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Clean up contest strings (#3876)
* Move contest move descriptions out of inc file * Clean up unused contest strings * More contest cleanup * sRoundResultTexts cleanup --------- Co-authored-by: DizzyEggg <jajkodizzy@wp.pl>
This commit is contained in:
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@ -1,254 +1,3 @@
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@ Contest move effect descriptions
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gText_HighlyAppealingMove::
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.string "A highly appealing move.$"
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gText_UserMoreEasilyStartled::
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.string "After this move, the user is\n"
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.string "more easily startled.$"
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gText_GreatAppealButNoMoreToEnd::
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.string "Makes a great appeal, but\n"
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.string "allows no more to the end.$"
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gText_UsedRepeatedlyWithoutBoringJudge::
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.string "Can be repeatedly used\n"
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.string "without boring the JUDGE.$"
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gText_AvoidStartledByOthersOnce::
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.string "Can avoid being startled\n"
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.string "by others once.$"
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gText_AvoidStartledByOthers::
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.string "Can avoid being startled\n"
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.string "by others.$"
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gText_AvoidStartledByOthersLittle::
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.string "Can avoid being startled\n"
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.string "by others a little.$"
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gText_UserLessLikelyStartled::
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.string "After this move, the user is\n"
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.string "less likely to be startled.$"
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gText_SlightlyStartleFrontMon::
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.string "Slightly startles the\n"
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.string "POKéMON in front.$"
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gText_SlightlyStartleAppealed::
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.string "Slightly startles those\n"
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.string "that have made appeals.$"
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gText_StartleAppealedBeforeUser::
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.string "Startles the POKéMON that\n"
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.string "appealed before the user.$"
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gText_StartleAllAppealed::
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.string "Startles all POKéMON that\n"
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.string "have done their appeals.$"
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gText_BadlyStartleFrontMon::
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.string "Badly startles the\n"
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.string "POKéMON in front.$"
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gText_BadlyStartleAppealed::
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.string "Badly startles those that\n"
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.string "have made appeals.$"
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gText_StartleAppealedBeforeUser2::
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.string "Startles the POKéMON that\n"
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.string "appealed before the user.$"
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gText_StartleAllAppealed2::
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.string "Startles all POKéMON that\n"
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.string "have done their appeals.$"
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gText_ShiftJudgesAttentionFromOthers::
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.string "Shifts the JUDGE's\n"
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.string "attention from others.$"
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gText_StartleMonHasJudgesAttention::
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.string "Startles the POKéMON that\n"
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.string "has the JUDGE's attention.$"
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gText_JamOthersMissesTurn::
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.string "Jams the others, and misses\n"
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.string "one turn of appeals.$"
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gText_StartleMonsMadeSameTypeAppeal::
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.string "Startles POKéMON that\n"
