BG | F_PAL_BATTLERS_2), 3, 10, 0, RGB_BLACK - createsprite gFoulPlayRingTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x100, 0x0 + createsprite gFoulPlayRingTemplate, ANIM_ATTACKER, 3, 0, 0, 256, 0 waitforvisualfinish clearmonbg ANIM_TARGET blendoff @@ -4299,9 +4299,9 @@ gBattleAnimMove_SimpleBeam:: call SimpleBeamWithRings call SimpleBeamWithRings call SimpleBeamWithRings - createsprite gSimpleBeamBrownRingTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x1, 0x0, 0x1F, 0x8 + createsprite gSimpleBeamBrownRingTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 0, 31, 8 delay 2 - createsprite gSimpleBeamPinkRingTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x1, 0x0, 0x1F, 0x8 + createsprite gSimpleBeamPinkRingTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 0, 31, 8 delay 2 stopsound waitforvisualfinish @@ -4312,17 +4312,17 @@ gBattleAnimMove_SimpleBeam:: blendoff end SimpleBeamsRegular: - createsprite gSimpleBeamBrownTemplate, ANIM_TARGET, 2, 0x10, 0x0, 0x0, 0x0, 0xd, 0x0 + createsprite gSimpleBeamBrownTemplate, ANIM_TARGET, 2, 16, 0, 0, 0, 13, 0 delay 2 - createsprite gSimpleBeamPinkTemplate, ANIM_TARGET, 2, 0x10, 0x0, 0x0, 0x0, 0xd, 0x0 + createsprite gSimpleBeamPinkTemplate, ANIM_TARGET, 2, 16, 0, 0, 0, 13, 0 delay 2 return SimpleBeamWithRings: - createsprite gSimpleBeamBrownTemplate, ANIM_TARGET, 2, 0x10, 0x0, 0x0, 0x0, 0xd, 0x0 - createsprite gSimpleBeamBrownRingTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x1, 0x0, 0x1F, 0x8 + createsprite gSimpleBeamBrownTemplate, ANIM_TARGET, 2, 16, 0, 0, 0, 13, 0 + createsprite gSimpleBeamBrownRingTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 0, 31, 8 delay 2 - createsprite gSimpleBeamPinkTemplate, ANIM_TARGET, 2, 0x10, 0x0, 0x0, 0x0, 0xd, 0x0 - createsprite gSimpleBeamPinkRingTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x1, 0x0, 0x1F, 0x8 + createsprite gSimpleBeamPinkTemplate, ANIM_TARGET, 2, 16, 0, 0, 0, 13, 0 + createsprite gSimpleBeamPinkRingTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 0, 31, 8 delay 2 return @@ -4344,12 +4344,12 @@ gBattleAnimMove_Entrainment:: gBattleAnimMove_AfterYou:: createvisualtask AnimTask_SwayMon, 5, 1, 15, 1536, 2, ANIM_ATTACKER delay 1 - createsprite gAfterYouGreenRageTemplate, ANIM_ATTACKER, 2, 0x0, 0xffec, 0xffe0 - createsprite gAfterYouGreenRageTemplate, ANIM_ATTACKER, 2, 0x0, 0xfffb, 0xffe5 + createsprite gAfterYouGreenRageTemplate, ANIM_ATTACKER, 2, 0, -20, -32 + createsprite gAfterYouGreenRageTemplate, ANIM_ATTACKER, 2, 0, -5, -27 playsewithpan SE_M_SWAGGER2, SOUND_PAN_ATTACKER delay 20 - createsprite gAfterYouGreenRageTemplate, ANIM_ATTACKER, 2, 0x0, 0x14, 0xffe0 - createsprite gAfterYouGreenRageTemplate, ANIM_ATTACKER, 2, 0x0, 0x23, 0xffe5 + createsprite gAfterYouGreenRageTemplate, ANIM_ATTACKER, 2, 0, 20, -32 + createsprite gAfterYouGreenRageTemplate, ANIM_ATTACKER, 2, 0, 35, -27 playsewithpan SE_M_SWAGGER2, SOUND_PAN_ATTACKER waitforvisualfinish end @@ -4390,7 +4390,7 @@ gBattleAnimMove_EchoedVoice:: end MetalSoundPlayNote: panse SE_M_UPROAR, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0 - createsprite gMetalSoundSpriteTemplate, ANIM_TARGET, 2, 0x10, 0x0, 0x0, 0x0, 0x1e, 0x0 + createsprite gMetalSoundSpriteTemplate, ANIM_TARGET, 2, 16, 0, 0, 0, 30, 0 delay 2 return @@ -4481,14 +4481,14 @@ gBattleAnimMove_QuickGuard:: createsprite gQuickGuardArmImpactTemplate, ANIM_TARGET, 3, -14, 0, 8, ANIM_ATTACKER, 0 waitforvisualfinish playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER - createsprite gSpinningSparkleSpriteTemplate, ANIM_ATTACKER, 13, 0x0, 0xffe3 @up - createsprite gSpinningSparkleSpriteTemplate, ANIM_ATTACKER, 13, 0x16, 0xffec @upper right - createsprite gSpinningSparkleSpriteTemplate, ANIM_ATTACKER, 13, 0x1D, 0x0 @right - createsprite gSpinningSparkleSpriteTemplate, ANIM_ATTACKER, 13, 0xffe9, 0xffec @upper left - createsprite gSpinningSparkleSpriteTemplate, ANIM_ATTACKER, 13, 0xffe2, 0x0 @left - createsprite gSpinningSparkleSpriteTemplate, ANIM_ATTACKER, 13, 0x0, 0x1c @down - createsprite gSpinningSparkleSpriteTemplate, ANIM_ATTACKER, 13, 0x16, 0x13 @lower left - createsprite gSpinningSparkleSpriteTemplate, ANIM_ATTACKER, 13, 0xffea, 0x13 @lower right + createsprite gSpinningSparkleSpriteTemplate, ANIM_ATTACKER, 13, 0, -29 @up + createsprite gSpinningSparkleSpriteTemplate, ANIM_ATTACKER, 13, 22, -20 @upper right + createsprite gSpinningSparkleSpriteTemplate, ANIM_ATTACKER, 13, 29, 0 @right + createsprite gSpinningSparkleSpriteTemplate, ANIM_ATTACKER, 13, -23, -20 @upper left + createsprite gSpinningSparkleSpriteTemplate, ANIM_ATTACKER, 13, -30, 0 @left + createsprite gSpinningSparkleSpriteTemplate, ANIM_ATTACKER, 13, 0, 28 @down + createsprite gSpinningSparkleSpriteTemplate, ANIM_ATTACKER, 13, 22, 19 @lower left + createsprite gSpinningSparkleSpriteTemplate, ANIM_ATTACKER, 13, -22, 19 @lower right waitforvisualfinish blendoff clearmonbg ANIM_ATTACKER @@ -4605,7 +4605,7 @@ gBattleAnimMove_Hex:: splitbgprio_all playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER waitbgfadein - createvisualtask AnimTask_PurpleFlamesOnTarget, 0x3 + createvisualtask AnimTask_PurpleFlamesOnTarget, 3 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 2, 0, 37, 1 playsewithpan SE_M_NIGHTMARE, SOUND_PAN_TARGET delay 32 @@ -4624,11 +4624,11 @@ SkyDropSetup: invisible ANIM_ATTACKER delay 0 playsewithpan SE_M_STRING_SHOT, SOUND_PAN_ATTACKER - createsprite gSkyDropFlyBallTemplate, ANIM_TARGET, 0, 0x0, 0x0, 0x0, 0x0, 0x1e, 0x0 + createsprite gSkyDropFlyBallTemplate, ANIM_TARGET, 0, 0, 0, 0, 0, 30, 0 waitforvisualfinish invisible ANIM_TARGET playsewithpan SE_M_FLY, SOUND_PAN_ATTACKER - createsprite gSkyDropTargetFlyingTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0xd, 0x150 + createsprite gSkyDropTargetFlyingTemplate, ANIM_ATTACKER, 2, 0, 0, 13, 336 end SkyDropUnleash: visible ANIM_TARGET @@ -4648,8 +4648,8 @@ SkyDropUnleash: gBattleAnimMove_ShiftGear:: monbg ANIM_ATTACKER playsewithpan SE_ESCALATOR, SOUND_PAN_ATTACKER - createsprite gShiftGearGearsTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0xFFF3, 0x8, 0x65, 0xa - createsprite gShiftGearGearsTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0xE, 0xFFF8, 0x65, 0xa + createsprite gShiftGearGearsTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, -13, 8, 101, 10 + createsprite gShiftGearGearsTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 14, -8, 101, 10 waitforvisualfinish clearmonbg ANIM_ATTACKER end @@ -4663,16 +4663,16 @@ gBattleAnimMove_CircleThrow:: createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 20, 0, 0, 4 delay 2 create_basic_hitsplat_sprite ANIM_ATTACKER, 3, x=0, y=0, relative_to=ANIM_TARGET, animation=1 - createsprite gCircleThrowRingTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x100, 0x0 + createsprite gCircleThrowRingTemplate, ANIM_ATTACKER, 3, 0, 0, 256, 0 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET delay 1 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, -24, 0, 0, 4 - createsprite gCircleThrowRingTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x100, 0x0 + createsprite gCircleThrowRingTemplate, ANIM_ATTACKER, 3, 0, 0, 256, 0 waitforvisualfinish delay 3 - createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x7 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0, 7 delay 11 - createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0xa + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0, 10 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff @@ -4722,10 +4722,10 @@ gBattleAnimMove_Quash:: waitbgfadein setalpha 12, 8 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET - createsprite gQuashArmHitTemplate, ANIM_TARGET, 3, 0x0, 0xffe0, 0xf + createsprite gQuashArmHitTemplate, ANIM_TARGET, 3, 0, -32, 15 delay 19 playsewithpan SE_M_MINIMIZE, SOUND_PAN_ATTACKER - createvisualtask AnimTask_SquishTarget, 0x2 + createvisualtask AnimTask_SquishTarget, 2 waitforvisualfinish clearmonbg ANIM_TARGET blendoff @@ -4809,11 +4809,11 @@ gBattleAnimMove_ReflectType:: monbg ANIM_TARGET setalpha 8, 8 playsewithpan SE_M_STRING_SHOT2, SOUND_PAN_TARGET - createsprite gReflectTypeBlueStringTemplate, ANIM_TARGET, 2, 0x0, 0xa + createsprite gReflectTypeBlueStringTemplate, ANIM_TARGET, 2, 0, 10 delay 4 - createsprite gReflectTypeVioletStringTemplate, ANIM_TARGET, 2, 0x0, 0xfffe + createsprite gReflectTypeVioletStringTemplate, ANIM_TARGET, 2, 0, -2 delay 4 - createsprite gReflectTypeWhiteStringTemplate, ANIM_TARGET, 2, 0x0, 0x16 + createsprite gReflectTypeWhiteStringTemplate, ANIM_TARGET, 2, 0, 22 waitforvisualfinish clearmonbg ANIM_TARGET delay 31 @@ -4842,12 +4842,12 @@ gBattleAnimMove_ReflectType:: gBattleAnimMove_Retaliate:: monbg ANIM_DEF_PARTNER setalpha 9, 8 - createvisualtask AnimTask_AttackerPunchWithTrace, 0x2, 0x7128, 0xa + createvisualtask AnimTask_AttackerPunchWithTrace, 2, 28968, 10 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 1, 0, 16, RGB_BLACK waitforvisualfinish playsewithpan SE_M_CUT, SOUND_PAN_TARGET - createsprite gGuillotineSpriteTemplate, ANIM_ATTACKER, 2, 0x0 - createsprite gGuillotineSpriteTemplate, ANIM_ATTACKER, 2, 0x1 + createsprite gGuillotineSpriteTemplate, ANIM_ATTACKER, 2, 0 + createsprite gGuillotineSpriteTemplate, ANIM_ATTACKER, 2, 1 delay 56 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 1, 16, 16, RGB(29, 1, 1) @@ -4866,7 +4866,7 @@ gBattleAnimMove_FinalGambit:: blend_color_cycle selector=F_PAL_ATTACKER, delay=0, num_blends=2, initial_blend_y=0, target_blend_y=8, color=RGB_WHITE waitforvisualfinish playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_ATTACKER - createsprite gFinalGambitBlueYawnTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x25 + createsprite gFinalGambitBlueYawnTemplate, ANIM_ATTACKER, 2, 0, 0, 37 delay 4 waitforvisualfinish createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 15, 1 @@ -4875,7 +4875,7 @@ gBattleAnimMove_FinalGambit:: monbg ANIM_TARGET delay 1 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gFinalGambitExplosionTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x1, 0x1 + createsprite gFinalGambitExplosionTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 15, 1 waitforvisualfinish clearmonbg ANIM_TARGET @@ -4886,8 +4886,8 @@ gBattleAnimMove_FinalGambit:: gBattleAnimMove_Bestow:: monbg ANIM_TARGET splitbgprio ANIM_TARGET - panse SE_M_METRONOME, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 0x2, 0x0 - createvisualtask AnimTask_CreateBestowItem, 0x2, 0x14, 0x0, 0x0, 0x0, 0x28, 0xffe7 + panse SE_M_METRONOME, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0 + createvisualtask AnimTask_CreateBestowItem, 2, 20, 0, 0, 0, 40, -25 waitforvisualfinish unloadspritegfx ANIM_TAG_ITEM_BAG @;The generated item sprite uses this tag unloadspritepal ANIM_TAG_ITEM_BAG @;The generated item sprite uses this tag @@ -5297,11 +5297,11 @@ gBattleAnimMove_StruggleBug:: createvisualtask AnimTask_FlailMovement, 2, ANIM_ATTACKER createsprite gMovementWavesSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 2 createsprite gMovementWavesSpriteTemplate, ANIM_ATTACKER, 2, 0, 1, 2 - loopsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER, 0x8, 0x2 + loopsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER, 8, 2 waitforvisualfinish create_random_pos_hitsplat_sprite ANIM_TARGET, 3, relative_to=ANIM_TARGET, animation=1 - createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, FALSE, 1, 0x1e, 1, 0 - createvisualtask AnimTask_ShakeTargetPartnerBasedOnMovePowerOrDmg, 2, FALSE, 1, 0x1e, 1, 0 + createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, FALSE, 1, 30, 1, 0 + createvisualtask AnimTask_ShakeTargetPartnerBasedOnMovePowerOrDmg, 2, FALSE, 1, 30, 1, 0 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 2, 9, 0, RGB(31, 16, 2) delay 5 @@ -5321,36 +5321,36 @@ gBattleAnimMove_Bulldoze:: gBattleAnimMove_FrostBreath:: fadetobg BG_ICE waitbgfadeout - createvisualtask AnimTask_StartSlidingBg, 0x5, 0x300, 0x0, 0x0, 0xffff + createvisualtask AnimTask_StartSlidingBg, 5, 768, 0, 0, -1 waitbgfadein playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 40, 1 waitforvisualfinish createsprite gSlideMonToOffsetSpriteTemplate, ANIM_TARGET, 2, ANIM_ATTACKER, 15, 0, 0, 4 waitforvisualfinish - createsprite gFrostBreathBlueBreathTemplate, ANIM_TARGET, 2, 0x1e, 0xf, 0x0, 0xa, 0xa + createsprite gFrostBreathBlueBreathTemplate, ANIM_TARGET, 2, 30, 15, 0, 10, 10 waitforvisualfinish unloadspritegfx ANIM_TAG_SMALL_EMBER unloadspritepal ANIM_TAG_SMALL_EMBER - loopsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET, 0xb, 0x3 + loopsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET, 11, 3 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 3, 25, 1 - createsprite gFrostBreathBlueRageTemplate, ANIM_TARGET, 66, 0x1, 0x5, 0x0 + createsprite gFrostBreathBlueRageTemplate, ANIM_TARGET, 66, 1, 5, 0 delay 1 - createsprite gFrostBreathBlueRageTemplate, ANIM_TARGET, 66, 0x1, 0xfff6, 0xfff1 + createsprite gFrostBreathBlueRageTemplate, ANIM_TARGET, 66, 1, -10, -15 delay 1 - createsprite gFrostBreathBlueRageTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x19 + createsprite gFrostBreathBlueRageTemplate, ANIM_TARGET, 2, 1, 0, 25 delay 1 - createsprite gFrostBreathBlueRageTemplate, ANIM_TARGET, 66, 0x1, 0xf, 0x5 + createsprite gFrostBreathBlueRageTemplate, ANIM_TARGET, 66, 1, 15, 5 delay 1 - createsprite gFrostBreathBlueRageTemplate, ANIM_TARGET, 66, 0x1, 0xffe7, 0x0 + createsprite gFrostBreathBlueRageTemplate, ANIM_TARGET, 66, 1, -25, 0 delay 1 - createsprite gFrostBreathBlueRageTemplate, ANIM_TARGET, 2, 0x1, 0x1e, 0x1e + createsprite gFrostBreathBlueRageTemplate, ANIM_TARGET, 2, 1, 30, 30 delay 1 - createsprite gFrostBreathBlueRageTemplate, ANIM_TARGET, 2, 0x1, 0xffe5, 0x19 + createsprite gFrostBreathBlueRageTemplate, ANIM_TARGET, 2, 1, -27, 25 delay 1 - createsprite gFrostBreathBlueRageTemplate, ANIM_TARGET, 66, 0x1, 0x0, 0x8 + createsprite gFrostBreathBlueRageTemplate, ANIM_TARGET, 66, 1, 0, 8 waitforvisualfinish - createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_TARGET, 66, 0x0, 0x0, 0x4 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_TARGET, 66, 0, 0, 4 waitforvisualfinish call UnsetPsychicBg end @@ -5368,13 +5368,13 @@ gBattleAnimMove_DragonTail:: playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET create_basic_hitsplat_sprite ANIM_ATTACKER, 3, x=0, y=0, relative_to=ANIM_TARGET, animation=1 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, -12, 10, 0, 3 - createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x5 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0, 5 call TailWhackDown delay 3 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 0, 3, 6, 1 waitforvisualfinish delay 5 - createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x6 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0, 6 waitforvisualfinish clearmonbg ANIM_TARGET blendoff @@ -5382,7 +5382,7 @@ gBattleAnimMove_DragonTail:: TailWhackDown: create_basic_hitsplat_sprite ANIM_TARGET, 3, x=-10, y=-8, relative_to=ANIM_TARGET, animation=1 playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET - createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, -12, 0x1b, 2, 3 + createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, -12, 27, 2, 3 createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 8, 28, 3, 4 createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, -4, 30, 2, 3 createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 12, 25, 4, 4 @@ -5447,13 +5447,13 @@ gBattleAnimMove_WildCharge:: createsprite gGrowingShockWaveOrbSpriteTemplate, ANIM_ATTACKER, 2 @electric circle delay 30 waitforvisualfinish - loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 0x1c, 0x2 + loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2 call ScreenFlash waitforvisualfinish call ScreenFlash waitforvisualfinish playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER - createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 0x6, 0x1, 0x0 + createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, 0 waitforvisualfinish delay 11 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 26, 0, 0, 5 @@ -5463,7 +5463,7 @@ gBattleAnimMove_WildCharge:: playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET call ElectricityEffect waitforvisualfinish - createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x5 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0, 5 waitforvisualfinish clearmonbg ANIM_TARGET blendoff @@ -5487,14 +5487,14 @@ gBattleAnimMove_DualChop:: splitbgprio ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER - createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 0x4, 0x4 + createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4 delay 6 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1 createsprite gKarateChopSpriteTemplate, ANIM_ATTACKER, 2, -32, 0, 0, 0, 10, 1, 3, 0 @left createsprite gKarateChopSpriteTemplate, ANIM_ATTACKER, 2, 1301, 0, 0, 0, 10, 1, 3, 0 @right waitforvisualfinish playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET - createsprite gDualChopImpactTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x1, 0x2 + createsprite gDualChopImpactTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 4, 0, 6, 1 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER @@ -5503,19 +5503,19 @@ gBattleAnimMove_DualChop:: gBattleAnimMove_HeartStamp:: monbg ANIM_TARGET - loopsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER, 0xc, 0x3 - createsprite gHeartStampSpinningHeartTemplate, ANIM_TARGET, 0, 0x0, 0x0, 0x1, 0x1e + loopsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER, 12, 3 + createsprite gHeartStampSpinningHeartTemplate, ANIM_TARGET, 0, 0, 0, 1, 30 delay 30 clearmonbg ANIM_TARGET playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon2, 131, ANIM_TARGET, 4, 0, 5, 1 - createvisualtask AnimTask_StretchTargetUp, 0x3 + createvisualtask AnimTask_StretchTargetUp, 3 waitforvisualfinish end gBattleAnimMove_HornLeech:: playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER - createsprite gHornLeechHornTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x25 + createsprite gHornLeechHornTemplate, ANIM_TARGET, 2, 0, 0, 37 waitforvisualfinish createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1 create_flashing_hitsplat_sprite ANIM_TARGET, 3, x=0, y=0, relative_to=ANIM_TARGET, animation=1 @@ -5530,7 +5530,7 @@ gBattleAnimMove_SacredSword:: monbg ANIM_ATTACKER setalpha 12, 8 playsewithpan SE_M_SWORDS_DANCE, SOUND_PAN_ATTACKER - createsprite gSwordsDanceBladeSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0 + createsprite gSwordsDanceBladeSpriteTemplate, ANIM_ATTACKER, 2, 0, 0 delay 22 flash_anim_tag_with_color tag=ANIM_TAG_SWORD, delay=2, num_blends=2, color1=RGB(18, 31, 31), blend_y1=16, color2=0, blend_y2=0 waitforvisualfinish @@ -5538,8 +5538,8 @@ gBattleAnimMove_SacredSword:: delay 1 monbg ANIM_TARGET playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET - createsprite gSacredSwordBladesTemplate, ANIM_TARGET, 1, 0x0, 0xa, 0x0, 0xFF00, 0xA - createsprite gSacredSwordCutTemplate, ANIM_ATTACKER, 2, 0x28, 0xffe0, 0x0 + createsprite gSacredSwordBladesTemplate, ANIM_TARGET, 1, 0, 10, 0, -256, 10 + createsprite gSacredSwordCutTemplate, ANIM_ATTACKER, 2, 40, -32, 0 delay 5 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 10, 1 waitforvisualfinish @@ -5550,9 +5550,9 @@ gBattleAnimMove_SacredSword:: gBattleAnimMove_RazorShell:: monbg ANIM_TARGET - createsprite gRazorShellTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x0, 25, 0 + createsprite gRazorShellTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0, 0, 25, 0 playsewithpan SE_M_CUT, SOUND_PAN_TARGET - createsprite gCuttingSliceSpriteTemplate, ANIM_ATTACKER, 1, 0x28, 0xffe0, 0x0 + createsprite gCuttingSliceSpriteTemplate, ANIM_ATTACKER, 1, 40, -32, 0 delay 5 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 10, 1 waitforvisualfinish @@ -5564,7 +5564,7 @@ gBattleAnimMove_HeatCrash:: monbg ANIM_TARGET setalpha 12, 8 playsewithpan SE_SUCCESS, SOUND_PAN_TARGET - createsprite gHeatCrashEruptionRockTemplate, ANIM_ATTACKER, 3, 0x0, 0xffe0, 0xf + createsprite gHeatCrashEruptionRockTemplate, ANIM_ATTACKER, 3, 0, -32, 15 delay 19 create_basic_hitsplat_sprite ANIM_ATTACKER, 2, x=0, y=-8, relative_to=ANIM_TARGET, animation=1 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 4, 9, 1 @@ -5573,10 +5573,10 @@ gBattleAnimMove_HeatCrash:: create_basic_hitsplat_sprite ANIM_TARGET, 3, x=10, y=-8, relative_to=ANIM_TARGET, animation=1 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 5, 1 - createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 0xfff4, 0x20, 0x3, 0x4 - createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 0x8, 0x1f, 0x2, 0x2 - createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 0xfffc, 0x1c, 0x2, 0x3 - createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 0xc, 0x1e, 0x4, 0x3 + createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, -12, 32, 3, 4 + createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 8, 31, 2, 2 + createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, -4, 28, 2, 3 + createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 12, 30, 4, 3 clearmonbg ANIM_TARGET blendoff end @@ -5586,8 +5586,8 @@ gBattleAnimMove_LeafTornado:: splitbgprio ANIM_TARGET playsewithpan SE_M_GUST, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 47, 1 - createsprite gEllipticalGustSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff0 - createvisualtask AnimTask_AnimateGustTornadoPalette, 0x5, 0x1, 0x46 + createsprite gEllipticalGustSpriteTemplate, ANIM_ATTACKER, 2, 0, -16 + createvisualtask AnimTask_AnimateGustTornadoPalette, 5, 1, 70 call LeafTornadoVortex call LeafTornadoVortex call LeafTornadoVortex @@ -5596,17 +5596,17 @@ gBattleAnimMove_LeafTornado:: clearmonbg ANIM_TARGET end LeafTornadoVortex: - createsprite gLeafTornadoVortexTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x210, 0x1e, 0xd, 0x32, 0x1 + createsprite gLeafTornadoVortexTemplate, ANIM_TARGET, 2, 0, 28, 528, 30, 13, 50, 1 delay 2 - createsprite gLeafTornadoVortexTemplate, ANIM_TARGET, 2, 0x0, 0x20, 0x1e0, 0x14, 0x10, 0xffd2, 0x1 + createsprite gLeafTornadoVortexTemplate, ANIM_TARGET, 2, 0, 32, 480, 20, 16, -46, 1 delay 2 - createsprite gLeafTornadoVortexTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x240, 0x14, 0x8, 0x2a, 0x1 + createsprite gLeafTornadoVortexTemplate, ANIM_TARGET, 2, 0, 33, 576, 20, 8, 42, 1 delay 2 - createsprite gLeafTornadoVortexTemplate, ANIM_TARGET, 2, 0x0, 0x1f, 0x190, 0x19, 0xb, 0xffd6, 0x1 + createsprite gLeafTornadoVortexTemplate, ANIM_TARGET, 2, 0, 31, 400, 25, 11, -42, 1 delay 2 - createsprite gLeafTornadoVortexTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x200, 0x19, 0x10, 0x2e, 0x1 + createsprite gLeafTornadoVortexTemplate, ANIM_TARGET, 2, 0, 28, 512, 25, 16, 46, 1 delay 2 - createsprite gLeafTornadoVortexTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x1d0, 0x1e, 0xf, 0xffce, 0x1 + createsprite gLeafTornadoVortexTemplate, ANIM_TARGET, 2, 0, 33, 464, 30, 15, -50, 1 delay 2 return @@ -5638,7 +5638,7 @@ gBattleAnimMove_Steamroller:: gBattleAnimMove_CottonGuard:: monbg ANIM_ATK_PARTNER setalpha 12, 8 - loopsewithpan SE_M_POISON_POWDER, SOUND_PAN_TARGET 0x12 0x6 + loopsewithpan SE_M_POISON_POWDER, SOUND_PAN_TARGET 18 6 call CreateCottonSpores call CottonSporesSpiralInward call CottonSporesSpiralInward @@ -5648,19 +5648,19 @@ gBattleAnimMove_CottonGuard:: blendoff end CottonSporesSpiralInward: - createsprite gCottonGuardSporeTemplate, ANIM_ATTACKER, 2, 0x28, 0xfff6, 0xd + createsprite gCottonGuardSporeTemplate, ANIM_ATTACKER, 2, 40, -10, 13 delay 3 - createsprite gCottonGuardSporeTemplate, ANIM_ATTACKER, 2, 0xffdd, 0xfff6, 0xd + createsprite gCottonGuardSporeTemplate, ANIM_ATTACKER, 2, -35, -10, 13 delay 3 - createsprite gCottonGuardSporeTemplate, ANIM_ATTACKER, 2, 0xf, 0xffd8, 0xd + createsprite gCottonGuardSporeTemplate, ANIM_ATTACKER, 2, 15, -40, 13 delay 3 - createsprite gCottonGuardSporeTemplate, ANIM_ATTACKER, 2, 0xfff6, 0xffe0, 0xd + createsprite gCottonGuardSporeTemplate, ANIM_ATTACKER, 2, -10, -32, 13 delay 3 - createsprite gCottonGuardSporeTemplate, ANIM_ATTACKER, 2, 0x19, 0xffec, 0xd + createsprite gCottonGuardSporeTemplate, ANIM_ATTACKER, 2, 25, -20, 13 delay 3 - createsprite gCottonGuardSporeTemplate, ANIM_ATTACKER, 2, 0xffd8, 0xffec, 0xd + createsprite gCottonGuardSporeTemplate, ANIM_ATTACKER, 2, -40, -20, 13 delay 3 - createsprite gCottonGuardSporeTemplate, ANIM_ATTACKER, 2, 0x5, 0xffd8, 0xd + createsprite gCottonGuardSporeTemplate, ANIM_ATTACKER, 2, 5, -40, 13 delay 3 return @@ -5668,25 +5668,25 @@ gBattleAnimMove_NightDaze:: createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 1, 0, 12, RGB_BLACK waitforvisualfinish playsewithpan SE_ORB, SOUND_PAN_ATTACKER - createsprite gNightDazeVioletRingsTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0, 0x1F, 0x8 - createsprite gNightDazeVioletCirclesTemplate, ANIM_TARGET, 2, 0x0 - createsprite gNightDazeVioletCirclesTemplate, ANIM_TARGET, 2, 0x20 - createsprite gNightDazeVioletCirclesTemplate, ANIM_TARGET, 2, 0x40 - createsprite gNightDazeVioletCirclesTemplate, ANIM_TARGET, 2, 0x60 - createsprite gNightDazeVioletCirclesTemplate, ANIM_TARGET, 2, 0x80 - createsprite gNightDazeVioletCirclesTemplate, ANIM_TARGET, 2, 0xa0 - createsprite gNightDazeVioletCirclesTemplate, ANIM_TARGET, 2, 0x0 - createsprite gNightDazeVioletCirclesTemplate, ANIM_TARGET, 2, 0xe0 + createsprite gNightDazeVioletRingsTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 31, 8 + createsprite gNightDazeVioletCirclesTemplate, ANIM_TARGET, 2, 0 + createsprite gNightDazeVioletCirclesTemplate, ANIM_TARGET, 2, 32 + createsprite gNightDazeVioletCirclesTemplate, ANIM_TARGET, 2, 64 + createsprite gNightDazeVioletCirclesTemplate, ANIM_TARGET, 2, 96 + createsprite gNightDazeVioletCirclesTemplate, ANIM_TARGET, 2, 128 + createsprite gNightDazeVioletCirclesTemplate, ANIM_TARGET, 2, 160 + createsprite gNightDazeVioletCirclesTemplate, ANIM_TARGET, 2, 0 + createsprite gNightDazeVioletCirclesTemplate, ANIM_TARGET, 2, 224 delay 1 - createsprite gNightDazeVioletRingsTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0, 0x1F, 0x8 + createsprite gNightDazeVioletRingsTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 31, 8 delay 1 - createsprite gNightDazeVioletRingsTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0, 0x1F, 0x8 + createsprite gNightDazeVioletRingsTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 31, 8 delay 15 - createsprite gNightDazeVioletRingsTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0, 0x1F, 0x8 + createsprite gNightDazeVioletRingsTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 31, 8 delay 1 - createsprite gNightDazeVioletRingsTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0, 0x1F, 0x8 + createsprite gNightDazeVioletRingsTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 31, 8 delay 1 - createsprite gNightDazeVioletRingsTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0, 0x1F, 0x8 + createsprite gNightDazeVioletRingsTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 31, 8 waitforvisualfinish createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 31, 1 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 2, 0, 9, RGB(2, 0, 8) @@ -5705,12 +5705,12 @@ gBattleAnimMove_Psystrike:: createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 10, 1 blend_color_cycle selector=F_PAL_ATTACKER, delay=0, num_blends=2, initial_blend_y=0, target_blend_y=8, color=RGB_RED waitforvisualfinish - invert_screen_color scenery=0x1 | 0x2 | 0x4 + invert_screen_color scenery=1 | 2 | 4 loopsewithpan SE_M_SUPERSONIC, SOUND_PAN_TARGET, 10, 3 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 15, 1 createvisualtask AnimTask_ScaleMonAndRestore, 5, -9, -9, 15, ANIM_TARGET, 1 waitforvisualfinish - invert_screen_color scenery=0x1 | 0x2 | 0x4 + invert_screen_color scenery=1 | 2 | 4 waitforvisualfinish clearmonbg ANIM_TARGET blendoff @@ -5728,10 +5728,10 @@ TailSlapContinue: blendoff end TailSlapRight: - createsprite gTailSlapTemplate, ANIM_ATTACKER, 2, 0xfff8, 0x0, 0x1, 0x0 + createsprite gTailSlapTemplate, ANIM_ATTACKER, 2, -8, 0, 1, 0 goto TailSlapContinue TailSlapLeft: - createsprite gTailSlapTemplate, ANIM_ATTACKER, 2, 0x8, 0x0, 0x1, 0x0 + createsprite gTailSlapTemplate, ANIM_ATTACKER, 2, 8, 0, 1, 0 goto TailSlapContinue gBattleAnimMove_Hurricane:: @@ -5740,7 +5740,7 @@ gBattleAnimMove_Hurricane:: setalpha 12, 8 fadetobg BG_HURRICANE waitbgfadeout - createvisualtask AnimTask_StartSlidingBg, 0x5, 0x1000, 0x0, 0x1, 0xffff + createvisualtask AnimTask_StartSlidingBg, 5, 4096, 0, 1, -1 waitbgfadein playsewithpan SE_M_GUST, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 64, 1 @@ -5773,15 +5773,15 @@ HurricaneGustCentered: gBattleAnimMove_HeadCharge:: fadetobgfromset BG_GIGA_IMPACT_OPPONENT, BG_GIGA_IMPACT_PLAYER, BG_GIGA_IMPACT_OPPONENT waitbgfadein - createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 0x0 + createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 0 playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER waitforvisualfinish delay 2 - createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 0x1 + createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 1 waitforvisualfinish createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 2, 0, 4, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1 - createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 0x2 + createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 2 create_flashing_hitsplat_sprite ANIM_TARGET, 3, x=0, y=0, relative_to=ANIM_TARGET, animation=1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET waitforvisualfinish @@ -5793,14 +5793,14 @@ gBattleAnimMove_GearGrind:: monbg ANIM_TARGET setalpha 12, 8 playsewithpan SE_ESCALATOR, SOUND_PAN_ATTACKER - createsprite gGearGrindTemplate, ANIM_ATTACKER, 2, 0xffe0, 0xffe0, 0x0, 0x333, 0x333, 0xa - createsprite gGearGrindTemplate, ANIM_ATTACKER, 2, 0x20, 0x20, 0x0, 0xfccd, 0xfccd, 0xa + createsprite gGearGrindTemplate, ANIM_ATTACKER, 2, -32, -32, 0, 819, 819, 10 + createsprite gGearGrindTemplate, ANIM_ATTACKER, 2, 32, 32, 0, -819, -819, 10 delay 10 create_basic_hitsplat_sprite ANIM_ATTACKER, 2, x=-8, y=0, relative_to=ANIM_TARGET, animation=1 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 7, 5, 2 waitforvisualfinish - createsprite gGearGrindTemplate, ANIM_ATTACKER, 2, 0x20, 0xffe0, 0x0, 0xfccd, 0x333, 0xa - createsprite gGearGrindTemplate, ANIM_ATTACKER, 2, 0xffe0, 0x20, 0x0, 0x333, 0xfccd, 0xa + createsprite gGearGrindTemplate, ANIM_ATTACKER, 2, 32, -32, 0, -819, 819, 10 + createsprite gGearGrindTemplate, ANIM_ATTACKER, 2, -32, 32, 0, 819, -819, 10 delay 10 create_basic_hitsplat_sprite ANIM_ATTACKER, 2, x=8, y=0, relative_to=ANIM_TARGET, animation=1 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 8, 4, 2 @@ -5824,7 +5824,7 @@ gBattleAnimMove_SearingShot:: playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER delay 30 playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER - createsprite gSearingShotRedChargeTemplate, ANIM_ATTACKER, 2, 0x0 + createsprite gSearingShotRedChargeTemplate, ANIM_ATTACKER, 2, 0 delay 25 playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER delay 20 @@ -5833,38 +5833,38 @@ gBattleAnimMove_SearingShot:: playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER waitforvisualfinish playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_ATTACKER - createsprite gSearingShotEruptionRockTemplate, ANIM_ATTACKER, 2, 0x1, 0x0, 0x1e, 0x19, 0xffec - createsprite gSearingShotEruptionRockTemplate, ANIM_ATTACKER, 2, 0x1, 0x20, 0x1e, 0x19, 0xffec - createsprite gSearingShotEruptionRockTemplate, ANIM_ATTACKER, 2, 0x1, 0x40, 0x1e, 0x19, 0xffec + createsprite gSearingShotEruptionRockTemplate, ANIM_ATTACKER, 2, 1, 0, 30, 25, -20 + createsprite gSearingShotEruptionRockTemplate, ANIM_ATTACKER, 2, 1, 32, 30, 25, -20 + createsprite gSearingShotEruptionRockTemplate, ANIM_ATTACKER, 2, 1, 64, 30, 25, -20 delay 2 - createsprite gSearingShotEruptionRockTemplate, ANIM_ATTACKER, 2, 0x1, 0x60, 0x1e, 0x19, 0xffec - createsprite gSearingShotEruptionRockTemplate, ANIM_ATTACKER, 2, 0x1, 0x80, 0x1e, 0x19, 0xffec + createsprite gSearingShotEruptionRockTemplate, ANIM_ATTACKER, 2, 1, 96, 30, 25, -20 + createsprite gSearingShotEruptionRockTemplate, ANIM_ATTACKER, 2, 1, 128, 30, 25, -20 delay 2 - createsprite gSearingShotEruptionRockTemplate, ANIM_ATTACKER, 66, 0x1, 0xa0, 0x1e, 0x19, 0xffec - createsprite gSearingShotEruptionRockTemplate, ANIM_ATTACKER, 66, 0x1, 0xa0, 0x1e, 0x19, 0xffec + createsprite gSearingShotEruptionRockTemplate, ANIM_ATTACKER, 66, 1, 160, 30, 25, -20 + createsprite gSearingShotEruptionRockTemplate, ANIM_ATTACKER, 66, 1, 160, 30, 25, -20 delay 2 - createsprite gSearingShotEruptionRockTemplate, ANIM_ATTACKER, 66, 0x1, 0xe0, 0x1e, 0x19, 0xffec + createsprite gSearingShotEruptionRockTemplate, ANIM_ATTACKER, 66, 1, 224, 30, 25, -20 delay 15 playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_ATTACKER - createsprite gSearingShotEruptionRockTemplate, ANIM_ATTACKER, 2, 0x1, 0x0, 0x1e, 0x19, 0x0 + createsprite gSearingShotEruptionRockTemplate, ANIM_ATTACKER, 2, 1, 0, 30, 25, 0 delay 2 - createsprite gSearingShotEruptionRockTemplate, ANIM_ATTACKER, 2, 0x1, 0x20, 0x1e, 0x19, 0x0 - createsprite gSearingShotEruptionRockTemplate, ANIM_ATTACKER, 2, 0x1, 0x40, 0x1e, 0x19, 0x0 - createsprite gSearingShotEruptionRockTemplate, ANIM_ATTACKER, 2, 0x1, 0x60, 0x1e, 0x19, 0x0 + createsprite gSearingShotEruptionRockTemplate, ANIM_ATTACKER, 2, 1, 32, 30, 25, 0 + createsprite gSearingShotEruptionRockTemplate, ANIM_ATTACKER, 2, 1, 64, 30, 25, 0 + createsprite gSearingShotEruptionRockTemplate, ANIM_ATTACKER, 2, 1, 96, 30, 25, 0 delay 2 - createsprite gSearingShotEruptionRockTemplate, ANIM_ATTACKER, 2, 0x1, 0x80, 0x1e, 0x19, 0x0 + createsprite gSearingShotEruptionRockTemplate, ANIM_ATTACKER, 2, 1, 128, 30, 25, 0 delay 2 - createsprite gSearingShotEruptionRockTemplate, ANIM_ATTACKER, 66, 0x1, 0xa0, 0x1e, 0x19, 0x0 - createsprite gSearingShotEruptionRockTemplate, ANIM_ATTACKER, 66, 0x1, 0xa0, 0x1e, 0x19, 0x0 + createsprite gSearingShotEruptionRockTemplate, ANIM_ATTACKER, 66, 1, 160, 30, 25, 0 + createsprite gSearingShotEruptionRockTemplate, ANIM_ATTACKER, 66, 1, 160, 30, 25, 0 delay 2 - createsprite gSearingShotEruptionRockTemplate, ANIM_ATTACKER, 66, 0x1, 0xe0, 0x1e, 0x19, 0x0 + createsprite gSearingShotEruptionRockTemplate, ANIM_ATTACKER, 66, 1, 224, 30, 25, 0 delay 21 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 2, 9, 0, RGB_RED clearmonbg ANIM_ATTACKER fadetobg BG_FIRE waitbgfadeout - createvisualtask AnimTask_StartSlidingBg, 0x5, 0xA00, 0x0, 0x1, 0xffff + createvisualtask AnimTask_StartSlidingBg, 5, 2560, 0, 1, -1 waitbgfadein delay 30 monbg ANIM_ATK_PARTNER @@ -5874,12 +5874,12 @@ gBattleAnimMove_SearingShot:: createvisualtask AnimTask_ShakeMon, 2, ANIM_DEF_PARTNER, 3, 0, 27, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_ATK_PARTNER, 3, 0, 27, 1 playsewithpan SE_M_FIRE_PUNCH, SOUND_PAN_TARGET - createsprite gSearingShotEruptionImpactTemplate, ANIM_TARGET, 3, -5, -5, 0x1, 0x1E, ANIM_TARGET - createsprite gSearingShotEruptionImpactTemplate, ANIM_TARGET, 3, 5, 10, 0x1, 0x1E, ANIM_TARGET - createsprite gSearingShotEruptionImpactTemplate, ANIM_TARGET, 3, -5, -5, 0x1, 0x1E, ANIM_DEF_PARTNER - createsprite gSearingShotEruptionImpactTemplate, ANIM_TARGET, 3, 5, 10, 0x1, 0x1E, ANIM_DEF_PARTNER - createsprite gSearingShotEruptionImpactTemplate, ANIM_TARGET, 3, -5, -5, 0x1, 0x1E, ANIM_ATK_PARTNER - createsprite gSearingShotEruptionImpactTemplate, ANIM_TARGET, 3, 5, 10, 0x1, 0x1E, ANIM_ATK_PARTNER + createsprite gSearingShotEruptionImpactTemplate, ANIM_TARGET, 3, -5, -5, 1, 30, ANIM_TARGET + createsprite gSearingShotEruptionImpactTemplate, ANIM_TARGET, 3, 5, 10, 1, 30, ANIM_TARGET + createsprite gSearingShotEruptionImpactTemplate, ANIM_TARGET, 3, -5, -5, 1, 30, ANIM_DEF_PARTNER + createsprite gSearingShotEruptionImpactTemplate, ANIM_TARGET, 3, 5, 10, 1, 30, ANIM_DEF_PARTNER + createsprite gSearingShotEruptionImpactTemplate, ANIM_TARGET, 3, -5, -5, 1, 30, ANIM_ATK_PARTNER + createsprite gSearingShotEruptionImpactTemplate, ANIM_TARGET, 3, 5, 10, 1, 30, ANIM_ATK_PARTNER delay 30 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER waitforvisualfinish @@ -5892,69 +5892,69 @@ gBattleAnimMove_SearingShot:: end gBattleAnimMove_TechnoBlast:: - createvisualtask AnimTask_TechnoBlast, 0x5 - jumpargeq 0x0, TYPE_FIRE, TechnoBlastFire - jumpargeq 0x0, TYPE_WATER, TechnoBlastWater - jumpargeq 0x0, TYPE_ELECTRIC, TechnoBlastElectric - jumpargeq 0x0, TYPE_ICE, TechnoBlastIce + createvisualtask AnimTask_TechnoBlast, 5 + jumpargeq 0, TYPE_FIRE, TechnoBlastFire + jumpargeq 0, TYPE_WATER, TechnoBlastWater + jumpargeq 0, TYPE_ELECTRIC, TechnoBlastElectric + jumpargeq 0, TYPE_ICE, TechnoBlastIce TechnoBlastNormal: monbg ANIM_ATTACKER setalpha 14, 8 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 1, 0, 12, RGB_BLACK waitforvisualfinish - loopsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER, 0xE, 0x8 - createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, 0x28, 0x28, 0x10 + loopsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER, 14, 8 + createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, 40, 40, 16 delay 2 - createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, 0xffd8, 0xffd8, 0x10 + createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, -40, -40, 16 delay 2 - createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, 0x0, 0x28, 0x10 + createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, 0, 40, 16 delay 2 - createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, 0x0, 0xffd8, 0x10 + createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, 0, -40, 16 delay 2 - createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, 0x28, 0xffec, 0x10 + createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, 40, -20, 16 delay 2 - createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, 0x28, 0x14, 0x10 + createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, 40, 20, 16 delay 2 - createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, 0xffd8, 0xffec, 0x10 + createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, -40, -20, 16 delay 2 - createsprite gTechnoBlastWhiteChargeTemplate, ANIM_ATTACKER, 2, 0x0 + createsprite gTechnoBlastWhiteChargeTemplate, ANIM_ATTACKER, 2, 0 call TechnoBlastWhiteCircles call TechnoBlastWhiteCircles - createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, 0x28, 0x28, 0x10 + createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, 40, 40, 16 delay 2 - createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, 0xffd8, 0xffd8, 0x10 + createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, -40, -40, 16 delay 2 - createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, 0x0, 0x28, 0x10 + createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, 0, 40, 16 delay 2 - createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, 0x0, 0xffd8, 0x10 + createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, 0, -40, 16 delay 2 - createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, 0x28, 0xffec, 0x10 + createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, 40, -20, 16 delay 2 - createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, 0x28, 0x14, 0x10 + createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, 40, 20, 16 delay 2 - createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, 0xffd8, 0xffec, 0x10 + createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, -40, -20, 16 delay 2 waitforvisualfinish playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER - createsprite gTechnoBlastWhiteBlastTemplate, ANIM_TARGET, 3, 0xa, 0x0, 0x0, 0x0, 0x1e, 0x0 - createsprite gTechnoBlastWhiteSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x0, 0x28, 0x0 - createsprite gTechnoBlastWhiteSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x40, 0x28, 0x1 - createsprite gTechnoBlastWhiteSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x80, 0x28, 0x0 - createsprite gTechnoBlastWhiteSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x0, 0x28, 0x2 - createsprite gTechnoBlastWhiteSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0x20, 0x28, 0x0 - createsprite gTechnoBlastWhiteSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0x60, 0x28, 0x1 - createsprite gTechnoBlastWhiteSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0xa0, 0x28, 0x0 - createsprite gTechnoBlastWhiteSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0xe0, 0x28, 0x2 + createsprite gTechnoBlastWhiteBlastTemplate, ANIM_TARGET, 3, 10, 0, 0, 0, 30, 0 + createsprite gTechnoBlastWhiteSparkTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 0, 40, 0 + createsprite gTechnoBlastWhiteSparkTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 64, 40, 1 + createsprite gTechnoBlastWhiteSparkTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 128, 40, 0 + createsprite gTechnoBlastWhiteSparkTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 0, 40, 2 + createsprite gTechnoBlastWhiteSparkTemplate, ANIM_TARGET, 4, 10, 0, 8, 30, 32, 40, 0 + createsprite gTechnoBlastWhiteSparkTemplate, ANIM_TARGET, 4, 10, 0, 8, 30, 96, 40, 1 + createsprite gTechnoBlastWhiteSparkTemplate, ANIM_TARGET, 4, 10, 0, 8, 30, 160, 40, 0 + createsprite gTechnoBlastWhiteSparkTemplate, ANIM_TARGET, 4, 10, 0, 8, 30, 224, 40, 2 waitforvisualfinish playsewithpan SE_M_EMBER, SOUND_PAN_ATTACKER createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 5, 1 - createsprite gTechnoBlastWhiteSmokeTemplate, ANIM_TARGET, 2, 0x8, 0x8, 0x1, 0x0 + createsprite gTechnoBlastWhiteSmokeTemplate, ANIM_TARGET, 2, 8, 8, 1, 0 delay 2 - createsprite gTechnoBlastWhiteSmokeTemplate, ANIM_TARGET, 2, 0xfff8, 0xfff8, 0x1, 0x0 + createsprite gTechnoBlastWhiteSmokeTemplate, ANIM_TARGET, 2, -8, -8, 1, 0 delay 2 - createsprite gTechnoBlastWhiteSmokeTemplate, ANIM_TARGET, 2, 0x8, 0xfff8, 0x1, 0x0 + createsprite gTechnoBlastWhiteSmokeTemplate, ANIM_TARGET, 2, 8, -8, 1, 0 delay 2 - createsprite gTechnoBlastWhiteSmokeTemplate, ANIM_TARGET, 2, 0xfff8, 0x8, 0x1, 0x0 + createsprite gTechnoBlastWhiteSmokeTemplate, ANIM_TARGET, 2, -8, 8, 1, 0 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 1, 12, 0, RGB_BLACK waitforvisualfinish @@ -5962,33 +5962,33 @@ TechnoBlastNormal: clearmonbg ANIM_ATTACKER end TechnoBlastWhiteCircles: - createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, 0xffd8, 0x14, 0x10 + createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, -40, 20, 16 delay 2 - createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, 0xffec, 0x1e, 0x10 + createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, -20, 30, 16 delay 2 - createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, 0x14, 0xffe2, 0x10 + createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, 20, -30, 16 delay 2 - createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, 0xffec, 0xffe2, 0x10 + createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, -20, -30, 16 delay 2 - createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, 0x14, 0x1e, 0x10 + createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, 20, 30, 16 delay 2 - createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, 0xffd8, 0x0, 0x10 + createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, -40, 0, 16 delay 2 - createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, 0x28, 0x0, 0x10 + createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, 40, 0, 16 delay 2 - createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, 0x28, 0x28, 0x10 + createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, 40, 40, 16 delay 2 - createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, 0xffd8, 0xffd8, 0x10 + createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, -40, -40, 16 delay 2 - createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, 0x0, 0x28, 0x10 + createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, 0, 40, 16 delay 2 - createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, 0x0, 0xffd8, 0x10 + createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, 0, -40, 16 delay 2 - createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, 0x28, 0xffec, 0x10 + createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, 40, -20, 16 delay 2 - createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, 0x28, 0x14, 0x10 + createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, 40, 20, 16 delay 2 - createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, 0xffd8, 0xffec, 0x10 + createsprite gTechnoBlastWhiteCircleTemplate, ANIM_ATTACKER, 2, -40, -20, 16 delay 2 return @@ -5997,8 +5997,8 @@ TechnoBlastElectric: setalpha 14, 8 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 1, 0, 12, RGB_BLACK waitforvisualfinish - loopsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER, 0xE, 0x8 - createsprite gGrowingChargeOrbSpriteTemplate, ANIM_ATTACKER, 2, 0x0 + loopsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER, 14, 8 + createsprite gGrowingChargeOrbSpriteTemplate, ANIM_ATTACKER, 2, 0 call TechnoBlastCharging1 delay 15 call TechnoBlastCharging2 @@ -6017,33 +6017,33 @@ TechnoBlastElectric: delay 15 waitforvisualfinish playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER - createsprite gTechnoBlastYellowBlastTemplate, ANIM_TARGET, 3, 0xa, 0x0, 0x0, 0x0, 0x1e, 0x0 - createsprite gTechnoBlastYellowSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x0, 0x28, 0x0 - createsprite gTechnoBlastYellowSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x40, 0x28, 0x1 - createsprite gTechnoBlastYellowSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x80, 0x28, 0x0 - createsprite gTechnoBlastYellowSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x0, 0x28, 0x2 - createsprite gTechnoBlastYellowSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0x20, 0x28, 0x0 - createsprite gTechnoBlastYellowSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0x60, 0x28, 0x1 - createsprite gTechnoBlastYellowSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0xa0, 0x28, 0x0 - createsprite gTechnoBlastYellowSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0xe0, 0x28, 0x2 + createsprite gTechnoBlastYellowBlastTemplate, ANIM_TARGET, 3, 10, 0, 0, 0, 30, 0 + createsprite gTechnoBlastYellowSparkTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 0, 40, 0 + createsprite gTechnoBlastYellowSparkTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 64, 40, 1 + createsprite gTechnoBlastYellowSparkTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 128, 40, 0 + createsprite gTechnoBlastYellowSparkTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 0, 40, 2 + createsprite gTechnoBlastYellowSparkTemplate, ANIM_TARGET, 4, 10, 0, 8, 30, 32, 40, 0 + createsprite gTechnoBlastYellowSparkTemplate, ANIM_TARGET, 4, 10, 0, 8, 30, 96, 40, 1 + createsprite gTechnoBlastYellowSparkTemplate, ANIM_TARGET, 4, 10, 0, 8, 30, 160, 40, 0 + createsprite gTechnoBlastYellowSparkTemplate, ANIM_TARGET, 4, 10, 0, 8, 30, 224, 40, 2 waitforvisualfinish playsewithpan SE_M_EMBER, SOUND_PAN_ATTACKER createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 5, 1 - createsprite gTechnoBlastYellowSmokeTemplate, ANIM_TARGET, 2, 0x8, 0x8, 0x1, 0x0 - createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 0x5, 0x0, 0x5, 0x0 - createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 0xfffb, 0xa, 0x5, 0x1 + createsprite gTechnoBlastYellowSmokeTemplate, ANIM_TARGET, 2, 8, 8, 1, 0 + createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 5, 0, 5, 0 + createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, -5, 10, 5, 1 delay 2 - createsprite gTechnoBlastYellowSmokeTemplate, ANIM_TARGET, 2, 0xfff8, 0xfff8, 0x1, 0x0 - createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 0xf, 0x14, 0x5, 0x2 - createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 0xfff1, 0xfff6, 0x5, 0x0 + createsprite gTechnoBlastYellowSmokeTemplate, ANIM_TARGET, 2, -8, -8, 1, 0 + createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 15, 20, 5, 2 + createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, -15, -10, 5, 0 delay 2 - createsprite gTechnoBlastYellowSmokeTemplate, ANIM_TARGET, 2, 0x8, 0xfff8, 0x1, 0x0 - createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 0x19, 0x0, 0x5, 0x1 - createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 0xfff8, 0x8, 0x5, 0x2 + createsprite gTechnoBlastYellowSmokeTemplate, ANIM_TARGET, 2, 8, -8, 1, 0 + createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 25, 0, 5, 1 + createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, -8, 8, 5, 2 delay 2 - createsprite gTechnoBlastYellowSmokeTemplate, ANIM_TARGET, 2, 0xfff8, 0x8, 0x1, 0x0 - createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 0x2, 0xfff8, 0x5, 0x0 - createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 0xffec, 0xf, 0x5, 0x1 + createsprite gTechnoBlastYellowSmokeTemplate, ANIM_TARGET, 2, -8, 8, 1, 0 + createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 2, -8, 5, 0 + createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, -20, 15, 5, 1 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 1, 12, 0, RGB_BLACK waitforvisualfinish @@ -6052,17 +6052,17 @@ TechnoBlastElectric: end TechnoBlastCharging1: playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 32, 0x18, 190, 12, ANIM_ATTACKER, 1, 0 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 32, 24, 190, 12, ANIM_ATTACKER, 1, 0 delay 0 - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 80, 0x18, 22, 12, ANIM_ATTACKER, 1, 0 - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 156, 0x18, 121, 13, ANIM_ATTACKER, 1, 1 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 80, 24, 22, 12, ANIM_ATTACKER, 1, 0 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 156, 24, 121, 13, ANIM_ATTACKER, 1, 1 return TechnoBlastCharging2: playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 100, 0x18, 60, 10, ANIM_ATTACKER, 1, 0 - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 170, 0x18, 42, 11, ANIM_ATTACKER, 1, 1 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 100, 24, 60, 10, ANIM_ATTACKER, 1, 0 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 170, 24, 42, 11, ANIM_ATTACKER, 1, 1 delay 0 - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 238, 0x18, 165, 10, ANIM_ATTACKER, 1, 1 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 238, 24, 165, 10, ANIM_ATTACKER, 1, 1 return TechnoBlastWater: @@ -6070,108 +6070,108 @@ TechnoBlastWater: setalpha 14, 8 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 1, 0, 12, RGB(1, 0, 0) waitforvisualfinish - createsprite gTechnoBlastBlueChargeTemplate, ANIM_ATTACKER, 2, 0x0 + createsprite gTechnoBlastBlueChargeTemplate, ANIM_ATTACKER, 2, 0 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER - createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 0xa, 0xa, 0x19, 0x0 + createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 10, 10, 25, 0 delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER - createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 0xfff1, 0x0, 0x19, 0x0 + createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, -15, 0, 25, 0 delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER - createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 0x14, 0xa, 0x19, 0x0 + createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 20, 10, 25, 0 delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER - createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff6, 0x19, 0x0 + createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 0, -10, 25, 0 delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER - createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 0xfff6, 0xf, 0x19, 0x0 + createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, -10, 15, 25, 0 delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER - createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 0x19, 0x14, 0x19, 0x0 + createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 25, 20, 25, 0 delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER - createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 0xffec, 0x14, 0x19, 0x0 + createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, -20, 20, 25, 0 delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER - createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 0xc, 0x0, 0x19, 0x0 + createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 12, 0, 25, 0 delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER - createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 0xa, 0xa, 0x19, 0x0 + createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 10, 10, 25, 0 delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER - createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 0xfff1, 0x0, 0x19, 0x0 + createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, -15, 0, 25, 0 delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER - createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 0x14, 0xa, 0x19, 0x0 + createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 20, 10, 25, 0 delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER - createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff6, 0x19, 0x0 + createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 0, -10, 25, 0 delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER - createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 0xfff6, 0xf, 0x19, 0x0 + createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, -10, 15, 25, 0 delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER - createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 0x19, 0x14, 0x19, 0x0 + createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 25, 20, 25, 0 delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER - createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 0xffec, 0x14, 0x19, 0x0 + createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, -20, 20, 25, 0 delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER - createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 0xc, 0x0, 0x19, 0x0 + createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 12, 0, 25, 0 delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER - createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 0xa, 0xa, 0x19, 0x0 + createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 10, 10, 25, 0 delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER - createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 0xfff1, 0x0, 0x19, 0x0 + createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, -15, 0, 25, 0 delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER - createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 0x14, 0xa, 0x19, 0x0 + createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 20, 10, 25, 0 delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER - createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff6, 0x19, 0x0 + createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 0, -10, 25, 0 delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER - createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 0xfff6, 0xf, 0x19, 0x0 + createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, -10, 15, 25, 0 delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER - createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 0x19, 0x14, 0x19, 0x0 + createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 25, 20, 25, 0 delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER - createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 0xffec, 0x14, 0x19, 0x0 + createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, -20, 20, 25, 0 delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER - createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 0xc, 0x0, 0x19, 0x0 + createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 12, 0, 25, 0 waitforvisualfinish playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER - createsprite gTechnoBlastBlueBlastTemplate, ANIM_TARGET, 3, 0xa, 0x0, 0x0, 0x0, 0x1e, 0x0 - createsprite gTechnoBlastBlueSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x0, 0x28, 0x0 - createsprite gTechnoBlastBlueSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x40, 0x28, 0x1 - createsprite gTechnoBlastBlueSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x80, 0x28, 0x0 - createsprite gTechnoBlastBlueSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x0, 0x28, 0x2 - createsprite gTechnoBlastBlueSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0x20, 0x28, 0x0 - createsprite gTechnoBlastBlueSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0x60, 0x28, 0x1 - createsprite gTechnoBlastBlueSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0xa0, 0x28, 0x0 - createsprite gTechnoBlastBlueSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0xe0, 0x28, 0x2 + createsprite gTechnoBlastBlueBlastTemplate, ANIM_TARGET, 3, 10, 0, 0, 0, 30, 0 + createsprite gTechnoBlastBlueSparkTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 0, 40, 0 + createsprite gTechnoBlastBlueSparkTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 64, 40, 1 + createsprite gTechnoBlastBlueSparkTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 128, 40, 0 + createsprite gTechnoBlastBlueSparkTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 0, 40, 2 + createsprite gTechnoBlastBlueSparkTemplate, ANIM_TARGET, 4, 10, 0, 8, 30, 32, 40, 0 + createsprite gTechnoBlastBlueSparkTemplate, ANIM_TARGET, 4, 10, 0, 8, 30, 96, 40, 1 + createsprite gTechnoBlastBlueSparkTemplate, ANIM_TARGET, 4, 10, 0, 8, 30, 160, 40, 0 + createsprite gTechnoBlastBlueSparkTemplate, ANIM_TARGET, 4, 10, 0, 8, 30, 224, 40, 2 waitforvisualfinish playsewithpan SE_M_EMBER, SOUND_PAN_ATTACKER createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 5, 1 - createsprite gTechnoBlastBlueSmokeTemplate, ANIM_TARGET, 2, 0x8, 0x8, 0x1, 0x0 - createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 0xa, 0xa, 0x19, 0x1 - createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 0xfff1, 0x0, 0x19, 0x1 + createsprite gTechnoBlastBlueSmokeTemplate, ANIM_TARGET, 2, 8, 8, 1, 0 + createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 10, 10, 25, 1 + createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, -15, 0, 25, 1 delay 2 - createsprite gTechnoBlastBlueSmokeTemplate, ANIM_TARGET, 2, 0xfff8, 0xfff8, 0x1, 0x0 - createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 0x14, 0xa, 0x19, 0x1 - createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff6, 0x19, 0x1 + createsprite gTechnoBlastBlueSmokeTemplate, ANIM_TARGET, 2, -8, -8, 1, 0 + createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 20, 10, 25, 1 + createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 0, -10, 25, 1 delay 2 - createsprite gTechnoBlastBlueSmokeTemplate, ANIM_TARGET, 2, 0x8, 0xfff8, 0x1, 0x0 - createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 0xfff6, 0xf, 0x19, 0x1 - createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 0x19, 0x14, 0x19, 0x1 + createsprite gTechnoBlastBlueSmokeTemplate, ANIM_TARGET, 2, 8, -8, 1, 0 + createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, -10, 15, 25, 1 + createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 25, 20, 25, 1 delay 2 - createsprite gTechnoBlastBlueSmokeTemplate, ANIM_TARGET, 2, 0xfff8, 0x8, 0x1, 0x0 - createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 0xffec, 0x14, 0x19, 0x1 - createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 0xc, 0x0, 0x19, 0x1 + createsprite gTechnoBlastBlueSmokeTemplate, ANIM_TARGET, 2, -8, 8, 1, 0 + createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, -20, 20, 25, 1 + createsprite gTechnoBlastBlueBubbleTemplate, ANIM_ATTACKER, 2, 12, 0, 25, 1 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 1, 12, 0, RGB_BLACK waitforvisualfinish @@ -6184,26 +6184,26 @@ TechnoBlastFire: setalpha 14, 8 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 1, 0, 12, RGB_BLACK waitforvisualfinish - createsprite gTechnoBlastRedChargeTemplate, ANIM_ATTACKER, 2, 0x0 + createsprite gTechnoBlastRedChargeTemplate, ANIM_ATTACKER, 2, 0 delay 5 call TechnoBlastFireSpiral call TechnoBlastFireSpiral call TechnoBlastFireSpiral waitforvisualfinish playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER - createsprite gTechnoBlastRedBlastTemplate, ANIM_TARGET, 3, 0xa, 0x0, 0x0, 0x0, 0x1e, 0x0 - createsprite gTechnoBlastRedSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x0, 0x28, 0x0 - createsprite gTechnoBlastRedSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x40, 0x28, 0x1 - createsprite gTechnoBlastRedSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x80, 0x28, 0x0 - createsprite gTechnoBlastRedSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x0, 0x28, 0x2 - createsprite gTechnoBlastRedSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0x20, 0x28, 0x0 - createsprite gTechnoBlastRedSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0x60, 0x28, 0x1 - createsprite gTechnoBlastRedSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0xa0, 0x28, 0x0 - createsprite gTechnoBlastRedSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0xe0, 0x28, 0x2 + createsprite gTechnoBlastRedBlastTemplate, ANIM_TARGET, 3, 10, 0, 0, 0, 30, 0 + createsprite gTechnoBlastRedSparkTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 0, 40, 0 + createsprite gTechnoBlastRedSparkTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 64, 40, 1 + createsprite gTechnoBlastRedSparkTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 128, 40, 0 + createsprite gTechnoBlastRedSparkTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 0, 40, 2 + createsprite gTechnoBlastRedSparkTemplate, ANIM_TARGET, 4, 10, 0, 8, 30, 32, 40, 0 + createsprite gTechnoBlastRedSparkTemplate, ANIM_TARGET, 4, 10, 0, 8, 30, 96, 40, 1 + createsprite gTechnoBlastRedSparkTemplate, ANIM_TARGET, 4, 10, 0, 8, 30, 160, 40, 0 + createsprite gTechnoBlastRedSparkTemplate, ANIM_TARGET, 4, 10, 0, 8, 30, 224, 40, 2 waitforvisualfinish playsewithpan SE_M_EMBER, SOUND_PAN_ATTACKER createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 5, 1 - createsprite gTechnoBlastRedSmokeTemplate, ANIM_TARGET, 2, 0x8, 0x8, 0x1, 0x0 + createsprite gTechnoBlastRedSmokeTemplate, ANIM_TARGET, 2, 8, 8, 1, 0 createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, 192, 176, 40 createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, -192, 240, 40 createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, 192, -160, 40 @@ -6212,11 +6212,11 @@ TechnoBlastFire: createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, -224, -32, 40 createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, 112, -128, 40 delay 2 - createsprite gTechnoBlastRedSmokeTemplate, ANIM_TARGET, 2, 0xfff8, 0xfff8, 0x1, 0x0 + createsprite gTechnoBlastRedSmokeTemplate, ANIM_TARGET, 2, -8, -8, 1, 0 delay 2 - createsprite gTechnoBlastRedSmokeTemplate, ANIM_TARGET, 2, 0x8, 0xfff8, 0x1, 0x0 + createsprite gTechnoBlastRedSmokeTemplate, ANIM_TARGET, 2, 8, -8, 1, 0 delay 2 - createsprite gTechnoBlastRedSmokeTemplate, ANIM_TARGET, 2, 0xfff8, 0x8, 0x1, 0x0 + createsprite gTechnoBlastRedSmokeTemplate, ANIM_TARGET, 2, -8, 8, 1, 0 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 1, 12, 0, RGB_BLACK waitforvisualfinish @@ -6224,25 +6224,25 @@ TechnoBlastFire: clearmonbg ANIM_ATTACKER end TechnoBlastFireSpiral: - createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x0 + createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 0 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 2 - createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x4 + createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 4 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 2 - createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x8 + createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 8 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 2 - createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0xc + createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 12 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 2 - createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x10 + createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 16 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 2 - createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x14 + createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 20 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 2 - createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x18 + createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 24 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 2 return @@ -6251,136 +6251,136 @@ TechnoBlastIce: monbg ANIM_ATTACKER createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 1, 0, 12, RGB_BLACK waitforvisualfinish - createsprite gTechnoBlastIceChargeTemplate, ANIM_ATTACKER, 2, 0x0 + createsprite gTechnoBlastIceChargeTemplate, ANIM_ATTACKER, 2, 0 delay 5 call TechnoBlastIceChargeParticles call TechnoBlastIceChargeParticles call TechnoBlastIceChargeParticles - createsprite gTechnoBlastIceCrystalsTemplate, ANIM_ATTACKER, 2, 0xfff6, 0xfff6, 0x0, 0x2 + createsprite gTechnoBlastIceCrystalsTemplate, ANIM_ATTACKER, 2, -10, -10, 0, 2 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 4 - createsprite gTechnoBlastIceCrystalsTemplate, ANIM_ATTACKER, 2, 0xa, 0x14, 0x0, 0x2 + createsprite gTechnoBlastIceCrystalsTemplate, ANIM_ATTACKER, 2, 10, 20, 0, 2 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 4 - createsprite gTechnoBlastIceCrystalsTemplate, ANIM_ATTACKER, 2, 0xfffb, 0xa, 0x0, 0x2 + createsprite gTechnoBlastIceCrystalsTemplate, ANIM_ATTACKER, 2, -5, 10, 0, 2 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 4 - createsprite gTechnoBlastIceCrystalsTemplate, ANIM_ATTACKER, 2, 0x11, 0xfff4, 0x0, 0x2 + createsprite gTechnoBlastIceCrystalsTemplate, ANIM_ATTACKER, 2, 17, -12, 0, 2 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET waitforvisualfinish playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER - createsprite gTechnoBlastIceBlastTemplate, ANIM_TARGET, 3, 0xa, 0x0, 0x0, 0x0, 0x1e, 0x0 - createsprite gTechnoBlastIceSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x0, 0x28, 0x0 - createsprite gTechnoBlastIceSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x40, 0x28, 0x1 - createsprite gTechnoBlastIceSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x80, 0x28, 0x0 - createsprite gTechnoBlastIceSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x0, 0x28, 0x2 - createsprite gTechnoBlastIceSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0x20, 0x28, 0x0 - createsprite gTechnoBlastIceSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0x60, 0x28, 0x1 - createsprite gTechnoBlastIceSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0xa0, 0x28, 0x0 - createsprite gTechnoBlastIceSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0xe0, 0x28, 0x2 + createsprite gTechnoBlastIceBlastTemplate, ANIM_TARGET, 3, 10, 0, 0, 0, 30, 0 + createsprite gTechnoBlastIceSparkTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 0, 40, 0 + createsprite gTechnoBlastIceSparkTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 64, 40, 1 + createsprite gTechnoBlastIceSparkTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 128, 40, 0 + createsprite gTechnoBlastIceSparkTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 0, 40, 2 + createsprite gTechnoBlastIceSparkTemplate, ANIM_TARGET, 4, 10, 0, 8, 30, 32, 40, 0 + createsprite gTechnoBlastIceSparkTemplate, ANIM_TARGET, 4, 10, 0, 8, 30, 96, 40, 1 + createsprite gTechnoBlastIceSparkTemplate, ANIM_TARGET, 4, 10, 0, 8, 30, 160, 40, 0 + createsprite gTechnoBlastIceSparkTemplate, ANIM_TARGET, 4, 10, 0, 8, 30, 224, 40, 2 waitforvisualfinish playsewithpan SE_M_EMBER, SOUND_PAN_ATTACKER createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 5, 1 - createsprite gTechnoBlastIceSmokeTemplate, ANIM_TARGET, 2, 0x8, 0x8, 0x1, 0x0 - createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, 0xfff6, 0xfff6, 0x0 + createsprite gTechnoBlastIceSmokeTemplate, ANIM_TARGET, 2, 8, 8, 1, 0 + createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, -10, -10, 0 delay 2 - createsprite gTechnoBlastIceSmokeTemplate, ANIM_TARGET, 2, 0xfff8, 0xfff8, 0x1, 0x0 - createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 0xa, 0x14, 0x0 - createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, 0xfffb, 0xa, 0x0 + createsprite gTechnoBlastIceSmokeTemplate, ANIM_TARGET, 2, -8, -8, 1, 0 + createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 10, 20, 0 + createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, -5, 10, 0 delay 2 - createsprite gTechnoBlastIceSmokeTemplate, ANIM_TARGET, 2, 0x8, 0xfff8, 0x1, 0x0 - createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 0x11, 0xfff4, 0x0 - createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 0xfff1, 0xf, 0x0 + createsprite gTechnoBlastIceSmokeTemplate, ANIM_TARGET, 2, 8, -8, 1, 0 + createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 17, -12, 0 + createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, -15, 15, 0 delay 2 - createsprite gTechnoBlastIceSmokeTemplate, ANIM_TARGET, 2, 0xfff8, 0x8, 0x1, 0x0 - createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x0 - createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, 0x14, 0x2, 0x0 + createsprite gTechnoBlastIceSmokeTemplate, ANIM_TARGET, 2, -8, 8, 1, 0 + createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0 + createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, 20, 2, 0 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 1, 12, 0, RGB_BLACK waitforvisualfinish clearmonbg ANIM_ATTACKER end TechnoBlastIceChargeParticles: - createsprite gTechnoBlastIceCrystalsTemplate, ANIM_ATTACKER, 2, 0xfff6, 0xfff6, 0x0, 0x2 + createsprite gTechnoBlastIceCrystalsTemplate, ANIM_ATTACKER, 2, -10, -10, 0, 2 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 4 - createsprite gTechnoBlastIceCrystalsTemplate, ANIM_ATTACKER, 2, 0xa, 0x14, 0x0, 0x2 + createsprite gTechnoBlastIceCrystalsTemplate, ANIM_ATTACKER, 2, 10, 20, 0, 2 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 4 - createsprite gTechnoBlastIceCrystalsTemplate, ANIM_ATTACKER, 2, 0xfffb, 0xa, 0x0, 0x2 + createsprite gTechnoBlastIceCrystalsTemplate, ANIM_ATTACKER, 2, -5, 10, 0, 2 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 4 - createsprite gTechnoBlastIceCrystalsTemplate, ANIM_ATTACKER, 2, 0x11, 0xfff4, 0x0, 0x2 + createsprite gTechnoBlastIceCrystalsTemplate, ANIM_ATTACKER, 2, 17, -12, 0, 2 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 4 - createsprite gTechnoBlastIceCrystalsTemplate, ANIM_ATTACKER, 2, 0xfff1, 0xf, 0x0, 0x2 + createsprite gTechnoBlastIceCrystalsTemplate, ANIM_ATTACKER, 2, -15, 15, 0, 2 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 4 - createsprite gTechnoBlastIceCrystalsTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2 + createsprite gTechnoBlastIceCrystalsTemplate, ANIM_ATTACKER, 2, 0, 0, 0, 2 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 4 - createsprite gTechnoBlastIceCrystalsTemplate, ANIM_ATTACKER, 2, 0x14, 0x2, 0x0, 0x2 + createsprite gTechnoBlastIceCrystalsTemplate, ANIM_ATTACKER, 2, 20, 2, 0, 2 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 4 return gBattleAnimMove_RelicSong:: monbg ANIM_DEF_PARTNER - createvisualtask AnimTask_MusicNotesRainbowBlend, 0x2 + createvisualtask AnimTask_MusicNotesRainbowBlend, 2 waitforvisualfinish createvisualtask SoundTask_PlayCryWithEcho, 2, FALSE - createvisualtask AnimTask_UproarDistortion, 0x2, 0x0 + createvisualtask AnimTask_UproarDistortion, 2, 0 createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, RGB_RED, 8 - createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1d, 0xfff4, 0x0 - createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff4, 0xffe3, 0x1 - createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 0x7, 0x0, 0xc + createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, 29, -12, 0 + createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, -12, -29, 1 + createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 7, 0, 12 delay 5 - createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 0x6, 0x1, 0xc + createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 6, 1, 12 delay 5 - createvisualtask AnimTask_UproarDistortion, 0x2, 0x0 + createvisualtask AnimTask_UproarDistortion, 2, 0 createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, RGB_RED, 8 - createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xc, 0xffe3, 0x1 - createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe3, 0xfff4, 0x0 - createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 0x1, 0x2, 0xc + createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, 12, -29, 1 + createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, -29, -12, 0 + createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 1, 2, 12 delay 5 - createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 0x2, 0x3, 0xc + createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 2, 3, 12 delay 5 - createvisualtask AnimTask_UproarDistortion, 0x2, 0x0 + createvisualtask AnimTask_UproarDistortion, 2, 0 createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, RGB_RED, 8 - createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x18, 0xffe8, 0x1 - createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0xffe8, 0x0 - createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 0x3, 0x0, 0xc + createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, -24, 1 + createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, -24, -24, 0 + createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 3, 0, 12 delay 5 - createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 0x2, 0x1, 0xc + createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 2, 1, 12 delay 5 - createvisualtask AnimTask_UproarDistortion, 0x2, 0x0 + createvisualtask AnimTask_UproarDistortion, 2, 0 createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, RGB_RED, 8 - createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1d, 0xfff4, 0x0 - createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff4, 0xffe3, 0x1 - createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 0x5, 0x2, 0xc + createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, 29, -12, 0 + createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, -12, -29, 1 + createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 5, 2, 12 delay 5 - createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 0x6, 0x3, 0xc + createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 6, 3, 12 delay 5 - createvisualtask AnimTask_UproarDistortion, 0x2, 0x0 + createvisualtask AnimTask_UproarDistortion, 2, 0 createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, RGB_RED, 8 - createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xc, 0xffe3, 0x1 - createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe3, 0xfff4, 0x0 - createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 0x2, 0x0, 0xc + createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, 12, -29, 1 + createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, -29, -12, 0 + createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 2, 0, 12 delay 5 - createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 0x2, 0x1, 0xc + createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 2, 1, 12 delay 5 - createvisualtask AnimTask_UproarDistortion, 0x2, 0x0 + createvisualtask AnimTask_UproarDistortion, 2, 0 createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, RGB_RED, 8 - createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x18, 0xffe8, 0x1 - createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0xffe8, 0x0 - createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 0x1, 0x2, 0xc + createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, -24, 1 + createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, -24, -24, 0 + createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 1, 2, 12 delay 5 - createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 0x5, 0x3, 0xc + createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 5, 3, 12 delay 5 - createvisualtask AnimTask_UproarDistortion, 0x2, 0x0 + createvisualtask AnimTask_UproarDistortion, 2, 0 createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, RGB_RED, 8 - createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1d, 0xfff4, 0x0 - createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff4, 0xffe3, 0x1 + createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, 29, -12, 0 + createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, -12, -29, 1 waitforvisualfinish create_basic_hitsplat_sprite ANIM_TARGET, 3, x=-32, y=-16, relative_to=ANIM_TARGET, animation=3 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET @@ -6397,7 +6397,7 @@ gBattleAnimMove_RelicSong:: playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_DEF_PARTNER - createvisualtask AnimTask_MusicNotesClearRainbowBlend, 0x2 + createvisualtask AnimTask_MusicNotesClearRainbowBlend, 2 waitforvisualfinish end @@ -6406,7 +6406,7 @@ gBattleAnimMove_SecretSword:: setalpha 12, 8 playsewithpan SE_M_SWORDS_DANCE, SOUND_PAN_ATTACKER createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 0, 0, 16, RGB_BLACK - createsprite gSwordsDanceBladeSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0 + createsprite gSwordsDanceBladeSpriteTemplate, ANIM_ATTACKER, 2, 0, 0 delay 22 flash_anim_tag_with_color tag=ANIM_TAG_SWORD, delay=2, num_blends=2, color1=RGB(18, 31, 31), blend_y1=16, color2=0, blend_y2=0 waitforvisualfinish @@ -6414,8 +6414,8 @@ gBattleAnimMove_SecretSword:: delay 1 monbg ANIM_TARGET playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET - createsprite gSecretSwordBladesTemplate, ANIM_TARGET, 1, 0x0, 0xa, 0x0, 0xFF00, 0xA - createsprite gCuttingSliceSpriteTemplate, ANIM_ATTACKER, 2, 0x28, 0xffe0, 0x0 + createsprite gSecretSwordBladesTemplate, ANIM_TARGET, 1, 0, 10, 0, -256, 10 + createsprite gCuttingSliceSpriteTemplate, ANIM_ATTACKER, 2, 40, -32, 0 delay 5 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 10, 1 waitforvisualfinish @@ -6432,18 +6432,18 @@ gBattleAnimMove_Glaciate:: fadetobg BG_ICE waitbgfadeout playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_TARGET - createsprite gGlaciateSmokeTemplate, ANIM_TARGET, 4, 0x0, 0xfff4, 0x68, 0x0, 0x4b - createsprite gGlaciateSmokeTemplate, ANIM_TARGET, 4, 0x0, 0xfff4, 0x48, 0x1, 0x4b - createsprite gGlaciateSmokeTemplate, ANIM_TARGET, 4, 0x0, 0xfffa, 0x38, 0x1, 0x4b - createsprite gGlaciateSmokeTemplate, ANIM_TARGET, 4, 0x0, 0xfffa, 0x58, 0x0, 0x4b - createsprite gGlaciateSmokeTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x38, 0x0, 0x4b - createsprite gGlaciateSmokeTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x58, 0x1, 0x4b - createsprite gGlaciateSmokeTemplate, ANIM_TARGET, 4, 0x0, 0x6, 0x48, 0x0, 0x4b - createsprite gGlaciateSmokeTemplate, ANIM_TARGET, 4, 0x0, 0x6, 0x68, 0x1, 0x4b - createsprite gGlaciateSmokeTemplate, ANIM_TARGET, 4, 0x0, 0xc, 0x48, 0x0, 0x4b - createsprite gGlaciateSmokeTemplate, ANIM_TARGET, 4, 0x0, 0xc, 0x38, 0x1, 0x4b - createsprite gGlaciateSmokeTemplate, ANIM_TARGET, 4, 0x0, 0x12, 0x50, 0x0, 0x4b - createsprite gGlaciateSmokeTemplate, ANIM_TARGET, 4, 0x0, 0x12, 0x48, 0x1, 0x4b + createsprite gGlaciateSmokeTemplate, ANIM_TARGET, 4, 0, -12, 104, 0, 75 + createsprite gGlaciateSmokeTemplate, ANIM_TARGET, 4, 0, -12, 72, 1, 75 + createsprite gGlaciateSmokeTemplate, ANIM_TARGET, 4, 0, -6, 56, 1, 75 + createsprite gGlaciateSmokeTemplate, ANIM_TARGET, 4, 0, -6, 88, 0, 75 + createsprite gGlaciateSmokeTemplate, ANIM_TARGET, 4, 0, 0, 56, 0, 75 + createsprite gGlaciateSmokeTemplate, ANIM_TARGET, 4, 0, 0, 88, 1, 75 + createsprite gGlaciateSmokeTemplate, ANIM_TARGET, 4, 0, 6, 72, 0, 75 + createsprite gGlaciateSmokeTemplate, ANIM_TARGET, 4, 0, 6, 104, 1, 75 + createsprite gGlaciateSmokeTemplate, ANIM_TARGET, 4, 0, 12, 72, 0, 75 + createsprite gGlaciateSmokeTemplate, ANIM_TARGET, 4, 0, 12, 56, 1, 75 + createsprite gGlaciateSmokeTemplate, ANIM_TARGET, 4, 0, 18, 80, 0, 75 + createsprite gGlaciateSmokeTemplate, ANIM_TARGET, 4, 0, 18, 72, 1, 75 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_DEF_SIDE, 2, 0, 10, RGB_WHITE call IceCrystalEffectLong @@ -6466,7 +6466,7 @@ gBattleAnimMove_BoltStrike:: waitforvisualfinish clearmonbg ANIM_ATTACKER playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER - waitplaysewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER, 0x8 + waitplaysewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER, 8 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 18, 6, 2, 4 delay 10 fadetobg BG_BOLT_STRIKE @@ -6480,7 +6480,7 @@ gBattleAnimMove_BoltStrike:: createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 32, 1 playsewithpan SE_M_TRI_ATTACK2, SOUND_PAN_TARGET call ElectricityEffect - createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x5 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0, 5 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 2, 9, 0, RGB(30, 31, 1) playsewithpan SE_M_TRI_ATTACK2, SOUND_PAN_TARGET call ElectricityEffect @@ -6495,31 +6495,31 @@ gBattleAnimMove_BoltStrike:: gBattleAnimMove_BlueFlare:: createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 0, 0, 16, RGB_BLACK - loopsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER, 0x7, 0x9 - createsprite gBlueFlareFlameJabTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x0, 0xffe0, 0x10 + loopsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER, 7, 9 + createsprite gBlueFlareFlameJabTemplate, ANIM_TARGET, 2, 1, 0, 0, -32, 16 delay 2 - createsprite gBlueFlareFlameJabTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x16, 0xffea, 0x10 + createsprite gBlueFlareFlameJabTemplate, ANIM_TARGET, 2, 1, 0, 22, -22, 16 delay 2 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 1, 0, 9, RGB_RED - createsprite gBlueFlareFlameJabTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x1e, 0x0, 0x10 + createsprite gBlueFlareFlameJabTemplate, ANIM_TARGET, 2, 1, 0, 30, 0, 16 delay 2 - createsprite gBlueFlareFlameJabTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x14, 0x14, 0x10 + createsprite gBlueFlareFlameJabTemplate, ANIM_TARGET, 2, 1, 0, 20, 20, 16 delay 2 - createsprite gBlueFlareFlameJabTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x0, 0x1c, 0x10 + createsprite gBlueFlareFlameJabTemplate, ANIM_TARGET, 2, 1, 0, 0, 28, 16 delay 2 - createsprite gBlueFlareFlameJabTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0xffed, 0x13, 0x10 + createsprite gBlueFlareFlameJabTemplate, ANIM_TARGET, 2, 1, 0, -19, 19, 16 delay 2 - createsprite gBlueFlareFlameJabTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0xffe5, 0x0, 0x10 + createsprite gBlueFlareFlameJabTemplate, ANIM_TARGET, 2, 1, 0, -27, 0, 16 delay 2 - createsprite gBlueFlareFlameJabTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0xffee, 0xffee, 0x10 + createsprite gBlueFlareFlameJabTemplate, ANIM_TARGET, 2, 1, 0, -18, -18, 16 delay 2 - createsprite gBlueFlareFlameJabTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x0, 0xffe7, 0x10 + createsprite gBlueFlareFlameJabTemplate, ANIM_TARGET, 2, 1, 0, 0, -25, 16 delay 2 - createsprite gBlueFlareFlameJabTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x11, 0xffef, 0x10 + createsprite gBlueFlareFlameJabTemplate, ANIM_TARGET, 2, 1, 0, 17, -17, 16 delay 2 - createsprite gBlueFlareFlameJabTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x17, 0x0, 0x10 + createsprite gBlueFlareFlameJabTemplate, ANIM_TARGET, 2, 1, 0, 23, 0, 16 delay 2 - createsprite gBlueFlareFlameJabTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x10, 0x10, 0x10 + createsprite gBlueFlareFlameJabTemplate, ANIM_TARGET, 2, 1, 0, 16, 16, 16 waitforvisualfinish playsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET call BlueFlareFireSpin @@ -6527,7 +6527,7 @@ gBattleAnimMove_BlueFlare:: call BlueFlareFireSpin fadetobg BG_FIRE_2 waitbgfadeout - createvisualtask AnimTask_StartSlidingBg, 0x5, 0x1000, 0x0, 0x0, 0xFFFF + createvisualtask AnimTask_StartSlidingBg, 5, 4096, 0, 0, -1 waitbgfadein playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER call BlueFlareFlameSpreadEffect @@ -6538,27 +6538,27 @@ gBattleAnimMove_BlueFlare:: waitforvisualfinish end BlueFlareFireSpin: - createsprite gBlueFlareFlameSwirlTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x210, 0x1e, 0xd, 0x32, 0x1 + createsprite gBlueFlareFlameSwirlTemplate, ANIM_TARGET, 2, 0, 28, 528, 30, 13, 50, 1 delay 2 - createsprite gBlueFlareFlameSwirlTemplate, ANIM_TARGET, 2, 0x0, 0x20, 0x1e0, 0x14, 0x10, 0xffd2, 0x1 + createsprite gBlueFlareFlameSwirlTemplate, ANIM_TARGET, 2, 0, 32, 480, 20, 16, -46, 1 delay 2 - createsprite gBlueFlareFlameSwirlTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x240, 0x14, 0x8, 0x2a, 0x1 + createsprite gBlueFlareFlameSwirlTemplate, ANIM_TARGET, 2, 0, 33, 576, 20, 8, 42, 1 delay 2 - createsprite gBlueFlareFlameSwirlTemplate, ANIM_TARGET, 2, 0x0, 0x1f, 0x190, 0x19, 0xb, 0xffd6, 0x1 + createsprite gBlueFlareFlameSwirlTemplate, ANIM_TARGET, 2, 0, 31, 400, 25, 11, -42, 1 delay 2 - createsprite gBlueFlareFlameSwirlTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x200, 0x19, 0x10, 0x2e, 0x1 + createsprite gBlueFlareFlameSwirlTemplate, ANIM_TARGET, 2, 0, 28, 512, 25, 16, 46, 1 delay 2 - createsprite gBlueFlareFlameSwirlTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x1d0, 0x1e, 0xf, 0xffce, 0x1 + createsprite gBlueFlareFlameSwirlTemplate, ANIM_TARGET, 2, 0, 33, 464, 30, 15, -50, 1 delay 2 return BlueFlareFlameSpreadEffect: - createsprite gBlueFlareBurnTemplate, ANIM_TARGET, 1, 0x0, 0xa, 0x0, 0xb0, 0x28 - createsprite gBlueFlareBurnTemplate, ANIM_TARGET, 1, 0x0, 0xa, 0xff40, 0xf0, 0x28 - createsprite gBlueFlareBurnTemplate, ANIM_TARGET, 1, 0x0, 0xa, 0x0, 0xff60, 0x28 - createsprite gBlueFlareBurnTemplate, ANIM_TARGET, 1, 0x0, 0xa, 0xff40, 0xff90, 0x28 - createsprite gBlueFlareBurnTemplate, ANIM_TARGET, 1, 0x0, 0xa, 0xa0, 0x30, 0x28 - createsprite gBlueFlareBurnTemplate, ANIM_TARGET, 1, 0x0, 0xa, 0xff20, 0xffe0, 0x28 - createsprite gBlueFlareBurnTemplate, ANIM_TARGET, 1, 0x0, 0xa, 0x70, 0xff80, 0x28 + createsprite gBlueFlareBurnTemplate, ANIM_TARGET, 1, 0, 10, 0, 176, 40 + createsprite gBlueFlareBurnTemplate, ANIM_TARGET, 1, 0, 10, -192, 240, 40 + createsprite gBlueFlareBurnTemplate, ANIM_TARGET, 1, 0, 10, 0, -160, 40 + createsprite gBlueFlareBurnTemplate, ANIM_TARGET, 1, 0, 10, -192, -112, 40 + createsprite gBlueFlareBurnTemplate, ANIM_TARGET, 1, 0, 10, 160, 48, 40 + createsprite gBlueFlareBurnTemplate, ANIM_TARGET, 1, 0, 10, -224, -32, 40 + createsprite gBlueFlareBurnTemplate, ANIM_TARGET, 1, 0, 10, 112, -128, 40 return gBattleAnimMove_FieryDance:: @@ -6592,24 +6592,24 @@ FreezeShockCharge: waitforvisualfinish end FreezeShockAttack: - loopsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET, 0x5, 0x5 + loopsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET, 5, 5 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 1, 0, 16, RGB_BLACK monbg ANIM_TARGET waitforvisualfinish playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_ATTACKER - createsprite gFreezeShockIceBallTemplate, ANIM_TARGET, 3, 0xa, 0x0, 0x0, 0x0, 0x1e, 0x0 - createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x0, 0x28, 0x0 - createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x40, 0x28, 0x1 - createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x80, 0x28, 0x0 - createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x0, 0x28, 0x2 - createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0x20, 0x28, 0x0 - createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0x60, 0x28, 0x1 - createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0xa0, 0x28, 0x0 - createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0xe0, 0x28, 0x2 + createsprite gFreezeShockIceBallTemplate, ANIM_TARGET, 3, 10, 0, 0, 0, 30, 0 + createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 0, 40, 0 + createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 64, 40, 1 + createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 128, 40, 0 + createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 0, 40, 2 + createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 8, 30, 32, 40, 0 + createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 8, 30, 96, 40, 1 + createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 8, 30, 160, 40, 0 + createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 8, 30, 224, 40, 2 waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 5, 1 delay 15 - waitplaysewithpan SE_M_THUNDERBOLT2, SOUND_PAN_TARGET, 0x13 + waitplaysewithpan SE_M_THUNDERBOLT2, SOUND_PAN_TARGET, 19 call ElectricityEffect waitforvisualfinish clearmonbg ANIM_TARGET @@ -6624,7 +6624,7 @@ gBattleAnimMove_IceBurn:: IceBurnCharge: createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 1, 0, 12, RGB_BLACK waitforvisualfinish - loopsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET, 0x4, 0x3 + loopsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET, 4, 3 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 1, 8, 0, RGB_BLACK createvisualtask AnimTask_HorizontalShake, 5, ANIM_ATTACKER, 2, 16 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 1, 0, 15, RGB_WHITE @@ -6639,39 +6639,39 @@ IceBurnUnleash: fadetobg BG_ICE waitbgfadeout createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 2, 0, 9, RGB_WHITE - createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, 0xfff6, 0xfff6, 0x0 + createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, -10, -10, 0 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET - createsprite gIceBurnSmokeTemplate, ANIM_TARGET, 4, 0x0, 0xfff4, 0x68, 0x0, 0x4b - createsprite gIceBurnSmokeTemplate, ANIM_TARGET, 4, 0x0, 0xfff4, 0x48, 0x1, 0x4b - createsprite gIceBurnSmokeTemplate, ANIM_TARGET, 4, 0x0, 0xfffa, 0x38, 0x1, 0x4b - createsprite gIceBurnSmokeTemplate, ANIM_TARGET, 4, 0x0, 0xfffa, 0x58, 0x0, 0x4b - createsprite gIceBurnSmokeTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x38, 0x0, 0x4b - createsprite gIceBurnSmokeTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x58, 0x1, 0x4b - createsprite gIceBurnSmokeTemplate, ANIM_TARGET, 4, 0x0, 0x6, 0x48, 0x0, 0x4b - createsprite gIceBurnSmokeTemplate, ANIM_TARGET, 4, 0x0, 0x6, 0x68, 0x1, 0x4b - createsprite gIceBurnSmokeTemplate, ANIM_TARGET, 4, 0x0, 0xc, 0x48, 0x0, 0x4b - createsprite gIceBurnSmokeTemplate, ANIM_TARGET, 4, 0x0, 0xc, 0x38, 0x1, 0x4b - createsprite gIceBurnSmokeTemplate, ANIM_TARGET, 4, 0x0, 0x12, 0x50, 0x0, 0x4b - createsprite gIceBurnSmokeTemplate, ANIM_TARGET, 4, 0x0, 0x12, 0x48, 0x1, 0x4b + createsprite gIceBurnSmokeTemplate, ANIM_TARGET, 4, 0, -12, 104, 0, 75 + createsprite gIceBurnSmokeTemplate, ANIM_TARGET, 4, 0, -12, 72, 1, 75 + createsprite gIceBurnSmokeTemplate, ANIM_TARGET, 4, 0, -6, 56, 1, 75 + createsprite gIceBurnSmokeTemplate, ANIM_TARGET, 4, 0, -6, 88, 0, 75 + createsprite gIceBurnSmokeTemplate, ANIM_TARGET, 4, 0, 0, 56, 0, 75 + createsprite gIceBurnSmokeTemplate, ANIM_TARGET, 4, 0, 0, 88, 1, 75 + createsprite gIceBurnSmokeTemplate, ANIM_TARGET, 4, 0, 6, 72, 0, 75 + createsprite gIceBurnSmokeTemplate, ANIM_TARGET, 4, 0, 6, 104, 1, 75 + createsprite gIceBurnSmokeTemplate, ANIM_TARGET, 4, 0, 12, 72, 0, 75 + createsprite gIceBurnSmokeTemplate, ANIM_TARGET, 4, 0, 12, 56, 1, 75 + createsprite gIceBurnSmokeTemplate, ANIM_TARGET, 4, 0, 18, 80, 0, 75 + createsprite gIceBurnSmokeTemplate, ANIM_TARGET, 4, 0, 18, 72, 1, 75 call FireSpreadEffect playsewithpan SE_M_FIRE_PUNCH, SOUND_PAN_TARGET delay 4 - createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 0xa, 0x14, 0x0 + createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 10, 20, 0 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 4 - createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, 0xfffb, 0xa, 0x0 + createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, -5, 10, 0 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 4 - createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 0x11, 0xfff4, 0x0 + createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 17, -12, 0 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 4 - createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 0xfff1, 0xf, 0x0 + createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, -15, 15, 0 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 4 - createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x0 + createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 4 - createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, 0x14, 0x2, 0x0 + createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, 20, 2, 0 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 2, 9, 0, RGB_WHITE waitforvisualfinish @@ -6683,23 +6683,23 @@ gBattleAnimMove_Snarl:: monbg ANIM_DEF_PARTNER fadetobg BG_DARK waitbgfadeout - createvisualtask AnimTask_UproarDistortion, 0x2, 0x0 + createvisualtask AnimTask_UproarDistortion, 2, 0 createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, RGB_RED, 8 playsewithpan SE_M_UPROAR, SOUND_PAN_ATTACKER - createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1d, 0xfff4, 0x0 - createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff4, 0xffe3, 0x1 + createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, 29, -12, 0 + createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, -12, -29, 1 delay 16 - createvisualtask AnimTask_UproarDistortion, 0x2, 0x0 + createvisualtask AnimTask_UproarDistortion, 2, 0 createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, RGB_RED, 8 playsewithpan SE_M_UPROAR, SOUND_PAN_ATTACKER - createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xc, 0xffe3, 0x1 - createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe3, 0xfff4, 0x0 + createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, 12, -29, 1 + createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, -29, -12, 0 delay 16 - createvisualtask AnimTask_UproarDistortion, 0x2, 0x0 + createvisualtask AnimTask_UproarDistortion, 2, 0 createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, RGB_RED, 8 playsewithpan SE_M_UPROAR, SOUND_PAN_ATTACKER - createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x18, 0xffe8, 0x1 - createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0xffe8, 0x0 + createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, -24, 1 + createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, -24, -24, 0 waitforvisualfinish create_basic_hitsplat_sprite ANIM_TARGET, 3, x=-32, y=-16, relative_to=ANIM_TARGET, animation=3 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET @@ -6724,16 +6724,16 @@ gBattleAnimMove_IcicleCrash:: fadetobg BG_ICE waitbgfadein monbg ANIM_DEF_PARTNER - createsprite gIcicleCrashSpearTemplate, ANIM_TARGET, 2, 0xfffb, 0x0, 0xfffb, 0x0 + createsprite gIcicleCrashSpearTemplate, ANIM_TARGET, 2, -5, 0, -5, 0 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 2 - createsprite gIcicleCrashSpearTemplate, ANIM_TARGET, 2, 0x5, 0x0, 0x6, 0x1 + createsprite gIcicleCrashSpearTemplate, ANIM_TARGET, 2, 5, 0, 6, 1 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 2 - createsprite gIcicleCrashSpearTemplate, ANIM_TARGET, 2, 0x13, 0x0, 0xa, 0x01 + createsprite gIcicleCrashSpearTemplate, ANIM_TARGET, 2, 19, 0, 10, 1 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 2 - createsprite gIcicleCrashSpearTemplate, ANIM_TARGET, 2, 0xffe9, 0x0, 0xfff6, 0x1 + createsprite gIcicleCrashSpearTemplate, ANIM_TARGET, 2, -23, 0, -10, 1 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 5, 50, 1 delay 2 @@ -6745,28 +6745,28 @@ gBattleAnimMove_IcicleCrash:: waitbgfadeout end LaunchIcicleCrashSpear: - createsprite gIcicleCrashSpearTemplate, ANIM_TARGET, 2, 0xffec, 0x0, 0xfff6, 0x0 + createsprite gIcicleCrashSpearTemplate, ANIM_TARGET, 2, -20, 0, -10, 0 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 2 - createsprite gIcicleCrashSpearTemplate, ANIM_TARGET, 2, 0x1c, 0x0, 0xa, 0x0 + createsprite gIcicleCrashSpearTemplate, ANIM_TARGET, 2, 28, 0, 10, 0 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 2 - createsprite gIcicleCrashSpearTemplate, ANIM_TARGET, 2, 0xfff6, 0x0, 0xfffb, 0x0 + createsprite gIcicleCrashSpearTemplate, ANIM_TARGET, 2, -10, 0, -5, 0 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 2 - createsprite gIcicleCrashSpearTemplate, ANIM_TARGET, 2, 0xa, 0x0, 0x6, 0x0 + createsprite gIcicleCrashSpearTemplate, ANIM_TARGET, 2, 10, 0, 6, 0 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 2 - createsprite gIcicleCrashSpearTemplate, ANIM_TARGET, 2, 0x18, 0x0, 0xa, 0x0 + createsprite gIcicleCrashSpearTemplate, ANIM_TARGET, 2, 24, 0, 10, 0 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 2 - createsprite gIcicleCrashSpearTemplate, ANIM_TARGET, 2, 0xffe0, 0x0, 0xfff6, 0x0 + createsprite gIcicleCrashSpearTemplate, ANIM_TARGET, 2, -32, 0, -10, 0 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 2 - createsprite gIcicleCrashSpearTemplate, ANIM_TARGET, 2, 0xffec, 0x0, 0xfff6, 0x0 + createsprite gIcicleCrashSpearTemplate, ANIM_TARGET, 2, -20, 0, -10, 0 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 2 - createsprite gIcicleCrashSpearTemplate, ANIM_TARGET, 2, 0x1e, 0x0, 0xa, 0x0 + createsprite gIcicleCrashSpearTemplate, ANIM_TARGET, 2, 30, 0, 10, 0 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 2 return @@ -6774,10 +6774,10 @@ LaunchIcicleCrashSpear: gBattleAnimMove_VCreate:: monbg ANIM_ATK_PARTNER createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 1, 0, 12, RGB_BLACK @Darken - createsprite gVCreateRedOrbTemplate, ANIM_ATTACKER, 2, 0x0, 0x11, 0x0, 0x1 + createsprite gVCreateRedOrbTemplate, ANIM_ATTACKER, 2, 0, 17, 0, 1 playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER delay 2 - createsprite gVCreateRedRingTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, 0x0, 0x0 + createsprite gVCreateRedRingTemplate, ANIM_ATTACKER, 40, 0, 0, 0, 0 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 2, 0, 9, RGB_RED playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_TARGET @@ -6803,7 +6803,7 @@ gBattleAnimMove_VCreate:: clearmonbg ANIM_ATK_PARTNER fadetobg BG_FIRE @Mr. DS Fire waitbgfadeout - createvisualtask AnimTask_StartSlidingBg, 0x5, 0xA00, 0x0, 0x1, 0xffff + createvisualtask AnimTask_StartSlidingBg, 5, 2560, 0, 1, -1 waitbgfadein playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER createvisualtask AnimTask_WindUpLunge, 5, ANIM_ATTACKER, -24, 8, 23, 10, 40, 10 @@ -6811,21 +6811,21 @@ gBattleAnimMove_VCreate:: createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 5, 50, 1 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 2, 0, 9, RGB_RED playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x1, 0x1 + createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 1 delay 6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x18, 0xffe8, 0x1, 0x1 + createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 24, -24, 1, 1 delay 6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0xfff0, 0x10, 0x1, 0x1 + createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -16, 16, 1, 1 delay 6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0xffe8, 0xfff4, 0x1, 0x1 + createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -24, -12, 1, 1 delay 6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x10, 0x10, 0x1, 0x1 + createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 16, 16, 1, 1 waitforvisualfinish - createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 0x4, 0x4 + createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4 create_claw_slash_sprite ANIM_TARGET, 2, x=-10, y=-10, animation=0 create_claw_slash_sprite ANIM_TARGET, 2, x=10, y=-10, animation=1 waitforvisualfinish @@ -6834,7 +6834,7 @@ gBattleAnimMove_VCreate:: createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 2, 9, 0, RGB_RED createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 2, 9, 0, RGB_RED delay 2 - createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x5 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0, 5 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER call UnsetPsychicBg @@ -6842,8 +6842,8 @@ gBattleAnimMove_VCreate:: waitforvisualfinish end VCreateFlames: - createsprite gVCreateFlameTemplate, ANIM_TARGET, 2, 0x0, 0x1, 0x16, 0xFFEA, 0x10 @upperright - createsprite gVCreateFlameTemplate, ANIM_TARGET, 2, 0x0, 0x1, 0xFFEE, 0xFFEE, 0x10 @upperleft + createsprite gVCreateFlameTemplate, ANIM_TARGET, 2, 0, 1, 22, -22, 16 @upperright + createsprite gVCreateFlameTemplate, ANIM_TARGET, 2, 0, 1, -18, -18, 16 @upperleft delay 3 return @@ -6858,26 +6858,26 @@ gBattleAnimMove_FusionFlare:: delay 8 blend_color_cycle selector=F_PAL_ATTACKER, delay=2, num_blends=2, initial_blend_y=0, target_blend_y=11, color=RGB_RED createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1 - createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 0x8, 0x1, 0x0 + createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 8, 1, 0 delay 8 playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER createsprite gFusionFlareRedBallUpTemplate, ANIM_ATTACKER, 2 delay 32 - createsprite gFusionFlareRedBallTemplate, ANIM_ATTACKER, 3, 0x0, 0xffA0, 0x2F - createsprite gFusionFlareRedBubblesTemplate, ANIM_ATTACKER, 66, 0x64, 0x64, 0x8, 0x1, 0x14, 0x28, 0x0 - createsprite gFusionFlareRedBubblesTemplate, ANIM_ATTACKER, 66, 0x14, 0x64, 0x10, 0x2, 0xa, 0x23, 0x1 - createsprite gFusionFlareRedBubblesTemplate, ANIM_ATTACKER, 66, 0xc8, 0x50, 0x8, 0x1, 0x28, 0x14, 0x0 - createsprite gFusionFlareRedBubblesTemplate, ANIM_ATTACKER, 66, 0x50, 0x3c, 0xa, 0x3, 0x14, 0x32, 0x0 - createsprite gFusionFlareRedBubblesTemplate, ANIM_ATTACKER, 66, 0x8c, 0x64, 0x10, 0x1, 0x14, 0x1e, 0x1 + createsprite gFusionFlareRedBallTemplate, ANIM_ATTACKER, 3, 0, -96, 47 + createsprite gFusionFlareRedBubblesTemplate, ANIM_ATTACKER, 66, 100, 100, 8, 1, 20, 40, 0 + createsprite gFusionFlareRedBubblesTemplate, ANIM_ATTACKER, 66, 20, 100, 16, 2, 10, 35, 1 + createsprite gFusionFlareRedBubblesTemplate, ANIM_ATTACKER, 66, 200, 80, 8, 1, 40, 20, 0 + createsprite gFusionFlareRedBubblesTemplate, ANIM_ATTACKER, 66, 80, 60, 10, 3, 20, 50, 0 + createsprite gFusionFlareRedBubblesTemplate, ANIM_ATTACKER, 66, 140, 100, 16, 1, 20, 30, 1 delay 41 blend_color_cycle selector=F_PAL_TARGET, delay=2, num_blends=2, initial_blend_y=0, target_blend_y=11, color=RGB_RED delay 5 - createsprite gFusionFlareRedRingTemplate, ANIM_ATTACKER, 3, 0x1, 0x1, 0x1, 0x1, 0x1F, 0x8 - createsprite gFusionFlareRedBubblesTemplate, ANIM_ATTACKER, 66, 0x64, 0x64, 0x8, 0x1, 0x14, 0x28, 0x0 - createsprite gFusionFlareRedBubblesTemplate, ANIM_ATTACKER, 66, 0x14, 0x64, 0x10, 0x2, 0xa, 0x23, 0x1 - createsprite gFusionFlareRedBubblesTemplate, ANIM_ATTACKER, 66, 0xc8, 0x50, 0x8, 0x1, 0x28, 0x14, 0x0 - createsprite gFusionFlareRedBubblesTemplate, ANIM_ATTACKER, 66, 0x50, 0x3c, 0xa, 0x3, 0x14, 0x32, 0x0 - createsprite gFusionFlareRedBubblesTemplate, ANIM_ATTACKER, 66, 0x8c, 0x64, 0x10, 0x1, 0x14, 0x1e, 0x1 + createsprite gFusionFlareRedRingTemplate, ANIM_ATTACKER, 3, 1, 1, 1, 1, 31, 8 + createsprite gFusionFlareRedBubblesTemplate, ANIM_ATTACKER, 66, 100, 100, 8, 1, 20, 40, 0 + createsprite gFusionFlareRedBubblesTemplate, ANIM_ATTACKER, 66, 20, 100, 16, 2, 10, 35, 1 + createsprite gFusionFlareRedBubblesTemplate, ANIM_ATTACKER, 66, 200, 80, 8, 1, 40, 20, 0 + createsprite gFusionFlareRedBubblesTemplate, ANIM_ATTACKER, 66, 80, 60, 10, 3, 20, 50, 0 + createsprite gFusionFlareRedBubblesTemplate, ANIM_ATTACKER, 66, 140, 100, 16, 1, 20, 30, 1 createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 2, 16 delay 5 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER @@ -6888,15 +6888,15 @@ gBattleAnimMove_FusionFlare:: blendoff end FusionFlareBuff: - createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x1a, 0x2 + createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 26, 2 delay 4 - createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xe, 0x1c, 0x1 + createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, 14, 28, 1 delay 4 - createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfffb, 0xa, 0x2 + createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -5, 10, 2 delay 4 - createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1c, 0x1a, 0x3 + createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 26, 3 delay 4 - createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff4, 0x0, 0x1 + createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -12, 0, 1 return gBattleAnimMove_FusionBolt:: @@ -6910,34 +6910,34 @@ gBattleAnimMove_FusionBolt:: invisible ANIM_ATTACKER waitforvisualfinish delay 8 - createvisualtask AnimTask_VoltTackleBolt, 0x5, 0x0 + createvisualtask AnimTask_VoltTackleBolt, 5, 0 playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_ATTACKER waitforvisualfinish - createvisualtask AnimTask_VoltTackleBolt, 0x5, 0x1 + createvisualtask AnimTask_VoltTackleBolt, 5, 1 playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_TARGET waitforvisualfinish - createvisualtask AnimTask_VoltTackleBolt, 0x5, 0x2 + createvisualtask AnimTask_VoltTackleBolt, 5, 2 playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_ATTACKER waitforvisualfinish - createvisualtask AnimTask_VoltTackleBolt, 0x5, 0x3 + createvisualtask AnimTask_VoltTackleBolt, 5, 3 playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_TARGET waitforvisualfinish - createsprite gFusionBoltBallTemplate, ANIM_TARGET, 2, 0x10 + createsprite gFusionBoltBallTemplate, ANIM_TARGET, 2, 16 playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_ATTACKER delay 8 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 10, 0, 18, 1 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET - createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 0x1, 0x10, 0x10 + createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 1, 16, 16 delay 2 - createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 0x1, 0xfff0, 0xfff0 + createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 1, -16, -16 delay 8 - createvisualtask AnimTask_VoltTackleAttackerReappear, 0x5 + createvisualtask AnimTask_VoltTackleAttackerReappear, 5 waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 3, 0, 9, 1 playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER - createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x10, 0x10 + createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 0, 16, 16 delay 2 - createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff0, 0xfff0 + createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 0, -16, -16 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 0, 14, 0, RGB_BLACK waitforvisualfinish end @@ -6946,30 +6946,30 @@ gBattleAnimMove_FusionBolt:: gBattleAnimMove_FlyingPress:: setalpha 15, 0 playsewithpan SE_M_FLY, SOUND_PAN_ATTACKER - createsprite gFlyBallUpSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0xd, 0x150 + createsprite gFlyBallUpSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 13, 336 waitforvisualfinish delay 15 playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET createsprite gBounceBallLandSpriteTemplate, ANIM_TARGET, 3 delay 2 - createvisualtask AnimTask_SquishTarget, 0x2 + createvisualtask AnimTask_SquishTarget, 2 delay 5 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET - createsprite gOctazookaSmokeSpriteTemplate, ANIM_TARGET, 0, 0x8, 0x8, 0x1, 0x0 + createsprite gOctazookaSmokeSpriteTemplate, ANIM_TARGET, 0, 8, 8, 1, 0 delay 2 - createsprite gOctazookaSmokeSpriteTemplate, ANIM_TARGET, 0, 0xfff8, 0xfff8, 0x1, 0x0 + createsprite gOctazookaSmokeSpriteTemplate, ANIM_TARGET, 0, -8, -8, 1, 0 delay 2 - createsprite gOctazookaSmokeSpriteTemplate, ANIM_TARGET, 0, 0x8, 0xfff8, 0x1, 0x0 + createsprite gOctazookaSmokeSpriteTemplate, ANIM_TARGET, 0, 8, -8, 1, 0 delay 2 - createsprite gOctazookaSmokeSpriteTemplate, ANIM_TARGET, 0, 0xfff8, 0x8, 0x1, 0x0 + createsprite gOctazookaSmokeSpriteTemplate, ANIM_TARGET, 0, -8, 8, 1, 0 delay 2 - createsprite gOctazookaSmokeSpriteTemplate, ANIM_TARGET, 0, 0x8, 0x8, 0x1, 0x0 + createsprite gOctazookaSmokeSpriteTemplate, ANIM_TARGET, 0, 8, 8, 1, 0 delay 2 - createsprite gOctazookaSmokeSpriteTemplate, ANIM_TARGET, 0, 0xfff8, 0xfff8, 0x1, 0x0 + createsprite gOctazookaSmokeSpriteTemplate, ANIM_TARGET, 0, -8, -8, 1, 0 delay 2 - createsprite gOctazookaSmokeSpriteTemplate, ANIM_TARGET, 0, 0x8, 0xfff8, 0x1, 0x0 + createsprite gOctazookaSmokeSpriteTemplate, ANIM_TARGET, 0, 8, -8, 1, 0 delay 2 - createsprite gOctazookaSmokeSpriteTemplate, ANIM_TARGET, 0, 0xfff8, 0x8, 0x1, 0x0 + createsprite gOctazookaSmokeSpriteTemplate, ANIM_TARGET, 0, -8, 8, 1, 0 waitforvisualfinish blendoff end @@ -6980,22 +6980,22 @@ gBattleAnimMove_MatBlock:: setalpha 16, 0 delay 0 playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER - createsprite gMatBlockGreenConversionTemplate, ANIM_ATTACKER, 2, 0xfff8, 0x18 - createsprite gMatBlockGreenConversionTemplate, ANIM_ATTACKER, 2, 0x8, 0x18 + createsprite gMatBlockGreenConversionTemplate, ANIM_ATTACKER, 2, -8, 24 + createsprite gMatBlockGreenConversionTemplate, ANIM_ATTACKER, 2, 8, 24 delay 3 playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER - createsprite gMatBlockGreenConversionTemplate, ANIM_ATTACKER, 2, 0xfff8, 0x8 - createsprite gMatBlockGreenConversionTemplate, ANIM_ATTACKER, 2, 0x8, 0x8 + createsprite gMatBlockGreenConversionTemplate, ANIM_ATTACKER, 2, -8, 8 + createsprite gMatBlockGreenConversionTemplate, ANIM_ATTACKER, 2, 8, 8 delay 3 playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER - createsprite gMatBlockGreenConversionTemplate, ANIM_ATTACKER, 2, 0xfff8, 0xfff8 - createsprite gMatBlockGreenConversionTemplate, ANIM_ATTACKER, 2, 0x8, 0xfff8 + createsprite gMatBlockGreenConversionTemplate, ANIM_ATTACKER, 2, -8, -8 + createsprite gMatBlockGreenConversionTemplate, ANIM_ATTACKER, 2, 8, -8 delay 3 playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER - createsprite gMatBlockGreenConversionTemplate, ANIM_ATTACKER, 2, 0xfff8, 0xffe8 - createsprite gMatBlockGreenConversionTemplate, ANIM_ATTACKER, 2, 0x8, 0xffe8 + createsprite gMatBlockGreenConversionTemplate, ANIM_ATTACKER, 2, -8, -24 + createsprite gMatBlockGreenConversionTemplate, ANIM_ATTACKER, 2, 8, -24 delay 20 - createvisualtask AnimTask_ConversionAlphaBlend, 0x5 + createvisualtask AnimTask_ConversionAlphaBlend, 5 waitforvisualfinish delay 1 clearmonbg ANIM_ATK_PARTNER @@ -7007,26 +7007,26 @@ gBattleAnimMove_Belch:: splitbgprio ANIM_TARGET setalpha 12, 8 playsewithpan SE_SUCCESS, SOUND_PAN_ATTACKER - createsprite gBelchBerryTemplate, ANIM_ATTACKER, 2, 0x14, 0xfff8, 0xfff8, 0xfff8, 0x14, 0xffe0 + createsprite gBelchBerryTemplate, ANIM_ATTACKER, 2, 20, -8, -8, -8, 20, -32 delay 19 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 10, 0, 20, 1 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET - createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x1, 0x1 + createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 1 delay 6 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET - createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x18, 0xffe8, 0x1, 0x1 + createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 24, -24, 1, 1 delay 6 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET - createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0xfff0, 0x10, 0x1, 0x1 + createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -16, 16, 1, 1 delay 6 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET - createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0xffe8, 0xfff4, 0x1, 0x1 + createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -24, -12, 1, 1 delay 6 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET - createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x10, 0x10, 0x1, 0x1 + createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 16, 16, 1, 1 delay 6 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET - createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0xffe8, 0x18, 0x1, 0x1 + createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -24, 24, 1, 1 waitforvisualfinish clearmonbg ANIM_TARGET blendoff @@ -7035,8 +7035,8 @@ gBattleAnimMove_Belch:: gBattleAnimMove_Rototiller:: createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 1, 0, 16, RGB(12, 9, 4) waitforvisualfinish - createsprite gDirtMoundSpriteTemplate, ANIM_ATTACKER, 1, 0x0, 0x0, 0xb4 - createsprite gDirtMoundSpriteTemplate, ANIM_ATTACKER, 1, 0x0, 0x1, 0xb4 + createsprite gDirtMoundSpriteTemplate, ANIM_ATTACKER, 1, 0, 0, 180 + createsprite gDirtMoundSpriteTemplate, ANIM_ATTACKER, 1, 0, 1, 180 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 6, 4, 2, 4 call DigThrowDirt call DigThrowDirt @@ -7134,8 +7134,8 @@ PhantomForceAttack: waitforvisualfinish delay 10 playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER - createvisualtask AnimTask_PurpleFlamesOnTarget, 0x3 - createvisualtask AnimTask_DestinyBondWhiteShadow, 0x5, 0x0, 0x30 + createvisualtask AnimTask_PurpleFlamesOnTarget, 3 + createvisualtask AnimTask_DestinyBondWhiteShadow, 5, 0, 48 delay 30 createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_IMPACT, 0, 12, 12, RGB(0, 0, 23) waitforvisualfinish @@ -7289,25 +7289,25 @@ gBattleAnimMove_ForestsCurse:: waitforvisualfinish playsewithpan SE_M_SCRATCH, SOUND_PAN_ATTACKER createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 2, 0, 8, RGB(3, 23, 0) - createsprite gForestsCurseIngrainTemplate, ANIM_ATTACKER, 66, 0x64, 0x64, 0x8, 0x1, 0x14, 0x28, 0x0 - createsprite gForestsCurseIngrainTemplate, ANIM_ATTACKER, 66, 0x14, 0x64, 0x10, 0x2, 0xa, 0x23, 0x1 - createsprite gForestsCurseIngrainTemplate, ANIM_ATTACKER, 66, 0xc8, 0x50, 0x8, 0x1, 0x28, 0x14, 0x0 - createsprite gForestsCurseIngrainTemplate, ANIM_ATTACKER, 66, 0x50, 0x3c, 0xa, 0x3, 0x14, 0x32, 0x0 - createsprite gForestsCurseIngrainTemplate, ANIM_ATTACKER, 66, 0x8c, 0x64, 0x10, 0x1, 0x14, 0x1e, 0x1 + createsprite gForestsCurseIngrainTemplate, ANIM_ATTACKER, 66, 100, 100, 8, 1, 20, 40, 0 + createsprite gForestsCurseIngrainTemplate, ANIM_ATTACKER, 66, 20, 100, 16, 2, 10, 35, 1 + createsprite gForestsCurseIngrainTemplate, ANIM_ATTACKER, 66, 200, 80, 8, 1, 40, 20, 0 + createsprite gForestsCurseIngrainTemplate, ANIM_ATTACKER, 66, 80, 60, 10, 3, 20, 50, 0 + createsprite gForestsCurseIngrainTemplate, ANIM_ATTACKER, 66, 140, 100, 16, 1, 20, 30, 1 waitforvisualfinish playsewithpan SE_M_SCRATCH, SOUND_PAN_ATTACKER - createsprite gForestsCurseIngrainTemplate, ANIM_ATTACKER, 66, 0x64, 0x64, 0x8, 0x1, 0x14, 0x28, 0x0 - createsprite gForestsCurseIngrainTemplate, ANIM_ATTACKER, 66, 0x14, 0x64, 0x10, 0x2, 0xa, 0x23, 0x1 - createsprite gForestsCurseIngrainTemplate, ANIM_ATTACKER, 66, 0xc8, 0x50, 0x8, 0x1, 0x28, 0x14, 0x0 - createsprite gForestsCurseIngrainTemplate, ANIM_ATTACKER, 66, 0x50, 0x3c, 0xa, 0x3, 0x14, 0x32, 0x0 - createsprite gForestsCurseIngrainTemplate, ANIM_ATTACKER, 66, 0x8c, 0x64, 0x10, 0x1, 0x14, 0x1e, 0x1 + createsprite gForestsCurseIngrainTemplate, ANIM_ATTACKER, 66, 100, 100, 8, 1, 20, 40, 0 + createsprite gForestsCurseIngrainTemplate, ANIM_ATTACKER, 66, 20, 100, 16, 2, 10, 35, 1 + createsprite gForestsCurseIngrainTemplate, ANIM_ATTACKER, 66, 200, 80, 8, 1, 40, 20, 0 + createsprite gForestsCurseIngrainTemplate, ANIM_ATTACKER, 66, 80, 60, 10, 3, 20, 50, 0 + createsprite gForestsCurseIngrainTemplate, ANIM_ATTACKER, 66, 140, 100, 16, 1, 20, 30, 1 waitforvisualfinish playsewithpan SE_M_SCRATCH, SOUND_PAN_ATTACKER - createsprite gForestsCurseIngrainTemplate, ANIM_ATTACKER, 66, 0x64, 0x64, 0x8, 0x1, 0x14, 0x28, 0x0 - createsprite gForestsCurseIngrainTemplate, ANIM_ATTACKER, 66, 0x14, 0x64, 0x10, 0x2, 0xa, 0x23, 0x1 - createsprite gForestsCurseIngrainTemplate, ANIM_ATTACKER, 