Clean up contest strings (#3876)

* Move contest move descriptions out of inc file

* Clean up unused contest strings

* More contest cleanup

* sRoundResultTexts cleanup

---------

Co-authored-by: DizzyEggg <jajkodizzy@wp.pl>
This commit is contained in:
Bassoonian 2024-02-02 10:55:39 +01:00 committed by GitHub
parent b898a65891
commit 2f2d7c281f
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3 changed files with 91 additions and 746 deletions

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@ -1,254 +1,3 @@
@ Contest move effect descriptions
gText_HighlyAppealingMove::
.string "A highly appealing move.$"
gText_UserMoreEasilyStartled::
.string "After this move, the user is\n"
.string "more easily startled.$"
gText_GreatAppealButNoMoreToEnd::
.string "Makes a great appeal, but\n"
.string "allows no more to the end.$"
gText_UsedRepeatedlyWithoutBoringJudge::
.string "Can be repeatedly used\n"
.string "without boring the JUDGE.$"
gText_AvoidStartledByOthersOnce::
.string "Can avoid being startled\n"
.string "by others once.$"
gText_AvoidStartledByOthers::
.string "Can avoid being startled\n"
.string "by others.$"
gText_AvoidStartledByOthersLittle::
.string "Can avoid being startled\n"
.string "by others a little.$"
gText_UserLessLikelyStartled::
.string "After this move, the user is\n"
.string "less likely to be startled.$"
gText_SlightlyStartleFrontMon::
.string "Slightly startles the\n"
.string "POKéMON in front.$"
gText_SlightlyStartleAppealed::
.string "Slightly startles those\n"
.string "that have made appeals.$"
gText_StartleAppealedBeforeUser::
.string "Startles the POKéMON that\n"
.string "appealed before the user.$"
gText_StartleAllAppealed::
.string "Startles all POKéMON that\n"
.string "have done their appeals.$"
gText_BadlyStartleFrontMon::
.string "Badly startles the\n"
.string "POKéMON in front.$"
gText_BadlyStartleAppealed::
.string "Badly startles those that\n"
.string "have made appeals.$"
gText_StartleAppealedBeforeUser2::
.string "Startles the POKéMON that\n"
.string "appealed before the user.$"
gText_StartleAllAppealed2::
.string "Startles all POKéMON that\n"
.string "have done their appeals.$"
gText_ShiftJudgesAttentionFromOthers::
.string "Shifts the JUDGE's\n"
.string "attention from others.$"
gText_StartleMonHasJudgesAttention::
.string "Startles the POKéMON that\n"
.string "has the JUDGE's attention.$"
gText_JamOthersMissesTurn::
.string "Jams the others, and misses\n"
.string "one turn of appeals.$"
gText_StartleMonsMadeSameTypeAppeal::
.string "Startles POKéMON that\n"
.string "made a same-type appeal.$"
gText_BadlyStartleCoolAppeals::
.string "Badly startles POKéMON\n"
.string "that made COOL appeals.$"
gText_BadlyStartleBeautyAppeals::
.string "Badly startles POKéMON\n"
.string "that made BEAUTY appeals.$"
gText_BadlyStartleCuteAppeals::
.string "Badly startles POKéMON\n"
.string "that made CUTE appeals.$"
gText_BadlyStartleSmartAppeals::
.string "Badly startles POKéMON\n"
.string "that made SMART appeals.$"
gText_BadlyStartleToughAppeals::
.string "Badly startles POKéMON\n"
.string "that made TOUGH appeals.$"
gText_MakeMonAfterUserNervous::
.string "Makes one POKéMON after\n"
.string "the user nervous.$"
gText_MakeAllMonsAfterUserNervous::
.string "Makes all POKéMON after\n"
.string "the user nervous.$"
gText_WorsenConditionOfThoseMadeAppeals::
.string "Worsens the condition of\n"
.string "those that made appeals.$"
gText_BadlyStartleMonsGoodCondition::
.string "Badly startles POKéMON in\n"
.string "good condition.$"
gText_AppealGreatIfPerformedFirst::
.string "The appeal works great if\n"
.string "performed first.$"
gText_AppealGreatIfPerformedLast::
.string "The appeal works great if\n"
.string "performed last.$"
gText_AppealAsGoodAsThoseBeforeIt::
.string "Makes the appeal as good\n"
.string "as those before it.$"
gText_AppealAsGoodAsOneBeforeIt::
.string "Makes the appeal as good\n"
.string "as the one before it.$"
gText_AppealBetterLaterItsPerformed::
.string "The appeal works better\n"
.string "the later it is performed.$"
gText_AppealVariesDependingOnTiming::
.string "The appeal's quality varies\n"
.string "depending on its timing.$"
gText_WorksWellIfSameTypeAsBefore::
.string "Works well if it's the same\n"
.string "type as the one before.$"
gText_WorksWellIfDifferentTypeAsBefore::
.string "Works well if different in\n"
.string "type than the one before.$"
gText_AffectedByAppealInFront::
.string "Affected by how well the\n"
.string "appeal in front goes.$"
gText_UpsConditionHelpsPreventNervousness::
.string "Ups the user's condition.\n"