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.string "made a same-type appeal.$"
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gText_BadlyStartleCoolAppeals::
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.string "Badly startles POKéMON\n"
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.string "that made COOL appeals.$"
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gText_BadlyStartleBeautyAppeals::
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.string "Badly startles POKéMON\n"
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.string "that made BEAUTY appeals.$"
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gText_BadlyStartleCuteAppeals::
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.string "Badly startles POKéMON\n"
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.string "that made CUTE appeals.$"
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gText_BadlyStartleSmartAppeals::
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.string "Badly startles POKéMON\n"
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.string "that made SMART appeals.$"
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gText_BadlyStartleToughAppeals::
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.string "Badly startles POKéMON\n"
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.string "that made TOUGH appeals.$"
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gText_MakeMonAfterUserNervous::
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.string "Makes one POKéMON after\n"
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.string "the user nervous.$"
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gText_MakeAllMonsAfterUserNervous::
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.string "Makes all POKéMON after\n"
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.string "the user nervous.$"
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gText_WorsenConditionOfThoseMadeAppeals::
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.string "Worsens the condition of\n"
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.string "those that made appeals.$"
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gText_BadlyStartleMonsGoodCondition::
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.string "Badly startles POKéMON in\n"
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.string "good condition.$"
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gText_AppealGreatIfPerformedFirst::
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.string "The appeal works great if\n"
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.string "performed first.$"
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gText_AppealGreatIfPerformedLast::
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.string "The appeal works great if\n"
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.string "performed last.$"
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gText_AppealAsGoodAsThoseBeforeIt::
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.string "Makes the appeal as good\n"
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.string "as those before it.$"
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gText_AppealAsGoodAsOneBeforeIt::
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.string "Makes the appeal as good\n"
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.string "as the one before it.$"
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gText_AppealBetterLaterItsPerformed::
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.string "The appeal works better\n"
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.string "the later it is performed.$"
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gText_AppealVariesDependingOnTiming::
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.string "The appeal's quality varies\n"
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.string "depending on its timing.$"
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gText_WorksWellIfSameTypeAsBefore::
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.string "Works well if it's the same\n"
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.string "type as the one before.$"
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gText_WorksWellIfDifferentTypeAsBefore::
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.string "Works well if different in\n"
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.string "type than the one before.$"
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gText_AffectedByAppealInFront::
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.string "Affected by how well the\n"
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.string "appeal in front goes.$"
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gText_UpsConditionHelpsPreventNervousness::
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.string "Ups the user's condition.\n"
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.string "Helps prevent nervousness.$"
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gText_AppealWorksWellIfConditionGood::
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.string "The appeal works well if the\n"
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.string "user's condition is good.$"
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gText_NextAppealMadeEarlier::
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.string "The next appeal can be\n"