66, 0xc8, 0x50, 0x8, 0x1, 0x28, 0x14, 0x0 - createsprite gForestsCurseIngrainTemplate, ANIM_ATTACKER, 66, 0x50, 0x3c, 0xa, 0x3, 0x14, 0x32, 0x0 - createsprite gForestsCurseIngrainTemplate, ANIM_ATTACKER, 66, 0x8c, 0x64, 0x10, 0x1, 0x14, 0x1e, 0x1 + createsprite gForestsCurseIngrainTemplate, ANIM_ATTACKER, 66, 100, 100, 8, 1, 20, 40, 0 + createsprite gForestsCurseIngrainTemplate, ANIM_ATTACKER, 66, 20, 100, 16, 2, 10, 35, 1 + createsprite gForestsCurseIngrainTemplate, ANIM_ATTACKER, 66, 200, 80, 8, 1, 40, 20, 0 + createsprite gForestsCurseIngrainTemplate, ANIM_ATTACKER, 66, 80, 60, 10, 3, 20, 50, 0 + createsprite gForestsCurseIngrainTemplate, ANIM_ATTACKER, 66, 140, 100, 16, 1, 20, 30, 1 waitforvisualfinish createsprite gCurseGhostSpriteTemplate, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 14, 1 @@ -7328,18 +7328,18 @@ gBattleAnimMove_PetalBlizzard:: create_twister_leaf_sprite ANIM_TARGET, 2, duration=115, distance_y=55, wave_period=6, wave_amplitude=60, speed_up_on_frame=25 delay 1 create_twister_leaf_sprite ANIM_TARGET, 2, duration=115, distance_y=60, wave_period=7, wave_amplitude=60, speed_up_on_frame=30 - createsprite gPetalBlizzardTwister1Template, ANIM_TARGET, 2, 0x73, 0x37, 0xA, 0x3c, 0x1e + createsprite gPetalBlizzardTwister1Template, ANIM_TARGET, 2, 115, 55, 10, 60, 30 delay 3 - createsprite gPetalBlizzardTwister1Template, ANIM_TARGET, 2, 0x64, 0x32, 0x4, 0x32, 0x1A + createsprite gPetalBlizzardTwister1Template, ANIM_TARGET, 2, 100, 50, 4, 50, 26 delay 1 - createsprite gPetalBlizzardTwister1Template, ANIM_TARGET, 2, 0x69, 0x19, 0x8, 0x3c, 0x14 + createsprite gPetalBlizzardTwister1Template, ANIM_TARGET, 2, 105, 25, 8, 60, 20 delay 1 - createsprite gPetalBlizzardTwister1Template, ANIM_TARGET, 2, 0x73, 0x28, 0xA, 0x30, 0x1E + createsprite gPetalBlizzardTwister1Template, ANIM_TARGET, 2, 115, 40, 10, 48, 30 delay 3 - createsprite gPetalBlizzardTwister1Template, ANIM_TARGET, 2, 0x78, 0x1E, 0x6, 0x2d, 0x19 + createsprite gPetalBlizzardTwister1Template, ANIM_TARGET, 2, 120, 30, 6, 45, 25 create_twister_leaf_sprite ANIM_TARGET, 2, duration=115, distance_y=35, wave_period=10, wave_amplitude=60, speed_up_on_frame=30 delay 3 - createsprite gPetalBlizzardTwister2Template, ANIM_TARGET, 2, 0x69, 0x14, 0x8, 0x28, 0x0 + createsprite gPetalBlizzardTwister2Template, ANIM_TARGET, 2, 105, 20, 8, 40, 0 delay 3 create_twister_leaf_sprite ANIM_TARGET, 2, duration=20, distance_y=255, wave_period=15, wave_amplitude=32, speed_up_on_frame=0 create_twister_leaf_sprite ANIM_TARGET, 2, duration=110, distance_y=10, wave_period=8, wave_amplitude=32, speed_up_on_frame=20 @@ -7405,7 +7405,7 @@ gBattleAnimMove_DisarmingVoice:: createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 26, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 1, 0, 26, 1 waitforvisualfinish - createvisualtask SoundTask_WaitForCry, 0x5 + createvisualtask SoundTask_WaitForCry, 5 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 1, 8, 0, RGB(29, 19, 27) waitforvisualfinish @@ -7477,45 +7477,45 @@ gBattleAnimMove_CraftyShield:: setalpha 16, 0 delay 0 playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER - createsprite gCraftyShieldPinkConversionTemplate, ANIM_ATTACKER, 2, 0xffe8, 0xffe8 + createsprite gCraftyShieldPinkConversionTemplate, ANIM_ATTACKER, 2, -24, -24 delay 3 - createsprite gCraftyShieldPinkConversionTemplate, ANIM_ATTACKER, 2, 0xfff8, 0xffe8 + createsprite gCraftyShieldPinkConversionTemplate, ANIM_ATTACKER, 2, -8, -24 delay 3 - createsprite gCraftyShieldPinkConversionTemplate, ANIM_ATTACKER, 2, 0x8, 0xffe8 + createsprite gCraftyShieldPinkConversionTemplate, ANIM_ATTACKER, 2, 8, -24 delay 3 - createsprite gCraftyShieldPinkConversionTemplate, ANIM_ATTACKER, 2, 0x18, 0xffe8 + createsprite gCraftyShieldPinkConversionTemplate, ANIM_ATTACKER, 2, 24, -24 delay 3 playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER - createsprite gCraftyShieldPinkConversionTemplate, ANIM_ATTACKER, 2, 0xffe8, 0xfff8 + createsprite gCraftyShieldPinkConversionTemplate, ANIM_ATTACKER, 2, -24, -8 delay 3 - createsprite gCraftyShieldPinkConversionTemplate, ANIM_ATTACKER, 2, 0xfff8, 0xfff8 + createsprite gCraftyShieldPinkConversionTemplate, ANIM_ATTACKER, 2, -8, -8 delay 3 - createsprite gCraftyShieldPinkConversionTemplate, ANIM_ATTACKER, 2, 0x8, 0xfff8 + createsprite gCraftyShieldPinkConversionTemplate, ANIM_ATTACKER, 2, 8, -8 delay 3 - createsprite gCraftyShieldPinkConversionTemplate, ANIM_ATTACKER, 2, 0x18, 0xfff8 + createsprite gCraftyShieldPinkConversionTemplate, ANIM_ATTACKER, 2, 24, -8 delay 3 playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER - createsprite gCraftyShieldPinkConversionTemplate, ANIM_ATTACKER, 2, 0xffe8, 0x8 + createsprite gCraftyShieldPinkConversionTemplate, ANIM_ATTACKER, 2, -24, 8 delay 3 - createsprite gCraftyShieldPinkConversionTemplate, ANIM_ATTACKER, 2, 0xfff8, 0x8 + createsprite gCraftyShieldPinkConversionTemplate, ANIM_ATTACKER, 2, -8, 8 delay 3 - createsprite gCraftyShieldPinkConversionTemplate, ANIM_ATTACKER, 2, 0x8, 0x8 + createsprite gCraftyShieldPinkConversionTemplate, ANIM_ATTACKER, 2, 8, 8 delay 3 - createsprite gCraftyShieldPinkConversionTemplate, ANIM_ATTACKER, 2, 0x18, 0x8 + createsprite gCraftyShieldPinkConversionTemplate, ANIM_ATTACKER, 2, 24, 8 delay 3 playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER - createsprite gCraftyShieldPinkConversionTemplate, ANIM_ATTACKER, 2, 0xffe8, 0x18 + createsprite gCraftyShieldPinkConversionTemplate, ANIM_ATTACKER, 2, -24, 24 delay 3 - createsprite gCraftyShieldPinkConversionTemplate, ANIM_ATTACKER, 2, 0xfff8, 0x18 + createsprite gCraftyShieldPinkConversionTemplate, ANIM_ATTACKER, 2, -8, 24 delay 3 - createsprite gCraftyShieldPinkConversionTemplate, ANIM_ATTACKER, 2, 0x8, 0x18 + createsprite gCraftyShieldPinkConversionTemplate, ANIM_ATTACKER, 2, 8, 24 delay 3 - createsprite gCraftyShieldPinkConversionTemplate, ANIM_ATTACKER, 2, 0x18, 0x18 + createsprite gCraftyShieldPinkConversionTemplate, ANIM_ATTACKER, 2, 24, 24 delay 20 playsewithpan SE_M_BARRIER, SOUND_PAN_ATTACKER flash_anim_tag_with_color tag=ANIM_TAG_CONVERSION, delay=1, num_blends=1, color1=RGB(31, 31, 13), blend_y1=12, color2=0, blend_y2=0 delay 6 - createvisualtask AnimTask_ConversionAlphaBlend, 0x5 + createvisualtask AnimTask_ConversionAlphaBlend, 5 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 1, 5, 0, RGB(31, 13, 19) waitforvisualfinish @@ -7553,7 +7553,7 @@ gBattleAnimMove_GrassyTerrain:: createsprite gGrassyTerrainOrbsTemplate, ANIM_ATTACKER, 2, 26, 210 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 3, 0, 4, RGB(11, 26, 11) delay 52 - setarg 7, 0xFFFF + setarg 7, -1 playsewithpan SE_M_HEAL_BELL, SOUND_PAN_ATTACKER createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0 createsprite gGrassyTerrainStarTemplate, ANIM_TARGET, 2, 0 @@ -7564,7 +7564,7 @@ gBattleAnimMove_GrassyTerrain:: createsprite gGrassyTerrainStarTemplate, ANIM_TARGET, 2, 160 createsprite gGrassyTerrainStarTemplate, ANIM_TARGET, 2, 192 createsprite gGrassyTerrainStarTemplate, ANIM_TARGET, 2, 224 - panse_adjustnone SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +1, 0x0 + panse_adjustnone SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +1, 0 waitforvisualfinish delay 4 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 3, 4, 0, RGB(31, 24, 31) @@ -7588,7 +7588,7 @@ gBattleAnimMove_MistyTerrain:: createsprite gMistyTerrainOrbsTemplate, ANIM_ATTACKER, 2, 26, 210 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 3, 0, 7, RGB(31, 24, 31) delay 52 - setarg 7, 0xFFFF + setarg 7, -1 playsewithpan SE_M_ATTRACT, SOUND_PAN_ATTACKER createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0 createsprite gMistyTerrainStarTemplate, ANIM_TARGET, 2, 0 @@ -7608,28 +7608,28 @@ gBattleAnimMove_MistyTerrain:: gBattleAnimMove_Electrify:: monbg ANIM_ATTACKER - loopsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_TARGET 0xa 0x4 + loopsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_TARGET 10 4 createsprite gElectrifyRingTemplate, ANIM_ATTACKER, 2 - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 32, 0x18, 190, 12, ANIM_ATTACKER, 1, 0 - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 80, 0x18, 22, 12, ANIM_ATTACKER, 1, 0 - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 156, 0x18, 121, 13, ANIM_ATTACKER, 1, 1 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 32, 24, 190, 12, ANIM_ATTACKER, 1, 0 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 80, 24, 22, 12, ANIM_ATTACKER, 1, 0 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 156, 24, 121, 13, ANIM_ATTACKER, 1, 1 delay 4 createsprite gElectrifyRingTemplate, ANIM_ATTACKER, 2 delay 4 createsprite gElectrifyRingTemplate, ANIM_ATTACKER, 2 - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 100, 0x18, 60, 10, ANIM_ATTACKER, 1, 0 - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 170, 0x18, 42, 11, ANIM_ATTACKER, 1, 1 - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 238, 0x18, 165, 10, ANIM_ATTACKER, 1, 1 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 100, 24, 60, 10, ANIM_ATTACKER, 1, 0 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 170, 24, 42, 11, ANIM_ATTACKER, 1, 1 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 238, 24, 165, 10, ANIM_ATTACKER, 1, 1 waitforvisualfinish playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_ATTACKER - createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x0, 0x28, 0x0 - createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x40, 0x28, 0x1 - createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x80, 0x28, 0x0 - createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0, 0x28, 0x2 - createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0x20, 0x28, 0x0 - createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0x60, 0x28, 0x1 - createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0xa0, 0x28, 0x0 - createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0xe0, 0x28, 0x2 + createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 0, 40, 0 + createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 64, 40, 1 + createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 128, 40, 0 + createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 0, 40, 2 + createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 8, 30, 32, 40, 0 + createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 8, 30, 96, 40, 1 + createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 8, 30, 160, 40, 0 + createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 8, 30, 224, 40, 2 delay 10 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 2, 0, 11, RGB(27, 28, 0) createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 1, 0, 3, RGB(27, 28, 0) @@ -7638,25 +7638,25 @@ gBattleAnimMove_Electrify:: delay 1 monbg ANIM_DEF_PARTNER playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_TARGET - createsprite gElectrifyYellowRingTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x1, 0x0, 0x1f, 0x8 + createsprite gElectrifyYellowRingTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 0, 31, 8 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 4, 0, 6, 1 - createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 0x5, 0x0, 0x5, 0x0 + createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 5, 0, 5, 0 delay 1 - createsprite gElectrifyYellowRingTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x1, 0x0, 0x1f, 0x8 + createsprite gElectrifyYellowRingTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 0, 31, 8 delay 1 - createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 0xfffb, 0xa, 0x5, 0x1 - createsprite gElectrifyYellowRingTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x1, 0x0, 0x1f, 0x8 + createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, -5, 10, 5, 1 + createsprite gElectrifyYellowRingTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 0, 31, 8 delay 1 - createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 0xf, 0x14, 0x5, 0x2 - createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 0xfff1, 0xfff6, 0x5, 0x0 + createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 15, 20, 5, 2 + createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, -15, -10, 5, 0 delay 2 - createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 0x19, 0x0, 0x5, 0x1 + createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 25, 0, 5, 1 delay 2 - createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 0xfff8, 0x8, 0x5, 0x2 + createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, -8, 8, 5, 2 delay 2 - createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 0x2, 0xfff8, 0x5, 0x0 + createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 2, -8, 5, 0 delay 2 - createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 0xffec, 0xf, 0x5, 0x1 + createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, -20, 15, 5, 1 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 2, 11, 0, RGB(27, 28, 0) createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 1, 3, 0, RGB(27, 28, 0) @@ -7668,51 +7668,51 @@ gBattleAnimMove_PlayRough:: monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER - waitplaysewithpan SE_M_FLAMETHROWER, SOUND_PAN_TARGET, 0xa - waitplaysewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER, 0x14 - waitplaysewithpan SE_M_FLAMETHROWER, SOUND_PAN_TARGET, 0x1e - waitplaysewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER, 0x28 - waitplaysewithpan SE_M_FLAMETHROWER, SOUND_PAN_TARGET, 0x32 - waitplaysewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER, 0x3c - waitplaysewithpan SE_M_FLAMETHROWER, SOUND_PAN_TARGET, 0x46 - waitplaysewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER, 0x50 - waitplaysewithpan SE_M_FLAMETHROWER, SOUND_PAN_TARGET, 0x5a - createvisualtask AnimTask_TranslateMonElliptical, 0x2, 0x0, 0xffee, 0x6, 0x6, 0x4 - createvisualtask AnimTask_TranslateMonElliptical, 0x2, 0x1, 0x12, 0x6, 0x6, 0x4 - createsprite gPinkHeartSpriteTemplate, ANIM_TARGET, 3, 0xff00, 0xffd6 - createsprite gPinkHeartSpriteTemplate, ANIM_TARGET, 3, 0x80, 0xfff2 - createsprite gPinkHeartSpriteTemplate, ANIM_TARGET, 3, 0x1a0, 0xffda - createsprite gPinkHeartSpriteTemplate, ANIM_TARGET, 3, 0xff80, 0xffea + waitplaysewithpan SE_M_FLAMETHROWER, SOUND_PAN_TARGET, 10 + waitplaysewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER, 20 + waitplaysewithpan SE_M_FLAMETHROWER, SOUND_PAN_TARGET, 30 + waitplaysewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER, 40 + waitplaysewithpan SE_M_FLAMETHROWER, SOUND_PAN_TARGET, 50 + waitplaysewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER, 60 + waitplaysewithpan SE_M_FLAMETHROWER, SOUND_PAN_TARGET, 70 + waitplaysewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER, 80 + waitplaysewithpan SE_M_FLAMETHROWER, SOUND_PAN_TARGET, 90 + createvisualtask AnimTask_TranslateMonElliptical, 2, 0, -18, 6, 6, 4 + createvisualtask AnimTask_TranslateMonElliptical, 2, 1, 18, 6, 6, 4 + createsprite gPinkHeartSpriteTemplate, ANIM_TARGET, 3, -256, -42 + createsprite gPinkHeartSpriteTemplate, ANIM_TARGET, 3, 128, -14 + createsprite gPinkHeartSpriteTemplate, ANIM_TARGET, 3, 416, -38 + createsprite gPinkHeartSpriteTemplate, ANIM_TARGET, 3, -128, -22 delay 0 call SubmissionHit playsewithpan SE_M_FLAMETHROWER, SOUND_PAN_TARGET - createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 0x10, 0x8, 0xa0, 0xffe0 - createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 0x10, 0x8, 0xff00, 0xffd8 - createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 0x10, 0x8, 0x80, 0xfff0 - createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 0x10, 0x8, 0x1a0, 0xffda - createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 0x10, 0x8, 0xff80, 0xffea - createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 0x10, 0x8, 0xfe80, 0xffe1 + createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 16, 8, 160, -32 + createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 16, 8, -256, -40 + createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 16, 8, 128, -16 + createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 16, 8, 416, -38 + createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 16, 8, -128, -22 + createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 16, 8, -384, -31 delay 0 call SubmissionHit playsewithpan SE_M_DIVE, SOUND_PAN_TARGET - createsprite gPinkHeartSpriteTemplate, ANIM_TARGET, 3, 0xff00, 0xffd6 - createsprite gPinkHeartSpriteTemplate, ANIM_TARGET, 3, 0x80, 0xfff2 - createsprite gPinkHeartSpriteTemplate, ANIM_TARGET, 3, 0x1a0, 0xffda - createsprite gPinkHeartSpriteTemplate, ANIM_TARGET, 3, 0xff80, 0xffea + createsprite gPinkHeartSpriteTemplate, ANIM_TARGET, 3, -256, -42 + createsprite gPinkHeartSpriteTemplate, ANIM_TARGET, 3, 128, -14 + createsprite gPinkHeartSpriteTemplate, ANIM_TARGET, 3, 416, -38 + createsprite gPinkHeartSpriteTemplate, ANIM_TARGET, 3, -128, -22 delay 0 playsewithpan SE_M_FLAMETHROWER, SOUND_PAN_TARGET - createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 0x10, 0x8, 0xa0, 0xffe0 - createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 0x10, 0x8, 0xff00, 0xffd8 - createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 0x10, 0x8, 0x80, 0xfff0 - createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 0x10, 0x8, 0x1a0, 0xffda - createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 0x10, 0x8, 0xff80, 0xffea - createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 0x10, 0x8, 0xfe80, 0xffe1 + createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 16, 8, 160, -32 + createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 16, 8, -256, -40 + createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 16, 8, 128, -16 + createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 16, 8, 416, -38 + createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 16, 8, -128, -22 + createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 16, 8, -384, -31 delay 0 call SubmissionHit waitforvisualfinish delay 13 stopsound - clearmonbg 0x3 + clearmonbg 3 blendoff waitforvisualfinish end @@ -7723,16 +7723,16 @@ gBattleAnimMove_FairyWind:: createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 1, 0, 8, RGB(29, 19, 27) waitforvisualfinish playsewithpan SE_M_GUST, SOUND_PAN_TARGET - createsprite gFairyWindCloudTemplate, ANIM_TARGET, 3, 0x14, 0xfff6, 0x14, 0x0, 0x16, 0x14, 0x1 + createsprite gFairyWindCloudTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 22, 20, 1 delay 5 - createsprite gFairyWindCloudTemplate, ANIM_TARGET, 3, 0x14, 0xfff6, 0x14, 0x5, 0x16, 0xffee, 0x1 + createsprite gFairyWindCloudTemplate, ANIM_TARGET, 3, 20, -10, 20, 5, 22, -18, 1 delay 5 - createsprite gFairyWindCloudTemplate, ANIM_TARGET, 3, 0x14, 0xfff6, 0x14, 0xfff6, 0x16, 0xf, 0x1 + createsprite gFairyWindCloudTemplate, ANIM_TARGET, 3, 20, -10, 20, -10, 22, 15, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 18, 1 delay 5 - createsprite gFairyWindCloudTemplate, ANIM_TARGET, 3, 0x14, 0xfff6, 0x14, 0x0, 0x16, 0xffec, 0x1 + createsprite gFairyWindCloudTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 22, -20, 1 delay 5 - createsprite gFairyWindCloudTemplate, ANIM_TARGET, 3, 0x14, 0xfff6, 0x14, 0x0, 0x16, 0xc, 0x1 + createsprite gFairyWindCloudTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 22, 12, 1 delay 5 waitforvisualfinish stopsound @@ -7763,7 +7763,7 @@ gBattleAnimMove_Moonblast:: end gBattleAnimMove_Boomburst:: - invert_screen_color scenery=0x1 | 0x4 | 0x8 | 0x10 + invert_screen_color scenery=1 | 4 | 8 | 16 createvisualtask SoundTask_PlayCryWithEcho, 5, FALSE createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 5, ANIM_ATTACKER, 0 createsprite gHyperVoiceRingSpriteTemplate, ANIM_ATTACKER, 0, 45, 0, 0, 0, 0, 0, 1 @@ -7789,7 +7789,7 @@ gBattleAnimMove_Boomburst:: createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 16, 16, 1, 1 Boomburst_Last: delay 4 - invert_screen_color scenery=0x1 | 0x4 | 0x8 | 0x10 + invert_screen_color scenery=1 | 4 | 8 | 16 waitforvisualfinish end Boomburst_Doubles: @@ -7816,14 +7816,14 @@ gBattleAnimMove_FairyLock:: monbg ANIM_ATK_PARTNER createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 1, 0, 8, RGB(31, 24, 26) waitforvisualfinish - loopsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET, 0x6, 0x9 - createvisualtask AnimTask_VoltTackleBolt, 0x5, 0x7 - createvisualtask AnimTask_VoltTackleBolt, 0x5, 0x33 - createvisualtask AnimTask_VoltTackleBolt, 0x5, 0x2 + loopsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET, 6, 9 + createvisualtask AnimTask_VoltTackleBolt, 5, 7 + createvisualtask AnimTask_VoltTackleBolt, 5, 51 + createvisualtask AnimTask_VoltTackleBolt, 5, 2 waitforvisualfinish - createvisualtask AnimTask_VoltTackleBolt, 0x5, 0x32 - createvisualtask AnimTask_VoltTackleBolt, 0x5, 0x6 - createvisualtask AnimTask_VoltTackleBolt, 0x5, 0x35 + createvisualtask AnimTask_VoltTackleBolt, 5, 50 + createvisualtask AnimTask_VoltTackleBolt, 5, 6 + createvisualtask AnimTask_VoltTackleBolt, 5, 53 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 1, 8, 0, RGB(31, 24, 26) waitforvisualfinish @@ -7836,15 +7836,15 @@ gBattleAnimMove_KingsShield:: goto gBattleAnimMove_Protect gBattleAnimMove_PlayNice:: - loopsewithpan SE_M_SANDSTORM, SOUND_PAN_ATTACKER, 0xc, 0x3 + loopsewithpan SE_M_SANDSTORM, SOUND_PAN_ATTACKER, 12, 3 createvisualtask AnimTask_SwayMon, 5, 0, 12, 4096, 4, ANIM_ATTACKER delay 15 - createsprite gRedHeartProjectileSpriteTemplate, ANIM_TARGET, 3, 0x14, 0xfff8 + createsprite gRedHeartProjectileSpriteTemplate, ANIM_TARGET, 3, 20, -8 end gBattleAnimMove_Confide:: createvisualtask AnimTask_Splash, 2, ANIM_ATTACKER, 3 - createsprite gConfideBubbleTemplate, ANIM_ATTACKER, 11, 0x0, 0x64 + createsprite gConfideBubbleTemplate, ANIM_ATTACKER, 11, 0, 100 playsewithpan SE_M_METRONOME, SOUND_PAN_ATTACKER waitforvisualfinish end @@ -7855,49 +7855,49 @@ gBattleAnimMove_DiamondStorm:: createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 1, 0, 15, RGB(8, 4, 6) createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_ICE_CRYSTALS, 0, 13, 13, RGB(30, 14, 31) @Pink waitforvisualfinish - panse SE_M_BLIZZARD, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 0x2, 0x0 - createsprite gSwirlingSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0xfff6, 0x0, 0xfff6, 0x48, 0x1 - createsprite gDiamondStormBlizzardTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, 0x0, 0x0, 0x50, 0x0, 0x0, 0x1 + panse SE_M_BLIZZARD, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0 + createsprite gSwirlingSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -10, 0, -10, 72, 1 + createsprite gDiamondStormBlizzardTemplate, ANIM_ATTACKER, 40, 0, 0, 0, 0, 80, 0, 0, 1 delay 3 - createsprite gSwirlingSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0xfff1, 0x0, 0xfff1, 0x48, 0x1 - createsprite gDiamondStormBlizzardTemplate, ANIM_ATTACKER, 40, 0x0, 0xfff6, 0x0, 0xfff6, 0x50, 0x0, 0x0, 0x1 + createsprite gSwirlingSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -15, 0, -15, 72, 1 + createsprite gDiamondStormBlizzardTemplate, ANIM_ATTACKER, 40, 0, -10, 0, -10, 80, 0, 0, 1 delay 3 - createsprite gSwirlingSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0xfffb, 0x0, 0xfffb, 0x48, 0x1 - createsprite gDiamondStormBlizzardTemplate, ANIM_ATTACKER, 40, 0x0, 0xa, 0x0, 0xa, 0x50, 0x0, 0x0, 0x1 + createsprite gSwirlingSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -5, 0, -5, 72, 1 + createsprite gDiamondStormBlizzardTemplate, ANIM_ATTACKER, 40, 0, 10, 0, 10, 80, 0, 0, 1 delay 3 - createsprite gSwirlingSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0xfff6, 0x0, 0xfff6, 0x48, 0x1 - createsprite gDiamondStormBlizzardTemplate, ANIM_ATTACKER, 40, 0x0, 0xffec, 0x0, 0xffec, 0x50, 0x0, 0x0, 0x1 + createsprite gSwirlingSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -10, 0, -10, 72, 1 + createsprite gDiamondStormBlizzardTemplate, ANIM_ATTACKER, 40, 0, -20, 0, -20, 80, 0, 0, 1 delay 3 - createsprite gSwirlingSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0xffec, 0x0, 0xffec, 0x48, 0x1 - createsprite gDiamondStormBlizzardTemplate, ANIM_ATTACKER, 40, 0x0, 0xf, 0x0, 0xf, 0x50, 0x0, 0x0, 0x1 + createsprite gSwirlingSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -20, 0, -20, 72, 1 + createsprite gDiamondStormBlizzardTemplate, ANIM_ATTACKER, 40, 0, 15, 0, 15, 80, 0, 0, 1 delay 3 - createsprite gSwirlingSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0xfff1, 0x0, 0xfff1, 0x48, 0x1 - createsprite gDiamondStormBlizzardTemplate, ANIM_ATTACKER, 40, 0x0, 0xffec, 0x0, 0xffec, 0x50, 0x0, 0x0, 0x1 + createsprite gSwirlingSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -15, 0, -15, 72, 1 + createsprite gDiamondStormBlizzardTemplate, ANIM_ATTACKER, 40, 0, -20, 0, -20, 80, 0, 0, 1 delay 3 - createsprite gSwirlingSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0xffe7, 0x0, 0xffe7, 0x48, 0x1 - createsprite gDiamondStormBlizzardTemplate, ANIM_ATTACKER, 40, 0x0, 0x14, 0x0, 0x14, 0x50, 0x0, 0x0, 0x1 + createsprite gSwirlingSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -25, 0, -25, 72, 1 + createsprite gDiamondStormBlizzardTemplate, ANIM_ATTACKER, 40, 0, 20, 0, 20, 80, 0, 0, 1 delay 3 playsewithpan SE_M_TWISTER, SOUND_PAN_TARGET - createsprite gDiamondStormDiamondsTemplate, ANIM_TARGET, 2, 0x78, 0x46, 0x5, 0x46, 0x1e + createsprite gDiamondStormDiamondsTemplate, ANIM_TARGET, 2, 120, 70, 5, 70, 30 delay 1 - createsprite gDiamondStormDiamondsTemplate, ANIM_TARGET, 2, 0x73, 0x37, 0x6, 0x3c, 0x19 + createsprite gDiamondStormDiamondsTemplate, ANIM_TARGET, 2, 115, 55, 6, 60, 25 delay 1 - createsprite gDiamondStormDiamondsTemplate, ANIM_TARGET, 2, 0x73, 0x3c, 0x7, 0x3c, 0x1e - createsprite gDiamondStormDiamondsTemplate, ANIM_TARGET, 2, 0x73, 0x37, 0xa, 0x3c, 0x1e + createsprite gDiamondStormDiamondsTemplate, ANIM_TARGET, 2, 115, 60, 7, 60, 30 + createsprite gDiamondStormDiamondsTemplate, ANIM_TARGET, 2, 115, 55, 10, 60, 30 delay 3 - createsprite gDiamondStormDiamondsTemplate, ANIM_TARGET, 2, 0x64, 0x32, 0x4, 0x32, 0x1a + createsprite gDiamondStormDiamondsTemplate, ANIM_TARGET, 2, 100, 50, 4, 50, 26 delay 1 - createsprite gDiamondStormDiamondsTemplate, ANIM_TARGET, 2, 0x69, 0x19, 0x8, 0x3c, 0x14 + createsprite gDiamondStormDiamondsTemplate, ANIM_TARGET, 2, 105, 25, 8, 60, 20 delay 1 - createsprite gDiamondStormDiamondsTemplate, ANIM_TARGET, 2, 0x73, 0x28, 0xa, 0x30, 0x1e + createsprite gDiamondStormDiamondsTemplate, ANIM_TARGET, 2, 115, 40, 10, 48, 30 delay 3 - createsprite gDiamondStormDiamondsTemplate, ANIM_TARGET, 2, 0x78, 0x1e, 0x6, 0x2d, 0x19 - createsprite gDiamondStormDiamondsTemplate, ANIM_TARGET, 2, 0x73, 0x23, 0xa, 0x3c, 0x1e + createsprite gDiamondStormDiamondsTemplate, ANIM_TARGET, 2, 120, 30, 6, 45, 25 + createsprite gDiamondStormDiamondsTemplate, ANIM_TARGET, 2, 115, 35, 10, 60, 30 delay 3 - createsprite gDiamondStormDiamondsTemplate, ANIM_TARGET, 2, 0x69, 0x14, 0x8, 0x28, 0x0 + createsprite gDiamondStormDiamondsTemplate, ANIM_TARGET, 2, 105, 20, 8, 40, 0 delay 3 - createsprite gDiamondStormDiamondsTemplate, ANIM_TARGET, 2, 0x14, 0xff, 0xf, 0x20, 0x0 - createsprite gDiamondStormDiamondsTemplate, ANIM_TARGET, 2, 0x6e, 0xa, 0x8, 0x20, 0x14 + createsprite gDiamondStormDiamondsTemplate, ANIM_TARGET, 2, 20, 255, 15, 32, 0 + createsprite gDiamondStormDiamondsTemplate, ANIM_TARGET, 2, 110, 10, 8, 32, 20 waitforvisualfinish @this is the buffet part create_basic_hitsplat_sprite ANIM_TARGET, 3, x=-32, y=-16, relative_to=ANIM_TARGET, animation=3 @@ -7925,7 +7925,7 @@ gBattleAnimMove_SteamEruption:: delay 32 monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET - panse SE_M_HYDRO_PUMP, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 0x2, 0x0 + panse SE_M_HYDRO_PUMP, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0 call SteamEruptionBreath call SteamEruptionBreath createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 1, 0, 9, RGB_RED @@ -7955,7 +7955,7 @@ gBattleAnimMove_SteamEruption:: waitforvisualfinish end SteamEruptionBreath: - createsprite gSteamEruptionBreathTemplate, ANIM_TARGET, 2, 0x0, 0x5, 0x0, 0x5, 0x14 + createsprite gSteamEruptionBreathTemplate, ANIM_TARGET, 2, 0, 5, 0, 5, 20 delay 1 return @@ -7973,21 +7973,21 @@ gBattleAnimMove_HyperspaceHole:: delay 1 invisible ANIM_ATTACKER waitsound - createvisualtask AnimTask_DestinyBondWhiteShadow, 0x5, 0x0, 0x30 + createvisualtask AnimTask_DestinyBondWhiteShadow, 5, 0, 48 delay 23 - createvisualtask AnimTask_IsTargetSameSide, 0x2 - createvisualtask AnimTask_SnatchOpposingMonMove, 0x2 + createvisualtask AnimTask_IsTargetSameSide, 2 + createvisualtask AnimTask_SnatchOpposingMonMove, 2 delay 25 visible ANIM_ATTACKER invisible ANIM_ATTACKER delay 5 - createsprite gHyperspaceHoleImpactTemplate, ANIM_TARGET, 2, 0xfff6, 0xfff6, 0x0 + createsprite gHyperspaceHoleImpactTemplate, ANIM_TARGET, 2, -10, -10, 0 call HyperspaceHoleMovement - createsprite gHyperspaceHoleImpactTemplate, ANIM_TARGET, 2, 0xa, 0x14, 0x0 + createsprite gHyperspaceHoleImpactTemplate, ANIM_TARGET, 2, 10, 20, 0 call HyperspaceHoleMovement - createsprite gHyperspaceHoleImpactTemplate, ANIM_TARGET, 2, 0xfffb, 0xa, 0x0 + createsprite gHyperspaceHoleImpactTemplate, ANIM_TARGET, 2, -5, 10, 0 call HyperspaceHoleMovement - createsprite gHyperspaceHoleImpactTemplate, ANIM_TARGET, 2, 0x11, 0xfff4, 0x0 + createsprite gHyperspaceHoleImpactTemplate, ANIM_TARGET, 2, 17, -12, 0 call HyperspaceHoleMovement waitforvisualfinish visible ANIM_ATTACKER @@ -8034,28 +8034,28 @@ gBattleAnimMove_WaterShuriken:: gBattleAnimMove_MysticalFire:: call SetPsychicBackground setalpha 8, 8 - playse 0xb1 + playse 177 createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 10, 1 blend_color_cycle selector=F_PAL_ATTACKER, delay=0, num_blends=2, initial_blend_y=0, target_blend_y=8, color=RGB_WHITE waitforvisualfinish waitsound blendoff - createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x1e, 0x1e, 0xffff, 0x0 + createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, -1, 0 delay 1 - createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x1e, 0x1e, 0x0, 0x1 + createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 0, 1 delay 1 - createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x1e, 0x1e, 0xffff, 0xffff + createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, -1, -1 delay 1 - createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x1e, 0x1e, 0x2, 0x1 + createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 2, 1 delay 1 - createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x1e, 0x1e, 0x1, 0xffff + createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 1, -1 delay 1 - createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x1e, 0x1e, 0xffff, 0x1 + createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, -1, 1 delay 1 - createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x1e, 0x1e, 0x1, 0xfffe + createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 1, -2 delay 1 - createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x1e, 0x1e, 0x3, 0x1 - playse 0x8c + createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 3, 1 + playse 140 waitforvisualfinish call UnsetPsychicBg end @@ -8063,32 +8063,32 @@ gBattleAnimMove_MysticalFire:: gBattleAnimMove_SpikyShield:: monbg ANIM_ATK_PARTNER splitbgprio ANIM_ATTACKER - waitplaysewithpan SE_M_REFLECT, SOUND_PAN_ATTACKER, 0x10 - createsprite gProtectSpriteTemplate, ANIM_ATTACKER, 2, 0x18, 0x0, 0x5a + waitplaysewithpan SE_M_REFLECT, SOUND_PAN_ATTACKER, 16 + createsprite gProtectSpriteTemplate, ANIM_ATTACKER, 2, 24, 0, 90 delay 15 - createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1, 0x0, 0xFFE0, 0x10 + createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 0, 1, 0, -32, 16 delay 2 - createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1, 0x16, 0xFFEA, 0x10 + createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 0, 1, 22, -22, 16 delay 2 - createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1, 0x1E, 0x0, 0x10 + createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 0, 1, 30, 0, 16 delay 2 - createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1, 0x14, 0x14, 0x10 + createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 0, 1, 20, 20, 16 delay 2 - createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1, 0x0, 0x1C, 0x10 + createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 0, 1, 0, 28, 16 delay 2 - createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1, 0xFFED, 0x13, 0x10 + createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 0, 1, -19, 19, 16 delay 2 - createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1, 0xFFE5, 0x0, 0x10 + createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 0, 1, -27, 0, 16 delay 2 - createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1, 0xFFEE, 0xFFEE, 0x10 + createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 0, 1, -18, -18, 16 delay 2 - createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1, 0x0, 0xFFE7, 0x10 + createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 0, 1, 0, -25, 16 delay 2 - createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1, 0x11, 0xFFEF, 0x10 + createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 0, 1, 17, -17, 16 delay 2 - createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1, 0x17, 0x0, 0x10 + createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 0, 1, 23, 0, 16 delay 2 - createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1, 0x10, 0x10, 0x10 + createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 0, 1, 16, 16, 16 waitforvisualfinish clearmonbg ANIM_ATK_PARTNER end @@ -8096,11 +8096,11 @@ gBattleAnimMove_SpikyShield:: gBattleAnimMove_AromaticMist:: playsewithpan SE_M_SWEET_SCENT, SOUND_PAN_ATTACKER createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 1, 0, 8, RGB(29, 19, 27) - createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 0x64, 0x0, 0x64 + createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 100, 0, 100 delay 25 - setpan 0x0 + setpan 0 call SweetScentEffect - createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 0x37, 0x0 + createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 55, 0 setpan SOUND_PAN_TARGET blend_color_cycle selector=F_PAL_DEF_SIDE, delay=1, num_blends=5, initial_blend_y=5, target_blend_y=13, color=RGB(31, 21, 21) call SweetScentEffect @@ -8111,9 +8111,9 @@ gBattleAnimMove_AromaticMist:: gBattleAnimMove_EerieImpulse:: monbg ANIM_DEF_PARTNER - waitplaysewithpan SE_M_THUNDERBOLT2, SOUND_PAN_TARGET 0x13 + waitplaysewithpan SE_M_THUNDERBOLT2, SOUND_PAN_TARGET 19 delay 4 - createsprite gEerieImpulseRingTemplate, ANIM_ATTACKER, 0, 0x2d, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1 + createsprite gEerieImpulseRingTemplate, ANIM_ATTACKER, 0, 45, 0, 0, 0, 0, 0, 1 delay 11 createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 0, 40, 0 createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 0, 40, 1 @@ -8129,37 +8129,37 @@ gBattleAnimMove_EerieImpulse:: createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 48, 30, 0, 40, 2 waitforvisualfinish playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER - createsprite gEerieImpulseImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0xfffb, 0x1, 0x0, 0x20, 0x10 - createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 0x5, 0x0, 0x5, 0x0 - createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 0xfffb, 0xa, 0x5, 0x1 + createsprite gEerieImpulseImpactTemplate, ANIM_ATTACKER, 2, 0, -5, 1, 0, 32, 16 + createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 5, 0, 5, 0 + createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, -5, 10, 5, 1 delay 7 - createsprite gEerieImpulseImpactTemplate, ANIM_ATTACKER, 2, 0xfff1, 0xa, 0x1, 0x0, 0x20, 0x10 - createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 0xf, 0x14, 0x5, 0x2 - createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 0xfff1, 0xfff6, 0x5, 0x0 + createsprite gEerieImpulseImpactTemplate, ANIM_ATTACKER, 2, -15, 10, 1, 0, 32, 16 + createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 15, 20, 5, 2 + createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, -15, -10, 5, 0 delay 7 - createsprite gEerieImpulseImpactTemplate, ANIM_ATTACKER, 2, 0xfff1, 0xfff1, 0x1, 0x0, 0x20, 0x10 - createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 0x19, 0x0, 0x5, 0x1 - createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 0xfff8, 0x8, 0x5, 0x2 + createsprite gEerieImpulseImpactTemplate, ANIM_ATTACKER, 2, -15, -15, 1, 0, 32, 16 + createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 25, 0, 5, 1 + createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, -8, 8, 5, 2 delay 7 - createsprite gEerieImpulseImpactTemplate, ANIM_ATTACKER, 2, 0xa, 0xfffb, 0x1, 0x0, 0x20, 0x10 - createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 0x2, 0xfff8, 0x5, 0x0 - createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 0xffec, 0xf, 0x5, 0x1 + createsprite gEerieImpulseImpactTemplate, ANIM_ATTACKER, 2, 10, -5, 1, 0, 32, 16 + createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 2, -8, 5, 0 + createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, -20, 15, 5, 1 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end gBattleAnimMove_VenomDrench:: monbg ANIM_DEF_PARTNER - createsprite gVenomDrenchAcidTemplate, ANIM_TARGET, 2, 0xfffb, 0x1, 0xfffb, 1 + createsprite gVenomDrenchAcidTemplate, ANIM_TARGET, 2, -5, 1, -5, 1 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET delay 2 - createsprite gVenomDrenchAcidTemplate, ANIM_TARGET, 2, 0x5, 0x0, 0x6, 1 + createsprite gVenomDrenchAcidTemplate, ANIM_TARGET, 2, 5, 0, 6, 1 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET delay 2 - createsprite gVenomDrenchAcidTemplate, ANIM_TARGET, 2, 0x13, 0x1, 0xa, 1 + createsprite gVenomDrenchAcidTemplate, ANIM_TARGET, 2, 19, 1, 10, 1 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET delay 2 - createsprite gVenomDrenchAcidTemplate, ANIM_TARGET, 2, 0xffe9, 0x2, 0xfff6, 1 + createsprite gVenomDrenchAcidTemplate, ANIM_TARGET, 2, -23, 2, -10, 1 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET delay 2 call AcidDrench @@ -8168,28 +8168,28 @@ gBattleAnimMove_VenomDrench:: clearmonbg ANIM_DEF_PARTNER end AcidDrench: - createsprite gVenomDrenchAcidTemplate, ANIM_TARGET, 2, 0xffec, 0x0, 0xfff6, 1 + createsprite gVenomDrenchAcidTemplate, ANIM_TARGET, 2, -20, 0, -10, 1 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET delay 2 - createsprite gVenomDrenchAcidTemplate, ANIM_TARGET, 2, 0x1c, 0x1, 0xa, 1 + createsprite gVenomDrenchAcidTemplate, ANIM_TARGET, 2, 28, 1, 10, 1 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET delay 2 - createsprite gVenomDrenchAcidTemplate, ANIM_TARGET, 2, 0xfff6, 0x1, 0xfffb, 1 + createsprite gVenomDrenchAcidTemplate, ANIM_TARGET, 2, -10, 1, -5, 1 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET delay 2 - createsprite gVenomDrenchAcidTemplate, ANIM_TARGET, 2, 0xa, 0x0, 0x6, 1 + createsprite gVenomDrenchAcidTemplate, ANIM_TARGET, 2, 10, 0, 6, 1 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET delay 2 - createsprite gVenomDrenchAcidTemplate, ANIM_TARGET, 2, 0x18, 0x1, 0xa, 1 + createsprite gVenomDrenchAcidTemplate, ANIM_TARGET, 2, 24, 1, 10, 1 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET delay 2 - createsprite gVenomDrenchAcidTemplate, ANIM_TARGET, 2, 0xffe0, 0x2, 0xfff6, 1 + createsprite gVenomDrenchAcidTemplate, ANIM_TARGET, 2, -32, 2, -10, 1 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET delay 2 - createsprite gVenomDrenchAcidTemplate, ANIM_TARGET, 2, 0xffec, 0x0, 0xfff6, 1 + createsprite gVenomDrenchAcidTemplate, ANIM_TARGET, 2, -20, 0, -10, 1 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET delay 2 - createsprite gVenomDrenchAcidTemplate, ANIM_TARGET, 2, 0x1e, 0x2, 0xa, 1 + createsprite gVenomDrenchAcidTemplate, ANIM_TARGET, 2, 30, 2, 10, 1 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET delay 2 return @@ -8197,7 +8197,7 @@ AcidDrench: gBattleAnimMove_Powder:: monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET - loopsewithpan SE_M_POISON_POWDER, SOUND_PAN_TARGET, 0x12, 0xa + loopsewithpan SE_M_POISON_POWDER, SOUND_PAN_TARGET, 18, 10 call POWDER_SPORE call POWDER_SPORE call POWDER_SPORE @@ -8205,11 +8205,11 @@ gBattleAnimMove_Powder:: clearmonbg ANIM_DEF_PARTNER end POWDER_SPORE: - createsprite gPowderBlackSporeTemplate, ANIM_ATTACKER, 2, 0x0, 0xffec, 0x55, 0x50, 0x0 + createsprite gPowderBlackSporeTemplate, ANIM_ATTACKER, 2, 0, -20, 85, 80, 0 delay 12 - createsprite gPowderBlackSporeTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff6, 0xaa, 0x50, 0x0 + createsprite gPowderBlackSporeTemplate, ANIM_ATTACKER, 2, 0, -10, 170, 80, 0 delay 12 - createsprite gPowderBlackSporeTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff1, 0x0, 0x50, 0x0 + createsprite gPowderBlackSporeTemplate, ANIM_ATTACKER, 2, 0, -15, 0, 80, 0 delay 12 return @@ -8236,50 +8236,50 @@ GeomancyChargeUp: clearmonbg ANIM_ATK_PARTNER end GeomancyRingBuff: - createsprite gGeomancyRedCellVortexTemplate, ANIM_ATTACKER, 2, 0x0, 0x1c, 0x210, 0x1e, 0xd, 0x32, 0x0 - createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x1a, 0x2 + createsprite gGeomancyRedCellVortexTemplate, ANIM_ATTACKER, 2, 0, 28, 528, 30, 13, 50, 0 + createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 26, 2 createsprite gGeomancyRingTemplate, ANIM_ATTACKER, 2 delay 1 createsprite gGeomancyRingTemplate, ANIM_ATTACKER, 2 delay 1 - createsprite gGeomancyGreenCellVortexTemplate, ANIM_ATTACKER, 2, 0x0, 0x20, 0x1e0, 0x14, 0x10, 0xffd2, 0x0 + createsprite gGeomancyGreenCellVortexTemplate, ANIM_ATTACKER, 2, 0, 32, 480, 20, 16, -46, 0 createsprite gGeomancyRingTemplate, ANIM_ATTACKER, 2 delay 1 createsprite gGeomancyRingTemplate, ANIM_ATTACKER, 2 delay 1 - createsprite gGeomancyBlueCellVortexTemplate, ANIM_ATTACKER, 2, 0x0, 0x21, 0x240, 0x14, 0x8, 0x2a, 0x0 - createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xe, 0x1c, 0x1 + createsprite gGeomancyBlueCellVortexTemplate, ANIM_ATTACKER, 2, 0, 33, 576, 20, 8, 42, 0 + createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, 14, 28, 1 delay 2 - createsprite gGeomancyRedCellVortexTemplate, ANIM_ATTACKER, 2, 0x0, 0x1f, 0x190, 0x19, 0xb, 0xffd6, 0x0 + createsprite gGeomancyRedCellVortexTemplate, ANIM_ATTACKER, 2, 0, 31, 400, 25, 11, -42, 0 delay 2 - createsprite gGeomancyGreenCellVortexTemplate, ANIM_ATTACKER, 2, 0x0, 0x1c, 0x200, 0x19, 0x10, 0x2e, 0x0 - createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfffb, 0xa, 0x2 + createsprite gGeomancyGreenCellVortexTemplate, ANIM_ATTACKER, 2, 0, 28, 512, 25, 16, 46, 0 + createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -5, 10, 2 createsprite gGeomancyRingTemplate, ANIM_ATTACKER, 2 delay 1 createsprite gGeomancyRingTemplate, ANIM_ATTACKER, 2 delay 1 - createsprite gGeomancyBlueCellVortexTemplate, ANIM_ATTACKER, 2, 0x0, 0x21, 0x1d0, 0x1e, 0xf, 0xffce, 0x0 + createsprite gGeomancyBlueCellVortexTemplate, ANIM_ATTACKER, 2, 0, 33, 464, 30, 15, -50, 0 createsprite gGeomancyRingTemplate, ANIM_ATTACKER, 2 delay 1 createsprite gGeomancyRingTemplate, ANIM_ATTACKER, 2 delay 1 - createsprite gGeomancyRedCellVortexTemplate, ANIM_ATTACKER, 2, 0x0, 0x1c, 0x210, 0x1e, 0xd, 0x32, 0x0 - createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1c, 0x1a, 0x3 + createsprite gGeomancyRedCellVortexTemplate, ANIM_ATTACKER, 2, 0, 28, 528, 30, 13, 50, 0 + createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 26, 3 delay 2 - createsprite gGeomancyGreenCellVortexTemplate, ANIM_ATTACKER, 2, 0x0, 0x20, 0x1e0, 0x14, 0x10, 0xffd2, 0x0 + createsprite gGeomancyGreenCellVortexTemplate, ANIM_ATTACKER, 2, 0, 32, 480, 20, 16, -46, 0 delay 2 - createsprite gGeomancyBlueCellVortexTemplate, ANIM_ATTACKER, 2, 0x0, 0x21, 0x240, 0x14, 0x8, 0x2a, 0x0 - createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff4, 0x0, 0x1 + createsprite gGeomancyBlueCellVortexTemplate, ANIM_ATTACKER, 2, 0, 33, 576, 20, 8, 42, 0 + createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -12, 0, 1 createsprite gGeomancyRingTemplate, ANIM_ATTACKER, 2 delay 1 createsprite gGeomancyRingTemplate, ANIM_ATTACKER, 2 delay 1 - createsprite gGeomancyRedCellVortexTemplate, ANIM_ATTACKER, 2, 0x0, 0x1f, 0x190, 0x19, 0xb, 0xffd6, 0x0 + createsprite gGeomancyRedCellVortexTemplate, ANIM_ATTACKER, 2, 0, 31, 400, 25, 11, -42, 0 createsprite gGeomancyRingTemplate, ANIM_ATTACKER, 2 delay 1 createsprite gGeomancyRingTemplate, ANIM_ATTACKER, 2 delay 1 - createsprite gGeomancyGreenCellVortexTemplate, ANIM_ATTACKER, 2, 0x0, 0x1c, 0x200, 0x19, 0x10, 0x2e, 0x0 + createsprite gGeomancyGreenCellVortexTemplate, ANIM_ATTACKER, 2, 0, 28, 512, 25, 16, 46, 0 delay 2 return GeomancyUnleash: @@ -8301,12 +8301,12 @@ GeomancyUnleash: createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 1, 16, 16, RGB(1, 8, 19) createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 37, 1 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 2, 0, 5, RGB_RED - createsprite gGeomancyRedCellRaiseTemplate, ANIM_ATTACKER, 2, 0x14, 0x20, 0xffd0, 0x32, 0x1 - createsprite gGeomancyGreenCellRaiseTemplate, ANIM_ATTACKER, 2, 0x0, 0x20, 0xffda, 0x19, 0x1 - createsprite gGeomancyBlueCellRaiseTemplate, ANIM_ATTACKER, 2, 0x20, 0x20, 0xffe4, 0x28, 0x1 - createsprite gGeomancyRedCellRaiseTemplate, ANIM_ATTACKER, 2, 0xffec, 0x20, 0xffd0, 0x32, 0x1 - createsprite gGeomancyGreenCellRaiseTemplate, ANIM_ATTACKER, 2, 0x14, 0x20, 0xffe4, 0x3c, 0x1 - createsprite gGeomancyBlueCellRaiseTemplate, ANIM_ATTACKER, 2, 0x0, 0x20, 0xffe4, 0x1e, 0x1 + createsprite gGeomancyRedCellRaiseTemplate, ANIM_ATTACKER, 2, 20, 32, -48, 50, 1 + createsprite gGeomancyGreenCellRaiseTemplate, ANIM_ATTACKER, 2, 0, 32, -38, 25, 1 + createsprite gGeomancyBlueCellRaiseTemplate, ANIM_ATTACKER, 2, 32, 32, -28, 40, 1 + createsprite gGeomancyRedCellRaiseTemplate, ANIM_ATTACKER, 2, -20, 32, -48, 50, 1 + createsprite gGeomancyGreenCellRaiseTemplate, ANIM_ATTACKER, 2, 20, 32, -28, 60, 1 + createsprite gGeomancyBlueCellRaiseTemplate, ANIM_ATTACKER, 2, 0, 32, -28, 30, 1 call GeomancyRageBuff call GeomancyRageBuff waitforvisualfinish @@ -8317,63 +8317,63 @@ GeomancyUnleash: clearmonbg ANIM_ATK_PARTNER end GeomancyRageBuff: - createsprite gGeomancyYellowRageTemplate, ANIM_TARGET, 66, 0x0, 0x5, 0x0 + createsprite gGeomancyYellowRageTemplate, ANIM_TARGET, 66, 0, 5, 0 delay 1 - createsprite gGeomancyYellowRageTemplate, ANIM_TARGET, 66, 0x0, 0xfff6, 0xfff1 + createsprite gGeomancyYellowRageTemplate, ANIM_TARGET, 66, 0, -10, -15 delay 1 - createsprite gGeomancyYellowRageTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x19 + createsprite gGeomancyYellowRageTemplate, ANIM_TARGET, 2, 0, 0, 25 delay 1 - createsprite gGeomancyYellowRageTemplate, ANIM_TARGET, 66, 0x0, 0xf, 0x5 + createsprite gGeomancyYellowRageTemplate, ANIM_TARGET, 66, 0, 15, 5 delay 1 - createsprite gGeomancyYellowRageTemplate, ANIM_TARGET, 66, 0x0, 0xffe7, 0x0 + createsprite gGeomancyYellowRageTemplate, ANIM_TARGET, 66, 0, -25, 0 delay 1 - createsprite gGeomancyYellowRageTemplate, ANIM_TARGET, 2, 0x0, 0x1e, 0x1e + createsprite gGeomancyYellowRageTemplate, ANIM_TARGET, 2, 0, 30, 30 delay 1 - createsprite gGeomancyYellowRageTemplate, ANIM_TARGET, 2, 0x0, 0xffe5, 0x19 + createsprite gGeomancyYellowRageTemplate, ANIM_TARGET, 2, 0, -27, 25 delay 1 - createsprite gGeomancyYellowRageTemplate, ANIM_TARGET, 66, 0x0, 0x0, 0x8 + createsprite gGeomancyYellowRageTemplate, ANIM_TARGET, 66, 0, 0, 8 delay 1 return gBattleAnimMove_MagneticFlux:: createvisualtask AnimTask_BlendBattleAnimPal 10, (F_PAL_TARGET | F_PAL_ATK_SIDE), 2, 0, 9, RGB(27, 1, 9) - loopsewithpan SE_M_TRI_ATTACK, SOUND_PAN_ATTACKER, 0x12, 0x3 - createvisualtask AnimTask_DefenseCurlDeformMon, 0x5 + loopsewithpan SE_M_TRI_ATTACK, SOUND_PAN_ATTACKER, 18, 3 + createvisualtask AnimTask_DefenseCurlDeformMon, 5 call MagneticFluxSparks1 delay 10 call MagneticFluxSparks2 delay 10 call MagneticFluxSparks1 delay 10 - createsprite gMagneticFluxUproarTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0, 0x1f, 0x8 + createsprite gMagneticFluxUproarTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 31, 8 call MagneticFluxSparks2 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal 10, (F_PAL_TARGET | F_PAL_ATK_SIDE), 2, 9, 0, RGB(27, 1, 9) waitforvisualfinish end MagneticFluxSparks1: - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 32, 0x18, 190, 12, ANIM_ATTACKER, 1, 0 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 32, 24, 190, 12, ANIM_ATTACKER, 1, 0 delay 0 - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 80, 0x18, 22, 12, ANIM_ATTACKER, 1, 0 - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 156, 0x18, 121, 13, ANIM_ATTACKER, 1, 1 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 80, 24, 22, 12, ANIM_ATTACKER, 1, 0 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 156, 24, 121, 13, ANIM_ATTACKER, 1, 1 return MagneticFluxSparks2: - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 100, 0x18, 60, 10, ANIM_ATTACKER, 1, 0 - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 170, 0x18, 42, 11, ANIM_ATTACKER, 1, 1 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 100, 24, 60, 10, ANIM_ATTACKER, 1, 0 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 170, 24, 42, 11, ANIM_ATTACKER, 1, 1 delay 0 - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 238, 0x18, 165, 10, ANIM_ATTACKER, 1, 1 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 238, 24, 165, 10, ANIM_ATTACKER, 1, 1 return gBattleAnimMove_HappyHour:: monbg ANIM_ATTACKER - loopsewithpan SE_M_PAY_DAY, SOUND_PAN_TARGET, 0x8, 10 - createsprite gHappyHourCoinShowerTemplate, ANIM_TARGET, 2, 0xfffb, 0x0, 0xfffb, 0x1 + loopsewithpan SE_M_PAY_DAY, SOUND_PAN_TARGET, 8, 10 + createsprite gHappyHourCoinShowerTemplate, ANIM_TARGET, 2, -5, 0, -5, 1 delay 2 - createsprite gHappyHourCoinShowerTemplate, ANIM_TARGET, 2, 0x5, 0x0, 0x6, 0x1 + createsprite gHappyHourCoinShowerTemplate, ANIM_TARGET, 2, 5, 0, 6, 1 delay 2 - createsprite gHappyHourCoinShowerTemplate, ANIM_TARGET, 2, 0x13, 0x0, 0xa, 0x1 + createsprite gHappyHourCoinShowerTemplate, ANIM_TARGET, 2, 19, 0, 10, 1 delay 2 - createsprite gHappyHourCoinShowerTemplate, ANIM_TARGET, 2, 0xffe9, 0x0, 0xfff6, 0x1 + createsprite gHappyHourCoinShowerTemplate, ANIM_TARGET, 2, -23, 0, -10, 1 delay 2 call CoinShower call CoinShower @@ -8381,21 +8381,21 @@ gBattleAnimMove_HappyHour:: clearmonbg ANIM_ATTACKER end CoinShower: - createsprite gHappyHourCoinShowerTemplate, ANIM_TARGET, 2, 0xffec, 0x0, 0xfff6, 0x1 + createsprite gHappyHourCoinShowerTemplate, ANIM_TARGET, 2, -20, 0, -10, 1 delay 2 - createsprite gHappyHourCoinShowerTemplate, ANIM_TARGET, 2, 0x1c, 0x0, 0xa, 0x1 + createsprite gHappyHourCoinShowerTemplate, ANIM_TARGET, 2, 28, 0, 10, 1 delay 2 - createsprite gHappyHourCoinShowerTemplate, ANIM_TARGET, 2, 0xfff6, 0x0, 0xfffb, 0x1 + createsprite gHappyHourCoinShowerTemplate, ANIM_TARGET, 2, -10, 0, -5, 1 delay 2 - createsprite gHappyHourCoinShowerTemplate, ANIM_TARGET, 2, 0xa, 0x0, 0x6, 0x1 + createsprite gHappyHourCoinShowerTemplate, ANIM_TARGET, 2, 10, 0, 6, 1 delay 2 - createsprite gHappyHourCoinShowerTemplate, ANIM_TARGET, 2, 0x18, 0x0, 0xa, 0x1 + createsprite gHappyHourCoinShowerTemplate, ANIM_TARGET, 2, 24, 0, 10, 1 delay 2 - createsprite gHappyHourCoinShowerTemplate, ANIM_TARGET, 2, 0xffe0, 0x0, 0xfff6, 0x1 + createsprite gHappyHourCoinShowerTemplate, ANIM_TARGET, 2, -32, 0, -10, 1 delay 2 - createsprite gHappyHourCoinShowerTemplate, ANIM_TARGET, 2, 0xffec, 0x0, 0xfff6, 0x1 + createsprite gHappyHourCoinShowerTemplate, ANIM_TARGET, 2, -20, 0, -10, 1 delay 2 - createsprite gHappyHourCoinShowerTemplate, ANIM_TARGET, 2, 0x1e, 0x0, 0xa, 0x1 + createsprite gHappyHourCoinShowerTemplate, ANIM_TARGET, 2, 30, 0, 10, 1 delay 2 return @@ -8416,7 +8416,7 @@ gBattleAnimMove_ElectricTerrain:: createsprite gElectricTerrainOrbsTemplate, ANIM_ATTACKER, 2, 26, 210 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 3, 0, 4, RGB(28, 28, 0) delay 52 - setarg 7, 0xFFFF + setarg 7, -1 playsewithpan SE_M_REFLECT, SOUND_PAN_ATTACKER createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0 createsprite gElectricTerrainFlyingBallTemplate, ANIM_TARGET, 2, 0 @@ -8427,7 +8427,7 @@ gBattleAnimMove_ElectricTerrain:: createsprite gElectricTerrainFlyingBallTemplate, ANIM_TARGET, 2, 160 createsprite gElectricTerrainFlyingBallTemplate, ANIM_TARGET, 2, 192 createsprite gElectricTerrainFlyingBallTemplate, ANIM_TARGET, 2, 224 - loopsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_TARGET, 0x16, 0x3 + loopsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_TARGET, 22, 3 waitforvisualfinish delay 2 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 3, 4, 0, RGB(28, 28, 0) @@ -8463,53 +8463,53 @@ gBattleAnimMove_DazzlingGleam:: waitforvisualfinish simple_palette_blend selector=F_PAL_BG, delay=0, initial_blend_y=13, target_blend_y=0, color=RGB(31, 25, 25) waitforvisualfinish - clearmonbg 0x0 + clearmonbg 0 blendoff end gBattleAnimMove_Celebrate:: - createsprite gCelebrateBagTemplate, ANIM_ATTACKER, 2, 0x0 + createsprite gCelebrateBagTemplate, ANIM_ATTACKER, 2, 0 playsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER delay 18 playsewithpan SE_M_ATTRACT, SOUND_PAN_ATTACKER delay 71 - loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER 0x16 0x3 + loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER 22 3 end gBattleAnimMove_HoldHands:: playsewithpan SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 12, 6, 6, 3 - createsprite gHoldHandsHeartTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x8, 0x8c + createsprite gHoldHandsHeartTemplate, ANIM_ATTACKER, 2, 0, -24, 8, 140 delay 8 - createsprite gHoldHandsHeartTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x8, 0x8c + createsprite gHoldHandsHeartTemplate, ANIM_ATTACKER, 2, 0, -24, 8, 140 delay 8 - createsprite gHoldHandsHeartTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x8, 0x8c + createsprite gHoldHandsHeartTemplate, ANIM_ATTACKER, 2, 0, -24, 8, 140 delay 8 - createsprite gHoldHandsHeartTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x8, 0x8c + createsprite gHoldHandsHeartTemplate, ANIM_ATTACKER, 2, 0, -24, 8, 140 delay 8 - createsprite gHoldHandsHeartTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x8, 0x8c + createsprite gHoldHandsHeartTemplate, ANIM_ATTACKER, 2, 0, -24, 8, 140 delay 8 - createsprite gHoldHandsHeartTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x8, 0x8c + createsprite gHoldHandsHeartTemplate, ANIM_ATTACKER, 2, 0, -24, 8, 140 delay 8 - createsprite gHoldHandsHeartTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x8, 0x8c + createsprite gHoldHandsHeartTemplate, ANIM_ATTACKER, 2, 0, -24, 8, 140 delay 8 - createsprite gHoldHandsHeartTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x8, 0x8c + createsprite gHoldHandsHeartTemplate, ANIM_ATTACKER, 2, 0, -24, 8, 140 delay 8 - createsprite gHoldHandsHeartTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x8, 0x8c + createsprite gHoldHandsHeartTemplate, ANIM_ATTACKER, 2, 0, -24, 8, 140 delay 8 - createsprite gHoldHandsHeartTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x8, 0x8c + createsprite gHoldHandsHeartTemplate, ANIM_ATTACKER, 2, 0, -24, 8, 140 waitforvisualfinish - createvisualtask AnimTask_HelpingHandAttackerMovement, 0x5 - createsprite gHelpingHandClapSpriteTemplate, ANIM_ATTACKER, 40, 0x0 - createsprite gHelpingHandClapSpriteTemplate, ANIM_ATTACKER, 40, 0x1 + createvisualtask AnimTask_HelpingHandAttackerMovement, 5 + createsprite gHelpingHandClapSpriteTemplate, ANIM_ATTACKER, 40, 0 + createsprite gHelpingHandClapSpriteTemplate, ANIM_ATTACKER, 40, 1 delay 19 - playsewithpan SE_M_ENCORE, 0x0 + playsewithpan SE_M_ENCORE, 0 createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATK_PARTNER, 2, 0, 5, 1 delay 14 - playsewithpan SE_M_ENCORE, 0x0 + playsewithpan SE_M_ENCORE, 0 createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATK_PARTNER, 2, 0, 5, 1 delay 20 - playsewithpan SE_M_ENCORE, 0x0 + playsewithpan SE_M_ENCORE, 0 createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATK_PARTNER, 3, 0, 10, 1 createvisualtask AnimTask_BlendMonInAndOut, 2, ANIM_ATK_PARTNER, RGB_YELLOW, 12, 1, 1 end @@ -8519,7 +8519,7 @@ gBattleAnimMove_BabyDollEyes:: monbg ANIM_DEF_PARTNER createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 0, 0, 10, RGB_WHITE waitforvisualfinish - createsprite gOpeningEyeSpriteTemplate, ANIM_ATTACKER, 5, 0x0, 0x0, 0x1, 0x0 + createsprite gOpeningEyeSpriteTemplate, ANIM_ATTACKER, 5, 0, 0, 1, 0 delay 32 playsewithpan SE_M_LEER, SOUND_PAN_ATTACKER createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 10, ANIM_ATTACKER, 1 @@ -8535,13 +8535,13 @@ gBattleAnimMove_BabyDollEyes:: gBattleAnimMove_Nuzzle:: createvisualtask AnimTask_RockMonBackAndForth, 5, ANIM_ATTACKER, 2, 0 - createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x14 + createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, 0, 20 playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER delay 15 - createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, 0xffec, 0x14 + createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, -20, 20 playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER delay 15 - createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, 0x14, 0x14 + createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, 20, 20 playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER waitforvisualfinish playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_TARGET @@ -8554,17 +8554,17 @@ gBattleAnimMove_HoldBack:: monbg ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET - createsprite gHoldBackSwipeTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x1 + createsprite gHoldBackSwipeTemplate, ANIM_TARGET, 2, 0, 0, 1 waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 10, 1 create_basic_hitsplat_sprite ANIM_ATTACKER, 2, x=0, y=0, relative_to=ANIM_TARGET, animation=2 - createsprite gHoldBackRingTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x100, 0x0 - createsprite gHoldBackStarsTemplate, ANIM_TARGET, 3, 0xfff0, 0xfff8, 0xa0, 0xffe0 - createsprite gHoldBackStarsTemplate, ANIM_TARGET, 3, 0xfff0, 0xfff8, 0xff00, 0xffd8 - createsprite gHoldBackStarsTemplate, ANIM_TARGET, 3, 0xfff0, 0xfff8, 0x80, 0xfff0 - createsprite gHoldBackStarsTemplate, ANIM_TARGET, 3, 0xfff0, 0xfff8, 0x1a0, 0xffda - createsprite gHoldBackStarsTemplate, ANIM_TARGET, 3, 0xfff0, 0xfff8, 0xff80, 0xffea - createsprite gHoldBackStarsTemplate, ANIM_TARGET, 3, 0xfff0, 0xfff8, 0xfe80, 0xffe1 + createsprite gHoldBackRingTemplate, ANIM_ATTACKER, 3, 0, 0, 256, 0 + createsprite gHoldBackStarsTemplate, ANIM_TARGET, 3, -16, -8, 160, -32 + createsprite gHoldBackStarsTemplate, ANIM_TARGET, 3, -16, -8, -256, -40 + createsprite gHoldBackStarsTemplate, ANIM_TARGET, 3, -16, -8, 128, -16 + createsprite gHoldBackStarsTemplate, ANIM_TARGET, 3, -16, -8, 416, -38 + createsprite gHoldBackStarsTemplate, ANIM_TARGET, 3, -16, -8, -128, -22 + createsprite gHoldBackStarsTemplate, ANIM_TARGET, 3, -16, -8, -384, -31 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_TARGET @@ -8576,7 +8576,7 @@ gBattleAnimMove_Infestation:: splitbgprio ANIM_TARGET createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 2, 0, 9, RGB(0, 25, 28) createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 79, 1 - loopsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER, 0x0, 0x4F + loopsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER, 0, 79 call InfestationVortex call InfestationVortex call InfestationVortex @@ -8588,17 +8588,17 @@ gBattleAnimMove_Infestation:: clearmonbg ANIM_DEF_PARTNER end InfestationVortex: - createsprite gInfestationBubbleTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x210, 0x1e, 0xd, 0x32, 0x1 + createsprite gInfestationBubbleTemplate, ANIM_TARGET, 2, 0, 28, 528, 30, 13, 50, 1 delay 1 - createsprite gInfestationBubbleTemplate, ANIM_TARGET, 2, 0x0, 0x20, 0x1e0, 0x14, 0x10, 0xffd2, 0x1 + createsprite gInfestationBubbleTemplate, ANIM_TARGET, 2, 0, 32, 480, 20, 16, -46, 1 delay 1 - createsprite gInfestationBubbleTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x240, 0x14, 0x8, 0x2a, 0x1 + createsprite gInfestationBubbleTemplate, ANIM_TARGET, 2, 0, 33, 576, 20, 8, 42, 1 delay 1 - createsprite gInfestationBubbleTemplate, ANIM_TARGET, 2, 0x0, 0x1f, 0x190, 0x19, 0xb, 0xffd6, 0x1 + createsprite gInfestationBubbleTemplate, ANIM_TARGET, 2, 0, 31, 400, 25, 11, -42, 1 delay 1 - createsprite gInfestationBubbleTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x200, 0x19, 0x10, 0x2e, 0x1 + createsprite gInfestationBubbleTemplate, ANIM_TARGET, 2, 0, 28, 512, 25, 16, 46, 1 delay 1 - createsprite gInfestationBubbleTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x1d0, 0x1e, 0xf, 0xffce, 0x1 + createsprite gInfestationBubbleTemplate, ANIM_TARGET, 2, 0, 33, 464, 30, 15, -50, 1 delay 1 return @@ -8620,7 +8620,7 @@ gBattleAnimMove_OblivionWing:: createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_HYDRO_PUMP, 0, 12, 12, RGB(31, 4, 10) @Pinkish Red createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_ROUND_SHADOW, 0, 13, 13, RGB(31, 4, 10) @Pinkish Red playsewithpan SE_M_FLY, SOUND_PAN_ATTACKER - createsprite gFlyBallUpSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0xd, 0x150 + createsprite gFlyBallUpSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 13, 336 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 1, 0, 14, RGB_BLACK @Black waitforvisualfinish @@ -8647,9 +8647,9 @@ gBattleAnimMove_OblivionWing:: waitforvisualfinish end OblivionWingBeam: - createsprite gOblivionWingBeamTemplate, ANIM_TARGET, 2, 0, -90, 0, 20, 0x15, 0x0 + createsprite gOblivionWingBeamTemplate, ANIM_TARGET, 2, 0, -90, 0, 20, 21, 0 delay 2 - createsprite gOblivionWingBeamTemplate, ANIM_TARGET, 2, 0, -90, 0, 20, 0x15, 0x0 + createsprite gOblivionWingBeamTemplate, ANIM_TARGET, 2, 0, -90, 0, 20, 21, 0 delay 2 return @@ -8658,7 +8658,7 @@ gBattleAnimMove_ThousandArrows:: setalpha 14, 8 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 1, 0, 12, RGB_BLACK waitforvisualfinish - createsprite gThousandArrowsGreenChargeTemplate, ANIM_ATTACKER, 2, 0x0 + createsprite gThousandArrowsGreenChargeTemplate, ANIM_ATTACKER, 2, 0 playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER delay 24 playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER @@ -8670,14 +8670,14 @@ gBattleAnimMove_ThousandArrows:: call ThousandArrowsHexes call ThousandArrowsHexes call ThousandArrowsHexes - createsprite gThousandArrowsGreenDischargeTemplate, ANIM_ATTACKER, 2, 0x0, 0x10, 0x10 + createsprite gThousandArrowsGreenDischargeTemplate, ANIM_ATTACKER, 2, 0, 16, 16 delay 2 - createsprite gThousandArrowsGreenDischargeTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff0, 0xfff0 + createsprite gThousandArrowsGreenDischargeTemplate, ANIM_ATTACKER, 2, 0, -16, -16 playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER waitforvisualfinish delay 48 - createvisualtask AnimTask_HorizontalShake, 5, (MAX_BATTLERS_COUNT + 1), 10, 0x32 - createvisualtask AnimTask_HorizontalShake, 5, MAX_BATTLERS_COUNT, 10, 0x32 + createvisualtask AnimTask_HorizontalShake, 5, (MAX_BATTLERS_COUNT + 1), 10, 50 + createvisualtask AnimTask_HorizontalShake, 5, MAX_BATTLERS_COUNT, 10, 50 call ThousandArrowsDown call ThousandArrowsDown call ThousandArrowsDown @@ -8689,48 +8689,48 @@ gBattleAnimMove_ThousandArrows:: blendoff end ThousandArrowsHexes: - createsprite gThousandArrowsGreenHexTemplate, ANIM_TARGET, 2, 0x0, 0xfffc, 0xfff0 + createsprite gThousandArrowsGreenHexTemplate, ANIM_TARGET, 2, 0, -4, -16 playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER delay 2 - createsprite gThousandArrowsGreenHexTemplate, ANIM_TARGET, 2, 0x0, 0x100D, 0xfff0 + createsprite gThousandArrowsGreenHexTemplate, ANIM_TARGET, 2, 0, 4109, -16 playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER delay 2 - createsprite gThousandArrowsGreenHexTemplate, ANIM_TARGET, 2, 0x0, 0x4, 0xfff4 + createsprite gThousandArrowsGreenHexTemplate, ANIM_TARGET, 2, 0, 4, -12 playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER delay 2 - createsprite gThousandArrowsGreenHexTemplate, ANIM_TARGET, 2, 0x0, 0xfff0, 0xfff0 + createsprite gThousandArrowsGreenHexTemplate, ANIM_TARGET, 2, 0, -16, -16 playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER delay 2 return ThousandArrowsDown: - createsprite gThousandArrowsGreenArrowTemplate, ANIM_TARGET, 2, 0x1, 0xdc, 0x3c + createsprite gThousandArrowsGreenArrowTemplate, ANIM_TARGET, 2, 1, 220, 60 playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER delay 2 - createsprite gThousandArrowsGreenArrowTemplate, ANIM_TARGET, 2, 0x1, 0x3c, 0x64 + createsprite gThousandArrowsGreenArrowTemplate, ANIM_TARGET, 2, 1, 60, 100 playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER delay 2 - createsprite gThousandArrowsGreenArrowTemplate, ANIM_TARGET, 2, 0x1, 0x8c, 0x37 + createsprite gThousandArrowsGreenArrowTemplate, ANIM_TARGET, 2, 1, 140, 55 playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER delay 2 - createsprite gThousandArrowsGreenArrowTemplate, ANIM_TARGET, 2, 0x1, 0xb4, 0x32 + createsprite gThousandArrowsGreenArrowTemplate, ANIM_TARGET, 2, 1, 180, 50 playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER delay 2 - createsprite gThousandArrowsGreenArrowTemplate, ANIM_TARGET, 2, 0x1, 0x14, 0x5a + createsprite gThousandArrowsGreenArrowTemplate, ANIM_TARGET, 2, 1, 20, 90 playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER delay 2 - createsprite gThousandArrowsGreenArrowTemplate, ANIM_TARGET, 2, 0x1, 0x5a, 0x5a + createsprite gThousandArrowsGreenArrowTemplate, ANIM_TARGET, 2, 1, 90, 90 playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER delay 2 - createsprite gThousandArrowsGreenArrowTemplate, ANIM_TARGET, 2, 0x1, 0xa0, 0x3c + createsprite gThousandArrowsGreenArrowTemplate, ANIM_TARGET, 2, 1, 160, 60 playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER delay 2 - createsprite gThousandArrowsGreenArrowTemplate, ANIM_TARGET, 2, 0x1, 0x1e, 0x5a + createsprite gThousandArrowsGreenArrowTemplate, ANIM_TARGET, 2, 1, 30, 90 playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER delay 2 - createsprite gThousandArrowsGreenArrowTemplate, ANIM_TARGET, 2, 0x1, 0x78, 0x3c + createsprite gThousandArrowsGreenArrowTemplate, ANIM_TARGET, 2, 1, 120, 60 playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER delay 2 - createsprite gThousandArrowsGreenArrowTemplate, ANIM_TARGET, 2, 0x1, 0xc8, 0x28 + createsprite gThousandArrowsGreenArrowTemplate, ANIM_TARGET, 2, 1, 200, 40 playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER return @@ -8740,56 +8740,56 @@ gBattleAnimMove_ThousandWaves:: createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 1, 0, 12, RGB_BLACK waitforvisualfinish playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER - createsprite gThousandWavesGreenWheelTemplate, ANIM_ATTACKER, 2, 0x0 - createsprite gThousandWavesGreenWheelTemplate, ANIM_ATTACKER, 2, 0x2b - createsprite gThousandWavesGreenWheelTemplate, ANIM_ATTACKER, 2, 0x55 - createsprite gThousandWavesGreenWheelTemplate, ANIM_ATTACKER, 2, 0x80 - createsprite gThousandWavesGreenWheelTemplate, ANIM_ATTACKER, 2, 0xaa - createsprite gThousandWavesGreenWheelTemplate, ANIM_ATTACKER, 2, 0xd5 + createsprite gThousandWavesGreenWheelTemplate, ANIM_ATTACKER, 2, 0 + createsprite gThousandWavesGreenWheelTemplate, ANIM_ATTACKER, 2, 43 + createsprite gThousandWavesGreenWheelTemplate, ANIM_ATTACKER, 2, 85 + createsprite gThousandWavesGreenWheelTemplate, ANIM_ATTACKER, 2, 128 + createsprite gThousandWavesGreenWheelTemplate, ANIM_ATTACKER, 2, 170 + createsprite gThousandWavesGreenWheelTemplate, ANIM_ATTACKER, 2, 213 waitforvisualfinish clearmonbg ANIM_ATK_PARTNER @I placed this one here, because it ruins the teleport animation - loopsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET, 0x3, 0x15 + loopsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET, 3, 21 call ThousandWavesRecover - createsprite gThousandWavesGreenRecoverTemplate, ANIM_ATTACKER, 2, 0x28, 0xfff6, 0xd + createsprite gThousandWavesGreenRecoverTemplate, ANIM_ATTACKER, 2, 40, -10, 13 delay 3 - createsprite gThousandWavesGreenRecoverTemplate, ANIM_ATTACKER, 2, 0xffdd, 0x8, 0xd + createsprite gThousandWavesGreenRecoverTemplate, ANIM_ATTACKER, 2, -35, 8, 13 delay 3 - createsprite gThousandWavesGreenRecoverTemplate, ANIM_ATTACKER, 2, 0xffdd, 0xfff6, 0xd + createsprite gThousandWavesGreenRecoverTemplate, ANIM_ATTACKER, 2, -35, -10, 13 delay 3 - createsprite gThousandWavesGreenRecoverTemplate, ANIM_ATTACKER, 2, 0x28, 0x8, 0xd + createsprite gThousandWavesGreenRecoverTemplate, ANIM_ATTACKER, 2, 40, 8, 13 delay 3 - createsprite gThousandWavesGreenRecoverTemplate, ANIM_ATTACKER, 2, 0xf, 0xffd8, 0xd + createsprite gThousandWavesGreenRecoverTemplate, ANIM_ATTACKER, 2, 15, -40, 13 delay 3 - createsprite gThousandWavesGreenRecoverTemplate, ANIM_ATTACKER, 2, 0xfff6, 0xffe0, 0xd + createsprite gThousandWavesGreenRecoverTemplate, ANIM_ATTACKER, 2, -10, -32, 13 delay 3 - createsprite gThousandWavesGreenRecoverTemplate, ANIM_ATTACKER, 2, 0x5, 0x27, 0xd + createsprite gThousandWavesGreenRecoverTemplate, ANIM_ATTACKER, 2, 5, 39, 13 delay 3 - createsprite gThousandWavesGreenRecoverTemplate, ANIM_ATTACKER, 2, 0x19, 0xffec, 0xd + createsprite gThousandWavesGreenRecoverTemplate, ANIM_ATTACKER, 2, 25, -20, 13 delay 3 - createsprite gThousandWavesGreenRecoverTemplate, ANIM_ATTACKER, 2, 0xffd8, 0xffec, 0xd + createsprite gThousandWavesGreenRecoverTemplate, ANIM_ATTACKER, 2, -40, -20, 13 delay 3 - createvisualtask AnimTask_AttackerStretchAndDisappear, 0x2 + createvisualtask AnimTask_AttackerStretchAndDisappear, 2 playsewithpan SE_M_TELEPORT, SOUND_PAN_ATTACKER - createsprite gThousandWavesGreenRecoverTemplate, ANIM_ATTACKER, 2, 0x5, 0xffd8, 0xd + createsprite gThousandWavesGreenRecoverTemplate, ANIM_ATTACKER, 2, 5, -40, 13 waitforvisualfinish - panse SE_M_HYPER_BEAM2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 0x2, 0x0 + panse SE_M_HYPER_BEAM2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0 delay 4 - createvisualtask AnimTask_MoveHeatWaveTargets, 0x5 + createvisualtask AnimTask_MoveHeatWaveTargets, 5 delay 12 monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET - createsprite gThousandWavesGreenWaveTemplate, ANIM_ATTACKER, 40, 0xa, 0x900, 0x60, 0x1 + createsprite gThousandWavesGreenWaveTemplate, ANIM_ATTACKER, 40, 10, 2304, 96, 1 delay 2 - createsprite gThousandWavesGreenWaveTemplate, ANIM_ATTACKER, 40, 0x5a, 0x800, 0x60, 0x1 + createsprite gThousandWavesGreenWaveTemplate, ANIM_ATTACKER, 40, 90, 2048, 96, 1 delay 2 - createsprite gThousandWavesGreenWaveTemplate, ANIM_ATTACKER, 40, 0x32, 0xa00, 0x60, 0x1 + createsprite gThousandWavesGreenWaveTemplate, ANIM_ATTACKER, 40, 50, 2560, 96, 1 delay 2 - createsprite gThousandWavesGreenWaveTemplate, ANIM_ATTACKER, 40, 0x14, 0x900, 0x60, 0x1 + createsprite gThousandWavesGreenWaveTemplate, ANIM_ATTACKER, 40, 20, 2304, 96, 1 delay 2 call ThousandWavesRotatingImpact call ThousandWavesRotatingImpact waitforvisualfinish - createvisualtask AnimTask_ExtremeSpeedMonReappear, 0x2 + createvisualtask AnimTask_ExtremeSpeedMonReappear, 2 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 1, 12, 0, RGB_WHITEALPHA waitforvisualfinish @@ -8797,66 +8797,66 @@ gBattleAnimMove_ThousandWaves:: clearmonbg ANIM_DEF_PARTNER end ThousandWavesRecover: - createsprite gThousandWavesGreenRecoverTemplate, ANIM_ATTACKER, 2, 0x28, 0x28, 0x10 + createsprite gThousandWavesGreenRecoverTemplate, ANIM_ATTACKER, 2, 40, 40, 16 delay 2 - createsprite gThousandWavesGreenRecoverTemplate, ANIM_ATTACKER, 2, 0xffd8, 0xffd8, 0x10 + createsprite gThousandWavesGreenRecoverTemplate, ANIM_ATTACKER, 2, -40, -40, 16 delay 2 - createsprite gThousandWavesGreenRecoverTemplate, ANIM_ATTACKER, 2, 0x0, 0x28, 0x10 + createsprite gThousandWavesGreenRecoverTemplate, ANIM_ATTACKER, 2, 0, 40, 16 delay 2 - createsprite gThousandWavesGreenRecoverTemplate, ANIM_ATTACKER, 2, 0x0, 0xffd8, 0x10 + createsprite gThousandWavesGreenRecoverTemplate, ANIM_ATTACKER, 2, 0, -40, 16 delay 2 - createsprite gThousandWavesGreenRecoverTemplate, ANIM_ATTACKER, 2, 0x28, 0xffec, 0x10 + createsprite gThousandWavesGreenRecoverTemplate, ANIM_ATTACKER, 2, 40, -20, 16 delay 2 - createsprite gThousandWavesGreenRecoverTemplate, ANIM_ATTACKER, 2, 0x28, 0x14, 0x10 + createsprite gThousandWavesGreenRecoverTemplate, ANIM_ATTACKER, 2, 40, 20, 16 delay 2 - createsprite gThousandWavesGreenRecoverTemplate, ANIM_ATTACKER, 2, 0xffd8, 0xffec, 0x10 + createsprite gThousandWavesGreenRecoverTemplate, ANIM_ATTACKER, 2, -40, -20, 16 delay 2 - createsprite gThousandWavesGreenRecoverTemplate, ANIM_ATTACKER, 2, 0xffd8, 0x14, 0x10 + createsprite gThousandWavesGreenRecoverTemplate, ANIM_ATTACKER, 2, -40, 20, 16 delay 2 - createsprite gThousandWavesGreenRecoverTemplate, ANIM_ATTACKER, 2, 0xffec, 0x1e, 0x10 + createsprite gThousandWavesGreenRecoverTemplate, ANIM_ATTACKER, 2, -20, 30, 16 delay 2 - createsprite gThousandWavesGreenRecoverTemplate, ANIM_ATTACKER, 2, 0x14, 0xffe2, 0x10 + createsprite gThousandWavesGreenRecoverTemplate, ANIM_ATTACKER, 2, 20, -30, 16 delay 2 - createsprite gThousandWavesGreenRecoverTemplate, ANIM_ATTACKER, 2, 0xffec, 0xffe2, 0x10 + createsprite gThousandWavesGreenRecoverTemplate, ANIM_ATTACKER, 2, -20, -30, 16 delay 2 - createsprite gThousandWavesGreenRecoverTemplate, ANIM_ATTACKER, 2, 0x14, 0x1e, 0x10 + createsprite gThousandWavesGreenRecoverTemplate, ANIM_ATTACKER, 2, 20, 30, 16 delay 2 - createsprite gThousandWavesGreenRecoverTemplate, ANIM_ATTACKER, 2, 0xffd8, 0x0, 0x10 + createsprite gThousandWavesGreenRecoverTemplate, ANIM_ATTACKER, 2, -40, 0, 16 delay 2 - createsprite gThousandWavesGreenRecoverTemplate, ANIM_ATTACKER, 2, 0x28, 0x0, 0x10 + createsprite gThousandWavesGreenRecoverTemplate, ANIM_ATTACKER, 2, 40, 0, 16 delay 2 return ThousandWavesRotatingImpact: - createsprite gThousandWavesRotatingImpactTemplate, ANIM_TARGET, 2, 0x23, 0x1c, 0x180, 0x32, 0x8, 0x32, 0x1 @1 - createsprite gThousandWavesGreenWaveTemplate, ANIM_ATTACKER, 40, 0x46, 0x7c0, 0x60, 0x1 + createsprite gThousandWavesRotatingImpactTemplate, ANIM_TARGET, 2, 35, 28, 384, 50, 8, 50, 1 @1 + createsprite gThousandWavesGreenWaveTemplate, ANIM_ATTACKER, 40, 70, 1984, 96, 1 delay 2 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET - createsprite gThousandWavesPoundImpactTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x0, 0x3 - createsprite gThousandWavesRotatingImpactTemplate, ANIM_TARGET, 2, 0x23, 0x20, 0xf0, 0x28, 0xb, 0xffd2, 0x1 @2 - createsprite gThousandWavesGreenWaveTemplate, ANIM_ATTACKER, 40, 0x0, 0xb00, 0x60, 0x1 + createsprite gThousandWavesPoundImpactTemplate, ANIM_TARGET, 2, 1, 0, 0, 3 + createsprite gThousandWavesRotatingImpactTemplate, ANIM_TARGET, 2, 35, 32, 240, 40, 11, -46, 1 @2 + createsprite gThousandWavesGreenWaveTemplate, ANIM_ATTACKER, 40, 0, 2816, 96, 1 delay 2 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET - createsprite gThousandWavesPoundImpactTemplate, ANIM_TARGET, 2, 0x1, 0x5, 0xfff4, 0x3 - createsprite gThousandWavesRotatingImpactTemplate, ANIM_TARGET, 2, 0x23, 0x21, 0x1a0, 0x28, 0x4, 0x2a, 0x1 @3 - createsprite gThousandWavesGreenWaveTemplate, ANIM_ATTACKER, 40, 0x3c, 0xa00, 0x60, 0x1 + createsprite gThousandWavesPoundImpactTemplate, ANIM_TARGET, 2, 1, 5, -12, 3 + createsprite gThousandWavesRotatingImpactTemplate, ANIM_TARGET, 2, 35, 33, 416, 40, 4, 42, 1 @3 + createsprite gThousandWavesGreenWaveTemplate, ANIM_ATTACKER, 40, 60, 2560, 96, 1 delay 2 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET - createsprite gThousandWavesPoundImpactTemplate, ANIM_TARGET, 2, 0x1, 0xfffa, 0x9, 0x3 - createsprite gThousandWavesRotatingImpactTemplate, ANIM_TARGET, 2, 0x23, 0x1f, 0x120, 0x2d, 0x6, 0xffd6, 0x1 @4 - createsprite gThousandWavesGreenWaveTemplate, ANIM_ATTACKER, 40, 0xa, 0x900, 0x60, 0x1 + createsprite gThousandWavesPoundImpactTemplate, ANIM_TARGET, 2, 1, -6, 9, 3 + createsprite gThousandWavesRotatingImpactTemplate, ANIM_TARGET, 2, 35, 31, 288, 45, 6, -42, 1 @4 + createsprite gThousandWavesGreenWaveTemplate, ANIM_ATTACKER, 40, 10, 2304, 96, 1 delay 2 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET - createsprite gThousandWavesPoundImpactTemplate, ANIM_TARGET, 2, 0x1, 0xfffa, 0xfff4, 0x3 - createsprite gThousandWavesRotatingImpactTemplate, ANIM_TARGET, 2, 0x23, 0x1c, 0x1c0, 0x2d, 0xb, 0x2e, 0x1 @5 - createsprite gThousandWavesGreenWaveTemplate, ANIM_ATTACKER, 40, 0x5a, 0x800, 0x60, 0x1 + createsprite gThousandWavesPoundImpactTemplate, ANIM_TARGET, 2, 1, -6, -12, 3 + createsprite gThousandWavesRotatingImpactTemplate, ANIM_TARGET, 2, 35, 28, 448, 45, 11, 46, 1 @5 + createsprite gThousandWavesGreenWaveTemplate, ANIM_ATTACKER, 40, 90, 2048, 96, 1 delay 2 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET - createsprite gThousandWavesPoundImpactTemplate, ANIM_TARGET, 2, 0x1, 0x5, 0x9, 0x3 - createsprite gThousandWavesRotatingImpactTemplate, ANIM_TARGET, 2, 0x23, 0x21, 0x1d0, 0x32, 0xa, 0xffce, 0x1 @6 - createsprite gThousandWavesGreenWaveTemplate, ANIM_ATTACKER, 40, 0x32, 0xa00, 0x60, 0x1 + createsprite gThousandWavesPoundImpactTemplate, ANIM_TARGET, 2, 1, 5, 9, 3 + createsprite gThousandWavesRotatingImpactTemplate, ANIM_TARGET, 2, 35, 33, 464, 50, 10, -50, 1 @6 + createsprite gThousandWavesGreenWaveTemplate, ANIM_ATTACKER, 40, 50, 2560, 96, 1 delay 2 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET - createsprite gThousandWavesPoundImpactTemplate, ANIM_TARGET, 2, 0x1, 0xfffa, 0x0, 0x3 + createsprite gThousandWavesPoundImpactTemplate, ANIM_TARGET, 2, 1, -6, 0, 3 return gBattleAnimMove_LandsWrath:: @@ -8870,9 +8870,9 @@ gBattleAnimMove_LandsWrath:: waitforvisualfinish fadetobg BG_FISSURE waitbgfadeout - playsewithpan SE_M_EARTHQUAKE, 0x0 - createvisualtask AnimTask_HorizontalShake, 5, (MAX_BATTLERS_COUNT + 1), 10, 0x32 - createvisualtask AnimTask_HorizontalShake, 5, MAX_BATTLERS_COUNT, 10, 0x32 + playsewithpan SE_M_EARTHQUAKE, 0 + createvisualtask AnimTask_HorizontalShake, 5, (MAX_BATTLERS_COUNT + 1), 10, 50 + createvisualtask AnimTask_HorizontalShake, 5, MAX_BATTLERS_COUNT, 10, 50 createvisualtask AnimTask_PositionFissureBgOnBattler, 5, ANIM_TARGET, 5, -1 waitbgfadein waitforvisualfinish @@ -8882,17 +8882,17 @@ gBattleAnimMove_LandsWrath:: end LandsWrathVortex: playsewithpan SE_M_SACRED_FIRE2 SOUND_PAN_TARGET - createsprite gLandsWrathVortexTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x180, 0x32, 0x8, 0x32, 0x0 + createsprite gLandsWrathVortexTemplate, ANIM_TARGET, 2, 0, 28, 384, 50, 8, 50, 0 delay 2 - createsprite gLandsWrathVortexTemplate, ANIM_TARGET, 2, 0x0, 0x20, 0xf0, 0x28, 0xb, 0xffd2, 0x0 + createsprite gLandsWrathVortexTemplate, ANIM_TARGET, 2, 0, 32, 240, 40, 11, -46, 0 delay 2 - createsprite gLandsWrathVortexTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x1a0, 0x28, 0x4, 0x2a, 0x0 + createsprite gLandsWrathVortexTemplate, ANIM_TARGET, 2, 0, 33, 416, 40, 4, 42, 0 delay 2 - createsprite gLandsWrathVortexTemplate, ANIM_TARGET, 2, 0x0, 0x1f, 0x120, 0x2d, 0x6, 0xffd6, 0x0 + createsprite gLandsWrathVortexTemplate, ANIM_TARGET, 2, 0, 31, 288, 45, 6, -42, 0 delay 2 - createsprite gLandsWrathVortexTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x1c0, 0x2d, 0xb, 0x2e, 0x0 + createsprite gLandsWrathVortexTemplate, ANIM_TARGET, 2, 0, 28, 448, 45, 11, 46, 0 delay 2 - createsprite gLandsWrathVortexTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x1d0, 0x32, 0xa, 0xffce, 0x0 + createsprite gLandsWrathVortexTemplate, ANIM_TARGET, 2, 0, 33, 464, 50, 10, -50, 0 delay 2 return @@ -8900,7 +8900,7 @@ gBattleAnimMove_LightOfRuin:: createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_ELECTRIC_ORBS, 0, 12, 12, RGB(30, 14, 27) @Pink waitforvisualfinish createvisualtask AnimTask_ElectricChargingParticles, 2, ANIM_ATTACKER, 20, 0, 2 - panse SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 0x2, 0x0 + panse SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 1, 0, 15, RGB(31, 24, 26) createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 0, 4, 50, 1 flash_anim_tag_with_color tag=ANIM_TAG_ORBS, delay=1, num_blends=12, color1=RGB_RED, blend_y1=16, color2=0, blend_y2=0 @@ -8933,12 +8933,12 @@ gBattleAnimMove_LightOfRuin:: call LightOfRuinBeam delay 32 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gLightOfRuinPinkDischargeTemplate, ANIM_ATTACKER, 2, 0x1, 0x10, 0x10 + createsprite gLightOfRuinPinkDischargeTemplate, ANIM_ATTACKER, 2, 1, 16, 16 delay 2 - createsprite gLightOfRuinPinkDischargeTemplate, ANIM_ATTACKER, 2, 0x1, 0xfff0, 0xfff0 + createsprite gLightOfRuinPinkDischargeTemplate, ANIM_ATTACKER, 2, 1, -16, -16 delay 5 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 11, 1 - createsprite gLightOfRuinPinkExplosionTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x1, 0x1 + createsprite gLightOfRuinPinkExplosionTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 1 delay 16 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 1, 16, 0, RGB_WHITE waitforvisualfinish @@ -8955,63 +8955,63 @@ gBattleAnimMove_OriginPulse:: setalpha 8, 8 fadetobg BG_WATER waitbgfadeout - createvisualtask AnimTask_StartSlidingBg, 0x5, 0x400, 0x0, 0x1, 0xffff + createvisualtask AnimTask_StartSlidingBg, 5, 1024, 0, 1, -1 waitbgfadein - createsprite gOriginPulseRingTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0, 0x1F, 0x8 + createsprite gOriginPulseRingTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 31, 8 playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER delay 16 - createsprite gOriginPulseRingTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0, 0x1F, 0x8 + createsprite gOriginPulseRingTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 31, 8 delay 16 - createsprite gOriginPulseRingTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0, 0x1F, 0x8 + createsprite gOriginPulseRingTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 31, 8 playsewithpan SE_INTRO_BLAST, SOUND_PAN_ATTACKER waitforvisualfinish - createsprite gOriginPulseOrbTemplate, ANIM_ATTACKER, 2, 0x0 - createsprite gOriginPulseOrbTemplate, ANIM_ATTACKER, 2, 0x2b - createsprite gOriginPulseOrbTemplate, ANIM_ATTACKER, 2, 0x55 - createsprite gOriginPulseOrbTemplate, ANIM_ATTACKER, 2, 0x80 - createsprite gOriginPulseOrbTemplate, ANIM_ATTACKER, 2, 0xaa - createsprite gOriginPulseOrbTemplate, ANIM_ATTACKER, 2, 0xd5 + createsprite gOriginPulseOrbTemplate, ANIM_ATTACKER, 2, 0 + createsprite gOriginPulseOrbTemplate, ANIM_ATTACKER, 2, 43 + createsprite gOriginPulseOrbTemplate, ANIM_ATTACKER, 2, 85 + createsprite gOriginPulseOrbTemplate, ANIM_ATTACKER, 2, 128 + createsprite gOriginPulseOrbTemplate, ANIM_ATTACKER, 2, 170 + createsprite gOriginPulseOrbTemplate, ANIM_ATTACKER, 2, 213 delay 53 - createsprite gOriginPulseRingTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0, 0x1F, 0x8 + createsprite gOriginPulseRingTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 31, 8 delay 16 - createsprite gOriginPulseRingTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0, 0x1F, 0x8 + createsprite gOriginPulseRingTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 31, 8 waitforvisualfinish delay 47 - createsprite gOriginPulseOrbInwardTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x0, 0xFF90, 0x10 @up - createsprite gOriginPulseOrbInwardTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x5F, 0xFF9D, 0x10 @upper right - createsprite gOriginPulseOrbInwardTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x73, 0x0, 0x10 @right - createsprite gOriginPulseOrbInwardTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x4F, 0x37, 0x10 @lower right - createsprite gOriginPulseOrbInwardTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x0, 0x53, 0x10 @down - createsprite gOriginPulseOrbInwardTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0xFFB0, 0x43, 0x10 @lower left - createsprite gOriginPulseOrbInwardTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0xFF60, 0x0, 0x10 @left - createsprite gOriginPulseOrbInwardTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0xFFAA, 0xFF94, 0x10 @upper left + createsprite gOriginPulseOrbInwardTemplate, ANIM_TARGET, 2, 1, 0, 0, -112, 16 @up + createsprite gOriginPulseOrbInwardTemplate, ANIM_TARGET, 2, 1, 0, 95, -99, 16 @upper right + createsprite gOriginPulseOrbInwardTemplate, ANIM_TARGET, 2, 1, 0, 115, 0, 16 @right + createsprite gOriginPulseOrbInwardTemplate, ANIM_TARGET, 2, 1, 0, 79, 55, 16 @lower right + createsprite gOriginPulseOrbInwardTemplate, ANIM_TARGET, 2, 1, 0, 0, 83, 16 @down + createsprite gOriginPulseOrbInwardTemplate, ANIM_TARGET, 2, 1, 0, -80, 67, 16 @lower left + createsprite gOriginPulseOrbInwardTemplate, ANIM_TARGET, 2, 1, 0, -160, 0, 16 @left + createsprite gOriginPulseOrbInwardTemplate, ANIM_TARGET, 2, 1, 0, -86, -108, 16 @upper left delay 5 - createsprite gOriginPulseOrbInwardTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x2D, 0xFF9D, 0x10 @between up and upper right - createsprite gOriginPulseOrbInwardTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0xDF, 0xFF9D, 0x10 @between right and upper right - createsprite gOriginPulseOrbInwardTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x9F, 0x37, 0x10 @between right and lower right - createsprite gOriginPulseOrbInwardTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x1F, 0x37, 0x10 @between lower right and down - createsprite gOriginPulseOrbInwardTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0xFFE0, 0x43, 0x10 @between lower left and down - createsprite gOriginPulseOrbInwardTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0xFF60, 0x43, 0x10 @between left and lower left - createsprite gOriginPulseOrbInwardTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0xFF2A, 0xFFAA, 0x10 @between left and upper left - createsprite gOriginPulseOrbInwardTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0xFFDA, 0xFF94, 0x10 @between up and upper left + createsprite gOriginPulseOrbInwardTemplate, ANIM_TARGET, 2, 1, 0, 45, -99, 16 @between up and upper right + createsprite gOriginPulseOrbInwardTemplate, ANIM_TARGET, 2, 1, 0, 223, -99, 16 @between right and upper right + createsprite gOriginPulseOrbInwardTemplate, ANIM_TARGET, 2, 1, 0, 159, 55, 16 @between right and lower right + createsprite gOriginPulseOrbInwardTemplate, ANIM_TARGET, 2, 1, 0, 31, 55, 16 @between lower right and down + createsprite gOriginPulseOrbInwardTemplate, ANIM_TARGET, 2, 1, 0, -32, 67, 16 @between lower left and down + createsprite gOriginPulseOrbInwardTemplate, ANIM_TARGET, 2, 1, 0, -160, 67, 16 @between left and lower left + createsprite gOriginPulseOrbInwardTemplate, ANIM_TARGET, 2, 1, 0, -214, -86, 16 @between left and upper left + createsprite gOriginPulseOrbInwardTemplate, ANIM_TARGET, 2, 1, 0, -38, -108, 16 @between up and upper left waitforvisualfinish createvisualtaskontargets AnimTask_ShakeMon2, 5, 0, ANIM_TARGET, 2, 0, 18, 1 monbg ANIM_DEF_PARTNER - createsprite gOriginPulseBasicSplatTemplate, ANIM_TARGET, 3, 0xffb0, 0xfff0, 0x1, 0x1 + createsprite gOriginPulseBasicSplatTemplate, ANIM_TARGET, 3, -80, -16, 1, 1 stopsound playsewithpan SE_M_HYDRO_PUMP, SOUND_PAN_ATTACKER delay 5 - createsprite gOriginPulseBlueImpactTemplate, ANIM_TARGET, 3, 0x1, 0x1 + createsprite gOriginPulseBlueImpactTemplate, ANIM_TARGET, 3, 1, 1 delay 5 - createsprite gOriginPulseBasicSplatTemplate, ANIM_TARGET, 3, 0x0, 0x0, 0x1, 0x1 + createsprite gOriginPulseBasicSplatTemplate, ANIM_TARGET, 3, 0, 0, 1, 1 delay 5 - createsprite gOriginPulseBlueImpactTemplate, ANIM_TARGET, 3, 0x1, 0x1 + createsprite gOriginPulseBlueImpactTemplate, ANIM_TARGET, 3, 1, 1 delay 5 - createsprite gOriginPulseBasicSplatTemplate, ANIM_TARGET, 3, 0xffc0, 0x14, 0x1, 0x1 + createsprite gOriginPulseBasicSplatTemplate, ANIM_TARGET, 3, -64, 20, 1, 1 delay 5 - createsprite gOriginPulseBlueImpactTemplate, ANIM_TARGET, 3, 0x1, 0x1 + createsprite gOriginPulseBlueImpactTemplate, ANIM_TARGET, 3, 1, 1 delay 5 - createsprite gOriginPulseBasicSplatTemplate, ANIM_TARGET, 3, 0xffe0, 0x5, 0x1, 0x1 + createsprite gOriginPulseBasicSplatTemplate, ANIM_TARGET, 3, -32, 5, 1, 1 waitsound call UnsetPsychicBg clearmonbg ANIM_DEF_PARTNER @@ -9023,22 +9023,22 @@ gBattleAnimMove_PrecipiceBlades:: monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET setalpha 12, 8 - fadetobg 0x15 + fadetobg 21 waitbgfadeout createvisualtask AnimTask_PositionFissureBgOnBattler, 5, ANIM_TARGET, 5, -1 - createvisualtask AnimTask_HorizontalShake, 5, (MAX_BATTLERS_COUNT + 1), 10, 0x5 - createvisualtask AnimTask_HorizontalShake, 5, MAX_BATTLERS_COUNT, 10, 0x5 - playsewithpan SE_M_EARTHQUAKE, 0x0 - createvisualtask AnimTask_IsTargetPlayerSide, 0x2 - jumpargeq 0x7, ANIM_TARGET, PrecipiceBladesOpponent + createvisualtask AnimTask_HorizontalShake, 5, (MAX_BATTLERS_COUNT + 1), 10, 5 + createvisualtask AnimTask_HorizontalShake, 5, MAX_BATTLERS_COUNT, 10, 5 + playsewithpan SE_M_EARTHQUAKE, 0 + createvisualtask AnimTask_IsTargetPlayerSide, 2 + jumpargeq 7, ANIM_TARGET, PrecipiceBladesOpponent PrecipiceBladesPlayer: - createsprite gPrecipiceBladesSpikeTemplate, ANIM_ATTACKER, 3, ANIM_ATTACKER, -45, 5, 145, 0x0 + createsprite gPrecipiceBladesSpikeTemplate, ANIM_ATTACKER, 3, ANIM_ATTACKER, -45, 5, 145, 0 delay 10 - createsprite gPrecipiceBladesSpikeTemplate, ANIM_ATTACKER, 3, ANIM_ATTACKER, 10, 7, 135, 0x0 + createsprite gPrecipiceBladesSpikeTemplate, ANIM_ATTACKER, 3, ANIM_ATTACKER, 10, 7, 135, 0 delay 10 - createsprite gPrecipiceBladesSpikeTemplate, ANIM_ATTACKER, 4, ANIM_ATTACKER, -30, 15, 125, 0x0 + createsprite gPrecipiceBladesSpikeTemplate, ANIM_ATTACKER, 4, ANIM_ATTACKER, -30, 15, 125, 0 delay 5 - createsprite gPrecipiceBladesSpikeTemplate, ANIM_ATTACKER, 5, ANIM_ATTACKER, -10, 17, 120, 0x0 + createsprite gPrecipiceBladesSpikeTemplate, ANIM_ATTACKER, 5, ANIM_ATTACKER, -10, 17, 120, 0 PrecipiceBladesContinue: delay 16 createsprite gPrecipiceBladesPlumeTemplate, ANIM_TARGET, 2, -15, 18, ANIM_TARGET @@ -9049,44 +9049,44 @@ PrecipiceBladesContinue: delay 32 stopsound playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET - createsprite gPrecipiceBladesLargeSpikeTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0, -25, 40, 0x0 - createsprite gPrecipiceBladesLargeSpikeTemplate, ANIM_TARGET, 2, ANIM_DEF_PARTNER, 0, -25, 40, 0x0 + createsprite gPrecipiceBladesLargeSpikeTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0, -25, 40, 0 + createsprite gPrecipiceBladesLargeSpikeTemplate, ANIM_TARGET, 2, ANIM_DEF_PARTNER, 0, -25, 40, 0 delay 6 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, -20, 0, 6, 1 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_TARGET, 2, ANIM_DEF_PARTNER, -20, 0, 6, 1 delay 34 - createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0x0, 0x6 - createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_TARGET, 2, ANIM_DEF_PARTNER, 0x0, 0x6 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0, 6 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_TARGET, 2, ANIM_DEF_PARTNER, 0, 6 waitforvisualfinish call UnsetPsychicBg clearmonbg ANIM_DEF_PARTNER blendoff end PrecipiceBladesOpponent: - createsprite gPrecipiceBladesSpikeTemplate, ANIM_ATTACKER, 67, ANIM_ATTACKER, 35, -5, 145, 0x0 + createsprite gPrecipiceBladesSpikeTemplate, ANIM_ATTACKER, 67, ANIM_ATTACKER, 35, -5, 145, 0 delay 10 - createsprite gPrecipiceBladesSpikeTemplate, ANIM_ATTACKER, 67, ANIM_ATTACKER, -20, -7, 135, 0x0 + createsprite gPrecipiceBladesSpikeTemplate, ANIM_ATTACKER, 67, ANIM_ATTACKER, -20, -7, 135, 0 delay 10 - createsprite gPrecipiceBladesSpikeTemplate, ANIM_ATTACKER, 68, ANIM_ATTACKER, 20, -15, 125, 0x0 + createsprite gPrecipiceBladesSpikeTemplate, ANIM_ATTACKER, 68, ANIM_ATTACKER, 20, -15, 125, 0 delay 5 - createsprite gPrecipiceBladesSpikeTemplate, ANIM_ATTACKER, 69, ANIM_ATTACKER, 0, -17, 120, 0x0 + createsprite gPrecipiceBladesSpikeTemplate, ANIM_ATTACKER, 69, ANIM_ATTACKER, 0, -17, 120, 0 goto PrecipiceBladesContinue gBattleAnimMove_DragonAscent:: createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_IMPACT, 0, 11, 11, RGB(16, 31, 16) fadetobg BG_COSMIC waitbgfadeout - createvisualtask AnimTask_StartSlidingBg, 0x2, 0, 128, 0, -1 + createvisualtask AnimTask_StartSlidingBg, 2, 0, 128, 0, -1 waitbgfadein playsewithpan SE_M_FLY, SOUND_PAN_ATTACKER invisible ANIM_ATTACKER - createsprite gDragonAscentFlyUpTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x400, 0x24, 0x15, 0x1, ANIM_ATTACKER + createsprite gDragonAscentFlyUpTemplate, ANIM_ATTACKER, 2, 0, 0, 1024, 36, 21, 1, ANIM_ATTACKER waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, (F_PAL_ATTACKER | F_PAL_BG | F_PAL_ANIM_1 | F_PAL_ANIM_2), 4, 0, 14, RGB(21, 31, 27) playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER waitforvisualfinish playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER - createvisualtask AnimTask_StartSlidingBg, 0x5, -7304, -784, 1, -1 + createvisualtask AnimTask_StartSlidingBg, 5, -7304, -784, 1, -1 delay 2 createvisualtask AnimTask_BlendBattleAnimPal, 10, (F_PAL_ATTACKER | F_PAL_BG | F_PAL_ANIM_1 | F_PAL_ANIM_2), 0, 14, 0, RGB(21, 31, 27) waitforvisualfinish @@ -9114,60 +9114,60 @@ gBattleAnimMove_HyperspaceFury:: createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 1, 0, 10, RGB_BLACK waitforvisualfinish playsewithpan SE_M_NIGHTMARE, SOUND_PAN_ATTACKER - createsprite gHyperspaceFuryRingTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x0 + createsprite gHyperspaceFuryRingTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 0 delay 5 - createsprite gHyperspaceFuryRingTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x4 + createsprite gHyperspaceFuryRingTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 4 delay 5 - createsprite gHyperspaceFuryRingTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x8 + createsprite gHyperspaceFuryRingTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 8 delay 5 - createsprite gHyperspaceFuryRingTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0xc + createsprite gHyperspaceFuryRingTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 12 delay 5 - createsprite gHyperspaceFuryRingTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x10 + createsprite gHyperspaceFuryRingTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 16 delay 21 invisible ANIM_ATTACKER waitforvisualfinish fadetobg BG_HYPERSPACE_FURY waitbgfadeout - createvisualtask AnimTask_SetPsychicBackground, 0x5 + createvisualtask AnimTask_SetPsychicBackground, 5 waitbgfadein - loopsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET, 0x2, 0x10 + loopsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET, 2, 16 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 32, 1 - createsprite gHyperspaceFuryHandTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x0, 0xffe0, 0x10 + createsprite gHyperspaceFuryHandTemplate, ANIM_TARGET, 2, 1, 0, 0, -32, 16 call HyperspaceFuryRandomImpact delay 2 - createsprite gHyperspaceFuryHandTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x16, 0xffea, 0x10 + createsprite gHyperspaceFuryHandTemplate, ANIM_TARGET, 2, 1, 0, 22, -22, 16 call HyperspaceFuryRandomImpact delay 2 - createsprite gHyperspaceFuryHandTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x1e, 0x0, 0x10 + createsprite gHyperspaceFuryHandTemplate, ANIM_TARGET, 2, 1, 0, 30, 0, 16 call HyperspaceFuryRandomImpact delay 2 - createvisualtask AnimTask_IsTargetSameSide, 0x2 - createvisualtask AnimTask_SnatchOpposingMonMove, 0x2 - createsprite gHyperspaceFuryHandTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x14, 0x14, 0x10 + createvisualtask AnimTask_IsTargetSameSide, 2 + createvisualtask AnimTask_SnatchOpposingMonMove, 2 + createsprite gHyperspaceFuryHandTemplate, ANIM_TARGET, 2, 1, 0, 20, 20, 16 call HyperspaceFuryRandomImpact delay 2 - createsprite gHyperspaceFuryHandTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x0, 0x1c, 0x10 + createsprite gHyperspaceFuryHandTemplate, ANIM_TARGET, 2, 1, 0, 0, 28, 16 call HyperspaceFuryRandomImpact delay 2 - createsprite gHyperspaceFuryHandTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0xffed, 0x13, 0x10 + createsprite gHyperspaceFuryHandTemplate, ANIM_TARGET, 2, 1, 0, -19, 19, 16 call HyperspaceFuryRandomImpact delay 2 - createsprite gHyperspaceFuryHandTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0xffe5, 0x0, 0x10 + createsprite gHyperspaceFuryHandTemplate, ANIM_TARGET, 2, 1, 0, -27, 0, 16 call HyperspaceFuryRandomImpact delay 2 - createsprite gHyperspaceFuryHandTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0xffee, 0xffee, 0x10 + createsprite gHyperspaceFuryHandTemplate, ANIM_TARGET, 2, 1, 0, -18, -18, 16 call HyperspaceFuryRandomImpact delay 2 - createsprite gHyperspaceFuryHandTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x0, 0xffe7, 0x10 + createsprite gHyperspaceFuryHandTemplate, ANIM_TARGET, 2, 1, 0, 0, -25, 16 call HyperspaceFuryRandomImpact delay 2 - createsprite gHyperspaceFuryHandTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x11, 0xffef, 0x10 + createsprite gHyperspaceFuryHandTemplate, ANIM_TARGET, 2, 1, 0, 17, -17, 16 call HyperspaceFuryRandomImpact delay 2 - createsprite gHyperspaceFuryHandTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x17, 0x0, 0x10 + createsprite gHyperspaceFuryHandTemplate, ANIM_TARGET, 2, 1, 0, 23, 0, 16 call HyperspaceFuryRandomImpact delay 2 - createsprite gHyperspaceFuryHandTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x10, 0x10, 0x10 + createsprite gHyperspaceFuryHandTemplate, ANIM_TARGET, 2, 1, 0, 16, 16, 16 call HyperspaceFuryRandomImpact delay 7 createvisualtask SoundTask_PlayDoubleCry, 2, ANIM_ATTACKER, DOUBLE_CRY_GROWL @@ -9189,54 +9189,54 @@ gBattleAnimMove_HyperspaceFury:: createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 1, 0, 0, RGB_BLACK end HyperspaceFuryRandomImpact: - createsprite gHyperspaceFuryImpactTemplate, ANIM_TARGET, 3, 0x1, 0x1 + createsprite gHyperspaceFuryImpactTemplate, ANIM_TARGET, 3, 1, 1 return @@@@@@@@@@@@@@@@@@@@@@@ GEN 7 @@@@@@@@@@@@@@@@@@@@@@@ gBattleAnimMove_ShoreUp:: - playsewithpan SE_M_SANDSTORM, 0x0 - createvisualtask AnimTask_LoadSandstormBackground, 0x5, 0x0 + playsewithpan SE_M_SANDSTORM, 0 + createvisualtask AnimTask_LoadSandstormBackground, 5, 0 delay 16 - createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 0xa, 0x900, 0x60, 0x0 + createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 10, 2304, 96, 0 delay 10 - createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 0x5a, 0x800, 0x60, 0x0 + createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 90, 2048, 96, 0 delay 10 - createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 0x32, 0xa00, 0x60, 0x0 + createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 50, 2560, 96, 0 delay 10 - createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 0x14, 0x900, 0x60, 0x0 + createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 20, 2304, 96, 0 delay 10 - createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 0x46, 0x7c0, 0x60, 0x0 + createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 70, 1984, 96, 0 delay 10 - createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0xb00, 0x60, 0x0 + createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 0, 2816, 96, 0 delay 10 - createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 0x3c, 0xa00, 0x60, 0x0 + createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 60, 2560, 96, 0 call HealingEffect waitforvisualfinish end gBattleAnimMove_FirstImpression:: - createsprite gSprayWaterDropletSpriteTemplate, ANIM_TARGET, 5, 0x0, 0x1 + createsprite gSprayWaterDropletSpriteTemplate, ANIM_TARGET, 5, 0, 1 playsewithpan SE_M_SKETCH, SOUND_PAN_TARGET - createsprite gSprayWaterDropletSpriteTemplate, ANIM_TARGET, 5, 0x1, 0x1 + createsprite gSprayWaterDropletSpriteTemplate, ANIM_TARGET, 5, 1, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 5, 1 - createvisualtask AnimTask_StretchTargetUp, 0x3 + createvisualtask AnimTask_StretchTargetUp, 3 waitforvisualfinish delay 25 - createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 0x4, 0x6 + createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 6 waitforvisualfinish monbg ANIM_TARGET @This is placed here on purpose (to not ruin astonishs animation) delay 1 - createsprite gFirstImpressionPoundTemplate, ANIM_ATTACKER, 4, 0xfff6, 0x0, 0x1, 0x0 - loopsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET 0xA 0x2 + createsprite gFirstImpressionPoundTemplate, ANIM_ATTACKER, 4, -10, 0, 1, 0 + loopsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET 10 2 delay 1 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, -28, 0, 0, 3 waitforvisualfinish createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 12, 1 waitforvisualfinish delay 10 - createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x6 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0, 6 delay 5 - createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x6 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0, 6 waitforvisualfinish clearmonbg ANIM_TARGET end @@ -9244,23 +9244,23 @@ gBattleAnimMove_FirstImpression:: gBattleAnimMove_BanefulBunker:: monbg ANIM_ATK_PARTNER splitbgprio ANIM_ATTACKER - waitplaysewithpan SE_M_REFLECT, SOUND_PAN_ATTACKER 0x10 - createsprite gProtectSpriteTemplate, ANIM_ATTACKER, 2, 0x18, 0x0, 0x5a - createsprite gBanefulBunkerPoisonBubbleTemplate, ANIM_ATTACKER, 2, 0xa, 0xa, 0x19, 0x0 + waitplaysewithpan SE_M_REFLECT, SOUND_PAN_ATTACKER 16 + createsprite gProtectSpriteTemplate, ANIM_ATTACKER, 2, 24, 0, 90 + createsprite gBanefulBunkerPoisonBubbleTemplate, ANIM_ATTACKER, 2, 10, 10, 25, 0 delay 4 - createsprite gBanefulBunkerPoisonBubbleTemplate, ANIM_ATTACKER, 2, 0xfff1, 0x0, 0x19, 0x0 + createsprite gBanefulBunkerPoisonBubbleTemplate, ANIM_ATTACKER, 2, -15, 0, 25, 0 delay 4 - createsprite gBanefulBunkerPoisonBubbleTemplate, ANIM_ATTACKER, 2, 0x14, 0xa, 0x19, 0x0 + createsprite gBanefulBunkerPoisonBubbleTemplate, ANIM_ATTACKER, 2, 20, 10, 25, 0 delay 4 - createsprite gBanefulBunkerPoisonBubbleTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff6, 0x19, 0x0 + createsprite gBanefulBunkerPoisonBubbleTemplate, ANIM_ATTACKER, 2, 0, -10, 25, 0 delay 4 - createsprite gBanefulBunkerPoisonBubbleTemplate, ANIM_ATTACKER, 2, 0xfff6, 0xf, 0x19, 0x0 + createsprite gBanefulBunkerPoisonBubbleTemplate, ANIM_ATTACKER, 2, -10, 15, 25, 0 delay 4 - createsprite gBanefulBunkerPoisonBubbleTemplate, ANIM_ATTACKER, 2, 0x19, 0x14, 0x19, 0x0 + createsprite gBanefulBunkerPoisonBubbleTemplate, ANIM_ATTACKER, 2, 25, 20, 25, 0 delay 4 - createsprite gBanefulBunkerPoisonBubbleTemplate, ANIM_ATTACKER, 2, 0xffec, 0x14, 0x19, 0x0 + createsprite gBanefulBunkerPoisonBubbleTemplate, ANIM_ATTACKER, 2, -20, 20, 25, 0 delay 4 - createsprite gBanefulBunkerPoisonBubbleTemplate, ANIM_ATTACKER, 2, 0xc, 0x0, 0x19, 0x0 + createsprite gBanefulBunkerPoisonBubbleTemplate, ANIM_ATTACKER, 2, 12, 0, 25, 0 waitforvisualfinish clearmonbg ANIM_ATK_PARTNER end @@ -9280,7 +9280,7 @@ gBattleAnimMove_SpiritShackle:: delay 3 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1 delay 20 - setarg 7, 0xFFFF + setarg 7, -1 playsewithpan SE_M_BIND, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_TARGET @@ -9290,22 +9290,22 @@ gBattleAnimMove_SpiritShackle:: gBattleAnimMove_DarkestLariat:: fadetobg BG_DARK waitbgfadeout - createvisualtask AnimTask_StartSlidingBg, 0x5, 0x0, 0x0, 0x0, 0xffff + createvisualtask AnimTask_StartSlidingBg, 5, 0, 0, 0, -1 waitbgfadein monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER - waitplaysewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET, 0xa - waitplaysewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER, 0x14 - waitplaysewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET, 0x1e - waitplaysewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER, 0x28 - waitplaysewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET, 0x32 - waitplaysewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER, 0x3c - waitplaysewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET, 0x46 - waitplaysewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER, 0x50 - waitplaysewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET, 0x5a - createvisualtask AnimTask_TranslateMonElliptical, 0x2, 0x0, 0xffee, 0x6, 0x6, 0x4 - createvisualtask AnimTask_TranslateMonElliptical, 0x2, 0x1, 0x12, 0x6, 0x6, 0x4 + waitplaysewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET, 10 + waitplaysewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER, 20 + waitplaysewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET, 30 + waitplaysewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER, 40 + waitplaysewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET, 50 + waitplaysewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER, 60 + waitplaysewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET, 70 + waitplaysewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER, 80 + waitplaysewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET, 90 + createvisualtask AnimTask_TranslateMonElliptical, 2, 0, -18, 6, 6, 4 + createvisualtask AnimTask_TranslateMonElliptical, 2, 1, 18, 6, 6, 4 call DarkestLariatImpact call DarkestLariatImpact call DarkestLariatImpact @@ -9315,11 +9315,11 @@ gBattleAnimMove_DarkestLariat:: call UnsetPsychicBg end DarkestLariatImpact: - createsprite gDarkestLariatImpactTemplate, ANIM_ATTACKER, 3, 0x0, 0xfff4, 0x1, 0x1 + createsprite gDarkestLariatImpactTemplate, ANIM_ATTACKER, 3, 0, -12, 1, 1 delay 8 - createsprite gDarkestLariatImpactTemplate, ANIM_ATTACKER, 3, 0xfff4, 0x8, 0x1, 0x1 + createsprite gDarkestLariatImpactTemplate, ANIM_ATTACKER, 3, -12, 8, 1, 1 delay 8 - createsprite gDarkestLariatImpactTemplate, ANIM_ATTACKER, 3, 0xc, 0x0, 0x1, 0x1 + createsprite gDarkestLariatImpactTemplate, ANIM_ATTACKER, 3, 12, 0, 1, 1 delay 8 return @@ -9328,7 +9328,7 @@ gBattleAnimMove_SparklingAria:: setalpha 14, 8 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 1, 0, 14, RGB_BLACK waitforvisualfinish - createsprite gSparklingAriaBlueChargeTemplate, ANIM_ATTACKER, 2, 0x0 + createsprite gSparklingAriaBlueChargeTemplate, ANIM_ATTACKER, 2, 0 call SparklingAriaCharge call SparklingAriaCharge call SparklingAriaCharge @@ -9344,71 +9344,71 @@ gBattleAnimMove_SparklingAria:: blendoff end SparklingAriaRain: - createsprite gSparklingAriaRainTemplate, ANIM_TARGET, 2, 0x1, 0xdc, 0x3c + createsprite gSparklingAriaRainTemplate, ANIM_TARGET, 2, 1, 220, 60 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_DEF_PARTNER, 3, 0, 6, 1 delay 2 - createsprite gSparklingAriaBubbleRainTemplate, ANIM_TARGET, 2, 0x1, 0x3c, 0x64 + createsprite gSparklingAriaBubbleRainTemplate, ANIM_TARGET, 2, 1, 60, 100 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_DEF_PARTNER, 3, 0, 6, 1 delay 2 - createsprite gSparklingAriaRainTemplate, ANIM_TARGET, 2, 0x1, 0x8c, 0x37 + createsprite gSparklingAriaRainTemplate, ANIM_TARGET, 2, 1, 140, 55 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_DEF_PARTNER, 3, 0, 6, 1 delay 2 - createsprite gSparklingAriaRainTemplate, ANIM_TARGET, 2, 0x1, 0xb4, 0x32 + createsprite gSparklingAriaRainTemplate, ANIM_TARGET, 2, 1, 180, 50 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_DEF_PARTNER, 3, 0, 6, 1 delay 2 - createsprite gSparklingAriaRainTemplate, ANIM_TARGET, 2, 0x1, 0x14, 0x5a + createsprite gSparklingAriaRainTemplate, ANIM_TARGET, 2, 1, 20, 90 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_DEF_PARTNER, 3, 0, 6, 1 delay 2 - createsprite gSparklingAriaBubbleRainTemplate, ANIM_TARGET, 2, 0x1, 0x5a, 0x5a + createsprite gSparklingAriaBubbleRainTemplate, ANIM_TARGET, 2, 1, 90, 90 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_DEF_PARTNER, 3, 0, 6, 1 delay 2 - createsprite gSparklingAriaRainTemplate, ANIM_TARGET, 2, 0x1, 0xa0, 0x3c + createsprite gSparklingAriaRainTemplate, ANIM_TARGET, 2, 1, 160, 60 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_DEF_PARTNER, 3, 0, 6, 1 delay 2 - createsprite gSparklingAriaRainTemplate, ANIM_TARGET, 2, 0x1, 0x1e, 0x5a + createsprite gSparklingAriaRainTemplate, ANIM_TARGET, 2, 1, 30, 90 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_DEF_PARTNER, 3, 0, 6, 1 delay 2 - createsprite gSparklingAriaRainTemplate, ANIM_TARGET, 2, 0x1, 0x78, 0x3c + createsprite gSparklingAriaRainTemplate, ANIM_TARGET, 2, 1, 120, 60 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_DEF_PARTNER, 3, 0, 6, 1 delay 2 - createsprite gSparklingAriaBubbleRainTemplate, ANIM_TARGET, 2, 0x1, 0xc8, 0x28 + createsprite gSparklingAriaBubbleRainTemplate, ANIM_TARGET, 2, 1, 200, 40 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_DEF_PARTNER, 3, 0, 6, 1 delay 2 return SparklingAriaCharge: playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER - createsprite gSparklingAriaBubblesTemplate, ANIM_ATTACKER, 2, 0xa, 0xa, 0x19, 0x0 + createsprite gSparklingAriaBubblesTemplate, ANIM_ATTACKER, 2, 10, 10, 25, 0 delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER - createsprite gSparklingAriaBubblesTemplate, ANIM_ATTACKER, 2, 0xfff1, 0x0, 0x19, 0x0 + createsprite gSparklingAriaBubblesTemplate, ANIM_ATTACKER, 2, -15, 0, 25, 0 delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER - createsprite gSparklingAriaBubblesTemplate, ANIM_ATTACKER, 2, 0x14, 0xa, 0x19, 0x0 + createsprite gSparklingAriaBubblesTemplate, ANIM_ATTACKER, 2, 20, 10, 25, 0 delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER - createsprite gSparklingAriaBubblesTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff6, 0x19, 0x0 + createsprite gSparklingAriaBubblesTemplate, ANIM_ATTACKER, 2, 0, -10, 25, 0 delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER - createsprite gSparklingAriaBubblesTemplate, ANIM_ATTACKER, 2, 0xfff6, 0xf, 0x19, 0x0 + createsprite gSparklingAriaBubblesTemplate, ANIM_ATTACKER, 2, -10, 15, 25, 0 delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER - createsprite gSparklingAriaBubblesTemplate, ANIM_ATTACKER, 2, 0x19, 0x14, 0x19, 0x0 + createsprite gSparklingAriaBubblesTemplate, ANIM_ATTACKER, 2, 25, 20, 25, 0 delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER - createsprite gSparklingAriaBubblesTemplate, ANIM_ATTACKER, 2, 0xffec, 0x14, 0x19, 0x0 + createsprite gSparklingAriaBubblesTemplate, ANIM_ATTACKER, 2, -20, 20, 25, 0 delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER - createsprite gSparklingAriaBubblesTemplate, ANIM_ATTACKER, 2, 0xc, 0x0, 0x19, 0x0 + createsprite gSparklingAriaBubblesTemplate, ANIM_ATTACKER, 2, 12, 0, 25, 0 delay 4 return @@ -9420,19 +9420,19 @@ gBattleAnimMove_IceHammer:: createsprite gIceHammerPunchStompTemplate, ANIM_TARGET, 3, 0, -32, 15 delay 19 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET - createvisualtask AnimTask_SquishTarget, 0x2 - createsprite gIceHammerSmokesTemplate, ANIM_TARGET, 4, 0x0, 0xfff4, 0x68, 0x0, 0x4b - createsprite gIceHammerSmokesTemplate, ANIM_TARGET, 4, 0x0, 0xfff4, 0x48, 0x1, 0x4b - createsprite gIceHammerSmokesTemplate, ANIM_TARGET, 4, 0x0, 0xfffa, 0x38, 0x1, 0x4b - createsprite gIceHammerSmokesTemplate, ANIM_TARGET, 4, 0x0, 0xfffa, 0x58, 0x0, 0x4b - createsprite gIceHammerSmokesTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x38, 0x0, 0x4b - createsprite gIceHammerSmokesTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x58, 0x1, 0x4b - createsprite gIceHammerSmokesTemplate, ANIM_TARGET, 4, 0x0, 0x6, 0x48, 0x0, 0x4b - createsprite gIceHammerSmokesTemplate, ANIM_TARGET, 4, 0x0, 0x6, 0x68, 0x1, 0x4b - createsprite gIceHammerSmokesTemplate, ANIM_TARGET, 4, 0x0, 0xc, 0x48, 0x0, 0x4b - createsprite gIceHammerSmokesTemplate, ANIM_TARGET, 4, 0x0, 0xc, 0x38, 0x1, 0x4b - createsprite gIceHammerSmokesTemplate, ANIM_TARGET, 4, 0x0, 0x12, 0x50, 0x0, 0x4b - createsprite gIceHammerSmokesTemplate, ANIM_TARGET, 4, 0x0, 0x12, 0x48, 0x1, 0x4b + createvisualtask AnimTask_SquishTarget, 2 + createsprite gIceHammerSmokesTemplate, ANIM_TARGET, 4, 0, -12, 104, 0, 75 + createsprite gIceHammerSmokesTemplate, ANIM_TARGET, 4, 0, -12, 72, 1, 75 + createsprite gIceHammerSmokesTemplate, ANIM_TARGET, 4, 0, -6, 56, 1, 75 + createsprite gIceHammerSmokesTemplate, ANIM_TARGET, 4, 0, -6, 88, 0, 75 + createsprite gIceHammerSmokesTemplate, ANIM_TARGET, 4, 0, 0, 56, 0, 75 + createsprite gIceHammerSmokesTemplate, ANIM_TARGET, 4, 0, 0, 88, 1, 75 + createsprite gIceHammerSmokesTemplate, ANIM_TARGET, 4, 0, 6, 72, 0, 75 + createsprite gIceHammerSmokesTemplate, ANIM_TARGET, 4, 0, 6, 104, 1, 75 + createsprite gIceHammerSmokesTemplate, ANIM_TARGET, 4, 0, 12, 72, 0, 75 + createsprite gIceHammerSmokesTemplate, ANIM_TARGET, 4, 0, 12, 56, 1, 75 + createsprite gIceHammerSmokesTemplate, ANIM_TARGET, 4, 0, 18, 80, 0, 75 + createsprite gIceHammerSmokesTemplate, ANIM_TARGET, 4, 0, 18, 72, 1, 75 call IceCrystalEffectShort createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 1, 12, 0, RGB_BLACK waitforvisualfinish @@ -9445,97 +9445,97 @@ gBattleAnimMove_FloralHealing:: call CIRCLES_LEAVES call CIRCLES_LEAVES waitforvisualfinish - panse SE_M_COMET_PUNCH, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 0x2, 0x0 - playsewithpan SE_M_TWISTER, 0x0 - createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 0x46, 0x1, 0x40 + panse SE_M_COMET_PUNCH, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0 + playsewithpan SE_M_TWISTER, 0 + createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 70, 1, 64 clearmonbg ANIM_ATTACKER delay 2 - createsprite gFloralHealingWindLeavesTemplate, ANIM_ATTACKER, 2, 0x3c, 0x0, 0x40 + createsprite gFloralHealingWindLeavesTemplate, ANIM_ATTACKER, 2, 60, 0, 64 delay 2 - createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 0x50, 0x1, 0x40 + createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 80, 1, 64 delay 2 - createsprite gFloralHealingWindLeavesTemplate, ANIM_ATTACKER, 2, 0x3a, 0x0, 0x78 + createsprite gFloralHealingWindLeavesTemplate, ANIM_ATTACKER, 2, 58, 0, 120 delay 2 - createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 0x64, 0x0, 0x78 + createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 100, 0, 120 delay 2 - createsprite gFloralHealingWindLeavesTemplate, ANIM_ATTACKER, 2, 0x5a, 0x0, 0x40 + createsprite gFloralHealingWindLeavesTemplate, ANIM_ATTACKER, 2, 90, 0, 64 delay 2 - createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 0x30, 0x0, 0x40 @2 + createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 48, 0, 64 @2 delay 2 - createsprite gFloralHealingWindLeavesTemplate, ANIM_ATTACKER, 2, 0x5f, 0x1, 0x50 + createsprite gFloralHealingWindLeavesTemplate, ANIM_ATTACKER, 2, 95, 1, 80 delay 2 - createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 0x64, 0x0, 0x78 + createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 100, 0, 120 delay 2 - createsprite gFloralHealingWindLeavesTemplate, ANIM_ATTACKER, 2, 0x4b, 0x1, 0x40 + createsprite gFloralHealingWindLeavesTemplate, ANIM_ATTACKER, 2, 75, 1, 64 delay 2 - createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 0x55, 0x0, 0x78 + createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 85, 0, 120 delay 2 - loopsewithpan SE_M_POISON_POWDER, SOUND_PAN_TARGET, 0x12, 0xa + loopsewithpan SE_M_POISON_POWDER, SOUND_PAN_TARGET, 18, 10 monbg ANIM_TARGET call FloralHealingSpores call FloralHealingSpores call FloralHealingSpores waitforvisualfinish playsewithpan SE_M_ABSORB_2, SOUND_PAN_ATTACKER - createsprite gGrantingStarsSpriteTemplate, ANIM_ATTACKER, 16, 0xfff1, 0x0, 0x1, 0x0, 0x20, 0x3c, 0x1 + createsprite gGrantingStarsSpriteTemplate, ANIM_ATTACKER, 16, -15, 0, 1, 0, 32, 60, 1 delay 8 - createsprite gGrantingStarsSpriteTemplate, ANIM_ATTACKER, 16, 0xc, 0xfffb, 0x1, 0x0, 0x20, 0x3c, 0x1 + createsprite gGrantingStarsSpriteTemplate, ANIM_ATTACKER, 16, 12, -5, 1, 0, 32, 60, 1 waitforvisualfinish clearmonbg ANIM_TARGET end FloralHealingSpores: - createsprite gFloralHealingFlowerTemplate, ANIM_ATTACKER, 2, 0x0, 0xffec, 0x55, 0x50, 0x0 - createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 0x46, 0x1, 0x40 + createsprite gFloralHealingFlowerTemplate, ANIM_ATTACKER, 2, 0, -20, 85, 80, 0 + createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 70, 1, 64 delay 2 - createsprite gFloralHealingWindLeavesTemplate, ANIM_ATTACKER, 