.string "Helps prevent nervousness.$"
gText_AppealWorksWellIfConditionGood::
.string "The appeal works well if the\n"
.string "user's condition is good.$"
gText_NextAppealMadeEarlier::
.string "The next appeal can be\n"
.string "made earlier next turn.$"
gText_NextAppealMadeLater::
.string "The next appeal can be\n"
.string "made later next turn.$"
gText_TurnOrderMoreEasilyScrambled::
.string "Makes the next turn's order\n"
.string "more easily scrambled.$"
gText_ScrambleOrderOfNextAppeals::
.string "Scrambles the order of\n"
.string "appeals on the next turn.$"
gText_AppealExcitesAudienceInAnyContest::
.string "An appeal that excites the\n"
.string "audience in any CONTEST.$"
gText_BadlyStartlesMonsGoodAppeals::
.string "Badly startles all POKéMON\n"
.string "that made good appeals.$"
gText_AppealBestMoreCrowdExcited::
.string "The appeal works best the\n"
.string "more the crowd is excited.$"
gText_TemporarilyStopCrowdExcited::
.string "Temporarily stops the\n"
.string "crowd from growing excited.$"
@ Unused move names
gText_RainDance::
.string "RAIN DANCE$"
gText_Rage::
.string "RAGE$"
gText_FocusEnergy::
.string "FOCUS ENERGY$"
gText_Hypnosis::
.string "HYPNOSIS$"
gText_Softboiled::
.string "SOFTBOILED$"
gText_HornAttack::
.string "HORN ATTACK$"
gText_SwordsDance::
.string "SWORDS DANCE$"
gText_Conversion::
.string "CONVERSION$"
gText_SunnyDay::
.string "SUNNY DAY$"
gText_Rest2::
.string "REST$"
gText_Vicegrip::
.string "VICEGRIP$"
gText_DefenseCurl::
.string "DEFENSE CURL$"
gText_LockOn::
.string "LOCK-ON$"
@ Contest type names
gContestMoveTypeCoolText::
.string "COOL$"
gContestMoveTypeBeautyText::
.string "BEAUTY$"
gContestMoveTypeCuteText::
.string "CUTE$"
gContestMoveTypeSmartText::
.string "SMART$"
gContestMoveTypeToughText::
.string "TOUGH$"
gText_AppealNumWhichMoveWillBePlayed::
.string "Appeal no. {STR_VAR_1}!\n"
.string "Which move will be played?$"
@ -269,176 +18,6 @@ gText_AllOutOfAppealTime::
.string "We're all out of\n"
.string "Appeal Time!{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
@ Unused appeal result texts
gText_ButAppealWasJammed::
.string "But the appeal was\n"
.string "jammed.$"
gText_FollowedAnotherMonsLead::
.string "It followed another\n"
.string "POKéMON's lead.$"
gText_ButItMessedUp::
.string "But it messed up.$"
gText_WentBetterThanUsual::
.string "It went better than\n"
.string "usual.$"
gText_JudgeLookedAwayForSomeReason::
.string "The JUDGE looked away\n"
.string "for some reason.$"
gText_WorkedHardToBuildOnPastMistakes::
.string "It worked hard to build on\n"
.string "past mistakes.$"
gText_CantMakeAnyMoreMoves::
.string "It can't make any more\n"
.string "moves.$"
gText_WorkedFrighteninglyWell::
.string "It worked frighteningly\n"
.string "well.$"
gText_WorkedHardAsStandoutMon::
.string "It worked as hard as the\n"
.string "standout POKéMON.$"
gText_JudgedLookedOnExpectantly::
.string "The JUDGE looked on\n"
.string "expectantly.$"
gText_WorkedRatherWell::
.string "It worked rather well.$"
gText_WorkedLittleBetterThanUsual::
.string "It worked a little better\n"
.string "than usual.$"
@ Round result texts
gText_MonFailedToStandOutAtAll::
.string "{STR_VAR_1} failed to\n"
.string "stand out at all…{PAUSE_UNTIL_PRESS}$"
gText_MonDidntStandOutVeryMuch::
.string "{STR_VAR_1} didn't stand\n"
.string "out very much…{PAUSE_UNTIL_PRESS}$"
gText_MonCaughtALittleAttention::
.string "{STR_VAR_1} caught a\n"
.string "little attention.{PAUSE_UNTIL_PRESS}$"
gText_MonAttractedALotOfAttention::
.string "{STR_VAR_1} attracted a\n"
.string "lot of attention.{PAUSE_UNTIL_PRESS}$"
gText_MonCommandedTotalAttention::
.string "{STR_VAR_1} commanded\n"
.string "total attention.{PAUSE_UNTIL_PRESS}$"
gText_MonHasntMadeItsAppeal::
.string "{STR_VAR_1} hasn't made\n"
.string "its appeal.{PAUSE_UNTIL_PRESS}$"
@ Unused
gText_AnticipationSwelledForMonsAppealNext2::
.string "Anticipation swelled for\n"
.string "{STR_VAR_1}'s appeal next.$"
gText_EmptyContestString::
.string "$"
gText_JudgesViewsOnMonHeldFirm::
.string "The JUDGE 's views on\n"
.string "{STR_VAR_1} held firm.$"
gText_MonsXChangedPerceptions::
.string "{STR_VAR_1}'s {STR_VAR_3}\n"
.string "changed perceptions.$"
gText_MonsAppealEffectWoreOff::
.string "{STR_VAR_1}'s appeal\n"
.string "effect wore off.$"
gText_SpecialAppealsEffectWoreOff::
.string "The special appeal's\n"
.string "effect wore off.$"
gText_EveryonesAppealsMadeToLookSame::
.string "Everyone's appeals were\n"
.string "made to look the same.$"
gText_CheapenedMonsAppeal::
.string "It cheapened\n"
.string "{STR_VAR_2}'s appeal.$"