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.string "made earlier next turn.$"
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gText_NextAppealMadeLater::
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.string "The next appeal can be\n"
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.string "made later next turn.$"
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gText_TurnOrderMoreEasilyScrambled::
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.string "Makes the next turn's order\n"
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.string "more easily scrambled.$"
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gText_ScrambleOrderOfNextAppeals::
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.string "Scrambles the order of\n"
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.string "appeals on the next turn.$"
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gText_AppealExcitesAudienceInAnyContest::
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.string "An appeal that excites the\n"
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.string "audience in any CONTEST.$"
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gText_BadlyStartlesMonsGoodAppeals::
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.string "Badly startles all POKéMON\n"
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.string "that made good appeals.$"
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gText_AppealBestMoreCrowdExcited::
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.string "The appeal works best the\n"
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.string "more the crowd is excited.$"
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gText_TemporarilyStopCrowdExcited::
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.string "Temporarily stops the\n"
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.string "crowd from growing excited.$"
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@ Unused move names
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gText_RainDance::
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.string "RAIN DANCE$"
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gText_Rage::
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.string "RAGE$"
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gText_FocusEnergy::
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.string "FOCUS ENERGY$"
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gText_Hypnosis::
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.string "HYPNOSIS$"
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gText_Softboiled::
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.string "SOFTBOILED$"
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gText_HornAttack::
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.string "HORN ATTACK$"
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gText_SwordsDance::
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.string "SWORDS DANCE$"
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gText_Conversion::
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.string "CONVERSION$"
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gText_SunnyDay::
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.string "SUNNY DAY$"
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gText_Rest2::
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.string "REST$"
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gText_Vicegrip::
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.string "VICEGRIP$"
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gText_DefenseCurl::
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.string "DEFENSE CURL$"
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gText_LockOn::
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.string "LOCK-ON$"
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@ Contest type names
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gContestMoveTypeCoolText::
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.string "COOL$"
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gContestMoveTypeBeautyText::
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.string "BEAUTY$"
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gContestMoveTypeCuteText::
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.string "CUTE$"
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gContestMoveTypeSmartText::
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.string "SMART$"
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gContestMoveTypeToughText::
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.string "TOUGH$"
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gText_AppealNumWhichMoveWillBePlayed::
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.string "Appeal no. {STR_VAR_1}!\n"
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.string "Which move will be played?$"
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@ -269,176 +18,6 @@ gText_AllOutOfAppealTime::
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.string "We're all out of\n"
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.string "Appeal Time!{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}{PAUSE 0x0F}$"
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@ Unused appeal result texts
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gText_ButAppealWasJammed::