2, 0x3c, 0x0, 0x40 + createsprite gFloralHealingWindLeavesTemplate, ANIM_ATTACKER, 2, 60, 0, 64 delay 2 - createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 0x50, 0x1, 0x40 + createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 80, 1, 64 delay 2 - createsprite gFloralHealingWindLeavesTemplate, ANIM_ATTACKER, 2, 0x3a, 0x0, 0x78 + createsprite gFloralHealingWindLeavesTemplate, ANIM_ATTACKER, 2, 58, 0, 120 delay 2 - createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 0x64, 0x0, 0x78 + createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 100, 0, 120 delay 2 - createsprite gFloralHealingWindLeavesTemplate, ANIM_ATTACKER, 2, 0x5a, 0x0, 0x40 + createsprite gFloralHealingWindLeavesTemplate, ANIM_ATTACKER, 2, 90, 0, 64 delay 3 - createsprite gFloralHealingFlowerTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff6, 0xaa, 0x50, 0x0 - createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 0x30, 0x0, 0x40 + createsprite gFloralHealingFlowerTemplate, ANIM_ATTACKER, 2, 0, -10, 170, 80, 0 + createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 48, 0, 64 delay 2 - createsprite gFloralHealingWindLeavesTemplate, ANIM_ATTACKER, 2, 0x5f, 0x1, 0x50 + createsprite gFloralHealingWindLeavesTemplate, ANIM_ATTACKER, 2, 95, 1, 80 delay 2 - createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 0x64, 0x0, 0x78 + createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 100, 0, 120 delay 2 - createsprite gFloralHealingWindLeavesTemplate, ANIM_ATTACKER, 2, 0x4b, 0x1, 0x40 + createsprite gFloralHealingWindLeavesTemplate, ANIM_ATTACKER, 2, 75, 1, 64 delay 2 - createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 0x55, 0x0, 0x78 + createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 85, 0, 120 delay 2 - createsprite gFloralHealingWindLeavesTemplate, ANIM_ATTACKER, 2, 0x46, 0x1, 0x40 + createsprite gFloralHealingWindLeavesTemplate, ANIM_ATTACKER, 2, 70, 1, 64 delay 3 - createsprite gFloralHealingFlowerTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff1, 0x0, 0x50, 0x0 - createsprite gFloralHealingWindLeavesTemplate, ANIM_ATTACKER, 2, 0x3c, 0x0, 0x40 + createsprite gFloralHealingFlowerTemplate, ANIM_ATTACKER, 2, 0, -15, 0, 80, 0 + createsprite gFloralHealingWindLeavesTemplate, ANIM_ATTACKER, 2, 60, 0, 64 delay 2 - createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 0x50, 0x1, 0x40 + createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 80, 1, 64 delay 2 - createsprite gFloralHealingWindLeavesTemplate, ANIM_ATTACKER, 2, 0x3a, 0x0, 0x78 + createsprite gFloralHealingWindLeavesTemplate, ANIM_ATTACKER, 2, 58, 0, 120 delay 2 - createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 0x64, 0x0, 0x78 + createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 100, 0, 120 delay 2 - createsprite gFloralHealingWindLeavesTemplate, ANIM_ATTACKER, 2, 0x5a, 0x0, 0x40 + createsprite gFloralHealingWindLeavesTemplate, ANIM_ATTACKER, 2, 90, 0, 64 delay 2 - createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 0x30, 0x0, 0x40 + createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 48, 0, 64 delay 3 return CIRCLES_LEAVES: - createsprite gFloralHealingOrbsTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x180, 0x32, 0x8, 0x32, 0x0 + createsprite gFloralHealingOrbsTemplate, ANIM_TARGET, 2, 0, 28, 384, 50, 8, 50, 0 delay 2 - createsprite gFloralHealingLeavesTemplate, ANIM_TARGET, 2, 0x0, 0x20, 0xf0, 0x28, 0xb, 0xffd2, 0x0 + createsprite gFloralHealingLeavesTemplate, ANIM_TARGET, 2, 0, 32, 240, 40, 11, -46, 0 delay 2 - createsprite gFloralHealingOrbsTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x1a0, 0x28, 0x4, 0x2a, 0x0 + createsprite gFloralHealingOrbsTemplate, ANIM_TARGET, 2, 0, 33, 416, 40, 4, 42, 0 delay 2 - createsprite gFloralHealingLeavesTemplate, ANIM_TARGET, 2, 0x0, 0x1f, 0x120, 0x2d, 0x6, 0xffd6, 0x0 + createsprite gFloralHealingLeavesTemplate, ANIM_TARGET, 2, 0, 31, 288, 45, 6, -42, 0 delay 2 - createsprite gFloralHealingOrbsTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x1c0, 0x2d, 0xb, 0x2e, 0x0 + createsprite gFloralHealingOrbsTemplate, ANIM_TARGET, 2, 0, 28, 448, 45, 11, 46, 0 delay 2 - createsprite gFloralHealingLeavesTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x1d0, 0x32, 0xa, 0xffce, 0x0 + createsprite gFloralHealingLeavesTemplate, ANIM_TARGET, 2, 0, 33, 464, 50, 10, -50, 0 delay 2 return @@ -9545,7 +9545,7 @@ gBattleAnimMove_HighHorsepower:: createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 0, 0, 16, RGB_BLACK setalpha 12, 8 playsewithpan SE_M_MEGA_KICK, SOUND_PAN_TARGET - createsprite gHighHorsepowerHorseshoeTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x1, 0x32 + createsprite gHighHorsepowerHorseshoeTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 50 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 2, 0, 7, RGB_WHITE delay 50 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET @@ -9565,60 +9565,60 @@ gBattleAnimMove_HighHorsepower:: gBattleAnimMove_StrengthSap:: monbg ANIM_DEF_PARTNER playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET - createsprite gStrengthSapRedSmokeTemplate, ANIM_TARGET, 2, 0x8, 0x3, 0x1, 0x0 - createsprite gStrengthSapRedInwardTemplate, ANIM_ATTACKER, 4, 0x46, 0x0, 0x6 - createsprite gStrengthSapRedInwardTemplate, ANIM_ATTACKER, 4, 0x28, 0x28, 0x6 - createsprite gStrengthSapRedInwardTemplate, ANIM_ATTACKER, 4, 0xa, 0xffc4, 0x6 - createsprite gStrengthSapRedInwardTemplate, ANIM_ATTACKER, 4, 0xffce, 0xffd8, 0x6 - createsprite gStrengthSapRedInwardTemplate, ANIM_ATTACKER, 4, 0xffd8, 0x28, 0x6 - createsprite gStrengthSapRedInwardTemplate, ANIM_ATTACKER, 4, 0x32, 0xffce, 0x6 + createsprite gStrengthSapRedSmokeTemplate, ANIM_TARGET, 2, 8, 3, 1, 0 + createsprite gStrengthSapRedInwardTemplate, ANIM_ATTACKER, 4, 70, 0, 6 + createsprite gStrengthSapRedInwardTemplate, ANIM_ATTACKER, 4, 40, 40, 6 + createsprite gStrengthSapRedInwardTemplate, ANIM_ATTACKER, 4, 10, -60, 6 + createsprite gStrengthSapRedInwardTemplate, ANIM_ATTACKER, 4, -50, -40, 6 + createsprite gStrengthSapRedInwardTemplate, ANIM_ATTACKER, 4, -40, 40, 6 + createsprite gStrengthSapRedInwardTemplate, ANIM_ATTACKER, 4, 50, -50, 6 delay 2 - createsprite gStrengthSapRedSmokeTemplate, ANIM_TARGET, 2, 0xfff8, 0xfff8, 0x1, 0x0 - createsprite gStrengthSapRedInwardTemplate, ANIM_ATTACKER, 4, 0x32, 0xffe2, 0x6 - createsprite gStrengthSapRedInwardTemplate, ANIM_ATTACKER, 4, 0x3c, 0xa, 0x6 - createsprite gStrengthSapRedInwardTemplate, ANIM_ATTACKER, 4, 0x0, 0x3c, 0x6 - createsprite gStrengthSapRedInwardTemplate, ANIM_ATTACKER, 4, 0x0, 0xffd8, 0x6 - createsprite gStrengthSapRedInwardTemplate, ANIM_ATTACKER, 4, 0xffc4, 0x14, 0x6 - createsprite gStrengthSapRedInwardTemplate, ANIM_ATTACKER, 4, 0xffc4, 0xffe2, 0x6 + createsprite gStrengthSapRedSmokeTemplate, ANIM_TARGET, 2, -8, -8, 1, 0 + createsprite gStrengthSapRedInwardTemplate, ANIM_ATTACKER, 4, 50, -30, 6 + createsprite gStrengthSapRedInwardTemplate, ANIM_ATTACKER, 4, 60, 10, 6 + createsprite gStrengthSapRedInwardTemplate, ANIM_ATTACKER, 4, 0, 60, 6 + createsprite gStrengthSapRedInwardTemplate, ANIM_ATTACKER, 4, 0, -40, 6 + createsprite gStrengthSapRedInwardTemplate, ANIM_ATTACKER, 4, -60, 20, 6 + createsprite gStrengthSapRedInwardTemplate, ANIM_ATTACKER, 4, -60, -30, 6 delay 2 - createsprite gStrengthSapRedSmokeTemplate, ANIM_TARGET, 2, 0x8, 0xfff8, 0x1, 0x0 - createsprite gStrengthSapRedInwardTemplate, ANIM_ATTACKER, 4, 0xffce, 0x32, 0x6 - createsprite gStrengthSapRedInwardTemplate, ANIM_ATTACKER, 4, 0xffc4, 0x14, 0x6 - createsprite gStrengthSapRedInwardTemplate, ANIM_ATTACKER, 4, 0xffd8, 0xffd8, 0x6 - createsprite gStrengthSapRedInwardTemplate, ANIM_ATTACKER, 4, 0x14, 0xffc4, 0x6 - createsprite gStrengthSapRedInwardTemplate, ANIM_ATTACKER, 4, 0x32, 0xffce, 0x6 - createsprite gStrengthSapRedInwardTemplate, ANIM_ATTACKER, 4, 0x23, 0x28, 0x6 + createsprite gStrengthSapRedSmokeTemplate, ANIM_TARGET, 2, 8, -8, 1, 0 + createsprite gStrengthSapRedInwardTemplate, ANIM_ATTACKER, 4, -50, 50, 6 + createsprite gStrengthSapRedInwardTemplate, ANIM_ATTACKER, 4, -60, 20, 6 + createsprite gStrengthSapRedInwardTemplate, ANIM_ATTACKER, 4, -40, -40, 6 + createsprite gStrengthSapRedInwardTemplate, ANIM_ATTACKER, 4, 20, -60, 6 + createsprite gStrengthSapRedInwardTemplate, ANIM_ATTACKER, 4, 50, -50, 6 + createsprite gStrengthSapRedInwardTemplate, ANIM_ATTACKER, 4, 35, 40, 6 delay 2 - createsprite gStrengthSapRedSmokeTemplate, ANIM_TARGET, 2, 0xfff8, 0x8, 0x1, 0x0 + createsprite gStrengthSapRedSmokeTemplate, ANIM_TARGET, 2, -8, 8, 1, 0 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 1, 0, 3, RGB(29, 31, 1) delay 5 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET - createsprite gStrengthSapAbsorbTemplate, ANIM_ATTACKER, 3, 0x0, 0x5, 0x8, 0x1a + createsprite gStrengthSapAbsorbTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET - createsprite gStrengthSapAbsorbTemplate, ANIM_ATTACKER, 3, 0xa, 0xfffb, 0xfff8, 0x1a + createsprite gStrengthSapAbsorbTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26 delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET - createsprite gStrengthSapAbsorbTemplate, ANIM_ATTACKER, 3, 0xfffb, 0xf, 0x10, 0x21 + createsprite gStrengthSapAbsorbTemplate, ANIM_ATTACKER, 3, -5, 15, 16, 33 delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET - createsprite gStrengthSapAbsorbTemplate, ANIM_ATTACKER, 3, 0x0, 0xfff1, 0xfff0, 0x24 + createsprite gStrengthSapAbsorbTemplate, ANIM_ATTACKER, 3, 0, -15, -16, 36 delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET - createsprite gStrengthSapAbsorbTemplate, ANIM_ATTACKER, 3, 0x0, 0x5, 0x8, 0x1a + createsprite gStrengthSapAbsorbTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET - createsprite gStrengthSapAbsorbTemplate, ANIM_ATTACKER, 3, 0xa, 0xfffb, 0xfff8, 0x1a + createsprite gStrengthSapAbsorbTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26 delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET - createsprite gStrengthSapAbsorbTemplate, ANIM_ATTACKER, 3, 0xfff6, 0x14, 0x14, 0x27 + createsprite gStrengthSapAbsorbTemplate, ANIM_ATTACKER, 3, -10, 20, 20, 39 delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET - createsprite gStrengthSapAbsorbTemplate, ANIM_ATTACKER, 3, 0x5, 0xffee, 0xffec, 0x23 + createsprite gStrengthSapAbsorbTemplate, ANIM_ATTACKER, 3, 5, -18, -20, 35 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 1, 3, 0, RGB(29, 31, 1) - loopsewithpan SE_M_HEAL_BELL, SOUND_PAN_ATTACKER, 0x10, 0x3 + loopsewithpan SE_M_HEAL_BELL, SOUND_PAN_ATTACKER, 16, 3 call GrantingStarsEffect waitforvisualfinish clearmonbg ANIM_DEF_PARTNER @@ -9633,7 +9633,7 @@ SolarBladeUnleash: waitforvisualfinish playsewithpan SE_M_SWORDS_DANCE, SOUND_PAN_ATTACKER createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 16, 6, 1, 4 - createsprite gSwordsDanceBladeSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0 + createsprite gSwordsDanceBladeSpriteTemplate, ANIM_ATTACKER, 2, 0, 0 call SolarBladeSunRays call SolarBladeSunRays call SolarBladeSunRays @@ -9642,7 +9642,7 @@ SolarBladeUnleash: waitforvisualfinish call SetSolarBeamBg playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET - createsprite gSolarBladeImpactTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x1 + createsprite gSolarBladeImpactTemplate, ANIM_TARGET, 2, 0, 0, 1 delay 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 12, 1 waitforvisualfinish @@ -9664,21 +9664,21 @@ gBattleAnimMove_Leafage:: create_razor_leaf_cutter_sprite ANIM_TARGET, 3, initial_x=20, initial_y=-10, target_x=20, target_y=0, duration=22, wave_amplitude=0, target_both=1 delay 20 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET - createsprite gLeafageImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1, 0x2 + createsprite gLeafageImpactTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 2 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end gBattleAnimMove_Spotlight:: - createvisualtask AnimTask_CreateSpotlight, 0x2 - createvisualtask AnimTask_HardwarePaletteFade, 0x2, 0xf8, 0x3, 0x0, 0xa, 0x0 + createvisualtask AnimTask_CreateSpotlight, 2 + createvisualtask AnimTask_HardwarePaletteFade, 2, 248, 3, 0, 10, 0 waitforvisualfinish playsewithpan SE_CONTEST_ICON_CHANGE, SOUND_PAN_ATTACKER - createsprite gSpotlightSpriteTemplate, ANIM_TARGET, 2, 0x0, 0xfff8 + createsprite gSpotlightSpriteTemplate, ANIM_TARGET, 2, 0, -8 delay 64 - createvisualtask AnimTask_HardwarePaletteFade, 0x2, 0xf8, 0x3, 0xa, 0x0, 0x1 + createvisualtask AnimTask_HardwarePaletteFade, 2, 248, 3, 10, 0, 1 waitforvisualfinish - createvisualtask AnimTask_RemoveSpotlight, 0x2 + createvisualtask AnimTask_RemoveSpotlight, 2 end gBattleAnimMove_ToxicThread:: @@ -9688,7 +9688,7 @@ gBattleAnimMove_ToxicThread:: delay 0 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 1, 0, 9, RGB_BLACK waitforvisualfinish - loopsewithpan SE_M_STRING_SHOT, SOUND_PAN_ATTACKER, 0x9, 0x6 + loopsewithpan SE_M_STRING_SHOT, SOUND_PAN_ATTACKER, 9, 6 call SpiderWebThread call SpiderWebThread call SpiderWebThread @@ -9709,11 +9709,11 @@ gBattleAnimMove_ToxicThread:: call SpiderWebThread waitforvisualfinish playsewithpan SE_M_STRING_SHOT2, SOUND_PAN_TARGET - createsprite gToxicThreadString, ANIM_TARGET, 2, 0x0, 0xa + createsprite gToxicThreadString, ANIM_TARGET, 2, 0, 10 delay 4 - createsprite gToxicThreadString, ANIM_TARGET, 2, 0x0, 0xfffe + createsprite gToxicThreadString, ANIM_TARGET, 2, 0, -2 delay 4 - createsprite gToxicThreadString, ANIM_TARGET, 2, 0x0, 0x16 + createsprite gToxicThreadString, ANIM_TARGET, 2, 0, 22 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER delay 1 @@ -9725,10 +9725,10 @@ gBattleAnimMove_LaserFocus:: monbg ANIM_ATTACKER createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 1, 0, 12, RGB_BLACK waitforvisualfinish - createsprite gLaserFocusRedEyesTemplate, ANIM_ATTACKER, 5, 0x0, 0x0, 0x0, 0x0 + createsprite gLaserFocusRedEyesTemplate, ANIM_ATTACKER, 5, 0, 0, 0, 0 waitforvisualfinish playsewithpan SE_M_LEER, SOUND_PAN_ATTACKER - createsprite gLeerSpriteTemplate, ANIM_ATTACKER, 2, 0x18, 0xfff4 + createsprite gLeerSpriteTemplate, ANIM_ATTACKER, 2, 24, -12 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 1, 12, 0, RGB_BLACK waitforvisualfinish @@ -9737,52 +9737,52 @@ gBattleAnimMove_LaserFocus:: gBattleAnimMove_GearUp:: createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 2, 0, 9, RGB(27, 28, 0) - createsprite gGearUpGearsTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x8, 0x8c + createsprite gGearUpGearsTemplate, ANIM_ATTACKER, 2, 0, -24, 8, 140 playsewithpan SE_ROULETTE_BALL2, SOUND_PAN_ATTACKER - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 32, 0x18, 190, 12, ANIM_ATTACKER, 1, 0 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 32, 24, 190, 12, ANIM_ATTACKER, 1, 0 delay 0 - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 80, 0x18, 22, 12, ANIM_ATTACKER, 1, 0 - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 156, 0x18, 121, 13, ANIM_ATTACKER, 1, 1 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 80, 24, 22, 12, ANIM_ATTACKER, 1, 0 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 156, 24, 121, 13, ANIM_ATTACKER, 1, 1 delay 15 playsewithpan SE_ROULETTE_BALL2, SOUND_PAN_ATTACKER - createsprite gGearUpGearsTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x8, 0x8c - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 100, 0x18, 60, 10, ANIM_ATTACKER, 1, 0 - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 170, 0x18, 42, 11, ANIM_ATTACKER, 1, 1 + createsprite gGearUpGearsTemplate, ANIM_ATTACKER, 2, 0, -24, 8, 140 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 100, 24, 60, 10, ANIM_ATTACKER, 1, 0 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 170, 24, 42, 11, ANIM_ATTACKER, 1, 1 delay 0 - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 238, 0x18, 165, 10, ANIM_ATTACKER, 1, 1 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 238, 24, 165, 10, ANIM_ATTACKER, 1, 1 delay 15 playsewithpan SE_ROULETTE_BALL2, SOUND_PAN_ATTACKER - createsprite gGearUpGearsTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x8, 0x8c - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 32, 0x18, 190, 12, ANIM_ATTACKER, 1, 0 + createsprite gGearUpGearsTemplate, ANIM_ATTACKER, 2, 0, -24, 8, 140 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 32, 24, 190, 12, ANIM_ATTACKER, 1, 0 delay 0 - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 80, 0x18, 22, 12, ANIM_ATTACKER, 1, 0 - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 156, 0x18, 121, 13, ANIM_ATTACKER, 1, 1 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 80, 24, 22, 12, ANIM_ATTACKER, 1, 0 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 156, 24, 121, 13, ANIM_ATTACKER, 1, 1 delay 15 playsewithpan SE_ROULETTE_BALL2, SOUND_PAN_ATTACKER call GearUpSparks call GearUpSparks call GearUpSparks playsewithpan SE_ROULETTE_BALL2, SOUND_PAN_ATTACKER - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 32, 0x18, 190, 12, ANIM_ATTACKER, 1, 0 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 32, 24, 190, 12, ANIM_ATTACKER, 1, 0 delay 0 - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 80, 0x18, 22, 12, ANIM_ATTACKER, 1, 0 - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 156, 0x18, 121, 13, ANIM_ATTACKER, 1, 1 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 80, 24, 22, 12, ANIM_ATTACKER, 1, 0 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 156, 24, 121, 13, ANIM_ATTACKER, 1, 1 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 2, 9, 0, RGB(27, 28, 0) waitforvisualfinish end GearUpSparks: playsewithpan SE_ROULETTE_BALL2, SOUND_PAN_ATTACKER - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 32, 0x18, 190, 12, ANIM_ATTACKER, 1, 0 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 32, 24, 190, 12, ANIM_ATTACKER, 1, 0 delay 0 - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 80, 0x18, 22, 12, ANIM_ATTACKER, 1, 0 - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 156, 0x18, 121, 13, ANIM_ATTACKER, 1, 1 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 80, 24, 22, 12, ANIM_ATTACKER, 1, 0 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 156, 24, 121, 13, ANIM_ATTACKER, 1, 1 delay 15 playsewithpan SE_ROULETTE_BALL2, SOUND_PAN_ATTACKER - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 100, 0x18, 60, 10, ANIM_ATTACKER, 1, 0 - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 170, 0x18, 42, 11, ANIM_ATTACKER, 1, 1 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 100, 24, 60, 10, ANIM_ATTACKER, 1, 0 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 170, 24, 42, 11, ANIM_ATTACKER, 1, 1 delay 0 - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 238, 0x18, 165, 10, ANIM_ATTACKER, 1, 1 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 238, 24, 165, 10, ANIM_ATTACKER, 1, 1 delay 15 return @@ -9793,79 +9793,79 @@ gBattleAnimMove_ThroatChop:: playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET createsprite gKarateChopSpriteTemplate, ANIM_ATTACKER, 2, -16, 0, 0, 0, 10, 1, 3, 0 waitforvisualfinish - invert_screen_color scenery=0x101 - createsprite gThroatChopRedImpactTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x1, 0x2 + invert_screen_color scenery=257 + createsprite gThroatChopRedImpactTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 2 delay 3 - createsprite gThroatChopRedImpactTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x1, 0x2 + createsprite gThroatChopRedImpactTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 2 delay 3 - createsprite gThroatChopRedImpactTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x1, 0x2 + createsprite gThroatChopRedImpactTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 2 delay 3 - createsprite gThroatChopRedImpactTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x1, 0x2 + createsprite gThroatChopRedImpactTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 2 delay 3 - createsprite gThroatChopRedImpactTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x1, 0x2 + createsprite gThroatChopRedImpactTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 2 delay 3 - createsprite gThroatChopRedImpactTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x1, 0x2 + createsprite gThroatChopRedImpactTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 2 delay 3 - createsprite gThroatChopRedImpactTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x1, 0x2 + createsprite gThroatChopRedImpactTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 2 delay 3 - createsprite gThroatChopRedImpactTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x1, 0x2 + createsprite gThroatChopRedImpactTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 2 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 4, 0, 6, 1 waitforvisualfinish - invert_screen_color scenery=0x101 + invert_screen_color scenery=257 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end gBattleAnimMove_PollenPuff:: - createvisualtask AnimTask_IsTargetSameSide, 0x5 - jumpargeq 0x0, 0x1, PollenPuffAlly + createvisualtask AnimTask_IsTargetSameSide, 5 + jumpargeq 0, 1, PollenPuffAlly PollenPuffOpponent: monbg ANIM_ATTACKER setalpha 12, 8 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 1, 0, 8, RGB_BLACK waitforvisualfinish createvisualtask AnimTask_RockMonBackAndForth, 5, ANIM_ATTACKER, 2, 0 - createsprite gPollenPuffPinkStarTemplate, ANIM_ATTACKER, 2, 0xa, 0xa, 0x19, 0x0 + createsprite gPollenPuffPinkStarTemplate, ANIM_ATTACKER, 2, 10, 10, 25, 0 playsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER delay 13 - createsprite gPollenPuffPinkStarTemplate, ANIM_ATTACKER, 2, 0xfff1, 0x0, 0x19, 0x0 + createsprite gPollenPuffPinkStarTemplate, ANIM_ATTACKER, 2, -15, 0, 25, 0 playsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER delay 13 - createsprite gPollenPuffPinkStarTemplate, ANIM_ATTACKER, 2, 0xa, 0xa, 0x19, 0x0 + createsprite gPollenPuffPinkStarTemplate, ANIM_ATTACKER, 2, 10, 10, 25, 0 playsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER delay 13 - createsprite gPollenPuffPinkStarTemplate, ANIM_ATTACKER, 2, 0xfff1, 0x0, 0x19, 0x0 + createsprite gPollenPuffPinkStarTemplate, ANIM_ATTACKER, 2, -15, 0, 25, 0 playsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER clearmonbg ANIM_ATTACKER waitforvisualfinish stopsound monbg ANIM_TARGET - createsprite gPollenPuffPinkSparkleTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0xA0, 0x28, 0x0 - createsprite gPollenPuffPinkSparkleTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x110, 0x28, 0x0 - createsprite gPollenPuffPinkSparkleTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0xB0, 0x28, 0x0 - createsprite gPollenPuffPinkSparkleTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0x100, 0x28, 0x0 - createsprite gPollenPuffYellowSparkleTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x90, 0x28, 0x0 - createsprite gPollenPuffYellowSparkleTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x110, 0x28, 0x0 - createsprite gPollenPuffYellowSparkleTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0xB0, 0x28, 0x0 - createsprite gPollenPuffYellowSparkleTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0x100, 0x28, 0x0 + createsprite gPollenPuffPinkSparkleTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 160, 40, 0 + createsprite gPollenPuffPinkSparkleTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 272, 40, 0 + createsprite gPollenPuffPinkSparkleTemplate, ANIM_TARGET, 4, 10, 0, 8, 30, 176, 40, 0 + createsprite gPollenPuffPinkSparkleTemplate, ANIM_TARGET, 4, 10, 0, 8, 30, 256, 40, 0 + createsprite gPollenPuffYellowSparkleTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 144, 40, 0 + createsprite gPollenPuffYellowSparkleTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 272, 40, 0 + createsprite gPollenPuffYellowSparkleTemplate, ANIM_TARGET, 4, 10, 0, 8, 30, 176, 40, 0 + createsprite gPollenPuffYellowSparkleTemplate, ANIM_TARGET, 4, 10, 0, 8, 30, 256, 40, 0 delay 1 playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_TARGET - createsprite gPollenPuffSporeTemplate, ANIM_TARGET, 2, 0xa, 0x0, 0x0, 0x0, 0x19, 0xffe0 + createsprite gPollenPuffSporeTemplate, ANIM_TARGET, 2, 10, 0, 0, 0, 25, -32 waitforvisualfinish playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 - createsprite gPollenPuffImpactTemplates, ANIM_TARGET, 2, 0x1, 0x1, 0x0, 0xFFE0, 0x10 @up - createsprite gPollenPuffImpactTemplates, ANIM_TARGET, 2, 0x1, 0x1, 0xFFEE, 0xFFEE, 0x10 @upperleft - createsprite gPollenPuffImpactTemplates, ANIM_TARGET, 2, 0x1, 0x1, 0x0, 0x1C, 0x10 @down + createsprite gPollenPuffImpactTemplates, ANIM_TARGET, 2, 1, 1, 0, -32, 16 @up + createsprite gPollenPuffImpactTemplates, ANIM_TARGET, 2, 1, 1, -18, -18, 16 @upperleft + createsprite gPollenPuffImpactTemplates, ANIM_TARGET, 2, 1, 1, 0, 28, 16 @down delay 4 - createsprite gPollenPuffImpactTemplates, ANIM_TARGET, 2, 0x1, 0x1, 0xFFE5, 0x0, 0x10 @left - createsprite gPollenPuffImpactTemplates, ANIM_TARGET, 2, 0x1, 0x1, 0x14, 0x14, 0x10 @lowerright - createsprite gPollenPuffImpactTemplates, ANIM_TARGET, 2, 0x1, 0x1, 0xFFED, 0x13, 0x10 @lowerleft + createsprite gPollenPuffImpactTemplates, ANIM_TARGET, 2, 1, 1, -27, 0, 16 @left + createsprite gPollenPuffImpactTemplates, ANIM_TARGET, 2, 1, 1, 20, 20, 16 @lowerright + createsprite gPollenPuffImpactTemplates, ANIM_TARGET, 2, 1, 1, -19, 19, 16 @lowerleft delay 4 - createsprite gPollenPuffImpactTemplates, ANIM_TARGET, 2, 0x1, 0x1, 0x1E, 0x0, 0x10 @right - createsprite gPollenPuffImpactTemplates, ANIM_TARGET, 2, 0x1, 0x1, 0x16, 0xFFEA, 0x10 @upperright + createsprite gPollenPuffImpactTemplates, ANIM_TARGET, 2, 1, 1, 30, 0, 16 @right + createsprite gPollenPuffImpactTemplates, ANIM_TARGET, 2, 1, 1, 22, -22, 16 @upperright waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 1, 8, 0, RGB_BLACK waitforvisualfinish @@ -9878,43 +9878,43 @@ PollenPuffAlly: createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 1, 0, 8, RGB_BLACK waitforvisualfinish createvisualtask AnimTask_RockMonBackAndForth, 5, ANIM_ATTACKER, 2, 0 - createsprite gPollenPuffPinkStarTemplate, ANIM_ATTACKER, 2, 0xa, 0xa, 0x19, 0x0 + createsprite gPollenPuffPinkStarTemplate, ANIM_ATTACKER, 2, 10, 10, 25, 0 playsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER delay 13 - createsprite gPollenPuffPinkStarTemplate, ANIM_ATTACKER, 2, 0xfff1, 0x0, 0x19, 0x0 + createsprite gPollenPuffPinkStarTemplate, ANIM_ATTACKER, 2, -15, 0, 25, 0 playsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER delay 13 - createsprite gPollenPuffPinkStarTemplate, ANIM_ATTACKER, 2, 0xa, 0xa, 0x19, 0x0 + createsprite gPollenPuffPinkStarTemplate, ANIM_ATTACKER, 2, 10, 10, 25, 0 playsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER delay 13 - createsprite gPollenPuffPinkStarTemplate, ANIM_ATTACKER, 2, 0xfff1, 0x0, 0x19, 0x0 + createsprite gPollenPuffPinkStarTemplate, ANIM_ATTACKER, 2, -15, 0, 25, 0 playsewithpan SE_M_ABSORB_2, SOUND_PAN_ATTACKER clearmonbg ANIM_ATTACKER waitforvisualfinish stopsound playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_ATTACKER monbg ANIM_TARGET - createsprite gPollenPuffPinkSparkleTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0xa0, 0x28, 0x0 - createsprite gPollenPuffPinkSparkleTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x120, 0x28, 0x0 - createsprite gPollenPuffPinkSparkleTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0x90, 0x28, 0x0 - createsprite gPollenPuffPinkSparkleTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0x110, 0x28, 0x0 - createsprite gPollenPuffYellowSparkleTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0xa0, 0x28, 0x0 - createsprite gPollenPuffYellowSparkleTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x120, 0x28, 0x0 - createsprite gPollenPuffYellowSparkleTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0x90, 0x28, 0x0 - createsprite gPollenPuffYellowSparkleTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0x110, 0x28, 0x0 + createsprite gPollenPuffPinkSparkleTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 160, 40, 0 + createsprite gPollenPuffPinkSparkleTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 288, 40, 0 + createsprite gPollenPuffPinkSparkleTemplate, ANIM_TARGET, 4, 10, 0, 8, 30, 144, 40, 0 + createsprite gPollenPuffPinkSparkleTemplate, ANIM_TARGET, 4, 10, 0, 8, 30, 272, 40, 0 + createsprite gPollenPuffYellowSparkleTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 160, 40, 0 + createsprite gPollenPuffYellowSparkleTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 288, 40, 0 + createsprite gPollenPuffYellowSparkleTemplate, ANIM_TARGET, 4, 10, 0, 8, 30, 144, 40, 0 + createsprite gPollenPuffYellowSparkleTemplate, ANIM_TARGET, 4, 10, 0, 8, 30, 272, 40, 0 delay 1 - createsprite gPollenPuffSporeTemplate, ANIM_TARGET, 2, 0xa, 0x0, 0x0, 0x0, 0x19, 0xffe0 + createsprite gPollenPuffSporeTemplate, ANIM_TARGET, 2, 10, 0, 0, 0, 25, -32 waitforvisualfinish unloadspritegfx ANIM_TAG_SPARKLE_2 @stars unloadspritepal ANIM_TAG_SPARKLE_2 @stars playsewithpan SE_M_ABSORB_2, SOUND_PAN_ATTACKER - createsprite gPollenPuffHealTemplate, ANIM_ATTACKER, 2, 0x0, 0xfffb, 0x1, 0x0 + createsprite gPollenPuffHealTemplate, ANIM_ATTACKER, 2, 0, -5, 1, 0 delay 7 - createsprite gPollenPuffHealTemplate, ANIM_ATTACKER, 2, 0xfff1, 0xa, 0x1, 0x0 + createsprite gPollenPuffHealTemplate, ANIM_ATTACKER, 2, -15, 10, 1, 0 delay 7 - createsprite gPollenPuffHealTemplate, ANIM_ATTACKER, 2, 0xfff1, 0xfff1, 0x1, 0x0 + createsprite gPollenPuffHealTemplate, ANIM_ATTACKER, 2, -15, -15, 1, 0 delay 7 - createsprite gPollenPuffHealTemplate, ANIM_ATTACKER, 2, 0xa, 0xfffb, 0x1, 0x0 + createsprite gPollenPuffHealTemplate, ANIM_ATTACKER, 2, 10, -5, 1, 0 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 1, 8, 1, RGB_BLACK waitforvisualfinish @@ -9925,19 +9925,19 @@ PollenPuffAlly: gBattleAnimMove_AnchorShot:: playsewithpan SE_FALL SOUND_PAN_TARGET monbg ANIM_TARGET - createsprite gAnchorShotAngledAnchorTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x35 + createsprite gAnchorShotAngledAnchorTemplate, ANIM_ATTACKER, 2, 0, 0, 53 waitforvisualfinish - createsprite gAnchorShotAnchorTemplate, ANIM_ATTACKER, 3, 0x0, 0xffe0, 0xf + createsprite gAnchorShotAnchorTemplate, ANIM_ATTACKER, 3, 0, -32, 15 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 15, 1 delay 37 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 15, 1 waitforvisualfinish - loopsewithpan SE_SHINY, SOUND_PAN_ATTACKER 0x1c 0x2 - createsprite gAnchorShotChainTemplate, ANIM_TARGET, 2, 0xfff0, 0xfff0 + loopsewithpan SE_SHINY, SOUND_PAN_ATTACKER 28 2 + createsprite gAnchorShotChainTemplate, ANIM_TARGET, 2, -16, -16 delay 4 - createsprite gAnchorShotChainTemplate, ANIM_TARGET, 2, 0xfff0, 0x0 + createsprite gAnchorShotChainTemplate, ANIM_TARGET, 2, -16, 0 delay 4 - createsprite gAnchorShotChainTemplate, ANIM_TARGET, 2, 0xfff0, 0x10 + createsprite gAnchorShotChainTemplate, ANIM_TARGET, 2, -16, 16 waitforvisualfinish clearmonbg ANIM_TARGET end @@ -9959,7 +9959,7 @@ gBattleAnimMove_PsychicTerrain:: createsprite gPsychicTerrainOrbsTemplate, ANIM_ATTACKER, 2, 26, 210 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 3, 0, 4, RGB(27, 0, 13) delay 52 - setarg 7, 0xFFFF + setarg 7, -1 playsewithpan SE_M_ATTRACT, SOUND_PAN_ATTACKER createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0 createsprite gPsychicTerrainStarTemplate, ANIM_TARGET, 2, 0 @@ -9970,7 +9970,7 @@ gBattleAnimMove_PsychicTerrain:: createsprite gPsychicTerrainStarTemplate, ANIM_TARGET, 2, 160 createsprite gPsychicTerrainStarTemplate, ANIM_TARGET, 2, 192 createsprite gPsychicTerrainStarTemplate, ANIM_TARGET, 2, 224 - loopsewithpan SE_M_SUPERSONIC, SOUND_PAN_TARGET, 0xa, 0x3 + loopsewithpan SE_M_SUPERSONIC, SOUND_PAN_TARGET, 10, 3 waitforvisualfinish delay 4 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 3, 4, 0, RGB(27, 0, 13) @@ -9980,7 +9980,7 @@ gBattleAnimMove_PsychicTerrain:: gBattleAnimMove_Lunge:: monbg ANIM_ATK_PARTNER createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 3, 0, 240, 0 - loopsewithpan SE_M_PSYBEAM2, SOUND_PAN_ATTACKER, 0xe, 0xa + loopsewithpan SE_M_PSYBEAM2, SOUND_PAN_ATTACKER, 14, 10 createsprite gLungeGreenChargeTemplate, ANIM_ATTACKER, 2 delay 110 delay 62 @@ -9990,34 +9990,34 @@ gBattleAnimMove_Lunge:: invisible ANIM_ATTACKER waitforvisualfinish playsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER - createsprite gLungeGreenBubbleTemplate, ANIM_TARGET, 2, 0xa, 0x0, 0x0, 0x0, 0x19, 0xffe0 + createsprite gLungeGreenBubbleTemplate, ANIM_TARGET, 2, 10, 0, 0, 0, 25, -32 delay 15 monbg ANIM_DEF_PARTNER delay 1 - createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 0x46, 0x0, 0x6 - createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 0x28, 0x28, 0x6 - createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 0xa, 0xffc4, 0x6 - createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 0xffce, 0xffd8, 0x6 - createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 0xffd8, 0x28, 0x6 - createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 0x32, 0xffce, 0x6 + createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 70, 0, 6 + createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 40, 40, 6 + createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 10, -60, 6 + createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, -50, -40, 6 + createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, -40, 40, 6 + createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 50, -50, 6 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 11, 1 delay 2 - createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 0x32, 0xffe2, 0x6 - createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 0x3c, 0xa, 0x6 - createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 0x0, 0x3c, 0x6 - createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 0x0, 0xffd8, 0x6 - createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 0xffc4, 0x14, 0x6 - createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 0xffc4, 0xffe2, 0x6 + createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 50, -30, 6 + createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 60, 10, 6 + createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 0, 60, 6 + createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 0, -40, 6 + createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, -60, 20, 6 + createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, -60, -30, 6 delay 2 - createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 0xffce, 0x32, 0x6 - createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 0xffc4, 0x14, 0x6 - createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 0xffd8, 0xffd8, 0x6 - createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 0x14, 0xffc4, 0x6 - createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 0x32, 0xffce, 0x6 - createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 0x23, 0x28, 0x6 + createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, -50, 50, 6 + createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, -60, 20, 6 + createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, -40, -40, 6 + createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 20, -60, 6 + createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 50, -50, 6 + createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 35, 40, 6 waitforvisualfinish playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET - createsprite gLungeGreenImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1, 0x2 + createsprite gLungeGreenImpactTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 2 waitforvisualfinish visible ANIM_ATTACKER clearmonbg ANIM_DEF_PARTNER @@ -10026,25 +10026,25 @@ gBattleAnimMove_Lunge:: gBattleAnimMove_FireLash:: monbg ANIM_DEF_PARTNER splitbgprio_foes ANIM_TARGET - createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x0 + createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 0 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 2 - createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x4 + createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 4 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 2 - createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x8 + createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 8 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 2 - createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0xc + createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 12 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 2 - createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x10 + createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 16 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 2 - createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x14 + createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 20 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 2 - createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x18 + createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 24 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 24, 0, 0, 6 @@ -10052,14 +10052,14 @@ gBattleAnimMove_FireLash:: createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 8, 1 createvisualtask AnimTask_BlendMonInAndOut, 3, ANIM_TARGET, RGB_RED, 12, 1, 1 playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_TARGET - createsprite gSlashSliceSpriteTemplate, ANIM_TARGET, 2, 0x1, 0xfff8, 0x0 + createsprite gSlashSliceSpriteTemplate, ANIM_TARGET, 2, 1, -8, 0 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET delay 4 - createsprite gSlashSliceSpriteTemplate, ANIM_TARGET, 2, 0x1, 0x8, 0x0 + createsprite gSlashSliceSpriteTemplate, ANIM_TARGET, 2, 1, 8, 0 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 18, 1 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET delay 7 - createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x9 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0, 9 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end @@ -10076,29 +10076,29 @@ gBattleAnimMove_PowerTrip:: call PowerTripBuffUp waitforvisualfinish playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET - createsprite gPowerTripImpactTemplate, ANIM_ATTACKER, 2, 0xFFF5, 0xA, 0x1, 0x2 + createsprite gPowerTripImpactTemplate, ANIM_ATTACKER, 2, -11, 10, 1, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 delay 5 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET - createsprite gPowerTripImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0xFFF5, 0x1, 0x2 + createsprite gPowerTripImpactTemplate, ANIM_ATTACKER, 2, 0, -11, 1, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 delay 5 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET - createsprite gPowerTripImpactTemplate, ANIM_ATTACKER, 2, 0xA, 0x0, 0x1, 0x2 + createsprite gPowerTripImpactTemplate, ANIM_ATTACKER, 2, 10, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end PowerTripBuffUp: - createsprite gPowerTripFocusEnergyTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x1a, 0x2 + createsprite gPowerTripFocusEnergyTemplate, ANIM_ATTACKER, 2, 0, -24, 26, 2 delay 4 - createsprite gPowerTripFocusEnergyTemplate, ANIM_ATTACKER, 2, 0x0, 0xe, 0x1c, 0x1 + createsprite gPowerTripFocusEnergyTemplate, ANIM_ATTACKER, 2, 0, 14, 28, 1 delay 4 - createsprite gPowerTripFocusEnergyTemplate, ANIM_ATTACKER, 2, 0x0, 0xfffb, 0xa, 0x2 + createsprite gPowerTripFocusEnergyTemplate, ANIM_ATTACKER, 2, 0, -5, 10, 2 delay 4 - createsprite gPowerTripFocusEnergyTemplate, ANIM_ATTACKER, 2, 0x0, 0x1c, 0x1a, 0x3 + createsprite gPowerTripFocusEnergyTemplate, ANIM_ATTACKER, 2, 0, 28, 26, 3 delay 4 - createsprite gPowerTripFocusEnergyTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff4, 0x0, 0x1 + createsprite gPowerTripFocusEnergyTemplate, ANIM_ATTACKER, 2, 0, -12, 0, 1 return gBattleAnimMove_BurnUp:: @@ -10106,18 +10106,18 @@ gBattleAnimMove_BurnUp:: setalpha 12, 18 fadetobg BG_FIRE waitbgfadeout - createvisualtask AnimTask_StartSlidingBg, 0x5, 0xA00, 0x0, 0x1, 0xffff + createvisualtask AnimTask_StartSlidingBg, 5, 2560, 0, 1, -1 waitbgfadein createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 1, 0, 5, RGB(28, 0, 0) waitforvisualfinish - createvisualtask AnimTask_AllocBackupPalBuffer, 0x5 + createvisualtask AnimTask_AllocBackupPalBuffer, 5 waitforvisualfinish - createvisualtask AnimTask_CopyPalUnfadedToBackup, 0x5, 0x0, 0x1 + createvisualtask AnimTask_CopyPalUnfadedToBackup, 5, 0, 1 delay 1 - createvisualtask AnimTask_CopyPalFadedToUnfaded, 0x5, 0x0 + createvisualtask AnimTask_CopyPalFadedToUnfaded, 5, 0 delay 1 - loopsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER 0x9 0x2 - createvisualtask AnimTask_CopyPalUnfadedToBackup, 0x5, 0x1, 0x0 + loopsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER 9 2 + createvisualtask AnimTask_CopyPalUnfadedToBackup, 5, 1, 0 delay 1 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 1, 0, 13, RGB(28, 0, 0) createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 2, 0, 15, 1 @@ -10126,20 +10126,20 @@ gBattleAnimMove_BurnUp:: createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, RGB_RED, 8 waitforvisualfinish playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER - createsprite gBurnUpRedYawnTemplate, ANIM_TARGET, 0, 0x0, 0x0, 0x0, 0x0, 0x1e, 0x0 + createsprite gBurnUpRedYawnTemplate, ANIM_TARGET, 0, 0, 0, 0, 0, 30, 0 delay 1 - createvisualtask AnimTask_CopyPalFadedToUnfaded, 0x5, 0x1 + createvisualtask AnimTask_CopyPalFadedToUnfaded, 5, 1 delay 1 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 0, 0, 13, RGB(18, 18, 18) createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 3, 0, 15, 1 delay 15 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 2, 0, 12, RGB(28, 0, 0) delay 1 - createvisualtask AnimTask_CopyPalUnfadedFromBackup, 0x5, 0x0, 0x1 + createvisualtask AnimTask_CopyPalUnfadedFromBackup, 5, 0, 1 delay 1 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 1, 5, 0, RGB(28, 0, 0) delay 1 - createvisualtask AnimTask_CopyPalUnfadedFromBackup, 0x5, 0x1, 0x0 + createvisualtask AnimTask_CopyPalUnfadedFromBackup, 5, 1, 0 delay 1 playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 2, 0, 15, 1 @@ -10147,7 +10147,7 @@ gBattleAnimMove_BurnUp:: waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 0, 13, 0, RGB(18, 18, 18) delay 1 - createvisualtask AnimTask_FreeBackupPalBuffer, 0x5 + createvisualtask AnimTask_FreeBackupPalBuffer, 5 delay 1 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 2, 12, 0, RGB(28, 0, 0) @@ -10159,59 +10159,59 @@ gBattleAnimMove_BurnUp:: gBattleAnimMove_SpeedSwap:: monbg ANIM_TARGET - panse SE_M_MINIMIZE, SOUND_PAN_TARGET, SOUND_PAN_ATTACKER, 0xfd, 0x0 + panse SE_M_MINIMIZE, SOUND_PAN_TARGET, SOUND_PAN_ATTACKER, 253, 0 delay 15 - createsprite gSpeedSwapCircleTemplate, ANIM_TARGET, 2, 0xfff4, 0x18 + createsprite gSpeedSwapCircleTemplate, ANIM_TARGET, 2, -12, 24 delay 5 - createsprite gSpeedSwapRingTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, 0x1, 0x0 - createsprite gSpeedSwapOrbTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x0, 0xFFE0, 0x10 - createsprite gSpeedSwapOrbTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x16, 0xFFEA, 0x10 - createsprite gSpeedSwapOrbTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x1E, 0x0, 0x10 - createsprite gSpeedSwapOrbTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x14, 0x14, 0x10 - createsprite gSpeedSwapOrbTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x0, 0x1C, 0x10 - createsprite gSpeedSwapOrbTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0xFFED, 0x13, 0x10 - createsprite gSpeedSwapOrbTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0xFFE5, 0x0, 0x10 - createsprite gSpeedSwapOrbTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0xFFEE, 0xFFEE, 0x10 + createsprite gSpeedSwapRingTemplate, ANIM_ATTACKER, 40, 0, 0, 1, 0 + createsprite gSpeedSwapOrbTemplate, ANIM_TARGET, 2, 1, 0, 0, -32, 16 + createsprite gSpeedSwapOrbTemplate, ANIM_TARGET, 2, 1, 0, 22, -22, 16 + createsprite gSpeedSwapOrbTemplate, ANIM_TARGET, 2, 1, 0, 30, 0, 16 + createsprite gSpeedSwapOrbTemplate, ANIM_TARGET, 2, 1, 0, 20, 20, 16 + createsprite gSpeedSwapOrbTemplate, ANIM_TARGET, 2, 1, 0, 0, 28, 16 + createsprite gSpeedSwapOrbTemplate, ANIM_TARGET, 2, 1, 0, -19, 19, 16 + createsprite gSpeedSwapOrbTemplate, ANIM_TARGET, 2, 1, 0, -27, 0, 16 + createsprite gSpeedSwapOrbTemplate, ANIM_TARGET, 2, 1, 0, -18, -18, 16 waitforvisualfinish - panse SE_M_MINIMIZE, SOUND_PAN_TARGET, SOUND_PAN_ATTACKER, 0xfd, 0x0 - createsprite gSpeedSwapOrbMissileTemplate, ANIM_TARGET, 0, 0x0, 0x0, 0x0, 0x0, 0x1e, 0x0 - createsprite gSpeedSwapRingTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, 0x0, 0x0 - createsprite gSpeedSwapOrbTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x0, 0xFFE0, 0x10 - createsprite gSpeedSwapOrbTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x16, 0xFFEA, 0x10 - createsprite gSpeedSwapOrbTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x1E, 0x0, 0x10 - createsprite gSpeedSwapOrbTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x14, 0x14, 0x10 - createsprite gSpeedSwapOrbTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x0, 0x1C, 0x10 - createsprite gSpeedSwapOrbTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xFFED, 0x13, 0x10 - createsprite gSpeedSwapOrbTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xFFE5, 0x0, 0x10 - createsprite gSpeedSwapOrbTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xFFEE, 0xFFEE, 0x10 + panse SE_M_MINIMIZE, SOUND_PAN_TARGET, SOUND_PAN_ATTACKER, 253, 0 + createsprite gSpeedSwapOrbMissileTemplate, ANIM_TARGET, 0, 0, 0, 0, 0, 30, 0 + createsprite gSpeedSwapRingTemplate, ANIM_ATTACKER, 40, 0, 0, 0, 0 + createsprite gSpeedSwapOrbTemplate, ANIM_TARGET, 2, 0, 0, 0, -32, 16 + createsprite gSpeedSwapOrbTemplate, ANIM_TARGET, 2, 0, 0, 22, -22, 16 + createsprite gSpeedSwapOrbTemplate, ANIM_TARGET, 2, 0, 0, 30, 0, 16 + createsprite gSpeedSwapOrbTemplate, ANIM_TARGET, 2, 0, 0, 20, 20, 16 + createsprite gSpeedSwapOrbTemplate, ANIM_TARGET, 2, 0, 0, 0, 28, 16 + createsprite gSpeedSwapOrbTemplate, ANIM_TARGET, 2, 0, 0, -19, 19, 16 + createsprite gSpeedSwapOrbTemplate, ANIM_TARGET, 2, 0, 0, -27, 0, 16 + createsprite gSpeedSwapOrbTemplate, ANIM_TARGET, 2, 0, 0, -18, -18, 16 waitforvisualfinish clearmonbg ANIM_TARGET end gBattleAnimMove_SmartStrike:: createsprite gLockOnTargetSpriteTemplate, ANIM_ATTACKER, 40 - createsprite gLockOnMoveTargetSpriteTemplate, ANIM_ATTACKER, 40, 0x1 - createsprite gLockOnMoveTargetSpriteTemplate, ANIM_ATTACKER, 40, 0x2 - createsprite gLockOnMoveTargetSpriteTemplate, ANIM_ATTACKER, 40, 0x3 - createsprite gLockOnMoveTargetSpriteTemplate, ANIM_ATTACKER, 40, 0x4 + createsprite gLockOnMoveTargetSpriteTemplate, ANIM_ATTACKER, 40, 1 + createsprite gLockOnMoveTargetSpriteTemplate, ANIM_ATTACKER, 40, 2 + createsprite gLockOnMoveTargetSpriteTemplate, ANIM_ATTACKER, 40, 3 + createsprite gLockOnMoveTargetSpriteTemplate, ANIM_ATTACKER, 40, 4 delay 120 - setarg 0x7 0xffff + setarg 7, -1 waitforvisualfinish monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET setalpha 12, 8 call SonicBoomProjectile createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 10, 1 - createsprite gSmartStrikeImpactTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x8, 0x1, 0x0 + createsprite gSmartStrikeImpactTemplate, ANIM_TARGET, 4, 0, 0, 8, 1, 0 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET - createsprite gSmartStrikeGemTemplate, ANIM_TARGET, 2, 0x1, 0x1, 0x0, 0xffe8, 0xa - createsprite gSmartStrikeGemTemplate, ANIM_TARGET, 2, 0x1, 0x1, 0x11, 0xffef, 0xa - createsprite gSmartStrikeGemTemplate, ANIM_TARGET, 2, 0x1, 0x1, 0x18, 0x0, 0xa - createsprite gSmartStrikeGemTemplate, ANIM_TARGET, 2, 0x1, 0x1, 0x11, 0x11, 0xa - createsprite gSmartStrikeGemTemplate, ANIM_TARGET, 2, 0x1, 0x1, 0x0, 0x18, 0xa - createsprite gSmartStrikeGemTemplate, ANIM_TARGET, 2, 0x1, 0x1, 0xffef, 0x11, 0xa - createsprite gSmartStrikeGemTemplate, ANIM_TARGET, 2, 0x1, 0x1, 0xffe8, 0x0, 0xa - createsprite gSmartStrikeGemTemplate, ANIM_TARGET, 2, 0x1, 0x1, 0xffef, 0xffef, 0xa + createsprite gSmartStrikeGemTemplate, ANIM_TARGET, 2, 1, 1, 0, -24, 10 + createsprite gSmartStrikeGemTemplate, ANIM_TARGET, 2, 1, 1, 17, -17, 10 + createsprite gSmartStrikeGemTemplate, ANIM_TARGET, 2, 1, 1, 24, 0, 10 + createsprite gSmartStrikeGemTemplate, ANIM_TARGET, 2, 1, 1, 17, 17, 10 + createsprite gSmartStrikeGemTemplate, ANIM_TARGET, 2, 1, 1, 0, 24, 10 + createsprite gSmartStrikeGemTemplate, ANIM_TARGET, 2, 1, 1, -17, 17, 10 + createsprite gSmartStrikeGemTemplate, ANIM_TARGET, 2, 1, 1, -24, 0, 10 + createsprite gSmartStrikeGemTemplate, ANIM_TARGET, 2, 1, 1, -17, -17, 10 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff @@ -10225,21 +10225,21 @@ gBattleAnimMove_Purify:: splitbgprio ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER - createsprite gPurifyWhiteBallTemplate, ANIM_ATTACKER, 2, 0x14, 0xfff8, 0xfff8, 0xfff8, 0x14, 0xffe0 + createsprite gPurifyWhiteBallTemplate, ANIM_ATTACKER, 2, 20, -8, -8, -8, 20, -32 delay 19 playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_TARGET - createsprite gPurifySmokeTemplate, ANIM_TARGET, 4, 0x0, 0xfff4, 0x68, 0x0, 0x4b - createsprite gPurifySmokeTemplate, ANIM_TARGET, 4, 0x0, 0xfff4, 0x48, 0x1, 0x4b - createsprite gPurifySmokeTemplate, ANIM_TARGET, 4, 0x0, 0xfffa, 0x38, 0x1, 0x4b - createsprite gPurifySmokeTemplate, ANIM_TARGET, 4, 0x0, 0xfffa, 0x58, 0x0, 0x4b - createsprite gPurifySmokeTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x38, 0x0, 0x4b - createsprite gPurifySmokeTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x58, 0x1, 0x4b - createsprite gPurifySmokeTemplate, ANIM_TARGET, 4, 0x0, 0x6, 0x48, 0x0, 0x4b - createsprite gPurifySmokeTemplate, ANIM_TARGET, 4, 0x0, 0x6, 0x68, 0x1, 0x4b - createsprite gPurifySmokeTemplate, ANIM_TARGET, 4, 0x0, 0xc, 0x48, 0x0, 0x4b - createsprite gPurifySmokeTemplate, ANIM_TARGET, 4, 0x0, 0xc, 0x38, 0x1, 0x4b - createsprite gPurifySmokeTemplate, ANIM_TARGET, 4, 0x0, 0x12, 0x50, 0x0, 0x4b - createsprite gPurifySmokeTemplate, ANIM_TARGET, 4, 0x0, 0x12, 0x48, 0x1, 0x4b + createsprite gPurifySmokeTemplate, ANIM_TARGET, 4, 0, -12, 104, 0, 75 + createsprite gPurifySmokeTemplate, ANIM_TARGET, 4, 0, -12, 72, 1, 75 + createsprite gPurifySmokeTemplate, ANIM_TARGET, 4, 0, -6, 56, 1, 75 + createsprite gPurifySmokeTemplate, ANIM_TARGET, 4, 0, -6, 88, 0, 75 + createsprite gPurifySmokeTemplate, ANIM_TARGET, 4, 0, 0, 56, 0, 75 + createsprite gPurifySmokeTemplate, ANIM_TARGET, 4, 0, 0, 88, 1, 75 + createsprite gPurifySmokeTemplate, ANIM_TARGET, 4, 0, 6, 72, 0, 75 + createsprite gPurifySmokeTemplate, ANIM_TARGET, 4, 0, 6, 104, 1, 75 + createsprite gPurifySmokeTemplate, ANIM_TARGET, 4, 0, 12, 72, 0, 75 + createsprite gPurifySmokeTemplate, ANIM_TARGET, 4, 0, 12, 56, 1, 75 + createsprite gPurifySmokeTemplate, ANIM_TARGET, 4, 0, 18, 80, 0, 75 + createsprite gPurifySmokeTemplate, ANIM_TARGET, 4, 0, 18, 72, 1, 75 waitforvisualfinish clearmonbg ANIM_TARGET blendoff @@ -10251,42 +10251,42 @@ gBattleAnimMove_RevelationDance:: waitforvisualfinish playsewithpan SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER createvisualtask AnimTask_RockMonBackAndForth, 5, ANIM_ATTACKER, 2, 0 - createsprite gRevelationDanceYellowOrbsTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x8, 0x8c - createsprite gRevelationDanceYellowFlowerTemplate, ANIM_ATTACKER, 2, 0x10, 0xffe8, 0x8, 0x64 - createsprite gRevelationDanceYellowFlowerTemplate, ANIM_ATTACKER, 2, 0xfff0, 0xffe8, 0x8, 0x64 + createsprite gRevelationDanceYellowOrbsTemplate, ANIM_ATTACKER, 2, 0, -24, 8, 140 + createsprite gRevelationDanceYellowFlowerTemplate, ANIM_ATTACKER, 2, 16, -24, 8, 100 + createsprite gRevelationDanceYellowFlowerTemplate, ANIM_ATTACKER, 2, -16, -24, 8, 100 delay 15 - createsprite gRevelationDanceYellowOrbsTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x8, 0x8c - createsprite gRevelationDanceYellowFlowerTemplate, ANIM_ATTACKER, 2, 0x20, 0xffe8, 0x8, 0x64 - createsprite gRevelationDanceYellowFlowerTemplate, ANIM_ATTACKER, 2, 0xffe0, 0xffe8, 0x8, 0x64 + createsprite gRevelationDanceYellowOrbsTemplate, ANIM_ATTACKER, 2, 0, -24, 8, 140 + createsprite gRevelationDanceYellowFlowerTemplate, ANIM_ATTACKER, 2, 32, -24, 8, 100 + createsprite gRevelationDanceYellowFlowerTemplate, ANIM_ATTACKER, 2, -32, -24, 8, 100 delay 15 - createsprite gRevelationDanceYellowOrbsTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x8, 0x8c - createsprite gRevelationDanceYellowFlowerTemplate, ANIM_ATTACKER, 2, 0x18, 0xffe8, 0x8, 0x64 - createsprite gRevelationDanceYellowFlowerTemplate, ANIM_ATTACKER, 2, 0xffe8, 0xffe8, 0x8, 0x64 + createsprite gRevelationDanceYellowOrbsTemplate, ANIM_ATTACKER, 2, 0, -24, 8, 140 + createsprite gRevelationDanceYellowFlowerTemplate, ANIM_ATTACKER, 2, 24, -24, 8, 100 + createsprite gRevelationDanceYellowFlowerTemplate, ANIM_ATTACKER, 2, -24, -24, 8, 100 delay 30 - createsprite gRevelationDanceYellowFlowerTemplate, ANIM_ATTACKER, 2, 0x10, 0xffe8, 0x0, 0x64 - createsprite gRevelationDanceYellowFlowerTemplate, ANIM_ATTACKER, 2, 0xfff0, 0xffe8, 0x0, 0x64 + createsprite gRevelationDanceYellowFlowerTemplate, ANIM_ATTACKER, 2, 16, -24, 0, 100 + createsprite gRevelationDanceYellowFlowerTemplate, ANIM_ATTACKER, 2, -16, -24, 0, 100 delay 30 createvisualtask AnimTask_RockMonBackAndForth, 5, ANIM_ATTACKER, 2, 0 - createsprite gRevelationDanceYellowFlowerTemplate, ANIM_ATTACKER, 2, 0x14, 0xfff0, 0xe, 0x50 - createsprite gRevelationDanceYellowFlowerTemplate, ANIM_ATTACKER, 2, 0xffec, 0xfff2, 0x10, 0x50 + createsprite gRevelationDanceYellowFlowerTemplate, ANIM_ATTACKER, 2, 20, -16, 14, 80 + createsprite gRevelationDanceYellowFlowerTemplate, ANIM_ATTACKER, 2, -20, -14, 16, 80 waitforvisualfinish unloadspritegfx ANIM_TAG_FLOWER @particles unloadspritepal ANIM_TAG_FLOWER @particles playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER - createsprite gRevelationDanceYellowAirWaveTemplate, ANIM_TARGET, 2, 0x10, 0x0, 0x0, 0x0, 0xf + createsprite gRevelationDanceYellowAirWaveTemplate, ANIM_TARGET, 2, 16, 0, 0, 0, 15 waitforvisualfinish playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET - createsprite gRevelationDanceYellowImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1, 0x2 - createsprite gRevelationDanceYellowRingTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x1, 0x0, 0x1f, 0x8 - createsprite gRevelationDanceYellowDispersalTemplate, ANIM_TARGET, 1, 0x0, 0xa, 0x0, 0xb0, 0x28 + createsprite gRevelationDanceYellowImpactTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 2 + createsprite gRevelationDanceYellowRingTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 0, 31, 8 + createsprite gRevelationDanceYellowDispersalTemplate, ANIM_TARGET, 1, 0, 10, 0, 176, 40 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_ATTACKER - createsprite gRevelationDanceYellowDispersalTemplate, ANIM_TARGET, 1, 0x0, 0xa, 0xff40, 0xf0, 0x28 - createsprite gRevelationDanceYellowDispersalTemplate, ANIM_TARGET, 1, 0x0, 0xa, 0x0, 0xff60, 0x28 + createsprite gRevelationDanceYellowDispersalTemplate, ANIM_TARGET, 1, 0, 10, -192, 240, 40 + createsprite gRevelationDanceYellowDispersalTemplate, ANIM_TARGET, 1, 0, 10, 0, -160, 40 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_ATTACKER - createsprite gRevelationDanceYellowDispersalTemplate, ANIM_TARGET, 1, 0x0, 0xa, 0xff40, 0xff90, 0x28 - createsprite gRevelationDanceYellowDispersalTemplate, ANIM_TARGET, 1, 0x0, 0xa, 0xa0, 0x30, 0x28 - createsprite gRevelationDanceYellowDispersalTemplate, ANIM_TARGET, 1, 0x0, 0xa, 0xff20, 0xffe0, 0x28 - createsprite gRevelationDanceYellowDispersalTemplate, ANIM_TARGET, 1, 0x0, 0xa, 0x70, 0xff80, 0x28 + createsprite gRevelationDanceYellowDispersalTemplate, ANIM_TARGET, 1, 0, 10, -192, -112, 40 + createsprite gRevelationDanceYellowDispersalTemplate, ANIM_TARGET, 1, 0, 10, 160, 48, 40 + createsprite gRevelationDanceYellowDispersalTemplate, ANIM_TARGET, 1, 0, 10, -224, -32, 40 + createsprite gRevelationDanceYellowDispersalTemplate, ANIM_TARGET, 1, 0, 10, 112, -128, 40 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 1, 15, 0, RGB_BLACK @@ -10299,109 +10299,109 @@ gBattleAnimMove_CoreEnforcer:: setalpha 12, 8 fadetobg BG_COSMIC waitbgfadeout - createvisualtask AnimTask_StartSlidingBg, 0x5, 0x0, 0xFC00, 0x1, 0xffff + createvisualtask AnimTask_StartSlidingBg, 5, 0, -1024, 1, -1 waitbgfadein - loopsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER 0xd 0xA - createsprite gCoreEnforcerCircleChargeTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2 - createsprite gCoreEnforcerBlueRingTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, 0x0, 0x0 - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 32, 0x18, 190, 12, ANIM_ATTACKER, 1, 0 + loopsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER 13 10 + createsprite gCoreEnforcerCircleChargeTemplate, ANIM_ATTACKER, 2, 0, 0, 0, 2 + createsprite gCoreEnforcerBlueRingTemplate, ANIM_ATTACKER, 40, 0, 0, 0, 0 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 32, 24, 190, 12, ANIM_ATTACKER, 1, 0 delay 0 - createsprite gCoreEnforcerBlueSparkTemplate, ANIM_ATTACKER, 0, 0x50, 0x18, 0x16, 0xc, 0x0, 0x1, 0x0 - createsprite gCoreEnforcerGreenChargeTemplate, ANIM_ATTACKER, 0, 0x9c, 0x18, 0x79, 0xd, 0x0, 0x1, 0x1 + createsprite gCoreEnforcerBlueSparkTemplate, ANIM_ATTACKER, 0, 80, 24, 22, 12, 0, 1, 0 + createsprite gCoreEnforcerGreenChargeTemplate, ANIM_ATTACKER, 0, 156, 24, 121, 13, 0, 1, 1 delay 5 - createsprite gCoreEnforcerGreenChargeTemplate, ANIM_ATTACKER, 0, 0x64, 0x18, 0x3c, 0xa, 0x0, 0x1, 0x0 - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 170, 0x18, 42, 11, ANIM_ATTACKER, 1, 1 + createsprite gCoreEnforcerGreenChargeTemplate, ANIM_ATTACKER, 0, 100, 24, 60, 10, 0, 1, 0 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 170, 24, 42, 11, ANIM_ATTACKER, 1, 1 delay 0 - createsprite gCoreEnforcerBlueSparkTemplate, ANIM_ATTACKER, 0, 0xee, 0x18, 0xa5, 0xa, 0x0, 0x1, 0x1 + createsprite gCoreEnforcerBlueSparkTemplate, ANIM_ATTACKER, 0, 238, 24, 165, 10, 0, 1, 1 delay 5 - createsprite gCoreEnforcerBlueSparkTemplate, ANIM_ATTACKER, 0, 0x20, 0x18, 0xbe, 0xc, 0x0, 0x1, 0x0 + createsprite gCoreEnforcerBlueSparkTemplate, ANIM_ATTACKER, 0, 32, 24, 190, 12, 0, 1, 0 delay 0 - createsprite gCoreEnforcerGreenChargeTemplate, ANIM_ATTACKER, 0, 0x50, 0x18, 0x16, 0xc, 0x0, 0x1, 0x0 - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 156, 0x18, 121, 13, ANIM_ATTACKER, 1, 1 + createsprite gCoreEnforcerGreenChargeTemplate, ANIM_ATTACKER, 0, 80, 24, 22, 12, 0, 1, 0 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 156, 24, 121, 13, ANIM_ATTACKER, 1, 1 waitforvisualfinish - createsprite gCoreEnforcerCircleChargeTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2 - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 100, 0x18, 60, 10, ANIM_ATTACKER, 1, 0 - createsprite gCoreEnforcerBlueSparkTemplate, ANIM_ATTACKER, 0, 0xaa, 0x18, 0x2a, 0xb, 0x0, 0x1, 0x1 + createsprite gCoreEnforcerCircleChargeTemplate, ANIM_ATTACKER, 2, 0, 0, 0, 2 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 100, 24, 60, 10, ANIM_ATTACKER, 1, 0 + createsprite gCoreEnforcerBlueSparkTemplate, ANIM_ATTACKER, 0, 170, 24, 42, 11, 0, 1, 1 delay 0 - createsprite gCoreEnforcerGreenChargeTemplate, ANIM_ATTACKER, 0, 0xee, 0x18, 0xa5, 0xa, 0x0, 0x1, 0x1 + createsprite gCoreEnforcerGreenChargeTemplate, ANIM_ATTACKER, 0, 238, 24, 165, 10, 0, 1, 1 delay 5 - createsprite gCoreEnforcerGreenChargeTemplate, ANIM_ATTACKER, 0, 0x20, 0x18, 0xbe, 0xc, 0x0, 0x1, 0x0 + createsprite gCoreEnforcerGreenChargeTemplate, ANIM_ATTACKER, 0, 32, 24, 190, 12, 0, 1, 0 delay 0 - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 80, 0x18, 22, 12, ANIM_ATTACKER, 1, 0 - createsprite gCoreEnforcerBlueSparkTemplate, ANIM_ATTACKER, 0, 0x9c, 0x18, 0x79, 0xd, 0x0, 0x1, 0x1 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 80, 24, 22, 12, ANIM_ATTACKER, 1, 0 + createsprite gCoreEnforcerBlueSparkTemplate, ANIM_ATTACKER, 0, 156, 24, 121, 13, 0, 1, 1 delay 5 - createsprite gCoreEnforcerBlueSparkTemplate, ANIM_ATTACKER, 0, 0x64, 0x18, 0x3c, 0xa, 0x0, 0x1, 0x0 - createsprite gCoreEnforcerGreenChargeTemplate, ANIM_ATTACKER, 0, 0xaa, 0x18, 0x2a, 0xb, 0x0, 0x1, 0x1 + createsprite gCoreEnforcerBlueSparkTemplate, ANIM_ATTACKER, 0, 100, 24, 60, 10, 0, 1, 0 + createsprite gCoreEnforcerGreenChargeTemplate, ANIM_ATTACKER, 0, 170, 24, 42, 11, 0, 1, 1 delay 0 - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 238, 0x18, 165, 10, ANIM_ATTACKER, 1, 1 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 238, 24, 165, 10, ANIM_ATTACKER, 1, 1 waitforvisualfinish - createsprite gCoreEnforcerCircleChargeTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2 - createsprite gCoreEnforcerYellowRingTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, 0x0, 0x0 - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 32, 0x18, 190, 12, ANIM_ATTACKER, 1, 0 + createsprite gCoreEnforcerCircleChargeTemplate, ANIM_ATTACKER, 2, 0, 0, 0, 2 + createsprite gCoreEnforcerYellowRingTemplate, ANIM_ATTACKER, 40, 0, 0, 0, 0 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 32, 24, 190, 12, ANIM_ATTACKER, 1, 0 delay 0 - createsprite gCoreEnforcerBlueSparkTemplate, ANIM_ATTACKER, 0, 0x50, 0x18, 0x16, 0xc, 0x0, 0x1, 0x0 - createsprite gCoreEnforcerGreenChargeTemplate, ANIM_ATTACKER, 0, 0x9c, 0x18, 0x79, 0xd, 0x0, 0x1, 0x1 + createsprite gCoreEnforcerBlueSparkTemplate, ANIM_ATTACKER, 0, 80, 24, 22, 12, 0, 1, 0 + createsprite gCoreEnforcerGreenChargeTemplate, ANIM_ATTACKER, 0, 156, 24, 121, 13, 0, 1, 1 delay 5 - createsprite gCoreEnforcerGreenChargeTemplate, ANIM_ATTACKER, 0, 0x64, 0x18, 0x3c, 0xa, 0x0, 0x1, 0x0 - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 170, 0x18, 42, 11, ANIM_ATTACKER, 1, 1 + createsprite gCoreEnforcerGreenChargeTemplate, ANIM_ATTACKER, 0, 100, 24, 60, 10, 0, 1, 0 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 170, 24, 42, 11, ANIM_ATTACKER, 1, 1 delay 0 - createsprite gCoreEnforcerBlueSparkTemplate, ANIM_ATTACKER, 0, 0xee, 0x18, 0xa5, 0xa, 0x0, 0x1, 0x1 + createsprite gCoreEnforcerBlueSparkTemplate, ANIM_ATTACKER, 0, 238, 24, 165, 10, 0, 1, 1 delay 5 - createsprite gCoreEnforcerBlueSparkTemplate, ANIM_ATTACKER, 0, 0x20, 0x18, 0xbe, 0xc, 0x0, 0x1, 0x0 + createsprite gCoreEnforcerBlueSparkTemplate, ANIM_ATTACKER, 0, 32, 24, 190, 12, 0, 1, 0 delay 0 - createsprite gCoreEnforcerGreenChargeTemplate, ANIM_ATTACKER, 0, 0x50, 0x18, 0x16, 0xc, 0x0, 0x1, 0x0 - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 156, 0x18, 121, 13, ANIM_ATTACKER, 1, 1 + createsprite gCoreEnforcerGreenChargeTemplate, ANIM_ATTACKER, 0, 80, 24, 22, 12, 0, 1, 0 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 156, 24, 121, 13, ANIM_ATTACKER, 1, 1 waitforvisualfinish - createsprite gCoreEnforcerCircleChargeTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2 - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 100, 0x18, 60, 10, ANIM_ATTACKER, 1, 0 - createsprite gCoreEnforcerBlueSparkTemplate, ANIM_ATTACKER, 0, 0xaa, 0x18, 0x2a, 0xb, 0x0, 0x1, 0x1 + createsprite gCoreEnforcerCircleChargeTemplate, ANIM_ATTACKER, 2, 0, 0, 0, 2 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 100, 24, 60, 10, ANIM_ATTACKER, 1, 0 + createsprite gCoreEnforcerBlueSparkTemplate, ANIM_ATTACKER, 0, 170, 24, 42, 11, 0, 1, 1 delay 0 - createsprite gCoreEnforcerGreenChargeTemplate, ANIM_ATTACKER, 0, 0xee, 0x18, 0xa5, 0xa, 0x0, 0x1, 0x1 + createsprite gCoreEnforcerGreenChargeTemplate, ANIM_ATTACKER, 0, 238, 24, 165, 10, 0, 1, 1 delay 5 - createsprite gCoreEnforcerGreenChargeTemplate, ANIM_ATTACKER, 0, 0x20, 0x18, 0xbe, 0xc, 0x0, 0x1, 0x0 + createsprite gCoreEnforcerGreenChargeTemplate, ANIM_ATTACKER, 0, 32, 24, 190, 12, 0, 1, 0 delay 0 - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 80, 0x18, 22, 12, ANIM_ATTACKER, 1, 0 - createsprite gCoreEnforcerBlueSparkTemplate, ANIM_ATTACKER, 0, 0x9c, 0x18, 0x79, 0xd, 0x0, 0x1, 0x1 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 80, 24, 22, 12, ANIM_ATTACKER, 1, 0 + createsprite gCoreEnforcerBlueSparkTemplate, ANIM_ATTACKER, 0, 156, 24, 121, 13, 0, 1, 1 delay 5 - createsprite gCoreEnforcerBlueSparkTemplate, ANIM_ATTACKER, 0, 0x64, 0x18, 0x3c, 0xa, 0x0, 0x1, 0x0 - createsprite gCoreEnforcerGreenChargeTemplate, ANIM_ATTACKER, 0, 0xaa, 0x18, 0x2a, 0xb, 0x0, 0x1, 0x1 + createsprite gCoreEnforcerBlueSparkTemplate, ANIM_ATTACKER, 0, 100, 24, 60, 10, 0, 1, 0 + createsprite gCoreEnforcerGreenChargeTemplate, ANIM_ATTACKER, 0, 170, 24, 42, 11, 0, 1, 1 delay 0 - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 238, 0x18, 165, 10, ANIM_ATTACKER, 1, 1 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 238, 24, 165, 10, ANIM_ATTACKER, 1, 1 waitforvisualfinish - createsprite gCoreEnforcerCircleChargeTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2 - createsprite gCoreEnforcerGreenRingTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, 0x0, 0x0 - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 32, 0x18, 190, 12, ANIM_ATTACKER, 1, 0 + createsprite gCoreEnforcerCircleChargeTemplate, ANIM_ATTACKER, 2, 0, 0, 0, 2 + createsprite gCoreEnforcerGreenRingTemplate, ANIM_ATTACKER, 40, 0, 0, 0, 0 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 32, 24, 190, 12, ANIM_ATTACKER, 1, 0 delay 0 - createsprite gCoreEnforcerBlueSparkTemplate, ANIM_ATTACKER, 0, 0x50, 0x18, 0x16, 0xc, 0x0, 0x1, 0x0 - createsprite gCoreEnforcerGreenChargeTemplate, ANIM_ATTACKER, 0, 0x9c, 0x18, 0x79, 0xd, 0x0, 0x1, 0x1 + createsprite gCoreEnforcerBlueSparkTemplate, ANIM_ATTACKER, 0, 80, 24, 22, 12, 0, 1, 0 + createsprite gCoreEnforcerGreenChargeTemplate, ANIM_ATTACKER, 0, 156, 24, 121, 13, 0, 1, 1 delay 5 - createsprite gCoreEnforcerGreenChargeTemplate, ANIM_ATTACKER, 0, 0x64, 0x18, 0x3c, 0xa, 0x0, 0x1, 0x0 - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 170, 0x18, 42, 11, ANIM_ATTACKER, 1, 1 + createsprite gCoreEnforcerGreenChargeTemplate, ANIM_ATTACKER, 0, 100, 24, 60, 10, 0, 1, 0 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 170, 24, 42, 11, ANIM_ATTACKER, 1, 1 delay 0 - createsprite gCoreEnforcerBlueSparkTemplate, ANIM_ATTACKER, 0, 0xee, 0x18, 0xa5, 0xa, 0x0, 0x1, 0x1 + createsprite gCoreEnforcerBlueSparkTemplate, ANIM_ATTACKER, 0, 238, 24, 165, 10, 0, 1, 1 delay 5 - createsprite gCoreEnforcerBlueSparkTemplate, ANIM_ATTACKER, 0, 0x20, 0x18, 0xbe, 0xc, 0x0, 0x1, 0x0 + createsprite gCoreEnforcerBlueSparkTemplate, ANIM_ATTACKER, 0, 32, 24, 190, 12, 0, 1, 0 delay 0 - createsprite gCoreEnforcerGreenChargeTemplate, ANIM_ATTACKER, 0, 0x50, 0x18, 0x16, 0xc, 0x0, 0x1, 0x0 - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 156, 0x18, 121, 13, ANIM_ATTACKER, 1, 1 + createsprite gCoreEnforcerGreenChargeTemplate, ANIM_ATTACKER, 0, 80, 24, 22, 12, 0, 1, 0 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 156, 24, 121, 13, ANIM_ATTACKER, 1, 1 waitforvisualfinish - createsprite gCoreEnforcerCircleChargeTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2 - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 100, 0x18, 60, 10, ANIM_ATTACKER, 1, 0 - createsprite gCoreEnforcerBlueSparkTemplate, ANIM_ATTACKER, 0, 0xaa, 0x18, 0x2a, 0xb, 0x0, 0x1, 0x1 + createsprite gCoreEnforcerCircleChargeTemplate, ANIM_ATTACKER, 2, 0, 0, 0, 2 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 100, 24, 60, 10, ANIM_ATTACKER, 1, 0 + createsprite gCoreEnforcerBlueSparkTemplate, ANIM_ATTACKER, 0, 170, 24, 42, 11, 0, 1, 1 delay 0 - createsprite gCoreEnforcerGreenChargeTemplate, ANIM_ATTACKER, 0, 0xee, 0x18, 0xa5, 0xa, 0x0, 0x1, 0x1 + createsprite gCoreEnforcerGreenChargeTemplate, ANIM_ATTACKER, 0, 238, 24, 165, 10, 0, 1, 1 delay 5 - createsprite gCoreEnforcerGreenChargeTemplate, ANIM_ATTACKER, 0, 0x20, 0x18, 0xbe, 0xc, 0x0, 0x1, 0x0 + createsprite gCoreEnforcerGreenChargeTemplate, ANIM_ATTACKER, 0, 32, 24, 190, 12, 0, 1, 0 delay 0 - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 80, 0x18, 22, 12, ANIM_ATTACKER, 1, 0 - createsprite gCoreEnforcerBlueSparkTemplate, ANIM_ATTACKER, 0, 0x9c, 0x18, 0x79, 0xd, 0x0, 0x1, 0x1 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 80, 24, 22, 12, ANIM_ATTACKER, 1, 0 + createsprite gCoreEnforcerBlueSparkTemplate, ANIM_ATTACKER, 0, 156, 24, 121, 13, 0, 1, 1 delay 5 - createsprite gCoreEnforcerBlueSparkTemplate, ANIM_ATTACKER, 0, 0x64, 0x18, 0x3c, 0xa, 0x0, 0x1, 0x0 - createsprite gCoreEnforcerGreenChargeTemplate, ANIM_ATTACKER, 0, 0xaa, 0x18, 0x2a, 0xb, 0x0, 0x1, 0x1 + createsprite gCoreEnforcerBlueSparkTemplate, ANIM_ATTACKER, 0, 100, 24, 60, 10, 0, 1, 0 + createsprite gCoreEnforcerGreenChargeTemplate, ANIM_ATTACKER, 0, 170, 24, 42, 11, 0, 1, 1 delay 0 - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 238, 0x18, 165, 10, ANIM_ATTACKER, 1, 1 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 238, 24, 165, 10, ANIM_ATTACKER, 1, 1 delay 5 - createsprite gCoreEnforcerCircleChargeTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2 + createsprite gCoreEnforcerCircleChargeTemplate, ANIM_ATTACKER, 2, 0, 0, 0, 2 waitforvisualfinish unloadspritegfx ANIM_TAG_SPARK_2 @yellow color unloadspritepal ANIM_TAG_SPARK_2 @yellow color @@ -10421,87 +10421,87 @@ gBattleAnimMove_CoreEnforcer:: createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_SNORE_Z, 0, 10, 10, RGB(8, 20, 1) @Green delay 16 monbg ANIM_TARGET - createvisualtask AnimTask_CreateSmallSolarBeamOrbs, 0x5 - panse SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 0x2, 0x0 + createvisualtask AnimTask_CreateSmallSolarBeamOrbs, 5 + panse SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0 createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 65, 1 createvisualtask AnimTask_ShakeMon2, 5, ANIM_DEF_PARTNER, 2, 0, 65, 1 - createsprite gCoreEnforcerBeamTemplate, ANIM_TARGET, 3, 0xf, 0x0, 0x14, 0x0 - createsprite gCoreEnforcerImpactTemplate, ANIM_TARGET, 3, 0xfff5, 0xffe2, 0x1, 0x3 + createsprite gCoreEnforcerBeamTemplate, ANIM_TARGET, 3, 15, 0, 20, 0 + createsprite gCoreEnforcerImpactTemplate, ANIM_TARGET, 3, -11, -30, 1, 3 delay 1 - createsprite gCoreEnforcerImpactTemplate, ANIM_TARGET, 3, 0xfffa, 0xffe2, 0x1, 0x3 + createsprite gCoreEnforcerImpactTemplate, ANIM_TARGET, 3, -6, -30, 1, 3 delay 1 - createsprite gCoreEnforcerImpactTemplate, ANIM_TARGET, 3, 0xffff, 0xffe2, 0x1, 0x3 + createsprite gCoreEnforcerImpactTemplate, ANIM_TARGET, 3, -1, -30, 1, 3 delay 1 - createsprite gCoreEnforcerImpactTemplate, ANIM_TARGET, 3, 0x5, 0xffe2, 0x1, 0x3 + createsprite gCoreEnforcerImpactTemplate, ANIM_TARGET, 3, 5, -30, 1, 3 delay 1 - createsprite gCoreEnforcerBeamTemplate, ANIM_TARGET, 3, 0xf, 0x0, 0x14, 0x1 - createsprite gCoreEnforcerImpactTemplate, ANIM_TARGET, 3, 0xA, 0xffe2, 0x1, 0x3 + createsprite gCoreEnforcerBeamTemplate, ANIM_TARGET, 3, 15, 0, 20, 1 + createsprite gCoreEnforcerImpactTemplate, ANIM_TARGET, 3, 10, -30, 1, 3 delay 1 - createsprite gCoreEnforcerImpactTemplate, ANIM_TARGET, 3, 0xF, 0xffe2, 0x1, 0x3 + createsprite gCoreEnforcerImpactTemplate, ANIM_TARGET, 3, 15, -30, 1, 3 delay 1 - createsprite gCoreEnforcerImpactTemplate, ANIM_TARGET, 3, 0x14, 0xffe2, 0x1, 0x3 + createsprite gCoreEnforcerImpactTemplate, ANIM_TARGET, 3, 20, -30, 1, 3 delay 1 - createsprite gCoreEnforcerImpactTemplate, ANIM_TARGET, 3, 0xF, 0xffe7, 0x1, 0x3 + createsprite gCoreEnforcerImpactTemplate, ANIM_TARGET, 3, 15, -25, 1, 3 delay 1 - createsprite gCoreEnforcerBeamTemplate, ANIM_TARGET, 3, 0xf, 0x0, 0x14, 0x2 - createsprite gCoreEnforcerImpactTemplate, ANIM_TARGET, 3, 0xC, 0xffea, 0x1, 0x3 + createsprite gCoreEnforcerBeamTemplate, ANIM_TARGET, 3, 15, 0, 20, 2 + createsprite gCoreEnforcerImpactTemplate, ANIM_TARGET, 3, 12, -22, 1, 3 delay 1 - createsprite gCoreEnforcerImpactTemplate, ANIM_TARGET, 3, 0x9, 0xffed, 0x1, 0x3 + createsprite gCoreEnforcerImpactTemplate, ANIM_TARGET, 3, 9, -19, 1, 3 delay 1 - createsprite gCoreEnforcerImpactTemplate, ANIM_TARGET, 3, 0x6, 0xfff0, 0x1, 0x3 + createsprite gCoreEnforcerImpactTemplate, ANIM_TARGET, 3, 6, -16, 1, 3 delay 1 - createsprite gCoreEnforcerImpactTemplate, ANIM_TARGET, 3, 0x3, 0xfff3, 0x1, 0x3 + createsprite gCoreEnforcerImpactTemplate, ANIM_TARGET, 3, 3, -13, 1, 3 delay 1 - createsprite gCoreEnforcerBeamTemplate, ANIM_TARGET, 3, 0xf, 0x0, 0x14, 0x3 - createsprite gCoreEnforcerImpactTemplate, ANIM_TARGET, 3, 0x0, 0xfff6, 0x1, 0x3 + createsprite gCoreEnforcerBeamTemplate, ANIM_TARGET, 3, 15, 0, 20, 3 + createsprite gCoreEnforcerImpactTemplate, ANIM_TARGET, 3, 0, -10, 1, 3 delay 1 - createsprite gCoreEnforcerImpactTemplate, ANIM_TARGET, 3, 0xfffc, 0xfff9, 0x1, 0x3 + createsprite gCoreEnforcerImpactTemplate, ANIM_TARGET, 3, -4, -7, 1, 3 delay 1 - createsprite gCoreEnforcerImpactTemplate, ANIM_TARGET, 3, 0xfff9, 0xfffc, 0x1, 0x3 + createsprite gCoreEnforcerImpactTemplate, ANIM_TARGET, 3, -7, -4, 1, 3 delay 1 - createsprite gCoreEnforcerImpactTemplate, ANIM_TARGET, 3, 0xfff6, 0xffff, 0x1, 0x3 + createsprite gCoreEnforcerImpactTemplate, ANIM_TARGET, 3, -10, -1, 1, 3 delay 1 - createsprite gCoreEnforcerBeamTemplate, ANIM_TARGET, 3, 0xf, 0x0, 0x14, 0x4 - createsprite gCoreEnforcerImpactTemplate, ANIM_TARGET, 3, 0xfff3, 0x3, 0x1, 0x3 + createsprite gCoreEnforcerBeamTemplate, ANIM_TARGET, 3, 15, 0, 20, 4 + createsprite gCoreEnforcerImpactTemplate, ANIM_TARGET, 3, -13, 3, 1, 3 delay 1 - createsprite gCoreEnforcerImpactTemplate, ANIM_TARGET, 3, 0xfff8, 0x3, 0x1, 0x3 + createsprite gCoreEnforcerImpactTemplate, ANIM_TARGET, 3, -8, 3, 1, 3 delay 1 - createsprite gCoreEnforcerImpactTemplate, ANIM_TARGET, 3, 0xfffd, 0x3, 0x1, 0x3 + createsprite gCoreEnforcerImpactTemplate, ANIM_TARGET, 3, -3, 3, 1, 3 delay 1 - createsprite gCoreEnforcerImpactTemplate, ANIM_TARGET, 3, 0x2, 0x3, 0x1, 0x3 + createsprite gCoreEnforcerImpactTemplate, ANIM_TARGET, 3, 2, 3, 1, 3 delay 1 - createsprite gCoreEnforcerBeamTemplate, ANIM_TARGET, 3, 0xf, 0x0, 0x14, 0x5 - createsprite gCoreEnforcerImpactTemplate, ANIM_TARGET, 3, 0x7, 0x3, 0x1, 0x3 + createsprite gCoreEnforcerBeamTemplate, ANIM_TARGET, 3, 15, 0, 20, 5 + createsprite gCoreEnforcerImpactTemplate, ANIM_TARGET, 3, 7, 3, 1, 3 delay 1 - createsprite gCoreEnforcerImpactTemplate, ANIM_TARGET, 3, 0xC, 0x3, 0x1, 0x3 + createsprite gCoreEnforcerImpactTemplate, ANIM_TARGET, 3, 12, 3, 1, 3 delay 1 - createsprite gCoreEnforcerImpactTemplate, ANIM_TARGET, 3, 0x11, 0x3, 0x1, 0x3 + createsprite gCoreEnforcerImpactTemplate, ANIM_TARGET, 3, 17, 3, 1, 3 delay 1 - createsprite gCoreEnforcerImpactTemplate, ANIM_TARGET, 3, 0x16, 0x3, 0x1, 0x3 + createsprite gCoreEnforcerImpactTemplate, ANIM_TARGET, 3, 22, 3, 1, 3 delay 1 - createsprite gCoreEnforcerBeamTemplate, ANIM_TARGET, 3, 0xf, 0x0, 0x14, 0x6 + createsprite gCoreEnforcerBeamTemplate, ANIM_TARGET, 3, 15, 0, 20, 6 delay 7 - createsprite gCoreEnforcerSnoreTemplate, ANIM_ATTACKER, 2, 0x0, 0x0 + createsprite gCoreEnforcerSnoreTemplate, ANIM_ATTACKER, 2, 0, 0 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 30, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 2, 0, 30, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATK_PARTNER, 2, 0, 30, 1 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET - createsprite gCoreEnforcerExplosionTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, ANIM_TARGET, 0x1 + createsprite gCoreEnforcerExplosionTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 1 delay 6 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET - createsprite gCoreEnforcerExplosionTemplate, ANIM_ATTACKER, 3, 0x18, 0xffe8, ANIM_TARGET, 0x1 + createsprite gCoreEnforcerExplosionTemplate, ANIM_ATTACKER, 3, 24, -24, ANIM_TARGET, 1 delay 6 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET - createsprite gCoreEnforcerExplosionTemplate, ANIM_ATTACKER, 3, 0xfff0, 0x10, ANIM_TARGET, 0x1 + createsprite gCoreEnforcerExplosionTemplate, ANIM_ATTACKER, 3, -16, 16, ANIM_TARGET, 1 delay 6 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET - createsprite gCoreEnforcerExplosionTemplate, ANIM_ATTACKER, 3, 0xffe8, 0xfff4, ANIM_TARGET, 0x1 + createsprite gCoreEnforcerExplosionTemplate, ANIM_ATTACKER, 3, -24, -12, ANIM_TARGET, 1 delay 6 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET - createsprite gCoreEnforcerExplosionTemplate, ANIM_ATTACKER, 3, 0x10, 0x10, ANIM_TARGET, 0x1 + createsprite gCoreEnforcerExplosionTemplate, ANIM_ATTACKER, 3, 16, 16, ANIM_TARGET, 1 delay 6 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET - createsprite gCoreEnforcerExplosionTemplate, ANIM_ATTACKER, 3, 0xffe8, 0x18, ANIM_TARGET, 0x1 + createsprite gCoreEnforcerExplosionTemplate, ANIM_ATTACKER, 3, -24, 24, ANIM_TARGET, 1 waitforvisualfinish call UnsetPsychicBg clearmonbg ANIM_TARGET @@ -10510,7 +10510,7 @@ gBattleAnimMove_CoreEnforcer:: gBattleAnimMove_TropKick:: monbg ANIM_DEF_PARTNER - createsprite gTropKickGreenFootTemplate, ANIM_ATTACKER, 2, 0xfff0, 0x8, 0x0, 0x0, 0xa, 0x1, 0x1, 0x1 + createsprite gTropKickGreenFootTemplate, ANIM_ATTACKER, 2, -16, 8, 0, 0, 10, 1, 1, 1 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 4, 0, 6, 1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET delay 10 @@ -10528,13 +10528,13 @@ gBattleAnimMove_TropKick:: gBattleAnimMove_Instruct:: setalpha 12, 8 - createsprite gMetronomeFingerSpriteTemplate, ANIM_ATTACKER, 12, 0x0 + createsprite gMetronomeFingerSpriteTemplate, ANIM_ATTACKER, 12, 0 delay 24 - loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER, 0x16, 0x3 + loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER, 22, 3 waitforvisualfinish - createvisualtask AnimTask_HardwarePaletteFade, 0x2, 0xf8, 0x3, 0x0, 0xa, 0x0 + createvisualtask AnimTask_HardwarePaletteFade, 2, 248, 3, 0, 10, 0 waitforvisualfinish - createsprite gSpotlightSpriteTemplate, ANIM_TARGET, 2, 0x0, 0xfff8 + createsprite gSpotlightSpriteTemplate, ANIM_TARGET, 2, 0, -8 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 2, 0, 8, RGB(25, 13, 31) delay 4 monbg ANIM_TARGET @@ -10558,25 +10558,25 @@ gBattleAnimGeneral_BeakBlastSetUp:: playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER delay 3 blend_color_cycle selector=F_PAL_ATTACKER, delay=2, num_blends=2, initial_blend_y=0, target_blend_y=11, color=RGB_RED - createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x0 + createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 0 waitforvisualfinish end gBattleAnimMove_BeakBlast:: createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 2, 0, 9, RGB_RED waitforvisualfinish - createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 0x0 + createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 0 playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER waitforvisualfinish delay 2 - createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 0x1 + createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 1 delay 2 - loopsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET 0x4 0x8 - createvisualtask AnimTask_DrillPeckHitSplats, 0x5 + loopsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET 4 8 + createvisualtask AnimTask_DrillPeckHitSplats, 5 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 18, 1 waitforvisualfinish - createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 0x2 + createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 2 waitforvisualfinish - createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x6 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0, 6 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 2, 9, 0, RGB_RED waitforvisualfinish @@ -10603,9 +10603,9 @@ gBattleAnimMove_ClangingScales:: waitforvisualfinish end ClangingScalesMetalSound: - panse SE_M_SCREECH, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 0x2, 0x0 - createsprite gClangingScalesPurpleMetalSoundTemplate, ANIM_TARGET, 2, 0x10, 0x0, 0x0, 0x0, 0x1e, 0x0, ANIM_TARGET - createsprite gClangingScalesPurpleMetalSoundTemplate, ANIM_TARGET, 2, 0x10, 0x0, 0x0, 0x0, 0x1e, 0x0, ANIM_DEF_PARTNER + panse SE_M_SCREECH, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0 + createsprite gClangingScalesPurpleMetalSoundTemplate, ANIM_TARGET, 2, 16, 0, 0, 0, 30, 0, ANIM_TARGET + createsprite gClangingScalesPurpleMetalSoundTemplate, ANIM_TARGET, 2, 16, 0, 0, 0, 30, 0, ANIM_DEF_PARTNER delay 2 return @@ -10613,7 +10613,7 @@ gBattleAnimMove_DragonHammer:: createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_ROUND_SHADOW, 0, 12, 12, RGB(31, 11, 31) @Pinkish purple fadetobg BG_COSMIC waitbgfadeout - createvisualtask AnimTask_StartSlidingBg, 0x5, 0x0, -500, 0x0, 0xffff + createvisualtask AnimTask_StartSlidingBg, 5, 0, -500, 0, -1 waitbgfadein setalpha 15, 0 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 26, 0, 0, 5 @@ -10621,7 +10621,7 @@ gBattleAnimMove_DragonHammer:: playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET createsprite gBounceBallLandSpriteTemplate, ANIM_TARGET, 3 delay 2 - createvisualtask AnimTask_SquishTarget, 0x2 + createvisualtask AnimTask_SquishTarget, 2 delay 5 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET createsprite gOctazookaSmokeSpriteTemplate, ANIM_TARGET, 2, 8, 8, 1, 0 @@ -10640,7 +10640,7 @@ gBattleAnimMove_DragonHammer:: delay 2 createsprite gOctazookaSmokeSpriteTemplate, ANIM_TARGET, 2, -8, 8, 1, 0 delay 51 - createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x5 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0, 5 waitforvisualfinish call UnsetPsychicBg blendoff @@ -10652,27 +10652,27 @@ gBattleAnimMove_BrutalSwing:: fadetobg BG_DARK waitbgfadeout playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER - createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 0x6, 0x1, 0x0 + createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, 0 waitforvisualfinish delay 11 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 26, 0, 0, 5 delay 6 - createsprite gBrutalSwingBasicImpactTemplate, ANIM_TARGET, 3, 0xffe0, 0xfff0, 0x1, 0x1 + createsprite gBrutalSwingBasicImpactTemplate, ANIM_TARGET, 3, -32, -16, 1, 1 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 21, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_DEF_PARTNER, 0, 3, 21, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_ATK_PARTNER, 0, 3, 21, 1 delay 4 - createsprite gBrutalSwingRandomImpactTemplate, ANIM_TARGET, 3, 0x1, 0x1 + createsprite gBrutalSwingRandomImpactTemplate, ANIM_TARGET, 3, 1, 1 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 4 - createsprite gBrutalSwingRandomImpactTemplate, ANIM_TARGET, 3, 0x1, 0x1 + createsprite gBrutalSwingRandomImpactTemplate, ANIM_TARGET, 3, 1, 1 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 4 - createsprite gBrutalSwingBasicImpactTemplate, ANIM_TARGET, 3, 0x20, 0x14, 0x1, 0x1 + createsprite gBrutalSwingBasicImpactTemplate, ANIM_TARGET, 3, 32, 20, 1, 1 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET waitsound - createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x6 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0, 6 waitforvisualfinish restorebg blendoff @@ -10682,7 +10682,7 @@ gBattleAnimMove_BrutalSwing:: gBattleAnimMove_AuroraVeil:: fadetobg BG_AURORA waitbgfadeout - createvisualtask AnimTask_StartSlidingBg, 0x5, 0x400, 0x0, 0x0, 0xffff + createvisualtask AnimTask_StartSlidingBg, 5, 1024, 0, 0, -1 waitbgfadein monbg ANIM_ATK_PARTNER setalpha 8, 8 @@ -10720,86 +10720,86 @@ gBattleAnimGeneral_ShellTrapSetUp:: gBattleAnimMove_ShellTrap:: ShellTrapUnleash: monbg ANIM_TARGET - waitplaysewithpan SE_M_REFLECT, SOUND_PAN_ATTACKER, 0x10 + waitplaysewithpan SE_M_REFLECT, SOUND_PAN_ATTACKER, 16 delay 6 - createsprite gShellTrapYellowImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2 + createsprite gShellTrapYellowImpactTemplate, ANIM_ATTACKER, 2, 0, 0, 0, 2 delay 5 - createsprite gShellTrapYellowImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2 + createsprite gShellTrapYellowImpactTemplate, ANIM_ATTACKER, 2, 0, 0, 0, 2 delay 5 - createsprite gShellTrapYellowImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2 + createsprite gShellTrapYellowImpactTemplate, ANIM_ATTACKER, 2, 0, 0, 0, 2 delay 5 - createsprite gShellTrapYellowImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2 + createsprite gShellTrapYellowImpactTemplate, ANIM_ATTACKER, 2, 0, 0, 0, 2 delay 5 - createsprite gShellTrapYellowImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2 + createsprite gShellTrapYellowImpactTemplate, ANIM_ATTACKER, 2, 0, 0, 0, 2 delay 5 - createsprite gShellTrapYellowImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2 + createsprite gShellTrapYellowImpactTemplate, ANIM_ATTACKER, 2, 0, 0, 0, 2 delay 5 - createsprite gShellTrapYellowImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2 + createsprite gShellTrapYellowImpactTemplate, ANIM_ATTACKER, 2, 0, 0, 0, 2 delay 5 - createsprite gShellTrapYellowImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2 + createsprite gShellTrapYellowImpactTemplate, ANIM_ATTACKER, 2, 0, 0, 0, 2 delay 5 - createsprite gShellTrapYellowImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2 + createsprite gShellTrapYellowImpactTemplate, ANIM_ATTACKER, 2, 0, 0, 0, 2 delay 5 - createsprite gShellTrapRedImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2 + createsprite gShellTrapRedImpactTemplate, ANIM_ATTACKER, 2, 0, 0, 0, 2 delay 5 - createsprite gShellTrapRedImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2 + createsprite gShellTrapRedImpactTemplate, ANIM_ATTACKER, 2, 0, 0, 0, 2 delay 5 - createsprite gShellTrapRedImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2 + createsprite gShellTrapRedImpactTemplate, ANIM_ATTACKER, 2, 0, 0, 0, 2 delay 5 - createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x0 - createsprite gShellTrapRedImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2 + createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 0 + createsprite gShellTrapRedImpactTemplate, ANIM_ATTACKER, 2, 0, 0, 0, 2 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 2 - createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x4 - createsprite gShellTrapRedImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2 + createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 4 + createsprite gShellTrapRedImpactTemplate, ANIM_ATTACKER, 2, 0, 0, 0, 2 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 2 - createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x8 - createsprite gShellTrapRedImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2 + createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 8 + createsprite gShellTrapRedImpactTemplate, ANIM_ATTACKER, 2, 0, 0, 0, 2 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 2 - createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0xc - createsprite gShellTrapRedImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2 + createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 12 + createsprite gShellTrapRedImpactTemplate, ANIM_ATTACKER, 2, 0, 0, 0, 2 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 2 - createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x10 - createsprite gShellTrapRedImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2 + createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 16 + createsprite gShellTrapRedImpactTemplate, ANIM_ATTACKER, 2, 0, 0, 0, 2 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 2 - createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x14 - createsprite gShellTrapRedImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2 + createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 20 + createsprite gShellTrapRedImpactTemplate, ANIM_ATTACKER, 2, 0, 0, 0, 2 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 2 - createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x18 - createsprite gShellTrapRedImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2 + createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 24 + createsprite gShellTrapRedImpactTemplate, ANIM_ATTACKER, 2, 0, 0, 0, 2 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER - createsprite gShellTrapRedImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2 + createsprite gShellTrapRedImpactTemplate, ANIM_ATTACKER, 2, 0, 0, 0, 2 delay 5 - createsprite gShellTrapRedImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2 + createsprite gShellTrapRedImpactTemplate, ANIM_ATTACKER, 2, 0, 0, 0, 2 delay 5 - createsprite gShellTrapRedImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2 + createsprite gShellTrapRedImpactTemplate, ANIM_ATTACKER, 2, 0, 0, 0, 2 delay 5 - createsprite gShellTrapRedImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2 + createsprite gShellTrapRedImpactTemplate, ANIM_ATTACKER, 2, 0, 0, 0, 2 delay 5 - createsprite gShellTrapRedImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2 + createsprite gShellTrapRedImpactTemplate, ANIM_ATTACKER, 2, 0, 0, 0, 2 delay 5 - createsprite gShellTrapRedImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2 + createsprite gShellTrapRedImpactTemplate, ANIM_ATTACKER, 2, 0, 0, 0, 2 delay 5 - createsprite gShellTrapRedImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2 + createsprite gShellTrapRedImpactTemplate, ANIM_ATTACKER, 2, 0, 0, 0, 2 delay 5 - createsprite gShellTrapRedImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2 + createsprite gShellTrapRedImpactTemplate, ANIM_ATTACKER, 2, 0, 0, 0, 2 delay 5 - createsprite gShellTrapRedImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x2 + createsprite gShellTrapRedImpactTemplate, ANIM_ATTACKER, 2, 0, 0, 0, 2 delay 5 waitforvisualfinish call ShellTrapFireLaunch1 - createsprite gShellTrapFireHitsTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, 0x0, 0x0, 0x38, 0x4, 0x4, 0x1 + createsprite gShellTrapFireHitsTemplate, ANIM_ATTACKER, 40, 0, 0, 0, 0, 56, 4, 4, 1 delay 3 - createsprite gShellTrapFireHitsTemplate, ANIM_ATTACKER, 40, 0x0, 0xfff6, 0x0, 0xfff6, 0x38, 0x4, 0x4, 0x1 + createsprite gShellTrapFireHitsTemplate, ANIM_ATTACKER, 40, 0, -10, 0, -10, 56, 4, 4, 1 delay 3 - createsprite gShellTrapFireHitsTemplate, ANIM_ATTACKER, 40, 0x0, 0xa, 0x0, 0xa, 0x38, 0xfffc, 0x3, 0x1 + createsprite gShellTrapFireHitsTemplate, ANIM_ATTACKER, 40, 0, 10, 0, 10, 56, -4, 3, 1 delay 3 - createsprite gShellTrapFireHitsTemplate, ANIM_ATTACKER, 40, 0x0, 0xffec, 0x0, 0xffec, 0x38, 0xfffc, 0x5, 0x1 + createsprite gShellTrapFireHitsTemplate, ANIM_ATTACKER, 40, 0, -20, 0, -20, 56, -4, 5, 1 delay 3 call ShellTrapFireLaunch2 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER @@ -10842,47 +10842,47 @@ ShellTrapUnleash: clearmonbg ANIM_TARGET end ShellTrapFireLaunch1: - createsprite gShellTrapFireHitsTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, 0x0, 0x0, 0x38, 0x4, 0x4, 0x1 + createsprite gShellTrapFireHitsTemplate, ANIM_ATTACKER, 40, 0, 0, 0, 0, 56, 4, 4, 1 delay 3 - createsprite gShellTrapFireHitsTemplate, ANIM_ATTACKER, 40, 0x0, 0xfff6, 0x0, 0xfff6, 0x38, 0x4, 0x4, 0x1 + createsprite gShellTrapFireHitsTemplate, ANIM_ATTACKER, 40, 0, -10, 0, -10, 56, 4, 4, 1 delay 3 - createsprite gShellTrapFireHitsTemplate, ANIM_ATTACKER, 40, 0x0, 0xa, 0x0, 0xa, 0x38, 0xfffc, 0x3, 0x1 + createsprite gShellTrapFireHitsTemplate, ANIM_ATTACKER, 40, 0, 10, 0, 10, 56, -4, 3, 1 delay 3 - createsprite gShellTrapFireHitsTemplate, ANIM_ATTACKER, 40, 0x0, 0xffec, 0x0, 0xffec, 0x38, 0xfffc, 0x5, 0x1 + createsprite gShellTrapFireHitsTemplate, ANIM_ATTACKER, 40, 0, -20, 0, -20, 56, -4, 5, 1 delay 3 - createsprite gShellTrapFireHitsTemplate, ANIM_ATTACKER, 40, 0x0, 0xf, 0x0, 0xf, 0x38, 0x4, 0x4, 0x1 + createsprite gShellTrapFireHitsTemplate, ANIM_ATTACKER, 40, 0, 15, 0, 15, 56, 4, 4, 1 delay 3 - createsprite gShellTrapFireHitsTemplate, ANIM_ATTACKER, 40, 0x0, 0xffec, 0x0, 0xffec, 0x38, 0x4, 0x4, 0x1 + createsprite gShellTrapFireHitsTemplate, ANIM_ATTACKER, 40, 0, -20, 0, -20, 56, 4, 4, 1 delay 3 - createsprite gShellTrapFireHitsTemplate, ANIM_ATTACKER, 40, 0x0, 0x14, 0x0, 0x14, 0x38, 0x4, 0x4, 0x1 + createsprite gShellTrapFireHitsTemplate, ANIM_ATTACKER, 40, 0, 20, 0, 20, 56, 4, 4, 1 delay 3 return ShellTrapFireLaunch2: - createsprite gShellTrapFireHitsTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, 0x0, 0x0, 0x38, 0x4, 0x4, 0x1 + createsprite gShellTrapFireHitsTemplate, ANIM_ATTACKER, 40, 0, 0, 0, 0, 56, 4, 4, 1 createvisualtaskontargets AnimTask_ShakeMon, 2, 0, ANIM_TARGET, 3, 0, 6, 1 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 3 - createsprite gShellTrapFireHitsTemplate, ANIM_ATTACKER, 40, 0x0, 0xfff6, 0x0, 0xfff6, 0x38, 0x4, 0x4, 0x1 + createsprite gShellTrapFireHitsTemplate, ANIM_ATTACKER, 40, 0, -10, 0, -10, 56, 4, 4, 1 createvisualtaskontargets AnimTask_ShakeMon, 2, 0, ANIM_TARGET, 3, 0, 6, 1 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 3 - createsprite gShellTrapFireHitsTemplate, ANIM_ATTACKER, 40, 0x0, 0xa, 0x0, 0xa, 0x38, 0xfffc, 0x3, 0x1 + createsprite gShellTrapFireHitsTemplate, ANIM_ATTACKER, 40, 0, 10, 0, 10, 56, -4, 3, 1 createvisualtaskontargets AnimTask_ShakeMon, 2, 0, ANIM_TARGET, 3, 0, 6, 1 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 3 - createsprite gShellTrapFireHitsTemplate, ANIM_ATTACKER, 40, 0x0, 0xffec, 0x0, 0xffec, 0x38, 0xfffc, 0x5, 0x1 + createsprite gShellTrapFireHitsTemplate, ANIM_ATTACKER, 40, 0, -20, 0, -20, 56, -4, 5, 1 createvisualtaskontargets AnimTask_ShakeMon, 2, 0, ANIM_TARGET, 3, 0, 6, 1 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 3 - createsprite gShellTrapFireHitsTemplate, ANIM_ATTACKER, 40, 0x0, 0xf, 0x0, 0xf, 0x38, 0x4, 0x4, 0x1 + createsprite gShellTrapFireHitsTemplate, ANIM_ATTACKER, 40, 0, 15, 0, 15, 56, 4, 4, 1 createvisualtaskontargets AnimTask_ShakeMon, 2, 0, ANIM_TARGET, 3, 0, 6, 1 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 3 - createsprite gShellTrapFireHitsTemplate, ANIM_ATTACKER, 40, 0x0, 0xffec, 0x0, 0xffec, 0x38, 0x4, 0x4, 0x1 + createsprite gShellTrapFireHitsTemplate, ANIM_ATTACKER, 40, 0, -20, 0, -20, 56, 4, 4, 1 createvisualtaskontargets AnimTask_ShakeMon, 2, 0, ANIM_TARGET, 3, 0, 6, 1 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 3 - createsprite gShellTrapFireHitsTemplate, ANIM_ATTACKER, 40, 0x0, 0x14, 0x0, 0x14, 0x38, 0x4, 0x4, 0x1 + createsprite gShellTrapFireHitsTemplate, ANIM_ATTACKER, 40, 0, 20, 0, 20, 56, 4, 4, 1 createvisualtaskontargets AnimTask_ShakeMon, 2, 0, ANIM_TARGET, 3, 0, 6, 1 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 3 @@ -10893,7 +10893,7 @@ gBattleAnimMove_FleurCannon:: monbg ANIM_TARGET createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 1, 0, 15, RGB(0, 2, 29) waitforvisualfinish - panse SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 0x2, 0x0 + panse SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0 createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 0, 4, 50, 1 flash_anim_tag_with_color tag=ANIM_TAG_ORBS, delay=1, num_blends=12, color1=RGB_RED, blend_y1=16, color2=0, blend_y2=0 call FleurCannonBeam @@ -10919,9 +10919,9 @@ gBattleAnimMove_FleurCannon:: call FleurCannonBeam call FleurCannonBeam delay 32 - createsprite gFleurCannonDischargeTemplate, ANIM_ATTACKER, 2, 0x1, 0x10, 0x10 + createsprite gFleurCannonDischargeTemplate, ANIM_ATTACKER, 2, 1, 16, 16 delay 2 - createsprite gFleurCannonDischargeTemplate, ANIM_ATTACKER, 2, 0x1, 0xfff0, 0xfff0 + createsprite gFleurCannonDischargeTemplate, ANIM_ATTACKER, 2, 1, -16, -16 delay 5 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 11, 1 waitforvisualfinish @@ -10975,26 +10975,26 @@ gBattleAnimMove_StompingTantrum:: monbg ANIM_TARGET createvisualtask AnimTask_Splash, 2, ANIM_ATTACKER, 3 delay 5 - createvisualtask AnimTask_HorizontalShake, 5, (MAX_BATTLERS_COUNT + 1), 10, 0x5 - createvisualtask AnimTask_HorizontalShake, 5, MAX_BATTLERS_COUNT, 10, 0x5 - createsprite gStompingTantrumRockTemplate, ANIM_ATTACKER, 2, 0x0, 0x0 - createsprite gStompingTantrumRockTemplate, ANIM_ATTACKER, 2, 0x0, 0x1 - createsprite gStompingTantrumRockTemplate, ANIM_ATTACKER, 2, 0x0, 0x2 - createsprite gStompingTantrumRockTemplate, ANIM_ATTACKER, 2, 0x0, 0x3 + createvisualtask AnimTask_HorizontalShake, 5, (MAX_BATTLERS_COUNT + 1), 10, 5 + createvisualtask AnimTask_HorizontalShake, 5, MAX_BATTLERS_COUNT, 10, 5 + createsprite gStompingTantrumRockTemplate, ANIM_ATTACKER, 2, 0, 0 + createsprite gStompingTantrumRockTemplate, ANIM_ATTACKER, 2, 0, 1 + createsprite gStompingTantrumRockTemplate, ANIM_ATTACKER, 2, 0, 2 + createsprite gStompingTantrumRockTemplate, ANIM_ATTACKER, 2, 0, 3 call StompingTantrumImpact playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 37 - createsprite gStompingTantrumRockTemplate, ANIM_ATTACKER, 2, 0x0, 0x0 - createsprite gStompingTantrumRockTemplate, ANIM_ATTACKER, 2, 0x0, 0x1 - createsprite gStompingTantrumRockTemplate, ANIM_ATTACKER, 2, 0x0, 0x2 - createsprite gStompingTantrumRockTemplate, ANIM_ATTACKER, 2, 0x0, 0x3 + createsprite gStompingTantrumRockTemplate, ANIM_ATTACKER, 2, 0, 0 + createsprite gStompingTantrumRockTemplate, ANIM_ATTACKER, 2, 0, 1 + createsprite gStompingTantrumRockTemplate, ANIM_ATTACKER, 2, 0, 2 + createsprite gStompingTantrumRockTemplate, ANIM_ATTACKER, 2, 0, 3 call StompingTantrumImpact playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 37 - createsprite gStompingTantrumRockTemplate, ANIM_ATTACKER, 2, 0x0, 0x0 - createsprite gStompingTantrumRockTemplate, ANIM_ATTACKER, 2, 0x0, 0x1 - createsprite gStompingTantrumRockTemplate, ANIM_ATTACKER, 2, 0x0, 0x2 - createsprite gStompingTantrumRockTemplate, ANIM_ATTACKER, 2, 0x0, 0x3 + createsprite gStompingTantrumRockTemplate, ANIM_ATTACKER, 2, 0, 0 + createsprite gStompingTantrumRockTemplate, ANIM_ATTACKER, 2, 0, 1 + createsprite gStompingTantrumRockTemplate, ANIM_ATTACKER, 2, 0, 2 + createsprite gStompingTantrumRockTemplate, ANIM_ATTACKER, 2, 0, 3 call StompingTantrumImpact playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET waitforvisualfinish @@ -11011,20 +11011,20 @@ gBattleAnimMove_ShadowBone:: splitbgprio ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_BONEMERANG, SOUND_PAN_TARGET - createsprite gSpinningBoneSpriteTemplate, ANIM_ATTACKER, 2, 0xffd6, 0xffe7, 0x0, 0x0, 0xf + createsprite gSpinningBoneSpriteTemplate, ANIM_ATTACKER, 2, -42, -25, 0, 0, 15 delay 12 create_basic_hitsplat_sprite ANIM_ATTACKER, 2, x=0, y=0, relative_to=ANIM_TARGET, animation=1 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 5, 1 - complex_palette_blend selector=F_PAL_BG | F_PAL_ATTACKER | F_PAL_TARGET, delay=0x5, num_blends=0x1, color1=0x0, blend_y1=10, color2=RGB_BLACK, blend_y2=0 + complex_palette_blend selector=F_PAL_BG | F_PAL_ATTACKER | F_PAL_TARGET, delay=5, num_blends=1, color1=0, blend_y1=10, color2=RGB_BLACK, blend_y2=0 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET waitforvisualfinish - createvisualtask AnimTask_NightmareClone, 0x2 + createvisualtask AnimTask_NightmareClone, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 40, 1 playsewithpan SE_M_NIGHTMARE, SOUND_PAN_TARGET waitforvisualfinish restorebg waitbgfadein - clearmonbg 0x3 + clearmonbg 3 blendoff end @@ -11032,17 +11032,17 @@ gBattleAnimMove_Accelerock:: monbg ANIM_ATK_PARTNER setalpha 12, 8 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 24, 6, 1, 5 - createvisualtask AnimTask_TraceMonBlended, 0x2, 0x0, 0x4, 0x7, 0x3 + createvisualtask AnimTask_TraceMonBlended, 2, 0, 4, 7, 3 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER delay 4 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1 create_basic_hitsplat_sprite ANIM_TARGET, 4, x=0, y=0, relative_to=ANIM_TARGET, animation=1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET - createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 0x1, 0x3, 0x0, 0x5, 0x1 - createsprite gRockFragmentSpriteTemplate, ANIM_TARGET, 2, 0x5, 0x0, 0xffec, 0x18, 0xe, 0x1 - createsprite gRockFragmentSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x5, 0x14, 0xffe8, 0xe, 0x2 - createsprite gRockFragmentSpriteTemplate, ANIM_TARGET, 2, 0xfffb, 0x0, 0xffec, 0xffe8, 0xe, 0x2 - createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 0x1, 0x3, 0x0, 0x5, 0x1 + createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 0, 5, 1 + createsprite gRockFragmentSpriteTemplate, ANIM_TARGET, 2, 5, 0, -20, 24, 14, 1 + createsprite gRockFragmentSpriteTemplate, ANIM_TARGET, 2, 0, 5, 20, -24, 14, 2 + createsprite gRockFragmentSpriteTemplate, ANIM_TARGET, 2, -5, 0, -20, -24, 14, 2 + createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 0, 5, 1 waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff @@ -11052,7 +11052,7 @@ gBattleAnimMove_Accelerock:: gBattleAnimMove_Liquidation:: monbg ANIM_TARGET setalpha 12, 8 - createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 0x4, 0x4 + createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4 delay 6 create_basic_hitsplat_sprite ANIM_ATTACKER, 2, x=0, y=0, relative_to=ANIM_TARGET, animation=1 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 @@ -11069,7 +11069,7 @@ gBattleAnimMove_PrismaticLaser:: setalpha 14, 8 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 1, 0, 16, RGB_BLACK playsewithpan SE_ELEVATOR, SOUND_PAN_ATTACKER - createsprite gPrismaticLaserChargeTemplate, ANIM_ATTACKER, 2, 0x0 + createsprite gPrismaticLaserChargeTemplate, ANIM_ATTACKER, 2, 0 call PrismaticLaserInwardSpikes playsewithpan SE_ELEVATOR, SOUND_PAN_ATTACKER call PrismaticLaserInwardSpikes @@ -11098,8 +11098,8 @@ gBattleAnimMove_PrismaticLaser:: unloadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT unloadspritepal ANIM_TAG_CIRCLE_OF_LIGHT delay 30 - createvisualtask AnimTask_HorizontalShake, 5, (MAX_BATTLERS_COUNT + 1), 10, 0x32 - createvisualtask AnimTask_HorizontalShake, 5, MAX_BATTLERS_COUNT, 10, 0x32 + createvisualtask AnimTask_HorizontalShake, 5, (MAX_BATTLERS_COUNT + 1), 10, 50 + createvisualtask AnimTask_HorizontalShake, 5, MAX_BATTLERS_COUNT, 10, 50 playsewithpan SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER call PrismaticLaserRain call PrismaticLaserRain @@ -11112,73 +11112,73 @@ gBattleAnimMove_PrismaticLaser:: blendoff end PrismaticLaserOutwardSpikes: - createsprite gPrismaticLaserRedOutwardTemplate, ANIM_TARGET, 2, 0x0, 0x1, 0x0, 0xFF90, 0x10 @up - createsprite gPrismaticLaserGreenOutwardTemplate, ANIM_TARGET, 2, 0x0, 0x1, 0x5F, 0xFF9D, 0x10 @upper right - createsprite gPrismaticLaserYellowOutwardTemplate, ANIM_TARGET, 2, 0x0, 0x1, 0x73, 0x0, 0x10 @right - createsprite gPrismaticLaserVioletOutwardTemplate, ANIM_TARGET, 2, 0x0, 0x1, 0x4F, 0x37, 0x10 @lower right - createsprite gPrismaticLaserRedOutwardTemplate, ANIM_TARGET, 2, 0x0, 0x1, 0x0, 0x53, 0x10 @down - createsprite gPrismaticLaserGreenOutwardTemplate, ANIM_TARGET, 2, 0x0, 0x1, 0xFFB0, 0x43, 0x10 @lower left - createsprite gPrismaticLaserYellowOutwardTemplate, ANIM_TARGET, 2, 0x0, 0x1, 0xFF60, 0x0, 0x10 @left - createsprite gPrismaticLaserVioletOutwardTemplate, ANIM_TARGET, 2, 0x0, 0x1, 0xFFAA, 0xFF94, 0x10 @upper left + createsprite gPrismaticLaserRedOutwardTemplate, ANIM_TARGET, 2, 0, 1, 0, -112, 16 @up + createsprite gPrismaticLaserGreenOutwardTemplate, ANIM_TARGET, 2, 0, 1, 95, -99, 16 @upper right + createsprite gPrismaticLaserYellowOutwardTemplate, ANIM_TARGET, 2, 0, 1, 115, 0, 16 @right + createsprite gPrismaticLaserVioletOutwardTemplate, ANIM_TARGET, 2, 0, 1, 79, 55, 16 @lower right + createsprite gPrismaticLaserRedOutwardTemplate, ANIM_TARGET, 2, 0, 1, 0, 83, 16 @down + createsprite gPrismaticLaserGreenOutwardTemplate, ANIM_TARGET, 2, 0, 1, -80, 67, 16 @lower left + createsprite gPrismaticLaserYellowOutwardTemplate, ANIM_TARGET, 2, 0, 1, -160, 0, 16 @left + createsprite gPrismaticLaserVioletOutwardTemplate, ANIM_TARGET, 2, 0, 1, -86, -108, 16 @upper left playsewithpan SE_M_MIST, SOUND_PAN_ATTACKER return PrismaticLaserOutwardSpikes2: - createsprite gPrismaticLaserVioletOutwardTemplate, ANIM_TARGET, 2, 0x0, 0x1, 0xFFE0, 0x43, 0x10 @between lower left and down - createsprite gPrismaticLaserYellowOutwardTemplate, ANIM_TARGET, 2, 0x0, 0x1, 0x1F, 0x37, 0x10 @between lower right and down - createsprite gPrismaticLaserYellowOutwardTemplate, ANIM_TARGET, 2, 0x0, 0x1, 0xFFDA, 0xFF94, 0x10 @between up and upper left - createsprite gPrismaticLaserRedOutwardTemplate, ANIM_TARGET, 2, 0x0, 0x1, 0xFF60, 0x43, 0x10 @between left and lower left - createsprite gPrismaticLaserGreenOutwardTemplate, ANIM_TARGET, 2, 0x0, 0x1, 0xFF2A, 0xFFAA, 0x10 @between left and upper left - createsprite gPrismaticLaserVioletOutwardTemplate, ANIM_TARGET, 2, 0x0, 0x1, 0x2D, 0xFF9D, 0x10 @between up and upper right - createsprite gPrismaticLaserRedOutwardTemplate, ANIM_TARGET, 2, 0x0, 0x1, 0xDF, 0xFF9D, 0x10 @between right and upper right - createsprite gPrismaticLaserGreenOutwardTemplate, ANIM_TARGET, 2, 0x0, 0x1, 0x9F, 0x37, 0x10 @between right and lower right + createsprite gPrismaticLaserVioletOutwardTemplate, ANIM_TARGET, 2, 0, 1, -32, 67, 16 @between lower left and down + createsprite gPrismaticLaserYellowOutwardTemplate, ANIM_TARGET, 2, 0, 1, 31, 55, 16 @between lower right and down + createsprite gPrismaticLaserYellowOutwardTemplate, ANIM_TARGET, 2, 0, 1, -38, -108, 16 @between up and upper left + createsprite gPrismaticLaserRedOutwardTemplate, ANIM_TARGET, 2, 0, 1, -160, 67, 16 @between left and lower left + createsprite gPrismaticLaserGreenOutwardTemplate, ANIM_TARGET, 2, 0, 1, -214, -86, 16 @between left and upper left + createsprite gPrismaticLaserVioletOutwardTemplate, ANIM_TARGET, 2, 0, 1, 45, -99, 16 @between up and upper right + createsprite gPrismaticLaserRedOutwardTemplate, ANIM_TARGET, 2, 0, 1, 223, -99, 16 @between right and upper right + createsprite gPrismaticLaserGreenOutwardTemplate, ANIM_TARGET, 2, 0, 1, 159, 55, 16 @between right and lower right playsewithpan SE_M_MIST, SOUND_PAN_ATTACKER return PrismaticLaserInwardSpikes: - createsprite gPrismaticLaserRedInwardTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x0, 0xFF90, 0x10 @up - createsprite gPrismaticLaserVioletInwardTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xFFE0, 0x43, 0x10 @between lower left and down + createsprite gPrismaticLaserRedInwardTemplate, ANIM_TARGET, 2, 0, 0, 0, -112, 16 @up + createsprite gPrismaticLaserVioletInwardTemplate, ANIM_TARGET, 2, 0, 0, -32, 67, 16 @between lower left and down delay 1 - createsprite gPrismaticLaserGreenInwardTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x5F, 0xFF9D, 0x10 @upper right - createsprite gPrismaticLaserYellowInwardTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x1F, 0x37, 0x10 @between lower right and down - createsprite gPrismaticLaserYellowInwardTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xFFDA, 0xFF94, 0x10 @between up and upper left + createsprite gPrismaticLaserGreenInwardTemplate, ANIM_TARGET, 2, 0, 0, 95, -99, 16 @upper right + createsprite gPrismaticLaserYellowInwardTemplate, ANIM_TARGET, 2, 0, 0, 31, 55, 16 @between lower right and down + createsprite gPrismaticLaserYellowInwardTemplate, ANIM_TARGET, 2, 0, 0, -38, -108, 16 @between up and upper left delay 1 - createsprite gPrismaticLaserYellowInwardTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x73, 0x0, 0x10 @right - createsprite gPrismaticLaserRedInwardTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xFF60, 0x43, 0x10 @between left and lower left + createsprite gPrismaticLaserYellowInwardTemplate, ANIM_TARGET, 2, 0, 0, 115, 0, 16 @right + createsprite gPrismaticLaserRedInwardTemplate, ANIM_TARGET, 2, 0, 0, -160, 67, 16 @between left and lower left delay 1 - createsprite gPrismaticLaserVioletInwardTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x4F, 0x37, 0x10 @lower right - createsprite gPrismaticLaserGreenInwardTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xFF2A, 0xFFAA, 0x10 @between left and upper left + createsprite gPrismaticLaserVioletInwardTemplate, ANIM_TARGET, 2, 0, 0, 79, 55, 16 @lower right + createsprite gPrismaticLaserGreenInwardTemplate, ANIM_TARGET, 2, 0, 0, -214, -86, 16 @between left and upper left delay 1 - createsprite gPrismaticLaserRedInwardTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x0, 0x53, 0x10 @down - createsprite gPrismaticLaserVioletInwardTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x2D, 0xFF9D, 0x10 @between up and upper right + createsprite gPrismaticLaserRedInwardTemplate, ANIM_TARGET, 2, 0, 0, 0, 83, 16 @down + createsprite gPrismaticLaserVioletInwardTemplate, ANIM_TARGET, 2, 0, 0, 45, -99, 16 @between up and upper right delay 1 - createsprite gPrismaticLaserGreenInwardTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xFFB0, 0x43, 0x10 @lower left - createsprite gPrismaticLaserRedInwardTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xDF, 0xFF9D, 0x10 @between right and upper right + createsprite gPrismaticLaserGreenInwardTemplate, ANIM_TARGET, 2, 0, 0, -80, 67, 16 @lower left + createsprite gPrismaticLaserRedInwardTemplate, ANIM_TARGET, 2, 0, 0, 223, -99, 16 @between right and upper right delay 1 - createsprite gPrismaticLaserYellowInwardTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xFF60, 0x0, 0x10 @left - createsprite gPrismaticLaserGreenInwardTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x9F, 0x37, 0x10 @between right and lower right + createsprite gPrismaticLaserYellowInwardTemplate, ANIM_TARGET, 2, 0, 0, -160, 0, 16 @left + createsprite gPrismaticLaserGreenInwardTemplate, ANIM_TARGET, 2, 0, 0, 159, 55, 16 @between right and lower right delay 1 - createsprite gPrismaticLaserVioletInwardTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xFFAA, 0xFF94, 0x10 @upper left + createsprite gPrismaticLaserVioletInwardTemplate, ANIM_TARGET, 2, 0, 0, -86, -108, 16 @upper left delay 1 return PrismaticLaserRain: - createsprite gPrismaticLaserYellowRainTemplate, ANIM_TARGET, 2, 35, 0x3c, 4, ANIM_TARGET + createsprite gPrismaticLaserYellowRainTemplate, ANIM_TARGET, 2, 35, 60, 4, ANIM_TARGET delay 2 - createsprite gPrismaticLaserGreenRainTemplate, ANIM_TARGET, 2, -30, 0x44, 4, ANIM_TARGET + createsprite gPrismaticLaserGreenRainTemplate, ANIM_TARGET, 2, -30, 68, 4, ANIM_TARGET delay 2 - createsprite gPrismaticLaserRedRainTemplate, ANIM_TARGET, 2, 27, 0x37, 4, ANIM_TARGET + createsprite gPrismaticLaserRedRainTemplate, ANIM_TARGET, 2, 27, 55, 4, ANIM_TARGET delay 2 - createsprite gPrismaticLaserVioletRainTemplate, ANIM_TARGET, 2, -20, 0x32, 4, ANIM_TARGET + createsprite gPrismaticLaserVioletRainTemplate, ANIM_TARGET, 2, -20, 50, 4, ANIM_TARGET delay 2 - createsprite gPrismaticLaserYellowRainTemplate, ANIM_TARGET, 2, 33, 0x3a, 4, ANIM_TARGET + createsprite gPrismaticLaserYellowRainTemplate, ANIM_TARGET, 2, 33, 58, 4, ANIM_TARGET delay 2 - createsprite gPrismaticLaserGreenRainTemplate, ANIM_TARGET, 2, -12, 0x3a, 4, ANIM_TARGET + createsprite gPrismaticLaserGreenRainTemplate, ANIM_TARGET, 2, -12, 58, 4, ANIM_TARGET delay 2 - createsprite gPrismaticLaserRedRainTemplate, ANIM_TARGET, 2, 19, 0x3c, 4, ANIM_TARGET + createsprite gPrismaticLaserRedRainTemplate, ANIM_TARGET, 2, 19, 60, 4, ANIM_TARGET delay 2 - createsprite gPrismaticLaserVioletRainTemplate, ANIM_TARGET, 2, -38, 0x3a, 4, ANIM_TARGET + createsprite gPrismaticLaserVioletRainTemplate, ANIM_TARGET, 2, -38, 58, 4, ANIM_TARGET delay 2 - createsprite gPrismaticLaserYellowRainTemplate, ANIM_TARGET, 2, 5, 0x3c, 4, ANIM_TARGET + createsprite gPrismaticLaserYellowRainTemplate, ANIM_TARGET, 2, 5, 60, 4, ANIM_TARGET delay 2 - createsprite gPrismaticLaserGreenRainTemplate, ANIM_TARGET, 2, -23, 0x28, 4, ANIM_TARGET + createsprite gPrismaticLaserGreenRainTemplate, ANIM_TARGET, 2, -23, 40, 4, ANIM_TARGET return gBattleAnimMove_SpectralThief:: @@ -11188,26 +11188,26 @@ SpectralThiefUnleash: waitbgfadein delay 5 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET - createsprite gSpectralThiefBlackSmokeTemplate, ANIM_TARGET, 2, 0x8, 0x8, 0x0, 0x0 + createsprite gSpectralThiefBlackSmokeTemplate, ANIM_TARGET, 2, 8, 8, 0, 0 invisible ANIM_ATTACKER delay 2 - createsprite gSpectralThiefBlackSmokeTemplate, ANIM_TARGET, 2, 0xfff8, 0xfff8, 0x0, 0x0 + createsprite gSpectralThiefBlackSmokeTemplate, ANIM_TARGET, 2, -8, -8, 0, 0 delay 2 - createsprite gSpectralThiefBlackSmokeTemplate, ANIM_TARGET, 2, 0x8, 0xfff8, 0x0, 0x0 + createsprite gSpectralThiefBlackSmokeTemplate, ANIM_TARGET, 2, 8, -8, 0, 0 delay 2 - createsprite gSpectralThiefBlackSmokeTemplate, ANIM_TARGET, 2, 0xfff8, 0x8, 0x0, 0x0 + createsprite gSpectralThiefBlackSmokeTemplate, ANIM_TARGET, 2, -8, 8, 0, 0 delay 2 - createsprite gSpectralThiefBlackSmokeTemplate, ANIM_TARGET, 2, 0x8, 0x8, 0x0, 0x0 + createsprite gSpectralThiefBlackSmokeTemplate, ANIM_TARGET, 2, 8, 8, 0, 0 delay 2 - createsprite gSpectralThiefBlackSmokeTemplate, ANIM_TARGET, 2, 0xfff8, 0xfff8, 0x0, 0x0 + createsprite gSpectralThiefBlackSmokeTemplate, ANIM_TARGET, 2, -8, -8, 0, 0 delay 2 - createsprite gSpectralThiefBlackSmokeTemplate, ANIM_TARGET, 2, 0x8, 0xfff8, 0x0, 0x0 + createsprite gSpectralThiefBlackSmokeTemplate, ANIM_TARGET, 2, 8, -8, 0, 0 delay 2 - createsprite gSpectralThiefBlackSmokeTemplate, ANIM_TARGET, 2, 0xfff8, 0x8, 0x0, 0x0 + createsprite gSpectralThiefBlackSmokeTemplate, ANIM_TARGET, 2, -8, 8, 0, 0 waitforvisualfinish playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER waitforvisualfinish - createvisualtask AnimTask_DestinyBondWhiteShadow, 0x5, 0x0, 0x30 + createvisualtask AnimTask_DestinyBondWhiteShadow, 5, 0, 48 delay 48 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 2, 0, 24, 1 createvisualtask AnimTask_BlendBattleAnimPalExclude, 2, 6, 1, 0, 12, RGB(29, 29, 29) @@ -11217,7 +11217,7 @@ SpectralThiefUnleash: setalpha 0, 16 delay 1 monbg_static ANIM_TARGET - createvisualtask AnimTask_MoveTargetMementoShadow, 0x5 + createvisualtask AnimTask_MoveTargetMementoShadow, 5 playsewithpan SE_M_PSYBEAM, SOUND_PAN_TARGET waitforvisualfinish clearmonbg_static ANIM_TARGET @@ -11227,31 +11227,31 @@ SpectralThiefUnleash: setalpha 12, 8 monbg ANIM_TARGET delay 1 - createsprite gSpectralThiefThiefImpactTemplate, ANIM_TARGET, 2, 0xfff6, 0xfff6, 0x0 + createsprite gSpectralThiefThiefImpactTemplate, ANIM_TARGET, 2, -10, -10, 0 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 delay 4 - createsprite gSpectralThiefThiefImpactTemplate, ANIM_TARGET, 2, 0xa, 0x14, 0x0 + createsprite gSpectralThiefThiefImpactTemplate, ANIM_TARGET, 2, 10, 20, 0 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 delay 4 - createsprite gSpectralThiefThiefImpactTemplate, ANIM_TARGET, 2, 0xfffb, 0xa, 0x0 + createsprite gSpectralThiefThiefImpactTemplate, ANIM_TARGET, 2, -5, 10, 0 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 delay 4 - createsprite gSpectralThiefThiefImpactTemplate, ANIM_TARGET, 2, 0x11, 0xfff4, 0x0 + createsprite gSpectralThiefThiefImpactTemplate, ANIM_TARGET, 2, 17, -12, 0 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 delay 4 - createsprite gSpectralThiefThiefImpactTemplate, ANIM_TARGET, 2, 0xfff1, 0xf, 0x0 + createsprite gSpectralThiefThiefImpactTemplate, ANIM_TARGET, 2, -15, 15, 0 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 delay 4 - createsprite gSpectralThiefThiefImpactTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x0 + createsprite gSpectralThiefThiefImpactTemplate, ANIM_TARGET, 2, 0, 0, 0 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 delay 4 - createsprite gSpectralThiefThiefImpactTemplate, ANIM_TARGET, 2, 0x14, 0x2, 0x0 + createsprite gSpectralThiefThiefImpactTemplate, ANIM_TARGET, 2, 20, 2, 0 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 waitforvisualfinish @@ -11265,11 +11265,11 @@ SpectralThiefUnleash: SpectralThiefSteal: setalpha 11, 5 splitbgprio_all - panse SE_M_MINIMIZE, SOUND_PAN_TARGET, SOUND_PAN_ATTACKER, 0xfd, 0x0 + panse SE_M_MINIMIZE, SOUND_PAN_TARGET, SOUND_PAN_ATTACKER, 253, 0 delay 15 - createsprite gSpectralThiefBlackOrbsTemplate, ANIM_TARGET, 2, 0xfff4, 0x18 + createsprite gSpectralThiefBlackOrbsTemplate, ANIM_TARGET, 2, -12, 24 delay 11 - setarg 0x7 0xffff + setarg 7, -1 waitforvisualfinish playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER call SpectralThiefBuffUp @@ -11282,22 +11282,22 @@ SpectralThiefSteal: blendoff end SpectralThiefBuffUp: - createsprite gSpectralThiefBlackBuffTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x1a, 0x2 + createsprite gSpectralThiefBlackBuffTemplate, ANIM_ATTACKER, 2, 0, -24, 26, 2 delay 4 - createsprite gSpectralThiefBlackBuffTemplate, ANIM_ATTACKER, 2, 0x0, 0xe, 0x1c, 0x1 + createsprite gSpectralThiefBlackBuffTemplate, ANIM_ATTACKER, 2, 0, 14, 28, 1 delay 4 - createsprite gSpectralThiefBlackBuffTemplate, ANIM_ATTACKER, 2, 0x0, 