gText_CheapenedAppealOfThoseAhead::
.string "It cheapened the appeal\n"
.string "of those ahead.$"
gText_StoleAttentionAwayFromMon::
.string "It stole attention away\n"
.string "from {STR_VAR_2}.$"
gText_CheapenedMonsAppeal2::
.string "It cheapened\n"
.string "{STR_VAR_2}'s appeal.$"
gText_SeverelyCheapenedOtherAppeals::
.string "It severely cheapened\n"
.string "other appeals.$"
gText_AnticipationSwelledForMonsAppealNext::
.string "Anticipation swelled for\n"
.string "{STR_VAR_1}'s appeal next.$"
gText_CheapenedAppealOfThoseAhead2::
.string "It cheapened the appeal\n"
.string "of those ahead.$"
gText_CheapenedJudgesFavoriteAppeal::
.string "It cheapened the JUDGE's\n"
.string "favorite appeal.$"
gText_AppealsOfOthersCheapenedByHalf::
.string "The appeals of others\n"
.string "were cheapened by half.$"
gText_StoodOutToMakeUpForBeingJammed::
.string "It stood out to make up\n"
.string "for being jammed.$"
gText_CantParticipateInAppealsAnyMore::
.string "It can't participate in\n"
.string "appeals any more.$"
gText_TouchedJudgeForFantasticAppeal::
.string "It touched the JUDGE for\n"
.string "a fantastic appeal.$"
gText_AnticipationRoseForUpcomingAppeals::
.string "Anticipation rose for\n"
.string "upcoming appeals.$"
gText_StoodOutAsMuchAsSpecialAppeals::
.string "It stood out as much as\n"
.string "special appeals.$"
gText_StoodOutAsMuchAsMon::
.string "It stood out as much as\n"
.string "{STR_VAR_1}.$"
gText_JammedAppealsMadeEvenLessNoticeable::
.string "Jammed appeals were made\n"
.string "even less noticeable.$"
gText_EveryonesAppealsMadeSame::
.string "Everyone's appeals were\n"
.string "made the same.$"
@ Appeal result texts
gText_BecameMoreConsciousOfOtherMons::
@ -733,40 +312,3 @@ gText_Contest_Hesitancy::
gText_Contest_Fear::
.string "fear$"
gText_Contest_Coolness::
.string "coolness$"
gText_Contest_Beauty::
.string "beauty$"
gText_Contest_Cuteness::
.string "cuteness$"
gText_Contest_Smartness::
.string "smartness$"
gText_Contest_Toughness::
.string "toughness$"
@ Unused
gText_Tension::
.string "TENSION$"
gText_CoolMove::
.string "COOL Move$"
gText_BeautyMove::
.string "BEAUTY Move$"
gText_CuteMove::
.string "CUTE Move$"
gText_SmartMove::
.string "SMART Move$"
gText_ToughMove::
.string "TOUGH Move$"
gText_3QuestionMarks::
.string "???$"

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@ -688,6 +688,97 @@ static const u16 sText_Pal[] = INCBIN_U16("graphics/contest/text.gbapal");
#include "data/contest_text_tables.h"
const u8 *const gContestEffectDescriptionPointers[] =
{
[CONTEST_EFFECT_HIGHLY_APPEALING] = COMPOUND_STRING("A highly appealing move."),
[CONTEST_EFFECT_USER_MORE_EASILY_STARTLED] = COMPOUND_STRING("After this move, the user is\nmore easily startled."),
[CONTEST_EFFECT_GREAT_APPEAL_BUT_NO_MORE_MOVES] = COMPOUND_STRING("Makes a great appeal, but\nallows no more to the end."),
[CONTEST_EFFECT_REPETITION_NOT_BORING] = COMPOUND_STRING("Can be repeatedly used\nwithout boring the JUDGE."),
[CONTEST_EFFECT_AVOID_STARTLE_ONCE] = COMPOUND_STRING("Can avoid being startled\nby others once."),
[CONTEST_EFFECT_AVOID_STARTLE] = COMPOUND_STRING("Can avoid being startled\nby others."),
[CONTEST_EFFECT_AVOID_STARTLE_SLIGHTLY] = COMPOUND_STRING("Can avoid being startled\nby others a little."),
[CONTEST_EFFECT_USER_LESS_EASILY_STARTLED] = COMPOUND_STRING("After this move, the user is\nless likely to be startled."),
[CONTEST_EFFECT_STARTLE_FRONT_MON] = COMPOUND_STRING("Slightly startles the\nPOKéMON in front."),
[CONTEST_EFFECT_SLIGHTLY_STARTLE_PREV_MONS] = COMPOUND_STRING("Slightly startles those\nthat have made appeals."),
[CONTEST_EFFECT_STARTLE_PREV_MON] = COMPOUND_STRING("Startles the POKéMON that\nappealed before the user."),
[CONTEST_EFFECT_STARTLE_PREV_MONS] = COMPOUND_STRING("Startles all POKéMON that\nhave done their appeals."),
[CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON] = COMPOUND_STRING("Badly startles the\nPOKéMON in front."),
[CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS] = COMPOUND_STRING("Badly startles those that\nhave made appeals."),
[CONTEST_EFFECT_STARTLE_PREV_MON_2] = COMPOUND_STRING("Startles the POKéMON that\nappealed before the user."),
[CONTEST_EFFECT_STARTLE_PREV_MONS_2] = COMPOUND_STRING("Startles all POKéMON that\nhave done their appeals."),
[CONTEST_EFFECT_SHIFT_JUDGE_ATTENTION] = COMPOUND_STRING("Shifts the JUDGE's\nattention from others."),
[CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION] = COMPOUND_STRING("Startles the POKéMON that\nhas the JUDGE's attention."),