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.string "But the appeal was\n"
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.string "jammed.$"
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gText_FollowedAnotherMonsLead::
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.string "It followed another\n"
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.string "POKéMON's lead.$"
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gText_ButItMessedUp::
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.string "But it messed up.$"
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gText_WentBetterThanUsual::
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.string "It went better than\n"
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.string "usual.$"
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gText_JudgeLookedAwayForSomeReason::
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.string "The JUDGE looked away\n"
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.string "for some reason.$"
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gText_WorkedHardToBuildOnPastMistakes::
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.string "It worked hard to build on\n"
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.string "past mistakes.$"
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gText_CantMakeAnyMoreMoves::
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.string "It can't make any more\n"
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.string "moves.$"
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gText_WorkedFrighteninglyWell::
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.string "It worked frighteningly\n"
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.string "well.$"
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gText_WorkedHardAsStandoutMon::
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.string "It worked as hard as the\n"
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.string "standout POKéMON.$"
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gText_JudgedLookedOnExpectantly::
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.string "The JUDGE looked on\n"
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.string "expectantly.$"
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gText_WorkedRatherWell::
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.string "It worked rather well.$"
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gText_WorkedLittleBetterThanUsual::
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.string "It worked a little better\n"
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.string "than usual.$"
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@ Round result texts
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gText_MonFailedToStandOutAtAll::
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.string "{STR_VAR_1} failed to\n"
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.string "stand out at all…{PAUSE_UNTIL_PRESS}$"
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gText_MonDidntStandOutVeryMuch::
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.string "{STR_VAR_1} didn't stand\n"
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.string "out very much…{PAUSE_UNTIL_PRESS}$"
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gText_MonCaughtALittleAttention::
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.string "{STR_VAR_1} caught a\n"
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.string "little attention.{PAUSE_UNTIL_PRESS}$"
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gText_MonAttractedALotOfAttention::
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.string "{STR_VAR_1} attracted a\n"
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.string "lot of attention.{PAUSE_UNTIL_PRESS}$"
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gText_MonCommandedTotalAttention::
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.string "{STR_VAR_1} commanded\n"
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.string "total attention.{PAUSE_UNTIL_PRESS}$"
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gText_MonHasntMadeItsAppeal::
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.string "{STR_VAR_1} hasn't made\n"
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.string "its appeal.{PAUSE_UNTIL_PRESS}$"
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@ Unused
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gText_AnticipationSwelledForMonsAppealNext2::
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.string "Anticipation swelled for\n"
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.string "{STR_VAR_1}'s appeal next.$"
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gText_EmptyContestString::
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.string "$"
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gText_JudgesViewsOnMonHeldFirm::
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.string "The JUDGE 's views on\n"
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.string "{STR_VAR_1} held firm.$"
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gText_MonsXChangedPerceptions::
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.string "{STR_VAR_1}'s {STR_VAR_3}\n"
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.string "changed perceptions.$"
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gText_MonsAppealEffectWoreOff::