0xfffb, 0xa, 0x2 + createsprite gSpectralThiefBlackBuffTemplate, ANIM_ATTACKER, 2, 0, -5, 10, 2 delay 4 - createsprite gSpectralThiefBlackBuffTemplate, ANIM_ATTACKER, 2, 0x0, 0x1c, 0x1a, 0x3 + createsprite gSpectralThiefBlackBuffTemplate, ANIM_ATTACKER, 2, 0, 28, 26, 3 delay 4 - createsprite gSpectralThiefBlackBuffTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff4, 0x0, 0x1 + createsprite gSpectralThiefBlackBuffTemplate, ANIM_ATTACKER, 2, 0, -12, 0, 1 return gBattleAnimMove_SunsteelStrike:: monbg ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET - createsprite gSunsteelStrikeBlackFlyBallTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0xd, 0x150 + createsprite gSunsteelStrikeBlackFlyBallTemplate, ANIM_ATTACKER, 2, 0, 0, 13, 336 createvisualtask AnimTask_HorizontalShake, 5, ANIM_ATK_PARTNER, 1, 20 delay 24 createsprite gSunsteelStrikeRocksTemplate, ANIM_ATTACKER, 2, 0, 0 @The rock particles mess up the fly animation @@ -11324,9 +11324,9 @@ gBattleAnimMove_SunsteelStrike:: call SunsteelStrikeBeam stopsound playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET - createsprite gSunsteelStrikeSuperpowerTemplate, ANIM_TARGET, 2, 0x14 + createsprite gSunsteelStrikeSuperpowerTemplate, ANIM_TARGET, 2, 20 delay 20 - createsprite gSunsteelStrikeRedImpactTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1, 0x0 + createsprite gSunsteelStrikeRedImpactTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 0 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1 waitforvisualfinish unloadspritegfx ANIM_TAG_METEOR @superpower @@ -11348,9 +11348,9 @@ gBattleAnimMove_SunsteelStrike:: clearmonbg ANIM_TARGET end SunsteelStrikeBeam: - createsprite gSunsteelStrikeYellowBeamTemplate, ANIM_TARGET, 2, 0x14 + createsprite gSunsteelStrikeYellowBeamTemplate, ANIM_TARGET, 2, 20 delay 1 - createsprite gSunsteelStrikeRedBeamTemplate, ANIM_TARGET, 2, 0x14 + createsprite gSunsteelStrikeRedBeamTemplate, ANIM_TARGET, 2, 20 delay 1 return @@ -11361,13 +11361,13 @@ gBattleAnimMove_MoongeistBeam:: createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_CIRCLE_OF_LIGHT, 0, 15, 15, RGB(28, 31, 31) @Light Blue waitforvisualfinish playsewithpan SE_M_MEGA_KICK, SOUND_PAN_TARGET - createsprite gMoonSpriteTemplate, ANIM_TARGET, 0, 0x20, 0x15 - createvisualtask AnimTask_AlphaFadeIn, 0x3, 0x0, 0x10, 0x10, 0x0, 0x1 + createsprite gMoonSpriteTemplate, ANIM_TARGET, 0, 32, 21 + createvisualtask AnimTask_AlphaFadeIn, 3, 0, 16, 16, 0, 1 call MoongeistBeamCharge call MoongeistBeamCharge call MoongeistBeamCharge call MoongeistBeamCharge - createsprite gGrowingChargeOrbSpriteTemplate, ANIM_ATTACKER, 2, 0x0 @;Charge circle + createsprite gGrowingChargeOrbSpriteTemplate, ANIM_ATTACKER, 2, 0 @;Charge circle call MoongeistBeamCharge delay 32 createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_HYPER_BEAM2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 1, 15, 0, 5 @@ -11412,7 +11412,7 @@ gBattleAnimMove_MoongeistBeam:: createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 2, 11, 0, RGB(25, 25, 25) delay 26 stopsound - createvisualtask AnimTask_MoonlightEndFade, 0x2 + createvisualtask AnimTask_MoonlightEndFade, 2 end MoongeistBeamCharge: createsprite gMoongeistBeamChargeTemplate, ANIM_ATTACKER, 0, 40, 0, 0, 0, 30, 10 @From right @@ -11434,9 +11434,9 @@ gBattleAnimMove_TearfulLook:: createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 1, 0, 5, RGB(0, 15, 31) waitforvisualfinish playsewithpan SE_M_CONFUSE_RAY, SOUND_PAN_TARGET - createsprite gOpeningEyeSpriteTemplate, ANIM_ATTACKER, 5, 0x0, 0x0, 0x1, 0x0 + createsprite gOpeningEyeSpriteTemplate, ANIM_ATTACKER, 5, 0, 0, 1, 0 delay 53 - loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER, 0xC, 0x2 + loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER, 12, 2 delay 8 create_tear_drop_sprite ANIM_ATTACKER, 2, relative_to=ANIM_TARGET, type=0 create_tear_drop_sprite ANIM_ATTACKER, 2, relative_to=ANIM_TARGET, type=1 @@ -11471,14 +11471,14 @@ gBattleAnimMove_ZingZap:: delay 4 call ZingZapSparks1 invisible ANIM_ATTACKER - createsprite gZingZapYellowBallTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xF + createsprite gZingZapYellowBallTemplate, ANIM_TARGET, 2, 0, 0, 15 delay 10 call ZingZapSparks2 delay 5 stopsound playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER waitforvisualfinish - createsprite gZingZapRingTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x1, 0x0, 0x1f, 0x8 + createsprite gZingZapRingTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 0, 31, 8 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 4, 0, 6, 1 call ElectricityEffect visible ANIM_ATTACKER @@ -11487,86 +11487,86 @@ gBattleAnimMove_ZingZap:: end ZingZapSparks1: playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 32, 0x18, 190, 12, ANIM_ATTACKER, 1, 0 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 32, 24, 190, 12, ANIM_ATTACKER, 1, 0 delay 0 - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 80, 0x18, 22, 12, ANIM_ATTACKER, 1, 0 - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 156, 0x18, 121, 13, ANIM_ATTACKER, 1, 1 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 80, 24, 22, 12, ANIM_ATTACKER, 1, 0 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 156, 24, 121, 13, ANIM_ATTACKER, 1, 1 return ZingZapSparks2: playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 100, 0x18, 60, 10, ANIM_ATTACKER, 1, 0 - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 170, 0x18, 42, 11, ANIM_ATTACKER, 1, 1 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 100, 24, 60, 10, ANIM_ATTACKER, 1, 0 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 170, 24, 42, 11, ANIM_ATTACKER, 1, 1 delay 0 - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 238, 0x18, 165, 10, ANIM_ATTACKER, 1, 1 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 238, 24, 165, 10, ANIM_ATTACKER, 1, 1 return gBattleAnimMove_NaturesMadness:: monbg ANIM_ATTACKER setalpha 14, 8 delay 1 - loopsewithpan SE_M_HEAL_BELL, SOUND_PAN_ATTACKER, 0x10, 0x3 - createsprite gNaturesMadnessPinkStarsTemplate, ANIM_ATTACKER, 2, 0xa, 0xa, 0x19, 0x0 - createsprite gNaturesMadnessCrystalsTemplate, ANIM_ATTACKER, 2, 0xa, 0xa, 0x19, 0x0 + loopsewithpan SE_M_HEAL_BELL, SOUND_PAN_ATTACKER, 16, 3 + createsprite gNaturesMadnessPinkStarsTemplate, ANIM_ATTACKER, 2, 10, 10, 25, 0 + createsprite gNaturesMadnessCrystalsTemplate, ANIM_ATTACKER, 2, 10, 10, 25, 0 delay 4 - createsprite gNaturesMadnessPinkRingTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0, 0x1F, 0x8 - createsprite gNaturesMadnessPinkStarsTemplate, ANIM_ATTACKER, 2, 0xfff1, 0x0, 0x19, 0x0 - createsprite gNaturesMadnessCrystalsTemplate, ANIM_ATTACKER, 2, 0xfff1, 0x0, 0x19, 0x0 + createsprite gNaturesMadnessPinkRingTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 31, 8 + createsprite gNaturesMadnessPinkStarsTemplate, ANIM_ATTACKER, 2, -15, 0, 25, 0 + createsprite gNaturesMadnessCrystalsTemplate, ANIM_ATTACKER, 2, -15, 0, 25, 0 delay 4 - createsprite gNaturesMadnessPinkStarsTemplate, ANIM_ATTACKER, 2, 0x14, 0xa, 0x19, 0x0 - createsprite gNaturesMadnessCrystalsTemplate, ANIM_ATTACKER, 2, 0x14, 0xa, 0x19, 0x0 + createsprite gNaturesMadnessPinkStarsTemplate, ANIM_ATTACKER, 2, 20, 10, 25, 0 + createsprite gNaturesMadnessCrystalsTemplate, ANIM_ATTACKER, 2, 20, 10, 25, 0 delay 4 - createsprite gNaturesMadnessPinkRingTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0, 0x1F, 0x8 - createsprite gNaturesMadnessPinkStarsTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff6, 0x19, 0x0 - createsprite gNaturesMadnessCrystalsTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff6, 0x19, 0x0 + createsprite gNaturesMadnessPinkRingTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 31, 8 + createsprite gNaturesMadnessPinkStarsTemplate, ANIM_ATTACKER, 2, 0, -10, 25, 0 + createsprite gNaturesMadnessCrystalsTemplate, ANIM_ATTACKER, 2, 0, -10, 25, 0 delay 4 - createsprite gNaturesMadnessPinkStarsTemplate, ANIM_ATTACKER, 2, 0xfff6, 0xf, 0x19, 0x0 - createsprite gNaturesMadnessCrystalsTemplate, ANIM_ATTACKER, 2, 0xfff6, 0xf, 0x19, 0x0 + createsprite gNaturesMadnessPinkStarsTemplate, ANIM_ATTACKER, 2, -10, 15, 25, 0 + createsprite gNaturesMadnessCrystalsTemplate, ANIM_ATTACKER, 2, -10, 15, 25, 0 delay 4 - createsprite gNaturesMadnessPinkRingTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0, 0x1F, 0x8 - createsprite gNaturesMadnessPinkStarsTemplate, ANIM_ATTACKER, 2, 0x19, 0x14, 0x19, 0x0 - createsprite gNaturesMadnessCrystalsTemplate, ANIM_ATTACKER, 2, 0x19, 0x14, 0x19, 0x0 + createsprite gNaturesMadnessPinkRingTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 31, 8 + createsprite gNaturesMadnessPinkStarsTemplate, ANIM_ATTACKER, 2, 25, 20, 25, 0 + createsprite gNaturesMadnessCrystalsTemplate, ANIM_ATTACKER, 2, 25, 20, 25, 0 delay 4 - createsprite gNaturesMadnessPinkStarsTemplate, ANIM_ATTACKER, 2, 0xffec, 0x14, 0x19, 0x0 - createsprite gNaturesMadnessCrystalsTemplate, ANIM_ATTACKER, 2, 0xffec, 0x14, 0x19, 0x0 + createsprite gNaturesMadnessPinkStarsTemplate, ANIM_ATTACKER, 2, -20, 20, 25, 0 + createsprite gNaturesMadnessCrystalsTemplate, ANIM_ATTACKER, 2, -20, 20, 25, 0 delay 4 - createsprite gNaturesMadnessPinkRingTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0, 0x1F, 0x8 - createsprite gNaturesMadnessPinkStarsTemplate, ANIM_ATTACKER, 2, 0xc, 0x0, 0x19, 0x0 - createsprite gNaturesMadnessCrystalsTemplate, ANIM_ATTACKER, 2, 0xc, 0x0, 0x19, 0x0 + createsprite gNaturesMadnessPinkRingTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 31, 8 + createsprite gNaturesMadnessPinkStarsTemplate, ANIM_ATTACKER, 2, 12, 0, 25, 0 + createsprite gNaturesMadnessCrystalsTemplate, ANIM_ATTACKER, 2, 12, 0, 25, 0 clearmonbg ANIM_ATTACKER delay 1 monbg ANIM_TARGET waitforvisualfinish unloadspritegfx ANIM_TAG_SPARKLE_2 unloadspritepal ANIM_TAG_SPARKLE_2 - createsprite gNaturesMadnessGrayRingTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, 0x1, 0x0 + createsprite gNaturesMadnessGrayRingTemplate, ANIM_ATTACKER, 40, 0, 0, 1, 0 playsewithpan SE_M_HEAL_BELL, SOUND_PAN_ATTACKER delay 14 - createsprite gNaturesMadnessGrayRingTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, 0x1, 0x0 + createsprite gNaturesMadnessGrayRingTemplate, ANIM_ATTACKER, 40, 0, 0, 1, 0 playsewithpan SE_M_HEAL_BELL, SOUND_PAN_ATTACKER delay 14 - createsprite gNaturesMadnessGrayRingTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, 0x1, 0x0 + createsprite gNaturesMadnessGrayRingTemplate, ANIM_ATTACKER, 40, 0, 0, 1, 0 playsewithpan SE_M_HEAL_BELL, SOUND_PAN_ATTACKER waitforvisualfinish unloadspritegfx ANIM_TAG_ECLIPSING_ORB unloadspritepal ANIM_TAG_ECLIPSING_ORB playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gNaturesMadnessPinkRingTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x1, 0x0, 0x1F, 0x8 - createsprite gNaturesMadnessPinkStarsTemplate, ANIM_ATTACKER, 2, 0xa, 0xa, 0x19, 0x1 - createsprite gNaturesMadnessPinkStarsTemplate, ANIM_ATTACKER, 2, 0xfff1, 0x0, 0x19, 0x1 - createsprite gNaturesMadnessPinkStarsTemplate, ANIM_ATTACKER, 2, 0x14, 0xa, 0x19, 0x1 - createsprite gNaturesMadnessPinkStarsTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff6, 0x19, 0x1 - createsprite gNaturesMadnessPinkStarsTemplate, ANIM_ATTACKER, 2, 0xfff6, 0xf, 0x19, 0x1 - createsprite gNaturesMadnessPinkStarsTemplate, ANIM_ATTACKER, 2, 0x19, 0x14, 0x19, 0x1 - createsprite gNaturesMadnessPinkStarsTemplate, ANIM_ATTACKER, 2, 0xffec, 0x14, 0x19, 0x1 - createsprite gNaturesMadnessPinkStarsTemplate, ANIM_ATTACKER, 2, 0xc, 0x0, 0x19, 0x1 - createsprite gNaturesMadnessCrystalsTemplate, ANIM_ATTACKER, 2, 0xa, 0xa, 0x19, 0x1 - createsprite gNaturesMadnessCrystalsTemplate, ANIM_ATTACKER, 2, 0xfff1, 0x0, 0x19, 0x1 - createsprite gNaturesMadnessCrystalsTemplate, ANIM_ATTACKER, 2, 0x14, 0xa, 0x19, 0x1 - createsprite gNaturesMadnessCrystalsTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff6, 0x19, 0x1 - createsprite gNaturesMadnessCrystalsTemplate, ANIM_ATTACKER, 2, 0xfff6, 0xf, 0x19, 0x1 - createsprite gNaturesMadnessCrystalsTemplate, ANIM_ATTACKER, 2, 0x19, 0x14, 0x19, 0x1 - createsprite gNaturesMadnessCrystalsTemplate, ANIM_ATTACKER, 2, 0xffec, 0x14, 0x19, 0x1 - createsprite gNaturesMadnessCrystalsTemplate, ANIM_ATTACKER, 2, 0xc, 0x0, 0x19, 0x1 + createsprite gNaturesMadnessPinkRingTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 0, 31, 8 + createsprite gNaturesMadnessPinkStarsTemplate, ANIM_ATTACKER, 2, 10, 10, 25, 1 + createsprite gNaturesMadnessPinkStarsTemplate, ANIM_ATTACKER, 2, -15, 0, 25, 1 + createsprite gNaturesMadnessPinkStarsTemplate, ANIM_ATTACKER, 2, 20, 10, 25, 1 + createsprite gNaturesMadnessPinkStarsTemplate, ANIM_ATTACKER, 2, 0, -10, 25, 1 + createsprite gNaturesMadnessPinkStarsTemplate, ANIM_ATTACKER, 2, -10, 15, 25, 1 + createsprite gNaturesMadnessPinkStarsTemplate, ANIM_ATTACKER, 2, 25, 20, 25, 1 + createsprite gNaturesMadnessPinkStarsTemplate, ANIM_ATTACKER, 2, -20, 20, 25, 1 + createsprite gNaturesMadnessPinkStarsTemplate, ANIM_ATTACKER, 2, 12, 0, 25, 1 + createsprite gNaturesMadnessCrystalsTemplate, ANIM_ATTACKER, 2, 10, 10, 25, 1 + createsprite gNaturesMadnessCrystalsTemplate, ANIM_ATTACKER, 2, -15, 0, 25, 1 + createsprite gNaturesMadnessCrystalsTemplate, ANIM_ATTACKER, 2, 20, 10, 25, 1 + createsprite gNaturesMadnessCrystalsTemplate, ANIM_ATTACKER, 2, 0, -10, 25, 1 + createsprite gNaturesMadnessCrystalsTemplate, ANIM_ATTACKER, 2, -10, 15, 25, 1 + createsprite gNaturesMadnessCrystalsTemplate, ANIM_ATTACKER, 2, 25, 20, 25, 1 + createsprite gNaturesMadnessCrystalsTemplate, ANIM_ATTACKER, 2, -20, 20, 25, 1 + createsprite gNaturesMadnessCrystalsTemplate, ANIM_ATTACKER, 2, 12, 0, 25, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 delay 5 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 @@ -11592,8 +11592,8 @@ gBattleAnimMove_MultiAttack:: waitforvisualfinish delay 15 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET - createsprite gCuttingSliceSpriteTemplate, ANIM_ATTACKER, 2, 0x28, 0xffe0, 0x0 - createsprite gCuttingSliceSpriteTemplate, ANIM_ATTACKER, 2, 0x28, 0xffd0, 0x0 + createsprite gCuttingSliceSpriteTemplate, ANIM_ATTACKER, 2, 40, -32, 0 + createsprite gCuttingSliceSpriteTemplate, ANIM_ATTACKER, 2, 40, -48, 0 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 15, 1 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 1, 12, 0, RGB_BLACK @@ -11601,15 +11601,15 @@ gBattleAnimMove_MultiAttack:: clearmonbg ANIM_TARGET end MultiAttackBuff: - createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x1a, 0x2 + createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 26, 2 delay 4 - createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xe, 0x1c, 0x1 + createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, 14, 28, 1 delay 4 - createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfffb, 0xa, 0x2 + createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -5, 10, 2 delay 4 - createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1c, 0x1a, 0x3 + createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 26, 3 delay 4 - createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff4, 0x0, 0x1 + createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -12, 0, 1 return gBattleAnimMove_MindBlown:: @@ -11618,15 +11618,15 @@ gBattleAnimMove_MindBlown:: createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 1, 0, 12, RGB_BLACK waitforvisualfinish playsewithpan SE_FALL, SOUND_PAN_TARGET - createsprite gMindBlownHeadTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x25 + createsprite gMindBlownHeadTemplate, ANIM_TARGET, 2, 0, 0, 37 waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 15, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 2, 0, 15, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATK_PARTNER, 2, 0, 15, 1 delay 1 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gMindBlownBlueImpactTemplate, ANIM_TARGET, 3, 0x1, 0x0 - createsprite gMindBlownPinkImpactTemplate, ANIM_TARGET, 3, 0x1, 0x0 + createsprite gMindBlownBlueImpactTemplate, ANIM_TARGET, 3, 1, 0 + createsprite gMindBlownPinkImpactTemplate, ANIM_TARGET, 3, 1, 0 call MindBlownBlueOrbs delay 1 call MindBlownPinkOrbs @@ -11644,24 +11644,24 @@ gBattleAnimMove_MindBlown:: clearmonbg ANIM_TARGET end MindBlownBlueOrbs: - createsprite gMindBlownBlueOrbsTemplate, ANIM_TARGET, 2, 0x1, 0x1, 0x0, 0xFF90, 0x8 @up - createsprite gMindBlownBlueOrbsTemplate, ANIM_TARGET, 2, 0x1, 0x1, 0x5F, 0xFF9D, 0x8 @upper right - createsprite gMindBlownBlueOrbsTemplate, ANIM_TARGET, 2, 0x1, 0x1, 0x73, 0x0, 0x8 @right - createsprite gMindBlownBlueOrbsTemplate, ANIM_TARGET, 2, 0x1, 0x1, 0x4F, 0x37, 0x8 @lower right - createsprite gMindBlownBlueOrbsTemplate, ANIM_TARGET, 2, 0x1, 0x1, 0x0, 0x53, 0x8 @down - createsprite gMindBlownBlueOrbsTemplate, ANIM_TARGET, 2, 0x1, 0x1, 0xFFB0, 0x43, 0x8 @lower left - createsprite gMindBlownBlueOrbsTemplate, ANIM_TARGET, 2, 0x1, 0x1, 0xFF60, 0x0, 0x8 @left - createsprite gMindBlownBlueOrbsTemplate, ANIM_TARGET, 2, 0x1, 0x1, 0xFFAA, 0xFF94, 0x8 @upper left + createsprite gMindBlownBlueOrbsTemplate, ANIM_TARGET, 2, 1, 1, 0, -112, 8 @up + createsprite gMindBlownBlueOrbsTemplate, ANIM_TARGET, 2, 1, 1, 95, -99, 8 @upper right + createsprite gMindBlownBlueOrbsTemplate, ANIM_TARGET, 2, 1, 1, 115, 0, 8 @right + createsprite gMindBlownBlueOrbsTemplate, ANIM_TARGET, 2, 1, 1, 79, 55, 8 @lower right + createsprite gMindBlownBlueOrbsTemplate, ANIM_TARGET, 2, 1, 1, 0, 83, 8 @down + createsprite gMindBlownBlueOrbsTemplate, ANIM_TARGET, 2, 1, 1, -80, 67, 8 @lower left + createsprite gMindBlownBlueOrbsTemplate, ANIM_TARGET, 2, 1, 1, -160, 0, 8 @left + createsprite gMindBlownBlueOrbsTemplate, ANIM_TARGET, 2, 1, 1, -86, -108, 8 @upper left return MindBlownPinkOrbs: - createsprite gMindBlownPinkOrbsTemplate, ANIM_TARGET, 2, 0x1, 0x1, 0x2D, 0xFF9D, 0x8 @between up and upper right - createsprite gMindBlownPinkOrbsTemplate, ANIM_TARGET, 2, 0x1, 0x1, 0xDF, 0xFF9D, 0x8 @between right and upper right - createsprite gMindBlownPinkOrbsTemplate, ANIM_TARGET, 2, 0x1, 0x1, 0x9F, 0x37, 0x8 @between right and lower right - createsprite gMindBlownPinkOrbsTemplate, ANIM_TARGET, 2, 0x1, 0x1, 0x1F, 0x37, 0x8 @between lower right and down - createsprite gMindBlownPinkOrbsTemplate, ANIM_TARGET, 2, 0x1, 0x1, 0xFFE0, 0x43, 0x8 @between lower left and down - createsprite gMindBlownPinkOrbsTemplate, ANIM_TARGET, 2, 0x1, 0x1, 0xFF60, 0x43, 0x8 @between left and lower left - createsprite gMindBlownPinkOrbsTemplate, ANIM_TARGET, 2, 0x1, 0x1, 0xFF2A, 0xFFAA, 0x8 @between left and upper left - createsprite gMindBlownPinkOrbsTemplate, ANIM_TARGET, 2, 0x1, 0x1, 0xFFDA, 0xFF94, 0x8 @between up and upper left + createsprite gMindBlownPinkOrbsTemplate, ANIM_TARGET, 2, 1, 1, 45, -99, 8 @between up and upper right + createsprite gMindBlownPinkOrbsTemplate, ANIM_TARGET, 2, 1, 1, 223, -99, 8 @between right and upper right + createsprite gMindBlownPinkOrbsTemplate, ANIM_TARGET, 2, 1, 1, 159, 55, 8 @between right and lower right + createsprite gMindBlownPinkOrbsTemplate, ANIM_TARGET, 2, 1, 1, 31, 55, 8 @between lower right and down + createsprite gMindBlownPinkOrbsTemplate, ANIM_TARGET, 2, 1, 1, -32, 67, 8 @between lower left and down + createsprite gMindBlownPinkOrbsTemplate, ANIM_TARGET, 2, 1, 1, -160, 67, 8 @between left and lower left + createsprite gMindBlownPinkOrbsTemplate, ANIM_TARGET, 2, 1, 1, -214, -86, 8 @between left and upper left + createsprite gMindBlownPinkOrbsTemplate, ANIM_TARGET, 2, 1, 1, -38, -108, 8 @between up and upper left return gBattleAnimMove_PlasmaFists:: @@ -11669,7 +11669,7 @@ gBattleAnimMove_PlasmaFists:: setalpha 12, 8 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 1, 0, 16, RGB_BLACK waitforvisualfinish - createsprite gPlasmaFistsChargeTemplate, ANIM_ATTACKER, 2, 0x0 + createsprite gPlasmaFistsChargeTemplate, ANIM_ATTACKER, 2, 0 createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 0, 3, 92, 1 call PlasmaFistSpark1 delay 10 @@ -11711,24 +11711,24 @@ gBattleAnimMove_PlasmaFists:: PlasmaFistSpark1: playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER blend_color_cycle selector=F_PAL_ATTACKER, delay=0, num_blends=2, initial_blend_y=0, target_blend_y=11, color=RGB(31, 31, 22) - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 32, 0x18, 190, 12, ANIM_ATTACKER, 1, 0 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 32, 24, 190, 12, ANIM_ATTACKER, 1, 0 delay 0 - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 80, 0x18, 22, 12, ANIM_ATTACKER, 1, 0 - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 156, 0x18, 121, 13, ANIM_ATTACKER, 1, 1 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 80, 24, 22, 12, ANIM_ATTACKER, 1, 0 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 156, 24, 121, 13, ANIM_ATTACKER, 1, 1 return PlasmaFistSpark2: playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 100, 0x18, 60, 10, ANIM_ATTACKER, 1, 0 - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 170, 0x18, 42, 11, ANIM_ATTACKER, 1, 1 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 100, 24, 60, 10, ANIM_ATTACKER, 1, 0 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 170, 24, 42, 11, ANIM_ATTACKER, 1, 1 delay 0 - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 238, 0x18, 165, 10, ANIM_ATTACKER, 1, 1 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 238, 24, 165, 10, ANIM_ATTACKER, 1, 1 return PlasmaFistsImpact: playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET - createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x8, 0x1, 0x0 + createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 0, 0, 8, 1, 0 create_basic_hitsplat_sprite ANIM_TARGET, 3, x=0, y=0, relative_to=ANIM_TARGET, animation=1 delay 1 - invert_screen_color scenery=0x101 + invert_screen_color scenery=257 delay 1 createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0, -48 delay 1 @@ -11737,7 +11737,7 @@ PlasmaFistsImpact: createsprite gLightningSpriteTemplate, ANIM_ATTACKER, 2, 0, 16 delay 1 playsewithpan SE_M_TRI_ATTACK2, SOUND_PAN_TARGET - invert_screen_color scenery=0x101 + invert_screen_color scenery=257 delay 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 15, 1 create_basic_hitsplat_sprite ANIM_ATTACKER, 3, x=0, y=0, relative_to=ANIM_TARGET, animation=2 @@ -11746,7 +11746,7 @@ PlasmaFistsImpact: gBattleAnimMove_PhotonGeyser:: monbg ANIM_ATTACKER setalpha 12, 8 - createsprite gPhotonGeyserChargeTemplate, ANIM_ATTACKER, 2, 0x0 + createsprite gPhotonGeyserChargeTemplate, ANIM_ATTACKER, 2, 0 call PhotonGeyserSparks1 create_power_absorption_orb_sprite ANIM_ATTACKER, 2, x=-40, y=-40, duration=16 create_power_absorption_orb_sprite ANIM_ATTACKER, 2, x=0, y=40, duration=16 @@ -11784,19 +11784,19 @@ gBattleAnimMove_PhotonGeyser:: unloadspritepal ANIM_TAG_ORBS @recover unloadspritegfx ANIM_TAG_SHOCK_3 @charge unloadspritepal ANIM_TAG_SHOCK_3 @charge - createsprite gPhotonGeyserWhiteRingTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0, 0x1f, 0x8 - createsprite gPhotonGeyserZapBallTemplate, ANIM_TARGET, 3, 0xa, 0x0, 0x0, 0x0, 0x1e, 0x0 - createsprite gPhotonGeyserZapCannonSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x0, 0x28, 0x0 - createsprite gPhotonGeyserZapCannonSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x40, 0x28, 0x1 - createsprite gPhotonGeyserZapCannonSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x80, 0x28, 0x0 - createsprite gPhotonGeyserZapCannonSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x10, 0x1e, 0x0, 0x28, 0x2 - createsprite gPhotonGeyserZapCannonSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0x20, 0x28, 0x0 - createsprite gPhotonGeyserZapCannonSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0x60, 0x28, 0x1 - createsprite gPhotonGeyserZapCannonSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0xa0, 0x28, 0x0 - createsprite gPhotonGeyserZapCannonSparkTemplate, ANIM_TARGET, 4, 0xa, 0x0, 0x8, 0x1e, 0xe0, 0x28, 0x2 + createsprite gPhotonGeyserWhiteRingTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 31, 8 + createsprite gPhotonGeyserZapBallTemplate, ANIM_TARGET, 3, 10, 0, 0, 0, 30, 0 + createsprite gPhotonGeyserZapCannonSparkTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 0, 40, 0 + createsprite gPhotonGeyserZapCannonSparkTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 64, 40, 1 + createsprite gPhotonGeyserZapCannonSparkTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 128, 40, 0 + createsprite gPhotonGeyserZapCannonSparkTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 0, 40, 2 + createsprite gPhotonGeyserZapCannonSparkTemplate, ANIM_TARGET, 4, 10, 0, 8, 30, 32, 40, 0 + createsprite gPhotonGeyserZapCannonSparkTemplate, ANIM_TARGET, 4, 10, 0, 8, 30, 96, 40, 1 + createsprite gPhotonGeyserZapCannonSparkTemplate, ANIM_TARGET, 4, 10, 0, 8, 30, 160, 40, 0 + createsprite gPhotonGeyserZapCannonSparkTemplate, ANIM_TARGET, 4, 10, 0, 8, 30, 224, 40, 2 waitforvisualfinish monbg ANIM_TARGET - createsprite gPhotonGeyserYellowRingTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x1, 0x0, 0x1f, 0x8 + createsprite gPhotonGeyserYellowRingTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 0, 31, 8 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 5, 1 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER unloadspritegfx ANIM_TAG_YELLOW_BALL @confuse ray (for zap cannon) @@ -11808,7 +11808,7 @@ gBattleAnimMove_PhotonGeyser:: @Shoot beam to the sky createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 6, 0, 16, RGB(31, 31, 16) @Light yellow createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 4, 0, 96, 1 - panse SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 0x2, 0x0 + panse SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0 call PhotonGeyserBeam waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 1, 16, 0, RGB(31, 31, 16) @Light yellow @@ -11819,18 +11819,18 @@ gBattleAnimMove_PhotonGeyser:: end PhotonGeyserSparks1: playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER - createsprite gThinRingShrinkingSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, 0x0, 0x0 - createsprite gPhotonGeyserSparkTemplate, ANIM_ATTACKER, 0, 0x20, 0x18, 0xbe, 0xc, 0x0, 0x1, 0x0 + createsprite gThinRingShrinkingSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 0, 0 + createsprite gPhotonGeyserSparkTemplate, ANIM_ATTACKER, 0, 32, 24, 190, 12, 0, 1, 0 delay 0 - createsprite gPhotonGeyserSparkTemplate, ANIM_ATTACKER, 0, 0x50, 0x18, 0x16, 0xc, 0x0, 0x1, 0x0 - createsprite gPhotonGeyserSparkTemplate, ANIM_ATTACKER, 0, 0x9c, 0x18, 0x79, 0xd, 0x0, 0x1, 0x1 + createsprite gPhotonGeyserSparkTemplate, ANIM_ATTACKER, 0, 80, 24, 22, 12, 0, 1, 0 + createsprite gPhotonGeyserSparkTemplate, ANIM_ATTACKER, 0, 156, 24, 121, 13, 0, 1, 1 return PhotonGeyserSparks2: playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER - createsprite gPhotonGeyserSparkTemplate, ANIM_ATTACKER, 0, 0x64, 0x18, 0x3c, 0xa, 0x0, 0x1, 0x0 - createsprite gPhotonGeyserSparkTemplate, ANIM_ATTACKER, 0, 0xaa, 0x18, 0x2a, 0xb, 0x0, 0x1, 0x1 + createsprite gPhotonGeyserSparkTemplate, ANIM_ATTACKER, 0, 100, 24, 60, 10, 0, 1, 0 + createsprite gPhotonGeyserSparkTemplate, ANIM_ATTACKER, 0, 170, 24, 42, 11, 0, 1, 1 delay 0 - createsprite gPhotonGeyserSparkTemplate, ANIM_ATTACKER, 0, 0xee, 0x18, 0xa5, 0xa, 0x0, 0x1, 0x1 + createsprite gPhotonGeyserSparkTemplate, ANIM_ATTACKER, 0, 238, 24, 165, 10, 0, 1, 1 return PhotonGeyserBeam: createsprite gPhotonGeyserBeam, ANIM_TARGET, 3, 0, 19, ANIM_TARGET, 180, 2, 6 @@ -12204,17 +12204,17 @@ gBattleAnimMove_VeeveeVolley:: jumpreteq 3, gBattleAnimMove_DoubleEdge gBattleAnimMove_DoubleIronBash:: - loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 0x1c, 0x2 + loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2 metallic_shine permanent=0 waitforvisualfinish monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET setalpha 12, 8 - loopsewithpan SE_M_WING_ATTACK, SOUND_PAN_ATTACKER, 0x14, 0x2 - createvisualtask AnimTask_TranslateMonElliptical, 0x2, 0x0, 0xc, 0x4, 0x1, 0x4 - createvisualtask AnimTask_AnimateGustTornadoPalette, 0x5, 0x1, 0x46 - createsprite gGustToTargetSpriteTemplate, ANIM_ATTACKER, 2, 0xffe7, 0x0, 0x0, 0x0, 0x0 @wing attack - createsprite gGustToTargetSpriteTemplate, ANIM_ATTACKER, 2, 0x19, 0x0, 0x0, 0x0, 0x0 @wing attack + loopsewithpan SE_M_WING_ATTACK, SOUND_PAN_ATTACKER, 20, 2 + createvisualtask AnimTask_TranslateMonElliptical, 2, 0, 12, 4, 1, 4 + createvisualtask AnimTask_AnimateGustTornadoPalette, 5, 1, 70 + createsprite gGustToTargetSpriteTemplate, ANIM_ATTACKER, 2, -25, 0, 0, 0, 0 @wing attack + createsprite gGustToTargetSpriteTemplate, ANIM_ATTACKER, 2, 25, 0, 0, 0, 0 @wing attack delay 24 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 24, 0, 0, 9 delay 17 @@ -12223,10 +12223,10 @@ gBattleAnimMove_DoubleIronBash:: waitforvisualfinish playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET waitforvisualfinish - createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0xb + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0, 11 waitforvisualfinish delay 3 - createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x7 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0, 7 clearmonbg ANIM_DEF_PARTNER blendoff end @@ -12292,7 +12292,7 @@ DynamaxCannonLaunch: gBattleAnimMove_SnipeShot:: createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 0, 0, 16, 0 @;Black waitforvisualfinish - createsprite gLeerSpriteTemplate, ANIM_TARGET, 2, 0x18, -12 + createsprite gLeerSpriteTemplate, ANIM_TARGET, 2, 24, -12 playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER waitforvisualfinish delay 32 @@ -12311,8 +12311,8 @@ gBattleAnimMove_JawLock:: createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 1, 0, 7, RGB_BLACK @Black waitforvisualfinish playsewithpan SE_M_BITE, SOUND_PAN_TARGET - createsprite gJawLockTeethTemplate, ANIM_ATTACKER, 2, 0xffe0, 0xffe0, 0x1, 0x333, 0x333, 0xa, 15 - createsprite gJawLockTeethTemplate, ANIM_ATTACKER, 2, 0x20, 0x20, 0x5, 0xfccd, 0xfccd, 0xa, 15 + createsprite gJawLockTeethTemplate, ANIM_ATTACKER, 2, -32, -32, 1, 819, 819, 10, 15 + createsprite gJawLockTeethTemplate, ANIM_ATTACKER, 2, 32, 32, 5, -819, -819, 10, 15 delay 10 create_basic_hitsplat_sprite ANIM_ATTACKER, 2, x=-8, y=0, relative_to=ANIM_TARGET, animation=1 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 7, 10, 2 @@ -12324,11 +12324,11 @@ gBattleAnimMove_JawLock:: end gBattleAnimMove_StuffCheeks:: - playsewithpan SE_M_METRONOME, 0xc0 - createsprite gFloatingBerryTemplate, ANIM_ATTACKER, 1, 0x0 + playsewithpan SE_M_METRONOME, 192 + createsprite gFloatingBerryTemplate, ANIM_ATTACKER, 1, 0 delay 69 - createvisualtask AnimTask_IsTargetPlayerSide, 0x2 - jumpargeq 0x7 0x1 BERRYEAT_ON_PLAYER + createvisualtask AnimTask_IsTargetPlayerSide, 2 + jumpargeq 7 1 BERRYEAT_ON_PLAYER BerryEatingOpponent: call BiteOpponent delay 16 @@ -12341,9 +12341,9 @@ BERRYEAT_ON_PLAYER: call BitePlayer delay 10 POST_BERRY_EAT: - playsewithpan SE_SHINY, 0xc0 + playsewithpan SE_SHINY, 192 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 3, 7, 0, RGB(17, 31, 25) - createsprite gThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0 + createsprite gThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0 waitforvisualfinish end BitePlayer: @@ -12358,20 +12358,20 @@ BiteOpponent: return gBattleAnimMove_NoRetreat:: - loopsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER 0x7 0x12 - createsprite gNoRetreatFlameTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 20, 10, 0xA0, 0 - createsprite gNoRetreatFlameTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, -20, 10, 0xA0, 0 - createvisualtask AnimTask_TeeterDanceMovement, 0x5 + loopsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER 7 18 + createsprite gNoRetreatFlameTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 20, 10, 160, 0 + createsprite gNoRetreatFlameTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, -20, 10, 160, 0 + createvisualtask AnimTask_TeeterDanceMovement, 5 waitforvisualfinish end gBattleAnimMove_TarShot:: createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_POISON_BUBBLE, 0, 15, 15, RGB_BLACK @Black monbg ANIM_TARGET - createsprite gAppleAcidLaunchTemplate, ANIM_TARGET, 2, 0x14, 0x0, 0x28, 0x1, 0x0, 0x0 + createsprite gAppleAcidLaunchTemplate, ANIM_TARGET, 2, 20, 0, 40, 1, 0, 0 playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER delay 5 - createsprite gAppleAcidLaunchTemplate, ANIM_TARGET, 2, 0x14, 0x0, 0x28, 0x1, 0xffe8, 0x0 + createsprite gAppleAcidLaunchTemplate, ANIM_TARGET, 2, 20, 0, 40, 1, -24, 0 playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER delay 15 createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 10, 1 @@ -12379,17 +12379,17 @@ gBattleAnimMove_TarShot:: createsprite gAppleAcidDripTemplate, ANIM_TARGET, 2, -26, -24, 0, 15, 55 playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET delay 10 - createsprite gAppleAcidDripTemplate, ANIM_TARGET, 2, 0xf, 0xffe5, 0x0, 0xC, 0x32 + createsprite gAppleAcidDripTemplate, ANIM_TARGET, 2, 15, -27, 0, 12, 50 playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET delay 10 - createsprite gAppleAcidDripTemplate, ANIM_TARGET, 2, 0xfff1, 0xffef, 0x0, 0xa, 0x2d + createsprite gAppleAcidDripTemplate, ANIM_TARGET, 2, -15, -17, 0, 10, 45 playsewithpan SE_M_BUBBLE SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_TARGET end gBattleAnimMove_MagicPowder:: - loopsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER 0xE 0x8 + loopsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER 14 8 create_poison_powder_particle_sprite ANIM_TARGET, 2, x=-30, y=-22, duration=117, y_velocity=80/256, wave_amplitude=5, wave_speed=1 create_magic_powder_particle_sprite ANIM_TARGET, 2, x=10, y=-22, duration=117, y_velocity=80/256, wave_amplitude=-5, wave_speed=1 create_poison_powder_particle_sprite ANIM_TARGET, 2, x=-25, y=-22, duration=117, y_velocity=112/256, wave_amplitude=5, wave_speed=3 @@ -12416,11 +12416,11 @@ gBattleAnimMove_MagicPowder:: gBattleAnimMove_DragonDarts:: playsewithpan SE_FALL, SOUND_PAN_ATTACKER - createdragondartsprite ANIM_TARGET, 2, 0x0, 0x0, 0x19 + createdragondartsprite ANIM_TARGET, 2, 0, 0, 25 delay 25 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 16, 1 - createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, 0x1, 0x1 + createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1 waitforvisualfinish end @@ -12451,9 +12451,9 @@ gBattleAnimMove_BoltBeak:: call BoltBeakSparks waitforvisualfinish blend_color_cycle selector=(F_PAL_BG | F_PAL_ATTACKER), delay=-31, num_blends=1, initial_blend_y=0, target_blend_y=0, color=RGB(31, 31, 22) - createsprite gHorizontalLungeSpriteTemplate, 0x2, 0x2, 0x4, 0x4 + createsprite gHorizontalLungeSpriteTemplate, 2, 2, 4, 4 delay 4 - createsprite gHornHitSpriteTemplate, 0x84, 0x3, 0x8, 0x8, 0xa + createsprite gHornHitSpriteTemplate, 132, 3, 8, 8, 10 waitforvisualfinish create_flashing_hitsplat_sprite 131, 4, x=0, y=0, relative_to=ANIM_TARGET, animation=1 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET @@ -12465,32 +12465,32 @@ gBattleAnimMove_BoltBeak:: end BoltBeakSparks: playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 7, 32, 0x18, 190, 12, ANIM_ATTACKER, 1, 0 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 7, 32, 24, 190, 12, ANIM_ATTACKER, 1, 0 delay 0 - createsprite gBoltBeakBlueSparkTemplate, 0x0, 0x7, 0x50, 0x18, 0x16, 0xc, 0x0, 0x1, 0x0 - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 7, 156, 0x18, 121, 13, ANIM_ATTACKER, 1, 1 + createsprite gBoltBeakBlueSparkTemplate, 0, 7, 80, 24, 22, 12, 0, 1, 0 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 7, 156, 24, 121, 13, ANIM_ATTACKER, 1, 1 delay 0 blend_color_cycle selector=(F_PAL_BG | F_PAL_ATTACKER), delay=-31, num_blends=1, initial_blend_y=0, target_blend_y=0, color=RGB(31, 31, 22) delay 10 blend_color_cycle selector=(F_PAL_BG | F_PAL_ATTACKER), delay=-31, num_blends=1, initial_blend_y=5, target_blend_y=5, color=RGB(31, 31, 22) playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER - createsprite gBoltBeakBlueSparkTemplate, 0x0, 0x7, 0x64, 0x18, 0x3c, 0xa, 0x0, 0x1, 0x0 - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 7, 170, 0x18, 42, 11, ANIM_ATTACKER, 1, 1 + createsprite gBoltBeakBlueSparkTemplate, 0, 7, 100, 24, 60, 10, 0, 1, 0 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 7, 170, 24, 42, 11, ANIM_ATTACKER, 1, 1 delay 0 - createsprite gBoltBeakBlueSparkTemplate, 0x0, 0x7, 0xee, 0x18, 0xa5, 0xa, 0x0, 0x1, 0x1 + createsprite gBoltBeakBlueSparkTemplate, 0, 7, 238, 24, 165, 10, 0, 1, 1 delay 0 blend_color_cycle selector=(F_PAL_BG | F_PAL_ATTACKER), delay=-31, num_blends=1, initial_blend_y=0, target_blend_y=0, color=RGB(1, 23, 29) delay 20 blend_color_cycle selector=(F_PAL_BG | F_PAL_ATTACKER), delay=-31, num_blends=1, initial_blend_y=4, target_blend_y=4, color=RGB(1, 23, 29) playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER - createsprite gSparkElectricityFlashingSpriteTemplate, 0x4, 0x8, 0x0, 0x0, 0x20, 0xc, 0x0, 0x14, 0x0, 0x0 - createsprite gBoltBeakBlueFlashingSparkTemplate, 0x4, 0x8, 0x0, 0x0, 0x20, 0xc, 0x40, 0x14, 0x1, 0x0 - createsprite gSparkElectricityFlashingSpriteTemplate, 0x4, 0x8, 0x0, 0x0, 0x20, 0xc, 0x80, 0x14, 0x0, 0x0 - createsprite gBoltBeakBlueFlashingSparkTemplate, 0x4, 0x8, 0x0, 0x0, 0x20, 0xc, 0x0, 0x14, 0x2, 0x0 - createsprite gSparkElectricityFlashingSpriteTemplate, 0x4, 0x8, 0x0, 0x0, 0x10, 0xc, 0x20, 0x14, 0x0, 0x0 - createsprite gBoltBeakBlueFlashingSparkTemplate, 0x4, 0x8, 0x0, 0x0, 0x10, 0xc, 0x60, 0x14, 0x1, 0x0 - createsprite gSparkElectricityFlashingSpriteTemplate, 0x4, 0x8, 0x0, 0x0, 0x10, 0xc, 0xa0, 0x14, 0x0, 0x0 - createsprite gBoltBeakBlueFlashingSparkTemplate, 0x4, 0x8, 0x0, 0x0, 0x10, 0xc, 0xe0, 0x14, 0x2, 0x0 + createsprite gSparkElectricityFlashingSpriteTemplate, 4, 8, 0, 0, 32, 12, 0, 20, 0, 0 + createsprite gBoltBeakBlueFlashingSparkTemplate, 4, 8, 0, 0, 32, 12, 64, 20, 1, 0 + createsprite gSparkElectricityFlashingSpriteTemplate, 4, 8, 0, 0, 32, 12, 128, 20, 0, 0 + createsprite gBoltBeakBlueFlashingSparkTemplate, 4, 8, 0, 0, 32, 12, 0, 20, 2, 0 + createsprite gSparkElectricityFlashingSpriteTemplate, 4, 8, 0, 0, 16, 12, 32, 20, 0, 0 + createsprite gBoltBeakBlueFlashingSparkTemplate, 4, 8, 0, 0, 16, 12, 96, 20, 1, 0 + createsprite gSparkElectricityFlashingSpriteTemplate, 4, 8, 0, 0, 16, 12, 160, 20, 0, 0 + createsprite gBoltBeakBlueFlashingSparkTemplate, 4, 8, 0, 0, 16, 12, 224, 20, 2, 0 delay 4 return @@ -12503,47 +12503,47 @@ gBattleAnimMove_FishiousRend:: waitforvisualfinish end FishousRendBubbles: - createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0xF, 0x0 - createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0xF, 0x0 + createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 15, 0 + createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 15, 0 delay 2 - createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0xA, 0x0 - createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0xA, 0x0 + createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 10, 0 + createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 10, 0 delay 2 - createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0x5, 0x0 - createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0x5, 0x0 + createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 5, 0 + createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 5, 0 delay 2 - createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0x0, 0x0 - createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0x0, 0x0 + createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 0 + createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 0 delay 2 - createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0xfffb, 0x0 - createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0xfffb, 0x0 + createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, -5, 0 + createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, -5, 0 delay 2 - createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0xfff6, 0x0 - createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0xfff6, 0x0 + createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, -10, 0 + createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, -10, 0 delay 2 - createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0xfff1, 0x0 - createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0xfff1, 0x0 + createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, -15, 0 + createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, -15, 0 delay 2 - createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0xffec, 0x0 - createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0xffec, 0x0 + createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, -20, 0 + createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, -20, 0 delay 2 - createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0xfff1, 0x0 - createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0xfff1, 0x0 + createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, -15, 0 + createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, -15, 0 delay 2 - createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0xfff6, 0x0 - createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0xfff6, 0x0 + createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, -10, 0 + createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, -10, 0 delay 2 - createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0xfffb, 0x0 - createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0xfffb, 0x0 + createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, -5, 0 + createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, -5, 0 delay 2 - createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0x0, 0x0 - createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0x0, 0x0 + createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 0 + createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 0 delay 2 - createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0x5, 0x0 - createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0x5, 0x0 + createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 5, 0 + createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 5, 0 delay 2 - createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0xA, 0x0 - createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0xA, 0x0 + createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 10, 0 + createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 10, 0 return gBattleAnimMove_CourtChange:: @@ -12555,8 +12555,8 @@ gBattleAnimMove_ClangorousSoul:: call ClangorousSoulStarBuffEffect call ClangorousSoulStarBuffEffect waitforvisualfinish - createsprite gClangorousSoulRedFistTemplate, ANIM_ATTACKER, 2, 0xfff0, 0, 0, 0, 10, ANIM_ATTACKER, ANIM_RIGHT_FIST, 1 - createsprite gClangorousSoulRedFistTemplate, ANIM_ATTACKER, 2, 0x10, 0, 0, 0, 10, ANIM_ATTACKER, ANIM_LEFT_FIST, 1 + createsprite gClangorousSoulRedFistTemplate, ANIM_ATTACKER, 2, -16, 0, 0, 0, 10, ANIM_ATTACKER, ANIM_RIGHT_FIST, 1 + createsprite gClangorousSoulRedFistTemplate, ANIM_ATTACKER, 2, 16, 0, 0, 0, 10, ANIM_ATTACKER, ANIM_LEFT_FIST, 1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET waitforvisualfinish unloadspritegfx ANIM_TAG_HORSESHOE_SIDE_FIST @@ -12565,35 +12565,35 @@ gBattleAnimMove_ClangorousSoul:: unloadspritepal ANIM_TAG_SPARKLE_2 @stars waitforvisualfinish playsewithpan SE_SHINY, SOUND_PAN_ATTACKER - createsprite gClangorousSoulRedRingTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0 + createsprite gClangorousSoulRedRingTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0 waitforvisualfinish end ClangorousSoulStarBuffEffect: playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER - createsprite gClangorousSoulBlueBuffTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x1a, 0x2 + createsprite gClangorousSoulBlueBuffTemplate, ANIM_ATTACKER, 2, 0, -24, 26, 2 delay 4 - createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xe, 0x1c, 0x1 + createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, 14, 28, 1 delay 4 - createsprite gClangorousSoulPurpleBuffTemplate, ANIM_ATTACKER, 2, 0x0, 0xfffb, 0xa, 0x2 - createsprite gGrantingStarsSpriteTemplate, ANIM_ATTACKER, 2, 0xfff1, 0x0, 0x0, 0x0, 0x20, 0x3c + createsprite gClangorousSoulPurpleBuffTemplate, ANIM_ATTACKER, 2, 0, -5, 10, 2 + createsprite gGrantingStarsSpriteTemplate, ANIM_ATTACKER, 2, -15, 0, 0, 0, 32, 60 delay 4 - createsprite gClangorousSoulWhiteBuffTemplate, ANIM_ATTACKER, 2, 0x0, 0x1c, 0x1a, 0x3 + createsprite gClangorousSoulWhiteBuffTemplate, ANIM_ATTACKER, 2, 0, 28, 26, 3 delay 4 - createsprite gGrantingStarsSpriteTemplate, ANIM_ATTACKER, 2, 0xc, 0xfffb, 0x0, 0x0, 0x20, 0x3c + createsprite gGrantingStarsSpriteTemplate, ANIM_ATTACKER, 2, 12, -5, 0, 0, 32, 60 return gBattleAnimMove_BodyPress:: createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_ROUND_SHADOW, 0, 13, 13, RGB(29, 18, 7) @Orange playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER - createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 0x6, 0x1, 0x0 + createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, 0 delay 7 - createsprite gFlyBallUpSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0xd, 0x150 @Fly up + createsprite gFlyBallUpSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 13, 336 @Fly up waitforvisualfinish delay 47 createsprite gBounceBallLandSpriteTemplate, ANIM_TARGET, 3 @Bounce down delay 2 playsewithpan SE_M_MINIMIZE, SOUND_PAN_ATTACKER - createvisualtask AnimTask_SquishTarget, 0x2 + createvisualtask AnimTask_SquishTarget, 2 waitforvisualfinish end @@ -12606,27 +12606,27 @@ gBattleAnimMove_DrumBeating:: splitbgprio ANIM_TARGET setalpha 12, 8 call BellyDrumRight - createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x0 + createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 0, 0 playsewithpan SE_M_BELLY_DRUM, SOUND_PAN_ATTACKER delay 15 call BellyDrumLeft - createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0x1, 0x1, 0x1, 0x0 + createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 1, 0 playsewithpan SE_M_BELLY_DRUM, SOUND_PAN_ATTACKER delay 15 call BellyDrumRight - createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x3, 0x3, 0x80 + createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0, 3, 3, 128 playsewithpan SE_M_BELLY_DRUM, SOUND_PAN_ATTACKER delay 7 call BellyDrumLeft - createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0x1, 0x2, 0x0, 0x80 + createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 128 playsewithpan SE_M_BELLY_DRUM, SOUND_PAN_ATTACKER delay 7 call BellyDrumRight - createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1, 0x1, 0x0 + createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0, 1, 1, 0 playsewithpan SE_M_BELLY_DRUM, SOUND_PAN_ATTACKER delay 7 call BellyDrumLeft - createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0x1, 0x0, 0x3, 0x0 + createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 3, 0 playsewithpan SE_M_BELLY_DRUM, SOUND_PAN_ATTACKER create_frenzy_plant_root_sprite ANIM_ATTACKER, 2, interpolate_percent=85, offset_x=16, offset_y=6, subpriority=0, animation=3, duration=80 playsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET @@ -12731,8 +12731,8 @@ gBattleAnimMove_BehemothBlade:: unloadspritegfx ANIM_TAG_AIR_WAVE_2 @black color unloadspritepal ANIM_TAG_AIR_WAVE_2 @black color playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET - createsprite gSacredSwordBladesTemplate, ANIM_TARGET, 1, 0, 10, 0, 0xFF00, 10 - createsprite gSacredSwordCutTemplate, ANIM_ATTACKER, 2, 40, 0xffe0, 0 + createsprite gSacredSwordBladesTemplate, ANIM_TARGET, 1, 0, 10, 0, -256, 10 + createsprite gSacredSwordCutTemplate, ANIM_ATTACKER, 2, 40, -32, 0 delay 5 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 10, 1 waitforvisualfinish @@ -12897,25 +12897,25 @@ gBattleAnimMove_AuraWheel:: setalpha 12, 8 monbg ANIM_DEF_PARTNER splitbgprio_foes ANIM_TARGET - createsprite gAuraWheelBlueElectricityTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x0 + createsprite gAuraWheelBlueElectricityTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 0 playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER delay 2 - createsprite gAuraWheelRedElectricityTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x4 + createsprite gAuraWheelRedElectricityTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 4 playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER delay 2 - createsprite gAuraWheelBlueElectricityTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x8 + createsprite gAuraWheelBlueElectricityTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 8 playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER delay 2 - createsprite gAuraWheelRedElectricityTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0xc + createsprite gAuraWheelRedElectricityTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 12 playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER delay 2 - createsprite gAuraWheelBlueElectricityTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x10 + createsprite gAuraWheelBlueElectricityTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 16 playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER delay 2 - createsprite gAuraWheelRedElectricityTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x14 + createsprite gAuraWheelRedElectricityTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 20 playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER delay 2 - createsprite gAuraWheelBlueElectricityTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x18 + createsprite gAuraWheelBlueElectricityTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 24 playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 24, 0, 0, 6 @@ -12924,12 +12924,12 @@ gBattleAnimMove_AuraWheel:: createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 23, 1 create_basic_hitsplat_sprite ANIM_ATTACKER, 4, x=-10, y=0, relative_to=ANIM_TARGET, animation=0 createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_SPARK_2, 2, 12, 0, RGB(1, 23, 29) @Revert blue Electricity - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x30, 0x2c, 0x0, 0x28, 0x0, 0x8003 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x30, 0x2c, 0x40, 0x28, 0x1, 0x8003 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x30, 0x2c, 0x80, 0x28, 0x0, 0x8003 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x30, 0x2c, 0xc0, 0x28, 0x2, 0x8003 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 48, 44, 0, 40, 0, -32765 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 48, 44, 64, 40, 1, -32765 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 48, 44, 128, 40, 0, -32765 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 48, 44, 192, 40, 2, -32765 delay 7 - createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x9 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 9 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff @@ -12941,21 +12941,21 @@ gBattleAnimMove_BreakingSwipe:: monbg ANIM_TARGET setalpha 12, 8 create_basic_hitsplat_sprite ANIM_TARGET, 3, x=-32, y=-16, relative_to=ANIM_TARGET, animation=1 - createsprite gBreakingSwipeCenteredElectricity, ANIM_TARGET, 2, 0x5, 0x0, 0x5, 0x0 + createsprite gBreakingSwipeCenteredElectricity, ANIM_TARGET, 2, 5, 0, 5, 0 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 21, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_DEF_PARTNER, 0, 3, 21, 1 delay 4 create_random_pos_hitsplat_sprite ANIM_TARGET, 3, relative_to=ANIM_TARGET, animation=1 - createsprite gBreakingSwipeCenteredElectricity, ANIM_TARGET, 2, 0xfff1, 0xfff6, 0x5, 0x0 + createsprite gBreakingSwipeCenteredElectricity, ANIM_TARGET, 2, -15, -10, 5, 0 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 4 create_random_pos_hitsplat_sprite ANIM_TARGET, 3, relative_to=ANIM_TARGET, animation=1 - createsprite gBreakingSwipeCenteredElectricity, ANIM_TARGET, 2, 0xfff8, 0x8, 0x5, 0x2 + createsprite gBreakingSwipeCenteredElectricity, ANIM_TARGET, 2, -8, 8, 5, 2 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 4 create_basic_hitsplat_sprite ANIM_TARGET, 3, x=32, y=20, relative_to=ANIM_TARGET, animation=1 - createsprite gBreakingSwipeCenteredElectricity, ANIM_TARGET, 2, 0xffec, 0xf, 0x5, 0x1 + createsprite gBreakingSwipeCenteredElectricity, ANIM_TARGET, 2, -20, 15, 5, 1 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET waitsound waitforvisualfinish @@ -12965,7 +12965,7 @@ gBattleAnimMove_BreakingSwipe:: gBattleAnimMove_BranchPoke:: playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER - createsprite gBranchPokeBranchTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x25 + createsprite gBranchPokeBranchTemplate, ANIM_TARGET, 2, 0, 0, 37 waitforvisualfinish createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1 create_flashing_hitsplat_sprite ANIM_TARGET, 3, x=0, y=0, relative_to=ANIM_TARGET, animation=1 @@ -12989,42 +12989,42 @@ OverdriveRings: playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_TARGET simple_palette_blend selector=(F_PAL_BG | F_PAL_ATK_SIDE | F_PAL_DEF_SIDE), delay=3, initial_blend_y=8, target_blend_y=0, color=RGB_YELLOW createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 5, ANIM_ATTACKER, 0 - createsprite gHyperVoiceRingSpriteTemplate, ANIM_ATTACKER, 0, 0x2d, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1 + createsprite gHyperVoiceRingSpriteTemplate, ANIM_ATTACKER, 0, 45, 0, 0, 0, 0, 0, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 6, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 1, 0, 6, 1 shake_battle_platforms priority=2, x_offset=1, y_offset=0, shakes=6, delay=1 - createvisualtask SoundTask_WaitForCry, 0x5 + createvisualtask SoundTask_WaitForCry, 5 return gBattleAnimMove_AppleAcid:: createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_POISON_BUBBLE, 0, 12, 12, RGB(29, 16, 1) @Orange playsewithpan SE_M_METRONOME, SOUND_PAN_ATTACKER - createsprite gAppleAcidFloatingAppleTemplate, ANIM_ATTACKER, 12, 0x0 + createsprite gAppleAcidFloatingAppleTemplate, ANIM_ATTACKER, 12, 0 delay 48 monbg ANIM_TARGET - createsprite gAppleAcidLaunchTemplate, ANIM_TARGET, 2, 0x14, 0x0, 0x28, 0x1, 0x0, 0x0 + createsprite gAppleAcidLaunchTemplate, ANIM_TARGET, 2, 20, 0, 40, 1, 0, 0 playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER delay 5 - createsprite gAppleAcidLaunchTemplate, ANIM_TARGET, 2, 0x14, 0x0, 0x28, 0x1, 0x18, 0x0 + createsprite gAppleAcidLaunchTemplate, ANIM_TARGET, 2, 20, 0, 40, 1, 24, 0 playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER delay 5 - createsprite gAppleAcidLaunchTemplate, ANIM_TARGET, 2, 0x14, 0x0, 0x28, 0x1, 0xffe8, 0x0 + createsprite gAppleAcidLaunchTemplate, ANIM_TARGET, 2, 20, 0, 40, 1, -24, 0 playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER delay 15 createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 10, 1 - createsprite gAppleAcidDripTemplate, ANIM_TARGET, 2, 0x0, 0xffea, 0x0, 0xf, 0x37 + createsprite gAppleAcidDripTemplate, ANIM_TARGET, 2, 0, -22, 0, 15, 55 playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET delay 10 - createsprite gAppleAcidDripTemplate, ANIM_TARGET, 2, 0xffe6, 0xffe8, 0x0, 0xf, 0x37 + createsprite gAppleAcidDripTemplate, ANIM_TARGET, 2, -26, -24, 0, 15, 55 playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET delay 10 - createsprite gAppleAcidDripTemplate, ANIM_TARGET, 2, 0xf, 0xffe5, 0x0, 0xf, 0x32 + createsprite gAppleAcidDripTemplate, ANIM_TARGET, 2, 15, -27, 0, 15, 50 playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET delay 10 - createsprite gAppleAcidDripTemplate, ANIM_TARGET, 2, 0xfff1, 0xffef, 0x0, 0xa, 0x2d + createsprite gAppleAcidDripTemplate, ANIM_TARGET, 2, -15, -17, 0, 10, 45 playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET delay 10 - createsprite gAppleAcidDripTemplate, ANIM_TARGET, 2, 0x1b, 0xffea, 0x0, 0xf, 0x32 + createsprite gAppleAcidDripTemplate, ANIM_TARGET, 2, 27, -22, 0, 15, 50 playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_TARGET @@ -13033,48 +13033,48 @@ gBattleAnimMove_AppleAcid:: gBattleAnimMove_GravApple:: fadetobg BG_IN_AIR waitbgfadeout - createvisualtask AnimTask_StartSlidingBg, 0x5, 0x0, 0xf800, 0x0, 0xffff + createvisualtask AnimTask_StartSlidingBg, 5, 0, -2048, 0, -1 waitbgfadein call SmallAppleShower call SmallAppleShower - createsprite gGravAppleLargeApple, ANIM_TARGET, 2, 0x0, 0x3c, 4, ANIM_TARGET + createsprite gGravAppleLargeApple, ANIM_TARGET, 2, 0, 60, 4, ANIM_TARGET delay 7 playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0, 21, 0, 4 delay 48 - createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x10 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0, 16 waitforvisualfinish call UnsetPsychicBg end SmallAppleShower: - createsprite gGravAppleSmallApple, ANIM_TARGET, 2, 35, 0x3c, 4, ANIM_TARGET + createsprite gGravAppleSmallApple, ANIM_TARGET, 2, 35, 60, 4, ANIM_TARGET playsewithpan SE_FALL, SOUND_PAN_ATTACKER @;Falling sound delay 2 - createsprite gGravAppleSmallApple, ANIM_TARGET, 2, -30, 0x44, 4, ANIM_TARGET + createsprite gGravAppleSmallApple, ANIM_TARGET, 2, -30, 68, 4, ANIM_TARGET playsewithpan SE_FALL, SOUND_PAN_ATTACKER @;Falling sound delay 2 - createsprite gGravAppleSmallApple, ANIM_TARGET, 2, 27, 0x37, 4, ANIM_TARGET + createsprite gGravAppleSmallApple, ANIM_TARGET, 2, 27, 55, 4, ANIM_TARGET playsewithpan SE_FALL, SOUND_PAN_ATTACKER @;Falling sound delay 2 - createsprite gGravAppleSmallApple, ANIM_TARGET, 2, -20, 0x32, 4, ANIM_TARGET + createsprite gGravAppleSmallApple, ANIM_TARGET, 2, -20, 50, 4, ANIM_TARGET playsewithpan SE_FALL, SOUND_PAN_ATTACKER @;Falling sound delay 2 - createsprite gGravAppleSmallApple, ANIM_TARGET, 2, 33, 0x3a, 4, ANIM_TARGET + createsprite gGravAppleSmallApple, ANIM_TARGET, 2, 33, 58, 4, ANIM_TARGET playsewithpan SE_FALL, SOUND_PAN_ATTACKER @;Falling sound delay 2 - createsprite gGravAppleSmallApple, ANIM_TARGET, 2, -12, 0x3a, 4, ANIM_TARGET + createsprite gGravAppleSmallApple, ANIM_TARGET, 2, -12, 58, 4, ANIM_TARGET playsewithpan SE_FALL, SOUND_PAN_ATTACKER @;Falling sound delay 2 - createsprite gGravAppleSmallApple, ANIM_TARGET, 2, 19, 0x3c, 4, ANIM_TARGET + createsprite gGravAppleSmallApple, ANIM_TARGET, 2, 19, 60, 4, ANIM_TARGET playsewithpan SE_FALL, SOUND_PAN_ATTACKER @;Falling sound delay 2 - createsprite gGravAppleSmallApple, ANIM_TARGET, 2, -38, 0x3a, 4, ANIM_TARGET + createsprite gGravAppleSmallApple, ANIM_TARGET, 2, -38, 58, 4, ANIM_TARGET playsewithpan SE_FALL, SOUND_PAN_ATTACKER @;Falling sound delay 2 - createsprite gGravAppleSmallApple, ANIM_TARGET, 2, 5, 0x3c, 4, ANIM_TARGET + createsprite gGravAppleSmallApple, ANIM_TARGET, 2, 5, 60, 4, ANIM_TARGET playsewithpan SE_FALL, SOUND_PAN_ATTACKER @;Falling sound delay 2 - createsprite gGravAppleSmallApple, ANIM_TARGET, 2, -23, 0x28, 4, ANIM_TARGET + createsprite gGravAppleSmallApple, ANIM_TARGET, 2, -23, 40, 4, ANIM_TARGET playsewithpan SE_FALL, SOUND_PAN_ATTACKER @;Falling sound delay 2 return @@ -13094,10 +13094,10 @@ gBattleAnimMove_SpiritBreak:: waitforvisualfinish createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 5, 5, 1 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET - createsprite gSpriteTemplate_SpiritBreakExplode, ANIM_TARGET, 3, 0x0, 0x0, 0x1, 0x1 + createsprite gSpriteTemplate_SpiritBreakExplode, ANIM_TARGET, 3, 0, 0, 1, 1 waitforvisualfinish delay 5 - createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x5 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0, 5 clearmonbg ANIM_DEF_PARTNER waitforvisualfinish end @@ -13106,7 +13106,7 @@ gBattleAnimMove_StrangeSteam:: createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_FINGER, 0, 10, 10, RGB(24, 28, 17) @Green monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET - loopsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER, 0x4, 0xA + loopsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER, 4, 10 call StrangeSteamCloud call StrangeSteamCloud call StrangeSteamCloud @@ -13123,12 +13123,12 @@ gBattleAnimMove_StrangeSteam:: clearmonbg ANIM_DEF_PARTNER end StrangeSteamCloud: - createsprite gStrangeSteamPinkCloudTemplate, ANIM_TARGET, 2, 0xf, 0xf, 0x14, 0, 0 - createsprite gStrangeSteamGreenCloudTemplate, ANIM_TARGET, 2, 0xf, 0xf, 0x14, 0xa, 0x5 - createsprite gStrangeSteamPinkCloudTemplate, ANIM_TARGET, 2, 0xf, 0xf, 0x14, 0xfff6, 0xfffb + createsprite gStrangeSteamPinkCloudTemplate, ANIM_TARGET, 2, 15, 15, 20, 0, 0 + createsprite gStrangeSteamGreenCloudTemplate, ANIM_TARGET, 2, 15, 15, 20, 10, 5 + createsprite gStrangeSteamPinkCloudTemplate, ANIM_TARGET, 2, 15, 15, 20, -10, -5 delay 1 - createsprite gStrangeSteamGreenCloudTemplate, ANIM_TARGET, 2, 0xf, 0xf, 0x14, 0x14, 0xa - createsprite gStrangeSteamBlueCloudTemplate, ANIM_TARGET, 2, 0xf, 0xf, 0x14, 0xffec, 0xfff6 + createsprite gStrangeSteamGreenCloudTemplate, ANIM_TARGET, 2, 15, 15, 20, 20, 10 + createsprite gStrangeSteamBlueCloudTemplate, ANIM_TARGET, 2, 15, 15, 20, -20, -10 delay 2 return @@ -13165,10 +13165,10 @@ gBattleAnimMove_Obstruct:: delay 16 monbg ANIM_ATK_PARTNER splitbgprio ANIM_ATTACKER - waitplaysewithpan SE_M_REFLECT, SOUND_PAN_ATTACKER, 0x10 - createsprite gProtectSpriteTemplate, ANIM_ATTACKER, 2, 0x18, 0x0, 0x5a @;Protect + waitplaysewithpan SE_M_REFLECT, SOUND_PAN_ATTACKER, 16 + createsprite gProtectSpriteTemplate, ANIM_ATTACKER, 2, 24, 0, 90 @;Protect waitforvisualfinish - createsprite gObstructCrossTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1, 0x24 + createsprite gObstructCrossTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 36 playsewithpan SE_M_LEER, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_ATK_PARTNER @@ -13179,28 +13179,28 @@ gBattleAnimMove_FalseSurrender:: fadetobg BG_DARK waitbgfadein delay 0 - playsewithpan SE_M_FAINT_ATTACK, 0xc0 + playsewithpan SE_M_FAINT_ATTACK, 192 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 18, 6, 1, 3 attacker_fade_to_invisible priority=2, step_delay=1 waitforvisualfinish clearmonbg ANIM_ATTACKER invisible ANIM_ATTACKER delay 1 - createvisualtask AnimTask_SetAttackerInvisibleWaitForSignal, 0x2, + createvisualtask AnimTask_SetAttackerInvisibleWaitForSignal, 2, monbg ANIM_TARGET setalpha 12, 8 delay 1 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET complex_palette_blend selector=F_PAL_BG | F_PAL_BATTLERS, delay=3, num_blends=1, color1=RGB_WHITE, blend_y1=10, color2=RGB_BLACK, blend_y2=10 - createsprite gSpriteTemplate_LargeCrossImpact, ANIM_ATTACKER, 3, 0x0, 0x0, 0x1, 0x14 + createsprite gSpriteTemplate_LargeCrossImpact, ANIM_ATTACKER, 3, 0, 0, 1, 20 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 7, 0, 9, 1 waitforvisualfinish clearmonbg ANIM_TARGET blendoff delay 1 - setarg 0x7, 0x1000 + setarg 7, 4096 delay 1 - createvisualtask AnimTask_InitAttackerFadeFromInvisible, 0x2, + createvisualtask AnimTask_InitAttackerFadeFromInvisible, 2, monbg ANIM_ATTACKER attacker_fade_from_invisible step_delay=1 waitforvisualfinish @@ -13217,7 +13217,7 @@ gBattleAnimMove_MeteorAssault:: playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER waitforvisualfinish invisible ANIM_ATTACKER - createsprite gGrowingSuperpowerTemplate, ANIM_TARGET, 3, 0x0 + createsprite gGrowingSuperpowerTemplate, ANIM_TARGET, 3, 0 playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER delay 15 createvisualtask AnimTask_BlendBattleAnimPal, 10, (F_PAL_BG | F_PAL_ATTACKER), 1, 16, 16, RGB_WHITE @Screen flash white @@ -13231,19 +13231,19 @@ gBattleAnimMove_MeteorAssault:: end BasicExplosion: playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET - createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, 0x1, 0x1 + createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1 delay 3 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET - createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0x18, 0xffe8, 0x1, 0x1 + createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 24, -24, 1, 1 delay 3 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET - createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0xfff0, 0x10, 0x1, 0x1 + createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, -16, 16, 1, 1 delay 3 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET - createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0xffe8, 0xfff4, 0x1, 0x1 + createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, -24, -12, 1, 1 delay 3 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET - createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0x10, 0x10, 0x1, 0x1 + createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 16, 16, 1, 1 return gBattleAnimMove_Eternabeam:: @@ -13253,9 +13253,9 @@ gBattleAnimMove_Eternabeam:: fadetobgfromset BG_SPACIAL_REND_OPPONENT BG_SPACIAL_REND_PLAYER BG_SPACIAL_REND_OPPONENT playsewithpan SE_M_FLY, SOUND_PAN_ATTACKER invisible ANIM_ATTACKER - createsprite gDevastatingDrakeDrakeUpSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 0x04E0, 36, 21, 1, ANIM_ATTACKER + createsprite gDevastatingDrakeDrakeUpSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1248, 36, 21, 1, ANIM_ATTACKER waitforvisualfinish - createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_SOLAR_BEAM, 0xf0, 0xffc0, SOUND_PAN_TARGET, 0x1, 0xf, 0x0, 0x5 + createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_SOLAR_BEAM, 240, -64, SOUND_PAN_TARGET, 1, 15, 0, 5 call OblivionWingBeam call OblivionWingBeam createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 50, 1 @@ -13396,7 +13396,7 @@ gBattleAnimMove_ExpandingForce:: ExpandingForceSingleTarget: createsprite gSpriteTemplate_SpiritBreakChargeBall, ANIM_TARGET, 1, ANIM_TARGET waitforvisualfinish - createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 0x2, 0x0, 0x1, 0x18, 0x1, 0x0 + createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, 0, 1, 24, 1, 0 call MaxKnuckleExplosionGeyser waitforvisualfinish call UnsetPsychicBg @@ -13416,77 +13416,77 @@ ExpandingForceBothTargets: end ExpandingForceExplosionGeyser: - createsprite gSpriteTemplate_ExpandingForceExplode, ANIM_TARGET, 4, 0x0003, 0x0005, ANIM_TARGET + createsprite gSpriteTemplate_ExpandingForceExplode, ANIM_TARGET, 4, 3, 5, ANIM_TARGET playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET delay 0 - createsprite gSpriteTemplate_ExpandingForceExplode, ANIM_TARGET, 4, 0xfff5, 0xfff1, ANIM_TARGET + createsprite gSpriteTemplate_ExpandingForceExplode, ANIM_TARGET, 4, -11, -15, ANIM_TARGET playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET delay 0 - createsprite gSpriteTemplate_ExpandingForceExplode, ANIM_TARGET, 4, 0x0008, 0xfffb, ANIM_TARGET + createsprite gSpriteTemplate_ExpandingForceExplode, ANIM_TARGET, 4, 8, -5, ANIM_TARGET playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET delay 0 - createsprite gSpriteTemplate_ExpandingForceExplode, ANIM_TARGET, 4, 0xfffa, 0x0012, ANIM_TARGET + createsprite gSpriteTemplate_ExpandingForceExplode, ANIM_TARGET, 4, -6, 18, ANIM_TARGET playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET delay 0 - createsprite gSpriteTemplate_ExpandingForceExplode, ANIM_TARGET, 4, 0x0000, 0x0005, ANIM_TARGET + createsprite gSpriteTemplate_ExpandingForceExplode, ANIM_TARGET, 4, 0, 5, ANIM_TARGET playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET delay 0 - createsprite gSpriteTemplate_ExpandingForceExplode, ANIM_TARGET, 4, 0x0003, 0xfff5, ANIM_TARGET + createsprite gSpriteTemplate_ExpandingForceExplode, ANIM_TARGET, 4, 3, -11, ANIM_TARGET delay 0 - createsprite gSpriteTemplate_ExpandingForceExplode, ANIM_TARGET, 4, 0xfff5, 0xffe1, ANIM_TARGET + createsprite gSpriteTemplate_ExpandingForceExplode, ANIM_TARGET, 4, -11, -31, ANIM_TARGET delay 0 - createsprite gSpriteTemplate_ExpandingForceExplode, ANIM_TARGET, 4, 0x0008, 0xffeb, ANIM_TARGET + createsprite gSpriteTemplate_ExpandingForceExplode, ANIM_TARGET, 4, 8, -21, ANIM_TARGET delay 0 - createsprite gSpriteTemplate_ExpandingForceExplode, ANIM_TARGET, 4, 0xfffa, 0x0002, ANIM_TARGET + createsprite gSpriteTemplate_ExpandingForceExplode, ANIM_TARGET, 4, -6, 2, ANIM_TARGET delay 0 - createsprite gSpriteTemplate_ExpandingForceExplode, ANIM_TARGET, 4, 0x0000, 0xfff5, ANIM_TARGET + createsprite gSpriteTemplate_ExpandingForceExplode, ANIM_TARGET, 4, 0, -11, ANIM_TARGET delay 0 - createsprite gSpriteTemplate_ExpandingForceExplode, ANIM_TARGET, 4, 0x0003, 0xffe5, ANIM_TARGET + createsprite gSpriteTemplate_ExpandingForceExplode, ANIM_TARGET, 4, 3, -27, ANIM_TARGET delay 0 - createsprite gSpriteTemplate_ExpandingForceExplode, ANIM_TARGET, 4, 0xfff5, 0xffd1, ANIM_TARGET + createsprite gSpriteTemplate_ExpandingForceExplode, ANIM_TARGET, 4, -11, -47, ANIM_TARGET delay 0 - createsprite gSpriteTemplate_ExpandingForceExplode, ANIM_TARGET, 4, 0x0008, 0xffdb, ANIM_TARGET + createsprite gSpriteTemplate_ExpandingForceExplode, ANIM_TARGET, 4, 8, -37, ANIM_TARGET delay 0 - createsprite gSpriteTemplate_ExpandingForceExplode, ANIM_TARGET, 4, 0xfffa, 0xfff2, ANIM_TARGET + createsprite gSpriteTemplate_ExpandingForceExplode, ANIM_TARGET, 4, -6, -14, ANIM_TARGET delay 0 - createsprite gSpriteTemplate_ExpandingForceExplode, ANIM_TARGET, 4, 0x0000, 0xffe5, ANIM_TARGET + createsprite gSpriteTemplate_ExpandingForceExplode, ANIM_TARGET, 4, 0, -27, ANIM_TARGET return MaxKnuckleExplosionGeyser: - createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 0x0003, 0x0005, ANIM_TARGET, 0x0 + createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 3, 5, ANIM_TARGET, 0 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET delay 0 - createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 0xfff5, 0xfff1, ANIM_TARGET, 0x0 + createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, -11, -15, ANIM_TARGET, 0 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET delay 0 - createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 0x0008, 0xfffb, ANIM_TARGET, 0x0 + createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 8, -5, ANIM_TARGET, 0 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET delay 0 - createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 0xfffa, 0x0012, ANIM_TARGET, 0x0 + createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, -6, 18, ANIM_TARGET, 0 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET delay 0 - createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 0x0000, 0x0005, ANIM_TARGET, 0x0 + createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 0, 5, ANIM_TARGET, 0 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET delay 0 - createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 0x0003, 0xfff5, ANIM_TARGET, 0x0 + createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 3, -11, ANIM_TARGET, 0 delay 0 - createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 0xfff5, 0xffe1, ANIM_TARGET, 0x0 + createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, -11, -31, ANIM_TARGET, 0 delay 0 - createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 0x0008, 0xffeb, ANIM_TARGET, 0x0 + createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 8, -21, ANIM_TARGET, 0 delay 0 - createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 0xfffa, 0x0002, ANIM_TARGET, 0x0 + createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, -6, 2, ANIM_TARGET, 0 delay 0 - createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 0x0000, 0xfff5, ANIM_TARGET, 0x0 + createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 0, -11, ANIM_TARGET, 0 delay 0 - createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 0x0003, 0xffe5, ANIM_TARGET, 0x0 + createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 3, -27, ANIM_TARGET, 0 delay 0 - createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 0xfff5, 0xffd1, ANIM_TARGET, 0x0 + createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, -11, -47, ANIM_TARGET, 0 delay 0 - createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 0x0008, 0xffdb, ANIM_TARGET, 0x0 + createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 8, -37, ANIM_TARGET, 0 delay 0 - createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 0xfffa, 0xfff2, ANIM_TARGET, 0x0 + createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, -6, -14, ANIM_TARGET, 0 delay 0 - createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 0x0000, 0xffe5, ANIM_TARGET, 0x0 + createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 0, -27, ANIM_TARGET, 0 return @@ -13494,7 +13494,7 @@ gBattleAnimMove_SteelRoller:: playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET createsprite gSpriteTemplate_SteelRoller, ANIM_TARGET, 3, 0, -40, 2, 50, 3 delay 1 - createvisualtask AnimTask_SquishTarget, 0x2, + createvisualtask AnimTask_SquishTarget, 2, delay 14 call SteelRollerRocks delay 33 @@ -13503,17 +13503,17 @@ gBattleAnimMove_SteelRoller:: end SteelRollerRocks: playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET - createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 0xfff4, 0x1b, 0x2, 0x3 - createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 0x8, 0x1c, 0x3, 0x4 - createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 0xfffc, 0x1e, 0x2, 0x3 - createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 0xc, 0x19, 0x4, 0x4 + createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, -12, 27, 2, 3 + createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 8, 28, 3, 4 + createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, -4, 30, 2, 3 + createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 12, 25, 4, 4 return gBattleAnimMove_ScaleShot:: - createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 0x4, 0x6 + createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 6 delay 3 playsewithpan SE_M_BONEMERANG, SOUND_PAN_ATTACKER - createsprite gSpriteTemplate_ScaleShotScale, ANIM_TARGET, 2, 0x10, 0x0, 0x0, 0x0, 0x14, 0x101 + createsprite gSpriteTemplate_ScaleShotScale, ANIM_TARGET, 2, 16, 0, 0, 0, 20, 257 waitforvisualfinish playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET create_basic_hitsplat_sprite ANIM_TARGET, 3, x=0, y=0, relative_to=ANIM_TARGET, animation=1 @@ -13529,7 +13529,7 @@ gBattleAnimMove_MeteorBeam:: choosetwoturnanim MeteorBeamCharge MeteorBeamBlast MeteorBeamCharge: - createvisualtask AnimTask_StartSlidingBg, 0x5, 0x0, 0xFC00, FALSE, 0xffff + createvisualtask AnimTask_StartSlidingBg, 5, 0, -1024, FALSE, -1 waitbgfadein monbg ANIM_ATK_PARTNER playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER @@ -13542,10 +13542,10 @@ MeteorBeamCharge: end MeteorBeamBlast: - createvisualtask AnimTask_StartSlidingBg, 0x5, 0xf700, 0x0, TRUE, 0xffff @;Scroll right/left + createvisualtask AnimTask_StartSlidingBg, 5, -2304, 0, TRUE, -1 @;Scroll right/left waitbgfadein monbg ANIM_TARGET - panse SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER SOUND_PAN_TARGET 0x2 0x0 + panse SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER SOUND_PAN_TARGET 2 0 createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 0, 4, 87, 1 call MeteorBeamRockLaunch call MeteorBeamRockLaunch @@ -13575,16 +13575,16 @@ MeteorBeamBlast: end MeteorBeamRockLaunch: - createsprite gSpriteTemplate_MeteorBeamRock, ANIM_TARGET, 2, 0, 0, 0x10 + createsprite gSpriteTemplate_MeteorBeamRock, ANIM_TARGET, 2, 0, 0, 16 delay 2 - createsprite gSpriteTemplate_MeteorBeamRock, ANIM_TARGET, 2, 0, 0, 0x10 + createsprite gSpriteTemplate_MeteorBeamRock, ANIM_TARGET, 2, 0, 0, 16 delay 2 return gBattleAnimMove_ShellSideArm:: - createvisualtask AnimTask_ShellSideArm, 0x5 - jumpargeq 0x0, TRUE, gBattleAnimMove_ShellSideArmPhysical - jumpargeq 0x0, FALSE, gBattleAnimMove_ShellSideArmSpecial + createvisualtask AnimTask_ShellSideArm, 5 + jumpargeq 0, TRUE, gBattleAnimMove_ShellSideArmPhysical + jumpargeq 0, FALSE, gBattleAnimMove_ShellSideArmSpecial gBattleAnimMove_ShellSideArmPhysical:: @ Modified Body Slam, placeholder createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_IMPACT, 0, 6, 6, RGB_MAGENTA monbg ANIM_DEF_PARTNER @@ -13614,7 +13614,7 @@ gBattleAnimMove_ShellSideArmSpecial:: @ Modified Snipe Shot, placeholder createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_IMPACT_2, 0, 6, 6, RGB_MAGENTA createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_LEER, 0, 6, 6, RGB_MAGENTA playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER - createsprite gLeerSpriteTemplate, ANIM_TARGET, 2, 0x18, -12 + createsprite gLeerSpriteTemplate, ANIM_TARGET, 2, 24, -12 waitforvisualfinish delay 32 playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET @@ -13648,13 +13648,13 @@ gBattleAnimMove_GrassyGlide:: waitforvisualfinish call GrassPledgeMiddleFountain waitforvisualfinish - createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x2 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0, 2 end gBattleAnimMove_RisingVoltage:: monbg ANIM_ATTACKER setalpha 12, 8 - createvisualtask AnimTask_GetFieldTerrain, 0x5, + createvisualtask AnimTask_GetFieldTerrain, 5, jumpargeq 0, STATUS_FIELD_ELECTRIC_TERRAIN, ANIM_RISING_VOLTAGE_STRONGER ANIM_RISING_VOLTAGE_NORMAL: createvisualtask AnimTask_BlendBattleAnimPal, 2, F_PAL_BG, 1, 0, 4, RGB_BLACK @;To black @@ -13662,9 +13662,9 @@ ANIM_RISING_VOLTAGE_NORMAL: createvisualtask AnimTask_ElectricChargingParticles, 2, ANIM_ATTACKER, 30, 0, 3 @;Amount, Slowness, Slowness, Compaction playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER delay 12 - createsprite gGrowingShockWaveOrbSpriteTemplate, ANIM_ATTACKER, 0, 0x0 + createsprite gGrowingShockWaveOrbSpriteTemplate, ANIM_ATTACKER, 0, 0 waitforvisualfinish - createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 0x2, 0x0, 0x1, 0x34, 0x1, 0x0 + createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, 0, 1, 52, 1, 0 blend_color_cycle selector=F_PAL_TARGET, delay=1, num_blends=4, initial_blend_y=0, target_blend_y=12, color=RGB(29, 28, 1) playsewithpan SE_M_TRI_ATTACK2, SOUND_PAN_TARGET createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0, 16 @@ -13688,7 +13688,7 @@ ANIM_RISING_VOLTAGE_STRONGER: delay 12 createsprite gGrowingShockWaveOrbSpriteTemplate, ANIM_ATTACKER, 2, waitforvisualfinish - createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 0x2, 0x0, 0x1, 0x54, 0x1, 0x0 + createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, 0, 1, 84, 1, 0 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 4, 0, 16, RGB(29, 28, 1) playsewithpan SE_M_TRI_ATTACK2, SOUND_PAN_TARGET createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 16, 16 @@ -13723,11 +13723,11 @@ gBattleAnimMove_TerrainPulse:: monbg ANIM_TARGET setalpha 12, 8 simple_palette_blend selector=F_PAL_BG, delay=1, initial_blend_y=0, target_blend_y=7, color=RGB_BLACK - createvisualtask AnimTask_TerrainPulse, 0x5 - jumpargeq 0x0, TYPE_ELECTRIC, TerrainPulseElectric - jumpargeq 0x0, TYPE_GRASS, TerrainPulseGrass - jumpargeq 0x0, TYPE_FAIRY, TerrainPulseFairy - jumpargeq 0x0, TYPE_PSYCHIC, TerrainPulsePsychic + createvisualtask AnimTask_TerrainPulse, 5 + jumpargeq 0, TYPE_ELECTRIC, TerrainPulseElectric + jumpargeq 0, TYPE_GRASS, TerrainPulseGrass + jumpargeq 0, TYPE_FAIRY, TerrainPulseFairy + jumpargeq 0, TYPE_PSYCHIC, TerrainPulsePsychic TerrainPulseNormal: createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_DRAGON_PULSE, 0, 12, 12, RGB_WHITE waitforvisualfinish @@ -13815,21 +13815,21 @@ gBattleAnimMove_SkitterSmack:: delay 1 invisible ANIM_ATTACKER waitsound - createvisualtask AnimTask_DestinyBondWhiteShadow, 0x5, 0x0, 0x30 + createvisualtask AnimTask_DestinyBondWhiteShadow, 5, 0, 48 delay 23 - createvisualtask AnimTask_IsTargetSameSide, 0x2, - createvisualtask AnimTask_SnatchOpposingMonMove, 0x2, + createvisualtask AnimTask_IsTargetSameSide, 2, + createvisualtask AnimTask_SnatchOpposingMonMove, 2, delay 25 visible ANIM_ATTACKER invisible ANIM_ATTACKER delay 5 - createsprite gSkitterSmackImpactTemplate, ANIM_TARGET, 2, 0xfff6, 0xfff6, 0x0 + createsprite gSkitterSmackImpactTemplate, ANIM_TARGET, 2, -10, -10, 0 call HyperspaceHoleMovement - createsprite gSkitterSmackImpactTemplate, ANIM_TARGET, 2, 0xa, 0x14, 0x0 + createsprite gSkitterSmackImpactTemplate, ANIM_TARGET, 2, 10, 20, 0 call HyperspaceHoleMovement - createsprite gSkitterSmackImpactTemplate, ANIM_TARGET, 2, 0xfffb, 0xa, 0x0 + createsprite gSkitterSmackImpactTemplate, ANIM_TARGET, 2, -5, 10, 0 call HyperspaceHoleMovement - createsprite gSkitterSmackImpactTemplate, ANIM_TARGET, 2, 0x11, 0xfff4, 0x0 + createsprite gSkitterSmackImpactTemplate, ANIM_TARGET, 2, 17, -12, 0 call HyperspaceHoleMovement waitforvisualfinish visible ANIM_ATTACKER @@ -13875,24 +13875,24 @@ gBattleAnimMove_BurningJealousy:: end BurningJealousyFireBuffEffect: - createsprite gSpriteTemplate_BurningJealousyFireBuff, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0xffe8, 0x1a, 0x2, 0x18 + createsprite gSpriteTemplate_BurningJealousyFireBuff, ANIM_ATTACKER, 2, ANIM_ATTACKER, -24, 26, 2, 24 delay 3 - createsprite gSpriteTemplate_BurningJealousyFireBuff, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0xe, 0x1c, 0x1, 0x18 + createsprite gSpriteTemplate_BurningJealousyFireBuff, ANIM_ATTACKER, 2, ANIM_ATTACKER, 14, 28, 1, 24 delay 3 - createsprite gSpriteTemplate_BurningJealousyFireBuff, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0xfffb, 0xa, 0x2, 0x18 + createsprite gSpriteTemplate_BurningJealousyFireBuff, ANIM_ATTACKER, 2, ANIM_ATTACKER, -5, 10, 2, 24 delay 3 - createsprite gSpriteTemplate_BurningJealousyFireBuff, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x1c, 0x1a, 0x3, 0x18 + createsprite gSpriteTemplate_BurningJealousyFireBuff, ANIM_ATTACKER, 2, ANIM_ATTACKER, 28, 26, 3, 24 delay 3 return BurningJealousyFlames: - createsprite gSpriteTemplate_BurningJealousyEmit, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1e, 0xfb00, 0x0, 0x3 - createsprite gSpriteTemplate_BurningJealousyEmit, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1e, 0x0, 0x0500, 0x3 - createsprite gSpriteTemplate_BurningJealousyEmit, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1e, 0x0, 0xfb00, 0x3 - createsprite gSpriteTemplate_BurningJealousyEmit, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1e, 0x0500, 0x0300, 0x3 - createsprite gSpriteTemplate_BurningJealousyEmit, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1e, 0xfb00, 0x0300, 0x3 - createsprite gSpriteTemplate_BurningJealousyEmit, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1e, 0x0500, 0xfd00, 0x3 - createsprite gSpriteTemplate_BurningJealousyEmit, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1e, 0xfb00, 0xfd00, 0x3 + createsprite gSpriteTemplate_BurningJealousyEmit, ANIM_ATTACKER, 2, 0, 0, 30, -1280, 0, 3 + createsprite gSpriteTemplate_BurningJealousyEmit, ANIM_ATTACKER, 2, 0, 0, 30, 0, 1280, 3 + createsprite gSpriteTemplate_BurningJealousyEmit, ANIM_ATTACKER, 2, 0, 0, 30, 0, -1280, 3 + createsprite gSpriteTemplate_BurningJealousyEmit, ANIM_ATTACKER, 2, 0, 0, 30, 1280, 768, 3 + createsprite gSpriteTemplate_BurningJealousyEmit, ANIM_ATTACKER, 2, 0, 0, 30, -1280, 768, 3 + createsprite gSpriteTemplate_BurningJealousyEmit, ANIM_ATTACKER, 2, 0, 0, 30, 1280, -768, 3 + createsprite gSpriteTemplate_BurningJealousyEmit, ANIM_ATTACKER, 2, 0, 0, 30, -1280, -768, 3 return @@ -13911,23 +13911,23 @@ gBattleAnimMove_LashOut:: fadetobg BG_DARK waitbgfadein playsewithpan SE_M_VITAL_THROW, SOUND_PAN_TARGET - createsprite gSpriteTemplate_LashOutStrike, ANIM_TARGET, 2, 0xfff0, 0xfff0, FALSE + createsprite gSpriteTemplate_LashOutStrike, ANIM_TARGET, 2, -16, -16, FALSE delay 8 - createsprite gFoulPlayImpactTemplate, ANIM_TARGET, 3, 10, 0x0, ANIM_TARGET, 0x1 + createsprite gFoulPlayImpactTemplate, ANIM_TARGET, 3, 10, 0, ANIM_TARGET, 1 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, -12, 10, 0, 3 delay 8 - createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x5 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0, 5 delay 8 playsewithpan SE_M_VITAL_THROW, SOUND_PAN_TARGET - createsprite gSpriteTemplate_LashOutStrike, ANIM_TARGET, 2, 0xfff0, 0xfff0, TRUE + createsprite gSpriteTemplate_LashOutStrike, ANIM_TARGET, 2, -16, -16, TRUE delay 8 - createsprite gFoulPlayImpactTemplate, ANIM_TARGET, 3, -10, 0x0, ANIM_TARGET, 0x1 + createsprite gFoulPlayImpactTemplate, ANIM_TARGET, 3, -10, 0, ANIM_TARGET, 1 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 12, 10, 0, 3 delay 8 waitforvisualfinish - createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x5 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0, 5 restorebg clearmonbg ANIM_DEF_PARTNER end @@ -13945,7 +13945,7 @@ gBattleAnimMove_Poltergeist:: simple_palette_blend selector=F_PAL_ATTACKER, delay=0, initial_blend_y=16, target_blend_y=0, color=RGB_BLACK playsewithpan SE_M_FAINT_ATTACK, SOUND_PAN_ATTACKER delay 1 - createvisualtask AnimTask_DestinyBondWhiteShadow, 0x5, 0x0, 0x24 + createvisualtask AnimTask_DestinyBondWhiteShadow, 5, 0, 36 delay 48 playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_TARGET createvisualtask AnimTask_PoltergeistItem, 2 @@ -13956,33 +13956,33 @@ gBattleAnimMove_Poltergeist:: complex_palette_blend selector=F_PAL_BG | F_PAL_ATTACKER | F_PAL_TARGET, delay=5, num_blends=1, color1=0, blend_y1=10, color2=RGB_BLACK, blend_y2=0 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET waitforvisualfinish - createvisualtask AnimTask_NightmareClone, 0x2 + createvisualtask AnimTask_NightmareClone, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 40, 1 playsewithpan SE_M_NIGHTMARE, SOUND_PAN_TARGET waitforvisualfinish restorebg waitbgfadein - clearmonbg 0x3 + clearmonbg 3 blendoff end gBattleAnimMove_CorrosiveGas:: createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_PINK_CLOUD, 0, 14, 14, RGB(15, 15, 6) @;Garbage green monbg ANIM_ATTACKER - loopsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_ATTACKER, 0x8, 0x3 + loopsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_ATTACKER, 8, 3 delay 0 blend_color_cycle selector=F_PAL_ATTACKER, delay=1, num_blends=2, initial_blend_y=0, target_blend_y=15, color=RGB(15, 15, 6)@;Garbage green createsprite gSpriteTemplate_CorrosiveGasSmoke, ANIM_ATTACKER, 122, 3, -14, 18, 46 delay 0 - createsprite gSpriteTemplate_CorrosiveGasSmoke, ANIM_ATTACKER, 0x79, 0x3, 0xe, 0xfff2, 0x2e + createsprite gSpriteTemplate_CorrosiveGasSmoke, ANIM_ATTACKER, 121, 3, 14, -14, 46 delay 0 - createsprite gSpriteTemplate_CorrosiveGasSmoke, ANIM_ATTACKER, 0x78, 0x3, 0xfff4, 0xfff6, 0x2e + createsprite gSpriteTemplate_CorrosiveGasSmoke, ANIM_ATTACKER, 120, 3, -12, -10, 46 delay 0 - createsprite gSpriteTemplate_CorrosiveGasSmoke, ANIM_ATTACKER, 0x77, 0x3, 0xe, 0xe, 0x2e + createsprite gSpriteTemplate_CorrosiveGasSmoke, ANIM_ATTACKER, 119, 3, 14, 14, 46 delay 0 - createsprite gSpriteTemplate_CorrosiveGasSmoke, ANIM_ATTACKER, 0x76, 0x3, 0x0, 0x0, 0x2e + createsprite gSpriteTemplate_CorrosiveGasSmoke, ANIM_ATTACKER, 118, 3, 0, 0, 46 delay 0 - createsprite gSpriteTemplate_CorrosiveGasSmoke, ANIM_ATTACKER, 0x7b, 0x3, 0x4, 0x4, 0x1e + createsprite gSpriteTemplate_CorrosiveGasSmoke, ANIM_ATTACKER, 123, 3, 4, 4, 30 waitforvisualfinish playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET blend_color_cycle selector=(F_PAL_BG | F_PAL_TARGET | F_PAL_ATK_PARTNER | F_PAL_DEF_PARTNER), delay=1, num_blends=2, initial_blend_y=0, target_blend_y=14, color=RGB(15, 15, 6)@;Garbage green @@ -14007,12 +14007,12 @@ gBattleAnimMove_FlipTurn:: waitforvisualfinish invisible ANIM_ATTACKER playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER - createsprite gSpriteTemplate_FlipTurnThere, ANIM_TARGET, 2, 0x0, 0x0, 0x15 + createsprite gSpriteTemplate_FlipTurnThere, ANIM_TARGET, 2, 0, 0, 21 waitforvisualfinish playsewithpan SE_M_TAIL_WHIP, SOUND_PAN_TARGET - createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x1, 0x2 + createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 - createsprite gSpriteTemplate_FlipTurnBack, ANIM_ATTACKER, 3, 0x0, 0xFFF1, 0xFFF0, 0x24 + createsprite gSpriteTemplate_FlipTurnBack, ANIM_ATTACKER, 3, 0, -15, -16, 36 waitforvisualfinish visible ANIM_ATTACKER clearmonbg ANIM_TARGET @@ -14023,39 +14023,39 @@ gBattleAnimMove_FlipTurn:: gBattleAnimMove_TripleAxel:: monbg ANIM_DEF_PARTNER setalpha 12, 8 - playsewithpan SE_M_VITAL_THROW2, 0x3f + playsewithpan SE_M_VITAL_THROW2, 63 jumpifmoveturn 0, TripleAxelTurn0 jumpifmoveturn 1, TripleAxelTurn1 goto TripleAxelTurn2 TripleAxelTurn0: - createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 0xfff0, 0xfff8, 0x14, 0x1, 0x2 + createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, -16, -8, 20, 1, 2 create_basic_hitsplat_sprite ANIM_TARGET, 3, x=-16, y=-16, relative_to=ANIM_TARGET, animation=2 - createsprite gTripleAxelIceCrystalSpriteTemplate, ANIM_TARGET, 1, 0xfff0, 0xfff8, 0xff00, 0xffd8 - createsprite gTripleAxelIceCrystalSpriteTemplate, ANIM_TARGET, 1, 0xfff0, 0xfff8, 0x1a0, 0xffda + createsprite gTripleAxelIceCrystalSpriteTemplate, ANIM_TARGET, 1, -16, -8, -256, -40 + createsprite gTripleAxelIceCrystalSpriteTemplate, ANIM_TARGET, 1, -16, -8, 416, -38 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 4, 0, 4, 1 goto TripleAxelEnd TripleAxelTurn1: - createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 0x8, 0x8, 0x14, 0x1, 0x2 + createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 8, 8, 20, 1, 2 create_basic_hitsplat_sprite ANIM_TARGET, 3, x=8, y=0, relative_to=ANIM_TARGET, animation=2 - createsprite gTripleAxelIceCrystalSpriteTemplate, ANIM_TARGET, 1, 0x8, 0x8, 0xa0, 0xffe0 - createsprite gTripleAxelIceCrystalSpriteTemplate, ANIM_TARGET, 1, 0x8, 0x8, 0xff00, 0xffd8 - createsprite gTripleAxelIceCrystalSpriteTemplate, ANIM_TARGET, 1, 0x8, 0x8, 0x1a0, 0xffda - createsprite gTripleAxelIceCrystalSpriteTemplate, ANIM_TARGET, 1, 0x8, 0x8, 0xfe80, 0xffe1 + createsprite gTripleAxelIceCrystalSpriteTemplate, ANIM_TARGET, 1, 8, 8, 160, -32 + createsprite gTripleAxelIceCrystalSpriteTemplate, ANIM_TARGET, 1, 8, 8, -256, -40 + createsprite gTripleAxelIceCrystalSpriteTemplate, ANIM_TARGET, 1, 8, 8, 416, -38 + createsprite gTripleAxelIceCrystalSpriteTemplate, ANIM_TARGET, 1, 8, 8, -384, -31 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 4, 0, 6, 1 goto TripleAxelEnd TripleAxelTurn2: - createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x14, 0x1, 0x2 + createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 0, 0, 20, 1, 2 create_basic_hitsplat_sprite ANIM_TARGET, 3, x=0, y=-8, relative_to=ANIM_TARGET, animation=1 - createsprite gTripleAxelIceCrystalSpriteTemplate, ANIM_TARGET, 1, 0x0, 0x0, 0xa0, 0xffe0 - createsprite gTripleAxelIceCrystalSpriteTemplate, ANIM_TARGET, 1, 0x0, 0x0, 0xff00, 0xffd8 - createsprite gTripleAxelIceCrystalSpriteTemplate, ANIM_TARGET, 1, 0x0, 0x0, 0x80, 0xfff0 - createsprite gTripleAxelIceCrystalSpriteTemplate, ANIM_TARGET, 1, 0x0, 0x0, 0x1a0, 0xffda - createsprite gTripleAxelIceCrystalSpriteTemplate, ANIM_TARGET, 1, 0x0, 0x0, 0xff80, 0xffea - createsprite gTripleAxelIceCrystalSpriteTemplate, ANIM_TARGET, 1, 0x0, 0x0, 0xfe80, 0xffe1 + createsprite gTripleAxelIceCrystalSpriteTemplate, ANIM_TARGET, 1, 0, 0, 160, -32 + createsprite gTripleAxelIceCrystalSpriteTemplate, ANIM_TARGET, 1, 0, 0, -256, -40 + createsprite gTripleAxelIceCrystalSpriteTemplate, ANIM_TARGET, 1, 0, 0, 128, -16 + createsprite gTripleAxelIceCrystalSpriteTemplate, ANIM_TARGET, 1, 0, 0, 416, -38 + createsprite gTripleAxelIceCrystalSpriteTemplate, ANIM_TARGET, 1, 0, 0, -128, -22 + createsprite gTripleAxelIceCrystalSpriteTemplate, ANIM_TARGET, 1, 0, 0, -384, -31 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1 TripleAxelEnd: delay 4 - playsewithpan SE_M_ICY_WIND, 0x3f + playsewithpan SE_M_ICY_WIND, 63 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff @@ -14103,16 +14103,16 @@ DualWingbeatRightSide: blendoff end DualWingbeatFeatherScatterLeft: - createsprite gDualWingbeatFeatherSpriteTemplate, ANIM_TARGET, 1, 0xfff0, 0xfff8, 0xa0, 0xffe0 - createsprite gDualWingbeatFeatherSpriteTemplate, ANIM_TARGET, 1, 0xfff0, 0xfff8, 0xff00, 0xffd8 - createsprite gDualWingbeatFeatherSpriteTemplate, ANIM_TARGET, 1, 0xfff0, 0xfff8, 0x1a0, 0xffda - createsprite gDualWingbeatFeatherSpriteTemplate, ANIM_TARGET, 1, 0xfff0, 0xfff8, 0xfe80, 0xffe1 + createsprite gDualWingbeatFeatherSpriteTemplate, ANIM_TARGET, 1, -16, -8, 160, -32 + createsprite gDualWingbeatFeatherSpriteTemplate, ANIM_TARGET, 1, -16, -8, -256, -40 + createsprite gDualWingbeatFeatherSpriteTemplate, ANIM_TARGET, 1, -16, -8, 416, -38 + createsprite gDualWingbeatFeatherSpriteTemplate, ANIM_TARGET, 1, -16, -8, -384, -31 return DualWingbeatFeatherScatterRight: - createsprite gDualWingbeatFeatherSpriteTemplate, ANIM_TARGET, 1, 0, 0xfff8, 0xa0, 0xffe0 - createsprite gDualWingbeatFeatherSpriteTemplate, ANIM_TARGET, 1, 0, 0xfff8, 0xff00, 0xffd8 - createsprite gDualWingbeatFeatherSpriteTemplate, ANIM_TARGET, 1, 0, 0xfff8, 0x1a0, 0xffda - createsprite gDualWingbeatFeatherSpriteTemplate, ANIM_TARGET, 1, 0, 0xfff8, 0xfe80, 0xffe1 + createsprite gDualWingbeatFeatherSpriteTemplate, ANIM_TARGET, 1, 0, -8, 160, -32 + createsprite gDualWingbeatFeatherSpriteTemplate, ANIM_TARGET, 1, 0, -8, -256, -40 + createsprite gDualWingbeatFeatherSpriteTemplate, ANIM_TARGET, 1, 0, -8, 416, -38 + createsprite gDualWingbeatFeatherSpriteTemplate, ANIM_TARGET, 1, 0, -8, -384, -31 return gBattleAnimMove_ScorchingSands:: @@ -14122,7 +14122,7 @@ gBattleAnimMove_ScorchingSands:: playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_ATTACKER createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, -10, 0, 0, 3 waitforvisualfinish - createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x2 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 2 call SandAttackDirt call SandAttackDirt call SandAttackDirt @@ -14142,8 +14142,8 @@ gBattleAnimMove_JungleHealing:: waitbgfadeout call CreateIngrainRoots call CreateIngrainOrbs - playsewithpan SE_M_STAT_INCREASE, 0xc0 - createvisualtask AnimTask_StatusClearedEffect, 0x2, 0x1 + playsewithpan SE_M_STAT_INCREASE, 192 + createvisualtask AnimTask_StatusClearedEffect, 2, 1 waitforvisualfinish restorebg waitbgfadein @@ -14156,7 +14156,7 @@ gBattleAnimMove_SilkTrap:: waitforvisualfinish createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_PROTECT, 0, 10, 10, RGB_LIME_GREEN monbg ANIM_ATK_PARTNER - waitplaysewithpan SE_M_REFLECT, SOUND_PAN_ATTACKER, 0x10 + waitplaysewithpan SE_M_REFLECT, SOUND_PAN_ATTACKER, 16 createsprite gProtectSpriteTemplate, ANIM_ATTACKER, 2, 24, 0, 90 waitforvisualfinish clearmonbg ANIM_ATK_PARTNER @@ -14196,23 +14196,23 @@ gBattleAnimMove_WickedBlow:: delay 5 createsprite gSpriteTemplate_WickedBlowFist, ANIM_TARGET, 4, ANIM_TARGET, 0, 0, 16, 32 delay 6 - loopsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET, 0x4, 0x6 + loopsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET, 4, 6 create_basic_hitsplat_sprite ANIM_TARGET, 3, x=0, y=0, relative_to=ANIM_TARGET, animation=1 - createsprite gSpriteTemplate_WickedBlowBlackStars, ANIM_TARGET, 2, 0xfff0, 0xfff8, 0xfe80, 0xffe1 - createsprite gSpriteTemplate_WickedBlowRedStars, ANIM_TARGET, 2, 0xfff0, 0xfff8, 0xff00, 0xffd8 - createsprite gSpriteTemplate_WickedBlowBlackStars, ANIM_TARGET, 2, 0xfff0, 0xfff8, 0xff80, 0xffea - createsprite gSpriteTemplate_WickedBlowRedStars, ANIM_TARGET, 2, 0xfff0, 0xfff8, 0x80, 0xfff0 - createsprite gSpriteTemplate_WickedBlowBlackStars, ANIM_TARGET, 2, 0xfff0, 0xfff8, 0xa0, 0xffe0 - createsprite gSpriteTemplate_WickedBlowRedStars, ANIM_TARGET, 2, 0xfff0, 0xfff8, 0x1a0, 0xffda + createsprite gSpriteTemplate_WickedBlowBlackStars, ANIM_TARGET, 2, -16, -8, -384, -31 + createsprite gSpriteTemplate_WickedBlowRedStars, ANIM_TARGET, 2, -16, -8, -256, -40 + createsprite gSpriteTemplate_WickedBlowBlackStars, ANIM_TARGET, 2, -16, -8, -128, -22 + createsprite gSpriteTemplate_WickedBlowRedStars, ANIM_TARGET, 2, -16, -8, 128, -16 + createsprite gSpriteTemplate_WickedBlowBlackStars, ANIM_TARGET, 2, -16, -8, 160, -32 + createsprite gSpriteTemplate_WickedBlowRedStars, ANIM_TARGET, 2, -16, -8, 416, -38 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 4, 10, 1 delay 20 - createvisualtask AnimTask_TwinkleTackleLaunch, 0x2, 50 + createvisualtask AnimTask_TwinkleTackleLaunch, 2, 50 delay 50 playsewithpan SE_M_DETECT, SOUND_PAN_TARGET - createsprite gTwinkleTackleTwinkleSpriteTemplate, ANIM_TARGET, 13, 0x0, 0x0, ANIM_TARGET @detect star + createsprite gTwinkleTackleTwinkleSpriteTemplate, ANIM_TARGET, 13, 0, 0, ANIM_TARGET @detect star waitforvisualfinish blendoff - createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x6 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0, 6 restorebg waitbgfadeout visible ANIM_TARGET @@ -14221,15 +14221,15 @@ gBattleAnimMove_WickedBlow:: end WickedBlowBuffEffect: - createsprite gPowerTripFocusEnergyTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x1a, 0x2 + createsprite gPowerTripFocusEnergyTemplate, ANIM_ATTACKER, 2, 0, -24, 26, 2 delay 4 - createsprite gPowerTripFocusEnergyTemplate, ANIM_ATTACKER, 2, 0x0, 0xe, 0x1c, 0x1 + createsprite gPowerTripFocusEnergyTemplate, ANIM_ATTACKER, 2, 0, 14, 28, 1 delay 4 - createsprite gPowerTripFocusEnergyTemplate, ANIM_ATTACKER, 2, 0x0, 0xfffb, 0xa, 0x2 + createsprite gPowerTripFocusEnergyTemplate, ANIM_ATTACKER, 2, 0, -5, 10, 2 delay 4 - createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1c, 0x1a, 0x3 + createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 26, 3 delay 4 - createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff4, 0x0, 0x1 + createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -12, 0, 1 return @@ -14244,10 +14244,10 @@ SURGING_STRIKES_0: delay 5 playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET createsprite gSpriteTemplate_SurgingStrikesImpact, ANIM_TARGET, 2, 40, 20, 0, 0, 10, 20 @Bottom right - createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 1, -5, -5, ANIM_TARGET, 0x1 + createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 1, -5, -5, ANIM_TARGET, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 8, 1 delay 5 - createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 1, 5, 5, ANIM_TARGET, 0x1 + createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 1, 5, 5, ANIM_TARGET, 1 waitforvisualfinish end @@ -14257,10 +14257,10 @@ SURGING_STRIKES_1: delay 5 playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET createsprite gSpriteTemplate_SurgingStrikesImpact, ANIM_TARGET, 2, -40, 20, 0, 0, 10, 20 @Bottom left - createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 1, 5, -5, ANIM_TARGET, 0x1 + createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 1, 5, -5, ANIM_TARGET, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 8, 1 delay 5 - createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 1, -5, 5, ANIM_TARGET, 0x1 + createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 1, -5, 5, ANIM_TARGET, 1 waitforvisualfinish end @@ -14270,10 +14270,10 @@ SURGING_STRIKES_2: delay 5 playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET createsprite gSpriteTemplate_SurgingStrikesImpact, ANIM_TARGET, 2, 40, -20, 0, 0, 10, -20 @Top Right - createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 1, -5, -5, ANIM_TARGET, 0x1 + createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 1, -5, -5, ANIM_TARGET, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 0, 4, 8, 1 delay 5 - createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 1, 5, -5, ANIM_TARGET, 0x1 + createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 1, 5, -5, ANIM_TARGET, 1 waitforvisualfinish end @@ -14281,10 +14281,10 @@ SURGING_STRIKES_2: gBattleAnimMove_ThunderCage:: monbg ANIM_TARGET splitbgprio ANIM_TARGET - loopsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_TARGET, 0xA, 0x9 - createsprite gThunderboltOrbSpriteTemplate, ANIM_TARGET, 3, 100, -25, -30, 0x0 - createsprite gThunderboltOrbSpriteTemplate, ANIM_TARGET, 3, 100, 0, -30, 0x0 - createsprite gThunderboltOrbSpriteTemplate, ANIM_TARGET, 3, 100, 25, -30, 0x0 + loopsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_TARGET, 10, 9 + createsprite gThunderboltOrbSpriteTemplate, ANIM_TARGET, 3, 100, -25, -30, 0 + createsprite gThunderboltOrbSpriteTemplate, ANIM_TARGET, 3, 100, 0, -30, 0 + createsprite gThunderboltOrbSpriteTemplate, ANIM_TARGET, 3, 100, 25, -30, 0 createsprite gThunderWaveSpriteTemplate, ANIM_TARGET, 2, -16, -16 delay 4 createsprite gThunderWaveSpriteTemplate, ANIM_TARGET, 2, -16, 0 @@ -14356,24 +14356,24 @@ gBattleAnimMove_DragonEnergy:: call DragonEnergyShot call DragonEnergyShot waitforvisualfinish - createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 10 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0, 10 clearmonbg ANIM_TARGET waitforvisualfinish end DragonEnergyShot: - createsprite gSpriteTemplate_DragonEnergyShot, ANIM_TARGET, 2, 0x19 + createsprite gSpriteTemplate_DragonEnergyShot, ANIM_TARGET, 2, 25 delay 1 - createsprite gSpriteTemplate_DragonEnergyShot, ANIM_TARGET, 2, 0x19 + createsprite gSpriteTemplate_DragonEnergyShot, ANIM_TARGET, 2, 25 delay 1 return gBattleAnimMove_FreezingGlare:: call SetPsychicBackground - createsprite gEyeSparkleSpriteTemplate, ANIM_ATTACKER, 0, 0xfff0, 0xfff8 - createsprite gEyeSparkleSpriteTemplate, ANIM_ATTACKER, 0, 0x10, 0xfff8 - createvisualtask AnimTask_GlareEyeDots, 0x5, 0x0 + createsprite gEyeSparkleSpriteTemplate, ANIM_ATTACKER, 0, -16, -8 + createsprite gEyeSparkleSpriteTemplate, ANIM_ATTACKER, 0, 16, -8 + createvisualtask AnimTask_GlareEyeDots, 5, 0 playsewithpan SE_M_PSYBEAM2, SOUND_PAN_ATTACKER waitforvisualfinish blend_color_cycle selector=F_PAL_TARGET, delay=2, num_blends=2, initial_blend_y=0, target_blend_y=12, color=RGB(12, 26, 31)@;Ice blue @@ -14386,7 +14386,7 @@ gBattleAnimMove_FreezingGlare:: gBattleAnimMove_FieryWrath:: monbg ANIM_DEF_PARTNER - playsewithpan SE_M_SACRED_FIRE2, 0xc0 + playsewithpan SE_M_SACRED_FIRE2, 192 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 2, 0, 14, RGB_BLACK createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 4, 0, 8, RGB_RED createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 32, 1 @@ -14410,53 +14410,53 @@ gBattleAnimMove_FieryWrath:: end FieryWrathGeyser: - createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_TARGET, 0xfffc, 0x10 - createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_DEF_PARTNER, 0xfffc, 0x10 + createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_TARGET, -4, 16 + createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_DEF_PARTNER, -4, 16 delay 0 - createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_TARGET, 0x100D, 0x10 - createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_DEF_PARTNER, 0x100D, 0x10 + createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_TARGET, 4109, 16 + createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_DEF_PARTNER, 4109, 16 delay 0 - createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_TARGET, 0x4, 0x10 - createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_DEF_PARTNER, 0x4, 0x10 + createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_TARGET, 4, 16 + createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_DEF_PARTNER, 4, 16 delay 0 - createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_TARGET, 0xfff0, 0x10 - createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_DEF_PARTNER, 0xfff0, 0x10 + createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_TARGET, -16, 16 + createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_DEF_PARTNER, -16, 16 delay 0 - createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_TARGET, 0xfffc, 0x10 - createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_DEF_PARTNER, 0xfffc, 0x10 + createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_TARGET, -4, 16 + createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_DEF_PARTNER, -4, 16 delay 0 - createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_TARGET, 0x100D, 0x10 - createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_DEF_PARTNER, 0x100D, 0x10 + createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_TARGET, 4109, 16 + createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_DEF_PARTNER, 4109, 16 delay 0 - createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_TARGET, 0x4, 0x10 - createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_DEF_PARTNER, 0x4, 0x10 + createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_TARGET, 4, 16 + createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_DEF_PARTNER, 4, 16 delay 0 - createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_TARGET, 0xfff0, 0x10 - createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_DEF_PARTNER, 0xfff0, 0x10 + createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_TARGET, -16, 16 + createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_DEF_PARTNER, -16, 16 delay 0 - createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_TARGET, 0xfffc, 0x10 - createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_DEF_PARTNER, 0xfffc, 0x10 + createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_TARGET, -4, 16 + createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_DEF_PARTNER, -4, 16 delay 0 - createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_TARGET, 0x100D, 0x10 - createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_DEF_PARTNER, 0x100D, 0x10 + createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_TARGET, 4109, 16 + createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_DEF_PARTNER, 4109, 16 delay 0 - createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_TARGET, 0x4, 0x10 - createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_DEF_PARTNER, 0x4, 0x10 + createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_TARGET, 4, 16 + createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_DEF_PARTNER, 4, 16 delay 0 - createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_TARGET, 0xfff0, 0x10 - createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_DEF_PARTNER, 0xfff0, 0x10 + createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_TARGET, -16, 16 + createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_DEF_PARTNER, -16, 16 delay 0 - createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_TARGET, 0xfffc, 0x10 - createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_DEF_PARTNER, 0xfffc, 0x10 + createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_TARGET, -4, 16 + createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_DEF_PARTNER, -4, 16 delay 0 - createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_TARGET, 0x100D, 0x10 - createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_DEF_PARTNER, 0x100D, 0x10 + createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_TARGET, 4109, 16 + createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_DEF_PARTNER, 4109, 16 delay 0 - createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_TARGET, 0x4, 0x10 - createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_DEF_PARTNER, 0x4, 0x10 + createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_TARGET, 4, 16 + createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_DEF_PARTNER, 4, 16 delay 0 - createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_TARGET, 0xfff0, 0x10 - createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_DEF_PARTNER, 0xfff0, 0x10 + createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_TARGET, -16, 16 + createsprite gSpriteTemplate_FieryWrathGeyser, ANIM_TARGET, 4, ANIM_DEF_PARTNER, -16, 16 delay 0 return @@ -14465,10 +14465,10 @@ gBattleAnimMove_ThunderousKick:: monbg ANIM_TARGET fadetobg BG_MAX_LIGHTNING waitbgfadeout - createvisualtask AnimTask_StartSlidingBg, 0x5, 0xff00, 0x0, 0x1, 0xffff + createvisualtask AnimTask_StartSlidingBg, 5, -256, 0, 1, -1 setalpha 12, 8 playsewithpan SE_M_MEGA_KICK, SOUND_PAN_TARGET - createsprite gMegaPunchKickSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x1, 0x32 + createsprite gMegaPunchKickSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 50 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 2, 0, 7, RGB_WHITE createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 2, 0, 22, 1 call ZingZapSparks1 @@ -14487,7 +14487,7 @@ gBattleAnimMove_ThunderousKick:: createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 0, 16, 0, RGB_WHITE complex_palette_blend selector=F_PAL_BG | F_PAL_BATTLERS, delay=3, num_blends=1, color1=RGB_BLACK, blend_y1=8, color2=RGB_BLACK, blend_y2=0 waitforvisualfinish - createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x5 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0, 5 clearmonbg ANIM_TARGET blendoff call UnsetPsychicBg @@ -14646,8 +14646,8 @@ gBattleAnimMove_EerieSpell:: waitforvisualfinish monbg ANIM_TARGET splitbgprio_all - loopsewithpan SE_M_PSYBEAM, SOUND_PAN_TARGET, 0x14, 0x5 - createvisualtask AnimTask_SpiteTargetShadow 0x0 + loopsewithpan SE_M_PSYBEAM, SOUND_PAN_TARGET, 20, 5 + createvisualtask AnimTask_SpiteTargetShadow 0 call EerieSpellConvergingFlames call EerieSpellConvergingFlames call EerieSpellConvergingFlames @@ -14658,27 +14658,27 @@ gBattleAnimMove_EerieSpell:: end EerieSpellConvergingFlames: - createsprite gSpriteTemplate_EerieSpellFlame, ANIM_TARGET, 2, 0x1, 0x0, 0x0, 0xffe0, 0x10 + createsprite gSpriteTemplate_EerieSpellFlame, ANIM_TARGET, 2, 1, 0, 0, -32, 16 delay 2 - createsprite gSpriteTemplate_EerieSpellFlame, ANIM_TARGET, 2, 0x1, 0x0, 0x16, 0xffea, 0x10 + createsprite gSpriteTemplate_EerieSpellFlame, ANIM_TARGET, 2, 1, 0, 22, -22, 16 delay 2 - createsprite gSpriteTemplate_EerieSpellFlame, ANIM_TARGET, 2, 0x1, 0x0, 0x1e, 0x0, 0x10 + createsprite gSpriteTemplate_EerieSpellFlame, ANIM_TARGET, 2, 1, 0, 30, 0, 16 delay 2 - createsprite gSpriteTemplate_EerieSpellFlame, ANIM_TARGET, 2, 0x1, 0x0, 0x14, 0x14, 0x10 + createsprite gSpriteTemplate_EerieSpellFlame, ANIM_TARGET, 2, 1, 0, 20, 20, 16 delay 2 - createsprite gSpriteTemplate_EerieSpellFlame, ANIM_TARGET, 2, 0x1, 0x0, 0x0, 0x1c, 0x10 + createsprite gSpriteTemplate_EerieSpellFlame, ANIM_TARGET, 2, 1, 0, 0, 28, 16 delay 2 - createsprite gSpriteTemplate_EerieSpellFlame, ANIM_TARGET, 2, 0x1, 0x0, 0xffed, 0x13, 0x10 + createsprite gSpriteTemplate_EerieSpellFlame, ANIM_TARGET, 2, 1, 0, -19, 19, 16 delay 2 - createsprite gSpriteTemplate_EerieSpellFlame, ANIM_TARGET, 2, 0x1, 0x0, 0xffe5, 0x0, 0x10 + createsprite gSpriteTemplate_EerieSpellFlame, ANIM_TARGET, 2, 1, 0, -27, 0, 16 delay 2 - createsprite gSpriteTemplate_EerieSpellFlame, ANIM_TARGET, 2, 0x1, 0x0, 0xffee, 0xffee, 0x10 + createsprite gSpriteTemplate_EerieSpellFlame, ANIM_TARGET, 2, 1, 0, -18, -18, 16 delay 2 - createsprite gSpriteTemplate_EerieSpellFlame, ANIM_TARGET, 2, 0x1, 0x0, 0x0, 0xffe7, 0x10 + createsprite gSpriteTemplate_EerieSpellFlame, ANIM_TARGET, 2, 1, 0, 0, -25, 16 delay 2 - createsprite gSpriteTemplate_EerieSpellFlame, ANIM_TARGET, 2, 0x1, 0x0, 0x11, 0xffef, 0x10 + createsprite gSpriteTemplate_EerieSpellFlame, ANIM_TARGET, 2, 1, 0, 17, -17, 16 delay 2 - createsprite gSpriteTemplate_EerieSpellFlame, ANIM_TARGET, 2, 0x1, 0x0, 0x17, 0x0, 0x10 + createsprite gSpriteTemplate_EerieSpellFlame, ANIM_TARGET, 2, 1, 0, 23, 0, 16 return @@@@@@@@@@@@@@@@@@@@@@@ GEN 9 @@@@@@@@@@@@@@@@@@@@@@@ @@ -14687,14 +14687,14 @@ gBattleAnimMove_DireClaw:: createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4 delay 6 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET - createsprite gSlashSliceSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0xfff0, 0x0 + createsprite gSlashSliceSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, -16, 0 delay 2 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET - createsprite gSlashSliceSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0x0, 0x0 + createsprite gSlashSliceSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0, 0 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 36, 1 delay 2 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET - createsprite gSlashSliceSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0x0, 0x0 + createsprite gSlashSliceSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0, 0 call PoisonBubblesEffect waitforvisualfinish end @@ -14708,7 +14708,7 @@ gBattleAnimMove_PsyshieldBash:: createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 1, 0, 11, RGB(15, 29, 31) @;Light blue createvisualtask AnimTask_WindUpLunge, 5, ANIM_ATTACKER, -24, 8, 23, 10, 56, 10 delay 35 - createsprite gSpriteTemplate_PsyshieldBashHit, ANIM_ATTACKER, 4, -10, 0x0, 0x1, 0x0 + createsprite gSpriteTemplate_PsyshieldBashHit, ANIM_ATTACKER, 4, -10, 0, 1, 0 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET delay 1 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, -16, 0, 0, 4 @@ -14717,9 +14717,9 @@ gBattleAnimMove_PsyshieldBash:: waitforvisualfinish delay 2 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 1, 11, 0, RGB(15, 29, 31) @;Light blue - createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x5 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 5 delay 3 - createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0x1, 0x0, 0x7 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 7 waitforvisualfinish call UnsetPsychicBg clearmonbg ANIM_DEF_PARTNER @@ -14755,14 +14755,14 @@ gBattleAnimMove_StoneAxe:: end StoneAxeRockFragments: - createsprite gRockFragmentSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x14, 0x18, 0xe, 0x2 - createsprite gRockFragmentSpriteTemplate, ANIM_TARGET, 4, 0x5, 0x0, 0xffec, 0x18, 0xe, 0x1 - createsprite gRockFragmentSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x5, 0x14, 0xffe8, 0xe, 0x2 - createsprite gRockFragmentSpriteTemplate, ANIM_TARGET, 4, 0xfffb, 0x0, 0xffec, 0xffe8, 0xe, 0x2 - createsprite gRockFragmentSpriteTemplate, ANIM_TARGET, 4, 0x0, 0xfffb, 0x1e, 0x12, 0x8, 0x2 - createsprite gRockFragmentSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x1e, 0xffee, 0x8, 0x2 - createsprite gRockFragmentSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0xffe2, 0x12, 0x8, 0x2 - createsprite gRockFragmentSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0xffe2, 0xffee, 0x8, 0x2 + createsprite gRockFragmentSpriteTemplate, ANIM_TARGET, 4, 0, 0, 20, 24, 14, 2 + createsprite gRockFragmentSpriteTemplate, ANIM_TARGET, 4, 5, 0, -20, 24, 14, 1 + createsprite gRockFragmentSpriteTemplate, ANIM_TARGET, 4, 0, 5, 20, -24, 14, 2 + createsprite gRockFragmentSpriteTemplate, ANIM_TARGET, 4, -5, 0, -20, -24, 14, 2 + createsprite gRockFragmentSpriteTemplate, ANIM_TARGET, 4, 0, -5, 30, 18, 8, 2 + createsprite gRockFragmentSpriteTemplate, ANIM_TARGET, 4, 0, 0, 30, -18, 8, 2 + createsprite gRockFragmentSpriteTemplate, ANIM_TARGET, 4, 0, 0, -30, 18, 8, 2 + createsprite gRockFragmentSpriteTemplate, ANIM_TARGET, 4, 0, 0, -30, -18, 8, 2 return @@ -14788,17 +14788,17 @@ gBattleAnimMove_SpringtideStorm:: end SpringtideStormHeartSwirl: - createspriteontargets gSpriteTemplate_SpringtideHeart, ANIM_TARGET, 2, 6, 0x0, 0x20, 0x210, 0x1e, 0xa, 0x32, ANIM_TARGET + createspriteontargets gSpriteTemplate_SpringtideHeart, ANIM_TARGET, 2, 6, 0, 32, 528, 30, 10, 50, ANIM_TARGET delay 2 - createspriteontargets gSpriteTemplate_SpringtideHeart, ANIM_TARGET, 2, 6, 0x0, 0x24, 0x1e0, 0x14, 0xd, 0xffd2, ANIM_TARGET + createspriteontargets gSpriteTemplate_SpringtideHeart, ANIM_TARGET, 2, 6, 0, 36, 480, 20, 13, -46, ANIM_TARGET delay 2 - createspriteontargets gSpriteTemplate_SpringtideHeart, ANIM_TARGET, 2, 6, 0x0, 0x25, 0x240, 0x14, 0x5, 0x2a, ANIM_TARGET + createspriteontargets gSpriteTemplate_SpringtideHeart, ANIM_TARGET, 2, 6, 0, 37, 576, 20, 5, 42, ANIM_TARGET delay 2 - createspriteontargets gSpriteTemplate_SpringtideHeart, ANIM_TARGET, 2, 6, 0x0, 0x23, 0x190, 0x19, 0x8, 0xffd6, ANIM_TARGET + createspriteontargets gSpriteTemplate_SpringtideHeart, ANIM_TARGET, 2, 6, 0, 35, 400, 25, 8, -42, ANIM_TARGET delay 2 - createspriteontargets gSpriteTemplate_SpringtideHeart, ANIM_TARGET, 2, 6, 0x0, 0x20, 0x200, 0x19, 0xd, 0x2e, ANIM_TARGET + createspriteontargets gSpriteTemplate_SpringtideHeart, ANIM_TARGET, 2, 6, 0, 32, 512, 25, 13, 46, ANIM_TARGET delay 2 - createspriteontargets gSpriteTemplate_SpringtideHeart, ANIM_TARGET, 2, 6, 0x0, 0x25, 0x1d0, 0x1e, 0xc, 0xffce, ANIM_TARGET + createspriteontargets gSpriteTemplate_SpringtideHeart, ANIM_TARGET, 2, 6, 0, 37, 464, 30, 12, -50, ANIM_TARGET return @@ -14815,11 +14815,11 @@ gBattleAnimMove_MysticalPower:: delay 10 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 6, 0, 11, RGB(15, 29, 31) @;Light blue - createvisualtask AnimTask_ExtrasensoryDistortion, 0x5, 0x0 + createvisualtask AnimTask_ExtrasensoryDistortion, 5, 0 call MysticalPowerFoeRings - createvisualtask AnimTask_ExtrasensoryDistortion, 0x5, 0x1 + createvisualtask AnimTask_ExtrasensoryDistortion, 5, 1 call MysticalPowerFoeRings - createvisualtask AnimTask_ExtrasensoryDistortion, 0x5, 0x2 + createvisualtask AnimTask_ExtrasensoryDistortion, 5, 2 call MysticalPowerFoeTwoRingsOnly waitforvisualfinish clearmonbg ANIM_TARGET @@ -14830,31 +14830,31 @@ gBattleAnimMove_MysticalPower:: @ TODO port cfru psystrike anim PsystrikeInwardRing: - createsprite gSpriteTemplate_VioletMind, ANIM_ATTACKER, 0x28, 0x0, 0x0, 0x0, 0x0 + createsprite gSpriteTemplate_VioletMind, ANIM_ATTACKER, 40, 0, 0, 0, 0 playsewithpan SE_M_SUPERSONIC, SOUND_PAN_ATTACKER return MysticalPowerFoeRings: playsewithpan SE_M_BIND, SOUND_PAN_TARGET - createsprite gSpriteTemplate_MysticalPowerRing, ANIM_TARGET, 2, -20, -10, ANIM_TARGET, 0x0 + createsprite gSpriteTemplate_MysticalPowerRing, ANIM_TARGET, 2, -20, -10, ANIM_TARGET, 0 delay MYSTICAL_POWER_RING_PAUSE - createsprite gSpriteTemplate_MysticalPowerRing, ANIM_TARGET, 2, 0, 10, ANIM_TARGET, 0x0 + createsprite gSpriteTemplate_MysticalPowerRing, ANIM_TARGET, 2, 0, 10, ANIM_TARGET, 0 delay MYSTICAL_POWER_RING_PAUSE - createsprite gSpriteTemplate_MysticalPowerRing, ANIM_TARGET, 2, 10, -20, ANIM_TARGET, 0x0 + createsprite gSpriteTemplate_MysticalPowerRing, ANIM_TARGET, 2, 10, -20, ANIM_TARGET, 0 delay MYSTICAL_POWER_RING_PAUSE return MysticalPowerFoeTwoRingsOnly: playsewithpan SE_M_BIND, SOUND_PAN_TARGET - createsprite gSpriteTemplate_MysticalPowerRing, ANIM_TARGET, 2, -20, -10, ANIM_TARGET, 0x0 + createsprite gSpriteTemplate_MysticalPowerRing, ANIM_TARGET, 2, -20, -10, ANIM_TARGET, 0 delay MYSTICAL_POWER_RING_PAUSE - createsprite gSpriteTemplate_MysticalPowerRing, ANIM_TARGET, 2, 0, 10, ANIM_TARGET, 0x0 + createsprite gSpriteTemplate_MysticalPowerRing, ANIM_TARGET, 2, 0, 10, ANIM_TARGET, 0 delay MYSTICAL_POWER_RING_PAUSE return gBattleAnimMove_RagingFury:: - loopsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER, 0x8, 0x3 + loopsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER, 8, 3 blend_color_cycle selector=(F_PAL_BG | F_PAL_ATTACKER | F_PAL_TARGET), delay=2, num_blends=5, initial_blend_y=3, target_blend_y=8, color=RGB_RED createvisualtask AnimTask_WindUpLunge, 5, ANIM_ATTACKER, -20, 8, 32, 8, 56, 6 call OutrageFlames @@ -14864,7 +14864,7 @@ gBattleAnimMove_RagingFury:: playsewithpan SE_M_FIRE_PUNCH, SOUND_PAN_TARGET call FlameBurstSpread waitforvisualfinish - createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x5 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0, 5 waitforvisualfinish end @@ -14878,7 +14878,7 @@ gBattleAnimMove_WaveCrash:: call RisingWaterHitEffect waitforvisualfinish delay 5 - createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x5 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0, 5 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 1, 11, 0, RGB(10, 19, 28) clearmonbg ANIM_DEF_PARTNER waitforvisualfinish @@ -14892,19 +14892,19 @@ gBattleAnimMove_Chloroblast:: createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 2, 0, 16, RGB(12, 29, 0) createvisualtask AnimTask_BlendNonAttackerPalettes, 2, 2, 0, 16, RGB_BLACK playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER - createsprite gThinRingShrinkingSpriteTemplate ANIM_ATTACKER, 0x28, 0, 0, 0, 0 + createsprite gThinRingShrinkingSpriteTemplate ANIM_ATTACKER, 40, 0, 0, 0, 0 delay 14 - createsprite gThinRingShrinkingSpriteTemplate ANIM_ATTACKER, 0x28, 0, 0, 0, 0 + createsprite gThinRingShrinkingSpriteTemplate ANIM_ATTACKER, 40, 0, 0, 0, 0 delay 14 - createsprite gThinRingShrinkingSpriteTemplate ANIM_ATTACKER, 0x28, 0, 0, 0, 0 + createsprite gThinRingShrinkingSpriteTemplate ANIM_ATTACKER, 40, 0, 0, 0, 0 waitforvisualfinish - createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xA, + createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 10, fadetobg BG_CHLOROBLAST waitbgfadeout createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 0, 16, 0, RGB_BLACK delay 16 createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 0, 4, 74, 1 - createsoundtask SoundTask_LoopSEAdjustPanning, 0xf0, 0xFF00 | SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 0x1, 0x17, 0x0, 0x5 + createsoundtask SoundTask_LoopSEAdjustPanning, 240, -256 | SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 1, 23, 0, 5 createvisualtask AnimTask_HorizontalShake, 5, ANIM_ATTACKER, 1, 67 call ChloroblastShot call ChloroblastShot @@ -14931,15 +14931,15 @@ gBattleAnimMove_Chloroblast:: createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 0, 16, 0, RGB(12, 29, 0) restorebg waitbgfadeout - createvisualtask AnimTask_AllBattlersVisible, 0xA, + createvisualtask AnimTask_AllBattlersVisible, 10, clearmonbg ANIM_DEF_PARTNER waitbgfadein createvisualtask AnimTask_BlendBattleAnimPal, 10, (F_PAL_BG | F_PAL_BATTLERS_2), 2, 0, 0, RGB_BLACK @;From Black end ChloroblastShot: - createsprite gSpriteTemplate_ChloroblastShot, ANIM_TARGET, 2, 0, 0, 0x19 + createsprite gSpriteTemplate_ChloroblastShot, ANIM_TARGET, 2, 0, 0, 25 delay 2 - createsprite gSpriteTemplate_ChloroblastShot, ANIM_TARGET, 2, 0, 0, 0x19 + createsprite gSpriteTemplate_ChloroblastShot, ANIM_TARGET, 2, 0, 0, 25 delay 2 return @@ -14968,7 +14968,7 @@ gBattleAnimMove_MountainGale:: MountainGaleIceRock: playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gSpriteTemplate_MountainGaleRock, ANIM_ATTACKER, 2, 0x14, 0xfff8, 0xfff8, 0xfff8, 0x14, 0xffe0 + createsprite gSpriteTemplate_MountainGaleRock, ANIM_ATTACKER, 2, 20, -8, -8, -8, 20, -32 return gBattleAnimMove_VictoryDance:: @@ -14987,7 +14987,7 @@ gBattleAnimMove_VictoryDance:: gBattleAnimMove_HeadlongRush:: fadetobg BG_ROCK_WRECKER waitbgfadeout - createvisualtask AnimTask_StartSlidingBg, 0x5, 0xF000, 0x0, 0x0, 0xffff + createvisualtask AnimTask_StartSlidingBg, 5, -4096, 0, 0, -1 waitbgfadein createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 38, 1 call PulverizingPancakeDiggingRun @@ -15001,75 +15001,75 @@ gBattleAnimMove_HeadlongRush:: call PulverizingPancakeDiggingRun waitforvisualfinish createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 42, 0, 0, 5 - createsprite gSpriteTemplate_HeadlongRushImpact, ANIM_TARGET, 4, 0xfff6, 0x0, 0x1, 0x0 + createsprite gSpriteTemplate_HeadlongRushImpact, ANIM_TARGET, 4, -10, 0, 1, 0 delay 5 createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 4, 0, 44, 1 call MaxQuake_DirtGeyser call MaxQuake_DirtGeyser waitforvisualfinish - createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x5 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0, 5 call UnsetPsychicBg waitforvisualfinish end @ from max quake MaxQuake_DirtGeyser: - createsprite gTectonicRageExplosionSpriteTemplate, ANIM_TARGET, 2, 0x0003, 0x0005, 0x1, 0x0 - createsprite gSpriteTemplate_MaxQuakeRockGeyser, ANIM_TARGET, 4, ANIM_TARGET, 0xfffc, 0x10 + createsprite gTectonicRageExplosionSpriteTemplate, ANIM_TARGET, 2, 3, 5, 1, 0 + createsprite gSpriteTemplate_MaxQuakeRockGeyser, ANIM_TARGET, 4, ANIM_TARGET, -4, 16 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET delay 0 - createsprite gTectonicRageExplosionSpriteTemplate, ANIM_TARGET, 2, 0xfff5, 0xfff1, 0x1, 0x0 - createsprite gSpriteTemplate_MaxQuakeDirtGeyser, ANIM_TARGET, 4, 0, 0x100D, 0x10 + createsprite gTectonicRageExplosionSpriteTemplate, ANIM_TARGET, 2, -11, -15, 1, 0 + createsprite gSpriteTemplate_MaxQuakeDirtGeyser, ANIM_TARGET, 4, 0, 4109, 16 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET delay 0 - createsprite gTectonicRageExplosionSpriteTemplate, ANIM_TARGET, 2, 0x0008, 0xfffb, 0x1, 0x0 - createsprite gSpriteTemplate_MaxQuakeDirtGeyser, ANIM_TARGET, 4, 0, 0x4, 0x10 + createsprite gTectonicRageExplosionSpriteTemplate, ANIM_TARGET, 2, 8, -5, 1, 0 + createsprite gSpriteTemplate_MaxQuakeDirtGeyser, ANIM_TARGET, 4, 0, 4, 16 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET delay 0 - createsprite gTectonicRageExplosionSpriteTemplate, ANIM_TARGET, 2, 0xfffa, 0x0012, 0x1, 0x0 - createsprite gSpriteTemplate_MaxQuakeRockGeyser, ANIM_TARGET, 4, ANIM_TARGET, 0xfff0, 0x10 + createsprite gTectonicRageExplosionSpriteTemplate, ANIM_TARGET, 2, -6, 18, 1, 0 + createsprite gSpriteTemplate_MaxQuakeRockGeyser, ANIM_TARGET, 4, ANIM_TARGET, -16, 16 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET delay 0 - createsprite gTectonicRageExplosionSpriteTemplate, ANIM_TARGET, 2, 0x0000, 0x0005, 0x1, 0x0 - createsprite gSpriteTemplate_MaxQuakeDirtGeyser, ANIM_TARGET, 4, 0, 0xfffc, 0x10 + createsprite gTectonicRageExplosionSpriteTemplate, ANIM_TARGET, 2, 0, 5, 1, 0 + createsprite gSpriteTemplate_MaxQuakeDirtGeyser, ANIM_TARGET, 4, 0, -4, 16 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET - createsprite gTectonicRageExplosionSpriteTemplate, ANIM_TARGET, 2, 0x0003, 0xfff5, ANIM_TARGET, 0x0 - createsprite gSpriteTemplate_MaxQuakeDirtGeyser, ANIM_TARGET, 4, 0, 0x100D, 0x10 + createsprite gTectonicRageExplosionSpriteTemplate, ANIM_TARGET, 2, 3, -11, ANIM_TARGET, 0 + createsprite gSpriteTemplate_MaxQuakeDirtGeyser, ANIM_TARGET, 4, 0, 4109, 16 delay 0 - createsprite gTectonicRageExplosionSpriteTemplate, ANIM_TARGET, 2, 0xfff5, 0xffe1, ANIM_TARGET, 0x0 - createsprite gSpriteTemplate_MaxQuakeRockGeyser, ANIM_TARGET, 4, ANIM_TARGET, 0x4, 0x10 + createsprite gTectonicRageExplosionSpriteTemplate, ANIM_TARGET, 2, -11, -31, ANIM_TARGET, 0 + createsprite gSpriteTemplate_MaxQuakeRockGeyser, ANIM_TARGET, 4, ANIM_TARGET, 4, 16 delay 0 - createsprite gTectonicRageExplosionSpriteTemplate, ANIM_TARGET, 2, 0x0008, 0xffeb, ANIM_TARGET, 0x0 - createsprite gSpriteTemplate_MaxQuakeDirtGeyser, ANIM_TARGET, 4, 0, 0xfff0, 0x10 + createsprite gTectonicRageExplosionSpriteTemplate, ANIM_TARGET, 2, 8, -21, ANIM_TARGET, 0 + createsprite gSpriteTemplate_MaxQuakeDirtGeyser, ANIM_TARGET, 4, 0, -16, 16 delay 0 - createsprite gTectonicRageExplosionSpriteTemplate, ANIM_TARGET, 2, 0xfffa, 0x0002, ANIM_TARGET, 0x0 - createsprite gSpriteTemplate_MaxQuakeDirtGeyser, ANIM_TARGET, 4, 0, 0xfffc, 0x10 + createsprite gTectonicRageExplosionSpriteTemplate, ANIM_TARGET, 2, -6, 2, ANIM_TARGET, 0 + createsprite gSpriteTemplate_MaxQuakeDirtGeyser, ANIM_TARGET, 4, 0, -4, 16 delay 0 - createsprite gTectonicRageExplosionSpriteTemplate, ANIM_TARGET, 2, 0x0000, 0xfff5, ANIM_TARGET, 0x0 - createsprite gSpriteTemplate_MaxQuakeRockGeyser, ANIM_TARGET, 4, ANIM_TARGET, 0x100D, 0x10 + createsprite gTectonicRageExplosionSpriteTemplate, ANIM_TARGET, 2, 0, -11, ANIM_TARGET, 0 + createsprite gSpriteTemplate_MaxQuakeRockGeyser, ANIM_TARGET, 4, ANIM_TARGET, 4109, 16 delay 0 - createsprite gTectonicRageExplosionSpriteTemplate, ANIM_TARGET, 2, 0x0003, 0xffe5, ANIM_TARGET, 0x0 - createsprite gSpriteTemplate_MaxQuakeDirtGeyser, ANIM_TARGET, 4, 0, 0x4, 0x10 + createsprite gTectonicRageExplosionSpriteTemplate, ANIM_TARGET, 2, 3, -27, ANIM_TARGET, 0 + createsprite gSpriteTemplate_MaxQuakeDirtGeyser, ANIM_TARGET, 4, 0, 4, 16 delay 0 - createsprite gTectonicRageExplosionSpriteTemplate, ANIM_TARGET, 2, 0xfff5, 0xffd1, ANIM_TARGET, 0x0 - createsprite gSpriteTemplate_MaxQuakeDirtGeyser, ANIM_TARGET, 4, 0, 0xfff0, 0x10 + createsprite gTectonicRageExplosionSpriteTemplate, ANIM_TARGET, 2, -11, -47, ANIM_TARGET, 0 + createsprite gSpriteTemplate_MaxQuakeDirtGeyser, ANIM_TARGET, 4, 0, -16, 16 delay 0 - createsprite gTectonicRageExplosionSpriteTemplate, ANIM_TARGET, 2, 0x0008, 0xffdb, ANIM_TARGET, 0x0 - createsprite gSpriteTemplate_MaxQuakeRockGeyser, ANIM_TARGET, 4, ANIM_TARGET, 0xfffc, 0x10 + createsprite gTectonicRageExplosionSpriteTemplate, ANIM_TARGET, 2, 8, -37, ANIM_TARGET, 0 + createsprite gSpriteTemplate_MaxQuakeRockGeyser, ANIM_TARGET, 4, ANIM_TARGET, -4, 16 delay 0 - createsprite gTectonicRageExplosionSpriteTemplate, ANIM_TARGET, 2, 0xfffa, 0xfff2, ANIM_TARGET, 0x0 - createsprite gSpriteTemplate_MaxQuakeDirtGeyser, ANIM_TARGET, 4, 0, 0x100D, 0x10 + createsprite gTectonicRageExplosionSpriteTemplate, ANIM_TARGET, 2, -6, -14, ANIM_TARGET, 0 + createsprite gSpriteTemplate_MaxQuakeDirtGeyser, ANIM_TARGET, 4, 0, 4109, 16 delay 0 - createsprite gTectonicRageExplosionSpriteTemplate, ANIM_TARGET, 2, 0x0000, 0xffe5, ANIM_TARGET, 0x0 - createsprite gSpriteTemplate_MaxQuakeDirtGeyser, ANIM_TARGET, 4, 0, 0x4, 0x10 + createsprite gTectonicRageExplosionSpriteTemplate, ANIM_TARGET, 2, 0, -27, ANIM_TARGET, 0 + createsprite gSpriteTemplate_MaxQuakeDirtGeyser, ANIM_TARGET, 4, 0, 4, 16 delay 0 - createsprite gSpriteTemplate_MaxQuakeRockGeyser, ANIM_TARGET, 4, ANIM_TARGET, 0xfff0, 0x10 + createsprite gSpriteTemplate_MaxQuakeRockGeyser, ANIM_TARGET, 4, ANIM_TARGET, -16, 16 return gBattleAnimMove_BarbBarrage:: monbg ANIM_TARGET call BarbBarrageSpikeShoot - loopsewithpan SE_M_DIG, SOUND_PAN_ATTACKER, 0x7, 0x3 + loopsewithpan SE_M_DIG, SOUND_PAN_ATTACKER, 7, 3 createvisualtask AnimTask_FlailMovement, 2, ANIM_ATTACKER delay 20 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 7, 0, 32, 1 @@ -15078,19 +15078,19 @@ gBattleAnimMove_BarbBarrage:: end BarbBarrageSpikeShoot: delay 3 - createsprite gSpriteTemplate_BarbBarrage, ANIM_TARGET, 2, 0x0, 0x0, 0x1e, 0xfb00, 0x0, 0x3 + createsprite gSpriteTemplate_BarbBarrage, ANIM_TARGET, 2, 0, 0, 30, -1280, 0, 3 delay 0 - createsprite gSpriteTemplate_BarbBarrage, ANIM_TARGET, 2, 0x0, 0x0, 0x1e, 0x0, 0x0500, 0x3 + createsprite gSpriteTemplate_BarbBarrage, ANIM_TARGET, 2, 0, 0, 30, 0, 1280, 3 delay 0 - createsprite gSpriteTemplate_BarbBarrage, ANIM_TARGET, 2, 0x0, 0x0, 0x1e, 0x0, 0xfb00, 0x3 + createsprite gSpriteTemplate_BarbBarrage, ANIM_TARGET, 2, 0, 0, 30, 0, -1280, 3 delay 0 - createsprite gSpriteTemplate_BarbBarrage, ANIM_TARGET, 2, 0x0, 0x0, 0x1e, 0x0500, 0x0300, 0x3 + createsprite gSpriteTemplate_BarbBarrage, ANIM_TARGET, 2, 0, 0, 30, 1280, 768, 3 delay 0 - createsprite gSpriteTemplate_BarbBarrage, ANIM_TARGET, 2, 0x0, 0x0, 0x1e, 0xfb00, 0x0300, 0x3 + createsprite gSpriteTemplate_BarbBarrage, ANIM_TARGET, 2, 0, 0, 30, -1280, 768, 3 delay 0 - createsprite gSpriteTemplate_BarbBarrage, ANIM_TARGET, 2, 0x0, 0x0, 0x1e, 0x0500, 0xfd00, 0x3 + createsprite gSpriteTemplate_BarbBarrage, ANIM_TARGET, 2, 0, 0, 30, 1280, -768, 3 delay 0 - createsprite gSpriteTemplate_BarbBarrage, ANIM_TARGET, 2, 0x0, 0x0, 0x1e, 0xfb00, 0xfd00, 0x3 + createsprite gSpriteTemplate_BarbBarrage, ANIM_TARGET, 2, 0, 0, 30, -1280, -768, 3 return @@ -15115,23 +15115,23 @@ gBattleAnimMove_EsperWing:: end EsperWingBlade: - createsprite gPsychoCutSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, ESPER_WING_SPEED + createsprite gPsychoCutSpriteTemplate, ANIM_TARGET, 2, 0, 0, ESPER_WING_SPEED delay ESPER_WING_SPEED / 2 - createsprite gPsychoCutSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, ESPER_WING_SPEED + createsprite gPsychoCutSpriteTemplate, ANIM_TARGET, 2, 0, 0, ESPER_WING_SPEED return @ TODO update wing attack anim with this WingAttackFeatherScatter: - createsprite gSpriteTemplate_WingAttackFeather, ANIM_TARGET, 1, 0xfff8, 0xfff8, 0xa0, 0xffe0 - createsprite gSpriteTemplate_WingAttackFeather, ANIM_TARGET, 1, 0xfff8, 0xfff8, 0xff00, 0xffd8 - createsprite gSpriteTemplate_WingAttackFeather, ANIM_TARGET, 1, 0xfff8, 0xfff8, 0x1a0, 0xffda - createsprite gSpriteTemplate_WingAttackFeather, ANIM_TARGET, 1, 0xfff8, 0xfff8, 0xfe80, 0xffe1 + createsprite gSpriteTemplate_WingAttackFeather, ANIM_TARGET, 1, -8, -8, 160, -32 + createsprite gSpriteTemplate_WingAttackFeather, ANIM_TARGET, 1, -8, -8, -256, -40 + createsprite gSpriteTemplate_WingAttackFeather, ANIM_TARGET, 1, -8, -8, 416, -38 + createsprite gSpriteTemplate_WingAttackFeather, ANIM_TARGET, 1, -8, -8, -384, -31 return gBattleAnimMove_BitterMalice:: playsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET - createvisualtask AnimTask_ScaryFace, 0x5 @ internally checks side + createvisualtask AnimTask_ScaryFace, 5 @ internally checks side createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 76, 1 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 4, 0, 15, RGB(6, 0, 12) @;Dark Purple createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_PURPLE_RING, 4, 0, 14, RGB(6, 0, 12) @;Dark Purple @@ -15145,28 +15145,28 @@ gBattleAnimMove_BitterMalice:: end BitterMaliceSwirl: - createsprite gSpriteTemplate_BitterMaliceRing, ANIM_TARGET, 2, 0x0, 0x1c, 0x210, 0x1e, 0xd, 0x32, 0x1 + createsprite gSpriteTemplate_BitterMaliceRing, ANIM_TARGET, 2, 0, 28, 528, 30, 13, 50, 1 delay 2 - createsprite gSpriteTemplate_BitterMaliceRing, ANIM_TARGET, 2, 0x0, 0x20, 0x1e0, 0x14, 0x10, 0xffd2, 0x1 + createsprite gSpriteTemplate_BitterMaliceRing, ANIM_TARGET, 2, 0, 32, 480, 20, 16, -46, 1 delay 2 - createsprite gSpriteTemplate_BitterMaliceRing, ANIM_TARGET, 2, 0x0, 0x21, 0x240, 0x14, 0x8, 0x2a, 0x1 + createsprite gSpriteTemplate_BitterMaliceRing, ANIM_TARGET, 2, 0, 33, 576, 20, 8, 42, 1 delay 2 - createsprite gSpriteTemplate_BitterMaliceRing, ANIM_TARGET, 2, 0x0, 0x1f, 0x190, 0x19, 0xb, 0xffd6, 0x1 + createsprite gSpriteTemplate_BitterMaliceRing, ANIM_TARGET, 2, 0, 31, 400, 25, 11, -42, 1 delay 2 - createsprite gSpriteTemplate_BitterMaliceRing, ANIM_TARGET, 2, 0x0, 0x1c, 0x200, 0x19, 0x10, 0x2e, 0x1 + createsprite gSpriteTemplate_BitterMaliceRing, ANIM_TARGET, 2, 0, 28, 512, 25, 16, 46, 1 delay 2 - createsprite gSpriteTemplate_BitterMaliceRing, ANIM_TARGET, 2, 0x0, 0x21, 0x1d0, 0x1e, 0xf, 0xffce, 0x1 + createsprite gSpriteTemplate_BitterMaliceRing, ANIM_TARGET, 2, 0, 33, 464, 30, 15, -50, 1 delay 2 return gBattleAnimMove_Shelter:: playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER - createvisualtask AnimTask_ShellSmashShrinkAttacker, 0x2 + createvisualtask AnimTask_ShellSmashShrinkAttacker, 2 createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_SHELL_LEFT, 1, 0, 14, RGB(26, 26, 26) @ light light, gray createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_SHELL_RIGHT, 1, 0, 14, RGB(26, 26, 26) @ light light, gray - createsprite gShellSmashRightShellSpriteTemplate, ANIM_ATTACKER, 2, 0xffd7, 0x0, 0x2, 0x333, 0x0, 10, 30 - createsprite gShellSmashLeftShellSpriteTemplate, ANIM_ATTACKER, 2, 0x20, 0x0, 0x6, 0xfccd, 0x0, 10, 30 - createvisualtask AnimTask_FadeOutParticles, 0x2, 0 + createsprite gShellSmashRightShellSpriteTemplate, ANIM_ATTACKER, 2, -41, 0, 2, 819, 0, 10, 30 + createsprite gShellSmashLeftShellSpriteTemplate, ANIM_ATTACKER, 2, 32, 0, 6, -819, 0, 10, 30 + createvisualtask AnimTask_FadeOutParticles, 2, 0 waitforvisualfinish blendoff end @@ -15176,7 +15176,7 @@ gBattleAnimMove_TripleArrows:: monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET playsewithpan SE_M_JUMP_KICK, SOUND_PAN_TARGET - createsprite gSpriteTemplate_TripleArrowKick, ANIM_TARGET, 2, -30, -20, 0x10, -20 + createsprite gSpriteTemplate_TripleArrowKick, ANIM_TARGET, 2, -30, -20, 16, -20 waitforvisualfinish playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 6, 6, 1 @@ -15189,8 +15189,8 @@ gBattleAnimMove_TripleArrows:: delay 3 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 10, 1 playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER - createvisualtask AnimTask_IsAttackerPlayerSide, 0x2, - jumpargeq 0x7, FALSE, TripleArrowsOnOpponent + createvisualtask AnimTask_IsAttackerPlayerSide, 2, + jumpargeq 7, FALSE, TripleArrowsOnOpponent createsprite gSpiritShackleArrowTemplate, ANIM_TARGET, 2, 0, -60, 0, 0, TRIPLE_ARROW_FLY_TIME TripleArrowsEnd: delay 3 @@ -15207,7 +15207,7 @@ gBattleAnimMove_InfernalParade:: monbg ANIM_TARGET splitbgprio_foes ANIM_TARGET fadetobg BG_GHOST - playsewithpan SE_M_PSYBEAM, 0xc0 + playsewithpan SE_M_PSYBEAM, 192 waitbgfadein createsprite gSpriteTemplate_InfernalParadeFlame, ANIM_TARGET, 2, -30, 10, 20 @;Bottom left delay 3 @@ -15221,12 +15221,12 @@ gBattleAnimMove_InfernalParade:: call InfernalFlames call InfernalFlames playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_TARGET - createsprite gWillOWispFireSpriteTemplate, ANIM_TARGET, 2, 0x0 - createsprite gWillOWispFireSpriteTemplate, ANIM_TARGET, 2, 0x2a - createsprite gWillOWispFireSpriteTemplate, ANIM_TARGET, 2, 0x54 - createsprite gWillOWispFireSpriteTemplate, ANIM_TARGET, 2, 0x7e - createsprite gWillOWispFireSpriteTemplate, ANIM_TARGET, 2, 0xa8 - createsprite gWillOWispFireSpriteTemplate, ANIM_TARGET, 2, 0xd2 + createsprite gWillOWispFireSpriteTemplate, ANIM_TARGET, 2, 0 + createsprite gWillOWispFireSpriteTemplate, ANIM_TARGET, 2, 42 + createsprite gWillOWispFireSpriteTemplate, ANIM_TARGET, 2, 84 + createsprite gWillOWispFireSpriteTemplate, ANIM_TARGET, 2, 126 + createsprite gWillOWispFireSpriteTemplate, ANIM_TARGET, 2, 168 + createsprite gWillOWispFireSpriteTemplate, ANIM_TARGET, 2, 210 waitforvisualfinish delay 12 restorebg @@ -15252,7 +15252,7 @@ gBattleAnimMove_CeaselessEdge:: waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 0, 16, 16, RGB_RED @;Fully to to, Red createvisualtask AnimTask_BlendBattleAnimPal, 10, (F_PAL_ATTACKER | F_PAL_TARGET), 0, 16, 16, RGB_BLACK @;Fully to to, Black - createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xa, + createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 10, delay 16 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 48, 1 call CeaselessEdgeSlashes @@ -15260,9 +15260,9 @@ gBattleAnimMove_CeaselessEdge:: call CeaselessEdgeSlashes waitforvisualfinish delay 8 - createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x5 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0, 5 waitforvisualfinish - createvisualtask AnimTask_AllBattlersVisible, 0xA, + createvisualtask AnimTask_AllBattlersVisible, 10, createvisualtask AnimTask_BlendBattleAnimPal, 10, (F_PAL_BG | F_PAL_BATTLERS_2), 1, 16, 0, RGB_WHITE @;From White waitforvisualfinish end @@ -15305,24 +15305,24 @@ gBattleAnimMove_BleakwindStorm:: waitforvisualfinish end BleakwindStormIceSwirl: - createspriteontargets gSpriteTemplate_BleakwindIce, ANIM_TARGET, 2, 6, 0x0, 0x20, 0x210, 0x1e, 0xa, 0x32, ANIM_TARGET + createspriteontargets gSpriteTemplate_BleakwindIce, ANIM_TARGET, 2, 6, 0, 32, 528, 30, 10, 50, ANIM_TARGET delay 2 - createspriteontargets gSpriteTemplate_BleakwindIce, ANIM_TARGET, 2, 6, 0x0, 0x24, 0x1e0, 0x14, 0xd, 0xffd2, ANIM_TARGET + createspriteontargets gSpriteTemplate_BleakwindIce, ANIM_TARGET, 2, 6, 0, 36, 480, 20, 13, -46, ANIM_TARGET delay 2 - createspriteontargets gSpriteTemplate_BleakwindIce, ANIM_TARGET, 2, 6, 0x0, 0x25, 0x240, 0x14, 0x5, 0x2a, ANIM_TARGET + createspriteontargets gSpriteTemplate_BleakwindIce, ANIM_TARGET, 2, 6, 0, 37, 576, 20, 5, 42, ANIM_TARGET delay 2 - createspriteontargets gSpriteTemplate_BleakwindIce, ANIM_TARGET, 2, 6, 0x0, 0x23, 0x190, 0x19, 0x8, 0xffd6, ANIM_TARGET + createspriteontargets gSpriteTemplate_BleakwindIce, ANIM_TARGET, 2, 6, 0, 35, 400, 25, 8, -42, ANIM_TARGET delay 2 - createspriteontargets gSpriteTemplate_BleakwindIce, ANIM_TARGET, 2, 6, 0x0, 0x20, 0x200, 0x19, 0xd, 0x2e, ANIM_TARGET + createspriteontargets gSpriteTemplate_BleakwindIce, ANIM_TARGET, 2, 6, 0, 32, 512, 25, 13, 46, ANIM_TARGET delay 2 - createspriteontargets gSpriteTemplate_BleakwindIce, ANIM_TARGET, 2, 6, 0x0, 0x25, 0x1d0, 0x1e, 0xc, 0xffce, ANIM_TARGET + createspriteontargets gSpriteTemplate_BleakwindIce, ANIM_TARGET, 2, 6, 0, 37, 464, 30, 12, -50, ANIM_TARGET return gBattleAnimMove_WildboltStorm:: fadetobg BG_MAX_LIGHTNING waitbgfadeout - createvisualtask AnimTask_StartSlidingBg, 5, -256, 0, 1, 0xffff + createvisualtask AnimTask_StartSlidingBg, 5, -256, 0, 1, -1 waitbgfadein playsewithpan SE_M_GUST, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 88, 1 @@ -15348,17 +15348,17 @@ gBattleAnimMove_WildboltStorm:: end WildboltStormSparkSwirl: - createspriteontargets gSpriteTemplate_WildboltStormSpark, ANIM_TARGET, 2, 6, 0x0, 0x20, 0x210, 0x1e, 0xa, 0x32, ANIM_TARGET + createspriteontargets gSpriteTemplate_WildboltStormSpark, ANIM_TARGET, 2, 6, 0, 32, 528, 30, 10, 50, ANIM_TARGET delay 2 - createspriteontargets gSpriteTemplate_WildboltStormSpark, ANIM_TARGET, 2, 6, 0x0, 0x24, 0x1e0, 0x14, 0xd, 0xffd2, ANIM_TARGET + createspriteontargets gSpriteTemplate_WildboltStormSpark, ANIM_TARGET, 2, 6, 0, 36, 480, 20, 13, -46, ANIM_TARGET delay 2 - createspriteontargets gSpriteTemplate_WildboltStormSpark, ANIM_TARGET, 2, 6, 0x0, 0x25, 0x240, 0x14, 0x5, 0x2a, ANIM_TARGET + createspriteontargets gSpriteTemplate_WildboltStormSpark, ANIM_TARGET, 2, 6, 0, 37, 576, 20, 5, 42, ANIM_TARGET delay 2 - createspriteontargets gSpriteTemplate_WildboltStormSpark, ANIM_TARGET, 2, 6, 0x0, 0x23, 0x190, 0x19, 0x8, 0xffd6, ANIM_TARGET + createspriteontargets gSpriteTemplate_WildboltStormSpark, ANIM_TARGET, 2, 6, 0, 35, 400, 25, 8, -42, ANIM_TARGET delay 2 - createspriteontargets gSpriteTemplate_WildboltStormSpark, ANIM_TARGET, 2, 6, 0x0, 0x20, 0x200, 0x19, 0xd, 0x2e, ANIM_TARGET + createspriteontargets gSpriteTemplate_WildboltStormSpark, ANIM_TARGET, 2, 6, 0, 32, 512, 25, 13, 46, ANIM_TARGET delay 2 - createspriteontargets gSpriteTemplate_WildboltStormSpark, ANIM_TARGET, 2, 6, 0x0, 0x25, 0x1d0, 0x1e, 0xc, 0xffce, ANIM_TARGET + createspriteontargets gSpriteTemplate_WildboltStormSpark, ANIM_TARGET, 2, 6, 0, 37, 464, 30, 12, -50, ANIM_TARGET return @@ -15387,17 +15387,17 @@ gBattleAnimMove_SandsearStorm:: end SandsearStormFireSpin: - createspriteontargets gFireSpinSpriteTemplate, ANIM_TARGET, 2, 6, 0x0, 0x1c, 0x210, 0x1e, 0xd, 0x32, ANIM_TARGET + createspriteontargets gFireSpinSpriteTemplate, ANIM_TARGET, 2, 6, 0, 28, 528, 30, 13, 50, ANIM_TARGET delay 2 - createspriteontargets gFireSpinSpriteTemplate, ANIM_TARGET, 2, 6, 0x0, 0x20, 0x1e0, 0x14, 0x10, 0xffd2, ANIM_TARGET + createspriteontargets gFireSpinSpriteTemplate, ANIM_TARGET, 2, 6, 0, 32, 480, 20, 16, -46, ANIM_TARGET delay 2 - createspriteontargets gFireSpinSpriteTemplate, ANIM_TARGET, 2, 6, 0x0, 0x21, 0x240, 0x14, 0x8, 0x2a, ANIM_TARGET + createspriteontargets gFireSpinSpriteTemplate, ANIM_TARGET, 2, 6, 0, 33, 576, 20, 8, 42, ANIM_TARGET delay 2 - createspriteontargets gFireSpinSpriteTemplate, ANIM_TARGET, 2, 6, 0x0, 0x1f, 0x190, 0x19, 0xb, 0xffd6, ANIM_TARGET + createspriteontargets gFireSpinSpriteTemplate, ANIM_TARGET, 2, 6, 0, 31, 400, 25, 11, -42, ANIM_TARGET delay 2 - createspriteontargets gFireSpinSpriteTemplate, ANIM_TARGET, 2, 6, 0x0, 0x1c, 0x200, 0x19, 0x10, 0x2e, ANIM_TARGET + createspriteontargets gFireSpinSpriteTemplate, ANIM_TARGET, 2, 6, 0, 28, 512, 25, 16, 46, ANIM_TARGET delay 2 - createspriteontargets gFireSpinSpriteTemplate, ANIM_TARGET, 2, 6, 0x0, 0x21, 0x1d0, 0x1e, 0xf, 0xffce, ANIM_TARGET + createspriteontargets gFireSpinSpriteTemplate, ANIM_TARGET, 2, 6, 0, 33, 464, 30, 15, -50, ANIM_TARGET return @@ -15407,10 +15407,10 @@ gBattleAnimMove_LunarBlessing:: createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 1, 0, 16, RGB_BLACK createvisualtask AnimTask_BlendNonAttackerPalettes, 2, 1, 0, 16, RGB_BLACK waitforvisualfinish - createsprite gMoonSpriteTemplate, ANIM_ATTACKER, 2, 0x78, 0x38 - createvisualtask AnimTask_AlphaFadeIn, 0x3, 0x0, 0x10, 0x10, 0x0, 0x1 + createsprite gMoonSpriteTemplate, ANIM_ATTACKER, 2, 120, 56 + createvisualtask AnimTask_AlphaFadeIn, 3, 0, 16, 16, 0, 1 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 7, 0, 16, RGB_BLACK - loopsewithpan SE_M_HEAL_BELL, SOUND_PAN_ATTACKER, 0x10, 0x3 + loopsewithpan SE_M_HEAL_BELL, SOUND_PAN_ATTACKER, 16, 3 call HealingEffect2 createsprite gSpriteTemplate_LunarDanceRing, ANIM_ATTACKER, 2, delay 4 @@ -15421,10 +15421,10 @@ gBattleAnimMove_LunarBlessing:: clearmonbg ANIM_ATK_PARTNER call HealingEffect delay 40 - createvisualtask AnimTask_AllBattlersInvisible, 0xA, - createvisualtask AnimTask_MoonlightEndFade, 0x2, + createvisualtask AnimTask_AllBattlersInvisible, 10, + createvisualtask AnimTask_MoonlightEndFade, 2, delay 16 - createvisualtask AnimTask_AllBattlersVisible, 0xA, + createvisualtask AnimTask_AllBattlersVisible, 10, waitforvisualfinish blendoff end @@ -15432,10 +15432,10 @@ gBattleAnimMove_LunarBlessing:: gBattleAnimMove_TakeHeart:: playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER - createsprite gSpriteTemplate_TakeHeartFallingHeart, ANIM_ATTACKER, 2, 0, 0x3a, 4, ANIM_ATTACKER + createsprite gSpriteTemplate_TakeHeartFallingHeart, ANIM_ATTACKER, 2, 0, 58, 4, ANIM_ATTACKER delay 21 - loopsewithpan SE_M_HEAL_BELL, SOUND_PAN_ATTACKER, 0x10, 0x4 - createvisualtask AnimTask_StatusClearedEffect, 0x2, 0x0 + loopsewithpan SE_M_HEAL_BELL, SOUND_PAN_ATTACKER, 16, 4 + createvisualtask AnimTask_StatusClearedEffect, 2, 0 call TakeHeartRings call TakeHeartRings call TakeHeartRings @@ -15470,9 +15470,9 @@ gBattleAnimMove_BitterBlade:: waitforvisualfinish delay 3 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET - createsprite gBitterBladeImpactTemplate ANIM_TARGET, 1, 0x0, 0xa, 0x0, 0xFF00, 0xA + createsprite gBitterBladeImpactTemplate ANIM_TARGET, 1, 0, 10, 0, -256, 10 delay 2 - createvisualtask AnimTask_ShakeMon, 0x2, 0x1, 0x0, 0x3, 0xa, 0x1 + createvisualtask AnimTask_ShakeMon, 2, 1, 0, 3, 10, 1 waitforvisualfinish delay 3 call GigaDrainAbsorbEffect @@ -15489,12 +15489,12 @@ gBattleAnimMove_BitterBlade:: gBattleAnimMove_DoubleShock:: fadetobg BG_MAX_LIGHTNING waitbgfadeout - createvisualtask AnimTask_StartSlidingBg, 0x5, 0xff00, 0x0, 0x1, 0xffff + createvisualtask AnimTask_StartSlidingBg, 5, -256, 0, 1, -1 waitbgfadein - createvisualtask AnimTask_ElectricChargingParticles, 0x2, ANIM_ATTACKER, 30, 0, 3 @;Amount, Slowness, Slowness, Compaction + createvisualtask AnimTask_ElectricChargingParticles, 2, ANIM_ATTACKER, 30, 0, 3 @;Amount, Slowness, Slowness, Compaction playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER delay 12 - createsprite gGrowingShockWaveOrbSpriteTemplate, ANIM_ATTACKER, 0, 0x0 + createsprite gGrowingShockWaveOrbSpriteTemplate, ANIM_ATTACKER, 0, 0 waitforvisualfinish delay 2 waitforvisualfinish @@ -15516,9 +15516,9 @@ gBattleAnimMove_DoubleShock:: end gBattleAnimMove_SyrupBomb:: - createvisualtask AnimTask_SyrupBomb, 0x5 - jumpargeq 0x0, FALSE, gBattleAnimMove_SyrupBombRed - jumpargeq 0x0, TRUE, gBattleAnimMove_SyrupBombYellow + createvisualtask AnimTask_SyrupBomb, 5 + jumpargeq 0, FALSE, gBattleAnimMove_SyrupBombRed + jumpargeq 0, TRUE, gBattleAnimMove_SyrupBombYellow gBattleAnimMove_SyrupBombRed:: call SyrupBombProjectileRed @@ -15591,9 +15591,9 @@ SyrupBombProjectileYellow: return gBattleAnimGeneral_SyrupBombSpeedDrop:: - createvisualtask AnimTask_StickySyrup, 0x5 - jumpargeq 0x0, FALSE, SyrupBombSpeedDropRed - jumpargeq 0x0, TRUE, SyrupBombSpeedDropYellow + createvisualtask AnimTask_StickySyrup, 5 + jumpargeq 0, FALSE, SyrupBombSpeedDropRed + jumpargeq 0, TRUE, SyrupBombSpeedDropYellow SyrupBombSpeedDropRed: loopsewithpan SE_M_TOXIC, SOUND_PAN_TARGET, 13, 6 @@ -15716,7 +15716,7 @@ gBattleAnimMove_AlluringVoice:: createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 26, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 1, 0, 26, 1 waitforvisualfinish - createvisualtask SoundTask_WaitForCry, 0x5 + createvisualtask SoundTask_WaitForCry, 5 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 1, 8, 0, RGB(29, 19, 27) waitforvisualfinish @@ -15764,7 +15764,7 @@ gBattleAnimMove_GigatonHammer:: delay 60 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 3, 0, 12, 4 delay 18 - createvisualtask AnimTask_SquishTarget, 0x2 + createvisualtask AnimTask_SquishTarget, 2 delay 6 createvisualtask AnimTask_HorizontalShake, 5, (MAX_BATTLERS_COUNT + 1), 10, 50 createvisualtask AnimTask_HorizontalShake, 5, MAX_BATTLERS_COUNT, 10, 50 @@ -15774,10 +15774,10 @@ gBattleAnimMove_GigatonHammer:: GigatonHammerImpact: playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET create_basic_hitsplat_sprite ANIM_ATTACKER, 2, x=0, y=0, relative_to=ANIM_TARGET, animation=2 - createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 0xfff4, 0x20, 0x3, 0x4 - createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 0x8, 0x1f, 0x2, 0x2 - createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 0xfffc, 0x1c, 0x2, 0x3 - createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 0xc, 0x1e, 0x4, 0x3 + createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, -12, 32, 3, 4 + createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 8, 31, 2, 2 + createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, -4, 28, 2, 3 + createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 12, 30, 4, 3 return gBattleAnimMove_IceSpinner:: @@ -15911,16 +15911,16 @@ gBattleAnimMove_JetPunch:: createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 2, 0, 9, RGB_BLUE delay 8 createvisualtask AnimTask_ExtremeSpeedMonReappear, 2 - setarg 0x7, 0x1000 - createsprite gSmallBubblePairSpriteTemplate, ANIM_TARGET, 2, 0x14, 0xffec, 0x14, ANIM_TARGET - createsprite gSmallBubblePairSpriteTemplate, ANIM_TARGET, 2, 0xa, 0xa, 0x14, ANIM_TARGET + setarg 7, 4096 + createsprite gSmallBubblePairSpriteTemplate, ANIM_TARGET, 2, 20, -20, 20, ANIM_TARGET + createsprite gSmallBubblePairSpriteTemplate, ANIM_TARGET, 2, 10, 10, 20, ANIM_TARGET createsprite gFistFootSpriteTemplate, ANIM_TARGET, 3, 0, 0, 8, 1, 0 playsewithpan SE_M_DIVE, SOUND_PAN_TARGET create_basic_hitsplat_sprite ANIM_TARGET, 2, x=0, y=0, relative_to=ANIM_TARGET, animation=1 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 15, 1 delay 6 - createsprite gSmallBubblePairSpriteTemplate, ANIM_TARGET, 2, 0x14, 0xffec, 0x14, ANIM_TARGET - createsprite gSmallBubblePairSpriteTemplate, ANIM_TARGET, 2, 0xa, 0xa, 0x14, ANIM_TARGET + createsprite gSmallBubblePairSpriteTemplate, ANIM_TARGET, 2, 20, -20, 20, ANIM_TARGET + createsprite gSmallBubblePairSpriteTemplate, ANIM_TARGET, 2, 10, 10, 20, ANIM_TARGET createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 13, ANIM_TARGET, 1 createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 13 createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 13 @@ -15965,7 +15965,7 @@ gBattleAnimMove_PsychicNoise:: end gBattleAnimMove_TemperFlare:: - loopsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER, 0x8, 0x3 + loopsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER, 8, 3 createvisualtask AnimTask_ShrinkAndGrow, 2 createvisualtask AnimTask_BlendMonInAndOut, 3, ANIM_ATTACKER, RGB_RED, 10, 0, 2 createsprite gAngerMarkSpriteTemplate, ANIM_ATTACKER, 2, 0, -20, -28 @@ -16000,7 +16000,7 @@ gBattleAnimMove_TemperFlare:: gBattleAnimMove_Trailblaze:: monbg ANIM_TARGET - loopsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER, 0x20, 0x6 + loopsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER, 32, 6 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 12, 6, 4, 3 call TrailblazeVortex call TrailblazeVortex @@ -16022,22 +16022,22 @@ gBattleAnimMove_Trailblaze:: playsewithpan SE_M_FIRE_PUNCH, SOUND_PAN_ATTACKER waitforvisualfinish delay 8 - createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x7 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0, 7 waitforvisualfinish clearmonbg ANIM_TARGET end TrailblazeVortex: - createsprite gLeafTornadoVortexTemplate, ANIM_ATTACKER, 2, 0x0, 0x1c, 0x210, 0x1e, 0xd, 0x32, ANIM_ATTACKER + createsprite gLeafTornadoVortexTemplate, ANIM_ATTACKER, 2, 0, 28, 528, 30, 13, 50, ANIM_ATTACKER delay 2 - createsprite gLeafTornadoVortexTemplate, ANIM_ATTACKER, 2, 0x0, 0x20, 0x1e0, 0x14, 0x10, 0xffd2, ANIM_ATTACKER + createsprite gLeafTornadoVortexTemplate, ANIM_ATTACKER, 2, 0, 32, 480, 20, 16, -46, ANIM_ATTACKER delay 2 - createsprite gLeafTornadoVortexTemplate, ANIM_ATTACKER, 2, 0x0, 0x21, 0x240, 0x14, 0x8, 0x2a, ANIM_ATTACKER + createsprite gLeafTornadoVortexTemplate, ANIM_ATTACKER, 2, 0, 33, 576, 20, 8, 42, ANIM_ATTACKER delay 2 - createsprite gLeafTornadoVortexTemplate, ANIM_ATTACKER, 2, 0x0, 0x1f, 0x190, 0x19, 0xb, 0xffd6, ANIM_ATTACKER + createsprite gLeafTornadoVortexTemplate, ANIM_ATTACKER, 2, 0, 31, 400, 25, 11, -42, ANIM_ATTACKER delay 2 - createsprite gLeafTornadoVortexTemplate, ANIM_ATTACKER, 2, 0x0, 0x1c, 0x200, 0x19, 0x10, 0x2e, ANIM_ATTACKER + createsprite gLeafTornadoVortexTemplate, ANIM_ATTACKER, 2, 0, 28, 512, 25, 16, 46, ANIM_ATTACKER delay 2 - createsprite gLeafTornadoVortexTemplate, ANIM_ATTACKER, 2, 0x0, 0x21, 0x1d0, 0x1e, 0xf, 0xffce, ANIM_ATTACKER + createsprite gLeafTornadoVortexTemplate, ANIM_ATTACKER, 2, 0, 33, 464, 30, 15, -50, ANIM_ATTACKER delay 2 return @@ -16110,7 +16110,7 @@ gBattleAnimMove_KowtowCleave:: playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER waitforvisualfinish delay 12 - createsprite gLeerSpriteTemplate, ANIM_TARGET, 2, 0x18, -12 + createsprite gLeerSpriteTemplate, ANIM_TARGET, 2, 24, -12 playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 1 @@ -16399,8 +16399,8 @@ ElectroShotSetUp: setalpha 14, 8 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 1, 0, 12, RGB_BLACK waitforvisualfinish - loopsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER, 0xE, 0x8 - createsprite gGrowingChargeOrbSpriteTemplate, ANIM_ATTACKER, 2, 0x0 + loopsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER, 14, 8 + createsprite gGrowingChargeOrbSpriteTemplate, ANIM_ATTACKER, 2, 0 call TechnoBlastCharging1 delay 15 call TechnoBlastCharging2 @@ -16478,7 +16478,7 @@ gBattleAnimMove_IvyCudgel:: delay 60 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 3, 0, 12, 4 delay 18 - createvisualtask AnimTask_SquishTarget, 0x2 + createvisualtask AnimTask_SquishTarget, 2 delay 6 call WoodHammerImpact waitforvisualfinish @@ -16488,7 +16488,7 @@ IvyCudgelFire: delay 60 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 3, 0, 12, 4 delay 18 - createvisualtask AnimTask_SquishTarget, 0x2 + createvisualtask AnimTask_SquishTarget, 2 delay 6 call WoodHammerImpact call FireSpreadEffect @@ -16501,7 +16501,7 @@ IvyCudgelRock: delay 60 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 3, 0, 12, 4 delay 18 - createvisualtask AnimTask_SquishTarget, 0x2 + createvisualtask AnimTask_SquishTarget, 2 delay 6 call WoodHammerImpact playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET @@ -16516,7 +16516,7 @@ IvyCudgelWater: delay 60 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 3, 0, 12, 4 delay 18 - createvisualtask AnimTask_SquishTarget, 0x2 + createvisualtask AnimTask_SquishTarget, 2 delay 6 call WoodHammerImpact playsewithpan SE_M_DIVE, SOUND_PAN_TARGET @@ -17586,9 +17586,9 @@ gBattleAnimMove_ElectroDrift:: createvisualtask AnimTask_VoltTackleBolt, 5, 4 playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_ATTACKER delay 2 - invert_screen_color scenery=0x1 | 0x2 | 0x4 + invert_screen_color scenery=1 | 2 | 4 delay 5 - invert_screen_color scenery=0x1 | 0x2 | 0x4 + invert_screen_color scenery=1 | 2 | 4 delay 1 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 10, 0, 18, 1 @@ -17642,7 +17642,7 @@ gBattleAnimMove_Psyblade:: gBattleAnimMove_MightyCleave:: fadetobg BG_ROCK_WRECKER waitbgfadeout - createvisualtask AnimTask_StartSlidingBg, 5, 0xF000, 0, 0, -1 + createvisualtask AnimTask_StartSlidingBg, 5, -4096, 0, 0, -1 waitbgfadein createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 38, 1 call MightyCleaveDiggingRun @@ -17756,7 +17756,7 @@ gBattleAnimMove_BlazingTorque:: fadetobg BG_FIRE waitbgfadeout playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER - createvisualtask AnimTask_StartSlidingBg, 5, 0x0A00, 0, 1, -1 + createvisualtask AnimTask_StartSlidingBg, 5, 2560, 0, 1, -1 waitbgfadein complex_palette_blend selector=F_PAL_ATTACKER, delay=4, num_blends=2, color1=RGB_WHITE, blend_y1=10, color2=RGB_BLACK, blend_y2=0 waitforvisualfinish @@ -17833,7 +17833,7 @@ gBattleAnimMove_WickedTorque:: gBattleAnimMove_NoxiousTorque:: fadetobg BG_GUNK_SHOT waitbgfadeout - createvisualtask AnimTask_StartSlidingBg, 5, 0x0A00, 0, 1, -1 + createvisualtask AnimTask_StartSlidingBg, 5, 2560, 0, 1, -1 waitbgfadein playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER complex_palette_blend selector=F_PAL_ATTACKER, delay=4, num_blends=2, color1=RGB_WHITE, blend_y1=10, color2=RGB_BLACK, blend_y2=0 @@ -17882,7 +17882,7 @@ gBattleAnimMove_NoxiousTorque:: gBattleAnimMove_CombatTorque:: fadetobg BG_IN_AIR waitbgfadeout - createvisualtask AnimTask_StartSlidingBg, 5, 0, 0x1000, 0, -1 + createvisualtask AnimTask_StartSlidingBg, 5, 0, 4096, 0, -1 waitbgfadein playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER complex_palette_blend selector=F_PAL_ATTACKER, delay=4, num_blends=2, color1=RGB_WHITE, blend_y1=10, color2=RGB_BLACK, blend_y2=0 @@ -18077,7 +18077,7 @@ TeraBlastFighting: waitforvisualfinish fadetobg BG_ROCK_WRECKER waitbgfadeout - createvisualtask AnimTask_StartSlidingBg, 5, 0xF000, 0, 0, -1 + createvisualtask AnimTask_StartSlidingBg, 5, -4096, 0, 0, -1 waitbgfadein createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 63, 1 createsprite gAllOutPummelingOnslaughtSpriteTemplate, ANIM_ATTACKER, 2, -48, 24, 0, 0, 10, 1, ANIM_FOOT_1, 1 @@ -18189,7 +18189,7 @@ TeraBlastPoison: waitforvisualfinish fadetobg BG_GUNK_SHOT waitbgfadeout - createvisualtask AnimTask_StartSlidingBg, 5, 0x0A00, 0, 1, -1 + createvisualtask AnimTask_StartSlidingBg, 5, 2560, 0, 1, -1 waitbgfadein createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, 42, 27, 20 createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, -27, 44, 20 @@ -18294,7 +18294,7 @@ TeraBlastRock: waitforvisualfinish fadetobg BG_ROCK_WRECKER waitbgfadeout - createvisualtask AnimTask_StartSlidingBg, 5, 0xF000, 0, 0, -1 + createvisualtask AnimTask_StartSlidingBg, 5, -4096, 0, 0, -1 waitbgfadein playsewithpan SE_FALL, SOUND_PAN_TARGET call TeraBlastRock1 @@ -18497,7 +18497,7 @@ TeraBlastGhost: waitforvisualfinish fadetobg BG_GHOST waitbgfadeout - createvisualtask AnimTask_StartSlidingBg, 5, 0x0A00, 0, 1, -1 + createvisualtask AnimTask_StartSlidingBg, 5, 2560, 0, 1, -1 waitbgfadein createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 46, 1 delay 6 @@ -18706,7 +18706,7 @@ TeraBlastWater: waitforvisualfinish fadetobg BG_WATER waitbgfadeout - createvisualtask AnimTask_StartSlidingBg, 5, 0x0A00, 0, 1, -1 + createvisualtask AnimTask_StartSlidingBg, 5, 2560, 0, 1, -1 waitbgfadein playsewithpan SE_FALL, SOUND_PAN_TARGET call TeraBlastWater1 @@ -18777,7 +18777,7 @@ TeraBlastGrass: waitforvisualfinish fadetobg BG_LEAF_STORM waitbgfadeout - createvisualtask AnimTask_StartSlidingBg, 5, 0x0A00, 0, 1, -1 + createvisualtask AnimTask_StartSlidingBg, 5, 2560, 0, 1, -1 waitbgfadein createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 46, 1 delay 6 @@ -18821,7 +18821,7 @@ TeraBlastElectric: waitforvisualfinish fadetobg BG_THUNDER waitbgfadeout - createvisualtask AnimTask_StartSlidingBg, 5, 0xff00, 0, 1, -1 + createvisualtask AnimTask_StartSlidingBg, 5, -256, 0, 1, -1 waitbgfadein loopsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_TARGET, 3, 10 createsprite gThunderboltOrbSpriteTemplate, ANIM_TARGET, 3, 44, 0, 0, 3 @@ -18914,12 +18914,12 @@ TeraBlastPsychic: waitbgfadeout createvisualtask AnimTask_SetPsychicBackground, 5 waitbgfadein - invert_screen_color scenery=0x1 | 0x2 | 0x4 + invert_screen_color scenery=1 | 2 | 4 loopsewithpan SE_M_SUPERSONIC, SOUND_PAN_TARGET, 10, 3 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 8, 8, 30, 1 createvisualtask AnimTask_ScaleMonAndRestore, 5, -4, -4, 30, ANIM_TARGET, 1 waitforvisualfinish - invert_screen_color scenery=0x1 | 0x2 | 0x4 + invert_screen_color scenery=1 | 2 | 4 waitforvisualfinish createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 50, 1 call EternabeamGeyser @@ -19012,7 +19012,7 @@ TeraBlastDragon: waitforvisualfinish fadetobg BG_FIRE_2 waitbgfadeout - createvisualtask AnimTask_StartSlidingBg, 5, 0x1000, 0, 0, -1 + createvisualtask AnimTask_StartSlidingBg, 5, 4096, 0, 0, -1 waitbgfadein createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 46, 1 delay 6 @@ -20276,7 +20276,7 @@ gBattleAnimMove_HiddenPower:: createsprite gHiddenPowerOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 168 createsprite gHiddenPowerOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 210 delay 52 - setarg 7, 0xFFFF + setarg 7, -1 playsewithpan SE_M_REFLECT, SOUND_PAN_ATTACKER createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0 createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 0 @@ -20960,19 +20960,19 @@ gBattleAnimMove_Spark:: delay 0 blend_color_cycle selector=(F_PAL_BG | F_PAL_ATTACKER), delay=-31, num_blends=1, initial_blend_y=5, target_blend_y=5, color=RGB(31, 31, 22) playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 32, 0x18, 190, 12, ANIM_ATTACKER, 1, 0 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 32, 24, 190, 12, ANIM_ATTACKER, 1, 0 delay 0 - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 80, 0x18, 22, 12, ANIM_ATTACKER, 1, 0 - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 156, 0x18, 121, 13, ANIM_ATTACKER, 1, 1 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 80, 24, 22, 12, ANIM_ATTACKER, 1, 0 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 156, 24, 121, 13, ANIM_ATTACKER, 1, 1 delay 0 blend_color_cycle selector=(F_PAL_BG | F_PAL_ATTACKER), delay=-31, num_blends=1, initial_blend_y=0, target_blend_y=0, color=RGB(31, 31, 22) delay 10 blend_color_cycle selector=(F_PAL_BG | F_PAL_ATTACKER), delay=-31, num_blends=1, initial_blend_y=5, target_blend_y=5, color=RGB(31, 31, 22) playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 100, 0x18, 60, 10, ANIM_ATTACKER, 1, 0 - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 170, 0x18, 42, 11, ANIM_ATTACKER, 1, 1 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 100, 24, 60, 10, ANIM_ATTACKER, 1, 0 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 170, 24, 42, 11, ANIM_ATTACKER, 1, 1 delay 0 - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 238, 0x18, 165, 10, ANIM_ATTACKER, 1, 1 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 238, 24, 165, 10, ANIM_ATTACKER, 1, 1 delay 0 blend_color_cycle selector=(F_PAL_BG | F_PAL_ATTACKER), delay=-31, num_blends=1, initial_blend_y=0, target_blend_y=0, color=RGB(31, 31, 22) delay 20 @@ -21084,7 +21084,7 @@ gBattleAnimMove_LockOn:: createsprite gLockOnMoveTargetSpriteTemplate, ANIM_ATTACKER, 40, 3 createsprite gLockOnMoveTargetSpriteTemplate, ANIM_ATTACKER, 40, 4 @ Also transitions to red target delay 120 - setarg 7, 0xFFFF @ Signal target to flash/disappear + setarg 7, -1 @ Signal target to flash/disappear waitforvisualfinish end @@ -21463,7 +21463,7 @@ HornDrillContinue: waitforvisualfinish restorebg waitbgfadeout - setarg 7, 0xFFFF + setarg 7, -1 waitbgfadein end @@ -22364,7 +22364,7 @@ gBattleAnimMove_ExtremeSpeed:: clearmonbg ANIM_TARGET blendoff delay 1 - setarg 7, 0x1000 + setarg 7, 4096 delay 1 end @@ -23616,7 +23616,7 @@ gBattleAnimMove_Thunder:: waitbgfadein simple_palette_blend selector=F_PAL_BG, delay=2, initial_blend_y=0, target_blend_y=16, color=RGB_BLACK delay 16 - invert_screen_color scenery=0x1 | 0x2 | 0x4 + invert_screen_color scenery=1 | 2 | 4 playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_TARGET delay 1 createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 16, -36 @@ -23633,7 +23633,7 @@ gBattleAnimMove_Thunder:: createsprite gLightningSpriteTemplate, ANIM_TARGET, 6, -16, 16 playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_TARGET delay 5 - invert_screen_color scenery=0x1 | 0x2 | 0x4 + invert_screen_color scenery=1 | 2 | 4 delay 1 createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 24, -32 delay 1 @@ -23641,9 +23641,9 @@ gBattleAnimMove_Thunder:: delay 1 createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 24, 16 delay 30 - invert_screen_color scenery=0x1 | 0x2 | 0x4 + invert_screen_color scenery=1 | 2 | 4 delay 5 - invert_screen_color scenery=0x1 | 0x2 | 0x4 + invert_screen_color scenery=1 | 2 | 4 delay 1 createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0, -32 playsewithpan SE_M_TRI_ATTACK2, SOUND_PAN_TARGET @@ -23652,17 +23652,17 @@ gBattleAnimMove_Thunder:: delay 1 createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0, 16 delay 10 - invert_screen_color scenery=0x1 | 0x2 | 0x4 + invert_screen_color scenery=1 | 2 | 4 delay 1 createvisualtask AnimTask_ShakeTargetInPattern, 2, 30, 3, TRUE, 0 delay 2 - invert_screen_color scenery=0x1 | 0x2 | 0x4 + invert_screen_color scenery=1 | 2 | 4 delay 1 simple_palette_blend unused_anim_battler=ANIM_TARGET, selector=F_PAL_BG, delay=2, initial_blend_y=16, target_blend_y=0, color=RGB_BLACK waitforvisualfinish restorebg waitbgfadeout - setarg 7, 0xFFFF + setarg 7, -1 waitbgfadein end @@ -23675,7 +23675,7 @@ gBattleAnimMove_ThunderPunch:: createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 0, 0, 8, 1, 0 create_basic_hitsplat_sprite ANIM_TARGET, 3, x=0, y=0, relative_to=ANIM_TARGET, animation=1 delay 1 - invert_screen_color scenery=0x1 | 0x2 | 0x4 + invert_screen_color scenery=1 | 2 | 4 delay 1 createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0, -48 delay 1 @@ -23684,7 +23684,7 @@ gBattleAnimMove_ThunderPunch:: createsprite gLightningSpriteTemplate, ANIM_ATTACKER, 2, 0, 16 delay 1 playsewithpan SE_M_TRI_ATTACK2, SOUND_PAN_TARGET - invert_screen_color scenery=0x1 | 0x2 | 0x4 + invert_screen_color scenery=1 | 2 | 4 delay 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 15, 1 create_basic_hitsplat_sprite ANIM_ATTACKER, 3, x=0, y=0, relative_to=ANIM_TARGET, animation=2 @@ -23710,12 +23710,12 @@ gBattleAnimMove_SacredFire:: delay 1 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, 20, 10, 50, 5, 1, 1 delay 1 - invert_screen_color scenery=0x1 | 0x2 | 0x4 + invert_screen_color scenery=1 | 2 | 4 delay 1 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 16, 50, 5, 0, 1 delay 1 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -20, 10, 50, 5, -1, 1 - invert_screen_color scenery=0x1 | 0x2 | 0x4 + invert_screen_color scenery=1 | 2 | 4 delay 1 waitforvisualfinish playsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET @@ -23727,10 +23727,10 @@ gBattleAnimMove_SacredFire:: playsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET createsprite gLargeFlameSpriteTemplate, ANIM_TARGET, 2, 16, 0, 80, 16, 0, 1 delay 1 - invert_screen_color scenery=0x1 | 0x2 | 0x4 + invert_screen_color scenery=1 | 2 | 4 delay 1 waitforvisualfinish - invert_screen_color scenery=0x1 | 0x2 | 0x4 + invert_screen_color scenery=1 | 2 | 4 delay 1 playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_TARGET createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, -1, 0 @@ -23997,7 +23997,7 @@ gBattleAnimMove_FeintAttack:: clearmonbg ANIM_TARGET blendoff delay 1 - setarg 7, 0x1000 + setarg 7, 4096 delay 32 createvisualtask AnimTask_InitAttackerFadeFromInvisible, 2 monbg ANIM_ATTACKER @@ -24237,7 +24237,7 @@ gBattleAnimMove_AuroraBeam:: call AuroraBeamCreateRings call AuroraBeamCreateRings call AuroraBeamCreateRings - setarg 7, 0xFFFF + setarg 7, -1 createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_BUBBLE_BEAM2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 3, 6, 0, 10 createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 40, 1 call AuroraBeamCreateRings @@ -24923,7 +24923,7 @@ MegahornContinue: blendoff restorebg waitbgfadeout - setarg 7, 0xFFFF + setarg 7, -1 waitbgfadein end MegahornInContest: @@ -26318,7 +26318,7 @@ gBattleAnimMove_Mimic:: delay 15 create_mimic_orb_sprite ANIM_TARGET, 2, initial_x=-12, initial_y=24 delay 10 - setarg 7, 0xFFFF + setarg 7, -1 waitforvisualfinish playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER blend_color_cycle selector=F_PAL_ATTACKER, delay=0, num_blends=2, initial_blend_y=0, target_blend_y=11, color=RGB_WHITE @@ -26404,7 +26404,7 @@ gBattleAnimMove_SoftBoiled:: delay 8 createsprite gThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 3, 31, 16, 0, 1 delay 60 - setarg 7, 0xFFFF + setarg 7, -1 waitforvisualfinish clearmonbg ANIM_ATK_PARTNER call HealingEffect2 @@ -26748,7 +26748,7 @@ gBattleAnimMove_TriAttack:: delay 2 createvisualtask AnimTask_ShakeTargetInPattern, 2, 20, 3, TRUE, 1 waitforvisualfinish - invert_screen_color scenery=0x1 | 0x2 | 0x4 + invert_screen_color scenery=1 | 2 | 4 playsewithpan SE_M_TRI_ATTACK2, SOUND_PAN_TARGET createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0, -48 delay 1 @@ -26758,7 +26758,7 @@ gBattleAnimMove_TriAttack:: delay 20 createvisualtask AnimTask_ShakeTargetInPattern, 2, 20, 3, TRUE, 0 delay 2 - invert_screen_color scenery=0x1 | 0x2 | 0x4 + invert_screen_color scenery=1 | 2 | 4 waitforvisualfinish call IceCrystalEffectShort simple_palette_blend selector=F_PAL_BG, delay=2, initial_blend_y=16, target_blend_y=0, color=RGB_BLACK @@ -27727,7 +27727,7 @@ gBattleAnimMove_CosmicPower:: waitforvisualfinish restorebg waitbgfadeout - setarg 7, 0xFFFF + setarg 7, -1 waitbgfadein waitforvisualfinish end @@ -27755,7 +27755,7 @@ gBattleAnimMove_BlastBurn:: createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 40, 20, 24, 0, 0, 0 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, 24, 0, 0, 0 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -40, 20, 24, 0, 0, 0 - invert_screen_color scenery=0x1 | 0x2 | 0x4 + invert_screen_color scenery=1 | 2 | 4 delay 25 playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_ATTACKER createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -96, 0, 24, 0, 0, 0 @@ -27769,7 +27769,7 @@ gBattleAnimMove_BlastBurn:: createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 60, 30, 24, 0, 0, 0 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 48, 24, 0, 0, 0 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -60, 30, 24, 0, 0, 0 - invert_screen_color scenery=0x1 | 0x2 | 0x4 + invert_screen_color scenery=1 | 2 | 4 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff @@ -28015,7 +28015,7 @@ gBattleAnimMove_HydroCannon:: playsewithpan SE_M_SURF, SOUND_PAN_ATTACKER createsprite gHydroCannonChargeSpriteTemplate, ANIM_TARGET, 2 delay 10 - invert_screen_color scenery=0x1 | 0x2 | 0x4 + invert_screen_color scenery=1 | 2 | 4 delay 30 panse SE_M_HYDRO_PUMP, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 call HydroCannonBeam @@ -28032,7 +28032,7 @@ gBattleAnimMove_HydroCannon:: call HydroCannonBeam createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 0 waitforvisualfinish - invert_screen_color scenery=0x1 | 0x2 | 0x4 + invert_screen_color scenery=1 | 2 | 4 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff @@ -28081,7 +28081,7 @@ gBattleAnimMove_SeismicToss:: SeismicTossContinue: restorebg waitbgfadeout - setarg 7, 0xFFF + setarg 7, 4095 waitbgfadein clearmonbg ANIM_DEF_PARTNER blendoff @@ -28267,7 +28267,7 @@ gBattleAnimMove_SkyUppercut:: blendoff restorebg waitbgfadeout - setarg 7, 0xFFFF + setarg 7, -1 waitbgfadein end @@ -28334,7 +28334,7 @@ gBattleAnimMove_MagicalLeaf:: create_basic_hitsplat_sprite ANIM_TARGET, 4, x=10, y=4, relative_to=ANIM_TARGET, animation=2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1 delay 20 - setarg 7, 0xFFFF + setarg 7, -1 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff @@ -28781,7 +28781,7 @@ SetPsychicBackground: UnsetPsychicBg: restorebg waitbgfadeout - setarg 7, 0xFFFF + setarg 7, -1 waitbgfadein return @@ -28802,7 +28802,7 @@ SetSkyBgContest: UnsetSkyBg: restorebg waitbgfadeout - setarg 7, 0xFFFF + setarg 7, -1 waitbgfadein return @@ -28971,7 +28971,7 @@ Status_BindWrap: delay 3 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1 delay 20 - setarg 7, 0xFFFF + setarg 7, -1 playsewithpan SE_M_BIND, SOUND_PAN_TARGET waitforvisualfinish end @@ -29001,7 +29001,7 @@ Status_MagmaStorm: call FireSpinEffect restorebg waitbgfadeout - setarg 7, 0xFFF + setarg 7, 4095 waitbgfadein stopsound clearmonbg ANIM_DEF_PARTNER @@ -29062,7 +29062,7 @@ Status_Infestation: splitbgprio ANIM_TARGET createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 2, 0, 9, RGB(0, 25, 28) createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 30, 1 - loopsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER, 0x0, 30 + loopsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER, 0, 30 call InfestationVortex call InfestationVortex waitforvisualfinish @@ -29485,13 +29485,13 @@ gBattleAnimGeneral_ZMoveActivate:: setalpha 12, 8 fadetobg BG_ZMOVE_ACTIVATE waitbgfadein - createvisualtask AnimTask_StartSlidingBg, 0x5, 0x0, 0x0, 0x0, 0xFFFF + createvisualtask AnimTask_StartSlidingBg, 5, 0, 0, 0, -1 playsewithpan SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER blend_color_cycle selector=F_PAL_ATTACKER, delay=0, num_blends=6, initial_blend_y=0, target_blend_y=11, color=RGB(28, 21, 29) call ZMoveBuffEffect call ZMoveBuffEffect call ZMoveBuffEffect - createsprite gZMoveSymbolSpriteTemplate, ANIM_ATTACKER, 41, 0x0, 0x0, 0x0, 0x0 + createsprite gZMoveSymbolSpriteTemplate, ANIM_ATTACKER, 41, 0, 0, 0, 0 call ZMoveBuffEffect call ZMoveBuffEffect waitforvisualfinish @@ -29500,13 +29500,13 @@ gBattleAnimGeneral_ZMoveActivate:: clearmonbg ANIM_ATTACKER end ZMoveBuffEffect: - createsprite gBlueZMoveEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x1a, 0x2 + createsprite gBlueZMoveEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 26, 2 delay 3 - createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xe, 0x1c, 0x1 @Red Buff + createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, 14, 28, 1 @Red Buff delay 3 - createsprite gGreenZMoveEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfffb, 0xa, 0x2 + createsprite gGreenZMoveEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -5, 10, 2 delay 3 - createsprite gYellowZMoveEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1c, 0x1a, 0x3 + createsprite gYellowZMoveEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 26, 3 delay 3 return @@ -29526,13 +29526,13 @@ gBattleAnimGeneral_TotemFlare:: end RainbowEndureEffect: - createsprite gBlueEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x1a, 0x2 + createsprite gBlueEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 26, 2 delay 3 - createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xe, 0x1c, 0x1 @Red Buff + createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, 14, 28, 1 @Red Buff delay 3 - createsprite gGreenEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfffb, 0xa, 0x2 + createsprite gGreenEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -5, 10, 2 delay 3 - createsprite gYellowEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1c, 0x1a, 0x3 + createsprite gYellowEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 26, 3 delay 3 return @@ -29560,9 +29560,9 @@ gBattleAnimGeneral_StrongWinds:: end gBattleAnimGeneral_PrimalReversion:: - createvisualtask AnimTask_PrimalReversion, 0x5 - jumpargeq 0x0, ITEM_RED_ORB, General_PrimalReversion_Omega - jumpargeq 0x0, ITEM_BLUE_ORB, General_PrimalReversion_Alpha + createvisualtask AnimTask_PrimalReversion, 5 + jumpargeq 0, ITEM_RED_ORB, General_PrimalReversion_Omega + jumpargeq 0, ITEM_BLUE_ORB, General_PrimalReversion_Alpha goto gBattleAnimGeneral_MegaEvolution General_PrimalReversion_Alpha: monbg ANIM_ATTACKER @@ -29685,8 +29685,8 @@ gBattleAnimGeneral_UltraBurst:: waitforvisualfinish createvisualtask AnimTask_ElectricChargingParticles, 2, ANIM_ATTACKER, 60, 2, 12 @ charge particles to attacker delay 30 - loopsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER, 0xe, 0xa - createsprite gSuperpowerOrbSpriteTemplate, ANIM_TARGET, 3, 0x0 + loopsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER, 14, 10 + createsprite gSuperpowerOrbSpriteTemplate, ANIM_TARGET, 3, 0 call LightThatBurnsTheSkyGreenSparks call LightThatBurnsTheSkyGreenSparks call LightThatBurnsTheSkyGreenSparks @@ -29699,7 +29699,7 @@ gBattleAnimGeneral_UltraBurst:: delay 20 playsewithpan SE_ORB, SOUND_PAN_ATTACKER createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 0, 16, RGB_WHITEALPHA - createsprite gUltraBurstSymbolSpriteTemplate, ANIM_ATTACKER, 0x0, 0x0, 0x0, 0x0, 0x0 + createsprite gUltraBurstSymbolSpriteTemplate, ANIM_ATTACKER, 0, 0, 0, 0, 0 waitforvisualfinish createvisualtask AnimTask_HideSwapSprite, 2 createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 16, 0, RGB_WHITEALPHA @@ -29728,10 +29728,10 @@ gBattleAnimGeneral_AffectionHangedOn:: loopsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER, 12, 3 createvisualtask AnimTask_SwayMon, 5, 0, 12, 4096, 4, ANIM_ATTACKER delay 15 - createvisualtask AnimTask_AffectionHangedOn, 0x5 - jumpargeq 0x0, AFFECTION_THREE_HEARTS, General_AffectionHangedOn_3Hearts - jumpargeq 0x0, AFFECTION_FOUR_HEARTS, General_AffectionHangedOn_4Hearts - jumpargeq 0x0, AFFECTION_FIVE_HEARTS, General_AffectionHangedOn_5Hearts + createvisualtask AnimTask_AffectionHangedOn, 5 + jumpargeq 0, AFFECTION_THREE_HEARTS, General_AffectionHangedOn_3Hearts + jumpargeq 0, AFFECTION_FOUR_HEARTS, General_AffectionHangedOn_4Hearts + jumpargeq 0, AFFECTION_FIVE_HEARTS, General_AffectionHangedOn_5Hearts createsprite gRedHeartBurstSpriteTemplate, ANIM_ATTACKER, 3, -384, -31 General_AffectionHangedOn_5Hearts: createsprite gRedHeartBurstSpriteTemplate, ANIM_ATTACKER, 3, -128, -22 @@ -30001,55 +30001,55 @@ gBattleAnimSpecial_CriticalCaptureBallThrow:: gBattleAnimMove_BreakneckBlitz:: createvisualtask AnimTask_HorizontalShake, 5, (MAX_BATTLERS_COUNT + 1), 5, 32 @ shake screen createvisualtask AnimTask_HorizontalShake, 5, MAX_BATTLERS_COUNT, 5, 32 @ shake banks - playsewithpan SE_M_EARTHQUAKE, 0x0 + playsewithpan SE_M_EARTHQUAKE, 0 monbg ANIM_ATTACKER splitbgprio ANIM_ATTACKER delay 1 createvisualtask AnimTask_BlendPalInAndOutByTag, 5, ANIM_TAG_HOLLOW_ORB, RGB(0, 0, 19), 14, 0, 3 - createsprite gBreakneckBlitzDanceSpriteTemplate, ANIM_ATTACKER, 2, 0x0 - createsprite gBreakneckBlitzDanceSpriteTemplate, ANIM_ATTACKER, 2, 0x2b - createsprite gBreakneckBlitzDanceSpriteTemplate, ANIM_ATTACKER, 2, 0x55 - createsprite gBreakneckBlitzDanceSpriteTemplate, ANIM_ATTACKER, 2, 0x80 - createsprite gBreakneckBlitzDanceSpriteTemplate, ANIM_ATTACKER, 2, 0xaa - createsprite gBreakneckBlitzDanceSpriteTemplate, ANIM_ATTACKER, 2, 0xd5 + createsprite gBreakneckBlitzDanceSpriteTemplate, ANIM_ATTACKER, 2, 0 + createsprite gBreakneckBlitzDanceSpriteTemplate, ANIM_ATTACKER, 2, 43 + createsprite gBreakneckBlitzDanceSpriteTemplate, ANIM_ATTACKER, 2, 85 + createsprite gBreakneckBlitzDanceSpriteTemplate, ANIM_ATTACKER, 2, 128 + createsprite gBreakneckBlitzDanceSpriteTemplate, ANIM_ATTACKER, 2, 170 + createsprite gBreakneckBlitzDanceSpriteTemplate, ANIM_ATTACKER, 2, 213 delay 15 - createsprite gBreakneckBlitzDanceSpriteTemplate, ANIM_ATTACKER, 2, 0x0 - createsprite gBreakneckBlitzDanceSpriteTemplate, ANIM_ATTACKER, 2, 0x2b - createsprite gBreakneckBlitzDanceSpriteTemplate, ANIM_ATTACKER, 2, 0x55 - createsprite gBreakneckBlitzDanceSpriteTemplate, ANIM_ATTACKER, 2, 0x80 - createsprite gBreakneckBlitzDanceSpriteTemplate, ANIM_ATTACKER, 2, 0xaa - createsprite gBreakneckBlitzDanceSpriteTemplate, ANIM_ATTACKER, 2, 0xd5 + createsprite gBreakneckBlitzDanceSpriteTemplate, ANIM_ATTACKER, 2, 0 + createsprite gBreakneckBlitzDanceSpriteTemplate, ANIM_ATTACKER, 2, 43 + createsprite gBreakneckBlitzDanceSpriteTemplate, ANIM_ATTACKER, 2, 85 + createsprite gBreakneckBlitzDanceSpriteTemplate, ANIM_ATTACKER, 2, 128 + createsprite gBreakneckBlitzDanceSpriteTemplate, ANIM_ATTACKER, 2, 170 + createsprite gBreakneckBlitzDanceSpriteTemplate, ANIM_ATTACKER, 2, 213 waitforvisualfinish clearmonbg ANIM_ATTACKER createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 10 waitforvisualfinish fadetobg BG_DRILL waitbgfadeout - createvisualtask AnimTask_StartSlidingBg, 0x5, 0xf700, 0x300, 0x1, 0xffff + createvisualtask AnimTask_StartSlidingBg, 5, -2304, 768, 1, -1 waitbgfadein setalpha 12, 8 delay 16 createvisualtask AnimTask_WindUpLunge, 5, ANIM_ATTACKER, -24, 8, 23, 10, 40, 10 delay 35 invisible ANIM_ATTACKER - createsprite gGrowingSuperpowerTemplate, ANIM_TARGET, 3, 0x0 + createsprite gGrowingSuperpowerTemplate, ANIM_TARGET, 3, 0 playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER delay 8 playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER - createsprite gBreakneckBlitzHitSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, 0x1, 0x1 @ 0, 0 + createsprite gBreakneckBlitzHitSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1 @ 0, 0 delay 1 playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER - createsprite gBreakneckBlitzHitSpriteTemplate, ANIM_TARGET, 3, 0xa, 0xfff6, 0x1, 0x1 @ +10, -10 + createsprite gBreakneckBlitzHitSpriteTemplate, ANIM_TARGET, 3, 10, -10, 1, 1 @ +10, -10 playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER delay 1 playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER - createsprite gBreakneckBlitzHitSpriteTemplate, ANIM_TARGET, 3, 0xf, 0xfff1, 0x1, 0x1 @ +15, -15 + createsprite gBreakneckBlitzHitSpriteTemplate, ANIM_TARGET, 3, 15, -15, 1, 1 @ +15, -15 delay 1 playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER - createsprite gBreakneckBlitzHitSpriteTemplate, ANIM_TARGET, 3, 0x14, 0xffec, 0x1, 0x1 @ +20, -20 + createsprite gBreakneckBlitzHitSpriteTemplate, ANIM_TARGET, 3, 20, -20, 1, 1 @ +20, -20 delay 1 playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER - createsprite gBreakneckBlitzHitSpriteTemplate, ANIM_TARGET, 3, 0x19, 0xffe7, 0x1, 0x1 @ +25, -25 + createsprite gBreakneckBlitzHitSpriteTemplate, ANIM_TARGET, 3, 25, -25, 1, 1 @ +25, -25 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, -26, 16, 1, 4 waitforvisualfinish createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -512, ANIM_TARGET, 0 @@ -30060,76 +30060,76 @@ gBattleAnimMove_BreakneckBlitz:: createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -512, ANIM_TARGET, 1 delay 10 delay 25 - createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x6 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0, 6 delay 2 - createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x5 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0, 5 waitforvisualfinish delay 16 blendoff clearmonbg ANIM_DEF_PARTNER - createvisualtask AnimTask_AllBattlersVisible, 0xA + createvisualtask AnimTask_AllBattlersVisible, 10 waitforvisualfinish call UnsetPsychicBg end gBattleAnimMove_AllOutPummeling:: - createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xA + createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 10 waitforvisualfinish call EndureEffect - loopsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER 0x9 0x2 + loopsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER 9 2 blend_color_cycle selector=F_PAL_ATTACKER, delay=2, num_blends=2, initial_blend_y=0, target_blend_y=11, color=RGB_RED createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1 call EndureEffect waitforvisualfinish fadetobg BG_ROCK_WRECKER waitbgfadeout - createvisualtask AnimTask_StartSlidingBg, 0x5, 0x800, 0x0, 0x0, 0xffff + createvisualtask AnimTask_StartSlidingBg, 5, 2048, 0, 0, -1 waitbgfadein setalpha 12, 8 monbg ANIM_DEF_PARTNER createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 63, 1 - createsprite gAllOutPummelingOnslaughtSpriteTemplate, ANIM_ATTACKER, 2, 0xffd0, 0x18, 0x0, 0x0, 0xa, 0x1, ANIM_FOOT_1, 0x1 + createsprite gAllOutPummelingOnslaughtSpriteTemplate, ANIM_ATTACKER, 2, -48, 24, 0, 0, 10, 1, ANIM_FOOT_1, 1 delay 2 create_basic_hitsplat_sprite ANIM_ATTACKER, 2, x=0, y=0, relative_to=ANIM_TARGET, animation=1 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_TARGET delay 8 - createsprite gAllOutPummelingOnslaughtSpriteTemplate, ANIM_ATTACKER, 2, 0xfffa, 0x12, 0x0, 0x0, 0xa, 0x1, ANIM_CHOP, 0x1 + createsprite gAllOutPummelingOnslaughtSpriteTemplate, ANIM_ATTACKER, 2, -6, 18, 0, 0, 10, 1, ANIM_CHOP, 1 delay 2 create_basic_hitsplat_sprite ANIM_ATTACKER, 2, x=0, y=0, relative_to=ANIM_TARGET, animation=1 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_TARGET delay 8 - createsprite gAllOutPummelingOnslaughtSpriteTemplate, ANIM_ATTACKER, 2, 0xffc0, 0x10, 0x0, 0x0, 0xa, 0x1, ANIM_FIST_1, 0x1 + createsprite gAllOutPummelingOnslaughtSpriteTemplate, ANIM_ATTACKER, 2, -64, 16, 0, 0, 10, 1, ANIM_FIST_1, 1 delay 2 create_basic_hitsplat_sprite ANIM_ATTACKER, 2, x=0, y=0, relative_to=ANIM_TARGET, animation=1 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_TARGET delay 8 - createsprite gAllOutPummelingOnslaughtSpriteTemplate, ANIM_ATTACKER, 2, 0xffd0, 0x15, 0x0, 0x0, 0xa, 0x1, ANIM_FOOT_2, 0x1 + createsprite gAllOutPummelingOnslaughtSpriteTemplate, ANIM_ATTACKER, 2, -48, 21, 0, 0, 10, 1, ANIM_FOOT_2, 1 delay 2 create_basic_hitsplat_sprite ANIM_ATTACKER, 2, x=0, y=0, relative_to=ANIM_TARGET, animation=1 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_TARGET delay 8 - createsprite gAllOutPummelingOnslaughtSpriteTemplate, ANIM_ATTACKER, 2, 0xffd0, 0x14, 0x0, 0x0, 0xa, 0x1, ANIM_FIST_1, 0x1 + createsprite gAllOutPummelingOnslaughtSpriteTemplate, ANIM_ATTACKER, 2, -48, 20, 0, 0, 10, 1, ANIM_FIST_1, 1 delay 2 create_basic_hitsplat_sprite ANIM_ATTACKER, 2, x=0, y=0, relative_to=ANIM_TARGET, animation=1 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_TARGET delay 8 - createsprite gAllOutPummelingOnslaughtSpriteTemplate, ANIM_ATTACKER, 2, 0xffe0, 0x17, 0x0, 0x0, 0xa, 0x1, ANIM_CHOP, 0x1 + createsprite gAllOutPummelingOnslaughtSpriteTemplate, ANIM_ATTACKER, 2, -32, 23, 0, 0, 10, 1, ANIM_CHOP, 1 delay 2 create_basic_hitsplat_sprite ANIM_ATTACKER, 2, x=0, y=0, relative_to=ANIM_TARGET, animation=1 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_TARGET delay 8 - createsprite gAllOutPummelingOnslaughtSpriteTemplate, ANIM_ATTACKER, 2, 0xffc0, 0x11, 0x0, 0x0, 0xa, 0x1, ANIM_FOOT_1, 0x1 + createsprite gAllOutPummelingOnslaughtSpriteTemplate, ANIM_ATTACKER, 2, -64, 17, 0, 0, 10, 1, ANIM_FOOT_1, 1 delay 2 create_basic_hitsplat_sprite ANIM_ATTACKER, 2, x=0, y=0, relative_to=ANIM_TARGET, animation=1 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_TARGET delay 8 - createsprite gAllOutPummelingOnslaughtSpriteTemplate, ANIM_ATTACKER, 2, 0xffb0, 0x10, 0x0, 0x0, 0xa, 0x1, ANIM_FOOT_2, 0x1 + createsprite gAllOutPummelingOnslaughtSpriteTemplate, ANIM_ATTACKER, 2, -80, 16, 0, 0, 10, 1, ANIM_FOOT_2, 1 delay 2 create_basic_hitsplat_sprite ANIM_ATTACKER, 2, x=0, y=0, relative_to=ANIM_TARGET, animation=1 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_TARGET delay 8 - createsprite gAllOutPummelingOnslaughtSpriteTemplate, ANIM_ATTACKER, 2, 0xffa0, 0x15, 0x0, 0x0, 0xa, 0x1, ANIM_CHOP, 0x1 + createsprite gAllOutPummelingOnslaughtSpriteTemplate, ANIM_ATTACKER, 2, -96, 21, 0, 0, 10, 1, ANIM_CHOP, 1 delay 2 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_TARGET create_basic_hitsplat_sprite ANIM_ATTACKER, 2, x=0, y=0, relative_to=ANIM_TARGET, animation=1 @@ -30138,28 +30138,28 @@ gBattleAnimMove_AllOutPummeling:: createvisualtask AnimTask_WindUpLunge, 5, ANIM_ATTACKER, -24, 8, 23, 10, 40, 10 delay 35 invisible ANIM_ATTACKER - createsprite gGrowingSuperpowerTemplate, ANIM_TARGET, 3, 0x0 + createsprite gGrowingSuperpowerTemplate, ANIM_TARGET, 3, 0 playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER delay 12 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, -48, 0, 0, 4 waitforvisualfinish delay 48 - createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x7 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0, 7 delay 2 - createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x5 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0, 5 waitforvisualfinish delay 16 blendoff clearmonbg ANIM_DEF_PARTNER - createvisualtask AnimTask_AllBattlersVisible, 0xA + createvisualtask AnimTask_AllBattlersVisible, 10 waitforvisualfinish call UnsetPsychicBg end gBattleAnimMove_SupersonicSkystrike:: - createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xA + createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 10 waitforvisualfinish monbg ANIM_DEF_PARTNER createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 1, 8, 0, RGB_BLACK @@ -30173,37 +30173,37 @@ gBattleAnimMove_SupersonicSkystrike:: delay 32 delay 10 playsewithpan SE_M_FLY, SOUND_PAN_ATTACKER - createsprite gFlyBallUpSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0xd, 0x150 + createsprite gFlyBallUpSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 13, 336 delay 2 createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0, 12, 4, -16, 18 createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0, 16, 4, -10, 18 createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 1, 14, 4, -18, 18 createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 1, 12, 4, -16, 18 delay 48 - createvisualtask AnimTask_DoomDesireLightBeam, 0x5 + createvisualtask AnimTask_DoomDesireLightBeam, 5 delay 9 playsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER delay 9 - playsewithpan SE_M_MORNING_SUN, 0x0 + playsewithpan SE_M_MORNING_SUN, 0 delay 9 playsewithpan SE_M_MORNING_SUN, SOUND_PAN_TARGET delay 25 fadetobg BG_SKY waitbgfadeout - createvisualtask AnimTask_IsTargetPlayerSide, 0x2 - jumpargeq 0x7 0x1 SupersonicSkystrikeOnPlayer + createvisualtask AnimTask_IsTargetPlayerSide, 2 + jumpargeq 7 1 SupersonicSkystrikeOnPlayer SupersonicSkystrikeOnOpponent: - createvisualtask AnimTask_StartSlidingBg, 0x5, 0xf800, 0x800, 0x0, 0xffff + createvisualtask AnimTask_StartSlidingBg, 5, -2048, 2048, 0, -1 goto FinishSupersonicSkystrike SupersonicSkystrikeOnPlayer: - createvisualtask AnimTask_StartSlidingBg, 0x5, 0x800, 0xf800, 0x0, 0xffff + createvisualtask AnimTask_StartSlidingBg, 5, 2048, -2048, 0, -1 FinishSupersonicSkystrike: waitbgfadein waitforvisualfinish monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER - createsprite gSupersonicSkystrikeFlySpriteTemplate, ANIM_ATTACKER, 2, 0x14 + createsprite gSupersonicSkystrikeFlySpriteTemplate, ANIM_ATTACKER, 2, 20 delay 16 create_basic_hitsplat_sprite ANIM_ATTACKER, 2, x=0, y=0, relative_to=ANIM_TARGET, animation=0 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER @@ -30219,8 +30219,8 @@ FinishSupersonicSkystrike: delay 48 clearmonbg ANIM_DEF_PARTNER blendoff - createvisualtask AnimTask_AllBattlersVisible, 0xA - createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x10 + createvisualtask AnimTask_AllBattlersVisible, 10 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0, 16 call UnsetPsychicBg waitforvisualfinish end @@ -30229,37 +30229,37 @@ FinishSupersonicSkystrike: gBattleAnimMove_AcidDownpour:: fadetobg BG_POISON waitbgfadeout - createvisualtask AnimTask_IsTargetPlayerSide, 0x2 - jumpargeq 0x7 0x1 AcidDownpourOnPlayer + createvisualtask AnimTask_IsTargetPlayerSide, 2 + jumpargeq 7 1 AcidDownpourOnPlayer AcidDownpourOnOpponent: - createvisualtask AnimTask_StartSlidingBg, 0x5, 0x0, 0xff10, 0x1, 0xffff + createvisualtask AnimTask_StartSlidingBg, 5, 0, -240, 1, -1 goto FinishAcidDownpour AcidDownpourOnPlayer: - createvisualtask AnimTask_StartSlidingBg, 0x5, 0x0, 0xf0, 0x1, 0xffff + createvisualtask AnimTask_StartSlidingBg, 5, 0, 240, 1, -1 FinishAcidDownpour: waitbgfadein setalpha 12, 8 monbg ANIM_ATTACKER - loopsewithpan SE_M_TOXIC, SOUND_PAN_TARGET, 0xd, 0x6 + loopsewithpan SE_M_TOXIC, SOUND_PAN_TARGET, 13, 6 createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 50, 1 call AcidDownpourFlareOnAttacker call AcidDownpourFlareOnAttacker call AcidDownpourFlareOnAttacker delay 5 clearmonbg ANIM_ATTACKER - createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xA + createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 10 waitforvisualfinish blendoff delay 32 - loopsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET, 0xd, 0x3 - createsprite gAcidDownpourReversalSpriteTemplate, ANIM_ATTACKER, 2, 0x1a, 0x0 - createsprite gAcidDownpourReversalSpriteTemplate, ANIM_ATTACKER, 2, 0x1a, 0x2a - createsprite gAcidDownpourReversalSpriteTemplate, ANIM_ATTACKER, 2, 0x1a, 0x54 - createsprite gAcidDownpourReversalSpriteTemplate, ANIM_ATTACKER, 2, 0x1a, 0x7e - createsprite gAcidDownpourReversalSpriteTemplate, ANIM_ATTACKER, 2, 0x1a, 0xa8 - createsprite gAcidDownpourReversalSpriteTemplate, ANIM_ATTACKER, 2, 0x1a, 0xd2 + loopsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET, 13, 3 + createsprite gAcidDownpourReversalSpriteTemplate, ANIM_ATTACKER, 2, 26, 0 + createsprite gAcidDownpourReversalSpriteTemplate, ANIM_ATTACKER, 2, 26, 42 + createsprite gAcidDownpourReversalSpriteTemplate, ANIM_ATTACKER, 2, 26, 84 + createsprite gAcidDownpourReversalSpriteTemplate, ANIM_ATTACKER, 2, 26, 126 + createsprite gAcidDownpourReversalSpriteTemplate, ANIM_ATTACKER, 2, 26, 168 + createsprite gAcidDownpourReversalSpriteTemplate, ANIM_ATTACKER, 2, 26, 210 delay 32 - panse SE_M_WHIRLPOOL, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 0x2, 0x0 + panse SE_M_WHIRLPOOL, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0 create_surf_wave palette=ANIM_SURF_PAL_SLUDGE_WAVE createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 2, 0, 7, (RGB(28, 3, 22) | RGB_ALPHA) createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 50, 1 @@ -30271,56 +30271,56 @@ FinishAcidDownpour: createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 2, 7, 0, (RGB(28, 3, 22) | RGB_ALPHA) invisible ANIM_TARGET waitforvisualfinish - createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x10 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0, 16 restorebg waitbgfadeout - setarg 0x7 0xffff - createvisualtask AnimTask_AllBattlersVisible, 0xA + setarg 7, -1 + createvisualtask AnimTask_AllBattlersVisible, 10 waitbgfadein waitforvisualfinish end AcidDownpourFlare: - createsprite gAcidDownpourAuraSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x180, 0x32, 0x8, 0x32, ANIM_TARGET + createsprite gAcidDownpourAuraSpriteTemplate, ANIM_TARGET, 2, 0, 28, 384, 50, 8, 50, ANIM_TARGET delay 2 - createsprite gAcidDownpourAuraSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x20, 0xf0, 0x28, 0xb, 0xffd2, ANIM_TARGET + createsprite gAcidDownpourAuraSpriteTemplate, ANIM_TARGET, 2, 0, 32, 240, 40, 11, -46, ANIM_TARGET delay 2 - createsprite gAcidDownpourAuraSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x1a0, 0x28, 0x4, 0x2a, ANIM_TARGET + createsprite gAcidDownpourAuraSpriteTemplate, ANIM_TARGET, 2, 0, 33, 416, 40, 4, 42, ANIM_TARGET delay 2 - createsprite gAcidDownpourAuraSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1f, 0x120, 0x2d, 0x6, 0xffd6, ANIM_TARGET + createsprite gAcidDownpourAuraSpriteTemplate, ANIM_TARGET, 2, 0, 31, 288, 45, 6, -42, ANIM_TARGET delay 2 - createsprite gAcidDownpourAuraSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x1c0, 0x2d, 0xb, 0x2e, ANIM_TARGET + createsprite gAcidDownpourAuraSpriteTemplate, ANIM_TARGET, 2, 0, 28, 448, 45, 11, 46, ANIM_TARGET delay 2 - createsprite gAcidDownpourAuraSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x1d0, 0x32, 0xa, 0xffce, ANIM_TARGET + createsprite gAcidDownpourAuraSpriteTemplate, ANIM_TARGET, 2, 0, 33, 464, 50, 10, -50, ANIM_TARGET delay 2 return AcidDownpourFlareOnAttacker: - createsprite gAcidDownpourAuraSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x210, 0x1e, 0xd, 0x32, ANIM_ATTACKER + createsprite gAcidDownpourAuraSpriteTemplate, ANIM_TARGET, 2, 0, 28, 528, 30, 13, 50, ANIM_ATTACKER delay 2 - createsprite gAcidDownpourAuraSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x20, 0x1e0, 0x14, 0x10, 0xffd2, ANIM_ATTACKER + createsprite gAcidDownpourAuraSpriteTemplate, ANIM_TARGET, 2, 0, 32, 480, 20, 16, -46, ANIM_ATTACKER delay 2 - createsprite gAcidDownpourAuraSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x240, 0x14, 0x8, 0x2a, ANIM_ATTACKER + createsprite gAcidDownpourAuraSpriteTemplate, ANIM_TARGET, 2, 0, 33, 576, 20, 8, 42, ANIM_ATTACKER delay 2 - createsprite gAcidDownpourAuraSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1f, 0x190, 0x19, 0xb, 0xffd6, ANIM_ATTACKER + createsprite gAcidDownpourAuraSpriteTemplate, ANIM_TARGET, 2, 0, 31, 400, 25, 11, -42, ANIM_ATTACKER delay 2 - createsprite gAcidDownpourAuraSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x200, 0x19, 0x10, 0x2e, ANIM_ATTACKER + createsprite gAcidDownpourAuraSpriteTemplate, ANIM_TARGET, 2, 0, 28, 512, 25, 16, 46, ANIM_ATTACKER delay 2 - createsprite gAcidDownpourAuraSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x1d0, 0x1e, 0xf, 0xffce, ANIM_ATTACKER + createsprite gAcidDownpourAuraSpriteTemplate, ANIM_TARGET, 2, 0, 33, 464, 30, 15, -50, ANIM_ATTACKER delay 2 return gBattleAnimMove_TectonicRage:: - createsprite gDirtMoundSpriteTemplate, ANIM_ATTACKER, 1, 0x0, 0x0, 0xb4 - createsprite gDirtMoundSpriteTemplate, ANIM_ATTACKER, 1, 0x0, 0x1, 0xb4 + createsprite gDirtMoundSpriteTemplate, ANIM_ATTACKER, 1, 0, 0, 180 + createsprite gDirtMoundSpriteTemplate, ANIM_ATTACKER, 1, 0, 1, 180 monbg_static ANIM_ATTACKER delay 1 - createvisualtask AnimTask_DigDownMovement, 0x2, 0x0 + createvisualtask AnimTask_DigDownMovement, 2, 0 delay 6 call DigThrowDirt call DigThrowDirt call DigThrowDirt call DigThrowDirt - createvisualtask AnimTask_TectonicRageRollout, 0x2 + createvisualtask AnimTask_TectonicRageRollout, 2 call DigThrowDirt setalpha 12, 8 delay 32 @@ -30332,14 +30332,14 @@ gBattleAnimMove_TectonicRage:: delay 10 waitforvisualfinish clearmonbg ANIM_TARGET - createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xA + createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 10 waitforvisualfinish invisible ANIM_TARGET delay 5 invisible ANIM_ATTACKER waitforvisualfinish delay 10 - createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x10 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0, 16 fadetobg BG_TECTONIC_RAGE @ brown/yellow sky uppercut unloadspritegfx ANIM_TAG_DIRT_MOUND @ dig unloadspritepal ANIM_TAG_DIRT_MOUND @ dig @@ -30351,80 +30351,80 @@ gBattleAnimMove_TectonicRage:: unloadspritepal ANIM_TAG_IMPACT @ hit waitbgfadeout visible ANIM_TARGET - createvisualtask AnimTask_StartSlidingBg, 0x5, 0x0, 0xf800, 0x0, 0xffff + createvisualtask AnimTask_StartSlidingBg, 5, 0, -2048, 0, -1 waitbgfadein playsewithpan SE_FALL, SOUND_PAN_ATTACKER @;Falling sound delay 30 - createsprite gEruptionFallingRockSpriteTemplate, ANIM_ATTACKER, 40, 0xc8, 0xffe0, 0x0, 0x64, 0x0 - createsprite gEruptionFallingRockSpriteTemplate, ANIM_ATTACKER, 40, 0x1e, 0xffe0, 0x10, 0x5a, 0x1 - createsprite gEruptionFallingRockSpriteTemplate, ANIM_ATTACKER, 40, 0x96, 0xffe0, 0x20, 0x3c, 0x2 - createsprite gEruptionFallingRockSpriteTemplate, ANIM_ATTACKER, 40, 0x5a, 0xffe0, 0x30, 0x50, 0x3 - createsprite gEruptionFallingRockSpriteTemplate, ANIM_ATTACKER, 40, 0x6e, 0xffe0, 0x40, 0x32, 0x0 - createsprite gEruptionFallingRockSpriteTemplate, ANIM_ATTACKER, 40, 0x3c, 0xffe0, 0x50, 0x46, 0x1 + createsprite gEruptionFallingRockSpriteTemplate, ANIM_ATTACKER, 40, 200, -32, 0, 100, 0 + createsprite gEruptionFallingRockSpriteTemplate, ANIM_ATTACKER, 40, 30, -32, 16, 90, 1 + createsprite gEruptionFallingRockSpriteTemplate, ANIM_ATTACKER, 40, 150, -32, 32, 60, 2 + createsprite gEruptionFallingRockSpriteTemplate, ANIM_ATTACKER, 40, 90, -32, 48, 80, 3 + createsprite gEruptionFallingRockSpriteTemplate, ANIM_ATTACKER, 40, 110, -32, 64, 50, 0 + createsprite gEruptionFallingRockSpriteTemplate, ANIM_ATTACKER, 40, 60, -32, 80, 70, 1 delay 22 createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_RIGHT, 8, 60 createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_LEFT, 8, 60 - loopsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET, 0x10, 0xc + loopsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET, 16, 12 delay 48 call TectonicRageExplosion playsewithpan SE_M_SACRED_FIRE, SOUND_PAN_ATTACKER - createsprite gTectonicRageBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, 0xffe0, 0x0, 0x18, 0x0, 0x0, 0x0 - createsprite gTectonicRageBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, 0xffec, 0xfff6, 0x18, 0x0, 0x0, 0x0 - createsprite gTectonicRageBlastBurnSpriteTemplate, ANIM_ATTACKER, 66, 0x0, 0xfff0, 0x18, 0x0, 0x0, 0x0 - createsprite gTectonicRageBlastBurnSpriteTemplate, ANIM_ATTACKER, 66, 0x14, 0xfff6, 0x18, 0x0, 0x0, 0x0 - createsprite gTectonicRageBlastBurnSpriteTemplate, ANIM_ATTACKER, 66, 0x20, 0x0, 0x18, 0x0, 0x0, 0x0 - createsprite gTectonicRageBlastBurnSpriteTemplate, ANIM_ATTACKER, 66, 0x14, 0xa, 0x18, 0x0, 0x0, 0x0 - createsprite gTectonicRageBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x10, 0x18, 0x0, 0x0, 0x0 - createsprite gTectonicRageBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, 0xffec, 0xa, 0x18, 0x0, 0x0, 0x0 + createsprite gTectonicRageBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, -32, 0, 24, 0, 0, 0 + createsprite gTectonicRageBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, -20, -10, 24, 0, 0, 0 + createsprite gTectonicRageBlastBurnSpriteTemplate, ANIM_ATTACKER, 66, 0, -16, 24, 0, 0, 0 + createsprite gTectonicRageBlastBurnSpriteTemplate, ANIM_ATTACKER, 66, 20, -10, 24, 0, 0, 0 + createsprite gTectonicRageBlastBurnSpriteTemplate, ANIM_ATTACKER, 66, 32, 0, 24, 0, 0, 0 + createsprite gTectonicRageBlastBurnSpriteTemplate, ANIM_ATTACKER, 66, 20, 10, 24, 0, 0, 0 + createsprite gTectonicRageBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, 0, 16, 24, 0, 0, 0 + createsprite gTectonicRageBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, -20, 10, 24, 0, 0, 0 call TectonicRageExplosion playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_ATTACKER - createsprite gTectonicRageBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, 0xffc0, 0x0, 0x18, 0x0, 0x0, 0x0 - createsprite gTectonicRageBlastBurnSpriteTemplate, ANIM_ATTACKER, 6, 0xffd8, 0xffec, 0x18, 0x0, 0x0, 0x0 - createsprite gTectonicRageBlastBurnSpriteTemplate, ANIM_ATTACKER, 70, 0x0, 0xffe0, 0x18, 0x0, 0x0, 0x0 - createsprite gTectonicRageBlastBurnSpriteTemplate, ANIM_ATTACKER, 70, 0x28, 0xffec, 0x18, 0x0, 0x0, 0x0 - createsprite gTectonicRageBlastBurnSpriteTemplate, ANIM_ATTACKER, 66, 0x40, 0x0, 0x18, 0x0, 0x0, 0x0 - createsprite gTectonicRageBlastBurnSpriteTemplate, ANIM_ATTACKER, 66, 0x28, 0x14, 0x18, 0x0, 0x0, 0x0 - createsprite gTectonicRageBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x20, 0x18, 0x0, 0x0, 0x0 - createsprite gTectonicRageBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, 0xffd8, 0x14, 0x18, 0x0, 0x0, 0x0 + createsprite gTectonicRageBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, -64, 0, 24, 0, 0, 0 + createsprite gTectonicRageBlastBurnSpriteTemplate, ANIM_ATTACKER, 6, -40, -20, 24, 0, 0, 0 + createsprite gTectonicRageBlastBurnSpriteTemplate, ANIM_ATTACKER, 70, 0, -32, 24, 0, 0, 0 + createsprite gTectonicRageBlastBurnSpriteTemplate, ANIM_ATTACKER, 70, 40, -20, 24, 0, 0, 0 + createsprite gTectonicRageBlastBurnSpriteTemplate, ANIM_ATTACKER, 66, 64, 0, 24, 0, 0, 0 + createsprite gTectonicRageBlastBurnSpriteTemplate, ANIM_ATTACKER, 66, 40, 20, 24, 0, 0, 0 + createsprite gTectonicRageBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, 24, 0, 0, 0 + createsprite gTectonicRageBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, -40, 20, 24, 0, 0, 0 call TectonicRageExplosion playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_ATTACKER - createsprite gTectonicRageBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, 0xffa0, 0x0, 0x18, 0x0, 0x0, 0x0 - createsprite gTectonicRageBlastBurnSpriteTemplate, ANIM_ATTACKER, 6, 0xffc4, 0xffe2, 0x18, 0x0, 0x0, 0x0 - createsprite gTectonicRageBlastBurnSpriteTemplate, ANIM_ATTACKER, 70, 0x0, 0xffd0, 0x18, 0x0, 0x0, 0x0 - createsprite gTectonicRageBlastBurnSpriteTemplate, ANIM_ATTACKER, 70, 0x3c, 0xffe2, 0x18, 0x0, 0x0, 0x0 - createsprite gTectonicRageBlastBurnSpriteTemplate, ANIM_ATTACKER, 66, 0x60, 0x0, 0x18, 0x0, 0x0, 0x0 - createsprite gTectonicRageBlastBurnSpriteTemplate, ANIM_ATTACKER, 66, 0x3c, 0x1e, 0x18, 0x0, 0x0, 0x0 - createsprite gTectonicRageBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x30, 0x18, 0x0, 0x0, 0x0 - createsprite gTectonicRageBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, 0xffc4, 0x1e, 0x18, 0x0, 0x0, 0x0 + createsprite gTectonicRageBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, -96, 0, 24, 0, 0, 0 + createsprite gTectonicRageBlastBurnSpriteTemplate, ANIM_ATTACKER, 6, -60, -30, 24, 0, 0, 0 + createsprite gTectonicRageBlastBurnSpriteTemplate, ANIM_ATTACKER, 70, 0, -48, 24, 0, 0, 0 + createsprite gTectonicRageBlastBurnSpriteTemplate, ANIM_ATTACKER, 70, 60, -30, 24, 0, 0, 0 + createsprite gTectonicRageBlastBurnSpriteTemplate, ANIM_ATTACKER, 66, 96, 0, 24, 0, 0, 0 + createsprite gTectonicRageBlastBurnSpriteTemplate, ANIM_ATTACKER, 66, 60, 30, 24, 0, 0, 0 + createsprite gTectonicRageBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, 0, 48, 24, 0, 0, 0 + createsprite gTectonicRageBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, -60, 30, 24, 0, 0, 0 call TectonicRageExplosion waitforvisualfinish call UnsetPsychicBg waitbgfadein clearmonbg_static ANIM_ATTACKER - createvisualtask AnimTask_AllBattlersVisible, 0xA + createvisualtask AnimTask_AllBattlersVisible, 10 waitforvisualfinish end TectonicRageExplosion: playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gTectonicRageExplosionSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, ANIM_TARGET, 0x1 + createsprite gTectonicRageExplosionSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1 delay 6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gTectonicRageExplosionSpriteTemplate, ANIM_TARGET, 3, 0x18, 0xffe8, ANIM_TARGET, 0x1 + createsprite gTectonicRageExplosionSpriteTemplate, ANIM_TARGET, 3, 24, -24, ANIM_TARGET, 1 delay 6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gTectonicRageExplosionSpriteTemplate, ANIM_TARGET, 3, 0xfff0, 0x10, ANIM_TARGET, 0x1 + createsprite gTectonicRageExplosionSpriteTemplate, ANIM_TARGET, 3, -16, 16, ANIM_TARGET, 1 delay 6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gTectonicRageExplosionSpriteTemplate, ANIM_TARGET, 3, 0xffe8, 0xfff4, ANIM_TARGET, 0x1 + createsprite gTectonicRageExplosionSpriteTemplate, ANIM_TARGET, 3, -24, -12, ANIM_TARGET, 1 delay 6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gTectonicRageExplosionSpriteTemplate, ANIM_TARGET, 3, 0x10, 0x10, ANIM_TARGET, 0x1 + createsprite gTectonicRageExplosionSpriteTemplate, ANIM_TARGET, 3, 16, 16, ANIM_TARGET, 1 delay 6 return gBattleAnimMove_ContinentalCrush:: - createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xA + createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 10 waitforvisualfinish playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER call ContinentalCrashBuffEffect @@ -30437,16 +30437,16 @@ gBattleAnimMove_ContinentalCrush:: delay 4 delay 10 playsewithpan SE_M_FLY, SOUND_PAN_ATTACKER - createsprite gFlyBallUpSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0xd, 0x150 + createsprite gFlyBallUpSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 13, 336 delay 2 createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0, 12, 4, -16, 18 createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0, 16, 4, -10, 18 createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 1, 14, 4, -18, 18 createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 1, 12, 4, -16, 18 delay 48 - createvisualtask AnimTask_GetTimeOfDay, 0x2 - jumpargeq 0x0 0x0 ContinentalCrushDay - jumpargeq 0x0 0x2 ContinentalCrushAfternoon + createvisualtask AnimTask_GetTimeOfDay, 2 + jumpargeq 0 0 ContinentalCrushDay + jumpargeq 0 2 ContinentalCrushAfternoon ContinentalCrushNight: fadetobg BG_ROCK_FIELD_NIGHT goto FinishContinentalCrush @@ -30468,7 +30468,7 @@ FinishContinentalCrush: call ContinentalCrushStockpileRocks playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER call ContinentalCrushStockpileRocks - createsprite gContinentalCrushGrowingRockSpriteTemplate, ANIM_ATTACKER, 2, 0x0 + createsprite gContinentalCrushGrowingRockSpriteTemplate, ANIM_ATTACKER, 2, 0 blend_color_cycle selector=F_PAL_ATTACKER, delay=2, num_blends=2, initial_blend_y=0, target_blend_y=11, color=RGB(19, 14, 11) createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1 playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER @@ -30480,16 +30480,16 @@ FinishContinentalCrush: fadetobg BG_IN_AIR waitbgfadeout visible ANIM_TARGET - createvisualtask AnimTask_StartSlidingBg, 0x5, 0x0, 0xf800, 0x0, 0xffff + createvisualtask AnimTask_StartSlidingBg, 5, 0, -2048, 0, -1 waitbgfadein - loopsewithpan SE_FALL, SOUND_PAN_ATTACKER, 0x20, 0x4 @;Falling sound + loopsewithpan SE_FALL, SOUND_PAN_ATTACKER, 32, 4 @;Falling sound delay 30 - createsprite gContinentalCrushEruptionSpriteTemplate, ANIM_ATTACKER, 40, 0xc8, 0xffe0, 0x0, 0x64, 0x0 - createsprite gContinentalCrushEruptionSpriteTemplate, ANIM_ATTACKER, 40, 0x1e, 0xffe0, 0x10, 0x5a, 0x1 - createsprite gContinentalCrushEruptionSpriteTemplate, ANIM_ATTACKER, 40, 0x96, 0xffe0, 0x20, 0x3c, 0x2 - createsprite gContinentalCrushEruptionSpriteTemplate, ANIM_ATTACKER, 40, 0x5a, 0xffe0, 0x30, 0x50, 0x3 - createsprite gContinentalCrushEruptionSpriteTemplate, ANIM_ATTACKER, 40, 0x6e, 0xffe0, 0x40, 0x32, 0x0 - createsprite gContinentalCrushEruptionSpriteTemplate, ANIM_ATTACKER, 40, 0x3c, 0xffe0, 0x50, 0x46, 0x1 + createsprite gContinentalCrushEruptionSpriteTemplate, ANIM_ATTACKER, 40, 200, -32, 0, 100, 0 + createsprite gContinentalCrushEruptionSpriteTemplate, ANIM_ATTACKER, 40, 30, -32, 16, 90, 1 + createsprite gContinentalCrushEruptionSpriteTemplate, ANIM_ATTACKER, 40, 150, -32, 32, 60, 2 + createsprite gContinentalCrushEruptionSpriteTemplate, ANIM_ATTACKER, 40, 90, -32, 48, 80, 3 + createsprite gContinentalCrushEruptionSpriteTemplate, ANIM_ATTACKER, 40, 110, -32, 64, 50, 0 + createsprite gContinentalCrushEruptionSpriteTemplate, ANIM_ATTACKER, 40, 60, -32, 80, 70, 1 delay 22 createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_RIGHT, 8, 28 createvisualtask AnimTask_HorizontalShake, 5, ANIM_PLAYER_LEFT, 8, 28 @@ -30502,7 +30502,7 @@ FinishContinentalCrush: unloadspritegfx ANIM_TAG_IMPACT @ hit unloadspritepal ANIM_TAG_IMPACT @ hit delay 48 - createsprite gContinentalCrushBigRockStompSpriteTemplate, ANIM_TARGET, 2, 0, 0x3c, 3, ANIM_TARGET + createsprite gContinentalCrushBigRockStompSpriteTemplate, ANIM_TARGET, 2, 0, 60, 3, ANIM_TARGET createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 2, 0, 7, RGB_BLACK delay 5 playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET @@ -30519,62 +30519,62 @@ FinishContinentalCrush: createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 2, 7, 0, RGB_BLACK @undo pal change on tgt delay 16 waitforvisualfinish - createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x10 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0, 16 waitforvisualfinish restorebg waitbgfadeout - setarg 0x7 0xffff - createvisualtask AnimTask_AllBattlersVisible, 0xA + setarg 7, -1 + createvisualtask AnimTask_AllBattlersVisible, 10 waitbgfadein delay 4 waitforvisualfinish end ContinentalCrashBuffEffect: - createsprite gContinentalCrushFocusEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x1a, 0x2 + createsprite gContinentalCrushFocusEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 26, 2 delay 4 - createsprite gContinentalCrushFocusEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xe, 0x1c, 0x1 + createsprite gContinentalCrushFocusEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, 14, 28, 1 delay 4 - createsprite gContinentalCrushFocusEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfffb, 0xa, 0x2 + createsprite gContinentalCrushFocusEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -5, 10, 2 delay 4 - createsprite gContinentalCrushFocusEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1c, 0x1a, 0x3 + createsprite gContinentalCrushFocusEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 26, 3 delay 4 - createsprite gContinentalCrushFocusEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff4, 0x0, 0x1 + createsprite gContinentalCrushFocusEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -12, 0, 1 return ContinentalCrushStockpileRocks: - createsprite gContinentalCrushNeedleArmSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x0, 0xffc0, 0x20 @ 0,-32 + createsprite gContinentalCrushNeedleArmSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0, 0, -64, 32 @ 0,-32 delay 2 - createsprite gContinentalCrushNeedleArmSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x2c, 0xffd4, 0x20 @ +44,-44 + createsprite gContinentalCrushNeedleArmSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0, 44, -44, 32 @ +44,-44 delay 2 - createsprite gContinentalCrushNeedleArmSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x3c, 0x0, 0x20 @ +60,0 + createsprite gContinentalCrushNeedleArmSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0, 60, 0, 32 @ +60,0 delay 2 - createsprite gContinentalCrushNeedleArmSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x28, 0x28, 0x20 @ +40,+40 + createsprite gContinentalCrushNeedleArmSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0, 40, 40, 32 @ +40,+40 delay 2 - createsprite gContinentalCrushNeedleArmSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x0, 0x38, 0x20 @ +0,+56 + createsprite gContinentalCrushNeedleArmSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0, 0, 56, 32 @ +0,+56 delay 2 - createsprite gContinentalCrushNeedleArmSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0xffda, 0x26, 0x20 @ -38,+38 + createsprite gContinentalCrushNeedleArmSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0, -38, 38, 32 @ -38,+38 delay 2 - createsprite gContinentalCrushNeedleArmSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0xffca, 0x0, 0x20 @ -54, +0 + createsprite gContinentalCrushNeedleArmSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0, -54, 0, 32 @ -54, +0 delay 2 - createsprite gContinentalCrushNeedleArmSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0xffdc, 0xffdc, 0x20 @ -36, -36 + createsprite gContinentalCrushNeedleArmSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0, -36, -36, 32 @ -36, -36 delay 2 - createsprite gContinentalCrushNeedleArmSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x0, 0xffce, 0x20 @ 0, -50 + createsprite gContinentalCrushNeedleArmSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0, 0, -50, 32 @ 0, -50 delay 2 - createsprite gContinentalCrushNeedleArmSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x22, 0xffde, 0x20 @ +34, -34 + createsprite gContinentalCrushNeedleArmSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0, 34, -34, 32 @ +34, -34 delay 2 - createsprite gContinentalCrushNeedleArmSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x2e, 0x0, 0x20 @ +46, +0 + createsprite gContinentalCrushNeedleArmSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0, 46, 0, 32 @ +46, +0 delay 2 - createsprite gContinentalCrushNeedleArmSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x20, 0x20, 0x20 @ +32, +32 + createsprite gContinentalCrushNeedleArmSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0, 32, 32, 32 @ +32, +32 delay 2 return gBattleAnimMove_SavageSpinOut:: - createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xA + createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 10 waitforvisualfinish monbg ANIM_ATTACKER setalpha 12, 8 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 1, 0, 4, RGB_BLACK - createsprite gSavageSpinOutGreenChargeSpriteTemplate, ANIM_ATTACKER, 2, 0x0 + createsprite gSavageSpinOutGreenChargeSpriteTemplate, ANIM_ATTACKER, 2, 0 delay 25 playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER delay 20 @@ -30584,7 +30584,7 @@ gBattleAnimMove_SavageSpinOut:: waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 1, 4, 0, RGB_BLACK clearmonbg ANIM_ATTACKER - createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xA + createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 10 waitforvisualfinish unloadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT unloadspritepal ANIM_TAG_CIRCLE_OF_LIGHT @@ -30603,18 +30603,18 @@ gBattleAnimMove_SavageSpinOut:: delay 1 invisible ANIM_TARGET delay 0 - createvisualtask AnimTask_IsTargetPlayerSide, 0x2 + createvisualtask AnimTask_IsTargetPlayerSide, 2 delay 0 - jumpargeq 0x7 ANIM_TARGET SavageSpinOutOnPlayer + jumpargeq 7 ANIM_TARGET SavageSpinOutOnPlayer SavageSpinOutOnOpponent: - createsprite gSavageSpinOutCacoonSpriteTemplate, ANIM_TARGET, 2, 0x0, ANIM_TARGET, 0x2, 0x0, 0x0, 0x80 + createsprite gSavageSpinOutCacoonSpriteTemplate, ANIM_TARGET, 2, 0, ANIM_TARGET, 2, 0, 0, 128 goto FinishSavageSpinOut SavageSpinOutOnPlayer: - createsprite gSavageSpinOutCacoonSpriteTemplate, ANIM_ATTACKER, 3, 0x0, ANIM_TARGET, 0x2, 0x0, 0x0, 0x80 + createsprite gSavageSpinOutCacoonSpriteTemplate, ANIM_ATTACKER, 3, 0, ANIM_TARGET, 2, 0, 0, 128 FinishSavageSpinOut: fadetobg BG_IN_AIR waitbgfadeout - createvisualtask AnimTask_StartSlidingBg, 0x5, 0x0, 0x1000, 0x0, 0xffff @+0x1000 + createvisualtask AnimTask_StartSlidingBg, 5, 0, 4096, 0, -1 @+4096 waitbgfadein delay 16 call SlowSavageSpinOutBackgroundSpeed @@ -30628,7 +30628,7 @@ FinishSavageSpinOut: call SlowSavageSpinOutBackgroundSpeed call SlowSavageSpinOutBackgroundSpeed call SlowSavageSpinOutBackgroundSpeed - call SlowSavageSpinOutBackgroundSpeed @-0x1000 + call SlowSavageSpinOutBackgroundSpeed @-4096 delay 4 call SavageSpinOutCrash_2 @SeismicToss2 delay 10 @@ -30639,8 +30639,8 @@ FinishSavageSpinOut: call SavageSpinOutCrash_1 @SeismicToss1 delay 12 call UnsetPsychicBg - setarg 0x7 0x0 @;Clear arg 7 so task works properly in Link battles - no idea why though - something to do with the background scrolling - createvisualtask AnimTask_SnatchOpposingMonMove, 0x2 @ user fly on screen on enemy side + setarg 7, 0 @;Clear arg 7 so task works properly in Link battles - no idea why though - something to do with the background scrolling + createvisualtask AnimTask_SnatchOpposingMonMove, 2 @ user fly on screen on enemy side playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER delay 30 unloadspritegfx ANIM_TAG_MUD_SAND @@ -30649,47 +30649,47 @@ FinishSavageSpinOut: unloadspritepal ANIM_TAG_IMPACT @hit createvisualtask AnimTask_ShakeMonInPlace, 130, ANIM_TARGET, 4, 0, 12, 1 createvisualtask AnimTask_ShakeMonInPlace, 130, ANIM_TARGET, 4, 0, 12, 1 - createsprite gSavageSpinOutGreenCutSpriteTemplate, ANIM_TARGET, 2, 0x28, 0xffe0, 0x0 - createsprite gSavageSpinOutGreenCutSpriteTemplate, ANIM_TARGET, 2, 0x28, 0xffd0, 0x0 + createsprite gSavageSpinOutGreenCutSpriteTemplate, ANIM_TARGET, 2, 40, -32, 0 + createsprite gSavageSpinOutGreenCutSpriteTemplate, ANIM_TARGET, 2, 40, -48, 0 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET delay 12 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET - createsprite gSavageSpinOutWhiteExplosionSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, ANIM_TARGET, 0x1 + createsprite gSavageSpinOutWhiteExplosionSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1 delay 6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET - createsprite gSavageSpinOutWhiteExplosionSpriteTemplate, ANIM_TARGET, 3, 0x18, 0xffe8, ANIM_TARGET, 0x1 + createsprite gSavageSpinOutWhiteExplosionSpriteTemplate, ANIM_TARGET, 3, 24, -24, ANIM_TARGET, 1 delay 6 createsprite gSpiderWebSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, FALSE @ spider web playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET - createsprite gSavageSpinOutWhiteExplosionSpriteTemplate, ANIM_TARGET, 3, 0xfff0, 0x10, ANIM_TARGET, 0x1 + createsprite gSavageSpinOutWhiteExplosionSpriteTemplate, ANIM_TARGET, 3, -16, 16, ANIM_TARGET, 1 delay 6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET - createsprite gSavageSpinOutWhiteExplosionSpriteTemplate, ANIM_TARGET, 3, 0xffe8, 0xfff4, ANIM_TARGET, 0x1 + createsprite gSavageSpinOutWhiteExplosionSpriteTemplate, ANIM_TARGET, 3, -24, -12, ANIM_TARGET, 1 delay 6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET - createsprite gSavageSpinOutWhiteExplosionSpriteTemplate, ANIM_TARGET, 3, 0x10, 0x10, ANIM_TARGET, 0x1 + createsprite gSavageSpinOutWhiteExplosionSpriteTemplate, ANIM_TARGET, 3, 16, 16, ANIM_TARGET, 1 delay 6 waitforvisualfinish - createvisualtask AnimTask_AllBattlersVisible, 0xA + createvisualtask AnimTask_AllBattlersVisible, 10 waitforvisualfinish end gSavageSpinOutStringBlastSpriteTemplateSHOT: playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER - createsprite gSavageSpinOutStringBlastSpriteTemplate, ANIM_TARGET, 2, 0xe, 0xfff4, 0x0, 0xfff4, 0xf, 0x0, 0x0 - createsprite gSavageSpinOutStringBlastSpriteTemplate, ANIM_TARGET, 2, 0x1a, 0x8, 0xc, 0x8, 0xf, 0x0, 0x0 + createsprite gSavageSpinOutStringBlastSpriteTemplate, ANIM_TARGET, 2, 14, -12, 0, -12, 15, 0, 0 + createsprite gSavageSpinOutStringBlastSpriteTemplate, ANIM_TARGET, 2, 26, 8, 12, 8, 15, 0, 0 delay 3 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER - createsprite gSavageSpinOutStringBlastSpriteTemplate, ANIM_TARGET, 2, 0xe, 0xfff4, 0x0, 0xfff4, 0xf, 0x1, 0x0 - createsprite gSavageSpinOutStringBlastSpriteTemplate, ANIM_TARGET, 2, 0x1a, 0x8, 0xc, 0x8, 0xf, 0x1, 0x0 + createsprite gSavageSpinOutStringBlastSpriteTemplate, ANIM_TARGET, 2, 14, -12, 0, -12, 15, 1, 0 + createsprite gSavageSpinOutStringBlastSpriteTemplate, ANIM_TARGET, 2, 26, 8, 12, 8, 15, 1, 0 delay 3 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER - createsprite gSavageSpinOutStringBlastSpriteTemplate, ANIM_TARGET, 2, 0xe, 0xfff4, 0x0, 0xfff4, 0xf, 0x2, 0x0 - createsprite gSavageSpinOutStringBlastSpriteTemplate, ANIM_TARGET, 2, 0x1a, 0x8, 0xc, 0x8, 0xf, 0x2, 0x0 + createsprite gSavageSpinOutStringBlastSpriteTemplate, ANIM_TARGET, 2, 14, -12, 0, -12, 15, 2, 0 + createsprite gSavageSpinOutStringBlastSpriteTemplate, ANIM_TARGET, 2, 26, 8, 12, 8, 15, 2, 0 delay 3 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER - createsprite gSavageSpinOutStringBlastSpriteTemplate, ANIM_TARGET, 2, 0xe, 0xfff4, 0x0, 0xfff4, 0xf, 0x3, 0x0 - createsprite gSavageSpinOutStringBlastSpriteTemplate, ANIM_TARGET, 2, 0x1a, 0x8, 0xc, 0x8, 0xf, 0x3, 0x0 + createsprite gSavageSpinOutStringBlastSpriteTemplate, ANIM_TARGET, 2, 14, -12, 0, -12, 15, 3, 0 + createsprite gSavageSpinOutStringBlastSpriteTemplate, ANIM_TARGET, 2, 26, 8, 12, 8, 15, 3, 0 delay 3 return SavageSpinOutCrash_1: @@ -30709,13 +30709,13 @@ SavageSpinOutCrash_2: createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 1, 12, -32, -16, 24 return SlowSavageSpinOutBackgroundSpeed: - createvisualtask AnimTask_StartSlidingBg, 0x5, 0x0, 0xfd56, 0x0, 0xffff @-0x2aa + createvisualtask AnimTask_StartSlidingBg, 5, 0, -682, 0, -1 @-682 delay 1 return gBattleAnimMove_NeverEndingNightmare:: - createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xA + createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 10 waitforvisualfinish playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER call NeverendingNightmareBuffEffect @@ -30754,154 +30754,154 @@ gBattleAnimMove_NeverEndingNightmare:: createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_VERTICAL_HEX, 2, 10, 10, RGB(10, 0, 22) @;Purple call NeverendingNightmareGeyser playsewithpan SE_M_SACRED_FIRE, SOUND_PAN_TARGET - createsprite gNeverEndingNightmareBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, 0xffe0, 0x0, 0x18, 0x0, 0x0, 0x0 - createsprite gNeverEndingNightmareBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, 0xffec, 0xfff6, 0x18, 0x0, 0x0, 0x0 - createsprite gNeverEndingNightmareBlastBurnSpriteTemplate, ANIM_ATTACKER, 66, 0x0, 0xfff0, 0x18, 0x0, 0x0, 0x0 - createsprite gNeverEndingNightmareBlastBurnSpriteTemplate, ANIM_ATTACKER, 66, 0x14, 0xfff6, 0x18, 0x0, 0x0, 0x0 - createsprite gNeverEndingNightmareBlastBurnSpriteTemplate, ANIM_ATTACKER, 66, 0x20, 0x0, 0x18, 0x0, 0x0, 0x0 - createsprite gNeverEndingNightmareBlastBurnSpriteTemplate, ANIM_ATTACKER, 66, 0x14, 0xa, 0x18, 0x0, 0x0, 0x0 - createsprite gNeverEndingNightmareBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x10, 0x18, 0x0, 0x0, 0x0 - createsprite gNeverEndingNightmareBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, 0xffec, 0xa, 0x18, 0x0, 0x0, 0x0 + createsprite gNeverEndingNightmareBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, -32, 0, 24, 0, 0, 0 + createsprite gNeverEndingNightmareBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, -20, -10, 24, 0, 0, 0 + createsprite gNeverEndingNightmareBlastBurnSpriteTemplate, ANIM_ATTACKER, 66, 0, -16, 24, 0, 0, 0 + createsprite gNeverEndingNightmareBlastBurnSpriteTemplate, ANIM_ATTACKER, 66, 20, -10, 24, 0, 0, 0 + createsprite gNeverEndingNightmareBlastBurnSpriteTemplate, ANIM_ATTACKER, 66, 32, 0, 24, 0, 0, 0 + createsprite gNeverEndingNightmareBlastBurnSpriteTemplate, ANIM_ATTACKER, 66, 20, 10, 24, 0, 0, 0 + createsprite gNeverEndingNightmareBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, 0, 16, 24, 0, 0, 0 + createsprite gNeverEndingNightmareBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, -20, 10, 24, 0, 0, 0 playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET call NeverendingNightmareGeyser playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_TARGET - createsprite gNeverEndingNightmareBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, 0xffc0, 0x0, 0x18, 0x0, 0x0, 0x0 - createsprite gNeverEndingNightmareBlastBurnSpriteTemplate, ANIM_ATTACKER, 6, 0xffd8, 0xffec, 0x18, 0x0, 0x0, 0x0 - createsprite gNeverEndingNightmareBlastBurnSpriteTemplate, ANIM_ATTACKER, 70, 0x0, 0xffe0, 0x18, 0x0, 0x0, 0x0 - createsprite gNeverEndingNightmareBlastBurnSpriteTemplate, ANIM_ATTACKER, 70, 0x28, 0xffec, 0x18, 0x0, 0x0, 0x0 - createsprite gNeverEndingNightmareBlastBurnSpriteTemplate, ANIM_ATTACKER, 66, 0x40, 0x0, 0x18, 0x0, 0x0, 0x0 - createsprite gNeverEndingNightmareBlastBurnSpriteTemplate, ANIM_ATTACKER, 66, 0x28, 0x14, 0x18, 0x0, 0x0, 0x0 - createsprite gNeverEndingNightmareBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x20, 0x18, 0x0, 0x0, 0x0 - createsprite gNeverEndingNightmareBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, 0xffd8, 0x14, 0x18, 0x0, 0x0, 0x0 + createsprite gNeverEndingNightmareBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, -64, 0, 24, 0, 0, 0 + createsprite gNeverEndingNightmareBlastBurnSpriteTemplate, ANIM_ATTACKER, 6, -40, -20, 24, 0, 0, 0 + createsprite gNeverEndingNightmareBlastBurnSpriteTemplate, ANIM_ATTACKER, 70, 0, -32, 24, 0, 0, 0 + createsprite gNeverEndingNightmareBlastBurnSpriteTemplate, ANIM_ATTACKER, 70, 40, -20, 24, 0, 0, 0 + createsprite gNeverEndingNightmareBlastBurnSpriteTemplate, ANIM_ATTACKER, 66, 64, 0, 24, 0, 0, 0 + createsprite gNeverEndingNightmareBlastBurnSpriteTemplate, ANIM_ATTACKER, 66, 40, 20, 24, 0, 0, 0 + createsprite gNeverEndingNightmareBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, 24, 0, 0, 0 + createsprite gNeverEndingNightmareBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, -40, 20, 24, 0, 0, 0 playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET call NeverendingNightmareGeyser playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_TARGET - createsprite gNeverEndingNightmareBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, 0xffa0, 0x0, 0x18, 0x0, 0x0, 0x0 - createsprite gNeverEndingNightmareBlastBurnSpriteTemplate, ANIM_ATTACKER, 6, 0xffc4, 0xffe2, 0x18, 0x0, 0x0, 0x0 - createsprite gNeverEndingNightmareBlastBurnSpriteTemplate, ANIM_ATTACKER, 70, 0x0, 0xffd0, 0x18, 0x0, 0x0, 0x0 - createsprite gNeverEndingNightmareBlastBurnSpriteTemplate, ANIM_ATTACKER, 70, 0x3c, 0xffe2, 0x18, 0x0, 0x0, 0x0 - createsprite gNeverEndingNightmareBlastBurnSpriteTemplate, ANIM_ATTACKER, 66, 0x60, 0x0, 0x18, 0x0, 0x0, 0x0 - createsprite gNeverEndingNightmareBlastBurnSpriteTemplate, ANIM_ATTACKER, 66, 0x3c, 0x1e, 0x18, 0x0, 0x0, 0x0 - createsprite gNeverEndingNightmareBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x30, 0x18, 0x0, 0x0, 0x0 - createsprite gNeverEndingNightmareBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, 0xffc4, 0x1e, 0x18, 0x0, 0x0, 0x0 + createsprite gNeverEndingNightmareBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, -96, 0, 24, 0, 0, 0 + createsprite gNeverEndingNightmareBlastBurnSpriteTemplate, ANIM_ATTACKER, 6, -60, -30, 24, 0, 0, 0 + createsprite gNeverEndingNightmareBlastBurnSpriteTemplate, ANIM_ATTACKER, 70, 0, -48, 24, 0, 0, 0 + createsprite gNeverEndingNightmareBlastBurnSpriteTemplate, ANIM_ATTACKER, 70, 60, -30, 24, 0, 0, 0 + createsprite gNeverEndingNightmareBlastBurnSpriteTemplate, ANIM_ATTACKER, 66, 96, 0, 24, 0, 0, 0 + createsprite gNeverEndingNightmareBlastBurnSpriteTemplate, ANIM_ATTACKER, 66, 60, 30, 24, 0, 0, 0 + createsprite gNeverEndingNightmareBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, 0, 48, 24, 0, 0, 0 + createsprite gNeverEndingNightmareBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, -60, 30, 24, 0, 0, 0 playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET call NeverendingNightmareGeyser createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 2, 16, 0, RGB(0, 6, 16) @ fade to normal waitforvisualfinish restorebg waitbgfadeout - createvisualtask AnimTask_AllBattlersVisible, 0xA + createvisualtask AnimTask_AllBattlersVisible, 10 waitforvisualfinish end NeverendingNightmareBuffEffect: - createsprite gNeverEndingNightmareFocusEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x1a, 0x2 + createsprite gNeverEndingNightmareFocusEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 26, 2 delay 4 - createsprite gNeverEndingNightmareFocusEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xe, 0x1c, 0x1 + createsprite gNeverEndingNightmareFocusEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, 14, 28, 1 delay 4 - createsprite gNeverEndingNightmareFocusEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfffb, 0xa, 0x2 + createsprite gNeverEndingNightmareFocusEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -5, 10, 2 delay 4 - createsprite gNeverEndingNightmareFocusEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1c, 0x1a, 0x3 + createsprite gNeverEndingNightmareFocusEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 26, 3 delay 4 - createsprite gNeverEndingNightmareFocusEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff4, 0x0, 0x1 + createsprite gNeverEndingNightmareFocusEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -12, 0, 1 return NeverendingNightmareTargetRings: - createsprite gNeverEndingNightmareRingTargetSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, 0x100, 0x0 + createsprite gNeverEndingNightmareRingTargetSpriteTemplate, ANIM_TARGET, 3, 0, 0, 256, 0 delay 8 return NeverendingNightmareAttackerRings: - createsprite gNeverEndingNightmareRingAttackerSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, 0x0, 0x0 + createsprite gNeverEndingNightmareRingAttackerSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 0, 0 delay 14 return NeverendingNightmareHands: - createsprite gNeverEndingNightmareHandSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0x0, 0x0, 0xffc0, 0x20 @ 0,-32 + createsprite gNeverEndingNightmareHandSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0, 0, -64, 32 @ 0,-32 delay 2 - createsprite gNeverEndingNightmareHandSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0x0, 0x2c, 0xffd4, 0x20 @ +44,-44 + createsprite gNeverEndingNightmareHandSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0, 44, -44, 32 @ +44,-44 delay 2 - createsprite gNeverEndingNightmareHandSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0x0, 0x3c, 0x0, 0x20 @ +60,0 + createsprite gNeverEndingNightmareHandSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0, 60, 0, 32 @ +60,0 delay 2 - createsprite gNeverEndingNightmareHandSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0x0, 0x28, 0x28, 0x20 @ +40,+40 + createsprite gNeverEndingNightmareHandSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0, 40, 40, 32 @ +40,+40 delay 2 - createsprite gNeverEndingNightmareHandSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0x0, 0x0, 0x38, 0x20 @ +0,+56 + createsprite gNeverEndingNightmareHandSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0, 0, 56, 32 @ +0,+56 delay 2 - createsprite gNeverEndingNightmareHandSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0x0, 0xffda, 0x26, 0x20 @ -38,+38 + createsprite gNeverEndingNightmareHandSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0, -38, 38, 32 @ -38,+38 delay 2 - createsprite gNeverEndingNightmareHandSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0x0, 0xffca, 0x0, 0x20 @ -54, +0 + createsprite gNeverEndingNightmareHandSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0, -54, 0, 32 @ -54, +0 delay 2 - createsprite gNeverEndingNightmareHandSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0x0, 0xffdc, 0xffdc, 0x20 @ -36, -36 + createsprite gNeverEndingNightmareHandSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0, -36, -36, 32 @ -36, -36 delay 2 - createsprite gNeverEndingNightmareHandSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0x0, 