[CONTEST_EFFECT_JAMS_OTHERS_BUT_MISS_ONE_TURN] = COMPOUND_STRING("Jams the others, and misses\none turn of appeals."),
[CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL] = COMPOUND_STRING("Startles POKéMON that\nmade a same-type appeal."),
[CONTEST_EFFECT_STARTLE_MONS_COOL_APPEAL] = COMPOUND_STRING("Badly startles POKéMON\nthat made COOL appeals."),
[CONTEST_EFFECT_STARTLE_MONS_BEAUTY_APPEAL] = COMPOUND_STRING("Badly startles POKéMON\nthat made BEAUTY appeals."),
[CONTEST_EFFECT_STARTLE_MONS_CUTE_APPEAL] = COMPOUND_STRING("Badly startles POKéMON\nthat made CUTE appeals."),
[CONTEST_EFFECT_STARTLE_MONS_SMART_APPEAL] = COMPOUND_STRING("Badly startles POKéMON\nthat made SMART appeals."),
[CONTEST_EFFECT_STARTLE_MONS_TOUGH_APPEAL] = COMPOUND_STRING("Badly startles POKéMON\nthat made TOUGH appeals."),
[CONTEST_EFFECT_MAKE_FOLLOWING_MON_NERVOUS] = COMPOUND_STRING("Makes one POKéMON after\nthe user nervous."),
[CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS] = COMPOUND_STRING("Makes all POKéMON after\nthe user nervous."),
[CONTEST_EFFECT_WORSEN_CONDITION_OF_PREV_MONS] = COMPOUND_STRING("Worsens the condition of\nthose that made appeals."),
[CONTEST_EFFECT_BADLY_STARTLES_MONS_IN_GOOD_CONDITION] = COMPOUND_STRING("Badly startles POKéMON in\ngood condition."),
[CONTEST_EFFECT_BETTER_IF_FIRST] = COMPOUND_STRING("The appeal works great if\nperformed first."),
[CONTEST_EFFECT_BETTER_IF_LAST] = COMPOUND_STRING("The appeal works great if\nperformed last."),
[CONTEST_EFFECT_APPEAL_AS_GOOD_AS_PREV_ONES] = COMPOUND_STRING("Makes the appeal as good\nas those before it."),
[CONTEST_EFFECT_APPEAL_AS_GOOD_AS_PREV_ONE] = COMPOUND_STRING("Makes the appeal as good\nas the one before it."),
[CONTEST_EFFECT_BETTER_WHEN_LATER] = COMPOUND_STRING("The appeal works better\nthe later it is performed."),
[CONTEST_EFFECT_QUALITY_DEPENDS_ON_TIMING] = COMPOUND_STRING("The appeal's quality varies\ndepending on its timing."),
[CONTEST_EFFECT_BETTER_IF_SAME_TYPE] = COMPOUND_STRING("Works well if it's the same\ntype as the one before."),
[CONTEST_EFFECT_BETTER_IF_DIFF_TYPE] = COMPOUND_STRING("Works well if different in\ntype than the one before."),
[CONTEST_EFFECT_AFFECTED_BY_PREV_APPEAL] = COMPOUND_STRING("Affected by how well the\nappeal in front goes."),
[CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS] = COMPOUND_STRING("Ups the user's condition.\nHelps prevent nervousness."),
[CONTEST_EFFECT_BETTER_WITH_GOOD_CONDITION] = COMPOUND_STRING("The appeal works well if the\nuser's condition is good."),
[CONTEST_EFFECT_NEXT_APPEAL_EARLIER] = COMPOUND_STRING("The next appeal can be\nmade earlier next turn."),
[CONTEST_EFFECT_NEXT_APPEAL_LATER] = COMPOUND_STRING("The next appeal can be\nmade later next turn."),
[CONTEST_EFFECT_MAKE_SCRAMBLING_TURN_ORDER_EASIER] = COMPOUND_STRING("Makes the next turn's order\nmore easily scrambled."),
[CONTEST_EFFECT_SCRAMBLE_NEXT_TURN_ORDER] = COMPOUND_STRING("Scrambles the order of\nappeals on the next turn."),
[CONTEST_EFFECT_EXCITE_AUDIENCE_IN_ANY_CONTEST] = COMPOUND_STRING("An appeal that excites the\naudience in any CONTEST."),
[CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS] = COMPOUND_STRING("Badly startles all POKéMON\nthat made good appeals."),
[CONTEST_EFFECT_BETTER_WHEN_AUDIENCE_EXCITED] = COMPOUND_STRING("The appeal works best the\nmore the crowd is excited."),
[CONTEST_EFFECT_DONT_EXCITE_AUDIENCE] = COMPOUND_STRING("Temporarily stops the\ncrowd from growing excited."),
};
const u8 *const gContestMoveTypeTextPointers[] =
{
[CONTEST_CATEGORY_COOL] = COMPOUND_STRING("COOL"),
[CONTEST_CATEGORY_BEAUTY] = COMPOUND_STRING("BEAUTY"),
[CONTEST_CATEGORY_CUTE] = COMPOUND_STRING("CUTE"),
[CONTEST_CATEGORY_SMART] = COMPOUND_STRING("SMART"),
[CONTEST_CATEGORY_TOUGH] = COMPOUND_STRING("TOUGH"),
};
static const u8 *const sContestConditions[] =
{
[CONTEST_CATEGORY_COOL] = COMPOUND_STRING("coolness"),
[CONTEST_CATEGORY_BEAUTY] = COMPOUND_STRING("beauty"),
[CONTEST_CATEGORY_CUTE] = COMPOUND_STRING("cuteness"),
[CONTEST_CATEGORY_SMART] = COMPOUND_STRING("smartness"),
[CONTEST_CATEGORY_TOUGH] = COMPOUND_STRING("toughness"),
};
static const u8 *const sInvalidContestMoveNames[] =
{
[CONTEST_CATEGORY_COOL] = COMPOUND_STRING("COOL Move"),
[CONTEST_CATEGORY_BEAUTY] = COMPOUND_STRING("BEAUTY Move"),
[CONTEST_CATEGORY_CUTE] = COMPOUND_STRING("CUTE Move"),
[CONTEST_CATEGORY_SMART] = COMPOUND_STRING("SMART Move"),
[CONTEST_CATEGORY_TOUGH] = COMPOUND_STRING("TOUGH Move"),
[CONTEST_CATEGORIES_COUNT] = COMPOUND_STRING("???"),
};
// Takes the .attentionLevel of a contestant as an index.