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.string "{STR_VAR_1}'s appeal\n"
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.string "effect wore off.$"
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gText_SpecialAppealsEffectWoreOff::
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.string "The special appeal's\n"
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.string "effect wore off.$"
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gText_EveryonesAppealsMadeToLookSame::
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.string "Everyone's appeals were\n"
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.string "made to look the same.$"
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gText_CheapenedMonsAppeal::
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.string "It cheapened\n"
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.string "{STR_VAR_2}'s appeal.$"
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gText_CheapenedAppealOfThoseAhead::
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.string "It cheapened the appeal\n"
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.string "of those ahead.$"
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gText_StoleAttentionAwayFromMon::
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.string "It stole attention away\n"
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.string "from {STR_VAR_2}.$"
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gText_CheapenedMonsAppeal2::
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.string "It cheapened\n"
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.string "{STR_VAR_2}'s appeal.$"
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gText_SeverelyCheapenedOtherAppeals::
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.string "It severely cheapened\n"
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.string "other appeals.$"
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gText_AnticipationSwelledForMonsAppealNext::
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.string "Anticipation swelled for\n"
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.string "{STR_VAR_1}'s appeal next.$"
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gText_CheapenedAppealOfThoseAhead2::
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.string "It cheapened the appeal\n"
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.string "of those ahead.$"
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gText_CheapenedJudgesFavoriteAppeal::
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.string "It cheapened the JUDGE's\n"
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.string "favorite appeal.$"
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gText_AppealsOfOthersCheapenedByHalf::
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.string "The appeals of others\n"
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.string "were cheapened by half.$"
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gText_StoodOutToMakeUpForBeingJammed::
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.string "It stood out to make up\n"
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.string "for being jammed.$"
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gText_CantParticipateInAppealsAnyMore::
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.string "It can't participate in\n"
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.string "appeals any more.$"
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gText_TouchedJudgeForFantasticAppeal::
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.string "It touched the JUDGE for\n"
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.string "a fantastic appeal.$"
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gText_AnticipationRoseForUpcomingAppeals::
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.string "Anticipation rose for\n"
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.string "upcoming appeals.$"
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gText_StoodOutAsMuchAsSpecialAppeals::
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.string "It stood out as much as\n"
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.string "special appeals.$"
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gText_StoodOutAsMuchAsMon::
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.string "It stood out as much as\n"
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.string "{STR_VAR_1}.$"
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gText_JammedAppealsMadeEvenLessNoticeable::
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.string "Jammed appeals were made\n"
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.string "even less noticeable.$"
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gText_EveryonesAppealsMadeSame::
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.string "Everyone's appeals were\n"
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.string "made the same.$"
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@ Appeal result texts
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gText_BecameMoreConsciousOfOtherMons::
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@ -733,40 +312,3 @@ gText_Contest_Hesitancy::
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gText_Contest_Fear::
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.string "fear$"
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gText_Contest_Coolness::