0x0, 0xffce, 0x20 @ 0, -50 + createsprite gNeverEndingNightmareHandSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0, 0, -50, 32 @ 0, -50 delay 2 - createsprite gNeverEndingNightmareHandSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0x0, 0x22, 0xffde, 0x20 @ +34, -34 + createsprite gNeverEndingNightmareHandSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0, 34, -34, 32 @ +34, -34 delay 2 - createsprite gNeverEndingNightmareHandSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0x0, 0x2e, 0x0, 0x20 @ +46, +0 + createsprite gNeverEndingNightmareHandSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0, 46, 0, 32 @ +46, +0 delay 2 - createsprite gNeverEndingNightmareHandSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0x0, 0x20, 0x20, 0x20 @ +32, +32 + createsprite gNeverEndingNightmareHandSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0, 32, 32, 32 @ +32, +32 delay 2 return NeverendingNightmareGeyser: - createsprite gNeverEndingNightmareExplosionSpriteTemplate, ANIM_TARGET, 4, 0x0003, 0x0005, ANIM_TARGET, 0x0 - createsprite gNeverEndingNightmareGeyserHexSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 0xfffc, 0x10 + createsprite gNeverEndingNightmareExplosionSpriteTemplate, ANIM_TARGET, 4, 3, 5, ANIM_TARGET, 0 + createsprite gNeverEndingNightmareGeyserHexSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, -4, 16 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET delay 0 - createsprite gNeverEndingNightmareExplosionSpriteTemplate ANIM_TARGET, 4, 0xfff5, 0xfff1, ANIM_TARGET, 0x0 - createsprite gNeverEndingNightmareGeyserHexSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 0x100D, 0x10 + createsprite gNeverEndingNightmareExplosionSpriteTemplate ANIM_TARGET, 4, -11, -15, ANIM_TARGET, 0 + createsprite gNeverEndingNightmareGeyserHexSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 4109, 16 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET delay 0 - createsprite gNeverEndingNightmareExplosionSpriteTemplate ANIM_TARGET, 4, 0x0008, 0xfffb, ANIM_TARGET, 0x0 - createsprite gNeverEndingNightmareGeyserHexSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 0x4, 0x10 + createsprite gNeverEndingNightmareExplosionSpriteTemplate ANIM_TARGET, 4, 8, -5, ANIM_TARGET, 0 + createsprite gNeverEndingNightmareGeyserHexSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 4, 16 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET delay 0 - createsprite gNeverEndingNightmareExplosionSpriteTemplate ANIM_TARGET, 4, 0xfffa, 0x0012, ANIM_TARGET, 0x0 - createsprite gNeverEndingNightmareGeyserHexSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 0xfff0, 0x10 + createsprite gNeverEndingNightmareExplosionSpriteTemplate ANIM_TARGET, 4, -6, 18, ANIM_TARGET, 0 + createsprite gNeverEndingNightmareGeyserHexSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, -16, 16 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET delay 0 - createsprite gNeverEndingNightmareExplosionSpriteTemplate ANIM_TARGET, 4, 0x0000, 0x0005, ANIM_TARGET, 0x0 - createsprite gNeverEndingNightmareGeyserHexSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 0xfffc, 0x10 + createsprite gNeverEndingNightmareExplosionSpriteTemplate ANIM_TARGET, 4, 0, 5, ANIM_TARGET, 0 + createsprite gNeverEndingNightmareGeyserHexSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, -4, 16 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET - createsprite gNeverEndingNightmareExplosionSpriteTemplate ANIM_TARGET, 4, 0x0003, 0xfff5, ANIM_TARGET, 0x0 - createsprite gNeverEndingNightmareGeyserHexSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 0x100D, 0x10 + createsprite gNeverEndingNightmareExplosionSpriteTemplate ANIM_TARGET, 4, 3, -11, ANIM_TARGET, 0 + createsprite gNeverEndingNightmareGeyserHexSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 4109, 16 delay 0 - createsprite gNeverEndingNightmareExplosionSpriteTemplate ANIM_TARGET, 4, 0xfff5, 0xffe1, ANIM_TARGET, 0x0 - createsprite gNeverEndingNightmareGeyserHexSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 0x4, 0x10 + createsprite gNeverEndingNightmareExplosionSpriteTemplate ANIM_TARGET, 4, -11, -31, ANIM_TARGET, 0 + createsprite gNeverEndingNightmareGeyserHexSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 4, 16 delay 0 - createsprite gNeverEndingNightmareExplosionSpriteTemplate ANIM_TARGET, 4, 0x0008, 0xffeb, ANIM_TARGET, 0x0 - createsprite gNeverEndingNightmareGeyserHexSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 0xfff0, 0x10 + createsprite gNeverEndingNightmareExplosionSpriteTemplate ANIM_TARGET, 4, 8, -21, ANIM_TARGET, 0 + createsprite gNeverEndingNightmareGeyserHexSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, -16, 16 delay 0 - createsprite gNeverEndingNightmareExplosionSpriteTemplate ANIM_TARGET, 4, 0xfffa, 0x0002, ANIM_TARGET, 0x0 - createsprite gNeverEndingNightmareGeyserHexSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 0xfffc, 0x10 + createsprite gNeverEndingNightmareExplosionSpriteTemplate ANIM_TARGET, 4, -6, 2, ANIM_TARGET, 0 + createsprite gNeverEndingNightmareGeyserHexSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, -4, 16 delay 0 - createsprite gNeverEndingNightmareExplosionSpriteTemplate ANIM_TARGET, 4, 0x0000, 0xfff5, ANIM_TARGET, 0x0 - createsprite gNeverEndingNightmareGeyserHexSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 0x100D, 0x10 + createsprite gNeverEndingNightmareExplosionSpriteTemplate ANIM_TARGET, 4, 0, -11, ANIM_TARGET, 0 + createsprite gNeverEndingNightmareGeyserHexSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 4109, 16 delay 0 - createsprite gNeverEndingNightmareExplosionSpriteTemplate ANIM_TARGET, 4, 0x0003, 0xffe5, ANIM_TARGET, 0x0 - createsprite gNeverEndingNightmareGeyserHexSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 0x4, 0x10 + createsprite gNeverEndingNightmareExplosionSpriteTemplate ANIM_TARGET, 4, 3, -27, ANIM_TARGET, 0 + createsprite gNeverEndingNightmareGeyserHexSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 4, 16 delay 0 - createsprite gNeverEndingNightmareExplosionSpriteTemplate ANIM_TARGET, 4, 0xfff5, 0xffd1, ANIM_TARGET, 0x0 - createsprite gNeverEndingNightmareGeyserHexSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 0xfff0, 0x10 + createsprite gNeverEndingNightmareExplosionSpriteTemplate ANIM_TARGET, 4, -11, -47, ANIM_TARGET, 0 + createsprite gNeverEndingNightmareGeyserHexSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, -16, 16 delay 0 - createsprite gNeverEndingNightmareExplosionSpriteTemplate ANIM_TARGET, 4, 0x0008, 0xffdb, ANIM_TARGET, 0x0 - createsprite gNeverEndingNightmareGeyserHexSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 0xfffc, 0x10 + createsprite gNeverEndingNightmareExplosionSpriteTemplate ANIM_TARGET, 4, 8, -37, ANIM_TARGET, 0 + createsprite gNeverEndingNightmareGeyserHexSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, -4, 16 delay 0 - createsprite gNeverEndingNightmareExplosionSpriteTemplate ANIM_TARGET, 4, 0xfffa, 0xfff2, ANIM_TARGET, 0x0 - createsprite gNeverEndingNightmareGeyserHexSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 0x100D, 0x10 + createsprite gNeverEndingNightmareExplosionSpriteTemplate ANIM_TARGET, 4, -6, -14, ANIM_TARGET, 0 + createsprite gNeverEndingNightmareGeyserHexSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 4109, 16 delay 0 - createsprite gNeverEndingNightmareExplosionSpriteTemplate ANIM_TARGET, 4, 0x0000, 0xffe5, ANIM_TARGET, 0x0 - createsprite gNeverEndingNightmareGeyserHexSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 0x4, 0x10 + createsprite gNeverEndingNightmareExplosionSpriteTemplate ANIM_TARGET, 4, 0, -27, ANIM_TARGET, 0 + createsprite gNeverEndingNightmareGeyserHexSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 4, 16 delay 0 - createsprite gNeverEndingNightmareGeyserHexSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 0xfff0, 0x10 + createsprite gNeverEndingNightmareGeyserHexSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, -16, 16 return gBattleAnimMove_CorkscrewCrash:: monbg ANIM_ATTACKER invisible ANIM_TARGET - createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xA + createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 10 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 2, 0, 11, RGB(24, 24, 24) @fade atker to gray createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_SPIKES, 0, 12, 12, RGB(24, 24, 24) @;Gray playsewithpan SE_ESCALATOR, SOUND_PAN_ATTACKER createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 79, 1 - createsprite gCorkscrewCrashChargeSpriteTemplate, ANIM_ATTACKER, 2, 0x0 + createsprite gCorkscrewCrashChargeSpriteTemplate, ANIM_ATTACKER, 2, 0 call CorkscrewCrashMetalFlare call CorkscrewCrashMetalFlare call CorkscrewCrashMetalFlare @@ -30913,45 +30913,45 @@ gBattleAnimMove_CorkscrewCrash:: waitforvisualfinish stopsound invisible ANIM_ATTACKER - createsprite gCorkscrewCrashCorkscrewFlyUpSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x4e0, 0x24, 0x15, 0x1, ANIM_ATTACKER + createsprite gCorkscrewCrashCorkscrewFlyUpSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1248, 36, 21, 1, ANIM_ATTACKER playsewithpan SE_ESCALATOR, SOUND_PAN_ATTACKER fadetobg BG_HIGHSPEED_OPPONENT waitbgfadeout - createvisualtask AnimTask_StartSlidingBg, 0x5, 0xf700, 0x0, 0x1, 0xffff + createvisualtask AnimTask_StartSlidingBg, 5, -2304, 0, 1, -1 waitbgfadein - createvisualtask AnimTask_IsTargetPlayerSide, 0x2 - jumpargeq 0x7 ANIM_TARGET CorkscrewCrashOnPlayer + createvisualtask AnimTask_IsTargetPlayerSide, 2 + jumpargeq 7 ANIM_TARGET CorkscrewCrashOnPlayer CorkscrewCrashOnOpponent: - createsprite gCorkscrewCrashRightUpSpriteTemplate, ANIM_ATTACKER, 50, 0xfff0, 0x88, 0x100, 0x38, 0x15 + createsprite gCorkscrewCrashRightUpSpriteTemplate, ANIM_ATTACKER, 50, -16, 136, 256, 56, 21 waitforvisualfinish delay 10 - createsprite gCorkscrewCrashLeftUpSpriteTemplate, ANIM_ATTACKER, 50, 0x0120, 0x38, 0xfff0, 0x38, 0x15 + createsprite gCorkscrewCrashLeftUpSpriteTemplate, ANIM_ATTACKER, 50, 288, 56, -16, 56, 21 waitforvisualfinish visible ANIM_TARGET delay 5 goto FinishCorkscrewCrash CorkscrewCrashOnPlayer: - createsprite gCorkscrewCrashLeftDownSpriteTemplate, ANIM_ATTACKER, 50, 0x0120, 0x08, 0xfff0, 0x0f, 0x15 + createsprite gCorkscrewCrashLeftDownSpriteTemplate, ANIM_ATTACKER, 50, 288, 8, -16, 15, 21 waitforvisualfinish delay 10 - createsprite gCorkscrewCrashRightDownSpriteTemplate, ANIM_ATTACKER, 50, 0xfff0, 0x38, 0x100, 0x38, 0x15 + createsprite gCorkscrewCrashRightDownSpriteTemplate, ANIM_ATTACKER, 50, -16, 56, 256, 56, 21 waitforvisualfinish visible ANIM_TARGET delay 5 FinishCorkscrewCrash: - createsprite gCorkscrewCrashStrikeSpriteTemplate, ANIM_TARGET, 2, 0x14 + createsprite gCorkscrewCrashStrikeSpriteTemplate, ANIM_TARGET, 2, 20 delay 16 stopsound playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER create_basic_hitsplat_sprite ANIM_TARGET, 3, x=0, y=0, relative_to=ANIM_TARGET, animation=0 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, -256, 15, 0, 4 @ shove target down a bit waitforvisualfinish - createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x10 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0, 16 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET - createsprite gCorkscrewCrashCorkscrewFlyDownSpriteTemplate, ANIM_TARGET, 3, 0x0, 0xffc0, 0x0f + createsprite gCorkscrewCrashCorkscrewFlyDownSpriteTemplate, ANIM_TARGET, 3, 0, -64, 15 delay 15 createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 2, 48 - createsprite gCorkscrewCrashCorkscrewFlyDownSpriteTemplate, ANIM_TARGET, 3, 0x0, 0xfffe, 0x03 + createsprite gCorkscrewCrashCorkscrewFlyDownSpriteTemplate, ANIM_TARGET, 3, 0, -2, 3 call CorkscrewCrashSpinningWind call CorkscrewCrashSprayRocks delay 6 @@ -30961,7 +30961,7 @@ FinishCorkscrewCrash: delay 6 call CorkscrewCrashSprayRocks delay 0 - createsprite gCorkscrewCrashCorkscrewFlyDownSpriteTemplate, ANIM_TARGET, 3, 0x0, 0xfffe, 0x03 + createsprite gCorkscrewCrashCorkscrewFlyDownSpriteTemplate, ANIM_TARGET, 3, 0, -2, 3 delay 6 call CorkscrewCrashSprayRocks delay 6 @@ -30969,7 +30969,7 @@ FinishCorkscrewCrash: delay 6 call CorkscrewCrashSprayRocks delay 1 - createsprite gCorkscrewCrashCorkscrewFlyDownSpriteTemplate, ANIM_TARGET, 3, 0x0, 0xfffe, 0x03 + createsprite gCorkscrewCrashCorkscrewFlyDownSpriteTemplate, ANIM_TARGET, 3, 0, -2, 3 delay 4 call CorkscrewCrashSprayRocks delay 6 @@ -30983,25 +30983,25 @@ FinishCorkscrewCrash: waitforvisualfinish end CorkscrewCrashSpinningWind: - createsprite gWhirlwindLineSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0xfff8, 0x1, 0x2c, 0x0 - createsprite gWhirlwindLineSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x1, 0x3c, 0x1 - createsprite gWhirlwindLineSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x8, 0x1, 0x3c, 0x2 - createsprite gWhirlwindLineSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x10, 0x1, 0x3c, 0x3 - createsprite gWhirlwindLineSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x18, 0x1, 0x3c, 0x4 - createsprite gWhirlwindLineSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x20, 0x1, 0x3c, 0x0 + createsprite gWhirlwindLineSpriteTemplate, ANIM_ATTACKER, 3, 0, -8, 1, 44, 0 + createsprite gWhirlwindLineSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 60, 1 + createsprite gWhirlwindLineSpriteTemplate, ANIM_ATTACKER, 3, 0, 8, 1, 60, 2 + createsprite gWhirlwindLineSpriteTemplate, ANIM_ATTACKER, 3, 0, 16, 1, 60, 3 + createsprite gWhirlwindLineSpriteTemplate, ANIM_ATTACKER, 3, 0, 24, 1, 60, 4 + createsprite gWhirlwindLineSpriteTemplate, ANIM_ATTACKER, 3, 0, 32, 1, 60, 0 return CorkscrewCrashMetalFlare: - createsprite gCorkscrewCrashMetalBitSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x210, 0x1e, 0xd, 0x32, ANIM_ATTACKER + createsprite gCorkscrewCrashMetalBitSpriteTemplate, ANIM_TARGET, 2, 0, 28, 528, 30, 13, 50, ANIM_ATTACKER delay 2 - createsprite gCorkscrewCrashMetalBitSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x20, 0x1e0, 0x14, 0x10, 0xffd2, ANIM_ATTACKER + createsprite gCorkscrewCrashMetalBitSpriteTemplate, ANIM_TARGET, 2, 0, 32, 480, 20, 16, -46, ANIM_ATTACKER delay 2 - createsprite gCorkscrewCrashMetalBitSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x240, 0x14, 0x8, 0x2a, ANIM_ATTACKER + createsprite gCorkscrewCrashMetalBitSpriteTemplate, ANIM_TARGET, 2, 0, 33, 576, 20, 8, 42, ANIM_ATTACKER delay 2 - createsprite gCorkscrewCrashMetalBitSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1f, 0x190, 0x19, 0xb, 0xffd6, ANIM_ATTACKER + createsprite gCorkscrewCrashMetalBitSpriteTemplate, ANIM_TARGET, 2, 0, 31, 400, 25, 11, -42, ANIM_ATTACKER delay 2 - createsprite gCorkscrewCrashMetalBitSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x200, 0x19, 0x10, 0x2e, ANIM_ATTACKER + createsprite gCorkscrewCrashMetalBitSpriteTemplate, ANIM_TARGET, 2, 0, 28, 512, 25, 16, 46, ANIM_ATTACKER delay 2 - createsprite gCorkscrewCrashMetalBitSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x1d0, 0x1e, 0xf, 0xffce, ANIM_ATTACKER + createsprite gCorkscrewCrashMetalBitSpriteTemplate, ANIM_TARGET, 2, 0, 33, 464, 30, 15, -50, ANIM_ATTACKER delay 2 return CorkscrewCrashSprayRocks: @@ -31015,24 +31015,24 @@ CorkscrewCrashSprayRocks: gBattleAnimMove_InfernoOverdrive:: createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_CIRCLE_OF_LIGHT, 0, 10, 10, RGB_RED - createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xA + createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 10 waitforvisualfinish fadetobg BG_INFERNO_OVERDRIVE waitbgfadeout - createvisualtask AnimTask_IsTargetPlayerSide, 0x2 - jumpargeq 0x7 ANIM_TARGET InfernoOverdriveOnPlayer + createvisualtask AnimTask_IsTargetPlayerSide, 2 + jumpargeq 7 ANIM_TARGET InfernoOverdriveOnPlayer InfernoOverdriveOnOpponent: - createvisualtask AnimTask_StartSlidingBg, 0x5, 0xfb00, 0x0, 0x0, 0xFFFF + createvisualtask AnimTask_StartSlidingBg, 5, -1280, 0, 0, -1 goto FinishInfernoOverdrive InfernoOverdriveOnPlayer: - createvisualtask AnimTask_StartSlidingBg, 0x5, 0x0500, 0x0, 0x0, 0xFFFF + createvisualtask AnimTask_StartSlidingBg, 5, 1280, 0, 0, -1 FinishInfernoOverdrive: waitbgfadein monbg ANIM_ATTACKER setalpha 12, 8 - loopsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_ATTACKER, 0x13, 0x8 + loopsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_ATTACKER, 19, 8 createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 79, 1 - createsprite gInfernoOverdriveChargeSpriteTemplate, ANIM_ATTACKER, 2, 0x0 + createsprite gInfernoOverdriveChargeSpriteTemplate, ANIM_ATTACKER, 2, 0 call InfernoOverdriveFireSpin call InfernoOverdriveFireSpin call InfernoOverdriveFireSpin @@ -31045,7 +31045,7 @@ FinishInfernoOverdrive: unloadspritegfx ANIM_TAG_SMALL_EMBER @fire unloadspritepal ANIM_TAG_SMALL_EMBER @fire clearmonbg ANIM_ATTACKER - createsprite gInfernoOverdriveSuperpowerSpriteTemplate, ANIM_TARGET, 3, 0x0 @ super power shot + createsprite gInfernoOverdriveSuperpowerSpriteTemplate, ANIM_TARGET, 3, 0 @ super power shot playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_ATTACKER delay 16 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 8, 0, 16, 1 @@ -31062,74 +31062,74 @@ FinishInfernoOverdrive: blendoff end InfernoOverdriveFireSpin: - createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x210, 0x1e, 0xd, 0x32, ANIM_ATTACKER + createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 28, 528, 30, 13, 50, ANIM_ATTACKER delay 2 - createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x20, 0x1e0, 0x14, 0x10, 0xffd2, ANIM_ATTACKER + createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 32, 480, 20, 16, -46, ANIM_ATTACKER delay 2 - createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x240, 0x14, 0x8, 0x2a, ANIM_ATTACKER + createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 33, 576, 20, 8, 42, ANIM_ATTACKER delay 2 - createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1f, 0x190, 0x19, 0xb, 0xffd6, ANIM_ATTACKER + createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 31, 400, 25, 11, -42, ANIM_ATTACKER delay 2 - createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x200, 0x19, 0x10, 0x2e, ANIM_ATTACKER + createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 28, 512, 25, 16, 46, ANIM_ATTACKER delay 2 - createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x1d0, 0x1e, 0xf, 0xffce, ANIM_ATTACKER + createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 33, 464, 30, 15, -50, ANIM_ATTACKER delay 2 return InfernoOverdriveExplosion: playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gInfernoOverdriveExplosionSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, ANIM_TARGET, 0x1 - createsprite gInfernoOverdriveExplosionSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xa, 0x0, 0xfffe - createsprite gInfernoOverdriveExplosionSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xd, 0xfffe, 0x0 - createsprite gInfernoOverdriveExplosionSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xd, 0x2, 0x0 - createsprite gInfernoOverdriveExplosionSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xf, 0xfffe, 0x2 - createsprite gInfernoOverdriveExplosionSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xf, 0x2, 0x2 + createsprite gInfernoOverdriveExplosionSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1 + createsprite gInfernoOverdriveExplosionSpriteTemplate, ANIM_TARGET, 2, 0, 0, 10, 0, -2 + createsprite gInfernoOverdriveExplosionSpriteTemplate, ANIM_TARGET, 2, 0, 0, 13, -2, 0 + createsprite gInfernoOverdriveExplosionSpriteTemplate, ANIM_TARGET, 2, 0, 0, 13, 2, 0 + createsprite gInfernoOverdriveExplosionSpriteTemplate, ANIM_TARGET, 2, 0, 0, 15, -2, 2 + createsprite gInfernoOverdriveExplosionSpriteTemplate, ANIM_TARGET, 2, 0, 0, 15, 2, 2 delay 6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0x18, 0xffe8, ANIM_TARGET, 0x1 - createsprite gInfernoOverdriveExplosionSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xa, 0x0, 0xfffe - createsprite gInfernoOverdriveExplosionSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xd, 0xfffe, 0x0 - createsprite gInfernoOverdriveExplosionSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xd, 0x2, 0x0 - createsprite gInfernoOverdriveExplosionSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xf, 0xfffe, 0x2 - createsprite gInfernoOverdriveExplosionSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xf, 0x2, 0x2 + createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 24, -24, ANIM_TARGET, 1 + createsprite gInfernoOverdriveExplosionSpriteTemplate, ANIM_TARGET, 2, 0, 0, 10, 0, -2 + createsprite gInfernoOverdriveExplosionSpriteTemplate, ANIM_TARGET, 2, 0, 0, 13, -2, 0 + createsprite gInfernoOverdriveExplosionSpriteTemplate, ANIM_TARGET, 2, 0, 0, 13, 2, 0 + createsprite gInfernoOverdriveExplosionSpriteTemplate, ANIM_TARGET, 2, 0, 0, 15, -2, 2 + createsprite gInfernoOverdriveExplosionSpriteTemplate, ANIM_TARGET, 2, 0, 0, 15, 2, 2 delay 6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0xfff0, 0x10, ANIM_TARGET, 0x1 - createsprite gInfernoOverdriveExplosionSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xa, 0x0, 0xfffe - createsprite gInfernoOverdriveExplosionSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xd, 0xfffe, 0x0 - createsprite gInfernoOverdriveExplosionSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xd, 0x2, 0x0 - createsprite gInfernoOverdriveExplosionSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xf, 0xfffe, 0x2 - createsprite gInfernoOverdriveExplosionSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xf, 0x2, 0x2 + createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, -16, 16, ANIM_TARGET, 1 + createsprite gInfernoOverdriveExplosionSpriteTemplate, ANIM_TARGET, 2, 0, 0, 10, 0, -2 + createsprite gInfernoOverdriveExplosionSpriteTemplate, ANIM_TARGET, 2, 0, 0, 13, -2, 0 + createsprite gInfernoOverdriveExplosionSpriteTemplate, ANIM_TARGET, 2, 0, 0, 13, 2, 0 + createsprite gInfernoOverdriveExplosionSpriteTemplate, ANIM_TARGET, 2, 0, 0, 15, -2, 2 + createsprite gInfernoOverdriveExplosionSpriteTemplate, ANIM_TARGET, 2, 0, 0, 15, 2, 2 delay 6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0xffe8, 0xfff4, ANIM_TARGET, 0x1 - createsprite gInfernoOverdriveExplosionSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xa, 0x0, 0xfffe - createsprite gInfernoOverdriveExplosionSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xd, 0xfffe, 0x0 - createsprite gInfernoOverdriveExplosionSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xd, 0x2, 0x0 - createsprite gInfernoOverdriveExplosionSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xf, 0xfffe, 0x2 - createsprite gInfernoOverdriveExplosionSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xf, 0x2, 0x2 + createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -24, -12, ANIM_TARGET, 1 + createsprite gInfernoOverdriveExplosionSpriteTemplate, ANIM_TARGET, 2, 0, 0, 10, 0, -2 + createsprite gInfernoOverdriveExplosionSpriteTemplate, ANIM_TARGET, 2, 0, 0, 13, -2, 0 + createsprite gInfernoOverdriveExplosionSpriteTemplate, ANIM_TARGET, 2, 0, 0, 13, 2, 0 + createsprite gInfernoOverdriveExplosionSpriteTemplate, ANIM_TARGET, 2, 0, 0, 15, -2, 2 + createsprite gInfernoOverdriveExplosionSpriteTemplate, ANIM_TARGET, 2, 0, 0, 15, 2, 2 delay 6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x10, 0x10, ANIM_TARGET, 0x1 - createsprite gInfernoOverdriveExplosionSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xa, 0x0, 0xfffe - createsprite gInfernoOverdriveExplosionSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xd, 0xfffe, 0x0 - createsprite gInfernoOverdriveExplosionSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xd, 0x2, 0x0 - createsprite gInfernoOverdriveExplosionSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xf, 0xfffe, 0x2 - createsprite gInfernoOverdriveExplosionSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xf, 0x2, 0x2 + createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 16, 16, ANIM_TARGET, 1 + createsprite gInfernoOverdriveExplosionSpriteTemplate, ANIM_TARGET, 2, 0, 0, 10, 0, -2 + createsprite gInfernoOverdriveExplosionSpriteTemplate, ANIM_TARGET, 2, 0, 0, 13, -2, 0 + createsprite gInfernoOverdriveExplosionSpriteTemplate, ANIM_TARGET, 2, 0, 0, 13, 2, 0 + createsprite gInfernoOverdriveExplosionSpriteTemplate, ANIM_TARGET, 2, 0, 0, 15, -2, 2 + createsprite gInfernoOverdriveExplosionSpriteTemplate, ANIM_TARGET, 2, 0, 0, 15, 2, 2 return gBattleAnimMove_HydroVortex:: - createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xA + createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 10 waitforvisualfinish create_surf_wave palette=ANIM_SURF_PAL_SURF delay 24 - panse SE_M_SURF, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 0x2, 0x0 + panse SE_M_SURF, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0 waitforvisualfinish playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER - createsprite gDiveBallSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0xd, 0x150 + createsprite gDiveBallSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 13, 336 waitforvisualfinish playsewithpan SE_M_DIVE, SOUND_PAN_ATTACKER - createsprite gDiveWaterSplashSpriteTemplate, ANIM_ATTACKER, 3, 0x0 + createsprite gDiveWaterSplashSpriteTemplate, ANIM_ATTACKER, 3, 0 call DiveSetUpWaterDroplets call DiveSetUpWaterDroplets call DiveSetUpWaterDroplets @@ -31139,14 +31139,14 @@ gBattleAnimMove_HydroVortex:: delay 26 invisible ANIM_TARGET waitforvisualfinish - createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x7 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0, 7 delay 5 fadetobg BG_WATER_PULSE waitbgfadeout delay 5 visible ANIM_ATTACKER visible ANIM_TARGET - loopsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET, 0x14, 0x3 + loopsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET, 20, 3 call HydroVortexBubbles playsewithpan SE_M_WATERFALL, SOUND_PAN_ATTACKER blend_color_cycle selector=F_PAL_ATTACKER, delay=2, num_blends=2, initial_blend_y=0, target_blend_y=11, color=RGB(0, 13, 23) @@ -31156,11 +31156,11 @@ gBattleAnimMove_HydroVortex:: unloadspritepal ANIM_TAG_SPLASH unloadspritegfx ANIM_TAG_SWEAT_BEAD unloadspritepal ANIM_TAG_SWEAT_BEAD - createsprite gHydroVortexSuperpowerSpriteTemplate, ANIM_TARGET, 3, 0x0 + createsprite gHydroVortexSuperpowerSpriteTemplate, ANIM_TARGET, 3, 0 playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER invisible ANIM_ATTACKER delay 16 - createsprite gHydroVortexImpactSpriteTemplate, ANIM_TARGET, 3, 0xa, 0xfff8, 0x1, 0x1 + createsprite gHydroVortexImpactSpriteTemplate, ANIM_TARGET, 3, 10, -8, 1, 1 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 2, 0, 16, RGB(0, 13, 23) createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 8, 60 @@ -31173,83 +31173,83 @@ gBattleAnimMove_HydroVortex:: waitforvisualfinish restorebg waitbgfadeout - createvisualtask AnimTask_AllBattlersVisible, 0xA + createvisualtask AnimTask_AllBattlersVisible, 10 waitforvisualfinish end HydroVortexBubbles: - createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 0xa, 0xa, 0x14, ANIM_ATTACKER - createsprite gSmallBubblePairSpriteTemplate, ANIM_TARGET, 2, 0xa, 0xa, 0x14, ANIM_TARGET + createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 10, 10, 20, ANIM_ATTACKER + createsprite gSmallBubblePairSpriteTemplate, ANIM_TARGET, 2, 10, 10, 20, ANIM_TARGET delay 4 - createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 0x14, 0xffec, 0x14, ANIM_ATTACKER - createsprite gSmallBubblePairSpriteTemplate, ANIM_TARGET, 2, 0x14, 0xffec, 0x14, ANIM_TARGET + createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 20, -20, 20, ANIM_ATTACKER + createsprite gSmallBubblePairSpriteTemplate, ANIM_TARGET, 2, 20, -20, 20, ANIM_TARGET delay 4 - createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 0xfff1, 0xf, 0x14, ANIM_ATTACKER - createsprite gSmallBubblePairSpriteTemplate ANIM_TARGET, 2, 0xfff1, 0xf, 0x14, ANIM_TARGET + createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, -15, 15, 20, ANIM_ATTACKER + createsprite gSmallBubblePairSpriteTemplate ANIM_TARGET, 2, -15, 15, 20, ANIM_TARGET delay 4 - createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x14, ANIM_ATTACKER - createsprite gSmallBubblePairSpriteTemplate ANIM_TARGET, 2, 0x0, 0x0, 0x14, ANIM_TARGET + createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 20, ANIM_ATTACKER + createsprite gSmallBubblePairSpriteTemplate ANIM_TARGET, 2, 0, 0, 20, ANIM_TARGET delay 4 - createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 0xfff6, 0xffec, 0x14, ANIM_ATTACKER - createsprite gSmallBubblePairSpriteTemplate ANIM_TARGET, 2, 0xfff6, 0xffec, 0x14, ANIM_TARGET + createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, -10, -20, 20, ANIM_ATTACKER + createsprite gSmallBubblePairSpriteTemplate ANIM_TARGET, 2, -10, -20, 20, ANIM_TARGET delay 4 - createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 0x10, 0xfff8, 0x14, ANIM_ATTACKER - createsprite gSmallBubblePairSpriteTemplate ANIM_TARGET, 2, 0x10, 0xfff8, 0x14, ANIM_TARGET + createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 16, -8, 20, ANIM_ATTACKER + createsprite gSmallBubblePairSpriteTemplate ANIM_TARGET, 2, 16, -8, 20, ANIM_TARGET delay 4 - createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 0x5, 0x8, 0x14, ANIM_ATTACKER - createsprite gSmallBubblePairSpriteTemplate ANIM_TARGET, 2, 0x5, 0x8, 0x14, ANIM_TARGET + createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 5, 8, 20, ANIM_ATTACKER + createsprite gSmallBubblePairSpriteTemplate ANIM_TARGET, 2, 5, 8, 20, ANIM_TARGET delay 4 - createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 0xfff0, 0x0, 0x14, ANIM_ATTACKER - createsprite gSmallBubblePairSpriteTemplate ANIM_TARGET, 2, 0xfff0, 0x0, 0x14, ANIM_TARGET + createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, -16, 0, 20, ANIM_ATTACKER + createsprite gSmallBubblePairSpriteTemplate ANIM_TARGET, 2, -16, 0, 20, ANIM_TARGET return HydroVortexWhirlpoolHurricane: playsewithpan SE_M_WHIRLPOOL, SOUND_PAN_TARGET - createsprite gHydroVortexHurricaneSpriteTemplate, ANIM_TARGET, 2, 0x0, 0xfff0 - createsprite gHydroVortexImpactSpriteTemplate, ANIM_TARGET, 3, 0xfff6, 0xfff8, 0x1, 0x1 - createvisualtask AnimTask_AnimateGustTornadoPalette, 0x5, 0x1, 0x46 - createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x180, 0x32, 0x8, 0x32, 0x1 + createsprite gHydroVortexHurricaneSpriteTemplate, ANIM_TARGET, 2, 0, -16 + createsprite gHydroVortexImpactSpriteTemplate, ANIM_TARGET, 3, -10, -8, 1, 1 + createvisualtask AnimTask_AnimateGustTornadoPalette, 5, 1, 70 + createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0, 28, 384, 50, 8, 50, 1 delay 2 - createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x20, 0xf0, 0x28, 0xb, 0xffd2, 0x1 + createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0, 32, 240, 40, 11, -46, 1 delay 2 - createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x1a0, 0x28, 0x4, 0x2a, 0x1 + createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0, 33, 416, 40, 4, 42, 1 delay 2 - createsprite gHydroVortexImpactSpriteTemplate, ANIM_TARGET, 3, 0xa, 0xfff8, 0x1, 0x1 - createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1f, 0x120, 0x2d, 0x6, 0xffd6, 0x1 + createsprite gHydroVortexImpactSpriteTemplate, ANIM_TARGET, 3, 10, -8, 1, 1 + createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0, 31, 288, 45, 6, -42, 1 delay 2 - createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x1c0, 0x2d, 0xb, 0x2e, 0x1 - createsprite gHydroVortexHurricaneSpriteTemplate, ANIM_TARGET, 2, 0x0, 0xfff0 - createvisualtask AnimTask_AnimateGustTornadoPalette, 0x5, 0x1, 0x46 + createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0, 28, 448, 45, 11, 46, 1 + createsprite gHydroVortexHurricaneSpriteTemplate, ANIM_TARGET, 2, 0, -16 + createvisualtask AnimTask_AnimateGustTornadoPalette, 5, 1, 70 delay 2 - createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x1d0, 0x32, 0xa, 0xffce, 0x1 + createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0, 33, 464, 50, 10, -50, 1 delay 2 return gBattleAnimMove_BloomDoom:: monbg ANIM_ATTACKER - createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xA + createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 10 waitforvisualfinish setalpha 12, 8 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 1, 0, 4, RGB_BLACK - loopsewithpan SE_SHINY, SOUND_PAN_ATTACKER, 0x9, 0x3 - createsprite gBloomDoomGreenChargeSpriteTemplate, ANIM_ATTACKER, 2, 0x0 + loopsewithpan SE_SHINY, SOUND_PAN_ATTACKER, 9, 3 + createsprite gBloomDoomGreenChargeSpriteTemplate, ANIM_ATTACKER, 2, 0 delay 60 blendoff - createsprite gBloomDoomPetalSpinSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x0 + createsprite gBloomDoomPetalSpinSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 0 playsewithpan SE_M_ATTRACT, SOUND_PAN_ATTACKER delay 2 - createsprite gBloomDoomPetalSpinSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x4 + createsprite gBloomDoomPetalSpinSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 4 delay 2 - createsprite gBloomDoomPetalSpinSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x8 + createsprite gBloomDoomPetalSpinSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 8 playsewithpan SE_M_ATTRACT, SOUND_PAN_ATTACKER delay 2 - createsprite gBloomDoomPetalSpinSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0xc + createsprite gBloomDoomPetalSpinSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 12 delay 2 - createsprite gBloomDoomPetalSpinSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x10 + createsprite gBloomDoomPetalSpinSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 16 playsewithpan SE_M_ATTRACT, SOUND_PAN_ATTACKER delay 2 - createsprite gBloomDoomPetalSpinSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x14 + createsprite gBloomDoomPetalSpinSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 20 delay 2 - createsprite gBloomDoomPetalSpinSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x38, 0x18 + createsprite gBloomDoomPetalSpinSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 24 playsewithpan SE_M_ATTRACT, SOUND_PAN_ATTACKER waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 1, 4, 0, RGB_BLACK @@ -31283,11 +31283,11 @@ gBattleAnimMove_BloomDoom:: fadetobg BG_BLOOM_DOOM waitbgfadein delay 5 - createsprite gAromatherapySmallFlowerSpriteTemplate, ANIM_ATTACKER, 0, 0x18, 0x10, 0x0, 0x2, 0x2, 0x0, 0x0 - createsprite gAromatherapySmallFlowerSpriteTemplate, ANIM_ATTACKER, 66, 0x40, 0x18, 0x0, 0x3, 0x1, 0x1, 0x0 - createsprite gAromatherapyBigFlowerSpriteTemplate, ANIM_ATTACKER, 0, 0x10, 0x18, 0x0, 0x2, 0x1, 0x0, 0x0 + createsprite gAromatherapySmallFlowerSpriteTemplate, ANIM_ATTACKER, 0, 24, 16, 0, 2, 2, 0, 0 + createsprite gAromatherapySmallFlowerSpriteTemplate, ANIM_ATTACKER, 66, 64, 24, 0, 3, 1, 1, 0 + createsprite gAromatherapyBigFlowerSpriteTemplate, ANIM_ATTACKER, 0, 16, 24, 0, 2, 1, 0, 0 delay 5 - createsoundtask SoundTask_LoopSEAdjustPanning, 0xf0, 0xffc0, SOUND_PAN_TARGET, 0x1, 0xf, 0x0, 0x5 + createsoundtask SoundTask_LoopSEAdjustPanning, 240, -64, SOUND_PAN_TARGET, 1, 15, 0, 5 createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 0, 4, 50, 1 @ shake attacker call BloomDoomHyperBeam call BloomDoomHyperBeam @@ -31307,9 +31307,9 @@ gBattleAnimMove_BloomDoom:: call BloomDoomHyperBeam call BloomDoomHyperBeam call BloomDoomHyperBeam - createsprite gAromatherapySmallFlowerSpriteTemplate, ANIM_ATTACKER, 66, 0x30, 0xc, 0x0, 0x4, 0x3, 0x1, 0x0 - createsprite gAromatherapySmallFlowerSpriteTemplate, ANIM_ATTACKER, 0, 0x64, 0x10, 0x0, 0x3, 0x2, 0x0, 0x0 - createsprite gAromatherapySmallFlowerSpriteTemplate, ANIM_ATTACKER, 0, 0x4a, 0x18, 0xb4, 0x3, 0x2, 0x0, 0x0 + createsprite gAromatherapySmallFlowerSpriteTemplate, ANIM_ATTACKER, 66, 48, 12, 0, 4, 3, 1, 0 + createsprite gAromatherapySmallFlowerSpriteTemplate, ANIM_ATTACKER, 0, 100, 16, 0, 3, 2, 0, 0 + createsprite gAromatherapySmallFlowerSpriteTemplate, ANIM_ATTACKER, 0, 74, 24, 180, 3, 2, 0, 0 call BloomDoomHyperBeam call BloomDoomHyperBeam call BloomDoomHyperBeam @@ -31320,16 +31320,16 @@ gBattleAnimMove_BloomDoom:: call BloomDoomHyperBeam call BloomDoomHyperBeam call BloomDoomHyperBeam - createsprite gAromatherapySmallFlowerSpriteTemplate, ANIM_ATTACKER, 66, 0x50, 0x1e, 0x0, 0x4, 0x1, 0x1, 0x0 - createsprite gAromatherapySmallFlowerSpriteTemplate, ANIM_ATTACKER, 0, 0x80, 0xc, 0x0, 0x3, 0x3, 0x0, 0x0 - createsprite gAromatherapyBigFlowerSpriteTemplate, ANIM_ATTACKER, 0, 0x5a, 0x10, 0x0, 0x2, 0x1, 0x0, 0x0 + createsprite gAromatherapySmallFlowerSpriteTemplate, ANIM_ATTACKER, 66, 80, 30, 0, 4, 1, 1, 0 + createsprite gAromatherapySmallFlowerSpriteTemplate, ANIM_ATTACKER, 0, 128, 12, 0, 3, 3, 0, 0 + createsprite gAromatherapyBigFlowerSpriteTemplate, ANIM_ATTACKER, 0, 90, 16, 0, 2, 1, 0, 0 delay 5 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 2, 11, 0, RGB(13, 31, 12) call BloomDoomPetalBlast createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 1, 0, 16, RGB(13, 31, 12) call BloomDoomPetalBlast - createvisualtask AnimTask_IsTargetPartner, 0x5 - jumpargeq 0x0 0x1 BloomDoomFadeScreenTargetPartner + createvisualtask AnimTask_IsTargetPartner, 5 + jumpargeq 0 1 BloomDoomFadeScreenTargetPartner createvisualtask AnimTask_BlendBattleAnimPal, 10, (F_PAL_BG | F_PAL_ALL_BUT_DEF), 1, 0, 16, RGB(13, 31, 12) @ green bg pal BloomDoomEnding: call BloomDoomPetalBlast @@ -31341,17 +31341,17 @@ BloomDoomFadeScreenTargetPartner: createvisualtask AnimTask_BlendBattleAnimPal, 10, (F_PAL_BG | F_PAL_ALL_BUT_ATK_PARTNER), 1, 0, 16, RGB(13, 31, 12) @ green bg pal goto BloomDoomEnding BloomDoomHurricane: - createsprite gBloomDoomHurricaneSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff0 - createvisualtask AnimTask_AnimateGustTornadoPalette, 0x5, 0x1, 0x46 + createsprite gBloomDoomHurricaneSpriteTemplate, ANIM_ATTACKER, 2, 0, -16 + createvisualtask AnimTask_AnimateGustTornadoPalette, 5, 1, 70 return BloomDoomFlowerGeyser: - createsprite gBloomDoomFlowerGeyserSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0xfffc, 0x10 @ -4, -0x10 + createsprite gBloomDoomFlowerGeyserSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, -4, 16 @ -4, -16 delay 0 - createsprite gBloomDoomFlowerGeyserSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x100D, 0x10 + createsprite gBloomDoomFlowerGeyserSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 4109, 16 delay 0 - createsprite gBloomDoomFlowerGeyserSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x4, 0x10 + createsprite gBloomDoomFlowerGeyserSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 4, 16 delay 0 - createsprite gBloomDoomFlowerGeyserSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0xfff0, 0x10 + createsprite gBloomDoomFlowerGeyserSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, -16, 16 delay 0 return BloomDoomHyperBeam: @@ -31361,49 +31361,49 @@ BloomDoomHyperBeam: return BloomDoomPetalBlast: playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gBloomDoomExplosionSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, ANIM_TARGET, 0x1 - createsprite gBloomDoomPetalStarSpriteTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x0, 0xffe0, 0x10 + createsprite gBloomDoomExplosionSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1 + createsprite gBloomDoomPetalStarSpriteTemplate, ANIM_TARGET, 2, 1, 0, 0, -32, 16 delay 2 - createsprite gBloomDoomPetalStarSpriteTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x16, 0xffea, 0x10 + createsprite gBloomDoomPetalStarSpriteTemplate, ANIM_TARGET, 2, 1, 0, 22, -22, 16 delay 2 - createsprite gBloomDoomPetalStarSpriteTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x1e, 0x0, 0x10 + createsprite gBloomDoomPetalStarSpriteTemplate, ANIM_TARGET, 2, 1, 0, 30, 0, 16 delay 2 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gBloomDoomExplosionSpriteTemplate, ANIM_TARGET, 3, 0x18, 0xffe8, ANIM_TARGET, 0x1 - createsprite gBloomDoomPetalStarSpriteTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x14, 0x14, 0x10 + createsprite gBloomDoomExplosionSpriteTemplate, ANIM_TARGET, 3, 24, -24, ANIM_TARGET, 1 + createsprite gBloomDoomPetalStarSpriteTemplate, ANIM_TARGET, 2, 1, 0, 20, 20, 16 delay 2 - createsprite gBloomDoomPetalStarSpriteTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x0, 0x1c, 0x10 + createsprite gBloomDoomPetalStarSpriteTemplate, ANIM_TARGET, 2, 1, 0, 0, 28, 16 delay 2 - createsprite gBloomDoomPetalStarSpriteTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0xffed, 0x13, 0x10 + createsprite gBloomDoomPetalStarSpriteTemplate, ANIM_TARGET, 2, 1, 0, -19, 19, 16 delay 2 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gBloomDoomExplosionSpriteTemplate, ANIM_TARGET, 3, 0xfff0, 0x10, ANIM_TARGET, 0x1 - createsprite gBloomDoomPetalStarSpriteTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0xffe5, 0x0, 0x10 + createsprite gBloomDoomExplosionSpriteTemplate, ANIM_TARGET, 3, -16, 16, ANIM_TARGET, 1 + createsprite gBloomDoomPetalStarSpriteTemplate, ANIM_TARGET, 2, 1, 0, -27, 0, 16 delay 2 - createsprite gBloomDoomPetalStarSpriteTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0xffee, 0xffee, 0x10 + createsprite gBloomDoomPetalStarSpriteTemplate, ANIM_TARGET, 2, 1, 0, -18, -18, 16 delay 2 - createsprite gBloomDoomPetalStarSpriteTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x0, 0xffe7, 0x10 + createsprite gBloomDoomPetalStarSpriteTemplate, ANIM_TARGET, 2, 1, 0, 0, -25, 16 delay 2 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gBloomDoomExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0xffe8, 0xfff4, ANIM_TARGET, 0x1 - createsprite gBloomDoomPetalStarSpriteTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x11, 0xffef, 0x10 + createsprite gBloomDoomExplosionSpriteTemplate, ANIM_ATTACKER, 3, -24, -12, ANIM_TARGET, 1 + createsprite gBloomDoomPetalStarSpriteTemplate, ANIM_TARGET, 2, 1, 0, 17, -17, 16 delay 2 - createsprite gBloomDoomPetalStarSpriteTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x17, 0x0, 0x10 + createsprite gBloomDoomPetalStarSpriteTemplate, ANIM_TARGET, 2, 1, 0, 23, 0, 16 delay 2 - createsprite gBloomDoomPetalStarSpriteTemplate, ANIM_TARGET, 2, 0x1, 0x0, 0x10, 0x10, 0x10 + createsprite gBloomDoomPetalStarSpriteTemplate, ANIM_TARGET, 2, 1, 0, 16, 16, 16 delay 2 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gBloomDoomExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x10, 0x10, ANIM_TARGET, 0x1 + createsprite gBloomDoomExplosionSpriteTemplate, ANIM_ATTACKER, 3, 16, 16, ANIM_TARGET, 1 delay 2 return ResetFromGreenScreen: - createvisualtask AnimTask_AllBattlersInvisible, 0xA + createvisualtask AnimTask_AllBattlersInvisible, 10 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BATTLERS_2, 2, 0, 0, RGB(13, 31, 12) @Everything from green restorebg waitbgfadeout - setarg 0x7 0xffff - createvisualtask AnimTask_AllBattlersVisible, 0xA + setarg 7, -1 + createvisualtask AnimTask_AllBattlersVisible, 10 waitbgfadein waitforvisualfinish delay 5 @@ -31413,118 +31413,118 @@ ResetFromGreenScreen: gBattleAnimMove_GigavoltHavoc:: - createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xA + createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 10 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 6, 0, 16, RGB_BLACK playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER createsprite gGigavoltHavocChargingSpearSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 32, 0x18, 190, 12, ANIM_ATTACKER, 1, 0 - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 80, 0x18, 22, 12, ANIM_ATTACKER, 1, 0 - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 156, 0x18, 121, 13, ANIM_ATTACKER, 1, 1 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 32, 24, 190, 12, ANIM_ATTACKER, 1, 0 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 80, 24, 22, 12, ANIM_ATTACKER, 1, 0 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 156, 24, 121, 13, ANIM_ATTACKER, 1, 1 delay 10 playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 100, 0x18, 60, 10, ANIM_ATTACKER, 1, 0 - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 170, 0x18, 42, 11, ANIM_ATTACKER, 1, 1 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 100, 24, 60, 10, ANIM_ATTACKER, 1, 0 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 170, 24, 42, 11, ANIM_ATTACKER, 1, 1 delay 0 - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 238, 0x18, 165, 10, ANIM_ATTACKER, 1, 1 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 238, 24, 165, 10, ANIM_ATTACKER, 1, 1 delay 0 delay 5 - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 100, 0x18, 60, 10, ANIM_ATTACKER, 1, 0 - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 170, 0x18, 42, 11, ANIM_ATTACKER, 1, 1 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 100, 24, 60, 10, ANIM_ATTACKER, 1, 0 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 170, 24, 42, 11, ANIM_ATTACKER, 1, 1 delay 0 - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 238, 0x18, 165, 10, ANIM_ATTACKER, 1, 1 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 238, 24, 165, 10, ANIM_ATTACKER, 1, 1 delay 5 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0x0, 0x0, 0x10, 0xc, 0x20, 0x14, 0x0, 0x0 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0x0, 0x0, 0x10, 0xc, 0x60, 0x14, 0x1, 0x0 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0x0, 0x0, 0x10, 0xc, 0xa0, 0x14, 0x0, 0x0 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0x0, 0x0, 0x10, 0xc, 0xe0, 0x14, 0x2, 0x0 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 16, 12, 32, 20, 0, 0 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 16, 12, 96, 20, 1, 0 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 16, 12, 160, 20, 0, 0 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 16, 12, 224, 20, 2, 0 delay 5 - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 100, 0x18, 60, 10, ANIM_ATTACKER, 1, 0 - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 170, 0x18, 42, 11, ANIM_ATTACKER, 1, 1 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 100, 24, 60, 10, ANIM_ATTACKER, 1, 0 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 170, 24, 42, 11, ANIM_ATTACKER, 1, 1 delay 0 - createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 238, 0x18, 165, 10, ANIM_ATTACKER, 1, 1 + createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 238, 24, 165, 10, ANIM_ATTACKER, 1, 1 playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER monbg ANIM_ATTACKER playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER @ createvisualtask AnimTask_ElectricChargingParticles, 2, ANIM_ATTACKER, 60, 2, 12 @charge particles to user -@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x10, 0x2c, 0x20, 0x28, 0x0, 0x3 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x10, 0x2c, 0x60, 0x28, 0x1, 0x3 -@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x10, 0x2c, 0xa0, 0x28, 0x0, 0x3 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x10, 0x2c, 0xe0, 0x28, 0x2, 0x3 +@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 2, 0, 0, 16, 44, 32, 40, 0, 3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 2, 0, 0, 16, 44, 96, 40, 1, 3 +@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 2, 0, 0, 16, 44, 160, 40, 0, 3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 2, 0, 0, 16, 44, 224, 40, 2, 3 delay 20 playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x12, 0x2c, 0x0, 0x28, 0x0, 0x3 -@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x12, 0x2c, 0x40, 0x28, 0x1, 0x3 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x12, 0x2c, 0x80, 0x28, 0x0, 0x3 -@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x12, 0x2c, SOUND_PAN_ATTACKER, 0x28, 0x2, 0x3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 2, 0, 0, 18, 44, 0, 40, 0, 3 +@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 2, 0, 0, 18, 44, 64, 40, 1, 3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 2, 0, 0, 18, 44, 128, 40, 0, 3 +@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 2, 0, 0, 18, 44, SOUND_PAN_ATTACKER, 40, 2, 3 delay 20 playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER -@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x14, 0x2c, 0x0, 0x28, 0x0, 0x3 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x14, 0x2c, 0x40, 0x28, 0x1, 0x3 -@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x14, 0x2c, 0x80, 0x28, 0x0, 0x3 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x14, 0x2c, SOUND_PAN_ATTACKER, 0x28, 0x2, 0x3 +@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 2, 0, 0, 20, 44, 0, 40, 0, 3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 2, 0, 0, 20, 44, 64, 40, 1, 3 +@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 2, 0, 0, 20, 44, 128, 40, 0, 3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 2, 0, 0, 20, 44, SOUND_PAN_ATTACKER, 40, 2, 3 delay 20 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, 0x0, 0x28, 0x0, 0x3 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, 0x40, 0x28, 0x1, 0x3 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, 0x80, 0x28, 0x0, 0x3 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, SOUND_PAN_ATTACKER, 0x28, 0x2, 0x3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 21, 44, 0, 40, 0, 3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 21, 44, 64, 40, 1, 3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 21, 44, 128, 40, 0, 3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 21, 44, SOUND_PAN_ATTACKER, 40, 2, 3 delay 20 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, 0x0, 0x28, 0x0, 0x3 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, 0x40, 0x28, 0x1, 0x3 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, 0x80, 0x28, 0x0, 0x3 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, SOUND_PAN_ATTACKER, 0x28, 0x2, 0x3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 21, 44, 0, 40, 0, 3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 21, 44, 64, 40, 1, 3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 21, 44, 128, 40, 0, 3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 21, 44, SOUND_PAN_ATTACKER, 40, 2, 3 delay 20 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, 0x0, 0x28, 0x0, 0x3 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, 0x40, 0x28, 0x1, 0x3 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, 0x80, 0x28, 0x0, 0x3 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, SOUND_PAN_ATTACKER, 0x28, 0x2, 0x3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 21, 44, 0, 40, 0, 3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 21, 44, 64, 40, 1, 3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 21, 44, 128, 40, 0, 3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 21, 44, SOUND_PAN_ATTACKER, 40, 2, 3 delay 20 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, 0x0, 0x28, 0x0, 0x3 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, 0x40, 0x28, 0x1, 0x3 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, 0x80, 0x28, 0x0, 0x3 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, SOUND_PAN_ATTACKER, 0x28, 0x2, 0x3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 21, 44, 0, 40, 0, 3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 21, 44, 64, 40, 1, 3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 21, 44, 128, 40, 0, 3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 21, 44, SOUND_PAN_ATTACKER, 40, 2, 3 delay 20 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, 0x0, 0x28, 0x0, 0x3 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, 0x40, 0x28, 0x1, 0x3 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, 0x80, 0x28, 0x0, 0x3 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, SOUND_PAN_ATTACKER, 0x28, 0x2, 0x3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 21, 44, 0, 40, 0, 3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 21, 44, 64, 40, 1, 3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 21, 44, 128, 40, 0, 3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 21, 44, SOUND_PAN_ATTACKER, 40, 2, 3 delay 20 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, 0x0, 0x28, 0x0, 0x3 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, 0x40, 0x28, 0x1, 0x3 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, 0x80, 0x28, 0x0, 0x3 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, SOUND_PAN_ATTACKER, 0x28, 0x2, 0x3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 21, 44, 0, 40, 0, 3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 21, 44, 64, 40, 1, 3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 21, 44, 128, 40, 0, 3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 21, 44, SOUND_PAN_ATTACKER, 40, 2, 3 delay 20 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, 0x0, 0x28, 0x0, 0x3 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, 0x40, 0x28, 0x1, 0x3 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, 0x80, 0x28, 0x0, 0x3 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, SOUND_PAN_ATTACKER, 0x28, 0x2, 0x3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 21, 44, 0, 40, 0, 3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 21, 44, 64, 40, 1, 3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 21, 44, 128, 40, 0, 3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 21, 44, SOUND_PAN_ATTACKER, 40, 2, 3 delay 20 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, 0x0, 0x28, 0x0, 0x3 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, 0x40, 0x28, 0x1, 0x3 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, 0x80, 0x28, 0x0, 0x3 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, SOUND_PAN_ATTACKER, 0x28, 0x2, 0x3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 21, 44, 0, 40, 0, 3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 21, 44, 64, 40, 1, 3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 21, 44, 128, 40, 0, 3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 21, 44, SOUND_PAN_ATTACKER, 40, 2, 3 delay 20 waitforvisualfinish playsewithpan SE_M_TRI_ATTACK2, SOUND_PAN_TARGET - createsprite gGigavoltHavocLaunchSpearSpriteTemplate, ANIM_TARGET, 3, 0x0 - createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x10, 0x10 + createsprite gGigavoltHavocLaunchSpearSpriteTemplate, ANIM_TARGET, 3, 0 + createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 0, 16, 16 delay 2 - createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff0, 0xfff0 + createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 0, -16, -16 delay 14 clearmonbg ANIM_ATTACKER createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 8, 28 @shake target unloadspritegfx ANIM_TAG_HAVOC_SPEAR unloadspritepal ANIM_TAG_HAVOC_SPEAR - createsprite gThunderboltOrbSpriteTemplate, ANIM_TARGET, 3, 0x2c, 0x0, 0x0, 0x3 + createsprite gThunderboltOrbSpriteTemplate, ANIM_TARGET, 3, 44, 0, 0, 3 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 0, 0, 12, RGB(31, 31, 22) -@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x20, 0x2c, 0x0, 0x28, 0x0, 0x8003 -@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x20, 0x2c, 0x40, 0x28, 0x1, 0x8003 -@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x20, 0x2c, 0x80, 0x28, 0x0, 0x8003 -@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x20, 0x2c, SOUND_PAN_ATTACKER, 0x28, 0x2, 0x8003 -@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x10, 0x2c, 0x20, 0x28, 0x0, 0x8003 -@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x10, 0x2c, 0x60, 0x28, 0x1, 0x8003 -@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x10, 0x2c, 0xa0, 0x28, 0x0, 0x8003 -@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x10, 0x2c, 0xe0, 0x28, 0x2, 0x8003 +@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 32, 44, 0, 40, 0, -32765 +@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 32, 44, 64, 40, 1, -32765 +@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 32, 44, 128, 40, 0, -32765 +@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 32, 44, SOUND_PAN_ATTACKER, 40, 2, -32765 +@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 16, 44, 32, 40, 0, -32765 +@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 16, 44, 96, 40, 1, -32765 +@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 16, 44, 160, 40, 0, -32765 +@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 16, 44, 224, 40, 2, -32765 playsewithpan SE_M_HYPER_BEAM, SOUND_PAN_TARGET delay 25 playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_TARGET @@ -31553,60 +31553,60 @@ gBattleAnimMove_GigavoltHavoc:: waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 1, 16, 0, RGB_BLACK waitforvisualfinish - createvisualtask AnimTask_AllBattlersVisible, 0xa + createvisualtask AnimTask_AllBattlersVisible, 10 waitforvisualfinish end HavocSpearGeyser: - createsprite gGigavoltHavocGeyserSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 0xfffc, 0x10 @ -4, -0x10 + createsprite gGigavoltHavocGeyserSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, -4, 16 @ -4, -16 delay 1 - createsprite gGigavoltHavocGeyserSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 0x100D, 0x10 @ + createsprite gGigavoltHavocGeyserSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 4109, 16 @ delay 1 - createsprite gGigavoltHavocGeyserSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 0x4, 0x10 + createsprite gGigavoltHavocGeyserSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 4, 16 delay 1 - createsprite gGigavoltHavocGeyserSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 0xfff0, 0x10 + createsprite gGigavoltHavocGeyserSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, -16, 16 delay 1 return HavocSpearSparkTarget: -@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0x0, 0x0, 0x20, 0xc, 0x0, 0x14, 0x0, 0x8000 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0x0, 0x0, 0x10, 0xc, 0x0, 0x14, 0x0, 0x8000 -@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0x0, 0x0, 0x20, 0xc, 0x40, 0x14, 0x1, 0x8000 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0x0, 0x0, 0x10, 0xc, 0x40, 0x14, 0x1, 0x8000 -@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0x0, 0x0, 0x20, 0xc, 0x80, 0x14, 0x0, 0x8000 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0x0, 0x0, 0x10, 0xc, 0x80, 0x14, 0x0, 0x8000 -@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0x0, 0x0, 0x20, 0xc, SOUND_PAN_ATTACKER, 0x14, 0x2, 0x8000 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0x0, 0x0, 0x10, 0xc, SOUND_PAN_ATTACKER, 0x14, 0x2, 0x8000 +@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 32, 12, 0, 20, 0, 32768 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 16, 12, 0, 20, 0, 32768 +@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 32, 12, 64, 20, 1, 32768 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 16, 12, 64, 20, 1, 32768 +@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 32, 12, 128, 20, 0, 32768 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 16, 12, 128, 20, 0, 32768 +@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 32, 12, SOUND_PAN_ATTACKER, 20, 2, 32768 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 16, 12, SOUND_PAN_ATTACKER, 20, 2, 32768 return gBattleAnimMove_ShatteredPsyche:: - createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xA + createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 10 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, ANIM_ATTACKER, 0, 0, 16, RGB_BLACK waitforvisualfinish - createvisualtask AnimTask_SetAllNonAttackersInvisiblity, 0x5, 0x1 + createvisualtask AnimTask_SetAllNonAttackersInvisiblity, 5, 1 waitforvisualfinish - createsprite gShatteredPsychePinkChargeSpriteTemplate, ANIM_ATTACKER, 2, 0x0 - createsprite gShatteredPsycheRingSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, 0x0, 0x0 + createsprite gShatteredPsychePinkChargeSpriteTemplate, ANIM_ATTACKER, 2, 0 + createsprite gShatteredPsycheRingSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 0, 0 playsewithpan SE_M_SUPERSONIC, SOUND_PAN_ATTACKER delay 12 - createsprite gShatteredPsycheRingSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, 0x0, 0x0 + createsprite gShatteredPsycheRingSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 0, 0 delay 12 - createsprite gShatteredPsycheRingSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, 0x0, 0x0 + createsprite gShatteredPsycheRingSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 0, 0 playsewithpan SE_M_SUPERSONIC, SOUND_PAN_ATTACKER delay 12 - createsprite gShatteredPsycheRingSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, 0x0, 0x0 + createsprite gShatteredPsycheRingSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 0, 0 delay 12 - createsprite gShatteredPsycheRingSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, 0x0, 0x0 + createsprite gShatteredPsycheRingSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 0, 0 playsewithpan SE_M_SUPERSONIC, SOUND_PAN_ATTACKER delay 12 - createsprite gShatteredPsycheRingSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, 0x0, 0x0 + createsprite gShatteredPsycheRingSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 0, 0 delay 12 - createsprite gShatteredPsycheRingSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, 0x0, 0x0 + createsprite gShatteredPsycheRingSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 0, 0 playsewithpan SE_M_SUPERSONIC, SOUND_PAN_ATTACKER delay 12 - createsprite gShatteredPsycheRingSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, 0x0, 0x0 + createsprite gShatteredPsycheRingSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 0, 0 delay 12 - createsprite gShatteredPsycheRingSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, 0x0, 0x0 + createsprite gShatteredPsycheRingSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 0, 0 playsewithpan SE_M_SUPERSONIC, SOUND_PAN_ATTACKER delay 4 fadetobg BG_SHATTERED_PSYCHE @@ -31618,8 +31618,8 @@ gBattleAnimMove_ShatteredPsyche:: createvisualtask AnimTask_ScaleMonAndRestore, 5, -4, -4, 15, ANIM_TARGET, 1 waitforvisualfinish ShatteredPsycheCheckBattler: - createvisualtask AnimTask_IsTargetPlayerSide, 0x2 - jumpargeq 0x7 ANIM_TARGET ShatteredPsycheOnPlayer + createvisualtask AnimTask_IsTargetPlayerSide, 2 + jumpargeq 7 ANIM_TARGET ShatteredPsycheOnPlayer ShatteredPsycheOnOpponent: call ShatteredPsycheFlingOpponent waitforvisualfinish @@ -31640,141 +31640,141 @@ ShatteredPsycheFinish: createsprite gBrickBreakWallShardSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 2, 0, 0 createsprite gBrickBreakWallShardSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 3, 0, 0 waitbgfadeout - createvisualtask AnimTask_AllBattlersVisible, 0xA + createvisualtask AnimTask_AllBattlersVisible, 10 waitforvisualfinish end ShatteredPsycheFlingOpponent: createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, -26, 16, 1, 4 @ -26, +16 waitforvisualfinish - createsprite gShatteredPsycheReflectHitSpriteTemplate, ANIM_TARGET, 3, 0x1a, 0xfff0, 0x1, 0x1 @ 26, -16 + createsprite gShatteredPsycheReflectHitSpriteTemplate, ANIM_TARGET, 3, 26, -16, 1, 1 @ 26, -16 playsewithpan SE_M_BRICK_BREAK, SOUND_PAN_TARGET delay 2 - createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x4 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0, 4 waitforvisualfinish createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 26, -16, 1, 4 @ -26,-16 waitforvisualfinish - createsprite gShatteredPsycheReflectHitSpriteTemplate, ANIM_TARGET, 3, 0xffe6, 0x10, 0x1, 0x1 @ 26, 16 + createsprite gShatteredPsycheReflectHitSpriteTemplate, ANIM_TARGET, 3, -26, 16, 1, 1 @ 26, 16 playsewithpan SE_M_BRICK_BREAK, SOUND_PAN_TARGET delay 2 - createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x4 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0, 4 waitforvisualfinish createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0, 32, 1, 4 @ 0,32 waitforvisualfinish - createsprite gShatteredPsycheReflectHitSpriteTemplate, ANIM_TARGET, 3, 0x0, 0xffe0, 0x1, 0x1 @ 0, -32 + createsprite gShatteredPsycheReflectHitSpriteTemplate, ANIM_TARGET, 3, 0, -32, 1, 1 @ 0, -32 playsewithpan SE_M_BRICK_BREAK, SOUND_PAN_TARGET delay 2 - createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x4 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0, 4 waitforvisualfinish createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0, -32, 1, 4 @ 0,-32 waitforvisualfinish - createsprite gShatteredPsycheReflectHitSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x20, 0x1, 0x1 @ 0, 32 + createsprite gShatteredPsycheReflectHitSpriteTemplate, ANIM_TARGET, 3, 0, 32, 1, 1 @ 0, 32 playsewithpan SE_M_BRICK_BREAK, SOUND_PAN_TARGET delay 2 - createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x4 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0, 4 waitforvisualfinish createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 26, 16, 1, 4 @ 26,16 waitforvisualfinish - createsprite gShatteredPsycheReflectHitSpriteTemplate, ANIM_TARGET, 3, 0xffe6, 0xfff0, 0x1, 0x1 @ -26, -16 + createsprite gShatteredPsycheReflectHitSpriteTemplate, ANIM_TARGET, 3, -26, -16, 1, 1 @ -26, -16 playsewithpan SE_M_BRICK_BREAK, SOUND_PAN_TARGET delay 2 - createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x4 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0, 4 waitforvisualfinish createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, -26, -32, 1, 4 @ 26,-16 waitforvisualfinish - createsprite gShatteredPsycheReflectHitSpriteTemplate, ANIM_TARGET, 3, 0x1a, 0x10, 0x1, 0x1 @ 0, 32 + createsprite gShatteredPsycheReflectHitSpriteTemplate, ANIM_TARGET, 3, 26, 16, 1, 1 @ 0, 32 playsewithpan SE_M_BRICK_BREAK, SOUND_PAN_TARGET delay 2 - createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x5 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0, 5 waitforvisualfinish createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, -26, 16, 1, 4 @ -26, +16 waitforvisualfinish - createsprite gShatteredPsycheReflectHitSpriteTemplate, ANIM_TARGET, 3, 0x1a, 0xfff0, 0x1, 0x1 @ 26, -16 + createsprite gShatteredPsycheReflectHitSpriteTemplate, ANIM_TARGET, 3, 26, -16, 1, 1 @ 26, -16 playsewithpan SE_M_BRICK_BREAK, SOUND_PAN_TARGET delay 2 - createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x4 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0, 4 waitforvisualfinish createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 26, -16, 1, 4 @ -26,-16 waitforvisualfinish - createsprite gShatteredPsycheReflectHitSpriteTemplate, ANIM_TARGET, 3, 0xffe6, 0x10, 0x1, 0x1 @ 26, 16 + createsprite gShatteredPsycheReflectHitSpriteTemplate, ANIM_TARGET, 3, -26, 16, 1, 1 @ 26, 16 playsewithpan SE_M_BRICK_BREAK, SOUND_PAN_TARGET delay 2 - createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x4 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0, 4 waitforvisualfinish return ShatteredPsycheFlingPlayer: createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, -26, 16, 1, 4 @ -26,-16 waitforvisualfinish - createsprite gShatteredPsycheReflectHitSpriteTemplate, ANIM_TARGET, 3, 0x1a, 0xfff0, 0x1, 0x1 @ 26, 16 + createsprite gShatteredPsycheReflectHitSpriteTemplate, ANIM_TARGET, 3, 26, -16, 1, 1 @ 26, 16 playsewithpan SE_M_BRICK_BREAK, SOUND_PAN_TARGET delay 2 - createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x4 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0, 4 waitforvisualfinish createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 32, 0, 1, 4 @ 32,0 waitforvisualfinish - createsprite gShatteredPsycheReflectHitSpriteTemplate, ANIM_TARGET, 3, 0xffe0, 0x0, 0x1, 0x1 @ + createsprite gShatteredPsycheReflectHitSpriteTemplate, ANIM_TARGET, 3, -32, 0, 1, 1 @ playsewithpan SE_M_BRICK_BREAK, SOUND_PAN_TARGET delay 2 - createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x4 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0, 4 waitforvisualfinish createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, -32, 0, 1, 4 @ -32,0 waitforvisualfinish - createsprite gShatteredPsycheReflectHitSpriteTemplate, ANIM_TARGET, 3, 0x20, 0x0, 0x1, 0x1 @ 32, 0 + createsprite gShatteredPsycheReflectHitSpriteTemplate, ANIM_TARGET, 3, 32, 0, 1, 1 @ 32, 0 playsewithpan SE_M_BRICK_BREAK, SOUND_PAN_TARGET delay 2 - createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x4 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0, 4 waitforvisualfinish createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 10, 32, 1, 4 @ 10, -32 waitforvisualfinish - createsprite gShatteredPsycheReflectHitSpriteTemplate, ANIM_TARGET, 3, 0xfff6, 0x5, 0x1, 0x1 @ 10, -32 + createsprite gShatteredPsycheReflectHitSpriteTemplate, ANIM_TARGET, 3, -10, 5, 1, 1 @ 10, -32 playsewithpan SE_M_BRICK_BREAK, SOUND_PAN_TARGET delay 2 - createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x5 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0, 5 waitforvisualfinish return gBattleAnimMove_SubzeroSlammer:: createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_EXPLOSION_2, 0, 12, 12, RGB(3, 17, 26) - createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xA + createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 10 waitforvisualfinish fadetobg BG_ICE waitbgfadeout - createvisualtask AnimTask_IsTargetPlayerSide, 0x2 - jumpargeq 0x7 ANIM_TARGET SubzeroSlammerOnPlayer + createvisualtask AnimTask_IsTargetPlayerSide, 2 + jumpargeq 7 ANIM_TARGET SubzeroSlammerOnPlayer SubzeroSlammerOnOpponent: - createvisualtask AnimTask_StartSlidingBg, 0x5, 0xfd00, 0x0, 0x0, 0xFFFF + createvisualtask AnimTask_StartSlidingBg, 5, -768, 0, 0, -1 goto SubzeroSlammerFinish SubzeroSlammerOnPlayer: - createvisualtask AnimTask_StartSlidingBg, 0x5, 0x0300, 0x0, 0x0, 0xFFFF + createvisualtask AnimTask_StartSlidingBg, 5, 768, 0, 0, -1 SubzeroSlammerFinish: waitbgfadein monbg ANIM_ATK_PARTNER createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 0, 0, 11, RGB(0, 20, 31) - createsprite gSubzeroSlammerIceSpinSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, 0x38, 0x0 + createsprite gSubzeroSlammerIceSpinSpriteTemplate, ANIM_TARGET, 3, 0, 0, 56, 0 playsewithpan SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER delay 2 - createsprite gSubzeroSlammerIceSpinSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, 0x38, 0x4 + createsprite gSubzeroSlammerIceSpinSpriteTemplate, ANIM_TARGET, 3, 0, 0, 56, 4 playsewithpan SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER delay 2 - createsprite gSubzeroSlammerIceSpinSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, 0x38, 0x8 + createsprite gSubzeroSlammerIceSpinSpriteTemplate, ANIM_TARGET, 3, 0, 0, 56, 8 playsewithpan SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER delay 2 - createsprite gSubzeroSlammerIceSpinSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, 0x38, 0xc + createsprite gSubzeroSlammerIceSpinSpriteTemplate, ANIM_TARGET, 3, 0, 0, 56, 12 playsewithpan SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER delay 2 - createsprite gSubzeroSlammerIceSpinSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, 0x38, 0x10 + createsprite gSubzeroSlammerIceSpinSpriteTemplate, ANIM_TARGET, 3, 0, 0, 56, 16 playsewithpan SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER delay 2 - createsprite gSubzeroSlammerIceSpinSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, 0x38, 0x14 + createsprite gSubzeroSlammerIceSpinSpriteTemplate, ANIM_TARGET, 3, 0, 0, 56, 20 playsewithpan SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER delay 2 - createsprite gSubzeroSlammerIceSpinSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, 0x38, 0x18 + createsprite gSubzeroSlammerIceSpinSpriteTemplate, ANIM_TARGET, 3, 0, 0, 56, 24 playsewithpan SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER delay 32 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 0, 11, 0, RGB(0, 20, 31) delay 32 - createvisualtask AnimTask_FrozenIceCubeAttacker, 0x2 - waitplaysewithpan SE_M_HAIL, SOUND_PAN_TARGET, 0x11 + createvisualtask AnimTask_FrozenIceCubeAttacker, 2 + waitplaysewithpan SE_M_HAIL, SOUND_PAN_TARGET, 17 waitforvisualfinish call SubzeroSlammerIceSwirl blend_color_cycle selector=F_PAL_ATTACKER, delay=2, num_blends=2, initial_blend_y=0, target_blend_y=11, color=RGB(0, 20, 31) @@ -31783,9 +31783,9 @@ SubzeroSlammerFinish: call SubzeroSlammerIceSwirl delay 10 clearmonbg ANIM_ATK_PARTNER - createsoundtask SoundTask_LoopSEAdjustPanning, 0xb0, 0xffc0, SOUND_PAN_TARGET, 0x4, 0x4, 0x0, 0xa - createsprite gIceBeamOuterCrystalSpriteTemplate, ANIM_ATTACKER, 2, 0x14, 0xc, 0x0, 0xc, 0x14 - createsprite gIceBeamOuterCrystalSpriteTemplate, ANIM_ATTACKER, 2, 0x14, 0xfff4, 0x0, 0xfff4, 0x14 + createsoundtask SoundTask_LoopSEAdjustPanning, 176, -64, SOUND_PAN_TARGET, 4, 4, 0, 10 + createsprite gIceBeamOuterCrystalSpriteTemplate, ANIM_ATTACKER, 2, 20, 12, 0, 12, 20 + createsprite gIceBeamOuterCrystalSpriteTemplate, ANIM_ATTACKER, 2, 20, -12, 0, -12, 20 delay 1 call IceBeamCreateCrystals call IceBeamCreateCrystals @@ -31807,7 +31807,7 @@ SubzeroSlammerFinish: call IceCrystalEffectShort delay 5 monbg ANIM_DEF_PARTNER - createvisualtask AnimTask_FrozenIceCube, 0x82 + createvisualtask AnimTask_FrozenIceCube, 130 playsewithpan SE_M_HAIL, SOUND_PAN_TARGET waitforvisualfinish playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET @@ -31824,58 +31824,58 @@ SubzeroSlammerFinish: waitforvisualfinish restorebg waitbgfadeout - setarg 0x7 0xffff - createvisualtask AnimTask_AllBattlersVisible, 0xA + setarg 7, -1 + createvisualtask AnimTask_AllBattlersVisible, 10 waitbgfadein waitforvisualfinish end SubzeroSlammerExplosion: playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET - createsprite gSubzeroSlammerExplosionSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, ANIM_TARGET, 0x1 - createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, 0xfff6, 0xfff6, 0x0 + createsprite gSubzeroSlammerExplosionSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1 + createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, -10, -10, 0 delay 3 - createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 0xa, 0x14, 0x0 + createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 10, 20, 0 delay 3 playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET - createsprite gSubzeroSlammerExplosionSpriteTemplate, ANIM_TARGET, 3, 0x18, 0xffe8, ANIM_TARGET, 0x1 - createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, 0xfffb, 0xa, 0x0 + createsprite gSubzeroSlammerExplosionSpriteTemplate, ANIM_TARGET, 3, 24, -24, ANIM_TARGET, 1 + createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, -5, 10, 0 delay 3 - createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 0x11, 0xfff4, 0x0 + createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 17, -12, 0 delay 3 playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET - createsprite gSubzeroSlammerExplosionSpriteTemplate, ANIM_TARGET, 3, 0xfff0, 0x10, ANIM_TARGET, 0x1 - createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 0xfff1, 0xf, 0x0 + createsprite gSubzeroSlammerExplosionSpriteTemplate, ANIM_TARGET, 3, -16, 16, ANIM_TARGET, 1 + createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, -15, 15, 0 delay 3 - createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x0 + createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0 delay 3 playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET - createsprite gSubzeroSlammerExplosionSpriteTemplate, ANIM_TARGET, 3, 0xffe8, 0xfff4, ANIM_TARGET, 0x1 - createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, 0x14, 0x2, 0x0 + createsprite gSubzeroSlammerExplosionSpriteTemplate, ANIM_TARGET, 3, -24, -12, ANIM_TARGET, 1 + createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, 20, 2, 0 delay 3 - createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, 0xfff6, 0xfff6, 0x0 + createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, -10, -10, 0 delay 3 playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET - createsprite gSubzeroSlammerExplosionSpriteTemplate, ANIM_TARGET, 3, 0x10, 0x10, ANIM_TARGET, 0x1 - createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 0x11, 0xfff4, 0x0 + createsprite gSubzeroSlammerExplosionSpriteTemplate, ANIM_TARGET, 3, 16, 16, ANIM_TARGET, 1 + createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 17, -12, 0 delay 3 - createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 0xfff1, 0xf, 0x0 + createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, -15, 15, 0 delay 3 return SubzeroSlammerIceSwirl: playsewithpan SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER - createsprite gSubzeroSlammerIceSwirlSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x180, 0x32, 0x8, 0x32, ANIM_ATTACKER + createsprite gSubzeroSlammerIceSwirlSpriteTemplate, ANIM_TARGET, 2, 0, 28, 384, 50, 8, 50, ANIM_ATTACKER delay 2 - createsprite gSubzeroSlammerIceSwirlSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x20, 0xf0, 0x28, 0xb, 0xffd2, ANIM_ATTACKER + createsprite gSubzeroSlammerIceSwirlSpriteTemplate, ANIM_TARGET, 2, 0, 32, 240, 40, 11, -46, ANIM_ATTACKER delay 2 playsewithpan SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER - createsprite gSubzeroSlammerIceSwirlSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x1a0, 0x28, 0x4, 0x2a, ANIM_ATTACKER + createsprite gSubzeroSlammerIceSwirlSpriteTemplate, ANIM_TARGET, 2, 0, 33, 416, 40, 4, 42, ANIM_ATTACKER delay 2 - createsprite gSubzeroSlammerIceSwirlSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1f, 0x120, 0x2d, 0x6, 0xffd6, ANIM_ATTACKER + createsprite gSubzeroSlammerIceSwirlSpriteTemplate, ANIM_TARGET, 2, 0, 31, 288, 45, 6, -42, ANIM_ATTACKER delay 2 playsewithpan SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER - createsprite gSubzeroSlammerIceSwirlSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x1c0, 0x2d, 0xb, 0x2e, ANIM_ATTACKER + createsprite gSubzeroSlammerIceSwirlSpriteTemplate, ANIM_TARGET, 2, 0, 28, 448, 45, 11, 46, ANIM_ATTACKER delay 2 - createsprite gSubzeroSlammerIceSwirlSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x1d0, 0x32, 0xa, 0xffce, ANIM_ATTACKER + createsprite gSubzeroSlammerIceSwirlSpriteTemplate, ANIM_TARGET, 2, 0, 33, 464, 50, 10, -50, ANIM_ATTACKER delay 2 return @@ -31899,47 +31899,47 @@ gBattleAnimMove_DevastatingDrake:: unloadspritepal ANIM_TAG_CIRCLE_OF_LIGHT monbg ANIM_ATTACKER playsewithpan SE_M_VITAL_THROW, SOUND_PAN_ATTACKER - createsprite gDevastatingDrakeDrakeUpSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x4e0, 0x24, 0x15, 0x1, ANIM_ATTACKER + createsprite gDevastatingDrakeDrakeUpSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1248, 36, 21, 1, ANIM_ATTACKER clearmonbg ANIM_ATTACKER fadetobg BG_SKY invisible ANIM_ATTACKER invisible ANIM_TARGET - createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xA + createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 10 waitbgfadeout - createvisualtask AnimTask_StartSlidingBg, 0x5, 0x0, 0x1000, 0x0, 0xffff + createvisualtask AnimTask_StartSlidingBg, 5, 0, 4096, 0, -1 waitbgfadein - createvisualtask AnimTask_IsTargetPlayerSide, 0x2 - jumpargeq 0x7 ANIM_TARGET DevastatingDrakeOnPlayer + createvisualtask AnimTask_IsTargetPlayerSide, 2 + jumpargeq 7 ANIM_TARGET DevastatingDrakeOnPlayer DevastatingDrakeOnOpponent: playsewithpan SE_M_VITAL_THROW, SOUND_PAN_ATTACKER - createsprite gDevastatingDrakeRightSpriteTemplate, ANIM_ATTACKER, 50, 0xfff0, 0x88, 0x100, 0x38, 0x15 @left to right + createsprite gDevastatingDrakeRightSpriteTemplate, ANIM_ATTACKER, 50, -16, 136, 256, 56, 21 @left to right waitforvisualfinish delay 10 playsewithpan SE_M_VITAL_THROW, SOUND_PAN_ATTACKER - createsprite gDevastatingDrakeLeftSpriteTemplate, ANIM_ATTACKER, 50, 0x0120, 0x38, 0xfff0, 0x38, 0x15 @right to left + createsprite gDevastatingDrakeLeftSpriteTemplate, ANIM_ATTACKER, 50, 288, 56, -16, 56, 21 @right to left waitforvisualfinish delay 10 playsewithpan SE_M_VITAL_THROW, SOUND_PAN_ATTACKER - createsprite gDevastatingDrakeRightSpriteTemplate, ANIM_ATTACKER, 50, 0xfff0, 0x08, 0x100, 0x0f, 0x15 @left to right + createsprite gDevastatingDrakeRightSpriteTemplate, ANIM_ATTACKER, 50, -16, 8, 256, 15, 21 @left to right goto DevastatingDrakeFinish DevastatingDrakeOnPlayer: playsewithpan SE_M_VITAL_THROW, SOUND_PAN_ATTACKER - createsprite gDevastatingDrakeLeftSpriteTemplate, ANIM_ATTACKER, 50, 0x0120, 0x08, 0xfff0, 0x0f, 0x15 @right to left + createsprite gDevastatingDrakeLeftSpriteTemplate, ANIM_ATTACKER, 50, 288, 8, -16, 15, 21 @right to left waitforvisualfinish delay 10 playsewithpan SE_M_VITAL_THROW, SOUND_PAN_ATTACKER - createsprite gDevastatingDrakeRightSpriteTemplate, ANIM_ATTACKER, 50, 0xfff0, 0x38, 0x100, 0x38, 0x15 @left to right + createsprite gDevastatingDrakeRightSpriteTemplate, ANIM_ATTACKER, 50, -16, 56, 256, 56, 21 @left to right waitforvisualfinish delay 10 playsewithpan SE_M_VITAL_THROW, SOUND_PAN_ATTACKER - createsprite gDevastatingDrakeLeftSpriteTemplate, ANIM_ATTACKER, 50, 0x0120, 0x78, 0xfff0, 0x58, 0x15 @right to left + createsprite gDevastatingDrakeLeftSpriteTemplate, ANIM_ATTACKER, 50, 288, 120, -16, 88, 21 @right to left DevastatingDrakeFinish: call UnsetPsychicBg waitforvisualfinish visible ANIM_TARGET delay 10 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER - createsprite gDevastatingDrakeStrikeSpriteTemplate, ANIM_TARGET, 2, 0x14 + createsprite gDevastatingDrakeStrikeSpriteTemplate, ANIM_TARGET, 2, 20 delay 16 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_EXPLOSION, 0, 12, 12, RGB(11, 1, 20) @@ -31947,8 +31947,8 @@ DevastatingDrakeFinish: createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 2, 0, 16, RGB(0, 6, 16) @ fade to purple call DevastatingDrakeExplosion delay 6 - createvisualtask AnimTask_IsTargetPartner, 0x5 - jumpargeq 0x0 0x1 DevastatingDrakeFadeTargetPartner + createvisualtask AnimTask_IsTargetPartner, 5 + jumpargeq 0 1 DevastatingDrakeFadeTargetPartner createvisualtask AnimTask_BlendBattleAnimPal, 10, (F_PAL_BG | F_PAL_ALL_BUT_DEF), 6, 0, 16, RGB(0, 6, 16) call DevastatingDrakeExplosion waitforvisualfinish @@ -31964,36 +31964,36 @@ DevastatingDrakeUniversalEnding: playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER call DevastatingDrakeGeyser playsewithpan SE_M_SACRED_FIRE, SOUND_PAN_ATTACKER - createsprite gDevastatingDrakePurpleBlastSpriteTemplate, ANIM_ATTACKER, 2, 0xffe0, 0x0, 0x18, 0x0, 0x0, 0x0 - createsprite gDevastatingDrakePurpleBlastSpriteTemplate, ANIM_ATTACKER, 2, 0xffec, 0xfff6, 0x18, 0x0, 0x0, 0x0 - createsprite gDevastatingDrakePurpleBlastSpriteTemplate, ANIM_ATTACKER, 66, 0x0, 0xfff0, 0x18, 0x0, 0x0, 0x0 - createsprite gDevastatingDrakePurpleBlastSpriteTemplate, ANIM_ATTACKER, 66, 0x14, 0xfff6, 0x18, 0x0, 0x0, 0x0 - createsprite gDevastatingDrakePurpleBlastSpriteTemplate, ANIM_ATTACKER, 66, 0x20, 0x0, 0x18, 0x0, 0x0, 0x0 - createsprite gDevastatingDrakePurpleBlastSpriteTemplate, ANIM_ATTACKER, 66, 0x14, 0xa, 0x18, 0x0, 0x0, 0x0 - createsprite gDevastatingDrakePurpleBlastSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x10, 0x18, 0x0, 0x0, 0x0 - createsprite gDevastatingDrakePurpleBlastSpriteTemplate, ANIM_ATTACKER, 2, 0xffec, 0xa, 0x18, 0x0, 0x0, 0x0 + createsprite gDevastatingDrakePurpleBlastSpriteTemplate, ANIM_ATTACKER, 2, -32, 0, 24, 0, 0, 0 + createsprite gDevastatingDrakePurpleBlastSpriteTemplate, ANIM_ATTACKER, 2, -20, -10, 24, 0, 0, 0 + createsprite gDevastatingDrakePurpleBlastSpriteTemplate, ANIM_ATTACKER, 66, 0, -16, 24, 0, 0, 0 + createsprite gDevastatingDrakePurpleBlastSpriteTemplate, ANIM_ATTACKER, 66, 20, -10, 24, 0, 0, 0 + createsprite gDevastatingDrakePurpleBlastSpriteTemplate, ANIM_ATTACKER, 66, 32, 0, 24, 0, 0, 0 + createsprite gDevastatingDrakePurpleBlastSpriteTemplate, ANIM_ATTACKER, 66, 20, 10, 24, 0, 0, 0 + createsprite gDevastatingDrakePurpleBlastSpriteTemplate, ANIM_ATTACKER, 2, 0, 16, 24, 0, 0, 0 + createsprite gDevastatingDrakePurpleBlastSpriteTemplate, ANIM_ATTACKER, 2, -20, 10, 24, 0, 0, 0 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER call DevastatingDrakeGeyser playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_ATTACKER - createsprite gDevastatingDrakePurpleBlastSpriteTemplate, ANIM_ATTACKER, 2, 0xffc0, 0x0, 0x18, 0x0, 0x0, 0x0 - createsprite gDevastatingDrakePurpleBlastSpriteTemplate, ANIM_ATTACKER, 6, 0xffd8, 0xffec, 0x18, 0x0, 0x0, 0x0 - createsprite gDevastatingDrakePurpleBlastSpriteTemplate, ANIM_ATTACKER, 70, 0x0, 0xffe0, 0x18, 0x0, 0x0, 0x0 - createsprite gDevastatingDrakePurpleBlastSpriteTemplate, ANIM_ATTACKER, 70, 0x28, 0xffec, 0x18, 0x0, 0x0, 0x0 - createsprite gDevastatingDrakePurpleBlastSpriteTemplate, ANIM_ATTACKER, 66, 0x40, 0x0, 0x18, 0x0, 0x0, 0x0 - createsprite gDevastatingDrakePurpleBlastSpriteTemplate, ANIM_ATTACKER, 66, 0x28, 0x14, 0x18, 0x0, 0x0, 0x0 - createsprite gDevastatingDrakePurpleBlastSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x20, 0x18, 0x0, 0x0, 0x0 - createsprite gDevastatingDrakePurpleBlastSpriteTemplate, ANIM_ATTACKER, 2, 0xffd8, 0x14, 0x18, 0x0, 0x0, 0x0 + createsprite gDevastatingDrakePurpleBlastSpriteTemplate, ANIM_ATTACKER, 2, -64, 0, 24, 0, 0, 0 + createsprite gDevastatingDrakePurpleBlastSpriteTemplate, ANIM_ATTACKER, 6, -40, -20, 24, 0, 0, 0 + createsprite gDevastatingDrakePurpleBlastSpriteTemplate, ANIM_ATTACKER, 70, 0, -32, 24, 0, 0, 0 + createsprite gDevastatingDrakePurpleBlastSpriteTemplate, ANIM_ATTACKER, 70, 40, -20, 24, 0, 0, 0 + createsprite gDevastatingDrakePurpleBlastSpriteTemplate, ANIM_ATTACKER, 66, 64, 0, 24, 0, 0, 0 + createsprite gDevastatingDrakePurpleBlastSpriteTemplate, ANIM_ATTACKER, 66, 40, 20, 24, 0, 0, 0 + createsprite gDevastatingDrakePurpleBlastSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, 24, 0, 0, 0 + createsprite gDevastatingDrakePurpleBlastSpriteTemplate, ANIM_ATTACKER, 2, -40, 20, 24, 0, 0, 0 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER call DevastatingDrakeGeyser playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_ATTACKER - createsprite gDevastatingDrakePurpleBlastSpriteTemplate, ANIM_ATTACKER, 2, 0xffa0, 0x0, 0x18, 0x0, 0x0, 0x0 - createsprite gDevastatingDrakePurpleBlastSpriteTemplate, ANIM_ATTACKER, 6, 0xffc4, 0xffe2, 0x18, 0x0, 0x0, 0x0 - createsprite gDevastatingDrakePurpleBlastSpriteTemplate, ANIM_ATTACKER, 70, 0x0, 0xffd0, 0x18, 0x0, 0x0, 0x0 - createsprite gDevastatingDrakePurpleBlastSpriteTemplate, ANIM_ATTACKER, 70, 0x3c, 0xffe2, 0x18, 0x0, 0x0, 0x0 - createsprite gDevastatingDrakePurpleBlastSpriteTemplate, ANIM_ATTACKER, 66, 0x60, 0x0, 0x18, 0x0, 0x0, 0x0 - createsprite gDevastatingDrakePurpleBlastSpriteTemplate, ANIM_ATTACKER, 66, 0x3c, 0x1e, 0x18, 0x0, 0x0, 0x0 - createsprite gDevastatingDrakePurpleBlastSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x30, 0x18, 0x0, 0x0, 0x0 - createsprite gDevastatingDrakePurpleBlastSpriteTemplate, ANIM_ATTACKER, 2, 0xffc4, 0x1e, 0x18, 0x0, 0x0, 0x0 + createsprite gDevastatingDrakePurpleBlastSpriteTemplate, ANIM_ATTACKER, 2, -96, 0, 24, 0, 0, 0 + createsprite gDevastatingDrakePurpleBlastSpriteTemplate, ANIM_ATTACKER, 6, -60, -30, 24, 0, 0, 0 + createsprite gDevastatingDrakePurpleBlastSpriteTemplate, ANIM_ATTACKER, 70, 0, -48, 24, 0, 0, 0 + createsprite gDevastatingDrakePurpleBlastSpriteTemplate, ANIM_ATTACKER, 70, 60, -30, 24, 0, 0, 0 + createsprite gDevastatingDrakePurpleBlastSpriteTemplate, ANIM_ATTACKER, 66, 96, 0, 24, 0, 0, 0 + createsprite gDevastatingDrakePurpleBlastSpriteTemplate, ANIM_ATTACKER, 66, 60, 30, 24, 0, 0, 0 + createsprite gDevastatingDrakePurpleBlastSpriteTemplate, ANIM_ATTACKER, 2, 0, 48, 24, 0, 0, 0 + createsprite gDevastatingDrakePurpleBlastSpriteTemplate, ANIM_ATTACKER, 2, -60, 30, 24, 0, 0, 0 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER call DevastatingDrakeGeyser delay 4 @@ -32002,7 +32002,7 @@ DevastatingDrakeUniversalEnding: waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BATTLERS_2, 2, 0, 0, 0 @ reset all colours waitforvisualfinish - createvisualtask AnimTask_AllBattlersVisible, 0xA + createvisualtask AnimTask_AllBattlersVisible, 10 waitforvisualfinish end DevastatingDrakeFadeTargetPartner: @@ -32013,91 +32013,91 @@ DevastatingDrakeFadeTargetPartner: createvisualtask AnimTask_BlendBattleAnimPal, 10, (F_PAL_BG | F_PAL_ALL_BUT_ATK_PARTNER), 0, 16, 0, RGB(0, 6, 16) @ fade all but target back goto DevastatingDrakeUniversalEnding DevastatingDrakeBuffEffect: - createsprite gDevastatingDrakePurpleEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x1a, 0x2 + createsprite gDevastatingDrakePurpleEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 26, 2 delay 4 - createsprite gDevastatingDrakePurpleEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xe, 0x1c, 0x1 + createsprite gDevastatingDrakePurpleEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, 14, 28, 1 delay 4 - createsprite gDevastatingDrakePurpleEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfffb, 0xa, 0x2 + createsprite gDevastatingDrakePurpleEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -5, 10, 2 delay 4 - createsprite gDevastatingDrakePurpleEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1c, 0x1a, 0x3 + createsprite gDevastatingDrakePurpleEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 26, 3 delay 4 - createsprite gDevastatingDrakePurpleEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff4, 0x0, 0x1 + createsprite gDevastatingDrakePurpleEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -12, 0, 1 return DevastatingDrakeGeyser: - createsprite gDevastatingDrakeExplosionSpriteTemplate, ANIM_TARGET, 4, 0x0003, 0x0005, 0x1, 0x0 - createsprite gDevastatingDrakeHexSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0xfffc, 0x10 + createsprite gDevastatingDrakeExplosionSpriteTemplate, ANIM_TARGET, 4, 3, 5, 1, 0 + createsprite gDevastatingDrakeHexSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, -4, 16 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET delay 0 - createsprite gDevastatingDrakeExplosionSpriteTemplate, ANIM_TARGET, 4, 0xfff5, 0xfff1, 0x1, 0x0 - createsprite gDevastatingDrakeHexSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0x100D, 0x10 + createsprite gDevastatingDrakeExplosionSpriteTemplate, ANIM_TARGET, 4, -11, -15, 1, 0 + createsprite gDevastatingDrakeHexSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 4109, 16 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET delay 0 - createsprite gDevastatingDrakeExplosionSpriteTemplate, ANIM_TARGET, 4, 0x0008, 0xfffb, 0x1, 0x0 - createsprite gDevastatingDrakeHexSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0x4, 0x10 + createsprite gDevastatingDrakeExplosionSpriteTemplate, ANIM_TARGET, 4, 8, -5, 1, 0 + createsprite gDevastatingDrakeHexSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 4, 16 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET delay 0 - createsprite gDevastatingDrakeExplosionSpriteTemplate, ANIM_TARGET, 4, 0xfffa, 0x0012, 0x1, 0x0 - createsprite gDevastatingDrakeHexSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0xfff0, 0x10 + createsprite gDevastatingDrakeExplosionSpriteTemplate, ANIM_TARGET, 4, -6, 18, 1, 0 + createsprite gDevastatingDrakeHexSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, -16, 16 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET delay 0 - createsprite gDevastatingDrakeExplosionSpriteTemplate, ANIM_TARGET, 4, 0x0000, 0x0005, 0x1, 0x0 - createsprite gDevastatingDrakeHexSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0xfffc, 0x10 + createsprite gDevastatingDrakeExplosionSpriteTemplate, ANIM_TARGET, 4, 0, 5, 1, 0 + createsprite gDevastatingDrakeHexSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, -4, 16 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET - createsprite gDevastatingDrakeExplosionSpriteTemplate, ANIM_TARGET, 4, 0x0003, 0xfff5, ANIM_TARGET, 0x0 - createsprite gDevastatingDrakeHexSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0x100D, 0x10 + createsprite gDevastatingDrakeExplosionSpriteTemplate, ANIM_TARGET, 4, 3, -11, ANIM_TARGET, 0 + createsprite gDevastatingDrakeHexSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 4109, 16 delay 0 - createsprite gDevastatingDrakeExplosionSpriteTemplate, ANIM_TARGET, 4, 0xfff5, 0xffe1, ANIM_TARGET, 0x0 - createsprite gDevastatingDrakeHexSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0x4, 0x10 + createsprite gDevastatingDrakeExplosionSpriteTemplate, ANIM_TARGET, 4, -11, -31, ANIM_TARGET, 0 + createsprite gDevastatingDrakeHexSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 4, 16 delay 0 - createsprite gDevastatingDrakeExplosionSpriteTemplate, ANIM_TARGET, 4, 0x0008, 0xffeb, ANIM_TARGET, 0x0 - createsprite gDevastatingDrakeHexSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0xfff0, 0x10 + createsprite gDevastatingDrakeExplosionSpriteTemplate, ANIM_TARGET, 4, 8, -21, ANIM_TARGET, 0 + createsprite gDevastatingDrakeHexSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, -16, 16 delay 0 - createsprite gDevastatingDrakeExplosionSpriteTemplate, ANIM_TARGET, 4, 0xfffa, 0x0002, ANIM_TARGET, 0x0 - createsprite gDevastatingDrakeHexSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0xfffc, 0x10 + createsprite gDevastatingDrakeExplosionSpriteTemplate, ANIM_TARGET, 4, -6, 2, ANIM_TARGET, 0 + createsprite gDevastatingDrakeHexSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, -4, 16 delay 0 - createsprite gDevastatingDrakeExplosionSpriteTemplate, ANIM_TARGET, 4, 0x0000, 0xfff5, ANIM_TARGET, 0x0 - createsprite gDevastatingDrakeHexSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0x100D, 0x10 + createsprite gDevastatingDrakeExplosionSpriteTemplate, ANIM_TARGET, 4, 0, -11, ANIM_TARGET, 0 + createsprite gDevastatingDrakeHexSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 4109, 16 delay 0 - createsprite gDevastatingDrakeExplosionSpriteTemplate, ANIM_TARGET, 4, 0x0003, 0xffe5, ANIM_TARGET, 0x0 - createsprite gDevastatingDrakeHexSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0x4, 0x10 + createsprite gDevastatingDrakeExplosionSpriteTemplate, ANIM_TARGET, 4, 3, -27, ANIM_TARGET, 0 + createsprite gDevastatingDrakeHexSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 4, 16 delay 0 - createsprite gDevastatingDrakeExplosionSpriteTemplate, ANIM_TARGET, 4, 0xfff5, 0xffd1, ANIM_TARGET, 0x0 - createsprite gDevastatingDrakeHexSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0xfff0, 0x10 + createsprite gDevastatingDrakeExplosionSpriteTemplate, ANIM_TARGET, 4, -11, -47, ANIM_TARGET, 0 + createsprite gDevastatingDrakeHexSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, -16, 16 delay 0 - createsprite gDevastatingDrakeExplosionSpriteTemplate, ANIM_TARGET, 4, 0x0008, 0xffdb, ANIM_TARGET, 0x0 - createsprite gDevastatingDrakeHexSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0xfffc, 0x10 + createsprite gDevastatingDrakeExplosionSpriteTemplate, ANIM_TARGET, 4, 8, -37, ANIM_TARGET, 0 + createsprite gDevastatingDrakeHexSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, -4, 16 delay 0 - createsprite gDevastatingDrakeExplosionSpriteTemplate, ANIM_TARGET, 4, 0xfffa, 0xfff2, ANIM_TARGET, 0x0 - createsprite gDevastatingDrakeHexSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0x100D, 0x10 + createsprite gDevastatingDrakeExplosionSpriteTemplate, ANIM_TARGET, 4, -6, -14, ANIM_TARGET, 0 + createsprite gDevastatingDrakeHexSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 4109, 16 delay 0 - createsprite gDevastatingDrakeExplosionSpriteTemplate, ANIM_TARGET, 4, 0x0000, 0xffe5, ANIM_TARGET, 0x0 - createsprite gDevastatingDrakeHexSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0x4, 0x10 + createsprite gDevastatingDrakeExplosionSpriteTemplate, ANIM_TARGET, 4, 0, -27, ANIM_TARGET, 0 + createsprite gDevastatingDrakeHexSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 4, 16 delay 0 - createsprite gDevastatingDrakeHexSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0xfff0, 0x10 + createsprite gDevastatingDrakeHexSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, -16, 16 return DevastatingDrakeExplosion: - createsprite gDevastatingDrakeExplosionSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, ANIM_TARGET, 0x1 + createsprite gDevastatingDrakeExplosionSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1 delay 6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gDevastatingDrakeExplosionSpriteTemplate, ANIM_TARGET, 3, 0x18, 0xffe8, ANIM_TARGET, 0x1 + createsprite gDevastatingDrakeExplosionSpriteTemplate, ANIM_TARGET, 3, 24, -24, ANIM_TARGET, 1 delay 6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gDevastatingDrakeExplosionSpriteTemplate, ANIM_TARGET, 3, 0xfff0, 0x10, ANIM_TARGET, 0x1 + createsprite gDevastatingDrakeExplosionSpriteTemplate, ANIM_TARGET, 3, -16, 16, ANIM_TARGET, 1 delay 6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gDevastatingDrakeExplosionSpriteTemplate, ANIM_TARGET, 3, 0xffe8, 0xfff4, ANIM_TARGET, 0x1 + createsprite gDevastatingDrakeExplosionSpriteTemplate, ANIM_TARGET, 3, -24, -12, ANIM_TARGET, 1 delay 6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gDevastatingDrakeExplosionSpriteTemplate, ANIM_TARGET, 3, 0x10, 0x10, ANIM_TARGET, 0x1 + createsprite gDevastatingDrakeExplosionSpriteTemplate, ANIM_TARGET, 3, 16, 16, ANIM_TARGET, 1 delay 6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gDevastatingDrakeExplosionSpriteTemplate, ANIM_TARGET, 3, 0xfff0, 0x10, ANIM_TARGET, 0x1 + createsprite gDevastatingDrakeExplosionSpriteTemplate, ANIM_TARGET, 3, -16, 16, ANIM_TARGET, 1 return gBattleAnimMove_BlackHoleEclipse:: invisible ANIM_TARGET - createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xA + createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 10 waitforvisualfinish playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER call EndureEffect @@ -32116,73 +32116,73 @@ gBattleAnimMove_BlackHoleEclipse:: unloadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT unloadspritepal ANIM_TAG_CIRCLE_OF_LIGHT playsewithpan SE_M_NIGHTMARE, SOUND_PAN_ATTACKER - createsprite gBlackHoleEclipseHoleUserSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, ANIM_ATTACKER, 0x0 - createsprite gBlackHoleEclipseBlueRingSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0 + createsprite gBlackHoleEclipseHoleUserSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_ATTACKER, 0 + createsprite gBlackHoleEclipseBlueRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0 delay 8 - createsprite gBlackHoleEclipseBlackRingSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0 + createsprite gBlackHoleEclipseBlackRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0 delay 8 - createsprite gBlackHoleEclipseBlueRingSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0 + createsprite gBlackHoleEclipseBlueRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0 delay 8 - createsprite gBlackHoleEclipseBlackRingSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0 + createsprite gBlackHoleEclipseBlackRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0 delay 8 waitforvisualfinish stopsound createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 1, 0, 7, RGB_BLACK invisible ANIM_ATTACKER - loopsewithpan SE_M_FLAMETHROWER, SOUND_PAN_TARGET, 0x10, 0x5 - createsprite gBlackHoleEclipseWispSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x10, 0x0 + loopsewithpan SE_M_FLAMETHROWER, SOUND_PAN_TARGET, 16, 5 + createsprite gBlackHoleEclipseWispSpriteTemplate, ANIM_ATTACKER, 2, 0, 16, 0 delay 3 - createsprite gBlackHoleEclipseWispSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x10, 0x1 + createsprite gBlackHoleEclipseWispSpriteTemplate, ANIM_ATTACKER, 3, 0, 16, 1 delay 3 - createsprite gBlackHoleEclipseWispSpriteTemplate, ANIM_ATTACKER, 4, 0x0, 0x10, 0x2 + createsprite gBlackHoleEclipseWispSpriteTemplate, ANIM_ATTACKER, 4, 0, 16, 2 delay 3 - createsprite gBlackHoleEclipseWispSpriteTemplate, ANIM_ATTACKER, 4, 0x0, 0x10, 0x3 + createsprite gBlackHoleEclipseWispSpriteTemplate, ANIM_ATTACKER, 4, 0, 16, 3 waitforvisualfinish fadetobg BG_BLACK_HOLE_ECLIPSE playsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET - createsprite gBlackHoleEclipseRedRingSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x100, 0x0 + createsprite gBlackHoleEclipseRedRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 256, 0 delay 4 - createsprite gBlackHoleEclipseRedRingSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x100, 0x0 + createsprite gBlackHoleEclipseRedRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 256, 0 delay 4 - createsprite gBlackHoleEclipseRedRingSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x100, 0x0 + createsprite gBlackHoleEclipseRedRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 256, 0 waitbgfadeout unloadspritegfx ANIM_TAG_WISP_ORB unloadspritepal ANIM_TAG_WISP_ORB - createsprite gBlackHoleEclipseHoleSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, ANIM_TARGET, 0x0 @ eclipse at target origin + createsprite gBlackHoleEclipseHoleSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 0 @ eclipse at target origin delay 16 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 53, -19, 1, 2 @ target down and left (instantaneously (last arg)) delay 2 visible ANIM_TARGET - loopsewithpan SE_M_SUPERSONIC, SOUND_PAN_TARGET, 0xa, 0x5 - createvisualtask AnimTask_RotateMonSpriteToSide, 2, 80, -1024, ANIM_TARGET, 0 @ spin target around (0x50 (time), -0x400 (rot speed)) - createsprite gBlackHoleEclipseBlueRingInwardsSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, ANIM_TARGET, 0x0 + loopsewithpan SE_M_SUPERSONIC, SOUND_PAN_TARGET, 10, 5 + createvisualtask AnimTask_RotateMonSpriteToSide, 2, 80, -1024, ANIM_TARGET, 0 @ spin target around (80 (time), -1024 (rot speed)) + createsprite gBlackHoleEclipseBlueRingInwardsSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, ANIM_TARGET, 0 delay 8 - createsprite gBlackHoleEclipseRedRingInwardsSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, ANIM_TARGET, 0x0 + createsprite gBlackHoleEclipseRedRingInwardsSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, ANIM_TARGET, 0 delay 8 - createsprite gBlackHoleEclipseRedRingInwardsSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, ANIM_TARGET, 0x0 + createsprite gBlackHoleEclipseRedRingInwardsSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, ANIM_TARGET, 0 delay 8 - createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x30 @ target back to origin (slowly) - createsprite gBlackHoleEclipseBlueRingInwardsSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, ANIM_TARGET, 0x0 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0, 48 @ target back to origin (slowly) + createsprite gBlackHoleEclipseBlueRingInwardsSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, ANIM_TARGET, 0 delay 8 - createsprite gBlackHoleEclipseRedRingInwardsSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, ANIM_TARGET, 0x0 + createsprite gBlackHoleEclipseRedRingInwardsSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, ANIM_TARGET, 0 delay 8 - createsprite gBlackHoleEclipseRedRingInwardsSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, ANIM_TARGET, 0x0 + createsprite gBlackHoleEclipseRedRingInwardsSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, ANIM_TARGET, 0 delay 21 invisible ANIM_TARGET delay 8 - createsprite gBlackHoleEclipseBlueRingInwardsSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, ANIM_TARGET, 0x0 + createsprite gBlackHoleEclipseBlueRingInwardsSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, ANIM_TARGET, 0 delay 8 - createsprite gBlackHoleEclipseRedRingInwardsSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, ANIM_TARGET, 0x0 + createsprite gBlackHoleEclipseRedRingInwardsSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, ANIM_TARGET, 0 delay 8 - createsprite gBlackHoleEclipseRedRingInwardsSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, ANIM_TARGET, 0x0 + createsprite gBlackHoleEclipseRedRingInwardsSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, ANIM_TARGET, 0 delay 8 - createsprite gBlackHoleEclipseHoleShrinkSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, ANIM_TARGET, 0x0 + createsprite gBlackHoleEclipseHoleShrinkSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 0 waitforvisualfinish unloadspritegfx ANIM_TAG_THIN_RING unloadspritepal ANIM_TAG_THIN_RING unloadspritegfx ANIM_TAG_ICE_CHUNK unloadspritepal ANIM_TAG_ICE_CHUNK - createsprite gTargetTwinkleSpriteTemplate, ANIM_ATTACKER, 13, 0x0, 0x0, ANIM_TARGET @detect star + createsprite gTargetTwinkleSpriteTemplate, ANIM_ATTACKER, 13, 0, 0, ANIM_TARGET @detect star delay 2 unloadspritegfx ANIM_TAG_VERTICAL_HEX @red unloadspritepal ANIM_TAG_VERTICAL_HEX @red @@ -32204,29 +32204,29 @@ gBattleAnimMove_BlackHoleEclipse:: end BlackHoleEclipseExplosion: playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gBlackHoleEclipseRedExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, ANIM_TARGET, 0x1 + createsprite gBlackHoleEclipseRedExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 1 delay 6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gBlackHoleEclipseRedExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x18, 0xffe8, ANIM_TARGET, 0x1 + createsprite gBlackHoleEclipseRedExplosionSpriteTemplate, ANIM_ATTACKER, 3, 24, -24, ANIM_TARGET, 1 delay 6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gBlackHoleEclipseRedExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0xfff0, 0x10, ANIM_TARGET, 0x1 + createsprite gBlackHoleEclipseRedExplosionSpriteTemplate, ANIM_ATTACKER, 3, -16, 16, ANIM_TARGET, 1 delay 6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gBlackHoleEclipseRedExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0xffe8, 0xfff4, ANIM_TARGET, 0x1 + createsprite gBlackHoleEclipseRedExplosionSpriteTemplate, ANIM_ATTACKER, 3, -24, -12, ANIM_TARGET, 1 delay 6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gBlackHoleEclipseRedExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x10, 0x10, ANIM_TARGET, 0x1 + createsprite gBlackHoleEclipseRedExplosionSpriteTemplate, ANIM_ATTACKER, 3, 16, 16, ANIM_TARGET, 1 delay 6 return ResetFromWhiteScreen: - createvisualtask AnimTask_AllBattlersInvisible, 0xA + createvisualtask AnimTask_AllBattlersInvisible, 10 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BATTLERS_2, 2, 0, 0, RGB_WHITE @everything from white restorebg waitbgfadeout - setarg 0x7 0xffff - createvisualtask AnimTask_AllBattlersVisible, 0xA + setarg 7, -1 + createvisualtask AnimTask_AllBattlersVisible, 10 waitbgfadein waitforvisualfinish delay 5 @@ -32236,20 +32236,20 @@ ResetFromWhiteScreen: gBattleAnimMove_TwinkleTackle:: - createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xA + createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 10 waitforvisualfinish playsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER call TwinkleTacklePinkStars delay 8 fadetobg BG_TWINKLE_TACKLE - createsprite gTwinkleTacklePinkRingSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0 + createsprite gTwinkleTacklePinkRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0 waitbgfadeout invisible ANIM_TARGET delay 1 - createsprite gTwinkleTackleStarGrowSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0 + createsprite gTwinkleTackleStarGrowSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0 waitforvisualfinish - createvisualtask AnimTask_IsTargetPlayerSide, 0x2 - jumpargeq 0x7 ANIM_TARGET TwinkleTackleOnPlayer + createvisualtask AnimTask_IsTargetPlayerSide, 2 + jumpargeq 7 ANIM_TARGET TwinkleTackleOnPlayer TwinkleTackleOnOpponent: call PlayerTwinkling goto TwinkleTackleFinish @@ -32267,128 +32267,128 @@ TwinkleTackleFinish: call TwinkleTackleStars waitforvisualfinish delay 1 - createsprite gTwinkleTackleYellowImpactSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1, 0x0 + createsprite gTwinkleTackleYellowImpactSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 0 call TwinkleTackleStarsTarget playsewithpan SE_M_WATERFALL, SOUND_PAN_TARGET delay 5 - createvisualtask AnimTask_TwinkleTackleLaunch, 0x2, 89 + createvisualtask AnimTask_TwinkleTackleLaunch, 2, 89 delay 89 playsewithpan SE_M_DETECT, SOUND_PAN_TARGET - createsprite gTwinkleTackleTwinkleSpriteTemplate, ANIM_TARGET, 13, 0x0, 0x0, ANIM_TARGET @detect star + createsprite gTwinkleTackleTwinkleSpriteTemplate, ANIM_TARGET, 13, 0, 0, ANIM_TARGET @detect star waitforvisualfinish delay 16 restorebg delay 24 - createvisualtask AnimTask_AllBattlersVisible, 0xA + createvisualtask AnimTask_AllBattlersVisible, 10 waitforvisualfinish end TwinkleTacklePinkStars: - createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0xfff1, 0x0, 0x0, 0x0, 0x20, 0x3c - createsprite gTwinkleTacklePinkRingSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0 + createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, -15, 0, 0, 0, 32, 60 + createsprite gTwinkleTacklePinkRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0 delay 8 - createsprite gTwinkleTacklePinkRingSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0 - createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0xc, 0xfffb, 0x0, 0x0, 0x20, 0x3c + createsprite gTwinkleTacklePinkRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0 + createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 12, -5, 0, 0, 32, 60 delay 8 - createsprite gTwinkleTacklePinkRingSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0 + createsprite gTwinkleTacklePinkRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0 return PlayerTwinkling: playsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER - setarg 0x7 0x0 @;Clear arg 7 so task works properly in Link battles - createvisualtask AnimTask_SnatchOpposingMonMove, 0x2 @ user fly on screen on enemy side - createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0x12, 0x0, 0x0, 0x0, 0x20, 0x1c + setarg 7, 0 @;Clear arg 7 so task works properly in Link battles + createvisualtask AnimTask_SnatchOpposingMonMove, 2 @ user fly on screen on enemy side + createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 0, 0, 32, 28 delay 3 - createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0x1f, 0xfffb, 0x0, 0x0, 0x20, 0x1c + createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 31, -5, 0, 0, 32, 28 delay 22 - createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0x90, 0xffc0, 0x0, 0x0, 0x20, 0x1c + createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 144, -64, 0, 0, 32, 28 delay 1 - createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0x80, 0xffc0, 0x0, 0x0, 0x20, 0x1c + createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 128, -64, 0, 0, 32, 28 delay 1 - createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0x70, 0xffc0, 0x0, 0x0, 0x20, 0x1c + createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 112, -64, 0, 0, 32, 28 delay 1 - createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0x60, 0xffc0, 0x0, 0x0, 0x20, 0x1c + createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 96, -64, 0, 0, 32, 28 delay 1 - createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0x50, 0xffc0, 0x0, 0x0, 0x20, 0x1c + createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 80, -64, 0, 0, 32, 28 delay 1 playsewithpan SE_M_MORNING_SUN, SOUND_PAN_TARGET - createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0x40, 0xffc0, 0x0, 0x0, 0x20, 0x1c + createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 64, -64, 0, 0, 32, 28 delay 1 - createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0x30, 0xffc0, 0x0, 0x0, 0x20, 0x1c + createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 48, -64, 0, 0, 32, 28 delay 1 - createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0x20, 0xffc0, 0x0, 0x0, 0x20, 0x1c + createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 32, -64, 0, 0, 32, 28 delay 1 - createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0x10, 0xffc0, 0x0, 0x0, 0x20, 0x1c + createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 16, -64, 0, 0, 32, 28 delay 1 - createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffc0, 0x0, 0x0, 0x20, 0x1c + createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0, -64, 0, 0, 32, 28 delay 1 - createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0xfff0, 0xffc0, 0x0, 0x0, 0x20, 0x1c + createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, -16, -64, 0, 0, 32, 28 delay 1 - createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0xffe0, 0xffc0, 0x0, 0x0, 0x20, 0x1c + createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, -32, -64, 0, 0, 32, 28 delay 1 - createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0xffd0, 0xffc0, 0x0, 0x0, 0x20, 0x1c + createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, -48, -64, 0, 0, 32, 28 delay 1 - createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0xffc0, 0xffc0, 0x0, 0x0, 0x20, 0x1c + createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, -64, -64, 0, 0, 32, 28 return OpponentTwinkling: playsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER - setarg 0x7 0x0 @;Clear arg 7 so task works properly in Link battles - createvisualtask AnimTask_SnatchOpposingMonMove, 0x2 @ user fly on screen on enemy side - createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0x10, 0xfffb, 0x0, 0x0, 0x20, 0x1c + setarg 7, 0 @;Clear arg 7 so task works properly in Link battles + createvisualtask AnimTask_SnatchOpposingMonMove, 2 @ user fly on screen on enemy side + createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 16, -5, 0, 0, 32, 28 delay 1 - createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0x20, 0xfffb, 0x0, 0x0, 0x20, 0x1c + createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 32, -5, 0, 0, 32, 28 delay 1 - createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0x30, 0xfffb, 0x0, 0x0, 0x20, 0x1c + createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 48, -5, 0, 0, 32, 28 delay 1 - createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0x40, 0xfffb, 0x0, 0x0, 0x20, 0x1c + createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 64, -5, 0, 0, 32, 28 delay 1 - createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0x50, 0xfffb, 0x0, 0x0, 0x20, 0x1c + createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 80, -5, 0, 0, 32, 28 delay 1 - createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0x60, 0xfffb, 0x0, 0x0, 0x20, 0x1c + createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 96, -5, 0, 0, 32, 28 delay 1 - createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0x70, 0xfffb, 0x0, 0x0, 0x20, 0x1c + createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 112, -5, 0, 0, 32, 28 delay 1 - createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0x80, 0xfffb, 0x0, 0x0, 0x20, 0x1c + createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 128, -5, 0, 0, 32, 28 delay 1 - createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0x90, 0xfffb, 0x0, 0x0, 0x20, 0x1c + createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 144, -5, 0, 0, 32, 28 delay 1 - createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0xa0, 0xfffb, 0x0, 0x0, 0x20, 0x1c + createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 160, -5, 0, 0, 32, 28 delay 5 playsewithpan SE_M_MORNING_SUN, SOUND_PAN_TARGET - createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0xa0, 0x2c, 0x0, 0x0, 0x20, 0x1c + createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 160, 44, 0, 0, 32, 28 delay 1 - createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0x90, 0x2c, 0x0, 0x0, 0x20, 0x1c + createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 144, 44, 0, 0, 32, 28 delay 1 - createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0x80, 0x2c, 0x0, 0x0, 0x20, 0x1c + createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 128, 44, 0, 0, 32, 28 delay 1 - createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0x70, 0x2c, 0x0, 0x0, 0x20, 0x1c + createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 112, 44, 0, 0, 32, 28 delay 1 - createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0x60, 0x2c, 0x0, 0x0, 0x20, 0x1c + createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 96, 44, 0, 0, 32, 28 delay 1 - createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0x50, 0x2c, 0x0, 0x0, 0x20, 0x1c + createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 80, 44, 0, 0, 32, 28 delay 1 - createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0x40, 0x2c, 0x0, 0x0, 0x20, 0x1c + createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 