static const u8 *const sRoundResultTexts[] =
{
COMPOUND_STRING("{STR_VAR_1} failed to\nstand out at all…{PAUSE_UNTIL_PRESS}"),
COMPOUND_STRING("{STR_VAR_1} didn't stand\nout very much…{PAUSE_UNTIL_PRESS}"),
COMPOUND_STRING("{STR_VAR_1} caught a\nlittle attention.{PAUSE_UNTIL_PRESS}"),
COMPOUND_STRING("{STR_VAR_1} attracted a\nlot of attention.{PAUSE_UNTIL_PRESS}"),
COMPOUND_STRING("{STR_VAR_1} commanded\ntotal attention.{PAUSE_UNTIL_PRESS}"),
COMPOUND_STRING("{STR_VAR_1} hasn't made\nits appeal.{PAUSE_UNTIL_PRESS}"),
};
static const struct BgTemplate sContestBgTemplates[] =
{
{

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@ -1,123 +1,5 @@
#include "global.h"
// gContestEffectDescriptionPointers
extern const u8 gText_HighlyAppealingMove[];
extern const u8 gText_UserMoreEasilyStartled[];
extern const u8 gText_GreatAppealButNoMoreToEnd[];
extern const u8 gText_UsedRepeatedlyWithoutBoringJudge[];
extern const u8 gText_AvoidStartledByOthersOnce[];
extern const u8 gText_AvoidStartledByOthers[];
extern const u8 gText_AvoidStartledByOthersLittle[];
extern const u8 gText_UserLessLikelyStartled[];
extern const u8 gText_SlightlyStartleFrontMon[];
extern const u8 gText_SlightlyStartleAppealed[];
extern const u8 gText_StartleAppealedBeforeUser[];
extern const u8 gText_StartleAllAppealed[];
extern const u8 gText_BadlyStartleFrontMon[];
extern const u8 gText_BadlyStartleAppealed[];
extern const u8 gText_StartleAppealedBeforeUser2[];
extern const u8 gText_StartleAllAppealed2[];
extern const u8 gText_ShiftJudgesAttentionFromOthers[];
extern const u8 gText_StartleMonHasJudgesAttention[];
extern const u8 gText_JamOthersMissesTurn[];
extern const u8 gText_StartleMonsMadeSameTypeAppeal[];
extern const u8 gText_BadlyStartleCoolAppeals[];
extern const u8 gText_BadlyStartleBeautyAppeals[];
extern const u8 gText_BadlyStartleCuteAppeals[];
extern const u8 gText_BadlyStartleSmartAppeals[];
extern const u8 gText_BadlyStartleToughAppeals[];
extern const u8 gText_MakeMonAfterUserNervous[];
extern const u8 gText_MakeAllMonsAfterUserNervous[];
extern const u8 gText_WorsenConditionOfThoseMadeAppeals[];
extern const u8 gText_BadlyStartleMonsGoodCondition[];
extern const u8 gText_AppealGreatIfPerformedFirst[];
extern const u8 gText_AppealGreatIfPerformedLast[];
extern const u8 gText_AppealAsGoodAsThoseBeforeIt[];
extern const u8 gText_AppealAsGoodAsOneBeforeIt[];
extern const u8 gText_AppealBetterLaterItsPerformed[];
extern const u8 gText_AppealVariesDependingOnTiming[];
extern const u8 gText_WorksWellIfSameTypeAsBefore[];
extern const u8 gText_WorksWellIfDifferentTypeAsBefore[];
extern const u8 gText_AffectedByAppealInFront[];
extern const u8 gText_UpsConditionHelpsPreventNervousness[];
extern const u8 gText_AppealWorksWellIfConditionGood[];
extern const u8 gText_NextAppealMadeEarlier[];
extern const u8 gText_NextAppealMadeLater[];
extern const u8 gText_TurnOrderMoreEasilyScrambled[];
extern const u8 gText_ScrambleOrderOfNextAppeals[];
extern const u8 gText_AppealExcitesAudienceInAnyContest[];
extern const u8 gText_BadlyStartlesMonsGoodAppeals[];
extern const u8 gText_AppealBestMoreCrowdExcited[];
extern const u8 gText_TemporarilyStopCrowdExcited[];
// sUnusedComboMoveNameTexts
extern const u8 gText_RainDance[];
extern const u8 gText_Rage[];
extern const u8 gText_FocusEnergy[];
extern const u8 gText_Hypnosis[];
extern const u8 gText_Softboiled[];
extern const u8 gText_HornAttack[];
extern const u8 gText_SwordsDance[];
extern const u8 gText_Conversion[];
extern const u8 gText_SunnyDay[];
extern const u8 gText_Rest2[];
extern const u8 gText_Vicegrip[];
extern const u8 gText_DefenseCurl[];
extern const u8 gText_LockOn[];