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.string "coolness$"
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gText_Contest_Beauty::
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.string "beauty$"
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gText_Contest_Cuteness::
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.string "cuteness$"
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gText_Contest_Smartness::
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.string "smartness$"
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gText_Contest_Toughness::
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.string "toughness$"
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@ Unused
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gText_Tension::
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.string "TENSION$"
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gText_CoolMove::
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.string "COOL Move$"
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gText_BeautyMove::
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.string "BEAUTY Move$"
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gText_CuteMove::
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.string "CUTE Move$"
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gText_SmartMove::
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.string "SMART Move$"
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gText_ToughMove::
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.string "TOUGH Move$"
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gText_3QuestionMarks::
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.string "???$"
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@ -688,6 +688,97 @@ static const u16 sText_Pal[] = INCBIN_U16("graphics/contest/text.gbapal");
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#include "data/contest_text_tables.h"
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const u8 *const gContestEffectDescriptionPointers[] =
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{
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[CONTEST_EFFECT_HIGHLY_APPEALING] = COMPOUND_STRING("A highly appealing move."),
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[CONTEST_EFFECT_USER_MORE_EASILY_STARTLED] = COMPOUND_STRING("After this move, the user is\nmore easily startled."),
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[CONTEST_EFFECT_GREAT_APPEAL_BUT_NO_MORE_MOVES] = COMPOUND_STRING("Makes a great appeal, but\nallows no more to the end."),
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[CONTEST_EFFECT_REPETITION_NOT_BORING] = COMPOUND_STRING("Can be repeatedly used\nwithout boring the JUDGE."),
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[CONTEST_EFFECT_AVOID_STARTLE_ONCE] = COMPOUND_STRING("Can avoid being startled\nby others once."),
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[CONTEST_EFFECT_AVOID_STARTLE] = COMPOUND_STRING("Can avoid being startled\nby others."),
|
||||
[CONTEST_EFFECT_AVOID_STARTLE_SLIGHTLY] = COMPOUND_STRING("Can avoid being startled\nby others a little."),
|
||||
[CONTEST_EFFECT_USER_LESS_EASILY_STARTLED] = COMPOUND_STRING("After this move, the user is\nless likely to be startled."),
|
||||
[CONTEST_EFFECT_STARTLE_FRONT_MON] = COMPOUND_STRING("Slightly startles the\nPOKéMON in front."),
|
||||
[CONTEST_EFFECT_SLIGHTLY_STARTLE_PREV_MONS] = COMPOUND_STRING("Slightly startles those\nthat have made appeals."),
|
||||
[CONTEST_EFFECT_STARTLE_PREV_MON] = COMPOUND_STRING("Startles the POKéMON that\nappealed before the user."),
|
||||
[CONTEST_EFFECT_STARTLE_PREV_MONS] = COMPOUND_STRING("Startles all POKéMON that\nhave done their appeals."),
|
||||
[CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON] = COMPOUND_STRING("Badly startles the\nPOKéMON in front."),
|
||||
[CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS] = COMPOUND_STRING("Badly startles those that\nhave made appeals."),
|
||||
[CONTEST_EFFECT_STARTLE_PREV_MON_2] = COMPOUND_STRING("Startles the POKéMON that\nappealed before the user."),
|
||||
[CONTEST_EFFECT_STARTLE_PREV_MONS_2] = COMPOUND_STRING("Startles all POKéMON that\nhave done their appeals."),
|
||||
[CONTEST_EFFECT_SHIFT_JUDGE_ATTENTION] = COMPOUND_STRING("Shifts the JUDGE's\nattention from others."),
|
||||
[CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION] = COMPOUND_STRING("Startles the POKéMON that\nhas the JUDGE's attention."),
|
||||
[CONTEST_EFFECT_JAMS_OTHERS_BUT_MISS_ONE_TURN] = COMPOUND_STRING("Jams the others, and misses\none turn of appeals."),
|
||||
[CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL] = COMPOUND_STRING("Startles POKéMON that\nmade a same-type appeal."),
|
||||
[CONTEST_EFFECT_STARTLE_MONS_COOL_APPEAL] = COMPOUND_STRING("Badly startles POKéMON\nthat made COOL appeals."),
|
||||
[CONTEST_EFFECT_STARTLE_MONS_BEAUTY_APPEAL] = COMPOUND_STRING("Badly startles POKéMON\nthat made BEAUTY appeals."),
|
||||
[CONTEST_EFFECT_STARTLE_MONS_CUTE_APPEAL] = COMPOUND_STRING("Badly startles POKéMON\nthat made CUTE appeals."),
|
||||
[CONTEST_EFFECT_STARTLE_MONS_SMART_APPEAL] = COMPOUND_STRING("Badly startles POKéMON\nthat made SMART appeals."),
|
||||
[CONTEST_EFFECT_STARTLE_MONS_TOUGH_APPEAL] = COMPOUND_STRING("Badly startles POKéMON\nthat made TOUGH appeals."),
|
||||
[CONTEST_EFFECT_MAKE_FOLLOWING_MON_NERVOUS] = COMPOUND_STRING("Makes one POKéMON after\nthe user nervous."),