64, 44, 0, 0, 32, 28 delay 1 - createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 0x30, 0x2c, 0x0, 0x0, 0x20, 0x1c + createsprite gTwinkleTacklePinkStarSpriteTemplate, ANIM_ATTACKER, 2, 48, 44, 0, 0, 32, 28 return TwinkleTackleStars: playsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER - createsprite gTwinkleTackleDigStarSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0xc, 0x4, 0xfff0, 0x12 - createsprite gTwinkleTackleDigStarSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x10, 0x4, 0xfff6, 0x12 - createsprite gTwinkleTackleDigStarSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1, 0xe, 0x4, 0xffee, 0x12 - createsprite gTwinkleTackleDigStarSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1, 0xc, 0x4, 0xfff0, 0x12 + createsprite gTwinkleTackleDigStarSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 12, 4, -16, 18 + createsprite gTwinkleTackleDigStarSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 16, 4, -10, 18 + createsprite gTwinkleTackleDigStarSpriteTemplate, ANIM_ATTACKER, 2, 0, 1, 14, 4, -18, 18 + createsprite gTwinkleTackleDigStarSpriteTemplate, ANIM_ATTACKER, 2, 0, 1, 12, 4, -16, 18 return TwinkleTackleStarsTarget: - createsprite gTwinkleTackleImpactStarsSpriteTemplate, ANIM_TARGET, 3, 0xfff0, 0xfff8, 0xa0, 0xffe0 - createsprite gTwinkleTackleImpactStarsSpriteTemplate, ANIM_TARGET, 3, 0xfff0, 0xfff8, 0xff00, 0xffd8 - createsprite gTwinkleTackleImpactStarsSpriteTemplate, ANIM_TARGET, 3, 0xfff0, 0xfff8, 0x80, 0xfff0 - createsprite gTwinkleTackleImpactStarsSpriteTemplate, ANIM_TARGET, 3, 0xfff0, 0xfff8, 0x1a0, 0xffda - createsprite gTwinkleTackleImpactStarsSpriteTemplate, ANIM_TARGET, 3, 0xfff0, 0xfff8, 0xff80, 0xffea - createsprite gTwinkleTackleImpactStarsSpriteTemplate, ANIM_TARGET, 3, 0xfff0, 0xfff8, 0xfe80, 0xffe1 + createsprite gTwinkleTackleImpactStarsSpriteTemplate, ANIM_TARGET, 3, -16, -8, 160, -32 + createsprite gTwinkleTackleImpactStarsSpriteTemplate, ANIM_TARGET, 3, -16, -8, -256, -40 + createsprite gTwinkleTackleImpactStarsSpriteTemplate, ANIM_TARGET, 3, -16, -8, 128, -16 + createsprite gTwinkleTackleImpactStarsSpriteTemplate, ANIM_TARGET, 3, -16, -8, 416, -38 + createsprite gTwinkleTackleImpactStarsSpriteTemplate, ANIM_TARGET, 3, -16, -8, -128, -22 + createsprite gTwinkleTackleImpactStarsSpriteTemplate, ANIM_TARGET, 3, -16, -8, -384, -31 return @ signature z moves gBattleAnimMove_Catastropika:: invisible ANIM_TARGET - createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xA + createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 10 waitforvisualfinish playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER call EndureEffect @@ -32400,15 +32400,15 @@ gBattleAnimMove_Catastropika:: call EndureEffect delay 8 playsewithpan SE_M_FLY, SOUND_PAN_ATTACKER - createsprite gFlyBallUpSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0xd, 0x150 + createsprite gFlyBallUpSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 13, 336 waitforvisualfinish unloadspritegfx ANIM_TAG_FOCUS_ENERGY unloadspritepal ANIM_TAG_FOCUS_ENERGY unloadspritegfx ANIM_TAG_ROUND_SHADOW unloadspritepal ANIM_TAG_ROUND_SHADOW - createvisualtask AnimTask_GetTimeOfDay, 0x2 - jumpargeq 0x0 0x0 CatastropikaDaytime - jumpargeq 0x0 0x2 CatastropikaAfternoon + createvisualtask AnimTask_GetTimeOfDay, 2 + jumpargeq 0 0 CatastropikaDaytime + jumpargeq 0 2 CatastropikaAfternoon CatastropikaNight: fadetobg BG_MAX_LIGHTNING goto CatastropikaFinish @@ -32422,77 +32422,77 @@ CatastropikaFinish: visible ANIM_ATTACKER playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER createvisualtask AnimTask_ElectricChargingParticles, 2, ANIM_ATTACKER, 60, 2, 12 @charge particles to user - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x10, 0x2c, 0x20, 0x28, 0x0, 0x3 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x10, 0x2c, 0x60, 0x28, 0x1, 0x3 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x10, 0x2c, 0xa0, 0x28, 0x0, 0x3 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x10, 0x2c, 0xe0, 0x28, 0x2, 0x3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 16, 44, 32, 40, 0, 3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 16, 44, 96, 40, 1, 3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 16, 44, 160, 40, 0, 3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 16, 44, 224, 40, 2, 3 @ delay 20 @ playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER -@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x12, 0x2c, 0x0, 0x28, 0x0, 0x3 -@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x12, 0x2c, 0x40, 0x28, 0x1, 0x3 -@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x12, 0x2c, 0x80, 0x28, 0x0, 0x3 -@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x12, 0x2c, SOUND_PAN_ATTACKER, 0x28, 0x2, 0x3 +@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 18, 44, 0, 40, 0, 3 +@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 18, 44, 64, 40, 1, 3 +@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 18, 44, 128, 40, 0, 3 +@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 18, 44, SOUND_PAN_ATTACKER, 40, 2, 3 @ delay 20 @ playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER -@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x14, 0x2c, 0x0, 0x28, 0x0, 0x3 -@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x14, 0x2c, 0x40, 0x28, 0x1, 0x3 -@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x14, 0x2c, 0x80, 0x28, 0x0, 0x3 -@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x14, 0x2c, SOUND_PAN_ATTACKER, 0x28, 0x2, 0x3 +@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 20, 44, 0, 40, 0, 3 +@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 20, 44, 64, 40, 1, 3 +@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 20, 44, 128, 40, 0, 3 +@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 20, 44, SOUND_PAN_ATTACKER, 40, 2, 3 delay 20 playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER createsprite gGrowingChargeOrbSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER @ charge - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x16, 0x2c, 0x20, 0x28, 0x0, 0x3 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x16, 0x2c, 0x60, 0x28, 0x1, 0x3 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x16, 0x2c, 0xa0, 0x28, 0x0, 0x3 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x16, 0x2c, 0xe0, 0x28, 0x2, 0x3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 22, 44, 32, 40, 0, 3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 22, 44, 96, 40, 1, 3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 22, 44, 160, 40, 0, 3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 22, 44, 224, 40, 2, 3 delay 20 playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x18, 0x2c, 0x0, 0x28, 0x0, 0x3 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x18, 0x2c, 0x40, 0x28, 0x1, 0x3 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x18, 0x2c, 0x80, 0x28, 0x0, 0x3 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x18, 0x2c, SOUND_PAN_ATTACKER, 0x28, 0x2, 0x3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 24, 44, 0, 40, 0, 3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 24, 44, 64, 40, 1, 3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 24, 44, 128, 40, 0, 3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 24, 44, SOUND_PAN_ATTACKER, 40, 2, 3 delay 20 playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1a, 0x2c, 0x0, 0x28, 0x0, 0x3 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1a, 0x2c, 0x40, 0x28, 0x1, 0x3 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1a, 0x2c, 0x80, 0x28, 0x0, 0x3 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1a, 0x2c, SOUND_PAN_ATTACKER, 0x28, 0x2, 0x3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 26, 44, 0, 40, 0, 3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 26, 44, 64, 40, 1, 3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 26, 44, 128, 40, 0, 3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 26, 44, SOUND_PAN_ATTACKER, 40, 2, 3 delay 20 playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1c, 0x2c, 0x0, 0x28, 0x0, 0x3 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1c, 0x2c, 0x40, 0x28, 0x1, 0x3 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1c, 0x2c, 0x80, 0x28, 0x0, 0x3 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1c, 0x2c, SOUND_PAN_ATTACKER, 0x28, 0x2, 0x3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 28, 44, 0, 40, 0, 3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 28, 44, 64, 40, 1, 3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 28, 44, 128, 40, 0, 3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 28, 44, SOUND_PAN_ATTACKER, 40, 2, 3 delay 20 playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1e, 0x2c, 0x0, 0x28, 0x0, 0x3 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1e, 0x2c, 0x40, 0x28, 0x1, 0x3 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1e, 0x2c, 0x80, 0x28, 0x0, 0x3 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1e, 0x2c, SOUND_PAN_ATTACKER, 0x28, 0x2, 0x3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 30, 44, 0, 40, 0, 3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 30, 44, 64, 40, 1, 3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 30, 44, 128, 40, 0, 3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 30, 44, SOUND_PAN_ATTACKER, 40, 2, 3 delay 20 playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1e, 0x2c, 0x0, 0x28, 0x0, 0x3 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1e, 0x2c, 0x40, 0x28, 0x1, 0x3 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1e, 0x2c, 0x80, 0x28, 0x0, 0x3 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1e, 0x2c, SOUND_PAN_ATTACKER, 0x28, 0x2, 0x3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 30, 44, 0, 40, 0, 3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 30, 44, 64, 40, 1, 3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 30, 44, 128, 40, 0, 3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 30, 44, SOUND_PAN_ATTACKER, 40, 2, 3 delay 20 playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, 0x0, 0x28, 0x0, 0x3 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, 0x40, 0x28, 0x1, 0x3 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, 0x80, 0x28, 0x0, 0x3 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, SOUND_PAN_ATTACKER, 0x28, 0x2, 0x3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 21, 44, 0, 40, 0, 3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 21, 44, 64, 40, 1, 3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 21, 44, 128, 40, 0, 3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 21, 44, SOUND_PAN_ATTACKER, 40, 2, 3 delay 20 playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, 0x0, 0x28, 0x0, 0x3 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, 0x40, 0x28, 0x1, 0x3 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, 0x80, 0x28, 0x0, 0x3 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, SOUND_PAN_ATTACKER, 0x28, 0x2, 0x3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 21, 44, 0, 40, 0, 3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 21, 44, 64, 40, 1, 3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 21, 44, 128, 40, 0, 3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 21, 44, SOUND_PAN_ATTACKER, 40, 2, 3 delay 20 playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, 0x0, 0x28, 0x0, 0x3 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, 0x40, 0x28, 0x1, 0x3 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, 0x80, 0x28, 0x0, 0x3 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x15, 0x2c, SOUND_PAN_ATTACKER, 0x28, 0x2, 0x3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 21, 44, 0, 40, 0, 3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 21, 44, 64, 40, 1, 3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 21, 44, 128, 40, 0, 3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 21, 44, SOUND_PAN_ATTACKER, 40, 2, 3 delay 20 restorebg waitbgfadeout @@ -32501,21 +32501,21 @@ CatastropikaFinish: invisible ANIM_ATTACKER visible ANIM_TARGET playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_TARGET - createsprite gCatastrokpikaSuperpowerSpriteTemplate, ANIM_TARGET, 3, 0x0 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0xffe0, 0xfff0, 0x25, 0x2c, 0x20, 0x8, 0x0, 0x3 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0xffe0, 0xfff0, 0x25, 0x2c, 0x60, 0x8, 0x1, 0x3 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0xffe0, 0xfff0, 0x25, 0x2c, 0xa0, 0x8, 0x0, 0x3 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0xffe0, 0xfff0, 0x25, 0x2c, 0xe0, 0x8, 0x2, 0x3 + createsprite gCatastrokpikaSuperpowerSpriteTemplate, ANIM_TARGET, 3, 0 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, -32, -16, 37, 44, 32, 8, 0, 3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, -32, -16, 37, 44, 96, 8, 1, 3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, -32, -16, 37, 44, 160, 8, 0, 3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, -32, -16, 37, 44, 224, 8, 2, 3 delay 1 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0xffd0, 0xffe4, 0x25, 0x2c, 0x20, 0x8, 0x0, 0x3 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0xffd0, 0xffe4, 0x25, 0x2c, 0x60, 0x8, 0x1, 0x3 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0xffd0, 0xffe4, 0x25, 0x2c, 0xa0, 0x8, 0x0, 0x3 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0xffd0, 0xffe4, 0x25, 0x2c, 0xe0, 0x8, 0x2, 0x3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, -48, -28, 37, 44, 32, 8, 0, 3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, -48, -28, 37, 44, 96, 8, 1, 3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, -48, -28, 37, 44, 160, 8, 0, 3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, -48, -28, 37, 44, 224, 8, 2, 3 delay 1 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0xffc0, 0xffd8, 0x25, 0x2c, 0x20, 0x8, 0x0, 0x3 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0xffc0, 0xffd8, 0x25, 0x2c, 0x60, 0x8, 0x1, 0x3 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0xffc0, 0xffd8, 0x25, 0x2c, 0xa0, 0x8, 0x0, 0x3 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0xffc0, 0xffd8, 0x25, 0x2c, 0xe0, 0x8, 0x2, 0x3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, -64, -40, 37, 44, 32, 8, 0, 3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, -64, -40, 37, 44, 96, 8, 1, 3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, -64, -40, 37, 44, 160, 8, 0, 3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, -64, -40, 37, 44, 224, 8, 2, 3 delay 13 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, -256, 21, 0, 4 createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0, 12, -24, -16, 24 @ 12, -48, -16, 24 @@ -32533,9 +32533,9 @@ CatastropikaFinish: call CatastropikaThundering waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, (F_PAL_BG | F_PAL_BATTLERS_2), 4, 16, 0, RGB_WHITE @ bg to white - createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x10 @fix tgt position + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0, 16 @fix tgt position waitforvisualfinish - createvisualtask AnimTask_AllBattlersVisible, 0xA + createvisualtask AnimTask_AllBattlersVisible, 10 waitforvisualfinish end CatastropikaThundering: @@ -32557,27 +32557,27 @@ CatastropikaThundering: gBattleAnimMove_10000000VoltThunderbolt:: invisible ANIM_TARGET - createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xA + createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 10 waitforvisualfinish playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER call EndureEffect waitforvisualfinish playsewithpan SE_M_FLY, SOUND_PAN_ATTACKER - createsprite g10MillionVoltBoltYellowFlySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0xd, 0x150 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x20, 0x2c, 0x20, 0x28, 0x0, 0x3 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x20, 0x2c, 0x60, 0x28, 0x1, 0x3 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x20, 0x2c, 0xa0, 0x28, 0x0, 0x3 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x20, 0x2c, 0xe0, 0x28, 0x2, 0x3 + createsprite g10MillionVoltBoltYellowFlySpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 13, 336 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 32, 44, 32, 40, 0, 3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 32, 44, 96, 40, 1, 3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 32, 44, 160, 40, 0, 3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 32, 44, 224, 40, 2, 3 delay 2 -@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe0, 0x20, 0x2c, 0x20, 0x28, 0x0, 0x3 -@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe0, 0x20, 0x2c, 0x60, 0x28, 0x1, 0x3 -@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe0, 0x20, 0x2c, 0xa0, 0x28, 0x0, 0x3 -@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe0, 0x20, 0x2c, 0xe0, 0x28, 0x2, 0x3 +@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, -32, 32, 44, 32, 40, 0, 3 +@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, -32, 32, 44, 96, 40, 1, 3 +@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, -32, 32, 44, 160, 40, 0, 3 +@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, -32, 32, 44, 224, 40, 2, 3 delay 2 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffd0, 0x20, 0x2c, 0x20, 0x28, 0x0, 0x3 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffd0, 0x20, 0x2c, 0x60, 0x28, 0x1, 0x3 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffd0, 0x20, 0x2c, 0xa0, 0x28, 0x0, 0x3 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffd0, 0x20, 0x2c, 0xe0, 0x28, 0x2, 0x3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, -48, 32, 44, 32, 40, 0, 3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, -48, 32, 44, 96, 40, 1, 3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, -48, 32, 44, 160, 40, 0, 3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, -48, 32, 44, 224, 40, 2, 3 waitforvisualfinish unloadspritegfx ANIM_TAG_ROUND_SHADOW unloadspritepal ANIM_TAG_ROUND_SHADOW @@ -32585,26 +32585,26 @@ gBattleAnimMove_10000000VoltThunderbolt:: unloadspritepal ANIM_TAG_FOCUS_ENERGY fadetobg BG_THUNDER waitbgfadeout - createvisualtask AnimTask_StartSlidingBg, 0x5, 0xff00, 0x0, 0x1, 0xffff + createvisualtask AnimTask_StartSlidingBg, 5, -256, 0, 1, -1 waitbgfadein visible ANIM_ATTACKER playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER createvisualtask AnimTask_ElectricChargingParticles, 2, ANIM_ATTACKER, 60, 2, 12 @charge particles to user - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x10, 0x2c, 0x20, 0x28, 0x0, 0x3 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x10, 0x2c, 0x60, 0x28, 0x1, 0x3 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x10, 0x2c, 0xa0, 0x28, 0x0, 0x3 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x10, 0x2c, 0xe0, 0x28, 0x2, 0x3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 16, 44, 32, 40, 0, 3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 16, 44, 96, 40, 1, 3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 16, 44, 160, 40, 0, 3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 16, 44, 224, 40, 2, 3 delay 20 playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER delay 20 playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x14, 0x2c, 0x0, 0x28, 0x0, 0x3 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x14, 0x2c, 0x40, 0x28, 0x1, 0x3 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x14, 0x2c, 0x80, 0x28, 0x0, 0x3 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x14, 0x2c, SOUND_PAN_ATTACKER, 0x28, 0x2, 0x3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 20, 44, 0, 40, 0, 3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 20, 44, 64, 40, 1, 3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 20, 44, 128, 40, 0, 3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 20, 44, SOUND_PAN_ATTACKER, 40, 2, 3 delay 16 playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_TARGET - invert_screen_color scenery=0x101@thunder flash + invert_screen_color scenery=257 @thunder flash createsprite gGrowingChargeOrbSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER @ charge createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 64, -36 delay 1 @@ -32613,13 +32613,13 @@ gBattleAnimMove_10000000VoltThunderbolt:: createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 64, 12 delay 20 playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER -@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x18, 0x2c, 0x0, 0x28, 0x0, 0x3 -@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x18, 0x2c, 0x40, 0x28, 0x1, 0x3 -@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x18, 0x2c, 0x80, 0x28, 0x0, 0x3 -@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x18, 0x2c, SOUND_PAN_ATTACKER, 0x28, 0x2, 0x3 +@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 24, 44, 0, 40, 0, 3 +@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 24, 44, 64, 40, 1, 3 +@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 24, 44, 128, 40, 0, 3 +@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 24, 44, SOUND_PAN_ATTACKER, 40, 2, 3 delay 20 playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_TARGET - invert_screen_color scenery=0x101@thunder flash + invert_screen_color scenery=257 @thunder flash createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, -64, -36 delay 1 createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, -64, -20 @@ -32627,13 +32627,13 @@ gBattleAnimMove_10000000VoltThunderbolt:: createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, -64, 12 delay 20 playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1c, 0x2c, 0x0, 0x28, 0x0, 0x3 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1c, 0x2c, 0x40, 0x28, 0x1, 0x3 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1c, 0x2c, 0x80, 0x28, 0x0, 0x3 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1c, 0x2c, SOUND_PAN_ATTACKER, 0x28, 0x2, 0x3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 28, 44, 0, 40, 0, 3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 28, 44, 64, 40, 1, 3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 28, 44, 128, 40, 0, 3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 28, 44, SOUND_PAN_ATTACKER, 40, 2, 3 delay 20 playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_TARGET - invert_screen_color scenery=0x101@thunder flash + invert_screen_color scenery=257 @thunder flash createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, -112, -36 delay 1 createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, -112, -20 @@ -32641,28 +32641,28 @@ gBattleAnimMove_10000000VoltThunderbolt:: createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, -112, 12 delay 20 playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER -@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x20, 0x2c, 0x0, 0x28, 0x0, 0x3 -@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x20, 0x2c, 0x40, 0x28, 0x1, 0x3 -@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x20, 0x2c, 0x80, 0x28, 0x0, 0x3 -@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x20, 0x2c, SOUND_PAN_ATTACKER, 0x28, 0x2, 0x3 +@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 32, 44, 0, 40, 0, 3 +@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 32, 44, 64, 40, 1, 3 +@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 32, 44, 128, 40, 0, 3 +@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 32, 44, SOUND_PAN_ATTACKER, 40, 2, 3 delay 16 playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_TARGET - invert_screen_color scenery=0x101@thunder flash + invert_screen_color scenery=257 @thunder flash createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, -48, -36 delay 1 createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, -48, -20 delay 1 createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, -48, 12 playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER -@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x2a, 0x2c, 0x0, 0x28, 0x0, 0x3 -@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x2a, 0x2c, 0x40, 0x28, 0x1, 0x3 -@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x2a, 0x2c, 0x80, 0x28, 0x0, 0x3 -@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x2a, 0x2c, SOUND_PAN_ATTACKER, 0x28, 0x2, 0x3 +@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 42, 44, 0, 40, 0, 3 +@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 42, 44, 64, 40, 1, 3 +@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 42, 44, 128, 40, 0, 3 +@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 42, 44, SOUND_PAN_ATTACKER, 40, 2, 3 waitforvisualfinish unloadallspritepals call UnsetPsychicBg visible ANIM_TARGET - loopsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER, 0x5, 0xA + loopsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER, 5, 10 createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 0, 4, 50, 1 @flash_anim_tag_with_color tag=ANIM_TAG_ORBS, delay=1, num_blends=12, color1=RGB_RED, blend_y1=16, color2=0, blend_y2=0 call TenMillionVoltThunderboltBeamRed @@ -32693,20 +32693,20 @@ gBattleAnimMove_10000000VoltThunderbolt:: @ call TenMillionVoltThunderboltBeamGreen @ call TenMillionVoltThunderboltBeamPurple playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER -@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x25, 0x2c, 0x0, 0x28, 0x0, 0x8003 -@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x25, 0x2c, 0x40, 0x28, 0x1, 0x8003 -@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x25, 0x2c, 0x80, 0x28, 0x0, 0x8003 -@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x25, 0x2c, SOUND_PAN_ATTACKER, 0x28, 0x2, 0x8003 +@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 37, 44, 0, 40, 0, -32765 +@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 37, 44, 64, 40, 1, -32765 +@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 37, 44, 128, 40, 0, -32765 +@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 37, 44, SOUND_PAN_ATTACKER, 40, 2, -32765 @ delay 6 -@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x35, 0x2c, 0x0, 0x28, 0x0, 0x8003 -@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x35, 0x2c, 0x40, 0x28, 0x1, 0x8003 -@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x35, 0x2c, 0x80, 0x28, 0x0, 0x8003 -@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x35, 0x2c, SOUND_PAN_ATTACKER, 0x28, 0x2, 0x8003 +@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 53, 44, 0, 40, 0, -32765 +@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 53, 44, 64, 40, 1, -32765 +@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 53, 44, 128, 40, 0, -32765 +@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 53, 44, SOUND_PAN_ATTACKER, 40, 2, -32765 @ delay 6 -@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x40, 0x2c, 0x0, 0x28, 0x0, 0x8003 -@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x40, 0x2c, 0x40, 0x28, 0x1, 0x8003 -@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x40, 0x2c, 0x80, 0x28, 0x0, 0x8003 -@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x40, 0x2c, SOUND_PAN_ATTACKER, 0x28, 0x2, 0x8003 +@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 64, 44, 0, 40, 0, -32765 +@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 64, 44, 64, 40, 1, -32765 +@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 64, 44, 128, 40, 0, -32765 +@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 64, 44, SOUND_PAN_ATTACKER, 40, 2, -32765 playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER createsprite g10MillionVoltBoltShockwaveSpriteTemplate, ANIM_TARGET, 2 @ charge out and in waitforvisualfinish @@ -32723,22 +32723,22 @@ gBattleAnimMove_10000000VoltThunderbolt:: unloadspritegfx ANIM_TAG_POISON_BUBBLE @purple unloadspritepal ANIM_TAG_POISON_BUBBLE @purple createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 2, 44 -@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x30, 0x2c, 0x0, 0x28, 0x0, 0x8003 -@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x30, 0x2c, 0x40, 0x28, 0x1, 0x8003 -@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x30, 0x2c, 0x80, 0x28, 0x0, 0x8003 -@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x00, 0x30, 0x2c, SOUND_PAN_ATTACKER, 0x28, 0x2, 0x8003 +@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 48, 44, 0, 40, 0, -32765 +@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 48, 44, 64, 40, 1, -32765 +@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 48, 44, 128, 40, 0, -32765 +@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 48, 44, SOUND_PAN_ATTACKER, 40, 2, -32765 call TenMillionVoltThunderboltSparkGeyser -@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x37, 0x2c, 0x0, 0x28, 0x0, 0x8003 -@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x37, 0x2c, 0x40, 0x28, 0x1, 0x8003 -@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x37, 0x2c, 0x80, 0x28, 0x0, 0x8003 -@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x00, 0x37, 0x2c, SOUND_PAN_ATTACKER, 0x28, 0x2, 0x8003 +@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 55, 44, 0, 40, 0, -32765 +@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 55, 44, 64, 40, 1, -32765 +@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 55, 44, 128, 40, 0, -32765 +@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 55, 44, SOUND_PAN_ATTACKER, 40, 2, -32765 createvisualtask AnimTask_BlendBattleAnimPal, 10, (F_PAL_BG | F_PAL_BATTLERS_2), 2, 0, 16, RGB_WHITE call TenMillionVoltThunderboltSparkGeyser waitforvisualfinish delay 16 createvisualtask AnimTask_BlendBattleAnimPal, 10, (F_PAL_BG | F_PAL_BATTLERS_2), 3, 16, 0, RGB_WHITE waitforvisualfinish - createvisualtask AnimTask_AllBattlersVisible, 0xA + createvisualtask AnimTask_AllBattlersVisible, 10 waitforvisualfinish end TenMillionVoltThunderboltBeamRed: @@ -32773,74 +32773,74 @@ TenMillionVoltThunderboltBeamPurple: return TenMillionVoltThunderboltSparkGeyser: playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET - createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, ANIM_TARGET, 0x1 -@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x5, 0x2c, 0x0, 0x28, 0x0, 0x8003 -@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x5, 0x2c, 0x40, 0x28, 0x1, 0x8003 -@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x5, 0x2c, 0x80, 0x28, 0x0, 0x8003 -@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x15, 0x2c, 0x0, 0x28, 0x0, 0x8003 -@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x15, 0x2c, 0x40, 0x28, 0x1, 0x8003 -@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x15, 0x2c, 0x80, 0x28, 0x0, 0x8003 + createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1 +@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 5, 44, 0, 40, 0, -32765 +@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 5, 44, 64, 40, 1, -32765 +@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 5, 44, 128, 40, 0, -32765 +@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 21, 44, 0, 40, 0, -32765 +@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 21, 44, 64, 40, 1, -32765 +@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 21, 44, 128, 40, 0, -32765 delay 4 -@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0xffea, 0x5, 0x2c, 0x0, 0x28, 0x0, 0x8003 -@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0xffea, 0x5, 0x2c, 0x40, 0x28, 0x1, 0x8003 -@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0xffea, 0x5, 0x2c, 0x80, 0x28, 0x0, 0x8003 +@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, -22, 5, 44, 0, 40, 0, -32765 +@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, -22, 5, 44, 64, 40, 1, -32765 +@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, -22, 5, 44, 128, 40, 0, -32765 delay 4 playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET - createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0x18, 0xffe8, ANIM_TARGET, 0x1 -@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0xffd4, 0x5, 0x2c, 0x0, 0x28, 0x0, 0x8003 -@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0xffd4, 0x5, 0x2c, 0x40, 0x28, 0x1, 0x8003 -@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0xffd4, 0x5, 0x2c, 0x80, 0x28, 0x0, 0x8003 -@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0xffd4, 0x15, 0x2c, 0x0, 0x28, 0x0, 0x8003 -@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0xffd4, 0x15, 0x2c, 0x40, 0x28, 0x1, 0x8003 -@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0xffd4, 0x15, 0x2c, 0x80, 0x28, 0x0, 0x8003 + createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 24, -24, ANIM_TARGET, 1 +@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, -44, 5, 44, 0, 40, 0, -32765 +@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, -44, 5, 44, 64, 40, 1, -32765 +@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, -44, 5, 44, 128, 40, 0, -32765 +@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, -44, 21, 44, 0, 40, 0, -32765 +@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, -44, 21, 44, 64, 40, 1, -32765 +@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, -44, 21, 44, 128, 40, 0, -32765 delay 4 -@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0xffbe, 0x5, 0x2c, 0x0, 0x28, 0x0, 0x8003 -@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0xffbe, 0x5, 0x2c, 0x40, 0x28, 0x1, 0x8003 -@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0xffbe, 0x5, 0x2c, 0x80, 0x28, 0x0, 0x8003 -@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0xffbe, 0x15, 0x2c, 0x0, 0x28, 0x0, 0x8003 -@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0xffbe, 0x15, 0x2c, 0x40, 0x28, 0x1, 0x8003 -@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0xffbe, 0x15, 0x2c, 0x80, 0x28, 0x0, 0x8003 +@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, -66, 5, 44, 0, 40, 0, -32765 +@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, -66, 5, 44, 64, 40, 1, -32765 +@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, -66, 5, 44, 128, 40, 0, -32765 +@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, -66, 21, 44, 0, 40, 0, -32765 +@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, -66, 21, 44, 64, 40, 1, -32765 +@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, -66, 21, 44, 128, 40, 0, -32765 delay 4 playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET - createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0xfff0, 0x10, ANIM_TARGET, 0x1 + createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, -16, 16, ANIM_TARGET, 1 delay 8 playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET - createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0xffe8, 0xfff4, ANIM_TARGET, 0x1 + createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, -24, -12, ANIM_TARGET, 1 delay 8 playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET - createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0x10, 0x10, ANIM_TARGET, 0x1 + createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 16, 16, ANIM_TARGET, 1 delay 6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET - createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0xfff0, 0x10, ANIM_TARGET, 0x1 + createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, -16, 16, ANIM_TARGET, 1 return gBattleAnimMove_StokedSparksurfer:: invisible ANIM_TARGET - createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xA + createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 10 waitforvisualfinish playsewithpan SE_M_FLY, SOUND_PAN_ATTACKER - createsprite gStokedSparksurferFlySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0xd, 0x150 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x20, 0x2c, 0x20, 0x28, 0x0, 0x3 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x20, 0x2c, 0x60, 0x28, 0x1, 0x3 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x20, 0x2c, 0xa0, 0x28, 0x0, 0x3 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x20, 0x2c, 0xe0, 0x28, 0x2, 0x3 + createsprite gStokedSparksurferFlySpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 13, 336 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 32, 44, 32, 40, 0, 3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 32, 44, 96, 40, 1, 3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 32, 44, 160, 40, 0, 3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 32, 44, 224, 40, 2, 3 delay 2 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe0, 0x20, 0x2c, 0x20, 0x28, 0x0, 0x3 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe0, 0x20, 0x2c, 0x60, 0x28, 0x1, 0x3 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe0, 0x20, 0x2c, 0xa0, 0x28, 0x0, 0x3 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe0, 0x20, 0x2c, 0xe0, 0x28, 0x2, 0x3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, -32, 32, 44, 32, 40, 0, 3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, -32, 32, 44, 96, 40, 1, 3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, -32, 32, 44, 160, 40, 0, 3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, -32, 32, 44, 224, 40, 2, 3 delay 2 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffd0, 0x20, 0x2c, 0x20, 0x28, 0x0, 0x3 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffd0, 0x20, 0x2c, 0x60, 0x28, 0x1, 0x3 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffd0, 0x20, 0x2c, 0xa0, 0x28, 0x0, 0x3 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffd0, 0x20, 0x2c, 0xe0, 0x28, 0x2, 0x3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, -48, 32, 44, 32, 40, 0, 3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, -48, 32, 44, 96, 40, 1, 3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, -48, 32, 44, 160, 40, 0, 3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0, -48, 32, 44, 224, 40, 2, 3 waitforvisualfinish unloadspritegfx ANIM_TAG_ROUND_SHADOW unloadspritepal ANIM_TAG_ROUND_SHADOW - createvisualtask AnimTask_GetTimeOfDay, 0x2 - jumpargeq 0x0 0x0 StokedSparksurferDay - jumpargeq 0x0 0x2 StokedSparksurferAfternoon + createvisualtask AnimTask_GetTimeOfDay, 2 + jumpargeq 0 0 StokedSparksurferDay + jumpargeq 0 2 StokedSparksurferAfternoon StokedSparksurferNight: fadetobg BG_MAX_LIGHTNING goto StokedSparksurferFinish @@ -32865,22 +32865,22 @@ StokedSparksurferFinish: createsprite gVoltTackleOrbSlideSpriteTemplate, ANIM_ATTACKER, 1 playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER waitforvisualfinish - createvisualtask AnimTask_VoltTackleBolt, 0x5, 0x0 + createvisualtask AnimTask_VoltTackleBolt, 5, 0 playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_ATTACKER waitforvisualfinish - createvisualtask AnimTask_VoltTackleBolt, 0x5, 0x1 + createvisualtask AnimTask_VoltTackleBolt, 5, 1 playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_TARGET waitforvisualfinish - createvisualtask AnimTask_VoltTackleBolt, 0x5, 0x2 + createvisualtask AnimTask_VoltTackleBolt, 5, 2 playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_ATTACKER waitforvisualfinish - createvisualtask AnimTask_VoltTackleBolt, 0x5, 0x3 + createvisualtask AnimTask_VoltTackleBolt, 5, 3 playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_TARGET delay 1 fadetobg BG_ZMOVE_ACTIVATE waitbgfadeout visible ANIM_TARGET - createvisualtask AnimTask_VoltTackleBolt, 0x5, 0x4 + createvisualtask AnimTask_VoltTackleBolt, 5, 4 playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_TARGET waitforvisualfinish unloadspritegfx ANIM_TAG_SPARK @@ -32892,58 +32892,58 @@ StokedSparksurferFinish: unloadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT unloadspritepal ANIM_TAG_CIRCLE_OF_LIGHT createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 5, 28 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x30, 0x2c, 0x0, 0x28, 0x0, 0x8003 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x30, 0x2c, 0x40, 0x28, 0x1, 0x8003 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x30, 0x2c, 0x80, 0x28, 0x0, 0x8003 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x00, 0x30, 0x2c, 0xc0, 0x28, 0x2, 0x8003 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 48, 44, 0, 40, 0, -32765 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 48, 44, 64, 40, 1, -32765 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 48, 44, 128, 40, 0, -32765 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 48, 44, 192, 40, 2, -32765 call StokedSparksurferSparkGeyser createvisualtask AnimTask_BlendBattleAnimPal, 10, (F_PAL_TARGET | F_PAL_ATTACKER), 2, 0, 16, RGB(31, 31, 22) - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x37, 0x2c, 0x0, 0x28, 0x0, 0x8003 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x37, 0x2c, 0x40, 0x28, 0x1, 0x8003 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x37, 0x2c, 0x80, 0x28, 0x0, 0x8003 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x00, 0x37, 0x2c, 0xc0, 0x28, 0x2, 0x8003 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 55, 44, 0, 40, 0, -32765 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 55, 44, 64, 40, 1, -32765 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 55, 44, 128, 40, 0, -32765 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 55, 44, 192, 40, 2, -32765 call StokedSparksurferSparkGeyser - createvisualtask AnimTask_VoltTackleAttackerReappear, 0x5 @ attacker flicker back + createvisualtask AnimTask_VoltTackleAttackerReappear, 5 @ attacker flicker back playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_TARGET delay 4 - createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x10, 0x10 + createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 0, 16, 16 delay 2 - createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff0, 0xfff0 + createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 0, -16, -16 delay 4 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, (F_PAL_TARGET | F_PAL_ATTACKER), 2, 16, 0, RGB(31, 31, 22) restorebg delay 24 - createvisualtask AnimTask_AllBattlersVisible, 0xA + createvisualtask AnimTask_AllBattlersVisible, 10 waitforvisualfinish end StokedSparksurferSparkGeyser: playsewithpan SE_M_TRI_ATTACK2, SOUND_PAN_TARGET - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x5, 0x2c, 0x0, 0x28, 0x0, 0x8003 -@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x5, 0x2c, 0x40, 0x28, 0x1, 0x8003 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x5, 0x2c, 0x80, 0x28, 0x0, 0x8003 -@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x15, 0x2c, 0x0, 0x28, 0x0, 0x8003 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x15, 0x2c, 0x40, 0x28, 0x1, 0x8003 -@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x0, 0x15, 0x2c, 0x80, 0x28, 0x0, 0x8003 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 5, 44, 0, 40, 0, -32765 +@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 5, 44, 64, 40, 1, -32765 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 5, 44, 128, 40, 0, -32765 +@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 21, 44, 0, 40, 0, -32765 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 21, 44, 64, 40, 1, -32765 +@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 21, 44, 128, 40, 0, -32765 delay 4 -@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0xffea, 0x5, 0x2c, 0x0, 0x28, 0x0, 0x8003 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0xffea, 0x5, 0x2c, 0x40, 0x28, 0x1, 0x8003 -@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0xffea, 0x5, 0x2c, 0x80, 0x28, 0x0, 0x8003 +@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, -22, 5, 44, 0, 40, 0, -32765 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, -22, 5, 44, 64, 40, 1, -32765 +@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, -22, 5, 44, 128, 40, 0, -32765 delay 4 -@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0xffd4, 0x5, 0x2c, 0x0, 0x28, 0x0, 0x8003 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0xffd4, 0x5, 0x2c, 0x40, 0x28, 0x1, 0x8003 -@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0xffd4, 0x5, 0x2c, 0x80, 0x28, 0x0, 0x8003 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0xffd4, 0x15, 0x2c, 0x0, 0x28, 0x0, 0x8003 -@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0xffd4, 0x15, 0x2c, 0x40, 0x28, 0x1, 0x8003 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0xffd4, 0x15, 0x2c, 0x80, 0x28, 0x0, 0x8003 +@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, -44, 5, 44, 0, 40, 0, -32765 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, -44, 5, 44, 64, 40, 1, -32765 +@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, -44, 5, 44, 128, 40, 0, -32765 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, -44, 21, 44, 0, 40, 0, -32765 +@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, -44, 21, 44, 64, 40, 1, -32765 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, -44, 21, 44, 128, 40, 0, -32765 delay 4 -@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0xffbe, 0x5, 0x2c, 0x0, 0x28, 0x0, 0x8003 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0xffbe, 0x5, 0x2c, 0x40, 0x28, 0x1, 0x8003 -@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0xffbe, 0x5, 0x2c, 0x80, 0x28, 0x0, 0x8003 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0xffbe, 0x15, 0x2c, 0x0, 0x28, 0x0, 0x8003 -@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0xffbe, 0x15, 0x2c, 0x40, 0x28, 0x1, 0x8003 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0x0, 0xffbe, 0x15, 0x2c, 0x80, 0x28, 0x0, 0x8003 +@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, -66, 5, 44, 0, 40, 0, -32765 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, -66, 5, 44, 64, 40, 1, -32765 +@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, -66, 5, 44, 128, 40, 0, -32765 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, -66, 21, 44, 0, 40, 0, -32765 +@ createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, -66, 21, 44, 64, 40, 1, -32765 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, -66, 21, 44, 128, 40, 0, -32765 delay 26 return @@ -32951,40 +32951,40 @@ StokedSparksurferSparkGeyser: gBattleAnimMove_ExtremeEvoboost:: createvisualtask AnimTask_BlendBattleAnimPal, 10, (F_PAL_BG | F_PAL_BATTLERS_2), 3, 0, 16, RGB_BLACK waitforvisualfinish - createvisualtask AnimTask_AllBattlersInvisible, 0xA + createvisualtask AnimTask_AllBattlersInvisible, 10 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BATTLERS_2, 3, 0, 0, 0 @Remove fading on everyone waitforvisualfinish playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER - createsprite gLeerSpriteTemplate, ANIM_ATTACKER, 2, 0x18, 0xfff4 - createsprite gLeerSpriteTemplate, ANIM_ATTACKER, 2, 0xffe8, 0xfff4 + createsprite gLeerSpriteTemplate, ANIM_ATTACKER, 2, 24, -12 + createsprite gLeerSpriteTemplate, ANIM_ATTACKER, 2, -24, -12 delay 10 playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER - createsprite gLeerSpriteTemplate, ANIM_ATTACKER, 2, 0x28, 0xfff0 - createsprite gLeerSpriteTemplate, ANIM_ATTACKER, 2, 0xfff8, 0xfff0 + createsprite gLeerSpriteTemplate, ANIM_ATTACKER, 2, 40, -16 + createsprite gLeerSpriteTemplate, ANIM_ATTACKER, 2, -8, -16 delay 10 playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER - createsprite gLeerSpriteTemplate, ANIM_ATTACKER, 2, 0x8, 0xfffe - createsprite gLeerSpriteTemplate, ANIM_ATTACKER, 2, 0xffd8, 0xfffe + createsprite gLeerSpriteTemplate, ANIM_ATTACKER, 2, 8, -2 + createsprite gLeerSpriteTemplate, ANIM_ATTACKER, 2, -40, -2 delay 10 playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER - createsprite gLeerSpriteTemplate, ANIM_ATTACKER, 2, 0x10, 0x5 - createsprite gLeerSpriteTemplate, ANIM_ATTACKER, 2, 0xffe0, 0x5 + createsprite gLeerSpriteTemplate, ANIM_ATTACKER, 2, 16, 5 + createsprite gLeerSpriteTemplate, ANIM_ATTACKER, 2, -32, 5 delay 10 playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER - createsprite gLeerSpriteTemplate, ANIM_ATTACKER, 2, 0x20, 0xfff0 - createsprite gLeerSpriteTemplate, ANIM_ATTACKER, 2, 0xfff0, 0xfff0 + createsprite gLeerSpriteTemplate, ANIM_ATTACKER, 2, 32, -16 + createsprite gLeerSpriteTemplate, ANIM_ATTACKER, 2, -16, -16 delay 10 playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER - createsprite gLeerSpriteTemplate, ANIM_ATTACKER, 2, 0x5, 0x0 - createsprite gLeerSpriteTemplate, ANIM_ATTACKER, 2, 0xffd5, 0x0 + createsprite gLeerSpriteTemplate, ANIM_ATTACKER, 2, 5, 0 + createsprite gLeerSpriteTemplate, ANIM_ATTACKER, 2, -43, 0 delay 10 playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER - createsprite gLeerSpriteTemplate, ANIM_ATTACKER, 2, 0x1c, 0x5 - createsprite gLeerSpriteTemplate, ANIM_ATTACKER, 2, 0xffec, 0x5 + createsprite gLeerSpriteTemplate, ANIM_ATTACKER, 2, 28, 5 + createsprite gLeerSpriteTemplate, ANIM_ATTACKER, 2, -20, 5 delay 10 playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER - createsprite gLeerSpriteTemplate, ANIM_ATTACKER, 2, 0xf, 0xfff4 - createsprite gLeerSpriteTemplate, ANIM_ATTACKER, 2, 0xffdf, 0xfff4 + createsprite gLeerSpriteTemplate, ANIM_ATTACKER, 2, 15, -12 + createsprite gLeerSpriteTemplate, ANIM_ATTACKER, 2, -33, -12 waitforvisualfinish unloadspritegfx ANIM_TAG_LEER unloadspritepal ANIM_TAG_LEER @@ -32994,27 +32994,27 @@ gBattleAnimMove_ExtremeEvoboost:: createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_CIRCLE_OF_LIGHT, 0, 16, 16, RGB(31, 31, 22) waitforvisualfinish playsewithpan SE_M_REVERSAL, SOUND_PAN_ATTACKER - createsprite gExtremeEvoboostRedChargeUpSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x510, 0x1e, 0xd, 0x32, ANIM_ATTACKER + createsprite gExtremeEvoboostRedChargeUpSpriteTemplate, ANIM_TARGET, 2, 0, 28, 1296, 30, 13, 50, ANIM_ATTACKER delay 2 - createsprite gExtremeEvoboostPinkChargeUpSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x20, 0x4e0, 0x14, 0x10, 0xffd2, ANIM_ATTACKER + createsprite gExtremeEvoboostPinkChargeUpSpriteTemplate, ANIM_TARGET, 2, 0, 32, 1248, 20, 16, -46, ANIM_ATTACKER delay 2 - createsprite gExtremeEvoboostIceChargeUpSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x540, 0x14, 0x8, 0x2a, ANIM_ATTACKER + createsprite gExtremeEvoboostIceChargeUpSpriteTemplate, ANIM_TARGET, 2, 0, 33, 1344, 20, 8, 42, ANIM_ATTACKER delay 2 - createsprite gExtremeEvoboostBlackChargeUpSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1f, 0x490, 0x19, 0xb, 0xffd6, ANIM_ATTACKER + createsprite gExtremeEvoboostBlackChargeUpSpriteTemplate, ANIM_TARGET, 2, 0, 31, 1168, 25, 11, -42, ANIM_ATTACKER delay 2 - createsprite gExtremeEvoboostBlueChargeUpSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x500, 0x19, 0x10, 0x2e, ANIM_ATTACKER + createsprite gExtremeEvoboostBlueChargeUpSpriteTemplate, ANIM_TARGET, 2, 0, 28, 1280, 25, 16, 46, ANIM_ATTACKER delay 2 - createsprite gExtremeEvoboostPurpleChargeUpSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x4d0, 0x1e, 0xf, 0xffce, ANIM_ATTACKER + createsprite gExtremeEvoboostPurpleChargeUpSpriteTemplate, ANIM_TARGET, 2, 0, 33, 1232, 30, 15, -50, ANIM_ATTACKER delay 2 - createsprite gExtremeEvoboostYellowChargeUpSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x510, 0x1e, 0xd, 0x32, ANIM_ATTACKER + createsprite gExtremeEvoboostYellowChargeUpSpriteTemplate, ANIM_TARGET, 2, 0, 28, 1296, 30, 13, 50, ANIM_ATTACKER delay 2 - createsprite gExtremeEvoboostGreenChargeUpSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x20, 0x4e0, 0x14, 0x10, 0xffd2, ANIM_ATTACKER + createsprite gExtremeEvoboostGreenChargeUpSpriteTemplate, ANIM_TARGET, 2, 0, 32, 1248, 20, 16, -46, ANIM_ATTACKER delay 2 waitforvisualfinish visible ANIM_ATTACKER - loopsewithpan SE_M_REFLECT, SOUND_PAN_ATTACKER, 0x15, 0xd + loopsewithpan SE_M_REFLECT, SOUND_PAN_ATTACKER, 21, 13 call ExtremeEvoboostColorCircle - createvisualtask AnimTask_StockpileDeformMon, 0x5 @stockpile movement + createvisualtask AnimTask_StockpileDeformMon, 5 @stockpile movement call ExtremeEvoboostColorCharge call ExtremeEvoboostColorCharge call ExtremeEvoboostColorCharge @@ -33026,70 +33026,70 @@ gBattleAnimMove_ExtremeEvoboost:: call ResetFromWhiteScreen end ExtremeEvoboostColorCircle: - createsprite gExtremeEvoboostRedChargeCircleSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff0 + createsprite gExtremeEvoboostRedChargeCircleSpriteTemplate, ANIM_ATTACKER, 2, 0, -16 delay 2 - createsprite gExtremeEvoboostPinkChargeCircleSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff0 + createsprite gExtremeEvoboostPinkChargeCircleSpriteTemplate, ANIM_ATTACKER, 2, 0, -16 delay 2 - createsprite gExtremeEvoboostIceChargeCircleSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff0 + createsprite gExtremeEvoboostIceChargeCircleSpriteTemplate, ANIM_ATTACKER, 2, 0, -16 delay 2 - createsprite gExtremeEvoboostBlackChargeCircleSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff0 + createsprite gExtremeEvoboostBlackChargeCircleSpriteTemplate, ANIM_ATTACKER, 2, 0, -16 delay 2 - createsprite gExtremeEvoboostBlueChargeCircleSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff0 + createsprite gExtremeEvoboostBlueChargeCircleSpriteTemplate, ANIM_ATTACKER, 2, 0, -16 delay 2 - createsprite gExtremeEvoboostPurpleChargeCircleSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff0 + createsprite gExtremeEvoboostPurpleChargeCircleSpriteTemplate, ANIM_ATTACKER, 2, 0, -16 delay 2 - createsprite gExtremeEvoboostYellowChargeCircleSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff0 + createsprite gExtremeEvoboostYellowChargeCircleSpriteTemplate, ANIM_ATTACKER, 2, 0, -16 delay 2 - createsprite gExtremeEvoboostGreenChargeCircleSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff0 + createsprite gExtremeEvoboostGreenChargeCircleSpriteTemplate, ANIM_ATTACKER, 2, 0, -16 delay 2 return ExtremeEvoboostColorCharge: - createsprite gExtremeEvoboostRedChargeCircleSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff0 + createsprite gExtremeEvoboostRedChargeCircleSpriteTemplate, ANIM_ATTACKER, 2, 0, -16 delay 2 - createsprite gExtremeEvoboostRedStockpileSpriteTemplate, ANIM_ATTACKER, 2, 0x37, 0x37, 0xd + createsprite gExtremeEvoboostRedStockpileSpriteTemplate, ANIM_ATTACKER, 2, 55, 55, 13 delay 2 - createsprite gExtremeEvoboostPinkChargeCircleSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff0 + createsprite gExtremeEvoboostPinkChargeCircleSpriteTemplate, ANIM_ATTACKER, 2, 0, -16 delay 2 - createsprite gExtremeEvoboostPinkStockpileSpriteTemplate, ANIM_ATTACKER, 2, 0xffc9, 0xffc9, 0xd + createsprite gExtremeEvoboostPinkStockpileSpriteTemplate, ANIM_ATTACKER, 2, -55, -55, 13 delay 2 - createsprite gExtremeEvoboostIceChargeCircleSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff0 + createsprite gExtremeEvoboostIceChargeCircleSpriteTemplate, ANIM_ATTACKER, 2, 0, -16 delay 2 - createsprite gExtremeEvoboostIceStockpileSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x37, 0xd + createsprite gExtremeEvoboostIceStockpileSpriteTemplate, ANIM_ATTACKER, 2, 0, 55, 13 delay 2 - createsprite gExtremeEvoboostBlackChargeCircleSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff0 + createsprite gExtremeEvoboostBlackChargeCircleSpriteTemplate, ANIM_ATTACKER, 2, 0, -16 delay 2 - createsprite gExtremeEvoboostBlackStockpileSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffc9, 0xd + createsprite gExtremeEvoboostBlackStockpileSpriteTemplate, ANIM_ATTACKER, 2, 0, -55, 13 delay 2 - createsprite gExtremeEvoboostBlueChargeCircleSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff0 + createsprite gExtremeEvoboostBlueChargeCircleSpriteTemplate, ANIM_ATTACKER, 2, 0, -16 delay 2 - createsprite gExtremeEvoboostBlueStockpileSpriteTemplate, ANIM_ATTACKER, 2, 0x37, 0xffde, 0xd + createsprite gExtremeEvoboostBlueStockpileSpriteTemplate, ANIM_ATTACKER, 2, 55, -34, 13 delay 2 - createsprite gExtremeEvoboostPurpleChargeCircleSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff0 + createsprite gExtremeEvoboostPurpleChargeCircleSpriteTemplate, ANIM_ATTACKER, 2, 0, -16 delay 2 - createsprite gExtremeEvoboostPurpleStockpileSpriteTemplate, ANIM_ATTACKER, 2, 0x37, 0x22, 0xd + createsprite gExtremeEvoboostPurpleStockpileSpriteTemplate, ANIM_ATTACKER, 2, 55, 34, 13 delay 2 - createsprite gExtremeEvoboostYellowChargeCircleSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff0 + createsprite gExtremeEvoboostYellowChargeCircleSpriteTemplate, ANIM_ATTACKER, 2, 0, -16 delay 2 - createsprite gExtremeEvoboostYellowStockpileSpriteTemplate, ANIM_ATTACKER, 2, 0xffc9, 0xffde, 0xd + createsprite gExtremeEvoboostYellowStockpileSpriteTemplate, ANIM_ATTACKER, 2, -55, -34, 13 delay 2 - createsprite gExtremeEvoboostGreenChargeCircleSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff0 + createsprite gExtremeEvoboostGreenChargeCircleSpriteTemplate, ANIM_ATTACKER, 2, 0, -16 delay 2 - createsprite gExtremeEvoboostGreenStockpileSpriteTemplate, ANIM_ATTACKER, 2, 0xffc9, 0x22, 0xd + createsprite gExtremeEvoboostGreenStockpileSpriteTemplate, ANIM_ATTACKER, 2, -55, 34, 13 delay 2 return gBattleAnimMove_PulverizingPancake:: - createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xA + createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 10 waitforvisualfinish - createvisualtask AnimTask_IsTargetPlayerSide, 0x2 - jumpargeq 0x7 ANIM_TARGET PulverizingPancakeOnPlayer + createvisualtask AnimTask_IsTargetPlayerSide, 2 + jumpargeq 7 ANIM_TARGET PulverizingPancakeOnPlayer PulverizingPancakeOnOpponent: - createsprite gPulverizingPancakeRedDetectSpriteTemplate, ANIM_ATTACKER, 13, 0x14, 0xffec + createsprite gPulverizingPancakeRedDetectSpriteTemplate, ANIM_ATTACKER, 13, 20, -20 goto PulverizingPancakeFinish PulverizingPancakeOnPlayer: - createsprite gPulverizingPancakeRedDetectSpriteTemplate, ANIM_ATTACKER, 13, 0xa, 0xfff2 - createsprite gPulverizingPancakeRedDetectSpriteTemplate, ANIM_ATTACKER, 13, 0xfff6, 0xfff2 + createsprite gPulverizingPancakeRedDetectSpriteTemplate, ANIM_ATTACKER, 13, 10, -14 + createsprite gPulverizingPancakeRedDetectSpriteTemplate, ANIM_ATTACKER, 13, -10, -14 PulverizingPancakeFinish: playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER waitforvisualfinish @@ -33106,7 +33106,7 @@ PulverizingPancakeFinish: call PulverizingPancakeDiggingRun call PulverizingPancakeDiggingRun playsewithpan SE_M_JUMP_KICK, SOUND_PAN_TARGET - createsprite gFlyBallUpSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0xd, 0x150 + createsprite gFlyBallUpSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 13, 336 delay 2 createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0, 12, 4, -16, 34 createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0, 16, 4, -10, 34 @@ -33118,9 +33118,9 @@ PulverizingPancakeFinish: unloadspritepal ANIM_TAG_VERTICAL_HEX fadetobg BG_IN_AIR waitbgfadeout - createvisualtask AnimTask_StartSlidingBg, 0x5, 0x0, 0x1000, 0x0, 0xffff + createvisualtask AnimTask_StartSlidingBg, 5, 0, 4096, 0, -1 waitbgfadein - createvisualtask AnimTask_PulverizingPancakeWhiteShadow, 0x5, 0x33, 0x33 @first arg is duration, last arg is move speed + createvisualtask AnimTask_PulverizingPancakeWhiteShadow, 5, 51, 51 @first arg is duration, last arg is move speed delay 16 call PulverizingPancakeSlowBackground call PulverizingPancakeSlowBackground @@ -33134,7 +33134,7 @@ PulverizingPancakeFinish: call PulverizingPancakeSlowBackground call PulverizingPancakeSlowBackground call PulverizingPancakeSlowBackground - call PulverizingPancakeSlowBackground @-0x1000 + call PulverizingPancakeSlowBackground @-4096 delay 1 waitbgfadein unloadspritegfx ANIM_TAG_MUD_SAND @dig @@ -33145,7 +33145,7 @@ PulverizingPancakeFinish: create_basic_hitsplat_sprite ANIM_TARGET, 2, x=0, y=0, relative_to=ANIM_TARGET, animation=0@big hit marker delay 0 createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 4, 44 - createsprite gPulverizingPancakeYellowRingSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, 0x100, 0x0 + createsprite gPulverizingPancakeYellowRingSpriteTemplate, ANIM_TARGET, 3, 0, 0, 256, 0 delay 5 call PulverizingPancakeExplosion createvisualtask AnimTask_BlendBattleAnimPal, 10, (F_PAL_BG | F_PAL_BATTLERS_2), 2, 0, 16, RGB_WHITE @ everything goes white @@ -33162,37 +33162,37 @@ PulverizingPancakeDiggingRun: delay 5 return PulverizingPancakeSlowBackground: - createvisualtask AnimTask_StartSlidingBg, 0x5, 0x0, 0xfd56, 0x0, 0xffff @-0x2aa + createvisualtask AnimTask_StartSlidingBg, 5, 0, -682, 0, -1 @-682 delay 1 return PulverizingPancakeExplosion: playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gPulverizingPancakeExplosionSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, ANIM_TARGET, 0x1 + createsprite gPulverizingPancakeExplosionSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1 delay 6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gPulverizingPancakeYellowRingSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, 0x100, 0x0 - createsprite gPulverizingPancakeExplosionSpriteTemplate, ANIM_TARGET, 3, 0x18, 0xffe8, ANIM_TARGET, 0x1 + createsprite gPulverizingPancakeYellowRingSpriteTemplate, ANIM_TARGET, 3, 0, 0, 256, 0 + createsprite gPulverizingPancakeExplosionSpriteTemplate, ANIM_TARGET, 3, 24, -24, ANIM_TARGET, 1 delay 6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gPulverizingPancakeExplosionSpriteTemplate, ANIM_TARGET, 3, 0xfff0, 0x10, ANIM_TARGET, 0x1 + createsprite gPulverizingPancakeExplosionSpriteTemplate, ANIM_TARGET, 3, -16, 16, ANIM_TARGET, 1 delay 6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gPulverizingPancakeExplosionSpriteTemplate, ANIM_TARGET, 3, 0xffe8, 0xfff4, ANIM_TARGET, 0x1 + createsprite gPulverizingPancakeExplosionSpriteTemplate, ANIM_TARGET, 3, -24, -12, ANIM_TARGET, 1 delay 6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gPulverizingPancakeYellowRingSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, 0x100, 0x0 - createsprite gPulverizingPancakeExplosionSpriteTemplate, ANIM_TARGET, 3, 0x10, 0x10, ANIM_TARGET, 0x1 + createsprite gPulverizingPancakeYellowRingSpriteTemplate, ANIM_TARGET, 3, 0, 0, 256, 0 + createsprite gPulverizingPancakeExplosionSpriteTemplate, ANIM_TARGET, 3, 16, 16, ANIM_TARGET, 1 delay 6 return gBattleAnimMove_GenesisSupernova:: - createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xA + createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 10 waitforvisualfinish call SetPsychicBackground playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER - createvisualtask AnimTask_IsTargetPlayerSide, 0x2 - jumpargeq 0x7 ANIM_TARGET GenesisSupernovaOnPlayer + createvisualtask AnimTask_IsTargetPlayerSide, 2 + jumpargeq 7 ANIM_TARGET GenesisSupernovaOnPlayer GenesisSupernovaOnOpponent: call GenesisSupernovaBuffEffectPlayer_1 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 2, 0, 11, (RGB(28, 3, 22) | RGB_ALPHA) @@ -33207,7 +33207,7 @@ GenesisSupernovaOnPlayer: call GenesisSupernovaBuffOpponent_2 call GenesisSupernovaBuffOpponent_1 GenesisSupernovaFinish: - loopsewithpan SE_M_REVERSAL, SOUND_PAN_ATTACKER, 0x18, 0x6 + loopsewithpan SE_M_REVERSAL, SOUND_PAN_ATTACKER, 24, 6 call GenesisSupernovaReversalWave call GenesisSupernovaReversalWave call GenesisSupernovaReversalWave @@ -33216,7 +33216,7 @@ GenesisSupernovaFinish: unloadspritepal ANIM_TAG_FOCUS_ENERGY @focus energy monbg ANIM_ATTACKER setalpha 12, 8 - createsprite gGenesisSupernovaChargeSpriteTemplate, ANIM_ATTACKER, 2, 0x0 @charge + createsprite gGenesisSupernovaChargeSpriteTemplate, ANIM_ATTACKER, 2, 0 @charge call GenesisSupernovaFlare @delay 12 per call GenesisSupernovaFlare call GenesisSupernovaFlare @@ -33225,7 +33225,7 @@ GenesisSupernovaFinish: delay 4 unloadspritegfx ANIM_TAG_BLUE_ORB @reversal unloadspritepal ANIM_TAG_BLUE_ORB @reversal - createsprite gGenesisSupernovaSuperpowerSpriteTemplate, ANIM_TARGET, 3, 0x0 + createsprite gGenesisSupernovaSuperpowerSpriteTemplate, ANIM_TARGET, 3, 0 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 0, 11, 0, (RGB(28, 3, 22) | RGB_ALPHA) playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER createvisualtask AnimTask_BlendParticle, 2, ANIM_TAG_SPARKLE_2, 0, 0, 12, RGB_WHITE @@ -33247,132 +33247,132 @@ GenesisSupernovaFinish: waitforvisualfinish end GenesisSupernovaBubbleExplosion: - createsprite gGrantingStarsSpriteTemplate, ANIM_ATTACKER, 2, 0xfff1, 0x0, ANIM_TARGET, 0x0, 0x20, 0x3c - createsprite gGenesisSupernovaBubbleSpriteTemplate, ANIM_TARGET, 2, 0xa, 0xa, 0x0 - createsprite gGenesisSupernovaExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, ANIM_TARGET, 0x1 + createsprite gGrantingStarsSpriteTemplate, ANIM_ATTACKER, 2, -15, 0, ANIM_TARGET, 0, 32, 60 + createsprite gGenesisSupernovaBubbleSpriteTemplate, ANIM_TARGET, 2, 10, 10, 0 + createsprite gGenesisSupernovaExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 1 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER delay 6 - createsprite gGenesisSupernovaBubbleSpriteTemplate, ANIM_TARGET, 2, 0x14, 0xffec, 0x0 - createsprite gGenesisSupernovaExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x18, 0xffe8, ANIM_TARGET, 0x1 + createsprite gGenesisSupernovaBubbleSpriteTemplate, ANIM_TARGET, 2, 20, -20, 0 + createsprite gGenesisSupernovaExplosionSpriteTemplate, ANIM_ATTACKER, 3, 24, -24, ANIM_TARGET, 1 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER delay 6 - createsprite gGrantingStarsSpriteTemplate, ANIM_ATTACKER, 2, 0xc, 0xfffb, ANIM_TARGET, 0x0, 0x20, 0x3c - createsprite gGenesisSupernovaBubbleSpriteTemplate, ANIM_TARGET, 2, 0xffec, 0xf, 0x0 - createsprite gGenesisSupernovaExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0xfff0, 0x10, ANIM_TARGET, 0x1 + createsprite gGrantingStarsSpriteTemplate, ANIM_ATTACKER, 2, 12, -5, ANIM_TARGET, 0, 32, 60 + createsprite gGenesisSupernovaBubbleSpriteTemplate, ANIM_TARGET, 2, -20, 15, 0 + createsprite gGenesisSupernovaExplosionSpriteTemplate, ANIM_ATTACKER, 3, -16, 16, ANIM_TARGET, 1 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER delay 6 - createsprite gGenesisSupernovaBubbleSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x0 - createsprite gGenesisSupernovaExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0xffe8, 0xfff4, ANIM_TARGET, 0x1 + createsprite gGenesisSupernovaBubbleSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0 + createsprite gGenesisSupernovaExplosionSpriteTemplate, ANIM_ATTACKER, 3, -24, -12, ANIM_TARGET, 1 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER delay 6 - createsprite gGenesisSupernovaBubbleSpriteTemplate, ANIM_TARGET, 2, 0xffec, 0xffec, 0x0 - createsprite gGenesisSupernovaExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x10, 0x10, ANIM_TARGET, 0x1 + createsprite gGenesisSupernovaBubbleSpriteTemplate, ANIM_TARGET, 2, -20, -20, 0 + createsprite gGenesisSupernovaExplosionSpriteTemplate, ANIM_ATTACKER, 3, 16, 16, ANIM_TARGET, 1 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER delay 6 - createsprite gGenesisSupernovaBubbleSpriteTemplate, ANIM_TARGET, 2, 0x10, 0xfff8, 0x0 - createsprite gGenesisSupernovaExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0xffe0, 0xffe8, ANIM_TARGET, 0x1 + createsprite gGenesisSupernovaBubbleSpriteTemplate, ANIM_TARGET, 2, 16, -8, 0 + createsprite gGenesisSupernovaExplosionSpriteTemplate, ANIM_ATTACKER, 3, -32, -24, ANIM_TARGET, 1 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER return GenesisSupernovaBuffEffectPlayer_1: - createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x1a, 0x2 - createsprite gGenesisSupernovaOrbRiseSpriteTemplate, ANIM_ATTACKER, 50, 0x24, 0x80, 0x24, 0x30, 0x30 + createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 26, 2 + createsprite gGenesisSupernovaOrbRiseSpriteTemplate, ANIM_ATTACKER, 50, 36, 128, 36, 48, 48 delay 2 - createsprite gGenesisSupernovaOrbRiseSpriteTemplate, ANIM_ATTACKER, 50, 0x10, 0x80, 0x10, 0x35, 0x30 + createsprite gGenesisSupernovaOrbRiseSpriteTemplate, ANIM_ATTACKER, 50, 16, 128, 16, 53, 48 delay 2 - createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xe, 0x1c, 0x1 - createsprite gGenesisSupernovaOrbRiseSpriteTemplate, ANIM_ATTACKER, 50, 0x45, 0x80, 0x45, 0x3a, 0x30 + createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, 14, 28, 1 + createsprite gGenesisSupernovaOrbRiseSpriteTemplate, ANIM_ATTACKER, 50, 69, 128, 69, 58, 48 delay 2 - createsprite gGenesisSupernovaOrbRiseSpriteTemplate, ANIM_ATTACKER, 50, 0x60, 0x80, 0x60, 0x30, 0x30 + createsprite gGenesisSupernovaOrbRiseSpriteTemplate, ANIM_ATTACKER, 50, 96, 128, 96, 48, 48 delay 2 - createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfffb, 0xa, 0x2 - createsprite gGenesisSupernovaOrbRiseSpriteTemplate, ANIM_ATTACKER, 50, 0x30, 0x80, 0x30, 0x3c, 0x30 + createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -5, 10, 2 + createsprite gGenesisSupernovaOrbRiseSpriteTemplate, ANIM_ATTACKER, 50, 48, 128, 48, 60, 48 delay 2 - createsprite gGenesisSupernovaOrbRiseSpriteTemplate, ANIM_ATTACKER, 50, 0x55, 0x80, 0x55, 0x33, 0x30 + createsprite gGenesisSupernovaOrbRiseSpriteTemplate, ANIM_ATTACKER, 50, 85, 128, 85, 51, 48 delay 2 - createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff4, 0x0, 0x1 + createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -12, 0, 1 return GenesisSupernovaBuffEffectPlayer_2: - createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x1a, 0x2 - createsprite gGenesisSupernovaOrbRiseSpriteTemplate, ANIM_ATTACKER, 50, 0x29, 0x80, 0x29, 0x31, 0x30 + createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 26, 2 + createsprite gGenesisSupernovaOrbRiseSpriteTemplate, ANIM_ATTACKER, 50, 41, 128, 41, 49, 48 delay 2 - createsprite gGenesisSupernovaOrbRiseSpriteTemplate, ANIM_ATTACKER, 50, 0x73, 0x80, 0x73, 0x32, 0x30 + createsprite gGenesisSupernovaOrbRiseSpriteTemplate, ANIM_ATTACKER, 50, 115, 128, 115, 50, 48 delay 2 - createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xe, 0x1c, 0x1 - createsprite gGenesisSupernovaOrbRiseSpriteTemplate, ANIM_ATTACKER, 50, 0x4a, 0x80, 0x4a, 0x3c, 0x30 + createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, 14, 28, 1 + createsprite gGenesisSupernovaOrbRiseSpriteTemplate, ANIM_ATTACKER, 50, 74, 128, 74, 60, 48 delay 2 - createsprite gGenesisSupernovaOrbRiseSpriteTemplate, ANIM_ATTACKER, 50, 0x64, 0x80, 0x64, 0x33, 0x30 + createsprite gGenesisSupernovaOrbRiseSpriteTemplate, ANIM_ATTACKER, 50, 100, 128, 100, 51, 48 delay 2 - createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfffb, 0xa, 0x2 - createsprite gGenesisSupernovaOrbRiseSpriteTemplate, ANIM_ATTACKER, 50, 0x2c, 0x80, 0x2c, 0x3d, 0x30 + createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -5, 10, 2 + createsprite gGenesisSupernovaOrbRiseSpriteTemplate, ANIM_ATTACKER, 50, 44, 128, 44, 61, 48 delay 2 - createsprite gGenesisSupernovaOrbRiseSpriteTemplate, ANIM_ATTACKER, 50, 0x6c, 0x80, 0x6c, 0x30, 0x30 + createsprite gGenesisSupernovaOrbRiseSpriteTemplate, ANIM_ATTACKER, 50, 108, 128, 108, 48, 48 delay 2 - createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff4, 0x0, 0x1 + createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -12, 0, 1 return GenesisSupernovaReversalWave: - createsprite gGenesisSupernovaReversalSpriteTemplate, ANIM_ATTACKER, 2, 0x1a, 0x0 - createsprite gGenesisSupernovaReversalSpriteTemplate, ANIM_ATTACKER, 2, 0x1a, 0x2a - createsprite gGenesisSupernovaReversalSpriteTemplate, ANIM_ATTACKER, 2, 0x1a, 0x54 - createsprite gGenesisSupernovaReversalSpriteTemplate, ANIM_ATTACKER, 2, 0x1a, 0x7e + createsprite gGenesisSupernovaReversalSpriteTemplate, ANIM_ATTACKER, 2, 26, 0 + createsprite gGenesisSupernovaReversalSpriteTemplate, ANIM_ATTACKER, 2, 26, 42 + createsprite gGenesisSupernovaReversalSpriteTemplate, ANIM_ATTACKER, 2, 26, 84 + createsprite gGenesisSupernovaReversalSpriteTemplate, ANIM_ATTACKER, 2, 26, 126 return GenesisSupernovaFlare: - createsprite gGenesisSupernovaSpinUpSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x180, 0x32, 0x8, 0x32, ANIM_ATTACKER + createsprite gGenesisSupernovaSpinUpSpriteTemplate, ANIM_TARGET, 2, 0, 28, 384, 50, 8, 50, ANIM_ATTACKER delay 2 - createsprite gGenesisSupernovaSpinUpSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x20, 0xf0, 0x28, 0xb, 0xffd2, ANIM_ATTACKER + createsprite gGenesisSupernovaSpinUpSpriteTemplate, ANIM_TARGET, 2, 0, 32, 240, 40, 11, -46, ANIM_ATTACKER delay 2 - createsprite gGenesisSupernovaSpinUpSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x1a0, 0x28, 0x4, 0x2a, ANIM_ATTACKER + createsprite gGenesisSupernovaSpinUpSpriteTemplate, ANIM_TARGET, 2, 0, 33, 416, 40, 4, 42, ANIM_ATTACKER delay 2 - createsprite gGenesisSupernovaSpinUpSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1f, 0x120, 0x2d, 0x6, 0xffd6, ANIM_ATTACKER + createsprite gGenesisSupernovaSpinUpSpriteTemplate, ANIM_TARGET, 2, 0, 31, 288, 45, 6, -42, ANIM_ATTACKER delay 2 - createsprite gGenesisSupernovaSpinUpSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x1c0, 0x2d, 0xb, 0x2e, ANIM_ATTACKER + createsprite gGenesisSupernovaSpinUpSpriteTemplate, ANIM_TARGET, 2, 0, 28, 448, 45, 11, 46, ANIM_ATTACKER delay 2 - createsprite gGenesisSupernovaSpinUpSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x1d0, 0x32, 0xa, 0xffce, ANIM_ATTACKER + createsprite gGenesisSupernovaSpinUpSpriteTemplate, ANIM_TARGET, 2, 0, 33, 464, 50, 10, -50, ANIM_ATTACKER delay 2 return GenesisSupernovaBuffOpponent_1: - createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x1a, 0x2 - createsprite gGenesisSupernovaSpinUpSpriteTemplate, ANIM_ATTACKER, 50, 0x94, 0x40, 0x94, 0x0, 0x30 + createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 26, 2 + createsprite gGenesisSupernovaSpinUpSpriteTemplate, ANIM_ATTACKER, 50, 148, 64, 148, 0, 48 delay 2 - createsprite gGenesisSupernovaSpinUpSpriteTemplate, ANIM_ATTACKER, 50, 0x80, 0x40, 0x80, 0x0, 0x30 + createsprite gGenesisSupernovaSpinUpSpriteTemplate, ANIM_ATTACKER, 50, 128, 64, 128, 0, 48 delay 2 - createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xe, 0x1c, 0x1 - createsprite gGenesisSupernovaSpinUpSpriteTemplate, ANIM_ATTACKER, 50, 0xb5, 0x40, 0xb5, 0x0, 0x30 + createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, 14, 28, 1 + createsprite gGenesisSupernovaSpinUpSpriteTemplate, ANIM_ATTACKER, 50, 181, 64, 181, 0, 48 delay 2 - createsprite gGenesisSupernovaSpinUpSpriteTemplate, ANIM_ATTACKER, 50, 0xd0, 0x40, 0xd0, 0x0, 0x30 + createsprite gGenesisSupernovaSpinUpSpriteTemplate, ANIM_ATTACKER, 50, 208, 64, 208, 0, 48 delay 2 - createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfffb, 0xa, 0x2 - createsprite gGenesisSupernovaSpinUpSpriteTemplate, ANIM_ATTACKER, 50, 0xa0, 0x40, 0xa0, 0x0, 0x30 + createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -5, 10, 2 + createsprite gGenesisSupernovaSpinUpSpriteTemplate, ANIM_ATTACKER, 50, 160, 64, 160, 0, 48 delay 2 - createsprite gGenesisSupernovaSpinUpSpriteTemplate, ANIM_ATTACKER, 50, 0xc5, 0x40, 0xc5, 0x0, 0x30 + createsprite gGenesisSupernovaSpinUpSpriteTemplate, ANIM_ATTACKER, 50, 197, 64, 197, 0, 48 delay 2 - createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff4, 0x0, 0x1 + createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -12, 0, 1 return GenesisSupernovaBuffOpponent_2: - createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x1a, 0x2 - createsprite gGenesisSupernovaSpinUpSpriteTemplate, ANIM_ATTACKER, 50, 0x99, 0x40, 0x99, 0x0, 0x30 + createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 26, 2 + createsprite gGenesisSupernovaSpinUpSpriteTemplate, ANIM_ATTACKER, 50, 153, 64, 153, 0, 48 delay 2 - createsprite gGenesisSupernovaSpinUpSpriteTemplate, ANIM_ATTACKER, 50, 0xe3, 0x40, 0xe3, 0x0, 0x30 + createsprite gGenesisSupernovaSpinUpSpriteTemplate, ANIM_ATTACKER, 50, 227, 64, 227, 0, 48 delay 2 - createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xe, 0x1c, 0x1 - createsprite gGenesisSupernovaSpinUpSpriteTemplate, ANIM_ATTACKER, 50, 0xba, 0x40, 0xba, 0x0, 0x30 + createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, 14, 28, 1 + createsprite gGenesisSupernovaSpinUpSpriteTemplate, ANIM_ATTACKER, 50, 186, 64, 186, 0, 48 delay 2 - createsprite gGenesisSupernovaSpinUpSpriteTemplate, ANIM_ATTACKER, 50, 0xd4, 0x40, 0xd4, 0x0, 0x30 + createsprite gGenesisSupernovaSpinUpSpriteTemplate, ANIM_ATTACKER, 50, 212, 64, 212, 0, 48 delay 2 - createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfffb, 0xa, 0x2 - createsprite gGenesisSupernovaSpinUpSpriteTemplate, ANIM_ATTACKER, 50, 0x9c, 0x40, 0x9c, 0x0, 0x30 + createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -5, 10, 2 + createsprite gGenesisSupernovaSpinUpSpriteTemplate, ANIM_ATTACKER, 50, 156, 64, 156, 0, 48 delay 2 - createsprite gGenesisSupernovaSpinUpSpriteTemplate, ANIM_ATTACKER, 50, 0xdc, 0x40, 0xdc, 0x0, 0x30 + createsprite gGenesisSupernovaSpinUpSpriteTemplate, ANIM_ATTACKER, 50, 220, 64, 220, 0, 48 delay 2 - createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff4, 0x0, 0x1 + createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -12, 0, 1 return gBattleAnimMove_SinisterArrowRaid:: invisible ANIM_TARGET - createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xA + createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 10 waitforvisualfinish playsewithpan SE_M_FLY, SOUND_PAN_ATTACKER - createsprite gArrowRaidFlyUpSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0xd, 0x150 + createsprite gArrowRaidFlyUpSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 13, 336 waitforvisualfinish unloadspritegfx ANIM_TAG_ROUND_SHADOW unloadspritepal ANIM_TAG_ROUND_SHADOW @@ -33380,63 +33380,63 @@ gBattleAnimMove_SinisterArrowRaid:: waitforvisualfinish visible ANIM_ATTACKER playsewithpan SE_M_WHIRLPOOL, SOUND_PAN_TARGET - createsprite gArrowRaidArrowUpSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1c, 0x210, 0x1e, 0xd, 0x32, ANIM_ATTACKER + createsprite gArrowRaidArrowUpSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 528, 30, 13, 50, ANIM_ATTACKER delay 2 - createsprite gArrowRaidArrowUpSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x20, 0x1e0, 0x14, 0x10, 0xffd2, ANIM_ATTACKER + createsprite gArrowRaidArrowUpSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, 480, 20, 16, -46, ANIM_ATTACKER delay 2 - createsprite gArrowRaidArrowUpSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x21, 0x240, 0x14, 0x8, 0x2a, ANIM_ATTACKER + createsprite gArrowRaidArrowUpSpriteTemplate, ANIM_ATTACKER, 2, 0, 33, 576, 20, 8, 42, ANIM_ATTACKER delay 2 - createsprite gArrowRaidArrowUpSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1f, 0x190, 0x19, 0xb, 0xffd6, ANIM_ATTACKER + createsprite gArrowRaidArrowUpSpriteTemplate, ANIM_ATTACKER, 2, 0, 31, 400, 25, 11, -42, ANIM_ATTACKER delay 2 - createsprite gArrowRaidArrowUpSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1c, 0x200, 0x19, 0x10, 0x2e, ANIM_ATTACKER + createsprite gArrowRaidArrowUpSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 512, 25, 16, 46, ANIM_ATTACKER delay 2 - createsprite gArrowRaidArrowUpSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x21, 0x1d0, 0x1e, 0xf, 0xffce, ANIM_ATTACKER + createsprite gArrowRaidArrowUpSpriteTemplate, ANIM_ATTACKER, 2, 0, 33, 464, 30, 15, -50, ANIM_ATTACKER delay 2 waitforvisualfinish invisible ANIM_ATTACKER - createvisualtask AnimTask_IsTargetPlayerSide, 0x2 - jumpargeq 0x7 ANIM_TARGET SinisterArrowRaidOnPlayer + createvisualtask AnimTask_IsTargetPlayerSide, 2 + jumpargeq 7 ANIM_TARGET SinisterArrowRaidOnPlayer SinisterArrowRaidOnOpponent: playsewithpan SE_M_VITAL_THROW, SOUND_PAN_ATTACKER - createsprite gArrowRaidFlyRightSpriteTemplate, ANIM_ATTACKER, 50, 0xfff0, 0x88, 0x100, 0x38, 0x15 @left to right + createsprite gArrowRaidFlyRightSpriteTemplate, ANIM_ATTACKER, 50, -16, 136, 256, 56, 21 @left to right delay 5 - createsprite gArrowRaidRightUpSpriteTemplate, ANIM_ATTACKER, 50, 0xfff0, 0x8a, 0x100, 0x3a, 0x15 @left to right + createsprite gArrowRaidRightUpSpriteTemplate, ANIM_ATTACKER, 50, -16, 138, 256, 58, 21 @left to right delay 1 - createsprite gArrowRaidRightUpSpriteTemplate, ANIM_ATTACKER, 50, 0xfff0, 0x8c, 0x100, 0x3c, 0x15 + createsprite gArrowRaidRightUpSpriteTemplate, ANIM_ATTACKER, 50, -16, 140, 256, 60, 21 delay 1 - createsprite gArrowRaidRightUpSpriteTemplate, ANIM_ATTACKER, 50, 0xfff0, 0x86, 0x100, 0x36, 0x15 + createsprite gArrowRaidRightUpSpriteTemplate, ANIM_ATTACKER, 50, -16, 134, 256, 54, 21 delay 1 - createsprite gArrowRaidRightUpSpriteTemplate, ANIM_ATTACKER, 50, 0xfff0, 0x84, 0x100, 0x34, 0x15 + createsprite gArrowRaidRightUpSpriteTemplate, ANIM_ATTACKER, 50, -16, 132, 256, 52, 21 delay 1 - createsprite gArrowRaidRightUpSpriteTemplate, ANIM_ATTACKER, 50, 0xfff0, 0x88, 0x100, 0x38, 0x15 + createsprite gArrowRaidRightUpSpriteTemplate, ANIM_ATTACKER, 50, -16, 136, 256, 56, 21 waitforvisualfinish delay 10 playsewithpan SE_M_VITAL_THROW, SOUND_PAN_ATTACKER @[x0] [y0] [xf] [yf] - createsprite gArrowRaidFlyLeftSpriteTemplate, ANIM_ATTACKER, 50, 0x0120, 0x38, 0xfff0, 0x38, 0x15 @right to left + createsprite gArrowRaidFlyLeftSpriteTemplate, ANIM_ATTACKER, 50, 288, 56, -16, 56, 21 @right to left delay 5 - createsprite gArrowRaidLeftUpSpriteTemplate, ANIM_ATTACKER, 50, 0x0120, 0x36, 0xfff0, 0x36, 0x15 + createsprite gArrowRaidLeftUpSpriteTemplate, ANIM_ATTACKER, 50, 288, 54, -16, 54, 21 delay 1 - createsprite gArrowRaidLeftUpSpriteTemplate, ANIM_ATTACKER, 50, 0x0120, 0x3a, 0xfff0, 0x3a, 0x15 + createsprite gArrowRaidLeftUpSpriteTemplate, ANIM_ATTACKER, 50, 288, 58, -16, 58, 21 delay 1 - createsprite gArrowRaidLeftUpSpriteTemplate, ANIM_ATTACKER, 50, 0x0120, 0x37, 0xfff0, 0x37, 0x15 + createsprite gArrowRaidLeftUpSpriteTemplate, ANIM_ATTACKER, 50, 288, 55, -16, 55, 21 delay 1 - createsprite gArrowRaidLeftUpSpriteTemplate, ANIM_ATTACKER, 50, 0x0120, 0x3c, 0xfff0, 0x3c, 0x15 + createsprite gArrowRaidLeftUpSpriteTemplate, ANIM_ATTACKER, 50, 288, 60, -16, 60, 21 delay 1 - createsprite gArrowRaidLeftUpSpriteTemplate, ANIM_ATTACKER, 50, 0x0120, 0x38, 0xfff0, 0x38, 0x15 + createsprite gArrowRaidLeftUpSpriteTemplate, ANIM_ATTACKER, 50, 288, 56, -16, 56, 21 waitforvisualfinish delay 10 playsewithpan SE_M_VITAL_THROW, SOUND_PAN_ATTACKER - createsprite gArrowRaidFlyRightSpriteTemplate, ANIM_ATTACKER, 50, 0xfff0, 0x08, 0x100, 0x0f, 0x15 @left to right + createsprite gArrowRaidFlyRightSpriteTemplate, ANIM_ATTACKER, 50, -16, 8, 256, 15, 21 @left to right delay 5 - createsprite gArrowRaidRightDownSpriteTemplate, ANIM_ATTACKER, 50, 0xfff0, 0x0a, 0x100, 0x11, 0x15 + createsprite gArrowRaidRightDownSpriteTemplate, ANIM_ATTACKER, 50, -16, 10, 256, 17, 21 delay 1 - createsprite gArrowRaidRightDownSpriteTemplate, ANIM_ATTACKER, 50, 0xfff0, 0x0c, 0x100, 0x13, 0x15 + createsprite gArrowRaidRightDownSpriteTemplate, ANIM_ATTACKER, 50, -16, 12, 256, 19, 21 delay 1 - createsprite gArrowRaidRightDownSpriteTemplate, ANIM_ATTACKER, 50, 0xfff0, 0x06, 0x100, 0xd, 0x15 + createsprite gArrowRaidRightDownSpriteTemplate, ANIM_ATTACKER, 50, -16, 6, 256, 13, 21 delay 1 - createsprite gArrowRaidRightDownSpriteTemplate, ANIM_ATTACKER, 50, 0xfff0, 0x04, 0x100, 0xb, 0x15 + createsprite gArrowRaidRightDownSpriteTemplate, ANIM_ATTACKER, 50, -16, 4, 256, 11, 21 delay 1 - createsprite gArrowRaidRightDownSpriteTemplate, ANIM_ATTACKER, 50, 0xfff0, 0x08, 0x100, 0xf, 0x15 + createsprite gArrowRaidRightDownSpriteTemplate, ANIM_ATTACKER, 50, -16, 8, 256, 15, 21 waitforvisualfinish call SinisterArrowRaidFlyStrike createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 3, 75 @@ -33444,51 +33444,51 @@ SinisterArrowRaidOnOpponent: call SinisterArrowRaidStrikeOpponent call SinisterArrowRaidOpponentExplosion playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gArrowRaidExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x10, 0x10, ANIM_TARGET, 0x1 + createsprite gArrowRaidExplosionSpriteTemplate, ANIM_ATTACKER, 3, 16, 16, ANIM_TARGET, 1 call SinisterArrowRaidFinalExplosion goto SinisterArrowRaidFinish @on player SinisterArrowRaidOnPlayer: playsewithpan SE_M_VITAL_THROW, SOUND_PAN_ATTACKER - createsprite gArrowRaidFlyLeftSpriteTemplate, ANIM_ATTACKER, 50, 0x0120, 0x08, 0xfff0, 0x0f, 0x15 @right to left + createsprite gArrowRaidFlyLeftSpriteTemplate, ANIM_ATTACKER, 50, 288, 8, -16, 15, 21 @right to left delay 5 - createsprite gArrowRaidFaceUpLeftSpriteTemplate, ANIM_ATTACKER, 50, 0x0120, 0x0a, 0xfff0, 0x11, 0x15 + createsprite gArrowRaidFaceUpLeftSpriteTemplate, ANIM_ATTACKER, 50, 288, 10, -16, 17, 21 delay 1 - createsprite gArrowRaidFaceUpLeftSpriteTemplate, ANIM_ATTACKER, 50, 0x0120, 0x0c, 0xfff0, 0x13, 0x15 + createsprite gArrowRaidFaceUpLeftSpriteTemplate, ANIM_ATTACKER, 50, 288, 12, -16, 19, 21 delay 1 - createsprite gArrowRaidFaceUpLeftSpriteTemplate, ANIM_ATTACKER, 50, 0x0120, 0x06, 0xfff0, 0xd, 0x15 + createsprite gArrowRaidFaceUpLeftSpriteTemplate, ANIM_ATTACKER, 50, 288, 6, -16, 13, 21 delay 1 - createsprite gArrowRaidFaceUpLeftSpriteTemplate, ANIM_ATTACKER, 50, 0x0120, 0x04, 0xfff0, 0xb, 0x15 + createsprite gArrowRaidFaceUpLeftSpriteTemplate, ANIM_ATTACKER, 50, 288, 4, -16, 11, 21 delay 1 - createsprite gArrowRaidFaceUpLeftSpriteTemplate, ANIM_ATTACKER, 50, 0x0120, 0x08, 0xfff0, 0xf, 0x15 + createsprite gArrowRaidFaceUpLeftSpriteTemplate, ANIM_ATTACKER, 50, 288, 8, -16, 15, 21 waitforvisualfinish delay 10 playsewithpan SE_M_VITAL_THROW, SOUND_PAN_ATTACKER - createsprite gArrowRaidFlyRightSpriteTemplate, ANIM_ATTACKER, 50, 0xfff0, 0x38, 0x100, 0x38, 0x15 @left to right + createsprite gArrowRaidFlyRightSpriteTemplate, ANIM_ATTACKER, 50, -16, 56, 256, 56, 21 @left to right delay 5 - createsprite gArrowRaidRightSpriteTemplate, ANIM_ATTACKER, 50, 0xfff0, 0x36, 0x100, 0x36, 0x15 + createsprite gArrowRaidRightSpriteTemplate, ANIM_ATTACKER, 50, -16, 54, 256, 54, 21 delay 1 - createsprite gArrowRaidRightSpriteTemplate, ANIM_ATTACKER, 50, 0xfff0, 0x3a, 0x100, 0x3a, 0x15 + createsprite gArrowRaidRightSpriteTemplate, ANIM_ATTACKER, 50, -16, 58, 256, 58, 21 delay 1 - createsprite gArrowRaidRightSpriteTemplate, ANIM_ATTACKER, 50, 0xfff0, 0x37, 0x100, 0x37, 0x15 + createsprite gArrowRaidRightSpriteTemplate, ANIM_ATTACKER, 50, -16, 55, 256, 55, 21 delay 1 - createsprite gArrowRaidRightSpriteTemplate, ANIM_ATTACKER, 50, 0xfff0, 0x3c, 0x100, 0x3c, 0x15 + createsprite gArrowRaidRightSpriteTemplate, ANIM_ATTACKER, 50, -16, 60, 256, 60, 21 delay 1 - createsprite gArrowRaidRightSpriteTemplate, ANIM_ATTACKER, 50, 0xfff0, 0x38, 0x100, 0x38, 0x15 + createsprite gArrowRaidRightSpriteTemplate, ANIM_ATTACKER, 50, -16, 56, 256, 56, 21 waitforvisualfinish delay 10 playsewithpan SE_M_VITAL_THROW, SOUND_PAN_ATTACKER - createsprite gArrowRaidFlyLeftSpriteTemplate, ANIM_ATTACKER, 50, 0x0120, 0x78, 0xfff0, 0x58, 0x15 @right to left + createsprite gArrowRaidFlyLeftSpriteTemplate, ANIM_ATTACKER, 50, 288, 120, -16, 88, 21 @right to left delay 5 - createsprite gArrowRaidLeftDownSpriteTemplate, ANIM_ATTACKER, 50, 0x100, 0x8a, 0xfff0, 0x3a, 0x15 + createsprite gArrowRaidLeftDownSpriteTemplate, ANIM_ATTACKER, 50, 256, 138, -16, 58, 21 delay 1 - createsprite gArrowRaidLeftDownSpriteTemplate, ANIM_ATTACKER, 50, 0x100, 0x8c, 0xfff0, 0x3c, 0x15 + createsprite gArrowRaidLeftDownSpriteTemplate, ANIM_ATTACKER, 50, 256, 140, -16, 60, 21 delay 1 - createsprite gArrowRaidLeftDownSpriteTemplate, ANIM_ATTACKER, 50, 0x100, 0x86, 0xfff0, 0x36, 0x15 + createsprite gArrowRaidLeftDownSpriteTemplate, ANIM_ATTACKER, 50, 256, 134, -16, 54, 21 delay 1 - createsprite gArrowRaidLeftDownSpriteTemplate, ANIM_ATTACKER, 50, 0x100, 0x84, 0xfff0, 0x34, 0x15 + createsprite gArrowRaidLeftDownSpriteTemplate, ANIM_ATTACKER, 50, 256, 132, -16, 52, 21 delay 1 - createsprite gArrowRaidLeftDownSpriteTemplate, ANIM_ATTACKER, 50, 0x100, 0x88, 0xfff0, 0x38, 0x15 + createsprite gArrowRaidLeftDownSpriteTemplate, ANIM_ATTACKER, 50, 256, 136, -16, 56, 21 waitforvisualfinish call SinisterArrowRaidFlyStrike createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 3, 75 @@ -33496,7 +33496,7 @@ SinisterArrowRaidOnPlayer: call SinisterArrowRaidArrowsStrikePlayer call SinisterArrowRaidPlayerExplosion playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gArrowRaidExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x10, 0x10, ANIM_TARGET, 0x1 + createsprite gArrowRaidExplosionSpriteTemplate, ANIM_ATTACKER, 3, 16, 16, ANIM_TARGET, 1 call SinisterArrowRaidFinalExplosion @ finish SinisterArrowRaidFinish: @@ -33504,168 +33504,168 @@ SinisterArrowRaidFinish: waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 1, 16, 0, RGB(12, 4, 14) @ bg to nrml delay 5 - createvisualtask AnimTask_AllBattlersVisible, 0xA + createvisualtask AnimTask_AllBattlersVisible, 10 waitforvisualfinish end SinisterArrowRaidFlyStrike: visible ANIM_TARGET delay 10 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER - createsprite gArrowRaidFlyStrikeSpriteTemplate, ANIM_TARGET, 2, 0x14 + createsprite gArrowRaidFlyStrikeSpriteTemplate, ANIM_TARGET, 2, 20 waitforvisualfinish delay 5 return SinisterArrowRaidStrikeOpponent: - createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0x85, 0xfff0, 0xa5, 0x40, 0x4 + createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 133, -16, 165, 64, 4 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET delay 1 - createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0x95, 0xfff0, 0xb5, 0x40, 0x4 + createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 149, -16, 181, 64, 4 delay 1 - createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0x75, 0xfff0, 0x95, 0x40, 0x4 + createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 117, -16, 149, 64, 4 delay 1 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET - createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0xa5, 0xfff0, 0xc5, 0x40, 0x4 + createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 165, -16, 197, 64, 4 delay 1 - createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0x6f, 0xfff0, 0x8f, 0x40, 0x4 + createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 111, -16, 143, 64, 4 delay 1 - createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0x7b, 0xfff0, 0x9b, 0x40, 0x4 + createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 123, -16, 155, 64, 4 delay 1 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET - createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0x85, 0xfff0, 0xa5, 0x40, 0x4 + createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 133, -16, 165, 64, 4 delay 1 - createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0xa2, 0xfff0, 0xc2, 0x40, 0x4 + createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 162, -16, 194, 64, 4 delay 1 - createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0x82, 0xfff0, 0xa2, 0x40, 0x4 + createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 130, -16, 162, 64, 4 delay 1 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET - createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0x87, 0xfff0, 0xa7, 0x40, 0x4 + createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 135, -16, 167, 64, 4 delay 1 - createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0x72, 0xfff0, 0x92, 0x40, 0x4 + createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 114, -16, 146, 64, 4 delay 1 - createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0x85, 0xfff0, 0xa5, 0x40, 0x4 + createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 133, -16, 165, 64, 4 delay 1 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET - createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0x8b, 0xfff0, 0xab, 0x40, 0x4 + createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 139, -16, 171, 64, 4 delay 1 return SinisterArrowRaidOpponentExplosion: playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gArrowRaidExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, ANIM_TARGET, 0x1 - createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0x85, 0xfff0, 0xa5, 0x40, 0x4 + createsprite gArrowRaidExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 1 + createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 133, -16, 165, 64, 4 delay 1 - createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0x95, 0xfff0, 0xb5, 0x40, 0x4 + createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 149, -16, 181, 64, 4 delay 1 - createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0x75, 0xfff0, 0x95, 0x40, 0x4 + createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 117, -16, 149, 64, 4 delay 1 - createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0xa5, 0xfff0, 0xc5, 0x40, 0x4 + createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 165, -16, 197, 64, 4 delay 1 - createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0x6f, 0xfff0, 0x8f, 0x40, 0x4 - createsprite gArrowRaidExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x18, 0xffe8, ANIM_TARGET, 0x1 + createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 111, -16, 143, 64, 4 + createsprite gArrowRaidExplosionSpriteTemplate, ANIM_ATTACKER, 3, 24, -24, ANIM_TARGET, 1 delay 1 - createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0x7b, 0xfff0, 0x9b, 0x40, 0x4 + createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 123, -16, 155, 64, 4 delay 1 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0x85, 0xfff0, 0xa5, 0x40, 0x4 + createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 133, -16, 165, 64, 4 delay 1 - createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0xa2, 0xfff0, 0xc2, 0x40, 0x4 + createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 162, -16, 194, 64, 4 delay 1 - createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0x82, 0xfff0, 0xa2, 0x40, 0x4 - createsprite gArrowRaidExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0xfff0, 0x10, ANIM_TARGET, 0x1 + createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 130, -16, 162, 64, 4 + createsprite gArrowRaidExplosionSpriteTemplate, ANIM_ATTACKER, 3, -16, 16, ANIM_TARGET, 1 delay 1 - createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0x87, 0xfff0, 0xa7, 0x40, 0x4 + createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 135, -16, 167, 64, 4 delay 1 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0x72, 0xfff0, 0x92, 0x40, 0x4 + createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 114, -16, 146, 64, 4 delay 1 - createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0x85, 0xfff0, 0xa5, 0x40, 0x4 + createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 133, -16, 165, 64, 4 delay 1 - createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0x8b, 0xfff0, 0xab, 0x40, 0x4 - createsprite gArrowRaidExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0xffe8, 0xfff4, ANIM_TARGET, 0x1 + createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 139, -16, 171, 64, 4 + createsprite gArrowRaidExplosionSpriteTemplate, ANIM_ATTACKER, 3, -24, -12, ANIM_TARGET, 1 delay 1 return SinisterArrowRaidArrowsStrikePlayer: - createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0xfff5, 0xfff0, 0x45, 0x90, 0x4 + createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, -11, -16, 69, 144, 4 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET delay 1 - createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0x5, 0xfff0, 0x55, 0x90, 0x4 + createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 5, -16, 85, 144, 4 delay 1 - createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0xffe5, 0xfff0, 0x35, 0x90, 0x4 + createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, -27, -16, 53, 144, 4 delay 1 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET - createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0x15, 0xfff0, 0x65, 0x90, 0x4 + createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 21, -16, 101, 144, 4 delay 1 - createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0xffdf, 0xfff0, 0x2f, 0x90, 0x4 + createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, -33, -16, 47, 144, 4 delay 1 - createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0xffeb, 0xfff0, 0x3b, 0x90, 0x4 + createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, -21, -16, 59, 144, 4 delay 1 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET - createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0xfff5, 0xfff0, 0x45, 0x90, 0x4 + createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, -11, -16, 69, 144, 4 delay 1 - createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0x12, 0xfff0, 0x62, 0x90, 0x4 + createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 18, -16, 98, 144, 4 delay 1 - createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0xfff2, 0xfff0, 0x42, 0x90, 0x4 + createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, -14, -16, 66, 144, 4 delay 1 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET - createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0xfff7, 0xfff0, 0x47, 0x90, 0x4 + createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, -9, -16, 71, 144, 4 delay 1 - createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0xffe2, 0xfff0, 0x32, 0x90, 0x4 + createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, -30, -16, 50, 144, 4 delay 1 - createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0xfff5, 0xfff0, 0x45, 0x90, 0x4 + createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, -11, -16, 69, 144, 4 delay 1 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET - createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0xfffb, 0xfff0, 0x4b, 0x90, 0x4 + createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, -5, -16, 75, 144, 4 delay 1 return SinisterArrowRaidPlayerExplosion: playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gArrowRaidExplosionSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, ANIM_TARGET, 0x1 - createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0xfff5, 0xfff0, 0x45, 0x90, 0x4 + createsprite gArrowRaidExplosionSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1 + createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, -11, -16, 69, 144, 4 delay 1 - createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0x5, 0xfff0, 0x55, 0x90, 0x4 + createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 5, -16, 85, 144, 4 delay 1 - createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0xffe5, 0xfff0, 0x35, 0x90, 0x4 + createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, -27, -16, 53, 144, 4 delay 1 - createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0x15, 0xfff0, 0x65, 0x90, 0x4 + createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 21, -16, 101, 144, 4 delay 1 - createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0xffdf, 0xfff0, 0x2f, 0x90, 0x4 - createsprite gArrowRaidExplosionSpriteTemplate, ANIM_TARGET, 3, 0x18, 0xffe8, ANIM_TARGET, 0x1 + createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, -33, -16, 47, 144, 4 + createsprite gArrowRaidExplosionSpriteTemplate, ANIM_TARGET, 3, 24, -24, ANIM_TARGET, 1 delay 1 - createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0xffeb, 0xfff0, 0x3b, 0x90, 0x4 + createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, -21, -16, 59, 144, 4 delay 1 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0xfff5, 0xfff0, 0x45, 0x90, 0x4 + createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, -11, -16, 69, 144, 4 delay 1 - createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0x12, 0xfff0, 0x62, 0x90, 0x4 + createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 18, -16, 98, 144, 4 delay 1 - createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0xfff2, 0xfff0, 0x42, 0x90, 0x4 - createsprite gArrowRaidExplosionSpriteTemplate, ANIM_TARGET, 3, 0xfff0, 0x10, ANIM_TARGET, 0x1 + createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, -14, -16, 66, 144, 4 + createsprite gArrowRaidExplosionSpriteTemplate, ANIM_TARGET, 3, -16, 16, ANIM_TARGET, 1 delay 1 - createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0xfff7, 0xfff0, 0x47, 0x90, 0x4 + createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, -9, -16, 71, 144, 4 delay 1 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0xffe2, 0xfff0, 0x32, 0x90, 0x4 + createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, -30, -16, 50, 144, 4 delay 1 - createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0xfff5, 0xfff0, 0x45, 0x90, 0x4 + createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, -11, -16, 69, 144, 4 delay 1 - createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, 0xfffb, 0xfff0, 0x4b, 0x90, 0x4 - createsprite gArrowRaidExplosionSpriteTemplate, ANIM_TARGET, 3, 0xffe8, 0xfff4, ANIM_TARGET, 0x1 + createsprite gArrowRaidArrowOnslaughtSpriteTemplate, ANIM_TARGET, 2, -5, -16, 75, 144, 4 + createsprite gArrowRaidExplosionSpriteTemplate, ANIM_TARGET, 3, -24, -12, ANIM_TARGET, 1 delay 1 return SinisterArrowRaidFinalExplosion: playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gArrowRaidExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, ANIM_TARGET, 0x1 + createsprite gArrowRaidExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 1 delay 6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gArrowRaidExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x18, 0xffe8, ANIM_TARGET, 0x1 + createsprite gArrowRaidExplosionSpriteTemplate, ANIM_ATTACKER, 3, 24, -24, ANIM_TARGET, 1 delay 6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gArrowRaidExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0xfff0, 0x10, ANIM_TARGET, 0x1 + createsprite gArrowRaidExplosionSpriteTemplate, ANIM_ATTACKER, 3, -16, 16, ANIM_TARGET, 1 delay 6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gArrowRaidExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0xffe8, 0xfff4, ANIM_TARGET, 0x1 + createsprite gArrowRaidExplosionSpriteTemplate, ANIM_ATTACKER, 3, -24, -12, ANIM_TARGET, 1 delay 6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gArrowRaidExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x10, 0x10, ANIM_TARGET, 0x1 + createsprite gArrowRaidExplosionSpriteTemplate, ANIM_ATTACKER, 3, 16, 16, ANIM_TARGET, 1 delay 6 return @@ -33675,16 +33675,16 @@ gBattleAnimMove_MaliciousMoonsault:: waitbgfadeout setalpha 12, 8 playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_ATTACKER - createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 0x6, 0x1, 0x0 + createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, 0 delay 1 - createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, 0xffe0, 0x0, 0x18, 0x0, 0x0, 0x0 - createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 0xffec, 0xfff6, 0x18, 0x0, 0x0, 0x0 - createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 0x0, 0xfff0, 0x18, 0x0, 0x0, 0x0 - createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 0x14, 0xfff6, 0x18, 0x0, 0x0, 0x0 - createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 0x20, 0x0, 0x18, 0x0, 0x0, 0x0 - createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 0x14, 0xa, 0x18, 0x0, 0x0, 0x0 - createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x10, 0x18, 0x0, 0x0, 0x0 - createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, 0xffec, 0xa, 0x18, 0x0, 0x0, 0x0 + createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -32, 0, 24, 0, 0, 0 + createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, -20, -10, 24, 0, 0, 0 + createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 0, -16, 24, 0, 0, 0 + createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 20, -10, 24, 0, 0, 0 + createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 32, 0, 24, 0, 0, 0 + createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 20, 10, 24, 0, 0, 0 + createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 16, 24, 0, 0, 0 + createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -20, 10, 24, 0, 0, 0 waitforvisualfinish delay 0 monbg ANIM_ATTACKER @@ -33692,17 +33692,17 @@ gBattleAnimMove_MaliciousMoonsault:: call MaliciousMoonsaultFireSpin call MaliciousMoonsaultFireSpin clearmonbg ANIM_ATTACKER - createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xA + createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 10 waitforvisualfinish playsewithpan SE_M_FLY, SOUND_PAN_ATTACKER - createsprite gMaliciousMoonsaultRedFlySpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xd, 0x150 + createsprite gMaliciousMoonsaultRedFlySpriteTemplate, ANIM_TARGET, 2, 0, 0, 13, 336 call MaliciousMoonsaultFireSpin createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 5, 0, 10, RGB_BLACK @ target darkens delay 26 playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET createsprite gMaliciousMoonsaultRedBounceSpriteTemplate, ANIM_TARGET, 3 delay 7 - createsprite gMaliciousMoonsaultRedImpactSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x1, 0x0 + createsprite gMaliciousMoonsaultRedImpactSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 0 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, -256, 21, 0, 4 call MaliciousMoonsaultExplosion delay 6 @@ -33710,87 +33710,87 @@ gBattleAnimMove_MaliciousMoonsault:: createvisualtask AnimTask_BlendBattleAnimPal, 10, (F_PAL_BG | F_PAL_BATTLERS_2), 1, 0, 16, RGB(27, 0, 0) @ fade all to red delay 6 call MaliciousMoonsaultExplosion - createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x10 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0, 16 waitforvisualfinish call ResetFromRedScreen blendoff end MaliciousMoonsaultFireSpin: - createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x2c, 0x510, 0x1e, 0xd, 0x32, ANIM_ATTACKER + createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 44, 1296, 30, 13, 50, ANIM_ATTACKER delay 1 - createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x2f, 0x490, 0x19, 0xb, 0xffd6, ANIM_ATTACKER + createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 47, 1168, 25, 11, -42, ANIM_ATTACKER delay 1 - createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x30, 0x4e0, 0x14, 0x10, 0xffd2, ANIM_ATTACKER + createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 48, 1248, 20, 16, -46, ANIM_ATTACKER delay 1 - createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x2c, 0x500, 0x19, 0x10, 0x2e, ANIM_ATTACKER + createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 44, 1280, 25, 16, 46, ANIM_ATTACKER delay 1 - createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x31, 0x540, 0x14, 0x8, 0x2a, ANIM_ATTACKER + createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 49, 1344, 20, 8, 42, ANIM_ATTACKER delay 1 - createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x31, 0x4d0, 0x1e, 0xf, 0xffce, ANIM_ATTACKER + createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 49, 1232, 30, 15, -50, ANIM_ATTACKER delay 1 - createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x2f, 0x490, 0x19, 0xb, 0xffd6, ANIM_ATTACKER + createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 47, 1168, 25, 11, -42, ANIM_ATTACKER delay 1 - createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x2c, 0x510, 0x1e, 0xd, 0x32, ANIM_ATTACKER + createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 44, 1296, 30, 13, 50, ANIM_ATTACKER delay 1 - createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x2c, 0x500, 0x19, 0x10, 0x2e, ANIM_ATTACKER + createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 44, 1280, 25, 16, 46, ANIM_ATTACKER delay 1 - createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x30, 0x4e0, 0x14, 0x10, 0xffd2, ANIM_ATTACKER + createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 48, 1248, 20, 16, -46, ANIM_ATTACKER delay 1 - createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x31, 0x4d0, 0x1e, 0xf, 0xffce, ANIM_ATTACKER + createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 49, 1232, 30, 15, -50, ANIM_ATTACKER delay 1 - createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x31, 0x540, 0x14, 0x8, 0x2a, ANIM_ATTACKER + createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 49, 1344, 20, 8, 42, ANIM_ATTACKER delay 1 return MaliciousMoonsaultExplosion: playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gMaliciousMoonsaultExplosionSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, ANIM_TARGET, 0x1 - createsprite gMaliciousMoonsaultFireblastSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xa, 0x0, 0xfffe - createsprite gMaliciousMoonsaultFireblastSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xd, 0xfffe, 0x0 - createsprite gMaliciousMoonsaultFireblastSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xd, 0x2, 0x0 - createsprite gMaliciousMoonsaultFireblastSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xf, 0xfffe, 0x2 - createsprite gMaliciousMoonsaultFireblastSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xf, 0x2, 0x2 + createsprite gMaliciousMoonsaultExplosionSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1 + createsprite gMaliciousMoonsaultFireblastSpriteTemplate, ANIM_TARGET, 2, 0, 0, 10, 0, -2 + createsprite gMaliciousMoonsaultFireblastSpriteTemplate, ANIM_TARGET, 2, 0, 0, 13, -2, 0 + createsprite gMaliciousMoonsaultFireblastSpriteTemplate, ANIM_TARGET, 2, 0, 0, 13, 2, 0 + createsprite gMaliciousMoonsaultFireblastSpriteTemplate, ANIM_TARGET, 2, 0, 0, 15, -2, 2 + createsprite gMaliciousMoonsaultFireblastSpriteTemplate, ANIM_TARGET, 2, 0, 0, 15, 2, 2 delay 6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gMaliciousMoonsaultExplosionSpriteTemplate, ANIM_TARGET, 3, 0x18, 0xffe8, ANIM_TARGET, 0x1 - createsprite gMaliciousMoonsaultFireblastSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xa, 0x0, 0xfffe - createsprite gMaliciousMoonsaultFireblastSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xd, 0xfffe, 0x0 - createsprite gMaliciousMoonsaultFireblastSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xd, 0x2, 0x0 - createsprite gMaliciousMoonsaultFireblastSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xf, 0xfffe, 0x2 - createsprite gMaliciousMoonsaultFireblastSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xf, 0x2, 0x2 + createsprite gMaliciousMoonsaultExplosionSpriteTemplate, ANIM_TARGET, 3, 24, -24, ANIM_TARGET, 1 + createsprite gMaliciousMoonsaultFireblastSpriteTemplate, ANIM_TARGET, 2, 0, 0, 10, 0, -2 + createsprite gMaliciousMoonsaultFireblastSpriteTemplate, ANIM_TARGET, 2, 0, 0, 13, -2, 0 + createsprite gMaliciousMoonsaultFireblastSpriteTemplate, ANIM_TARGET, 2, 0, 0, 13, 2, 0 + createsprite gMaliciousMoonsaultFireblastSpriteTemplate, ANIM_TARGET, 2, 0, 0, 15, -2, 2 + createsprite gMaliciousMoonsaultFireblastSpriteTemplate, ANIM_TARGET, 2, 0, 0, 15, 2, 2 delay 6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gMaliciousMoonsaultExplosionSpriteTemplate, ANIM_TARGET, 3, 0xfff0, 0x10, ANIM_TARGET, 0x1 - createsprite gMaliciousMoonsaultFireblastSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xa, 0x0, 0xfffe - createsprite gMaliciousMoonsaultFireblastSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xd, 0xfffe, 0x0 - createsprite gMaliciousMoonsaultFireblastSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xd, 0x2, 0x0 - createsprite gMaliciousMoonsaultFireblastSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xf, 0xfffe, 0x2 - createsprite gMaliciousMoonsaultFireblastSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xf, 0x2, 0x2 + createsprite gMaliciousMoonsaultExplosionSpriteTemplate, ANIM_TARGET, 3, -16, 16, ANIM_TARGET, 1 + createsprite gMaliciousMoonsaultFireblastSpriteTemplate, ANIM_TARGET, 2, 0, 0, 10, 0, -2 + createsprite gMaliciousMoonsaultFireblastSpriteTemplate, ANIM_TARGET, 2, 0, 0, 13, -2, 0 + createsprite gMaliciousMoonsaultFireblastSpriteTemplate, ANIM_TARGET, 2, 0, 0, 13, 2, 0 + createsprite gMaliciousMoonsaultFireblastSpriteTemplate, ANIM_TARGET, 2, 0, 0, 15, -2, 2 + createsprite gMaliciousMoonsaultFireblastSpriteTemplate, ANIM_TARGET, 2, 0, 0, 15, 2, 2 delay 6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gMaliciousMoonsaultExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0xffe8, 0xfff4, ANIM_TARGET, 0x1 - createsprite gMaliciousMoonsaultFireblastSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xa, 0x0, 0xfffe - createsprite gMaliciousMoonsaultFireblastSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xd, 0xfffe, 0x0 - createsprite gMaliciousMoonsaultFireblastSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xd, 0x2, 0x0 - createsprite gMaliciousMoonsaultFireblastSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xf, 0xfffe, 0x2 - createsprite gMaliciousMoonsaultFireblastSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xf, 0x2, 0x2 + createsprite gMaliciousMoonsaultExplosionSpriteTemplate, ANIM_ATTACKER, 3, -24, -12, ANIM_TARGET, 1 + createsprite gMaliciousMoonsaultFireblastSpriteTemplate, ANIM_TARGET, 2, 0, 0, 10, 0, -2 + createsprite gMaliciousMoonsaultFireblastSpriteTemplate, ANIM_TARGET, 2, 0, 0, 13, -2, 0 + createsprite gMaliciousMoonsaultFireblastSpriteTemplate, ANIM_TARGET, 2, 0, 0, 13, 2, 0 + createsprite gMaliciousMoonsaultFireblastSpriteTemplate, ANIM_TARGET, 2, 0, 0, 15, -2, 2 + createsprite gMaliciousMoonsaultFireblastSpriteTemplate, ANIM_TARGET, 2, 0, 0, 15, 2, 2 delay 6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gMaliciousMoonsaultExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x10, 0x10, ANIM_TARGET, 0x1 - createsprite gMaliciousMoonsaultFireblastSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xa, 0x0, 0xfffe - createsprite gMaliciousMoonsaultFireblastSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xd, 0xfffe, 0x0 - createsprite gMaliciousMoonsaultFireblastSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xd, 0x2, 0x0 - createsprite gMaliciousMoonsaultFireblastSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xf, 0xfffe, 0x2 - createsprite gMaliciousMoonsaultFireblastSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xf, 0x2, 0x2 + createsprite gMaliciousMoonsaultExplosionSpriteTemplate, ANIM_ATTACKER, 3, 16, 16, ANIM_TARGET, 1 + createsprite gMaliciousMoonsaultFireblastSpriteTemplate, ANIM_TARGET, 2, 0, 0, 10, 0, -2 + createsprite gMaliciousMoonsaultFireblastSpriteTemplate, ANIM_TARGET, 2, 0, 0, 13, -2, 0 + createsprite gMaliciousMoonsaultFireblastSpriteTemplate, ANIM_TARGET, 2, 0, 0, 13, 2, 0 + createsprite gMaliciousMoonsaultFireblastSpriteTemplate, ANIM_TARGET, 2, 0, 0, 15, -2, 2 + createsprite gMaliciousMoonsaultFireblastSpriteTemplate, ANIM_TARGET, 2, 0, 0, 15, 2, 2 return gBattleAnimMove_OceanicOperetta:: - createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xA + createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 10 waitforvisualfinish - createvisualtask AnimTask_CreateSpotlight, 0x2 - createvisualtask AnimTask_HardwarePaletteFade, 0x2, 0xf8, 0x3, 0x0, 0xa, 0x0 + createvisualtask AnimTask_CreateSpotlight, 2 + createvisualtask AnimTask_HardwarePaletteFade, 2, 248, 3, 0, 10, 0 waitforvisualfinish - createsprite gOceanOperaSpotlightSpriteTemplate, ANIM_TARGET, 2, 0x0, 0xfff8, 0x50 @spotlight + createsprite gOceanOperaSpotlightSpriteTemplate, ANIM_TARGET, 2, 0, -8, 80 @spotlight playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER call OceanicOperettaBuffEffect delay 8 @@ -33804,170 +33804,170 @@ gBattleAnimMove_OceanicOperetta:: unloadspritepal ANIM_TAG_FOCUS_ENERGY unloadspritegfx ANIM_TAG_SPOTLIGHT unloadspritepal ANIM_TAG_SPOTLIGHT - createvisualtask AnimTask_HardwarePaletteFade, 0x2, 0xf8, 0x3, 0xa, 0x0, 0x1 + createvisualtask AnimTask_HardwarePaletteFade, 2, 248, 3, 10, 0, 1 waitforvisualfinish - createvisualtask AnimTask_RemoveSpotlight, 0x2 + createvisualtask AnimTask_RemoveSpotlight, 2 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 1, 0, 6, RGB(0, 13, 23) invisible ANIM_ATTACKER - createsprite gOceanOperaBlueChargeSpriteTemplate, ANIM_ATTACKER, 2, 0x0 @charge + createsprite gOceanOperaBlueChargeSpriteTemplate, ANIM_ATTACKER, 2, 0 @charge delay 2 createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 80, 1 - createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x180, 0x32, 0x8, 0x32, ANIM_ATTACKER - createsprite gOceanOperaBlueRingSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, 0x0, 0x0 + createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0, 28, 384, 50, 8, 50, ANIM_ATTACKER + createsprite gOceanOperaBlueRingSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 0, 0 delay 2 - createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x20, 0xf0, 0x28, 0xb, 0xffd2, ANIM_ATTACKER + createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0, 32, 240, 40, 11, -46, ANIM_ATTACKER delay 2 - createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x1a0, 0x28, 0x4, 0x2a, ANIM_ATTACKER + createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0, 33, 416, 40, 4, 42, ANIM_ATTACKER delay 2 - createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1f, 0x120, 0x2d, 0x6, 0xffd6, ANIM_ATTACKER + createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0, 31, 288, 45, 6, -42, ANIM_ATTACKER delay 2 - createsprite gOceanOperaBlueRingSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, 0x0, 0x0 - createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x1c0, 0x2d, 0xb, 0x2e, ANIM_ATTACKER + createsprite gOceanOperaBlueRingSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 0, 0 + createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0, 28, 448, 45, 11, 46, ANIM_ATTACKER delay 2 - createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x1d0, 0x32, 0xa, 0xffce, ANIM_ATTACKER + createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0, 33, 464, 50, 10, -50, ANIM_ATTACKER delay 2 - createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x180, 0x32, 0x8, 0x32, ANIM_ATTACKER + createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0, 28, 384, 50, 8, 50, ANIM_ATTACKER delay 2 - createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x20, 0xf0, 0x28, 0xb, 0xffd2, ANIM_ATTACKER + createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0, 32, 240, 40, 11, -46, ANIM_ATTACKER delay 2 - createsprite gOceanOperaBlueRingSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, 0x0, 0x0 + createsprite gOceanOperaBlueRingSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 0, 0 playsewithpan SE_M_GRASSWHISTLE, SOUND_PAN_ATTACKER - createsprite gOceanOperaBlueRingSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, 0x0, 0x0 - createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x1a0, 0x28, 0x4, 0x2a, ANIM_ATTACKER + createsprite gOceanOperaBlueRingSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 0, 0 + createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0, 33, 416, 40, 4, 42, ANIM_ATTACKER delay 2 - createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1f, 0x120, 0x2d, 0x6, 0xffd6, ANIM_ATTACKER + createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0, 31, 288, 45, 6, -42, ANIM_ATTACKER delay 2 - createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x1c0, 0x2d, 0xb, 0x2e, ANIM_ATTACKER + createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0, 28, 448, 45, 11, 46, ANIM_ATTACKER delay 2 - createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x1d0, 0x32, 0xa, 0xffce, ANIM_ATTACKER + createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0, 33, 464, 50, 10, -50, ANIM_ATTACKER delay 2 - createsprite gOceanOperaBlueRingSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, 0x0, 0x0 - createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x180, 0x32, 0x8, 0x32, ANIM_ATTACKER + createsprite gOceanOperaBlueRingSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 0, 0 + createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0, 28, 384, 50, 8, 50, ANIM_ATTACKER delay 2 - createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x20, 0xf0, 0x28, 0xb, 0xffd2, ANIM_ATTACKER + createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0, 32, 240, 40, 11, -46, ANIM_ATTACKER delay 2 - createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x1a0, 0x28, 0x4, 0x2a, ANIM_ATTACKER + createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0, 33, 416, 40, 4, 42, ANIM_ATTACKER delay 2 - createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1f, 0x120, 0x2d, 0x6, 0xffd6, ANIM_ATTACKER + createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0, 31, 288, 45, 6, -42, ANIM_ATTACKER delay 2 - createsprite gOceanOperaBlueRingSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, 0x0, 0x0 - createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x1c0, 0x2d, 0xb, 0x2e, ANIM_ATTACKER + createsprite gOceanOperaBlueRingSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 0, 0 + createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0, 28, 448, 45, 11, 46, ANIM_ATTACKER delay 2 - createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x1d0, 0x32, 0xa, 0xffce, ANIM_ATTACKER + createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0, 33, 464, 50, 10, -50, ANIM_ATTACKER delay 2 - createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x180, 0x32, 0x8, 0x32, ANIM_ATTACKER + createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0, 28, 384, 50, 8, 50, ANIM_ATTACKER delay 2 - createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x20, 0xf0, 0x28, 0xb, 0xffd2, ANIM_ATTACKER + createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0, 32, 240, 40, 11, -46, ANIM_ATTACKER delay 2 - createsprite gOceanOperaBlueRingSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, 0x0, 0x0 - createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x1a0, 0x28, 0x4, 0x2a, ANIM_ATTACKER + createsprite gOceanOperaBlueRingSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 0, 0 + createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0, 33, 416, 40, 4, 42, ANIM_ATTACKER delay 2 - createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1f, 0x120, 0x2d, 0x6, 0xffd6, ANIM_ATTACKER + createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0, 31, 288, 45, 6, -42, ANIM_ATTACKER delay 2 - createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x1c0, 0x2d, 0xb, 0x2e, ANIM_ATTACKER + createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0, 28, 448, 45, 11, 46, ANIM_ATTACKER delay 2 - createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x1d0, 0x32, 0xa, 0xffce, ANIM_ATTACKER + createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0, 33, 464, 50, 10, -50, ANIM_ATTACKER delay 2 - createsprite gOceanOperaBlueRingSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, 0x0, 0x0 - createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x180, 0x32, 0x8, 0x32, ANIM_ATTACKER + createsprite gOceanOperaBlueRingSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 0, 0 + createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0, 28, 384, 50, 8, 50, ANIM_ATTACKER delay 2 - createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x20, 0xf0, 0x28, 0xb, 0xffd2, ANIM_ATTACKER + createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0, 32, 240, 40, 11, -46, ANIM_ATTACKER delay 2 - createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x1a0, 0x28, 0x4, 0x2a, ANIM_ATTACKER + createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0, 33, 416, 40, 4, 42, ANIM_ATTACKER delay 2 - createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1f, 0x120, 0x2d, 0x6, 0xffd6, ANIM_ATTACKER + createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0, 31, 288, 45, 6, -42, ANIM_ATTACKER delay 2 - createsprite gOceanOperaBlueRingSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, 0x0, 0x0 - createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x1c0, 0x2d, 0xb, 0x2e, ANIM_ATTACKER + createsprite gOceanOperaBlueRingSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 0, 0 + createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0, 28, 448, 45, 11, 46, ANIM_ATTACKER delay 2 - createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x1d0, 0x32, 0xa, 0xffce, ANIM_ATTACKER + createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0, 33, 464, 50, 10, -50, ANIM_ATTACKER delay 2 - createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x180, 0x32, 0x8, 0x32, ANIM_ATTACKER + createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0, 28, 384, 50, 8, 50, ANIM_ATTACKER delay 2 - createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x20, 0xf0, 0x28, 0xb, 0xffd2, ANIM_ATTACKER + createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0, 32, 240, 40, 11, -46, ANIM_ATTACKER delay 2 - createsprite gOceanOperaBlueRingSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, 0x0, 0x0 - createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x1a0, 0x28, 0x4, 0x2a, ANIM_ATTACKER + createsprite gOceanOperaBlueRingSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 0, 0 + createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0, 33, 416, 40, 4, 42, ANIM_ATTACKER delay 2 - createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1f, 0x120, 0x2d, 0x6, 0xffd6, ANIM_ATTACKER + createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0, 31, 288, 45, 6, -42, ANIM_ATTACKER delay 2 - createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x1c0, 0x2d, 0xb, 0x2e, ANIM_ATTACKER + createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0, 28, 448, 45, 11, 46, ANIM_ATTACKER delay 2 - createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x1d0, 0x32, 0xa, 0xffce, ANIM_ATTACKER + createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0, 33, 464, 50, 10, -50, ANIM_ATTACKER delay 26 visible ANIM_TARGET - loopsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET, 0x14, 0x5 - createsprite gOceanOperaMovingOrbsSpriteTemplate, ANIM_ATTACKER, 50, 0x0, 0x0, 0x0, 0x0, 0x60, 0x0 @mist ball + loopsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET, 20, 5 + createsprite gOceanOperaMovingOrbsSpriteTemplate, ANIM_ATTACKER, 50, 0, 0, 0, 0, 96, 0 @mist ball delay 92 visible ANIM_ATTACKER delay 0 - loopsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET, 0x14, 0x1 - createsprite gOceanOperaBlueOrbsSpriteTemplate, ANIM_ATTACKER, 50, 0x0, ANIM_TARGET, 0x0, 0x0, 0x0, 0x35 + loopsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET, 20, 1 + createsprite gOceanOperaBlueOrbsSpriteTemplate, ANIM_ATTACKER, 50, 0, ANIM_TARGET, 0, 0, 0, 53 delay 5 playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER - createsprite gOceanOperaExpandingRingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x0 + createsprite gOceanOperaExpandingRingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 0, 0 delay 4 - createsprite gOceanOperaExpandingRingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x0 + createsprite gOceanOperaExpandingRingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 0, 0 delay 4 - createsprite gOceanOperaExpandingRingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x0 + createsprite gOceanOperaExpandingRingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 0, 0 delay 4 - createsprite gOceanOperaExpandingRingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x0 + createsprite gOceanOperaExpandingRingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 0, 0 delay 4 - createsprite gOceanOperaExpandingRingSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x0 + createsprite gOceanOperaExpandingRingSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 0, 0 delay 16 createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 8, 64 call OceanicOperettaExplosion createvisualtask AnimTask_BlendBattleAnimPal, 2, F_PAL_TARGET, 2, 0, 11, RGB(0, 13, 23) - createvisualtask AnimTask_CreateRaindrops, 0x2, 0x0, 0x3, 0x78 + createvisualtask AnimTask_CreateRaindrops, 2, 0, 3, 120 call OceanicOperettaExplosion call OceanicOperettaExplosion playsewithpan SE_M_RAIN_DANCE, SOUND_PAN_ATTACKER - createvisualtask AnimTask_CreateRaindrops, 0x2, 0x0, 0x3, 0x78 + createvisualtask AnimTask_CreateRaindrops, 2, 0, 3, 120 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 2, F_PAL_TARGET, 2, 11, 0, RGB(0, 13, 23) waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 1, 6, 0, RGB(0, 13, 23) waitforvisualfinish - createvisualtask AnimTask_AllBattlersVisible, 0xA + createvisualtask AnimTask_AllBattlersVisible, 10 waitforvisualfinish end OceanicOperettaBuffEffect: - createsprite gOceanOperaBlueFlareSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x1a, 0x2 + createsprite gOceanOperaBlueFlareSpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 26, 2 delay 4 - createsprite gOceanOperaBlueFlareSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xe, 0x1c, 0x1 + createsprite gOceanOperaBlueFlareSpriteTemplate, ANIM_ATTACKER, 2, 0, 14, 28, 1 delay 4 - createsprite gOceanOperaBlueFlareSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfffb, 0xa, 0x2 + createsprite gOceanOperaBlueFlareSpriteTemplate, ANIM_ATTACKER, 2, 0, -5, 10, 2 delay 4 - createsprite gOceanOperaBlueFlareSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1c, 0x1a, 0x3 + createsprite gOceanOperaBlueFlareSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 26, 3 delay 4 - createsprite gOceanOperaBlueFlareSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff4, 0x0, 0x1 + createsprite gOceanOperaBlueFlareSpriteTemplate, ANIM_ATTACKER, 2, 0, -12, 0, 1 return OceanicOperettaExplosion: - createsprite gOceanOperaSparkleSpriteTemplate, ANIM_ATTACKER, 51, 0xfff1, 0x0, ANIM_TARGET, 0x0, 0x20, 0x3c + createsprite gOceanOperaSparkleSpriteTemplate, ANIM_ATTACKER, 51, -15, 0, ANIM_TARGET, 0, 32, 60 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gOceanOperaExplosionSpriteTemplate, ANIM_ATTACKER, 51, 0x0, 0x0, ANIM_TARGET, 0x1 + createsprite gOceanOperaExplosionSpriteTemplate, ANIM_ATTACKER, 51, 0, 0, ANIM_TARGET, 1 delay 6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gOceanOperaExplosionSpriteTemplate, ANIM_ATTACKER, 51, 0x18, 0xffe8, ANIM_TARGET, 0x1 + createsprite gOceanOperaExplosionSpriteTemplate, ANIM_ATTACKER, 51, 24, -24, ANIM_TARGET, 1 delay 6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gOceanOperaExplosionSpriteTemplate, ANIM_ATTACKER, 51, 0xfff0, 0x10, ANIM_TARGET, 0x1 - createsprite gOceanOperaSparkleSpriteTemplate, ANIM_ATTACKER, 51, 0xc, 0xfffb, ANIM_TARGET, 0x0, 0x20, 0x3c + createsprite gOceanOperaExplosionSpriteTemplate, ANIM_ATTACKER, 51, -16, 16, ANIM_TARGET, 1 + createsprite gOceanOperaSparkleSpriteTemplate, ANIM_ATTACKER, 51, 12, -5, ANIM_TARGET, 0, 32, 60 delay 6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gOceanOperaExplosionSpriteTemplate, ANIM_ATTACKER, 51, 0xffe8, 0xfff4, ANIM_TARGET, 0x1 + createsprite gOceanOperaExplosionSpriteTemplate, ANIM_ATTACKER, 51, -24, -12, ANIM_TARGET, 1 delay 6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gOceanOperaExplosionSpriteTemplate, ANIM_ATTACKER, 51, 0x10, 0x10, ANIM_TARGET, 0x1 + createsprite gOceanOperaExplosionSpriteTemplate, ANIM_ATTACKER, 51, 16, 16, ANIM_TARGET, 1 delay 6 return gBattleAnimMove_SplinteredStormshards:: - createvisualtask AnimTask_GetLycanrocForm, 0x2 - jumpargeq 0x0 0x0 SplinteredStormshardsDayForme - jumpargeq 0x0 0x2 SplinteredStormshardsDuskForme + createvisualtask AnimTask_GetLycanrocForm, 2 + jumpargeq 0 0 SplinteredStormshardsDayForme + jumpargeq 0 2 SplinteredStormshardsDuskForme SplinteredStormshardsNightForme: fadetobg BG_ROCK_FIELD_NIGHT goto SplinteredStormshardsFinishFade @@ -33979,22 +33979,22 @@ SplinteredStormshardsDuskForme: SplinteredStormshardsFinishFade: waitbgfadeout waitforvisualfinish - createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xA + createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 10 waitforvisualfinish playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER - createvisualtask AnimTask_IsTargetPlayerSide, 0x2 - jumpargeq 0x7 ANIM_TARGET SplinteredStormshardsByOpponent + createvisualtask AnimTask_IsTargetPlayerSide, 2 + jumpargeq 7 ANIM_TARGET SplinteredStormshardsByOpponent SplinteredStormshardsByPlayer: - loopsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET, 0x10, 0xc + loopsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET, 16, 12 call SplinteredStormshardsPlayer_Rising1 delay 2 playsewithpan SE_M_FLY, SOUND_PAN_ATTACKER - createsprite gSplinteredShardsFlySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0xd, 0x150 + createsprite gSplinteredShardsFlySpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 13, 336 call SplinteredStormshardsPlayer_Rising1 call SplinteredStormshardsPlayer_Rising2 visible ANIM_ATTACKER delay 1 - createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 0x60, 0x80, 0x60, 0x30, 0x30 + createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 96, 128, 96, 48, 48 blend_color_cycle selector=F_PAL_ATTACKER, delay=2, num_blends=2, initial_blend_y=0, target_blend_y=11, color=RGB(31, 31, 22) createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1 delay 2 @@ -34004,16 +34004,16 @@ SplinteredStormshardsByPlayer: waitforvisualfinish waitforvisualfinish playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER - createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 0x4, 0x4 @lunge forward + createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4 @lunge forward delay 2 invisible ANIM_ATTACKER - createsprite gGrowingSuperpowerTemplate, ANIM_TARGET, 3, 0x0 @superpower + createsprite gGrowingSuperpowerTemplate, ANIM_TARGET, 3, 0 @superpower createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 4, 96, 1 @shake target up and down - createsprite gSplinteredShardsSplinterOpponentSteepSpriteTemplate, ANIM_ATTACKER, 2, 0xffd0, 0x18, 0x0, 0x0, 0xa, 0x1, 0x0, 0x1 + createsprite gSplinteredShardsSplinterOpponentSteepSpriteTemplate, ANIM_ATTACKER, 2, -48, 24, 0, 0, 10, 1, 0, 1 delay 4 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 4 - createsprite gSplinteredShardsSplinterOpponentShallowSpriteTemplate, ANIM_ATTACKER, 2, 0xffd0, 0x1, 0x0, 0x0, 0xa, 0x1, 0x0, 0x1 + createsprite gSplinteredShardsSplinterOpponentShallowSpriteTemplate, ANIM_ATTACKER, 2, -48, 1, 0, 0, 10, 1, 0, 1 delay 4 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 4 @@ -34025,7 +34025,7 @@ SplinteredStormshardsEnd: waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, (F_PAL_BG | F_PAL_BATTLERS_2), 4, 16, 0, RGB_WHITE waitforvisualfinish - createvisualtask AnimTask_AllBattlersVisible, 0xA + createvisualtask AnimTask_AllBattlersVisible, 10 waitforvisualfinish restorebg waitbgfadein @@ -34033,46 +34033,46 @@ SplinteredStormshardsEnd: end SplinteredStormshardsExplosionOpponent: playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gSplinteredShardsExplosionSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, ANIM_TARGET, 0x1 - createsprite gSplinteredShardsSplinterOpponentSteepSpriteTemplate, ANIM_TARGET, 2, 0xffd0, 0x20, 0x0, 0x0, 0xa, 0x1, 0x0, 0x1 + createsprite gSplinteredShardsExplosionSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1 + createsprite gSplinteredShardsSplinterOpponentSteepSpriteTemplate, ANIM_TARGET, 2, -48, 32, 0, 0, 10, 1, 0, 1 delay 4 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 2 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gSplinteredShardsExplosionSpriteTemplate, ANIM_TARGET, 3, 0x18, 0xffe8, ANIM_TARGET, 0x1 - createsprite gSplinteredShardsSplinterOpponentShallowSpriteTemplate, ANIM_TARGET, 2, 0xffd0, 0x0, 0x0, 0x0, 0xa, 0x1, 0x0, 0x1 + createsprite gSplinteredShardsExplosionSpriteTemplate, ANIM_TARGET, 3, 24, -24, ANIM_TARGET, 1 + createsprite gSplinteredShardsSplinterOpponentShallowSpriteTemplate, ANIM_TARGET, 2, -48, 0, 0, 0, 10, 1, 0, 1 delay 4 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 2 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gSplinteredShardsExplosionSpriteTemplate, ANIM_TARGET, 3, 0xfff0, 0x10, ANIM_TARGET, 0x1 - createsprite gSplinteredShardsSplinterOpponentShallowSpriteTemplate, ANIM_TARGET, 2, 0xffd0, 0xfff8, 0x0, 0x0, 0xa, 0x1, 0x0, 0x1 + createsprite gSplinteredShardsExplosionSpriteTemplate, ANIM_TARGET, 3, -16, 16, ANIM_TARGET, 1 + createsprite gSplinteredShardsSplinterOpponentShallowSpriteTemplate, ANIM_TARGET, 2, -48, -8, 0, 0, 10, 1, 0, 1 delay 4 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 2 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gSplinteredShardsExplosionSpriteTemplate, ANIM_TARGET, 3, 0xffe8, 0xfff4, ANIM_TARGET, 0x1 - createsprite gSplinteredShardsSplinterOpponentSteepSpriteTemplate, ANIM_TARGET, 2, 0xffd0, 0x20, 0x0, 0x0, 0xa, 0x1, 0x0, 0x1 + createsprite gSplinteredShardsExplosionSpriteTemplate, ANIM_TARGET, 3, -24, -12, ANIM_TARGET, 1 + createsprite gSplinteredShardsSplinterOpponentSteepSpriteTemplate, ANIM_TARGET, 2, -48, 32, 0, 0, 10, 1, 0, 1 delay 4 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 2 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gSplinteredShardsExplosionSpriteTemplate, ANIM_TARGET, 3, 0x10, 0x10, ANIM_TARGET, 0x1 - createsprite gSplinteredShardsSplinterOpponentShallowSpriteTemplate, ANIM_TARGET, 2, 0xffd0, 0x0, 0x0, 0x0, 0xa, 0x1, 0x0, 0x1 + createsprite gSplinteredShardsExplosionSpriteTemplate, ANIM_TARGET, 3, 16, 16, ANIM_TARGET, 1 + createsprite gSplinteredShardsSplinterOpponentShallowSpriteTemplate, ANIM_TARGET, 2, -48, 0, 0, 0, 10, 1, 0, 1 delay 4 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 2 return SplinteredStormshardsByOpponent: - loopsewithpan SE_M_ROCK_THROW SOUND_PAN_TARGET 0x10 0xc + loopsewithpan SE_M_ROCK_THROW SOUND_PAN_TARGET 16 12 call SplinteredStormshardsOpponent_Rising1 delay 2 - createsprite gSplinteredShardsFlySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0xd, 0x150 + createsprite gSplinteredShardsFlySpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 13, 336 call SplinteredStormshardsOpponent_Rising1 call SplinteredStormshardsOpponent_Rising2 visible ANIM_ATTACKER delay 1 - createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 0xd0, 0x40, 0xd0, 0x0, 0x30 + createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 208, 64, 208, 0, 48 blend_color_cycle selector=F_PAL_ATTACKER, delay=2, num_blends=2, initial_blend_y=0, target_blend_y=11, color=RGB(31, 31, 22) createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1 delay 2 @@ -34081,16 +34081,16 @@ SplinteredStormshardsByOpponent: delay 16 waitforvisualfinish playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER - createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 0x4, 0x4 @lunge forward + createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4 @lunge forward delay 2 invisible ANIM_ATTACKER - createsprite gGrowingSuperpowerTemplate, ANIM_TARGET, 3, 0x0 @superpower + createsprite gGrowingSuperpowerTemplate, ANIM_TARGET, 3, 0 @superpower createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 4, 96, 1 @shake target up and down - createsprite gSplinteredShardsSplinterPlayerShallowSpriteTemplate, ANIM_TARGET, 2, 0xffd0, 0x18, 0x0, 0x0, 0xa, 0x1, 0x0, 0x1 + createsprite gSplinteredShardsSplinterPlayerShallowSpriteTemplate, ANIM_TARGET, 2, -48, 24, 0, 0, 10, 1, 0, 1 delay 4 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 4 - createsprite gSplinteredShardsSplinterPlayerSteepSpriteTemplate, ANIM_TARGET, 2, 0xffd0, 0x30, 0x0, 0x0, 0xa, 0x1, 0x0, 0x1 + createsprite gSplinteredShardsSplinterPlayerSteepSpriteTemplate, ANIM_TARGET, 2, -48, 48, 0, 0, 10, 1, 0, 1 delay 4 delay 4 call SplinteredStormshardsExplosionOnPlayer @@ -34098,146 +34098,146 @@ SplinteredStormshardsByOpponent: goto SplinteredStormshardsEnd SplinteredStormshardsExplosionOnPlayer: playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gSplinteredShardsExplosionSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, ANIM_TARGET, 0x1 - createsprite gSplinteredShardsSplinterPlayerShallowSpriteTemplate, ANIM_TARGET, 2, 0xffd0, 0x20, 0x0, 0x0, 0xa, 0x1, 0x0, 0x1 + createsprite gSplinteredShardsExplosionSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1 + createsprite gSplinteredShardsSplinterPlayerShallowSpriteTemplate, ANIM_TARGET, 2, -48, 32, 0, 0, 10, 1, 0, 1 delay 4 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 2 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gSplinteredShardsExplosionSpriteTemplate, ANIM_TARGET, 3, 0x18, 0xffe8, ANIM_TARGET, 0x1 - createsprite gSplinteredShardsSplinterPlayerSteepSpriteTemplate, ANIM_TARGET, 2, 0xffd0, 0x35, 0x0, 0x0, 0xa, 0x1, 0x0, 0x1 + createsprite gSplinteredShardsExplosionSpriteTemplate, ANIM_TARGET, 3, 24, -24, ANIM_TARGET, 1 + createsprite gSplinteredShardsSplinterPlayerSteepSpriteTemplate, ANIM_TARGET, 2, -48, 53, 0, 0, 10, 1, 0, 1 delay 4 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 2 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gSplinteredShardsExplosionSpriteTemplate, ANIM_TARGET, 3, 0xfff0, 0x10, ANIM_TARGET, 0x1 - createsprite gSplinteredShardsSplinterPlayerShallowSpriteTemplate, ANIM_TARGET, 2, 0xffd0, 0x1c, 0x0, 0x0, 0xa, 0x1, 0x0, 0x1 + createsprite gSplinteredShardsExplosionSpriteTemplate, ANIM_TARGET, 3, -16, 16, ANIM_TARGET, 1 + createsprite gSplinteredShardsSplinterPlayerShallowSpriteTemplate, ANIM_TARGET, 2, -48, 28, 0, 0, 10, 1, 0, 1 delay 4 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 2 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gSplinteredShardsExplosionSpriteTemplate, ANIM_TARGET, 3, 0xffe8, 0xfff4, ANIM_TARGET, 0x1 - createsprite gSplinteredShardsSplinterPlayerShallowSpriteTemplate, ANIM_TARGET, 2, 0xffd0, 0x16, 0x0, 0x0, 0xa, 0x1, 0x0, 0x1 + createsprite gSplinteredShardsExplosionSpriteTemplate, ANIM_TARGET, 3, -24, -12, ANIM_TARGET, 1 + createsprite gSplinteredShardsSplinterPlayerShallowSpriteTemplate, ANIM_TARGET, 2, -48, 22, 0, 0, 10, 1, 0, 1 delay 4 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 2 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gSplinteredShardsExplosionSpriteTemplate, ANIM_TARGET, 3, 0x10, 0x10, ANIM_TARGET, 0x1 - createsprite gSplinteredShardsSplinterPlayerSteepSpriteTemplate, ANIM_TARGET, 2, 0xffd0, 0x2d, 0x0, 0x0, 0xa, 0x1, 0x0, 0x1 + createsprite gSplinteredShardsExplosionSpriteTemplate, ANIM_TARGET, 3, 16, 16, ANIM_TARGET, 1 + createsprite gSplinteredShardsSplinterPlayerSteepSpriteTemplate, ANIM_TARGET, 2, -48, 45, 0, 0, 10, 1, 0, 1 delay 4 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 2 return SplinteredStormshardsBrownExplode: playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gSplinteredShardsExplosionSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, ANIM_TARGET, 0x1 + createsprite gSplinteredShardsExplosionSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1 delay 6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gSplinteredShardsExplosionSpriteTemplate, ANIM_TARGET, 3, 0x18, 0xffe8, ANIM_TARGET, 0x1 + createsprite gSplinteredShardsExplosionSpriteTemplate, ANIM_TARGET, 3, 24, -24, ANIM_TARGET, 1 delay 6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gSplinteredShardsExplosionSpriteTemplate, ANIM_TARGET, 3, 0xfff0, 0x10, ANIM_TARGET, 0x1 + createsprite gSplinteredShardsExplosionSpriteTemplate, ANIM_TARGET, 3, -16, 16, ANIM_TARGET, 1 delay 6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gSplinteredShardsExplosionSpriteTemplate, ANIM_TARGET, 3, 0xffe8, 0xfff4, ANIM_TARGET, 0x1 + createsprite gSplinteredShardsExplosionSpriteTemplate, ANIM_TARGET, 3, -24, -12, ANIM_TARGET, 1 delay 6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gSplinteredShardsExplosionSpriteTemplate, ANIM_TARGET, 3, 0x10, 0x10, ANIM_TARGET, 0x1 + createsprite gSplinteredShardsExplosionSpriteTemplate, ANIM_TARGET, 3, 16, 16, ANIM_TARGET, 1 delay 6 return SplinteredStormshardsPlayer_Rising1: - createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 0x24, 0x80, 0x24, 0x30, 0x30 + createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 36, 128, 36, 48, 48 delay 2 - createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 0x10, 0x80, 0x10, 0x35, 0x30 + createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 16, 128, 16, 53, 48 delay 2 - createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 0x45, 0x80, 0x45, 0x3a, 0x30 + createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 69, 128, 69, 58, 48 delay 2 - createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 0x60, 0x80, 0x60, 0x30, 0x30 + createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 96, 128, 96, 48, 48 delay 2 - createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 0x30, 0x80, 0x30, 0x3c, 0x30 + createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 48, 128, 48, 60, 48 delay 2 - createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 0x55, 0x80, 0x55, 0x33, 0x30 + createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 85, 128, 85, 51, 48 delay 2 return SplinteredStormshardsPlayer_Rising2: - createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 0x29, 0x80, 0x29, 0x31, 0x30 + createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 41, 128, 41, 49, 48 delay 2 - createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 0x73, 0x80, 0x73, 0x32, 0x30 + createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 115, 128, 115, 50, 48 delay 2 - createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 0x4a, 0x80, 0x4a, 0x3c, 0x30 + createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 74, 128, 74, 60, 48 delay 2 - createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 0x64, 0x80, 0x64, 0x33, 0x30 + createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 100, 128, 100, 51, 48 delay 2 - createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 0x2c, 0x80, 0x2c, 0x3d, 0x30 + createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 44, 128, 44, 61, 48 delay 2 - createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 0x6c, 0x80, 0x6c, 0x30, 0x30 + createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 108, 128, 108, 48, 48 delay 2 return SplinteredStormshardsOpponent_Rising1: - createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 0x94, 0x40, 0x94, 0x0, 0x30 + createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 148, 64, 148, 0, 48 delay 2 - createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 0x80, 0x40, 0x80, 0x0, 0x30 + createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 128, 64, 128, 0, 48 delay 2 - createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 0xb5, 0x40, 0xb5, 0x0, 0x30 + createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 181, 64, 181, 0, 48 delay 2 - createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 0xd0, 0x40, 0xd0, 0x0, 0x30 + createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 208, 64, 208, 0, 48 delay 2 - createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 0xa0, 0x40, 0xa0, 0x0, 0x30 + createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 160, 64, 160, 0, 48 delay 2 - createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 0xc5, 0x40, 0xc5, 0x0, 0x30 + createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 197, 64, 197, 0, 48 delay 2 return SplinteredStormshardsOpponent_Rising2: - createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 0x99, 0x40, 0x99, 0x0, 0x30 + createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 153, 64, 153, 0, 48 delay 2 - createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 0xe3, 0x40, 0xe3, 0x0, 0x30 + createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 227, 64, 227, 0, 48 delay 2 - createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 0xba, 0x40, 0xba, 0x0, 0x30 + createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 186, 64, 186, 0, 48 delay 2 - createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 0xd4, 0x40, 0xd4, 0x0, 0x30 + createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 212, 64, 212, 0, 48 delay 2 - createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 0x9c, 0x40, 0x9c, 0x0, 0x30 + createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 156, 64, 156, 0, 48 delay 2 - createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 0xdc, 0x40, 0xdc, 0x0, 0x30 + createsprite gSplinteredShardsRisingSpearSpriteTemplate, ANIM_ATTACKER, 50, 220, 64, 220, 0, 48 delay 2 return gBattleAnimMove_LetsSnuggleForever:: - createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xA + createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 10 waitforvisualfinish createvisualtask AnimTask_RockMonBackAndForth, 5, ANIM_ATTACKER, 2, 0 - createsprite gSnuggleForeverHeartSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x14 + createsprite gSnuggleForeverHeartSpriteTemplate, ANIM_ATTACKER, 3, 0, 20 playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER - createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0x1, 0x1, 0x1, 0x0 + createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 1, 0 delay 7 - createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x3, 0x3, 0x80 + createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0, 3, 3, 128 delay 8 playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER - createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0x1, 0x2, 0x0, 0x80 + createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 128 delay 7 - createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1, 0x1, 0x0 + createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0, 1, 1, 0 delay 8 playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER delay 7 - createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0x1, 0x0, 0x3, 0x0 + createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 3, 0 delay 7 fadetobg BG_SNUGGLE_FOREVER waitbgfadeout invisible ANIM_ATTACKER delay 1 - setarg 0x7 0x0 @;Clear arg 7 so task works properly in Link battles - createvisualtask AnimTask_SnatchOpposingMonMove, 0x2 + setarg 7, 0 @;Clear arg 7 so task works properly in Link battles + createvisualtask AnimTask_SnatchOpposingMonMove, 2 delay 16 playsewithpan SE_M_FAINT_ATTACK, SOUND_PAN_ATTACKER waitforvisualfinish - setarg 0x7 0x0 @;Clear arg 7 so task works properly in Link battles - createvisualtask AnimTask_SnatchOpposingMonMove, 0x2 + setarg 7, 0 @;Clear arg 7 so task works properly in Link battles + createvisualtask AnimTask_SnatchOpposingMonMove, 2 delay 16 playsewithpan SE_M_FAINT_ATTACK, SOUND_PAN_ATTACKER waitforvisualfinish - setarg 0x7 0x0 @;Clear arg 7 so task works properly in Link battles - createvisualtask AnimTask_SnatchOpposingMonMove, 0x2 + setarg 7, 0 @;Clear arg 7 so task works properly in Link battles + createvisualtask AnimTask_SnatchOpposingMonMove, 2 delay 16 playsewithpan SE_M_FAINT_ATTACK, SOUND_PAN_ATTACKER createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 50, 1 @@ -34252,15 +34252,15 @@ gBattleAnimMove_LetsSnuggleForever:: createvisualtask AnimTask_BlendBattleAnimPal, 10, (F_PAL_BG | F_PAL_BATTLERS_2), 2, 0, 16, RGB_BLACK waitforvisualfinish playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER - createsprite gSnuggleForeverEyesSpriteTemplate, ANIM_ATTACKER, 13, 0xa, 0xfff2 - createsprite gSnuggleForeverEyesSpriteTemplate, ANIM_ATTACKER, 13, 0xfff6, 0xfff2 + createsprite gSnuggleForeverEyesSpriteTemplate, ANIM_ATTACKER, 13, 10, -14 + createsprite gSnuggleForeverEyesSpriteTemplate, ANIM_ATTACKER, 13, -10, -14 delay 32 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 1, 0, 16, RGB(29, 28, 21) - createvisualtask AnimTask_GrowTarget, 0x5 + createvisualtask AnimTask_GrowTarget, 5 delay 5 - loopsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET, 0x14, 10 - createvisualtask AnimTask_TranslateMonElliptical, 0x2, 0x0, 0xffee, 0xa, 0xa, 0x4 - createvisualtask AnimTask_TranslateMonElliptical, 0x2, 0x1, 0x12, 0xa, 0xa, 0x4 + loopsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET, 20, 10 + createvisualtask AnimTask_TranslateMonElliptical, 2, 0, -18, 10, 10, 4 + createvisualtask AnimTask_TranslateMonElliptical, 2, 1, 18, 10, 10, 4 call LetsSnuggleForeverStars_1 call LetsSnuggleForeverImpacts call LetsSnuggleForeverStars_2 @@ -34269,8 +34269,8 @@ gBattleAnimMove_LetsSnuggleForever:: playsewithpan SE_M_FLAMETHROWER, SOUND_PAN_TARGET call LetsSnuggleForeverStars_2 call LetsSnuggleForeverImpacts - createvisualtask AnimTask_TranslateMonElliptical, 0x2, 0x0, 0xffee, 0x6, 0x6, 0x4 - createvisualtask AnimTask_TranslateMonElliptical, 0x2, 0x1, 0x12, 0x6, 0x6, 0x4 + createvisualtask AnimTask_TranslateMonElliptical, 2, 0, -18, 6, 6, 4 + createvisualtask AnimTask_TranslateMonElliptical, 2, 1, 18, 6, 6, 4 call LetsSnuggleForeverStars_1 delay 0 call LetsSnuggleForeverImpacts @@ -34306,20 +34306,20 @@ LetsSnuggleForeverImpacts: delay 8 return LetsSnuggleForeverStars_1: - createsprite gSnuggleForeverStarSpriteTemplate, ANIM_TARGET, 3, 0xfff0, 0xfff8, 0xa0, 0xffe0 - createsprite gSnuggleForeverStarSpriteTemplate, ANIM_TARGET, 3, 0xfff0, 0xfff8, 0xff00, 0xffd8 - createsprite gSnuggleForeverStarSpriteTemplate, ANIM_TARGET, 3, 0xfff0, 0xfff8, 0x80, 0xfff0 - createsprite gSnuggleForeverStarSpriteTemplate, ANIM_TARGET, 3, 0xfff0, 0xfff8, 0x1a0, 0xffda - createsprite gSnuggleForeverStarSpriteTemplate, ANIM_TARGET, 3, 0xfff0, 0xfff8, 0xff80, 0xffea - createsprite gSnuggleForeverStarSpriteTemplate, ANIM_TARGET, 3, 0xfff0, 0xfff8, 0xfe80, 0xffe1 + createsprite gSnuggleForeverStarSpriteTemplate, ANIM_TARGET, 3, -16, -8, 160, -32 + createsprite gSnuggleForeverStarSpriteTemplate, ANIM_TARGET, 3, -16, -8, -256, -40 + createsprite gSnuggleForeverStarSpriteTemplate, ANIM_TARGET, 3, -16, -8, 128, -16 + createsprite gSnuggleForeverStarSpriteTemplate, ANIM_TARGET, 3, -16, -8, 416, -38 + createsprite gSnuggleForeverStarSpriteTemplate, ANIM_TARGET, 3, -16, -8, -128, -22 + createsprite gSnuggleForeverStarSpriteTemplate, ANIM_TARGET, 3, -16, -8, -384, -31 return LetsSnuggleForeverStars_2: - createsprite gSnuggleForeverStarSpriteTemplate, ANIM_TARGET, 3, 0x10, 0x8, 0xa0, 0xffe0 - createsprite gSnuggleForeverStarSpriteTemplate, ANIM_TARGET, 3, 0x10, 0x8, 0xff00, 0xffd8 - createsprite gSnuggleForeverStarSpriteTemplate, ANIM_TARGET, 3, 0x10, 0x8, 0x80, 0xfff0 - createsprite gSnuggleForeverStarSpriteTemplate, ANIM_TARGET, 3, 0x10, 0x8, 0x1a0, 0xffda - createsprite gSnuggleForeverStarSpriteTemplate, ANIM_TARGET, 3, 0x10, 0x8, 0xff80, 0xffea - createsprite gSnuggleForeverStarSpriteTemplate, ANIM_TARGET, 3, 0x10, 0x8, 0xfe80, 0xffe1 + createsprite gSnuggleForeverStarSpriteTemplate, ANIM_TARGET, 3, 16, 8, 160, -32 + createsprite gSnuggleForeverStarSpriteTemplate, ANIM_TARGET, 3, 16, 8, -256, -40 + createsprite gSnuggleForeverStarSpriteTemplate, ANIM_TARGET, 3, 16, 8, 128, -16 + createsprite gSnuggleForeverStarSpriteTemplate, ANIM_TARGET, 3, 16, 8, 416, -38 + createsprite gSnuggleForeverStarSpriteTemplate, ANIM_TARGET, 3, 16, 8, -128, -22 + createsprite gSnuggleForeverStarSpriteTemplate, ANIM_TARGET, 3, 16, 8, -384, -31 return @@ -34331,8 +34331,8 @@ gBattleAnimMove_ClangorousSoulblaze:: call ClangorousSoulblazeBuffEffect call ClangorousSoulblazeBuffEffect waitforvisualfinish - createsprite gClangorousSoulRedFistTemplate, ANIM_ATTACKER, 2, 0xfff0, 0x0, 0x0, 0x0, 0xa, ANIM_ATTACKER, ANIM_RIGHT_FIST, 0x1 - createsprite gClangorousSoulRedFistTemplate, ANIM_ATTACKER, 2, 0x10, 0x0, 0x0, 0x0, 0xa, ANIM_ATTACKER, ANIM_LEFT_FIST, 0x1 + createsprite gClangorousSoulRedFistTemplate, ANIM_ATTACKER, 2, -16, 0, 0, 0, 10, ANIM_ATTACKER, ANIM_RIGHT_FIST, 1 + createsprite gClangorousSoulRedFistTemplate, ANIM_ATTACKER, 2, 16, 0, 0, 0, 10, ANIM_ATTACKER, ANIM_LEFT_FIST, 1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET waitforvisualfinish unloadspritegfx ANIM_TAG_HORSESHOE_SIDE_FIST @@ -34341,23 +34341,23 @@ gBattleAnimMove_ClangorousSoulblaze:: unloadspritepal ANIM_TAG_SPARKLE_2 @stars waitforvisualfinish playsewithpan SE_SHINY, SOUND_PAN_ATTACKER - createsprite gClangorousSoulRedRingTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0 + createsprite gClangorousSoulRedRingTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0 waitforvisualfinish playsewithpan SE_M_FLY, SOUND_PAN_ATTACKER - createsprite gClangoorousSoulblazeWhiteFlySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0xd, 0x150 + createsprite gClangoorousSoulblazeWhiteFlySpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 13, 336 delay 2 - createvisualtask AnimTask_StartSlidingBg, 0x5, 0x0, 0xFFE0, 0x1, 0xffff + createvisualtask AnimTask_StartSlidingBg, 5, 0, -32, 1, -1 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, -768, 10, 0, 42 - createsprite gSlideMonToOffsetPartnerSpriteTemplate, ANIM_ATTACKER, 2, ANIM_DEF_PARTNER, 0xfd00, 0xa, 0x0, 0x2a + createsprite gSlideMonToOffsetPartnerSpriteTemplate, ANIM_ATTACKER, 2, ANIM_DEF_PARTNER, -768, 10, 0, 42 delay 32 - createvisualtask AnimTask_StartSlidingBg, 0x5, 0x0, 0x20, 0x1, 0xffff + createvisualtask AnimTask_StartSlidingBg, 5, 0, 32, 1, -1 delay 12 setalpha 12, 8 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 1, 0, 4, RGB_BLACK visible ANIM_ATTACKER monbg ANIM_ATTACKER - loopsewithpan SE_M_PSYBEAM2, SOUND_PAN_ATTACKER, 0xe, 0xa - createsprite gClangoorousSoulblazePurpleChargeSpriteTemplate, ANIM_ATTACKER, 2, 0x0 @charge + loopsewithpan SE_M_PSYBEAM2, SOUND_PAN_ATTACKER, 14, 10 + createsprite gClangoorousSoulblazePurpleChargeSpriteTemplate, ANIM_ATTACKER, 2, 0 @charge call ClangorousSoulblazeEnergySwirl call ClangorousSoulblazeEnergySwirl call ClangorousSoulblazeEnergySwirl @@ -34380,8 +34380,8 @@ gBattleAnimMove_ClangorousSoulblaze:: delay 0 monbg ANIM_TARGET playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_ATTACKER - createsprite gClangoorousSoulblazePulseSpriteTemplate, ANIM_ATTACKER, 2, 0x10, 0x0, 0x0, 0x0, 0x1d, 0x0 - createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x0, 0x0 @music note + createsprite gClangoorousSoulblazePulseSpriteTemplate, ANIM_ATTACKER, 2, 16, 0, 0, 0, 29, 0 + createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 0, 0 @music note delay 5 createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 2, 60 createvisualtask AnimTask_HorizontalShake, 5, ANIM_DEF_PARTNER, 2, 60 @@ -34392,221 +34392,221 @@ gBattleAnimMove_ClangorousSoulblaze:: call ClangorousSoulblazePulse_3 delay 5 call ClangorousSoulblazePulse_4 - createvisualtask AnimTask_IsTargetPlayerSide, 0x2 - jumpargeq 0x7 ANIM_TARGET ClangorousSoulblazeOnOpponent + createvisualtask AnimTask_IsTargetPlayerSide, 2 + jumpargeq 7 ANIM_TARGET ClangorousSoulblazeOnOpponent ClangorousSoulblazeOnPlayer: playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x10, 0xfff0, ANIM_ATTACKER, 0x1 + createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 16, -16, ANIM_ATTACKER, 1 delay 5 call ClangorousSoulblazePulse_5 - createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x10, 0x10, ANIM_ATTACKER, 0x1 + createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 16, 16, ANIM_ATTACKER, 1 delay 5 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x20, 0xffe0, ANIM_ATTACKER, 0x1 + createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 32, -32, ANIM_ATTACKER, 1 call ClangorousSoulblazePulse_1 delay 5 - createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x20, 0x0, ANIM_ATTACKER, 0x1 + createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 32, 0, ANIM_ATTACKER, 1 call ClangorousSoulblazePulse_2 delay 5 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x30, 0xffe0, ANIM_ATTACKER, 0x1 + createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 48, -32, ANIM_ATTACKER, 1 call ClangorousSoulblazePulse_3 delay 5 - createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x30, 0xfff0, ANIM_ATTACKER, 0x1 + createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 48, -16, ANIM_ATTACKER, 1 call ClangorousSoulblazePulse_4 delay 5 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x35, 0x0, ANIM_ATTACKER, 0x1 + createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 53, 0, ANIM_ATTACKER, 1 call ClangorousSoulblazePulse_5 delay 5 - createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x40, 0x10, ANIM_ATTACKER, 0x1 + createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 64, 16, ANIM_ATTACKER, 1 call ClangorousSoulblazePulse_1 delay 5 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x40, 0x0, ANIM_ATTACKER, 0x1 + createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 64, 0, ANIM_ATTACKER, 1 call ClangorousSoulblazePulse_2 delay 5 - createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x45, 0xfff0, ANIM_ATTACKER, 0x1 + createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 69, -16, ANIM_ATTACKER, 1 call ClangorousSoulblazePulse_3 delay 5 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x50, 0x10, ANIM_ATTACKER, 0x1 + createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 80, 16, ANIM_ATTACKER, 1 call ClangorousSoulblazePulse_4 delay 5 - createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x50, 0xffe0, ANIM_ATTACKER, 0x1 + createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 80, -32, ANIM_ATTACKER, 1 call ClangorousSoulblazePulse_5 delay 5 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x60, 0xfff0, ANIM_ATTACKER, 0x1 + createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 96, -16, ANIM_ATTACKER, 1 call ClangorousSoulblazePulse_1 delay 5 - createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x60, 0xffe0, ANIM_ATTACKER, 0x1 + createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 96, -32, ANIM_ATTACKER, 1 call ClangorousSoulblazePulse_2 delay 5 createvisualtask AnimTask_BlendBattleAnimPal, 10, (F_PAL_BG | F_PAL_BATTLERS_2), 4, 0, 16, RGB_WHITE playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x65, 0xfff0, ANIM_ATTACKER, 0x1 + createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 101, -16, ANIM_ATTACKER, 1 call ClangorousSoulblazePulse_3 delay 5 - createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x65, 0xffe0, ANIM_ATTACKER, 0x1 - createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, ANIM_TARGET, 0x1 + createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 101, -32, ANIM_ATTACKER, 1 + createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 1 call ClangorousSoulblazePulse_4 delay 5 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x18, 0xffe8, ANIM_TARGET, 0x1 + createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 24, -24, ANIM_TARGET, 1 call ClangorousSoulblazePulse_5 delay 5 - createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0xfff0, 0x10, ANIM_TARGET, 0x1 + createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -16, 16, ANIM_TARGET, 1 call ClangorousSoulblazePulse_1 delay 5 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0xffe8, 0xfff4, ANIM_TARGET, 0x1 + createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -24, -12, ANIM_TARGET, 1 call ClangorousSoulblazePulse_2 delay 5 - createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0x10, 0x10, ANIM_TARGET, 0x1 + createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 16, 16, ANIM_TARGET, 1 goto FINISH_SOULBLAZE ClangorousSoulblazeOnOpponent: playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0x10, 0x15, ANIM_ATTACKER, 0x1 + createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 16, 21, ANIM_ATTACKER, 1 delay 5 call ClangorousSoulblazePulse_5 - createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0x10, 0x0, ANIM_ATTACKER, 0x1 + createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 16, 0, ANIM_ATTACKER, 1 delay 5 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0x20, 0x25, ANIM_ATTACKER, 0x1 + createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 32, 37, ANIM_ATTACKER, 1 call ClangorousSoulblazePulse_1 delay 5 - createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0x20, 0x5, ANIM_ATTACKER, 0x1 + createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 32, 5, ANIM_ATTACKER, 1 call ClangorousSoulblazePulse_2 delay 5 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0x30, 0x25, ANIM_ATTACKER, 0x1 + createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 48, 37, ANIM_ATTACKER, 1 call ClangorousSoulblazePulse_3 delay 5 - createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0x30, 0x15, ANIM_ATTACKER, 0x1 + createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 48, 21, ANIM_ATTACKER, 1 call ClangorousSoulblazePulse_4 delay 5 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0x35, 0x0, ANIM_ATTACKER, 0x1 + createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 53, 0, ANIM_ATTACKER, 1 call ClangorousSoulblazePulse_5 delay 5 - createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0x40, 0xa, ANIM_ATTACKER, 0x1 + createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 64, 10, ANIM_ATTACKER, 1 call ClangorousSoulblazePulse_1 delay 5 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0x40, 0x0, ANIM_ATTACKER, 0x1 + createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 64, 0, ANIM_ATTACKER, 1 call ClangorousSoulblazePulse_2 delay 5 - createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0x45, 0x10, ANIM_ATTACKER, 0x1 + createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 69, 16, ANIM_ATTACKER, 1 call ClangorousSoulblazePulse_3 delay 5 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0x50, 0x30, ANIM_ATTACKER, 0x1 + createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 80, 48, ANIM_ATTACKER, 1 call ClangorousSoulblazePulse_4 delay 5 - createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0x50, 0x25, ANIM_ATTACKER, 0x1 + createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 80, 37, ANIM_ATTACKER, 1 call ClangorousSoulblazePulse_5 delay 5 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0x60, 0x40, ANIM_ATTACKER, 0x1 + createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 96, 64, ANIM_ATTACKER, 1 call ClangorousSoulblazePulse_1 delay 5 - createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0x60, 0x45, ANIM_ATTACKER, 0x1 + createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 96, 69, ANIM_ATTACKER, 1 call ClangorousSoulblazePulse_2 delay 5 createvisualtask AnimTask_BlendBattleAnimPal, 10, (F_PAL_BG | F_PAL_BATTLERS_2), 4, 0, 16, RGB_WHITE playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0x65, 0x35, ANIM_ATTACKER, 0x1 + createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 101, 53, ANIM_ATTACKER, 1 call ClangorousSoulblazePulse_3 delay 5 - createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0x65, 0x40, ANIM_ATTACKER, 0x1 - createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, ANIM_TARGET, 0x1 + createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 101, 64, ANIM_ATTACKER, 1 + createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1 call ClangorousSoulblazePulse_4 delay 5 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0x18, 0xffe8, ANIM_TARGET, 0x1 + createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 24, -24, ANIM_TARGET, 1 call ClangorousSoulblazePulse_5 delay 5 - createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0xfff0, 0x10, ANIM_TARGET, 0x1 + createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, -16, 16, ANIM_TARGET, 1 call ClangorousSoulblazePulse_1 delay 5 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0xffe8, 0xfff4, ANIM_TARGET, 0x1 + createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, -24, -12, ANIM_TARGET, 1 call ClangorousSoulblazePulse_2 delay 5 - createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0x10, 0x10, ANIM_TARGET, 0x1 + createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 16, 16, ANIM_TARGET, 1 FINISH_SOULBLAZE: waitforvisualfinish clearmonbg ANIM_TARGET delay 5 call ResetFromWhiteScreen blendoff - createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x10 - createsprite gSlideMonToOriginalPosPartnerSpriteTemplate, ANIM_ATTACKER, 2, ANIM_DEF_PARTNER, 0x0, 0x10 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0, 16 + createsprite gSlideMonToOriginalPosPartnerSpriteTemplate, ANIM_ATTACKER, 2, ANIM_DEF_PARTNER, 0, 16 waitforvisualfinish end ClangorousSoulblazeEnergySwirl: - createsprite gClangoorousSoulblazePurpleSwirlSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x180, 0x32, 0x8, 0x32, ANIM_ATTACKER - createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x1a, 0x2 + createsprite gClangoorousSoulblazePurpleSwirlSpriteTemplate, ANIM_TARGET, 2, 0, 28, 384, 50, 8, 50, ANIM_ATTACKER + createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 26, 2 delay 2 - createsprite gClangoorousSoulblazePurpleSwirlSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x20, 0xf0, 0x28, 0xb, 0xffd2, ANIM_ATTACKER + createsprite gClangoorousSoulblazePurpleSwirlSpriteTemplate, ANIM_TARGET, 2, 0, 32, 240, 40, 11, -46, ANIM_ATTACKER delay 2 - createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xe, 0x1c, 0x1 - createsprite gClangoorousSoulblazePurpleSwirlSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x1a0, 0x28, 0x4, 0x2a, ANIM_ATTACKER + createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, 14, 28, 1 + createsprite gClangoorousSoulblazePurpleSwirlSpriteTemplate, ANIM_TARGET, 2, 0, 33, 416, 40, 4, 42, ANIM_ATTACKER delay 2 - createsprite gClangoorousSoulblazePurpleSwirlSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1f, 0x120, 0x2d, 0x6, 0xffd6, ANIM_ATTACKER + createsprite gClangoorousSoulblazePurpleSwirlSpriteTemplate, ANIM_TARGET, 2, 0, 31, 288, 45, 6, -42, ANIM_ATTACKER delay 2 - createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfffb, 0xa, 0x2 - createsprite gClangoorousSoulblazePurpleSwirlSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x1c, 0x1c0, 0x2d, 0xb, 0x2e, ANIM_ATTACKER + createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -5, 10, 2 + createsprite gClangoorousSoulblazePurpleSwirlSpriteTemplate, ANIM_TARGET, 2, 0, 28, 448, 45, 11, 46, ANIM_ATTACKER delay 2 - createsprite gClangoorousSoulblazePurpleSwirlSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x21, 0x1d0, 0x32, 0xa, 0xffce, ANIM_ATTACKER + createsprite gClangoorousSoulblazePurpleSwirlSpriteTemplate, ANIM_TARGET, 2, 0, 33, 464, 50, 10, -50, ANIM_ATTACKER delay 2 - createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1c, 0x1a, 0x3 + createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 26, 3 return ClangorousSoulblazeBuffEffect: playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER - createsprite gClangorousSoulBlueBuffTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x1a, 0x2 + createsprite gClangorousSoulBlueBuffTemplate, ANIM_ATTACKER, 2, 0, -24, 26, 2 delay 4 - createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xe, 0x1c, 0x1 + createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, 14, 28, 1 delay 4 - createsprite gClangorousSoulPurpleBuffTemplate, ANIM_ATTACKER, 2, 0x0, 0xfffb, 0xa, 0x2 - createsprite gGrantingStarsSpriteTemplate, ANIM_ATTACKER, 2, 0xfff1, 0x0, 0x0, 0x0, 0x20, 0x3c + createsprite gClangorousSoulPurpleBuffTemplate, ANIM_ATTACKER, 2, 0, -5, 10, 2 + createsprite gGrantingStarsSpriteTemplate, ANIM_ATTACKER, 2, -15, 0, 0, 0, 32, 60 delay 4 - createsprite gClangorousSoulWhiteBuffTemplate, ANIM_ATTACKER, 2, 0x0, 0x1c, 0x1a, 0x3 + createsprite gClangorousSoulWhiteBuffTemplate, ANIM_ATTACKER, 2, 0, 28, 26, 3 delay 4 - createsprite gGrantingStarsSpriteTemplate, ANIM_ATTACKER, 2, 0xc, 0xfffb, 0x0, 0x0, 0x20, 0x3c + createsprite gGrantingStarsSpriteTemplate, ANIM_ATTACKER, 2, 12, -5, 0, 0, 32, 60 return ClangorousSoulblazePulse_1: playsewithpan SE_M_UPROAR, SOUND_PAN_ATTACKER - createsprite gClangoorousSoulblazePulseSpriteTemplate, ANIM_ATTACKER, 2, 0x10, 0x0, 0x0, 0x0, 0x1d, 0x0 - createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0x1, 0x1, 0x1, 0x0 + createsprite gClangoorousSoulblazePulseSpriteTemplate, ANIM_ATTACKER, 2, 16, 0, 0, 0, 29, 0 + createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 1, 0 return ClangorousSoulblazePulse_2: playsewithpan SE_M_UPROAR, SOUND_PAN_ATTACKER - createsprite gClangoorousSoulblazePulseSpriteTemplate, ANIM_ATTACKER, 2, 0x10, 0x0, 0x0, 0x0, 0x1d, 0x0 - createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x3, 0x3, 0x80 + createsprite gClangoorousSoulblazePulseSpriteTemplate, ANIM_ATTACKER, 2, 16, 0, 0, 0, 29, 0 + createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0, 3, 3, 128 return ClangorousSoulblazePulse_3: playsewithpan SE_M_UPROAR, SOUND_PAN_ATTACKER - createsprite gClangoorousSoulblazePulseSpriteTemplate, ANIM_ATTACKER, 2, 0x10, 0x0, 0x0, 0x0, 0x1d, 0x0 - createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0x1, 0x2, 0x0, 0x80 + createsprite gClangoorousSoulblazePulseSpriteTemplate, ANIM_ATTACKER, 2, 16, 0, 0, 0, 29, 0 + createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 128 return ClangorousSoulblazePulse_4: playsewithpan SE_M_UPROAR, SOUND_PAN_ATTACKER - createsprite gClangoorousSoulblazePulseSpriteTemplate, ANIM_ATTACKER, 2, 0x10, 0x0, 0x0, 0x0, 0x1d, 0x0 - createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1, 0x1, 0x0 + createsprite gClangoorousSoulblazePulseSpriteTemplate, ANIM_ATTACKER, 2, 16, 0, 0, 0, 29, 0 + createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0, 1, 1, 0 return ClangorousSoulblazePulse_5: playsewithpan SE_M_UPROAR, SOUND_PAN_ATTACKER - createsprite gClangoorousSoulblazePulseSpriteTemplate, ANIM_ATTACKER, 2, 0x10, 0x0, 0x0, 0x0, 0x1d, 0x0 - createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0x1, 0x0, 0x3, 0x0 + createsprite gClangoorousSoulblazePulseSpriteTemplate, ANIM_ATTACKER, 2, 16, 0, 0, 0, 29, 0 + createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 3, 0 return gBattleAnimMove_GuardianOfAlola:: - createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xA + createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 10 waitforvisualfinish - createsprite gThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x0, 0x0 + createsprite gThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0 playsewithpan SE_SHINY, SOUND_PAN_ATTACKER waitforvisualfinish unloadspritegfx ANIM_TAG_THIN_RING @@ -34615,7 +34615,7 @@ gBattleAnimMove_GuardianOfAlola:: createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, -256, 15, 0, 4 call GuardianOfAlolaRocksPlayer delay 10 - createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x10 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0, 16 call GuardianOfAlolaRocksPlayer waitforvisualfinish delay 10 @@ -34623,14 +34623,14 @@ gBattleAnimMove_GuardianOfAlola:: createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, -256, 15, 0, 4 call GuardianOfAlolaRocksPlayer delay 10 - createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0x0, 0x10 + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0, 16 call GuardianOfAlolaRocksPlayer waitforvisualfinish delay 10 delay 16 call GuardianOfAlolaRocksPlayer createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 2, 12, 12, RGB(31, 27, 9) @;Yellow - createvisualtask AnimTask_NightShadeClone, 0x5, 0x75 + createvisualtask AnimTask_NightShadeClone, 5, 117 delay 16 call GuardianOfAlolaRocksPlayer delay 16 @@ -34646,12 +34646,12 @@ gBattleAnimMove_GuardianOfAlola:: createvisualtask AnimTask_PositionFissureBgOnBattler, 5, ANIM_TARGET, 5, -1 waitbgfadein playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET - createsprite gGuardianOfAlolaFistSpriteTemplate, ANIM_TARGET, 3, 0x0, 0xffd0, 0x1f + createsprite gGuardianOfAlolaFistSpriteTemplate, ANIM_TARGET, 3, 0, -48, 31 delay 36 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 0, 11, 0, RGB_BLACK playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET - createvisualtask AnimTask_HorizontalShake, 3, ANIM_TARGET, 10, 0x25 - loopsewithpan SE_M_ROCK_THROW SOUND_PAN_TARGET 0x10 0x9 + createvisualtask AnimTask_HorizontalShake, 3, ANIM_TARGET, 10, 37 + loopsewithpan SE_M_ROCK_THROW SOUND_PAN_TARGET 16 9 call GuardianOfAlolaRocksTarget call GuardianOfAlolaRockGeyser call GuardianOfAlolaRockGeyser @@ -34687,20 +34687,20 @@ GuardianOfAlolaRocksTarget: createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 1, 12, 4, -16, 18 return GuardianOfAlolaRockGeyser: - createsprite gGuardianOfAlolaDirtGeyserSpriteTemplate, ANIM_TARGET, 2, 0, 0xfffc, 0x10 @ -4, -0x10 + createsprite gGuardianOfAlolaDirtGeyserSpriteTemplate, ANIM_TARGET, 2, 0, -4, 16 delay 0 - createsprite gGuardianOfAlolaDirtGeyserSpriteTemplate, ANIM_TARGET, 2, 0, 0x100D, 0x10 + createsprite gGuardianOfAlolaDirtGeyserSpriteTemplate, ANIM_TARGET, 2, 0, 4109, 16 delay 0 - createsprite gGuardianOfAlolaDirtGeyserSpriteTemplate, ANIM_TARGET, 2, 0, 0x4, 0x10 + createsprite gGuardianOfAlolaDirtGeyserSpriteTemplate, ANIM_TARGET, 2, 0, 4, 16 delay 0 - createsprite gGuardianOfAlolaDirtGeyserSpriteTemplate, ANIM_TARGET, 2, 0, 0xfff0, 0x10 + createsprite gGuardianOfAlolaDirtGeyserSpriteTemplate, ANIM_TARGET, 2, 0, -16, 16 delay 0 return gBattleAnimMove_SearingSunrazeSmash:: invisible ANIM_TARGET - createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xA + createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 10 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 0, 0, 14, RGB(27, 0, 0) playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER @@ -34718,39 +34718,39 @@ gBattleAnimMove_SearingSunrazeSmash:: unloadspritegfx ANIM_TAG_SPARKLE_2 @sparkles unloadspritepal ANIM_TAG_SPARKLE_2 @sparkles playsewithpan SE_M_NIGHTMARE, SOUND_PAN_ATTACKER - createsprite gSearingSunrazeSmashGrowWormholeSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, ANIM_TARGET, 0x0 + createsprite gSearingSunrazeSmashGrowWormholeSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 0 delay 16 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 53, -19, 1, 2 delay 2 visible ANIM_TARGET createvisualtask AnimTask_RotateMonSpriteToSide, 2, 80, -1024, ANIM_TARGET, 0 @ spin up target call SearingSunrazeSmashRingsInward - createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x30 @ target back to origin (slowly) + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0, 48 @ target back to origin (slowly) call SearingSunrazeSmashRingsInward delay 13 invisible ANIM_TARGET - createsprite gSearingSunrazeSmashBlueRingInwardsSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, ANIM_TARGET, 0x0 + createsprite gSearingSunrazeSmashBlueRingInwardsSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, ANIM_TARGET, 0 delay 8 - createsprite gSearingSunrazeSmashWhiteRingInwardsSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, ANIM_TARGET, 0x0 + createsprite gSearingSunrazeSmashWhiteRingInwardsSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, ANIM_TARGET, 0 delay 6 - createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 0x4, 0x4 @lunge forward + createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4 @lunge forward playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER delay 2 invisible ANIM_ATTACKER - createsprite gGrowingSuperpowerTemplate, ANIM_TARGET, 3, 0x0 @superpower - createsprite gSearingSunrazeSmashBlueRingInwardsSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, ANIM_TARGET, 0x0 + createsprite gGrowingSuperpowerTemplate, ANIM_TARGET, 3, 0 @superpower + createsprite gSearingSunrazeSmashBlueRingInwardsSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, ANIM_TARGET, 0 delay 8 playsewithpan SE_M_BRICK_BREAK, SOUND_PAN_ATTACKER fadetobg BG_COSMIC waitbgfadeout - createvisualtask AnimTask_StartSlidingBg, 0x5, 0xf700, 0x0, 0x1, 0xffff + createvisualtask AnimTask_StartSlidingBg, 5, -2304, 0, 1, -1 createvisualtask AnimTask_RotateMonSpriteToSide, 2, 1, 0, ANIM_TARGET, 1 @ fix tgt rotation invisible ANIM_TARGET waitbgfadein visible ANIM_ATTACKER visible ANIM_TARGET createsprite gSearingSunrazeSmashInfernoOrbSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER - loopsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER, 0x13, 0x8 + loopsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER, 19, 8 call SearingSunrazeSmashCharge call SearingSunrazeSmashCharge call SearingSunrazeSmashCharge @@ -34761,7 +34761,7 @@ gBattleAnimMove_SearingSunrazeSmash:: unloadspritegfx ANIM_TAG_THIN_RING @ring unloadspritepal ANIM_TAG_THIN_RING @ring playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET - createsprite gSearingSunrazeSmashRedFlySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0xd, 0x150 + createsprite gSearingSunrazeSmashRedFlySpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 13, 336 createvisualtask AnimTask_BlendBattleAnimPal, 10, (F_PAL_BG | F_PAL_ATTACKER), 3, 0, 15, RGB_BLACK waitforvisualfinish playsewithpan SE_ORB, SOUND_PAN_ATTACKER @@ -34783,7 +34783,7 @@ gBattleAnimMove_SearingSunrazeSmash:: call SunsteelStrikeBeam stopsound playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET - createsprite gSunsteelStrikeSuperpowerTemplate, ANIM_TARGET, 2, 0x14 + createsprite gSunsteelStrikeSuperpowerTemplate, ANIM_TARGET, 2, 20 SearingSunrazeSmashImpact: delay 8 delay 1 @@ -34791,27 +34791,27 @@ SearingSunrazeSmashImpact: unloadspritepal ANIM_TAG_GOLD_RING @beam createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 4, 60 playsewithpan SE_M_CUT, SOUND_PAN_TARGET - createsprite gSearingSunrazeSmashWhiteCutSpriteTemplate, ANIM_TARGET, 2, 0x20, 0xffe0, 0x0 + createsprite gSearingSunrazeSmashWhiteCutSpriteTemplate, ANIM_TARGET, 2, 32, -32, 0 delay 2 playsewithpan SE_M_CUT, SOUND_PAN_TARGET - createsprite gSearingSunrazeSmashWhiteCutSpriteTemplate, ANIM_TARGET, 2, 0x20, 0xffe0, 0x1 + createsprite gSearingSunrazeSmashWhiteCutSpriteTemplate, ANIM_TARGET, 2, 32, -32, 1 delay 2 playsewithpan SE_M_CUT, SOUND_PAN_TARGET - createsprite gSearingSunrazeSmashWhiteCutSpriteTemplate, ANIM_TARGET, 2, 0x1c, 0xffe0, 0x0 + createsprite gSearingSunrazeSmashWhiteCutSpriteTemplate, ANIM_TARGET, 2, 28, -32, 0 delay 2 playsewithpan SE_M_CUT, SOUND_PAN_TARGET - createsprite gSearingSunrazeSmashWhiteCutSpriteTemplate, ANIM_TARGET, 2, 0x1c, 0xffe0, 0x1 + createsprite gSearingSunrazeSmashWhiteCutSpriteTemplate, ANIM_TARGET, 2, 28, -32, 1 delay 2 playsewithpan SE_M_CUT, SOUND_PAN_TARGET - createsprite gSearingSunrazeSmashWhiteCutSpriteTemplate, ANIM_TARGET, 2, 0x2c, 0xffe0, 0x0 + createsprite gSearingSunrazeSmashWhiteCutSpriteTemplate, ANIM_TARGET, 2, 44, -32, 0 delay 2 playsewithpan SE_M_CUT, SOUND_PAN_TARGET - createsprite gSearingSunrazeSmashWhiteCutSpriteTemplate, ANIM_TARGET, 2, 0x2c, 0xffe0, 0x1 + createsprite gSearingSunrazeSmashWhiteCutSpriteTemplate, ANIM_TARGET, 2, 44, -32, 1 delay 2 delay 0 unloadspritegfx ANIM_TAG_METEOR @superpower unloadspritepal ANIM_TAG_METEOR @superpower - createsprite gSearingSunrazeSmashCrossImpactSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x1, 0x24 + createsprite gSearingSunrazeSmashCrossImpactSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 36 playsewithpan SE_M_LEER, SOUND_PAN_TARGET visible ANIM_ATTACKER createvisualtask AnimTask_BlendBattleAnimPal, 10, (F_PAL_BG | F_PAL_ATTACKER), 3, 15, 0, RGB_BLACK @@ -34838,82 +34838,82 @@ SearingSunrazeSmashImpact: call ResetFromRedScreen end SearingSunrazeSmashFlare: - createsprite gGrantingStarsSpriteTemplate, ANIM_ATTACKER, 2, 0xfff1, 0x0, 0x0, 0x0, 0x20, 0x3c - createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x1a, 0x2 + createsprite gGrantingStarsSpriteTemplate, ANIM_ATTACKER, 2, -15, 0, 0, 0, 32, 60 + createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 26, 2 delay 4 - createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xe, 0x1c, 0x1 + createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, 14, 28, 1 delay 4 - createsprite gGrantingStarsSpriteTemplate, ANIM_ATTACKER, 2, 0xc, 0xfffb, 0x0, 0x0, 0x20, 0x3c - createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfffb, 0xa, 0x2 + createsprite gGrantingStarsSpriteTemplate, ANIM_ATTACKER, 2, 12, -5, 0, 0, 32, 60 + createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -5, 10, 2 delay 4 - createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1c, 0x1a, 0x3 + createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 26, 3 delay 4 - createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff4, 0x0, 0x1 + createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -12, 0, 1 return SearingSunrazeSmashRingsInward: - createsprite gSearingSunrazeSmashBlueRingInwardsSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, ANIM_TARGET, 0x0 + createsprite gSearingSunrazeSmashBlueRingInwardsSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, ANIM_TARGET, 0 delay 8 - createsprite gSearingSunrazeSmashWhiteRingInwardsSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, ANIM_TARGET, 0x0 + createsprite gSearingSunrazeSmashWhiteRingInwardsSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, ANIM_TARGET, 0 delay 8 - createsprite gSearingSunrazeSmashBlueRingInwardsSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, ANIM_TARGET, 0x0 + createsprite gSearingSunrazeSmashBlueRingInwardsSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, ANIM_TARGET, 0 delay 8 return SearingSunrazeSmashInferno: playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_ATTACKER - createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xa, 0x0, 0xfffe - createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xd, 0xfffe, 0x0 - createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xd, 0x2, 0x0 - createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xf, 0xfffe, 0x2 - createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xf, 0x2, 0x2 + createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0, 0, 10, 0, -2 + createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0, 0, 13, -2, 0 + createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0, 0, 13, 2, 0 + createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0, 0, 15, -2, 2 + createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0, 0, 15, 2, 2 delay 3 - createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xa, 0x0, 0xfffe - createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xd, 0xfffe, 0x0 - createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xd, 0x2, 0x0 - createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xf, 0xfffe, 0x2 - createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xf, 0x2, 0x2 + createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0, 0, 10, 0, -2 + createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0, 0, 13, -2, 0 + createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0, 0, 13, 2, 0 + createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0, 0, 15, -2, 2 + createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0, 0, 15, 2, 2 delay 3 - createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xa, 0x0, 0xfffe - createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xd, 0xfffe, 0x0 - createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xd, 0x2, 0x0 - createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xf, 0xfffe, 0x2 - createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xf, 0x2, 0x2 + createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0, 0, 10, 0, -2 + createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0, 0, 13, -2, 0 + createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0, 0, 13, 2, 0 + createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0, 0, 15, -2, 2 + createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0, 0, 15, 2, 2 delay 3 return SearingSunrazeSmashCharge: - createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x2c, 0x510, 0x1e, 0xd, 0x32, ANIM_ATTACKER + createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 44, 1296, 30, 13, 50, ANIM_ATTACKER delay 1 - createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x2f, 0x490, 0x19, 0xb, 0xffd6, ANIM_ATTACKER + createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 47, 1168, 25, 11, -42, ANIM_ATTACKER delay 1 - createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x30, 0x4e0, 0x14, 0x10, 0xffd2, ANIM_ATTACKER + createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 48, 1248, 20, 16, -46, ANIM_ATTACKER delay 1 - createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x2c, 0x500, 0x19, 0x10, 0x2e, ANIM_ATTACKER + createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 44, 1280, 25, 16, 46, ANIM_ATTACKER delay 1 - createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x31, 0x540, 0x14, 0x8, 0x2a, ANIM_ATTACKER + createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 49, 1344, 20, 8, 42, ANIM_ATTACKER delay 1 - createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x31, 0x4d0, 0x1e, 0xf, 0xffce, ANIM_ATTACKER + createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 49, 1232, 30, 15, -50, ANIM_ATTACKER delay 1 - createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x2f, 0x490, 0x19, 0xb, 0xffd6, ANIM_ATTACKER + createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 47, 1168, 25, 11, -42, ANIM_ATTACKER delay 1 - createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x2c, 0x510, 0x1e, 0xd, 0x32, ANIM_ATTACKER + createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 44, 1296, 30, 13, 50, ANIM_ATTACKER delay 1 - createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x2c, 0x500, 0x19, 0x10, 0x2e, ANIM_ATTACKER + createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 44, 1280, 25, 16, 46, ANIM_ATTACKER delay 1 - createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x30, 0x4e0, 0x14, 0x10, 0xffd2, ANIM_ATTACKER + createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 48, 1248, 20, 16, -46, ANIM_ATTACKER delay 1 - createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x31, 0x4d0, 0x1e, 0xf, 0xffce, ANIM_ATTACKER + createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 49, 1232, 30, 15, -50, ANIM_ATTACKER delay 1 - createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x31, 0x540, 0x14, 0x8, 0x2a, ANIM_ATTACKER + createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 49, 1344, 20, 8, 42, ANIM_ATTACKER delay 1 return ResetFromRedScreen: - createvisualtask AnimTask_AllBattlersInvisible, 0xA + createvisualtask AnimTask_AllBattlersInvisible, 10 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BATTLERS_2, 2, 0, 0, RGB(27, 0, 0) @Everything from red restorebg waitbgfadeout - setarg 0x7 0xffff - createvisualtask AnimTask_AllBattlersVisible, 0xA + setarg 7, -1 + createvisualtask AnimTask_AllBattlersVisible, 10 waitbgfadein createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 0, 0, 0, RGB(13, 31, 12) waitforvisualfinish @@ -34922,7 +34922,7 @@ ResetFromRedScreen: gBattleAnimMove_MenacingMoonrazeMaelstrom:: invisible ANIM_TARGET - createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xA + createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 10 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 0, 0, 14, RGB(0, 6, 16) playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER @@ -34938,38 +34938,38 @@ gBattleAnimMove_MenacingMoonrazeMaelstrom:: unloadspritegfx ANIM_TAG_SPARKLE_2 @sparkles unloadspritepal ANIM_TAG_SPARKLE_2 @sparkles playsewithpan SE_M_NIGHTMARE, SOUND_PAN_ATTACKER - createsprite gMoonrazeMaelstromWormholeSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, ANIM_TARGET, 0x0 + createsprite gMoonrazeMaelstromWormholeSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 0 delay 16 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 53, -19, 1, 2 @ target down and left (instantaneously (last arg)) delay 2 visible ANIM_TARGET createvisualtask AnimTask_RotateMonSpriteToSide, 2, 80, -1024, ANIM_TARGET, 0 @ spin up target call MenacingMoonrazeMaelstromRingsInward - createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0x0, 0x30 @ target back to origin (slowly) + createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0, 48 @ target back to origin (slowly) call MenacingMoonrazeMaelstromRingsInward delay 13 invisible ANIM_TARGET - createsprite gMoonrazeMaelstromBlueRingSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, ANIM_TARGET, 0x0 + createsprite gMoonrazeMaelstromBlueRingSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, ANIM_TARGET, 0 delay 8 - createsprite gMoonrazeMaelstromWhiteRingSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, ANIM_TARGET, 0x0 + createsprite gMoonrazeMaelstromWhiteRingSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, ANIM_TARGET, 0 delay 6 - createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 0x4, 0x4 @lunge forward + createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4 @lunge forward playsewithpan SE_M_FLY, SOUND_PAN_ATTACKER delay 2 invisible ANIM_ATTACKER - createsprite gMoonrazeMaelstromSuperpowerSpriteTemplate, ANIM_TARGET, 3, 0x0 @superpower - createsprite gMoonrazeMaelstromBlueRingSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, ANIM_TARGET, 0x0 + createsprite gMoonrazeMaelstromSuperpowerSpriteTemplate, ANIM_TARGET, 3, 0 @superpower + createsprite gMoonrazeMaelstromBlueRingSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, ANIM_TARGET, 0 delay 8 playsewithpan SE_M_BRICK_BREAK, SOUND_PAN_ATTACKER fadetobg BG_COSMIC waitbgfadeout - createvisualtask AnimTask_IsTargetPlayerSide, 0x2 - jumpargeq 0x7 ANIM_TARGET MenacingMoonrazeMaelstromOnPlayer + createvisualtask AnimTask_IsTargetPlayerSide, 2 + jumpargeq 7 ANIM_TARGET MenacingMoonrazeMaelstromOnPlayer MenacingMoonrazeMaelstromOnOpponent: - createvisualtask AnimTask_StartSlidingBg, 0x5, 0xfd00, 0x200, 0x1, 0xffff + createvisualtask AnimTask_StartSlidingBg, 5, -768, 512, 1, -1 goto MenacingMoonrazeMaelstromFinish MenacingMoonrazeMaelstromOnPlayer: - createvisualtask AnimTask_StartSlidingBg, 0x5, 0x200, 0xfd00, 0x1, 0xffff + createvisualtask AnimTask_StartSlidingBg, 5, 512, -768, 1, -1 MenacingMoonrazeMaelstromFinish: createvisualtask AnimTask_RotateMonSpriteToSide, 2, 1, 0, ANIM_TARGET, 1 @ fix tgt rotation invisible ANIM_TARGET @@ -34990,7 +34990,7 @@ MenacingMoonrazeMaelstromFinish: createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1 call MenacingMoonrazeMaelstromChargeUp call MenacingMoonrazeMaelstromChargeUp - createsoundtask SoundTask_LoopSEAdjustPanning, 0xf0, 0xffc0, SOUND_PAN_TARGET, 0x1, 0xf, 0x0, 0x5 + createsoundtask SoundTask_LoopSEAdjustPanning, 240, -64, SOUND_PAN_TARGET, 1, 15, 0, 5 call MenacingMoonrazeMaelstromBeam call MenacingMoonrazeMaelstromBeam call MenacingMoonrazeMaelstromBeam @@ -35041,63 +35041,63 @@ MenacingMoonrazeMaelstromFinish: end MenacingMoonrazeMaelstromExplosion: playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gMoonrazeMaelstromExplosionSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, ANIM_TARGET, 0x1 + createsprite gMoonrazeMaelstromExplosionSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1 delay 6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gMoonrazeMaelstromExplosionSpriteTemplate, ANIM_TARGET, 3, 0x18, 0xffe8, ANIM_TARGET, 0x1 + createsprite gMoonrazeMaelstromExplosionSpriteTemplate, ANIM_TARGET, 3, 24, -24, ANIM_TARGET, 1 delay 6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gMoonrazeMaelstromExplosionSpriteTemplate, ANIM_TARGET, 3, 0xfff0, 0x10, ANIM_TARGET, 0x1 + createsprite gMoonrazeMaelstromExplosionSpriteTemplate, ANIM_TARGET, 3, -16, 16, ANIM_TARGET, 1 delay 6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gMoonrazeMaelstromExplosionSpriteTemplate, ANIM_TARGET, 3, 0xffe8, 0xfff4, ANIM_TARGET, 0x1 + createsprite gMoonrazeMaelstromExplosionSpriteTemplate, ANIM_TARGET, 3, -24, -12, ANIM_TARGET, 1 delay 6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gMoonrazeMaelstromExplosionSpriteTemplate, ANIM_TARGET, 3, 0x10, 0x10, ANIM_TARGET, 0x1 + createsprite gMoonrazeMaelstromExplosionSpriteTemplate, ANIM_TARGET, 3, 16, 16, ANIM_TARGET, 1 delay 6 return MenacingMoonrazeMaelstromFlare: - createsprite gMoonrazeMaelstromBlackSparklesSpriteTemplate, ANIM_ATTACKER, 2, 0xfff1, 0x0, 0x0, 0x0, 0x20, 0x3c - createsprite gMoonrazeMaelstromBlueBuffSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x1a, 0x2 + createsprite gMoonrazeMaelstromBlackSparklesSpriteTemplate, ANIM_ATTACKER, 2, -15, 0, 0, 0, 32, 60 + createsprite gMoonrazeMaelstromBlueBuffSpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 26, 2 delay 4 - createsprite gMoonrazeMaelstromBlueBuffSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xe, 0x1c, 0x1 + createsprite gMoonrazeMaelstromBlueBuffSpriteTemplate, ANIM_ATTACKER, 2, 0, 14, 28, 1 delay 4 - createsprite gMoonrazeMaelstromBlackSparklesSpriteTemplate, ANIM_ATTACKER, 2, 0xc, 0xfffb, 0x0, 0x0, 0x20, 0x3c - createsprite gMoonrazeMaelstromBlackBuffSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfffb, 0xa, 0x2 + createsprite gMoonrazeMaelstromBlackSparklesSpriteTemplate, ANIM_ATTACKER, 2, 12, -5, 0, 0, 32, 60 + createsprite gMoonrazeMaelstromBlackBuffSpriteTemplate, ANIM_ATTACKER, 2, 0, -5, 10, 2 delay 4 - createsprite gMoonrazeMaelstromBlackBuffSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1c, 0x1a, 0x3 + createsprite gMoonrazeMaelstromBlackBuffSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 26, 3 delay 4 - createsprite gMoonrazeMaelstromBlackBuffSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff4, 0x0, 0x1 + createsprite gMoonrazeMaelstromBlackBuffSpriteTemplate, ANIM_ATTACKER, 2, 0, -12, 0, 1 return MenacingMoonrazeMaelstromRingsInward: - createsprite gMoonrazeMaelstromBlueRingSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, ANIM_TARGET, 0x0 + createsprite gMoonrazeMaelstromBlueRingSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, ANIM_TARGET, 0 delay 8 - createsprite gMoonrazeMaelstromWhiteRingSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, ANIM_TARGET, 0x0 + createsprite gMoonrazeMaelstromWhiteRingSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, ANIM_TARGET, 0 delay 8 - createsprite gMoonrazeMaelstromBlueRingSpriteTemplate, ANIM_ATTACKER, 40, 0x0, 0x0, ANIM_TARGET, 0x0 + createsprite gMoonrazeMaelstromBlueRingSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, ANIM_TARGET, 0 delay 8 return MenacingMoonrazeMaelstromChargeUp: - createsprite gMoonrazeMaelstromPurpleBuffSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x1a, 0x2 - createsprite gMoonrazeMaelstromBlackOrbsSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1c, 0x210, 0x1e, 0xd, 0x32, ANIM_ATTACKER + createsprite gMoonrazeMaelstromPurpleBuffSpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 26, 2 + createsprite gMoonrazeMaelstromBlackOrbsSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 528, 30, 13, 50, ANIM_ATTACKER delay 2 - createsprite gMoonrazeMaelstromBlackOrbsSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x20, 0x1e0, 0x14, 0x10, 0xffd2, ANIM_ATTACKER + createsprite gMoonrazeMaelstromBlackOrbsSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, 480, 20, 16, -46, ANIM_ATTACKER delay 2 - createsprite gMoonrazeMaelstromPurpleBuffSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xe, 0x1c, 0x1 - createsprite gMoonrazeMaelstromBlackOrbsSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x21, 0x240, 0x14, 0x8, 0x2a, ANIM_ATTACKER + createsprite gMoonrazeMaelstromPurpleBuffSpriteTemplate, ANIM_ATTACKER, 2, 0, 14, 28, 1 + createsprite gMoonrazeMaelstromBlackOrbsSpriteTemplate, ANIM_ATTACKER, 2, 0, 33, 576, 20, 8, 42, ANIM_ATTACKER delay 2 - createsprite gMoonrazeMaelstromBlackOrbsSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1f, 0x190, 0x19, 0xb, 0xffd6, ANIM_ATTACKER + createsprite gMoonrazeMaelstromBlackOrbsSpriteTemplate, ANIM_ATTACKER, 2, 0, 31, 400, 25, 11, -42, ANIM_ATTACKER delay 2 - createsprite gMoonrazeMaelstromBlackOrbsSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1c, 0x200, 0x19, 0x10, 0x2e, ANIM_ATTACKER + createsprite gMoonrazeMaelstromBlackOrbsSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 512, 25, 16, 46, ANIM_ATTACKER delay 2 - createsprite gMoonrazeMaelstromBlackOrbsSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x21, 0x1d0, 0x1e, 0xf, 0xffce, ANIM_ATTACKER + createsprite gMoonrazeMaelstromBlackOrbsSpriteTemplate, ANIM_ATTACKER, 2, 0, 33, 464, 30, 15, -50, ANIM_ATTACKER delay 2 - createsprite gMoonrazeMaelstromPurpleBuffSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1c, 0x1a, 0x3 - createsprite gMoonrazeMaelstromBlackOrbsSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x21, 0x240, 0x14, 0x8, 0x2a, ANIM_ATTACKER + createsprite gMoonrazeMaelstromPurpleBuffSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 26, 3 + createsprite gMoonrazeMaelstromBlackOrbsSpriteTemplate, ANIM_ATTACKER, 2, 0, 33, 576, 20, 8, 42, ANIM_ATTACKER delay 2 - createsprite gMoonrazeMaelstromBlackOrbsSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1f, 0x190, 0x19, 0xb, 0xffd6, ANIM_ATTACKER + createsprite gMoonrazeMaelstromBlackOrbsSpriteTemplate, ANIM_ATTACKER, 2, 0, 31, 400, 25, 11, -42, ANIM_ATTACKER delay 2 - createsprite gMoonrazeMaelstromPurpleBuffSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff4, 0x0, 0x1 + createsprite gMoonrazeMaelstromPurpleBuffSpriteTemplate, ANIM_ATTACKER, 2, 0, -12, 0, 1 return MenacingMoonrazeMaelstromBeam: createsprite gMoonrazeMaelstromBeamSpriteTemplate, ANIM_TARGET, 2 @@ -35126,8 +35126,8 @@ gBattleAnimMove_LightThatBurnsTheSky:: waitforvisualfinish createvisualtask AnimTask_ElectricChargingParticles, 2, ANIM_ATTACKER, 60, 2, 12 @ charge particles to attacker delay 30 - loopsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER, 0xe, 0xa - createsprite gSuperpowerOrbSpriteTemplate, ANIM_TARGET, 3, 0x0 + loopsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER, 14, 10 + createsprite gSuperpowerOrbSpriteTemplate, ANIM_TARGET, 3, 0 call LightThatBurnsTheSkyGreenSparks call LightThatBurnsTheSkyGreenSparks call LightThatBurnsTheSkyGreenSparks @@ -35142,27 +35142,27 @@ gBattleAnimMove_LightThatBurnsTheSky:: clearmonbg ANIM_ATTACKER blendoff playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0xffe0, 0xfff0, 0x25, 0x2c, 0x20, 0x8, 0x0, 0x3 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0xffe0, 0xfff0, 0x25, 0x2c, 0x60, 0x8, 0x1, 0x3 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0xffe0, 0xfff0, 0x25, 0x2c, 0xa0, 0x8, 0x0, 0x3 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0xffe0, 0xfff0, 0x25, 0x2c, 0xe0, 0x8, 0x2, 0x3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, -32, -16, 37, 44, 32, 8, 0, 3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, -32, -16, 37, 44, 96, 8, 1, 3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, -32, -16, 37, 44, 160, 8, 0, 3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, -32, -16, 37, 44, 224, 8, 2, 3 delay 1 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0xffd0, 0xffe4, 0x25, 0x2c, 0x20, 0x8, 0x0, 0x3 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0xffd0, 0xffe4, 0x25, 0x2c, 0x60, 0x8, 0x1, 0x3 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0xffd0, 0xffe4, 0x25, 0x2c, 0xa0, 0x8, 0x0, 0x3 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0xffd0, 0xffe4, 0x25, 0x2c, 0xe0, 0x8, 0x2, 0x3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, -48, -28, 37, 44, 32, 8, 0, 3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, -48, -28, 37, 44, 96, 8, 1, 3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, -48, -28, 37, 44, 160, 8, 0, 3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, -48, -28, 37, 44, 224, 8, 2, 3 delay 1 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0xffc0, 0xffd8, 0x25, 0x2c, 0x20, 0x8, 0x0, 0x3 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0xffc0, 0xffd8, 0x25, 0x2c, 0x60, 0x8, 0x1, 0x3 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0xffc0, 0xffd8, 0x25, 0x2c, 0xa0, 0x8, 0x0, 0x3 - createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, 0xffc0, 0xffd8, 0x25, 0x2c, 0xe0, 0x8, 0x2, 0x3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, -64, -40, 37, 44, 32, 8, 0, 3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, -64, -40, 37, 44, 96, 8, 1, 3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, -64, -40, 37, 44, 160, 8, 0, 3 + createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 2, -64, -40, 37, 44, 224, 8, 2, 3 delay 6 createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 3, 60 unloadspritegfx ANIM_TAG_LEAF @green unloadspritepal ANIM_TAG_LEAF @green unloadspritegfx ANIM_TAG_ELECTRIC_ORBS @charge unloadspritepal ANIM_TAG_ELECTRIC_ORBS @charge - panse SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 0x2, 0x0 + panse SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0 monbg ANIM_TARGET createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 6, 0, 16, RGB(31, 31, 16) @;Light yellow call PhotonGeyserBeam @@ -35181,100 +35181,100 @@ gBattleAnimMove_LightThatBurnsTheSky:: waitbgfadeout end LightThatBurnsTheSkyBlast_1: - createsprite gLightThatBurnsTheSkyBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, 0xffe0, 0x0, 0x18, 0x0, 0x0, 0x0 - createsprite gLightThatBurnsTheSkyBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, 0xffec, 0xfff6, 0x18, 0x0, 0x0, 0x0 - createsprite gLightThatBurnsTheSkyBlastBurnSpriteTemplate, ANIM_ATTACKER, 66, 0x0, 0xfff0, 0x18, 0x0, 0x0, 0x0 - createsprite gLightThatBurnsTheSkyBlastBurnSpriteTemplate, ANIM_ATTACKER, 66, 0x14, 0xfff6, 0x18, 0x0, 0x0, 0x0 - createsprite gLightThatBurnsTheSkyBlastBurnSpriteTemplate, ANIM_ATTACKER, 66, 0x20, 0x0, 0x18, 0x0, 0x0, 0x0 - createsprite gLightThatBurnsTheSkyBlastBurnSpriteTemplate, ANIM_ATTACKER, 66, 0x14, 0xa, 0x18, 0x0, 0x0, 0x0 - createsprite gLightThatBurnsTheSkyBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x10, 0x18, 0x0, 0x0, 0x0 - createsprite gLightThatBurnsTheSkyBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, 0xffec, 0xa, 0x18, 0x0, 0x0, 0x0 + createsprite gLightThatBurnsTheSkyBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, -32, 0, 24, 0, 0, 0 + createsprite gLightThatBurnsTheSkyBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, -20, -10, 24, 0, 0, 0 + createsprite gLightThatBurnsTheSkyBlastBurnSpriteTemplate, ANIM_ATTACKER, 66, 0, -16, 24, 0, 0, 0 + createsprite gLightThatBurnsTheSkyBlastBurnSpriteTemplate, ANIM_ATTACKER, 66, 20, -10, 24, 0, 0, 0 + createsprite gLightThatBurnsTheSkyBlastBurnSpriteTemplate, ANIM_ATTACKER, 66, 32, 0, 24, 0, 0, 0 + createsprite gLightThatBurnsTheSkyBlastBurnSpriteTemplate, ANIM_ATTACKER, 66, 20, 10, 24, 0, 0, 0 + createsprite gLightThatBurnsTheSkyBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, 0, 16, 24, 0, 0, 0 + createsprite gLightThatBurnsTheSkyBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, -20, 10, 24, 0, 0, 0 return LightThatBurnsTheSkyBlast_2: - createsprite gLightThatBurnsTheSkyBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, 0xffc0, 0x0, 0x18, 0x0, 0x0, 0x0 - createsprite gLightThatBurnsTheSkyBlastBurnSpriteTemplate, ANIM_ATTACKER, 6, 0xffd8, 0xffec, 0x18, 0x0, 0x0, 0x0 - createsprite gLightThatBurnsTheSkyBlastBurnSpriteTemplate, ANIM_ATTACKER, 70, 0x0, 0xffe0, 0x18, 0x0, 0x0, 0x0 - createsprite gLightThatBurnsTheSkyBlastBurnSpriteTemplate, ANIM_ATTACKER, 70, 0x28, 0xffec, 0x18, 0x0, 0x0, 0x0 - createsprite gLightThatBurnsTheSkyBlastBurnSpriteTemplate, ANIM_ATTACKER, 66, 0x40, 0x0, 0x18, 0x0, 0x0, 0x0 - createsprite gLightThatBurnsTheSkyBlastBurnSpriteTemplate, ANIM_ATTACKER, 66, 0x28, 0x14, 0x18, 0x0, 0x0, 0x0 - createsprite gLightThatBurnsTheSkyBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x20, 0x18, 0x0, 0x0, 0x0 - createsprite gLightThatBurnsTheSkyBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, 0xffd8, 0x14, 0x18, 0x0, 0x0, 0x0 + createsprite gLightThatBurnsTheSkyBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, -64, 0, 24, 0, 0, 0 + createsprite gLightThatBurnsTheSkyBlastBurnSpriteTemplate, ANIM_ATTACKER, 6, -40, -20, 24, 0, 0, 0 + createsprite gLightThatBurnsTheSkyBlastBurnSpriteTemplate, ANIM_ATTACKER, 70, 0, -32, 24, 0, 0, 0 + createsprite gLightThatBurnsTheSkyBlastBurnSpriteTemplate, ANIM_ATTACKER, 70, 40, -20, 24, 0, 0, 0 + createsprite gLightThatBurnsTheSkyBlastBurnSpriteTemplate, ANIM_ATTACKER, 66, 64, 0, 24, 0, 0, 0 + createsprite gLightThatBurnsTheSkyBlastBurnSpriteTemplate, ANIM_ATTACKER, 66, 40, 20, 24, 0, 0, 0 + createsprite gLightThatBurnsTheSkyBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, 24, 0, 0, 0 + createsprite gLightThatBurnsTheSkyBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, -40, 20, 24, 0, 0, 0 return LightThatBurnsTheSkyBlast_3: - createsprite gLightThatBurnsTheSkyBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, 0xffa0, 0x0, 0x18, 0x0, 0x0, 0x0 - createsprite gLightThatBurnsTheSkyBlastBurnSpriteTemplate, ANIM_ATTACKER, 6, 0xffc4, 0xffe2, 0x18, 0x0, 0x0, 0x0 - createsprite gLightThatBurnsTheSkyBlastBurnSpriteTemplate, ANIM_ATTACKER, 70, 0x0, 0xffd0, 0x18, 0x0, 0x0, 0x0 - createsprite gLightThatBurnsTheSkyBlastBurnSpriteTemplate, ANIM_ATTACKER, 70, 0x3c, 0xffe2, 0x18, 0x0, 0x0, 0x0 - createsprite gLightThatBurnsTheSkyBlastBurnSpriteTemplate, ANIM_ATTACKER, 66, 0x60, 0x0, 0x18, 0x0, 0x0, 0x0 - createsprite gLightThatBurnsTheSkyBlastBurnSpriteTemplate, ANIM_ATTACKER, 66, 0x3c, 0x1e, 0x18, 0x0, 0x0, 0x0 - createsprite gLightThatBurnsTheSkyBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x30, 0x18, 0x0, 0x0, 0x0 - createsprite gLightThatBurnsTheSkyBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, 0xffc4, 0x1e, 0x18, 0x0, 0x0, 0x0 + createsprite gLightThatBurnsTheSkyBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, -96, 0, 24, 0, 0, 0 + createsprite gLightThatBurnsTheSkyBlastBurnSpriteTemplate, ANIM_ATTACKER, 6, -60, -30, 24, 0, 0, 0 + createsprite gLightThatBurnsTheSkyBlastBurnSpriteTemplate, ANIM_ATTACKER, 70, 0, -48, 24, 0, 0, 0 + createsprite gLightThatBurnsTheSkyBlastBurnSpriteTemplate, ANIM_ATTACKER, 70, 60, -30, 24, 0, 0, 0 + createsprite gLightThatBurnsTheSkyBlastBurnSpriteTemplate, ANIM_ATTACKER, 66, 96, 0, 24, 0, 0, 0 + createsprite gLightThatBurnsTheSkyBlastBurnSpriteTemplate, ANIM_ATTACKER, 66, 60, 30, 24, 0, 0, 0 + createsprite gLightThatBurnsTheSkyBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, 0, 48, 24, 0, 0, 0 + createsprite gLightThatBurnsTheSkyBlastBurnSpriteTemplate, ANIM_ATTACKER, 2, -60, 30, 24, 0, 0, 0 return LightThatBurnsTheSkyGeyser: - createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 0x0003, 0x0005, 0x1, 0x0 + createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 3, 5, 1, 0 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET delay 0 - createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 0xfff5, 0xfff1, 0x1, 0x0 + createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, -11, -15, 1, 0 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET delay 0 - createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 0x0008, 0xfffb, 0x1, 0x0 + createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 8, -5, 1, 0 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET delay 0 - createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 0xfffa, 0x0012, 0x1, 0x0 + createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, -6, 18, 1, 0 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET delay 0 - createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 0x0000, 0x0005, 0x1, 0x0 + createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 0, 5, 1, 0 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET - createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 0x0003, 0xfff5, ANIM_TARGET, 0x0 + createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 3, -11, ANIM_TARGET, 0 delay 0 - createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 0xfff5, 0xffe1, ANIM_TARGET, 0x0 + createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, -11, -31, ANIM_TARGET, 0 delay 0 - createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 0x0008, 0xffeb, ANIM_TARGET, 0x0 + createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 8, -21, ANIM_TARGET, 0 delay 0 - createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 0xfffa, 0x0002, ANIM_TARGET, 0x0 + createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, -6, 2, ANIM_TARGET, 0 delay 0 - createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 0x0000, 0xfff5, ANIM_TARGET, 0x0 + createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 0, -11, ANIM_TARGET, 0 delay 0 - createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 0x0003, 0xffe5, ANIM_TARGET, 0x0 + createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 3, -27, ANIM_TARGET, 0 delay 0 - createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 0xfff5, 0xffd1, ANIM_TARGET, 0x0 + createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, -11, -47, ANIM_TARGET, 0 delay 0 - createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 0x0008, 0xffdb, ANIM_TARGET, 0x0 + createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 8, -37, ANIM_TARGET, 0 delay 0 - createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 0xfffa, 0xfff2, ANIM_TARGET, 0x0 + createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, -6, -14, ANIM_TARGET, 0 delay 0 - createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 0x0000, 0xffe5, ANIM_TARGET, 0x0 + createsprite gLightThatBurnsTheSkyExplosionSpriteTemplate, ANIM_TARGET, 4, 0, -27, ANIM_TARGET, 0 delay 0 return LightThatBurnsTheSkyGreenSparks: - createsprite gLightThatBurnsTheSkyGreenSparkSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, 0x30, 0x2c, 0x0, 0x28, 0x0, 0x3 - createsprite gLightThatBurnsTheSkyGreenSparkSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, 0x30, 0x2c, 0x40, 0x28, 0x1, 0x3 - createsprite gLightThatBurnsTheSkyGreenSparkSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, 0x30, 0x2c, 0x80, 0x28, 0x0, 0x3 - createsprite gLightThatBurnsTheSkyGreenSparkSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, 0x30, 0x2c, 0x0, 0x28, 0x2, 0x3 - createsprite gLightThatBurnsTheSkyGreenSparkSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, 0x15, 0x2c, 0x0, 0x28, 0x0, 0x3 - createsprite gLightThatBurnsTheSkyGreenSparkSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, 0x15, 0x2c, 0x40, 0x28, 0x1, 0x3 - createsprite gLightThatBurnsTheSkyGreenSparkSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, 0x15, 0x2c, 0x80, 0x28, 0x0, 0x3 - createsprite gLightThatBurnsTheSkyGreenSparkSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, 0x15, 0x2c, 0x0, 0x28, 0x2, 0x3 + createsprite gLightThatBurnsTheSkyGreenSparkSpriteTemplate, ANIM_TARGET, 3, 0, 0, 48, 44, 0, 40, 0, 3 + createsprite gLightThatBurnsTheSkyGreenSparkSpriteTemplate, ANIM_TARGET, 3, 0, 0, 48, 44, 64, 40, 1, 3 + createsprite gLightThatBurnsTheSkyGreenSparkSpriteTemplate, ANIM_TARGET, 3, 0, 0, 48, 44, 128, 40, 0, 3 + createsprite gLightThatBurnsTheSkyGreenSparkSpriteTemplate, ANIM_TARGET, 3, 0, 0, 48, 44, 0, 40, 2, 3 + createsprite gLightThatBurnsTheSkyGreenSparkSpriteTemplate, ANIM_TARGET, 3, 0, 0, 21, 44, 0, 40, 0, 3 + createsprite gLightThatBurnsTheSkyGreenSparkSpriteTemplate, ANIM_TARGET, 3, 0, 0, 21, 44, 64, 40, 1, 3 + createsprite gLightThatBurnsTheSkyGreenSparkSpriteTemplate, ANIM_TARGET, 3, 0, 0, 21, 44, 128, 40, 0, 3 + createsprite gLightThatBurnsTheSkyGreenSparkSpriteTemplate, ANIM_TARGET, 3, 0, 0, 21, 44, 0, 40, 2, 3 delay 16 return gBattleAnimMove_SoulStealing7StarStrike:: - createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 0xA + createvisualtask AnimTask_AllBattlersInvisibleExceptAttackerAndTarget, 10 waitforvisualfinish setalpha 12, 8 playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_TARGET - createsprite gSoulStealBlastburnSpriteTemplate, ANIM_ATTACKER, 2, 0xffe0, 0x0, 0x18, 0x0, 0x0, 0x0 - createsprite gSoulStealBlastburnSpriteTemplate, ANIM_ATTACKER, 66, 0xffec, 0xfff6, 0x18, 0x0, 0x0, 0x0 - createsprite gSoulStealBlastburnSpriteTemplate, ANIM_ATTACKER, 66, 0x0, 0xfff0, 0x18, 0x0, 0x0, 0x0 - createsprite gSoulStealBlastburnSpriteTemplate, ANIM_ATTACKER, 66, 0x14, 0xfff6, 0x18, 0x0, 0x0, 0x0 - createsprite gSoulStealBlastburnSpriteTemplate, ANIM_ATTACKER, 66, 0x20, 0x0, 0x18, 0x0, 0x0, 0x0 - createsprite gSoulStealBlastburnSpriteTemplate, ANIM_ATTACKER, 66, 0x14, 0xa, 0x18, 0x0, 0x0, 0x0 - createsprite gSoulStealBlastburnSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x10, 0x18, 0x0, 0x0, 0x0 - createsprite gSoulStealBlastburnSpriteTemplate, ANIM_ATTACKER, 2, 0xffec, 0xa, 0x18, 0x0, 0x0, 0x0 + createsprite gSoulStealBlastburnSpriteTemplate, ANIM_ATTACKER, 2, -32, 0, 24, 0, 0, 0 + createsprite gSoulStealBlastburnSpriteTemplate, ANIM_ATTACKER, 66, -20, -10, 24, 0, 0, 0 + createsprite gSoulStealBlastburnSpriteTemplate, ANIM_ATTACKER, 66, 0, -16, 24, 0, 0, 0 + createsprite gSoulStealBlastburnSpriteTemplate, ANIM_ATTACKER, 66, 20, -10, 24, 0, 0, 0 + createsprite gSoulStealBlastburnSpriteTemplate, ANIM_ATTACKER, 66, 32, 0, 24, 0, 0, 0 + createsprite gSoulStealBlastburnSpriteTemplate, ANIM_ATTACKER, 66, 20, 10, 24, 0, 0, 0 + createsprite gSoulStealBlastburnSpriteTemplate, ANIM_ATTACKER, 2, 0, 16, 24, 0, 0, 0 + createsprite gSoulStealBlastburnSpriteTemplate, ANIM_ATTACKER, 2, -20, 10, 24, 0, 0, 0 delay 5 playsewithpan SE_M_FLY, SOUND_PAN_ATTACKER - createsprite gSoulStealBlackFlySpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0xd, 0x150 + createsprite gSoulStealBlackFlySpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 13, 336 waitforvisualfinish invisible ANIM_TARGET fadetobg BG_SOULSTEALING_7STAR_STRIKE @@ -35294,45 +35294,45 @@ gBattleAnimMove_SoulStealing7StarStrike:: unloadspritegfx ANIM_TAG_FIRE_PLUME unloadspritepal ANIM_TAG_FIRE_PLUME createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 4, 37, 1 - createsprite gSoulStealBlueFistSpriteTemplate, ANIM_TARGET, 2, 0xffc0, 0x14, 0x0, 0x0, 0xa, 0x1, 0x0, 0x1 + createsprite gSoulStealBlueFistSpriteTemplate, ANIM_TARGET, 2, -64, 20, 0, 0, 10, 1, 0, 1 delay 4 - createsprite gSoulStealBlueStarSpriteTemplate, ANIM_TARGET, 4, 0x0, ANIM_TARGET, 0x2, 0x0, 0x0, 0x30 + createsprite gSoulStealBlueStarSpriteTemplate, ANIM_TARGET, 4, 0, ANIM_TARGET, 2, 0, 0, 48 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_TARGET delay 4 - createsprite gSoulStealBlueFistSpriteTemplate, ANIM_TARGET, 2, 0xffc0, 0x10, 0x0, 0x0, 0xa, 0x1, 0x0, 0x1 + createsprite gSoulStealBlueFistSpriteTemplate, ANIM_TARGET, 2, -64, 16, 0, 0, 10, 1, 0, 1 delay 4 - createsprite gSoulStealBlueStarSpriteTemplate, ANIM_TARGET, 4, 0x0, ANIM_TARGET, 0x12, 0x0, 0x0, 0x2c + createsprite gSoulStealBlueStarSpriteTemplate, ANIM_TARGET, 4, 0, ANIM_TARGET, 18, 0, 0, 44 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_TARGET delay 4 - createsprite gSoulStealBlueFistSpriteTemplate, ANIM_TARGET, 2, 0xffc0, 0x08, 0x0, 0x0, 0xa, 0x1, 0x0, 0x1 + createsprite gSoulStealBlueFistSpriteTemplate, ANIM_TARGET, 2, -64, 8, 0, 0, 10, 1, 0, 1 delay 4 - createsprite gSoulStealBlueStarSpriteTemplate, ANIM_TARGET, 4, 0xffeb, 0xfff8, 0x2, 0x0, 0x0, 0x28 + createsprite gSoulStealBlueStarSpriteTemplate, ANIM_TARGET, 4, -21, -8, 2, 0, 0, 40 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_TARGET - createsprite gSoulStealBlueFistSpriteTemplate, ANIM_TARGET, 2, 0xffc0, 0x12, 0x0, 0x0, 0xa, 0x1, 0x0, 0x1 + createsprite gSoulStealBlueFistSpriteTemplate, ANIM_TARGET, 2, -64, 18, 0, 0, 10, 1, 0, 1 delay 4 - createsprite gSoulStealBlueStarSpriteTemplate, ANIM_TARGET, 4, 0xfffb, 0xfff4, 0x2, 0x0, 0x0, 0x24 + createsprite gSoulStealBlueStarSpriteTemplate, ANIM_TARGET, 4, -5, -12, 2, 0, 0, 36 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_TARGET - createsprite gSoulStealBlueFistSpriteTemplate, ANIM_TARGET, 2, 0xffc0, 0x15, 0x0, 0x0, 0xa, 0x1, 0x0, 0x1 + createsprite gSoulStealBlueFistSpriteTemplate, ANIM_TARGET, 2, -64, 21, 0, 0, 10, 1, 0, 1 delay 4 - createsprite gSoulStealBlueStarSpriteTemplate, ANIM_TARGET, 4, 0x5, 0xfff8, 0x2, 0x0, 0x0, 0x20 + createsprite gSoulStealBlueStarSpriteTemplate, ANIM_TARGET, 4, 5, -8, 2, 0, 0, 32 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_TARGET - createsprite gSoulStealBlueFistSpriteTemplate, ANIM_TARGET, 2, 0xffc0, 0x0c, 0x0, 0x0, 0xa, 0x1, 0x0, 0x1 + createsprite gSoulStealBlueFistSpriteTemplate, ANIM_TARGET, 2, -64, 12, 0, 0, 10, 1, 0, 1 delay 4 - createsprite gSoulStealBlueStarSpriteTemplate, ANIM_TARGET, 4, 0xfff0, 0x1, 0x2, 0x0, 0x0, 0x1c + createsprite gSoulStealBlueStarSpriteTemplate, ANIM_TARGET, 4, -16, 1, 2, 0, 0, 28 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_TARGET - createsprite gSoulStealBlueFistSpriteTemplate, ANIM_TARGET, 2, 0xffc0, 0x13, 0x0, 0x0, 0xa, 0x1, 0x0, 0x1 + createsprite gSoulStealBlueFistSpriteTemplate, ANIM_TARGET, 2, -64, 19, 0, 0, 10, 1, 0, 1 delay 4 - createsprite gSoulStealBlueStarSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x1, 0x2, 0x0, 0x0, 0x18 + createsprite gSoulStealBlueStarSpriteTemplate, ANIM_TARGET, 4, 0, 1, 2, 0, 0, 24 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_TARGET - createsprite gSoulStealBlueFistSpriteTemplate, ANIM_TARGET, 2, 0xffc0, 0x0e, 0x0, 0x0, 0xa, 0x1, 0x0, 0x1 + createsprite gSoulStealBlueFistSpriteTemplate, ANIM_TARGET, 2, -64, 14, 0, 0, 10, 1, 0, 1 delay 4 - createsprite gSoulStealBlueStarSpriteTemplate, ANIM_TARGET, 4, 0xfff0, 0x10, 0x2, 0x0, 0x0, 0x14 - createsprite gSoulStealBlueFistSpriteTemplate, ANIM_TARGET, 2, 0xffc0, 0x12, 0x0, 0x0, 0xa, 0x1, 0x0, 0x1 + createsprite gSoulStealBlueStarSpriteTemplate, ANIM_TARGET, 4, -16, 16, 2, 0, 0, 20 + createsprite gSoulStealBlueFistSpriteTemplate, ANIM_TARGET, 2, -64, 18, 0, 0, 10, 1, 0, 1 delay 4 - createsprite gSoulStealBlueStarSpriteTemplate, ANIM_TARGET, 4, 0x0, 0x10, 0x2, 0x0, 0x0, 0x10 + createsprite gSoulStealBlueStarSpriteTemplate, ANIM_TARGET, 4, 0, 16, 2, 0, 0, 16 delay 4 playsewithpan SE_M_FLY, SOUND_PAN_ATTACKER - createsprite gSoulStealBlackFlySpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0xd, 0x150 + createsprite gSoulStealBlackFlySpriteTemplate, ANIM_TARGET, 2, 0, 0, 13, 336 delay 32 unloadspritegfx ANIM_TAG_PAIN_SPLIT unloadspritepal ANIM_TAG_PAIN_SPLIT @@ -35341,26 +35341,26 @@ gBattleAnimMove_SoulStealing7StarStrike:: unloadspritegfx ANIM_TAG_HANDS_AND_FEET unloadspritepal ANIM_TAG_HANDS_AND_FEET playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER - setarg 0x7 0x0 @;Clear arg 7 so task works properly in Link battles - createvisualtask AnimTask_SnatchOpposingMonMove, 0x2 + setarg 7, 0 @;Clear arg 7 so task works properly in Link battles + createvisualtask AnimTask_SnatchOpposingMonMove, 2 delay 28 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 0, 0, 16, RGB_BLACK delay 1 - createsprite gSoulStealZStarSpriteTemplate, ANIM_TARGET, 2, 0x0, 0x0, 0x1, 0x24 + createsprite gSoulStealZStarSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 36 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 - createsprite gWillOWispFireSpriteTemplate, ANIM_TARGET, 2, 0x0 - createsprite gWillOWispFireSpriteTemplate, ANIM_TARGET, 2, 0x2a - createsprite gWillOWispFireSpriteTemplate, ANIM_TARGET, 2, 0x54 - createsprite gWillOWispFireSpriteTemplate, ANIM_TARGET, 2, 0x7e - createsprite gWillOWispFireSpriteTemplate, ANIM_TARGET, 2, 0xa8 - createsprite gWillOWispFireSpriteTemplate, ANIM_TARGET, 2, 0xd2 + createsprite gWillOWispFireSpriteTemplate, ANIM_TARGET, 2, 0 + createsprite gWillOWispFireSpriteTemplate, ANIM_TARGET, 2, 42 + createsprite gWillOWispFireSpriteTemplate, ANIM_TARGET, 2, 84 + createsprite gWillOWispFireSpriteTemplate, ANIM_TARGET, 2, 126 + createsprite gWillOWispFireSpriteTemplate, ANIM_TARGET, 2, 168 + createsprite gWillOWispFireSpriteTemplate, ANIM_TARGET, 2, 210 playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_TARGET call SoulStealingSevenStarStrikeBlueParalysis call SoulStealingSevenStarStrikeBlueParalysis waitforvisualfinish visible ANIM_ATTACKER playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER - createsprite gTargetTwinkleSpriteTemplate, ANIM_TARGET, 13, 0x0, 0x0, ANIM_TARGET @detect star + createsprite gTargetTwinkleSpriteTemplate, ANIM_TARGET, 13, 0, 0, ANIM_TARGET @detect star delay 10 createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 8, 32 call SoulStealingSevenStarStrikeExplosion @@ -35374,53 +35374,53 @@ gBattleAnimMove_SoulStealing7StarStrike:: waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BATTLERS_2, 2, 0, 0, RGB_BLACK waitforvisualfinish - createvisualtask AnimTask_AllBattlersVisible, 0xA + createvisualtask AnimTask_AllBattlersVisible, 10 waitforvisualfinish end SoulStealingSevenStarStrikeBuffEffect: - createsprite gSoulStealIceBuffSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xffe8, 0x1a, 0x2 + createsprite gSoulStealIceBuffSpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 26, 2 delay 4 - createsprite gSoulStealIceBuffSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xe, 0x1c, 0x1 + createsprite gSoulStealIceBuffSpriteTemplate, ANIM_ATTACKER, 2, 0, 14, 28, 1 delay 4 - createsprite gSoulStealIceBuffSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfffb, 0xa, 0x2 + createsprite gSoulStealIceBuffSpriteTemplate, ANIM_ATTACKER, 2, 0, -5, 10, 2 delay 4 - createsprite gSoulStealIceBuffSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x1c, 0x1a, 0x3 + createsprite gSoulStealIceBuffSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 26, 3 delay 4 - createsprite gSoulStealIceBuffSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfff4, 0x0, 0x1 + createsprite gSoulStealIceBuffSpriteTemplate, ANIM_ATTACKER, 2, 0, -12, 0, 1 return SoulStealingSevenStarStrikeBlueParalysis: playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_TARGET - createsprite gSoulStealBlueParalyzeSpriteTemplate, ANIM_TARGET, 2, 0x5, 0x0, 0x5, 0x0 + createsprite gSoulStealBlueParalyzeSpriteTemplate, ANIM_TARGET, 2, 5, 0, 5, 0 delay 2 - createsprite gSoulStealBlueParalyzeSpriteTemplate, ANIM_TARGET, 2, 0xfffb, 0xa, 0x5, 0x1 + createsprite gSoulStealBlueParalyzeSpriteTemplate, ANIM_TARGET, 2, -5, 10, 5, 1 delay 2 - createsprite gSoulStealBlueParalyzeSpriteTemplate, ANIM_TARGET, 2, 0xf, 0x14, 0x5, 0x2 + createsprite gSoulStealBlueParalyzeSpriteTemplate, ANIM_TARGET, 2, 15, 20, 5, 2 delay 2 - createsprite gSoulStealBlueParalyzeSpriteTemplate, ANIM_TARGET, 2, 0xfff1, 0xfff6, 0x5, 0x0 + createsprite gSoulStealBlueParalyzeSpriteTemplate, ANIM_TARGET, 2, -15, -10, 5, 0 delay 2 - createsprite gSoulStealBlueParalyzeSpriteTemplate, ANIM_TARGET, 2, 0x19, 0x0, 0x5, 0x1 + createsprite gSoulStealBlueParalyzeSpriteTemplate, ANIM_TARGET, 2, 25, 0, 5, 1 delay 2 - createsprite gSoulStealBlueParalyzeSpriteTemplate, ANIM_TARGET, 2, 0xfff8, 0x8, 0x5, 0x2 + createsprite gSoulStealBlueParalyzeSpriteTemplate, ANIM_TARGET, 2, -8, 8, 5, 2 delay 2 - createsprite gSoulStealBlueParalyzeSpriteTemplate, ANIM_TARGET, 2, 0x2, 0xfff8, 0x5, 0x0 + createsprite gSoulStealBlueParalyzeSpriteTemplate, ANIM_TARGET, 2, 2, -8, 5, 0 delay 2 - createsprite gSoulStealBlueParalyzeSpriteTemplate, ANIM_TARGET, 2, 0xffec, 0xf, 0x5, 0x1 + createsprite gSoulStealBlueParalyzeSpriteTemplate, ANIM_TARGET, 2, -20, 15, 5, 1 return SoulStealingSevenStarStrikeExplosion: playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gSoulStealExplosionSpriteTemplate, ANIM_TARGET, 3, 0x0, 0x0, ANIM_TARGET, 0x1 + createsprite gSoulStealExplosionSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1 delay 6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gSoulStealExplosionSpriteTemplate, ANIM_TARGET, 3, 0x18, 0xffe8, ANIM_TARGET, 0x1 + createsprite gSoulStealExplosionSpriteTemplate, ANIM_TARGET, 3, 24, -24, ANIM_TARGET, 1 delay 6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gSoulStealExplosionSpriteTemplate, ANIM_TARGET, 3, 0xfff0, 0x10, ANIM_TARGET, 0x1 + createsprite gSoulStealExplosionSpriteTemplate, ANIM_TARGET, 3, -16, 16, ANIM_TARGET, 1 delay 6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gSoulStealExplosionSpriteTemplate, ANIM_TARGET, 3, 0xffe8, 0xfff4, ANIM_TARGET, 0x1 + createsprite gSoulStealExplosionSpriteTemplate, ANIM_TARGET, 3, -24, -12, ANIM_TARGET, 1 delay 6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER - createsprite gSoulStealExplosionSpriteTemplate, ANIM_TARGET, 3, 0x10, 0x10, ANIM_TARGET, 0x1 + createsprite gSoulStealExplosionSpriteTemplate, ANIM_TARGET, 3, 16, 16, ANIM_TARGET, 1 delay 6 return @@ -35434,28 +35434,28 @@ gBattleAnimGeneral_SetWeather:: end gBattleAnimMove_MaxGuard:: - createvisualtask AnimTask_DynamaxGrowth, 0x5, 0x1, 0x1 + createvisualtask AnimTask_DynamaxGrowth, 5, 1, 1 waitforvisualfinish goto gBattleAnimMove_Protect end gBattleAnimMove_MaxStrike:: gBattleAnimMove_GMaxReplenish:: - createvisualtask AnimTask_DynamaxGrowth, 0x5, 0x1, 0x1 + createvisualtask AnimTask_DynamaxGrowth, 5, 1, 1 waitforvisualfinish goto gBattleAnimMove_GigaImpact end gBattleAnimMove_MaxAirstream:: gBattleAnimMove_GMaxWindRage:: - createvisualtask AnimTask_DynamaxGrowth, 0x5, 0x1, 0x1 + createvisualtask AnimTask_DynamaxGrowth, 5, 1, 1 waitforvisualfinish goto gBattleAnimMove_Aeroblast end gBattleAnimMove_MaxOoze:: gBattleAnimMove_GMaxMalodor:: - createvisualtask AnimTask_DynamaxGrowth, 0x5, 0x1, 0x1 + createvisualtask AnimTask_DynamaxGrowth, 5, 1, 1 waitforvisualfinish goto gBattleAnimMove_GunkShot end @@ -35464,7 +35464,7 @@ gBattleAnimMove_GMaxWildfire:: gBattleAnimMove_GMaxFireball:: gBattleAnimMove_GMaxCentiferno:: gBattleAnimMove_MaxFlare:: - createvisualtask AnimTask_DynamaxGrowth, 0x5, 0x1, 0x1 + createvisualtask AnimTask_DynamaxGrowth, 5, 1, 1 waitforvisualfinish goto gBattleAnimMove_BlastBurn end @@ -35473,7 +35473,7 @@ gBattleAnimMove_GMaxCannonade:: gBattleAnimMove_GMaxHydrosnipe:: gBattleAnimMove_GMaxFoamBurst:: gBattleAnimMove_MaxGeyser:: - createvisualtask AnimTask_DynamaxGrowth, 0x5, 0x1, 0x1 + createvisualtask AnimTask_DynamaxGrowth, 5, 1, 1 waitforvisualfinish goto gBattleAnimMove_HydroCannon end @@ -35483,14 +35483,14 @@ gBattleAnimMove_GMaxDrumSolo:: gBattleAnimMove_GMaxTartness:: gBattleAnimMove_GMaxSweetness:: gBattleAnimMove_MaxOvergrowth:: - createvisualtask AnimTask_DynamaxGrowth, 0x5, 0x1, 0x1 + createvisualtask AnimTask_DynamaxGrowth, 5, 1, 1 waitforvisualfinish goto gBattleAnimMove_FrenzyPlant end gBattleAnimMove_MaxLightning:: gBattleAnimMove_GMaxStunShock:: - createvisualtask AnimTask_DynamaxGrowth, 0x5, 0x1, 0x1 + createvisualtask AnimTask_DynamaxGrowth, 5, 1, 1 waitforvisualfinish goto gBattleAnimMove_ZapCannon end @@ -35499,28 +35499,28 @@ gBattleAnimMove_GMaxChiStrike:: gBattleAnimMove_GMaxOneBlow:: gBattleAnimMove_GMaxRapidFlow:: gBattleAnimMove_MaxKnuckle:: - createvisualtask AnimTask_DynamaxGrowth, 0x5, 0x1, 0x1 + createvisualtask AnimTask_DynamaxGrowth, 5, 1, 1 waitforvisualfinish goto gBattleAnimMove_CloseCombat end gBattleAnimMove_GMaxResonance:: gBattleAnimMove_MaxHailstorm:: - createvisualtask AnimTask_DynamaxGrowth, 0x5, 0x1, 0x1 + createvisualtask AnimTask_DynamaxGrowth, 5, 1, 1 waitforvisualfinish goto gBattleAnimMove_SheerCold end gBattleAnimMove_GMaxSandblast:: gBattleAnimMove_MaxQuake:: - createvisualtask AnimTask_DynamaxGrowth, 0x5, 0x1, 0x1 + createvisualtask AnimTask_DynamaxGrowth, 5, 1, 1 waitforvisualfinish goto gBattleAnimMove_Fissure end gBattleAnimMove_GMaxBefuddle:: gBattleAnimMove_MaxFlutterby:: - createvisualtask AnimTask_DynamaxGrowth, 0x5, 0x1, 0x1 + createvisualtask AnimTask_DynamaxGrowth, 5, 1, 1 waitforvisualfinish goto gBattleAnimMove_BugBuzz end @@ -35528,21 +35528,21 @@ gBattleAnimMove_MaxFlutterby:: gBattleAnimMove_GMaxSteelsurge:: gBattleAnimMove_GMaxMeltdown:: gBattleAnimMove_MaxSteelspike:: - createvisualtask AnimTask_DynamaxGrowth, 0x5, 0x1, 0x1 + createvisualtask AnimTask_DynamaxGrowth, 5, 1, 1 waitforvisualfinish goto gBattleAnimMove_HeavySlam end gBattleAnimMove_GMaxTerror:: gBattleAnimMove_MaxPhantasm:: - createvisualtask AnimTask_DynamaxGrowth, 0x5, 0x1, 0x1 + createvisualtask AnimTask_DynamaxGrowth, 5, 1, 1 waitforvisualfinish goto gBattleAnimMove_ShadowBall end gBattleAnimMove_GMaxGravitas:: gBattleAnimMove_MaxMindstorm:: - createvisualtask AnimTask_DynamaxGrowth, 0x5, 0x1, 0x1 + createvisualtask AnimTask_DynamaxGrowth, 5, 1, 1 waitforvisualfinish goto gBattleAnimMove_PsychoBoost end @@ -35550,7 +35550,7 @@ gBattleAnimMove_MaxMindstorm:: gBattleAnimMove_GMaxSmite:: gBattleAnimMove_GMaxFinale:: gBattleAnimMove_MaxStarfall:: - createvisualtask AnimTask_DynamaxGrowth, 0x5, 0x1, 0x1 + createvisualtask AnimTask_DynamaxGrowth, 5, 1, 1 waitforvisualfinish goto gBattleAnimMove_Moonblast end @@ -35558,39 +35558,39 @@ gBattleAnimMove_MaxStarfall:: gBattleAnimMove_GMaxStonesurge:: gBattleAnimMove_GMaxVolcalith:: gBattleAnimMove_MaxRockfall:: - createvisualtask AnimTask_DynamaxGrowth, 0x5, 0x1, 0x1 + createvisualtask AnimTask_DynamaxGrowth, 5, 1, 1 waitforvisualfinish goto gBattleAnimMove_RockWrecker end gBattleAnimMove_GMaxDepletion:: gBattleAnimMove_MaxWyrmwind:: - createvisualtask AnimTask_DynamaxGrowth, 0x5, 0x1, 0x1 + createvisualtask AnimTask_DynamaxGrowth, 5, 1, 1 waitforvisualfinish goto gBattleAnimMove_SpacialRend end gBattleAnimMove_GMaxSnooze:: gBattleAnimMove_MaxDarkness:: - createvisualtask AnimTask_DynamaxGrowth, 0x5, 0x1, 0x1 + createvisualtask AnimTask_DynamaxGrowth, 5, 1, 1 waitforvisualfinish goto gBattleAnimMove_DarkPulse end gBattleAnimMove_GMaxCuddle:: - createvisualtask AnimTask_DynamaxGrowth, 0x5, 0x1, 0x1 + createvisualtask AnimTask_DynamaxGrowth, 5, 1, 1 waitforvisualfinish goto gBattleAnimMove_Covet end gBattleAnimMove_GMaxVoltCrash:: - createvisualtask AnimTask_DynamaxGrowth, 0x5, 0x1, 0x1 + createvisualtask AnimTask_DynamaxGrowth, 5, 1, 1 waitforvisualfinish goto gBattleAnimMove_VoltTackle end gBattleAnimMove_GMaxGoldRush:: - createvisualtask AnimTask_DynamaxGrowth, 0x5, 0x1, 0x1 + createvisualtask AnimTask_DynamaxGrowth, 5, 1, 1 waitforvisualfinish goto gBattleAnimMove_PayDay end @@ -35599,6 +35599,6 @@ gBattleAnimMove_GMaxGoldRush:: gBattleAnimGeneral_DynamaxGrowth:: @ PORTED FROM CFRU createvisualtask SoundTask_PlayDynamaxCry, 0 delay 8 - createvisualtask AnimTask_DynamaxGrowth, 0x5, 0x1, 0x0 + createvisualtask AnimTask_DynamaxGrowth, 5, 1, 0 waitforvisualfinish end