// gContestMoveTypeTextPointers
extern const u8 gContestMoveTypeCoolText[];
extern const u8 gContestMoveTypeBeautyText[];
extern const u8 gContestMoveTypeCuteText[];
extern const u8 gContestMoveTypeSmartText[];
extern const u8 gContestMoveTypeToughText[];
// sUnusedAppealResultTexts
extern const u8 gText_ButAppealWasJammed[];
extern const u8 gText_FollowedAnotherMonsLead[];
extern const u8 gText_ButItMessedUp[];
extern const u8 gText_WentBetterThanUsual[];
extern const u8 gText_JudgeLookedAwayForSomeReason[];
extern const u8 gText_WorkedHardToBuildOnPastMistakes[];
extern const u8 gText_CantMakeAnyMoreMoves[];
extern const u8 gText_WorkedFrighteninglyWell[];
extern const u8 gText_WorkedHardAsStandoutMon[];
extern const u8 gText_JudgedLookedOnExpectantly[];
extern const u8 gText_WorkedRatherWell[];
extern const u8 gText_WorkedLittleBetterThanUsual[];
// sRoundResultTexts
extern const u8 gText_MonFailedToStandOutAtAll[];
extern const u8 gText_MonDidntStandOutVeryMuch[];
extern const u8 gText_MonCaughtALittleAttention[];
extern const u8 gText_MonAttractedALotOfAttention[];
extern const u8 gText_MonCommandedTotalAttention[];
extern const u8 gText_MonHasntMadeItsAppeal[];
extern const u8 gText_JudgesViewsOnMonHeldFirm[];
extern const u8 gText_MonsXChangedPerceptions[];
extern const u8 gText_EmptyContestString[];
extern const u8 gText_MonsAppealEffectWoreOff[];
extern const u8 gText_SpecialAppealsEffectWoreOff[];
extern const u8 gText_EveryonesAppealsMadeToLookSame[];
extern const u8 gText_CheapenedMonsAppeal[];
extern const u8 gText_CheapenedMonsAppeal2[];
extern const u8 gText_CheapenedAppealOfThoseAhead[];
extern const u8 gText_CheapenedAppealOfThoseAhead2[];
extern const u8 gText_StoleAttentionAwayFromMon[];
extern const u8 gText_SeverelyCheapenedOtherAppeals[];
extern const u8 gText_AnticipationSwelledForMonsAppealNext[];
extern const u8 gText_CheapenedJudgesFavoriteAppeal[];
extern const u8 gText_AppealsOfOthersCheapenedByHalf[];
extern const u8 gText_StoodOutToMakeUpForBeingJammed[];
extern const u8 gText_CantParticipateInAppealsAnyMore[];
extern const u8 gText_TouchedJudgeForFantasticAppeal[];
extern const u8 gText_AnticipationRoseForUpcomingAppeals[];
extern const u8 gText_StoodOutAsMuchAsSpecialAppeals[];
extern const u8 gText_StoodOutAsMuchAsMon[];
extern const u8 gText_JammedAppealsMadeEvenLessNoticeable[];
extern const u8 gText_EveryonesAppealsMadeSame[];
// sAppealResultTexts
extern const u8 gText_BecameMoreConsciousOfOtherMons[];
extern const u8 gText_MonCantMakeAnAppealAfterThis[];
@ -182,21 +64,6 @@ extern const u8 gText_BadConditionResultedInWeakAppeal[];
extern const u8 gText_MonWasUnaffected[];
extern const u8 gText_AttractedCrowdsAttention[];
// sContestConditions
extern const u8 gText_Contest_Coolness[];
extern const u8 gText_Contest_Beauty[];
extern const u8 gText_Contest_Cuteness[];
extern const u8 gText_Contest_Smartness[];
extern const u8 gText_Contest_Toughness[];
// sInvalidContestMoveNames
extern const u8 gText_CoolMove[];
extern const u8 gText_BeautyMove[];
extern const u8 gText_CuteMove[];
extern const u8 gText_SmartMove[];
extern const u8 gText_ToughMove[];
extern const u8 gText_3QuestionMarks[];
// Misc, used directly
extern const u8 gText_MonAppealedWithMove[];
extern const u8 gText_MonCantAppealNextTurn[];
@ -217,142 +84,6 @@ extern const u8 gText_Contest_Fear[];
extern const u8 gText_AppealNumWhichMoveWillBePlayed[];
extern const u8 gText_AppealNumButItCantParticipate[];
const u8 *const gContestEffectDescriptionPointers[] =
{
[CONTEST_EFFECT_HIGHLY_APPEALING] = gText_HighlyAppealingMove,
[CONTEST_EFFECT_USER_MORE_EASILY_STARTLED] = gText_UserMoreEasilyStartled,
[CONTEST_EFFECT_GREAT_APPEAL_BUT_NO_MORE_MOVES] = gText_GreatAppealButNoMoreToEnd,
[CONTEST_EFFECT_REPETITION_NOT_BORING] = gText_UsedRepeatedlyWithoutBoringJudge,
[CONTEST_EFFECT_AVOID_STARTLE_ONCE] = gText_AvoidStartledByOthersOnce,
[CONTEST_EFFECT_AVOID_STARTLE] = gText_AvoidStartledByOthers,
[CONTEST_EFFECT_AVOID_STARTLE_SLIGHTLY] = gText_AvoidStartledByOthersLittle,
[CONTEST_EFFECT_USER_LESS_EASILY_STARTLED] = gText_UserLessLikelyStartled,
[CONTEST_EFFECT_STARTLE_FRONT_MON] = gText_SlightlyStartleFrontMon,
[CONTEST_EFFECT_SLIGHTLY_STARTLE_PREV_MONS] = gText_SlightlyStartleAppealed,
[CONTEST_EFFECT_STARTLE_PREV_MON] = gText_StartleAppealedBeforeUser,
[CONTEST_EFFECT_STARTLE_PREV_MONS] = gText_StartleAllAppealed,
[CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON] = gText_BadlyStartleFrontMon,
[CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS] = gText_BadlyStartleAppealed,
[CONTEST_EFFECT_STARTLE_PREV_MON_2] = gText_StartleAppealedBeforeUser2,
[CONTEST_EFFECT_STARTLE_PREV_MONS_2] = gText_StartleAllAppealed2,
[CONTEST_EFFECT_SHIFT_JUDGE_ATTENTION] = gText_ShiftJudgesAttentionFromOthers,
[CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION] = gText_StartleMonHasJudgesAttention,
[CONTEST_EFFECT_JAMS_OTHERS_BUT_MISS_ONE_TURN] = gText_JamOthersMissesTurn,
[CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL] = gText_StartleMonsMadeSameTypeAppeal,
[CONTEST_EFFECT_STARTLE_MONS_COOL_APPEAL] = gText_BadlyStartleCoolAppeals,
[CONTEST_EFFECT_STARTLE_MONS_BEAUTY_APPEAL] = gText_BadlyStartleBeautyAppeals,
[CONTEST_EFFECT_STARTLE_MONS_CUTE_APPEAL] = gText_BadlyStartleCuteAppeals,
[CONTEST_EFFECT_STARTLE_MONS_SMART_APPEAL] = gText_BadlyStartleSmartAppeals,
[CONTEST_EFFECT_STARTLE_MONS_TOUGH_APPEAL] = gText_BadlyStartleToughAppeals,
[CONTEST_EFFECT_MAKE_FOLLOWING_MON_NERVOUS] = gText_MakeMonAfterUserNervous,
[CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS] = gText_MakeAllMonsAfterUserNervous,
[CONTEST_EFFECT_WORSEN_CONDITION_OF_PREV_MONS] = gText_WorsenConditionOfThoseMadeAppeals,
[CONTEST_EFFECT_BADLY_STARTLES_MONS_IN_GOOD_CONDITION] = gText_BadlyStartleMonsGoodCondition,
[CONTEST_EFFECT_BETTER_IF_FIRST] = gText_AppealGreatIfPerformedFirst,
[CONTEST_EFFECT_BETTER_IF_LAST] = gText_AppealGreatIfPerformedLast,
[CONTEST_EFFECT_APPEAL_AS_GOOD_AS_PREV_ONES] = gText_AppealAsGoodAsThoseBeforeIt,
[CONTEST_EFFECT_APPEAL_AS_GOOD_AS_PREV_ONE] = gText_AppealAsGoodAsOneBeforeIt,
[CONTEST_EFFECT_BETTER_WHEN_LATER] = gText_AppealBetterLaterItsPerformed,
[CONTEST_EFFECT_QUALITY_DEPENDS_ON_TIMING] = gText_AppealVariesDependingOnTiming,
[CONTEST_EFFECT_BETTER_IF_SAME_TYPE] = gText_WorksWellIfSameTypeAsBefore,
[CONTEST_EFFECT_BETTER_IF_DIFF_TYPE] = gText_WorksWellIfDifferentTypeAsBefore,
[CONTEST_EFFECT_AFFECTED_BY_PREV_APPEAL] = gText_AffectedByAppealInFront,
[CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS] = gText_UpsConditionHelpsPreventNervousness,
[CONTEST_EFFECT_BETTER_WITH_GOOD_CONDITION] = gText_AppealWorksWellIfConditionGood,
[CONTEST_EFFECT_NEXT_APPEAL_EARLIER] = gText_NextAppealMadeEarlier,
[CONTEST_EFFECT_NEXT_APPEAL_LATER] = gText_NextAppealMadeLater,
[CONTEST_EFFECT_MAKE_SCRAMBLING_TURN_ORDER_EASIER] = gText_TurnOrderMoreEasilyScrambled,
[CONTEST_EFFECT_SCRAMBLE_NEXT_TURN_ORDER] = gText_ScrambleOrderOfNextAppeals,
[CONTEST_EFFECT_EXCITE_AUDIENCE_IN_ANY_CONTEST] = gText_AppealExcitesAudienceInAnyContest,
[CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS] = gText_BadlyStartlesMonsGoodAppeals,
[CONTEST_EFFECT_BETTER_WHEN_AUDIENCE_EXCITED] = gText_AppealBestMoreCrowdExcited,
[CONTEST_EFFECT_DONT_EXCITE_AUDIENCE] = gText_TemporarilyStopCrowdExcited
};
// Unreferenced array of pointers to move names.
// All of the moves except Conversion are combo starters, so this may have
// been an early list of combo starters.
static const u8 *const sUnusedComboMoveNameTexts[] =
{
gText_RainDance,
gText_RainDance,
gText_Rage,
gText_FocusEnergy,
gText_Hypnosis,
gText_Softboiled,
gText_HornAttack,
gText_SwordsDance,
gText_Conversion,
gText_SunnyDay,
gText_Rest2,
gText_Vicegrip,
gText_DefenseCurl,
gText_LockOn
};
const u8 *const gContestMoveTypeTextPointers[] =
{
[CONTEST_CATEGORY_COOL] = gContestMoveTypeCoolText,
[CONTEST_CATEGORY_BEAUTY] = gContestMoveTypeBeautyText,
[CONTEST_CATEGORY_CUTE] = gContestMoveTypeCuteText,
[CONTEST_CATEGORY_SMART] = gContestMoveTypeSmartText,
[CONTEST_CATEGORY_TOUGH] = gContestMoveTypeToughText
};
static const u8 *const sUnusedAppealResultTexts[] =
{
gText_ButAppealWasJammed,
gText_FollowedAnotherMonsLead,
gText_ButItMessedUp,
gText_WentBetterThanUsual,
gText_WentBetterThanUsual,
gText_JudgeLookedAwayForSomeReason,
gText_WorkedHardToBuildOnPastMistakes,
gText_CantMakeAnyMoreMoves,
gText_WorkedFrighteninglyWell,
gText_WorkedHardAsStandoutMon,
gText_JudgedLookedOnExpectantly,
gText_WorkedRatherWell,
gText_WorkedLittleBetterThanUsual
};
// Takes the .attentionLevel of a contestant as an index. Only 0-5 are used
static const u8 *const sRoundResultTexts[] =
{
gText_MonFailedToStandOutAtAll,
gText_MonDidntStandOutVeryMuch,
gText_MonCaughtALittleAttention,
gText_MonAttractedALotOfAttention,
gText_MonCommandedTotalAttention,
gText_MonHasntMadeItsAppeal,
gText_JudgesViewsOnMonHeldFirm, // here below unused
gText_MonsXChangedPerceptions,
gText_EmptyContestString,
gText_MonsAppealEffectWoreOff,
gText_SpecialAppealsEffectWoreOff,
gText_EveryonesAppealsMadeToLookSame,
gText_CheapenedMonsAppeal,
gText_CheapenedAppealOfThoseAhead,
gText_StoleAttentionAwayFromMon,
gText_CheapenedMonsAppeal2,
gText_SeverelyCheapenedOtherAppeals,
gText_AnticipationSwelledForMonsAppealNext,
gText_CheapenedAppealOfThoseAhead2,
gText_CheapenedJudgesFavoriteAppeal,
gText_AppealsOfOthersCheapenedByHalf,
gText_StoodOutToMakeUpForBeingJammed,
gText_CantParticipateInAppealsAnyMore,
gText_TouchedJudgeForFantasticAppeal,
gText_AnticipationRoseForUpcomingAppeals,
gText_StoodOutAsMuchAsSpecialAppeals,
gText_StoodOutAsMuchAsMon,
gText_EmptyContestString,
gText_EmptyContestString,
gText_EmptyContestString,
gText_JammedAppealsMadeEvenLessNoticeable,
gText_EveryonesAppealsMadeSame
};
static const u8 *const sAppealResultTexts[] =
{
[CONTEST_STRING_MORE_CONSCIOUS] = gText_BecameMoreConsciousOfOtherMons,
@ -418,22 +149,3 @@ static const u8 *const sAppealResultTexts[] =
[CONTEST_STRING_UNAFFECTED] = gText_MonWasUnaffected,
[CONTEST_STRING_ATTRACTED_ATTENTION] = gText_AttractedCrowdsAttention
};
static const u8 *const sContestConditions[] =
{
[CONTEST_CATEGORY_COOL] = gText_Contest_Coolness,
[CONTEST_CATEGORY_BEAUTY] = gText_Contest_Beauty,
[CONTEST_CATEGORY_CUTE] = gText_Contest_Cuteness,
[CONTEST_CATEGORY_SMART] = gText_Contest_Smartness,
[CONTEST_CATEGORY_TOUGH] = gText_Contest_Toughness
};
static const u8 *const sInvalidContestMoveNames[] =
{
[CONTEST_CATEGORY_COOL] = gText_CoolMove,
[CONTEST_CATEGORY_BEAUTY] = gText_BeautyMove,
[CONTEST_CATEGORY_CUTE] = gText_CuteMove,
[CONTEST_CATEGORY_SMART] = gText_SmartMove,
[CONTEST_CATEGORY_TOUGH] = gText_ToughMove,
[CONTEST_CATEGORIES_COUNT] = gText_3QuestionMarks
};