|
||||
[CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS] = COMPOUND_STRING("Makes all POKéMON after\nthe user nervous."),
|
||||
[CONTEST_EFFECT_WORSEN_CONDITION_OF_PREV_MONS] = COMPOUND_STRING("Worsens the condition of\nthose that made appeals."),
|
||||
[CONTEST_EFFECT_BADLY_STARTLES_MONS_IN_GOOD_CONDITION] = COMPOUND_STRING("Badly startles POKéMON in\ngood condition."),
|
||||
[CONTEST_EFFECT_BETTER_IF_FIRST] = COMPOUND_STRING("The appeal works great if\nperformed first."),
|
||||
[CONTEST_EFFECT_BETTER_IF_LAST] = COMPOUND_STRING("The appeal works great if\nperformed last."),
|
||||
[CONTEST_EFFECT_APPEAL_AS_GOOD_AS_PREV_ONES] = COMPOUND_STRING("Makes the appeal as good\nas those before it."),
|
||||
[CONTEST_EFFECT_APPEAL_AS_GOOD_AS_PREV_ONE] = COMPOUND_STRING("Makes the appeal as good\nas the one before it."),
|
||||
[CONTEST_EFFECT_BETTER_WHEN_LATER] = COMPOUND_STRING("The appeal works better\nthe later it is performed."),
|
||||
[CONTEST_EFFECT_QUALITY_DEPENDS_ON_TIMING] = COMPOUND_STRING("The appeal's quality varies\ndepending on its timing."),
|
||||
[CONTEST_EFFECT_BETTER_IF_SAME_TYPE] = COMPOUND_STRING("Works well if it's the same\ntype as the one before."),
|
||||
[CONTEST_EFFECT_BETTER_IF_DIFF_TYPE] = COMPOUND_STRING("Works well if different in\ntype than the one before."),
|
||||
[CONTEST_EFFECT_AFFECTED_BY_PREV_APPEAL] = COMPOUND_STRING("Affected by how well the\nappeal in front goes."),
|
||||
[CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS] = COMPOUND_STRING("Ups the user's condition.\nHelps prevent nervousness."),
|
||||
[CONTEST_EFFECT_BETTER_WITH_GOOD_CONDITION] = COMPOUND_STRING("The appeal works well if the\nuser's condition is good."),
|
||||
[CONTEST_EFFECT_NEXT_APPEAL_EARLIER] = COMPOUND_STRING("The next appeal can be\nmade earlier next turn."),
|
||||
[CONTEST_EFFECT_NEXT_APPEAL_LATER] = COMPOUND_STRING("The next appeal can be\nmade later next turn."),
|
||||
[CONTEST_EFFECT_MAKE_SCRAMBLING_TURN_ORDER_EASIER] = COMPOUND_STRING("Makes the next turn's order\nmore easily scrambled."),
|
||||
[CONTEST_EFFECT_SCRAMBLE_NEXT_TURN_ORDER] = COMPOUND_STRING("Scrambles the order of\nappeals on the next turn."),
|
||||
[CONTEST_EFFECT_EXCITE_AUDIENCE_IN_ANY_CONTEST] = COMPOUND_STRING("An appeal that excites the\naudience in any CONTEST."),
|
||||
[CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS] = COMPOUND_STRING("Badly startles all POKéMON\nthat made good appeals."),
|
||||
[CONTEST_EFFECT_BETTER_WHEN_AUDIENCE_EXCITED] = COMPOUND_STRING("The appeal works best the\nmore the crowd is excited."),
|
||||
[CONTEST_EFFECT_DONT_EXCITE_AUDIENCE] = COMPOUND_STRING("Temporarily stops the\ncrowd from growing excited."),
|
||||
};
|
||||
|
||||
const u8 *const gContestMoveTypeTextPointers[] =
|
||||
{
|
||||
[CONTEST_CATEGORY_COOL] = COMPOUND_STRING("COOL"),
|
||||
[CONTEST_CATEGORY_BEAUTY] = COMPOUND_STRING("BEAUTY"),
|
||||
[CONTEST_CATEGORY_CUTE] = COMPOUND_STRING("CUTE"),
|
||||
[CONTEST_CATEGORY_SMART] = COMPOUND_STRING("SMART"),
|
||||
[CONTEST_CATEGORY_TOUGH] = COMPOUND_STRING("TOUGH"),
|
||||
};
|
||||
|
||||
static const u8 *const sContestConditions[] =
|
||||
{
|
||||
[CONTEST_CATEGORY_COOL] = COMPOUND_STRING("coolness"),
|
||||
[CONTEST_CATEGORY_BEAUTY] = COMPOUND_STRING("beauty"),
|
||||
[CONTEST_CATEGORY_CUTE] = COMPOUND_STRING("cuteness"),
|
||||
[CONTEST_CATEGORY_SMART] = COMPOUND_STRING("smartness"),
|
||||
[CONTEST_CATEGORY_TOUGH] = COMPOUND_STRING("toughness"),
|
||||
};
|
||||
|
||||
static const u8 *const sInvalidContestMoveNames[] =
|
||||
{
|
||||
[CONTEST_CATEGORY_COOL] = COMPOUND_STRING("COOL Move"),
|
||||
[CONTEST_CATEGORY_BEAUTY] = COMPOUND_STRING("BEAUTY Move"),
|
||||
[CONTEST_CATEGORY_CUTE] = COMPOUND_STRING("CUTE Move"),
|
||||
[CONTEST_CATEGORY_SMART] = COMPOUND_STRING("SMART Move"),
|
||||
[CONTEST_CATEGORY_TOUGH] = COMPOUND_STRING("TOUGH Move"),
|
||||
[CONTEST_CATEGORIES_COUNT] = COMPOUND_STRING("???"),
|
||||
};
|
||||
|
||||
// Takes the .attentionLevel of a contestant as an index.
|
||||
static const u8 *const sRoundResultTexts[] =
|
||||
{
|
||||
COMPOUND_STRING("{STR_VAR_1} failed to\nstand out at all…{PAUSE_UNTIL_PRESS}"),
|
||||
COMPOUND_STRING("{STR_VAR_1} didn't stand\nout very much…{PAUSE_UNTIL_PRESS}"),
|
||||
COMPOUND_STRING("{STR_VAR_1} caught a\nlittle attention.{PAUSE_UNTIL_PRESS}"),
|
||||
COMPOUND_STRING("{STR_VAR_1} attracted a\nlot of attention.{PAUSE_UNTIL_PRESS}"),
|
||||
COMPOUND_STRING("{STR_VAR_1} commanded\ntotal attention.{PAUSE_UNTIL_PRESS}"),
|
||||
COMPOUND_STRING("{STR_VAR_1} hasn't made\nits appeal.{PAUSE_UNTIL_PRESS}"),
|
||||
};
|
||||
|
||||
static const struct BgTemplate sContestBgTemplates[] =
|
||||
{
|
||||
{
|
||||
|
|
|
|||
|
|
@ -1,123 +1,5 @@
|
|||
|
||||
#include "global.h"
|
||||
|
||||
// gContestEffectDescriptionPointers
|
||||
extern const u8 gText_HighlyAppealingMove[];
|
||||
extern const u8 gText_UserMoreEasilyStartled[];
|
||||
extern const u8 gText_GreatAppealButNoMoreToEnd[];
|
||||
extern const u8 gText_UsedRepeatedlyWithoutBoringJudge[];
|
||||
extern const u8 gText_AvoidStartledByOthersOnce[];
|
||||
extern const u8 gText_AvoidStartledByOthers[];
|
||||
extern const u8 gText_AvoidStartledByOthersLittle[];
|
||||
extern const u8 gText_UserLessLikelyStartled[];
|
||||
extern const u8 gText_SlightlyStartleFrontMon[];
|
||||
extern const u8 gText_SlightlyStartleAppealed[];
|
||||
extern const u8 gText_StartleAppealedBeforeUser[];
|
||||
extern const u8 gText_StartleAllAppealed[];
|
||||
extern const u8 gText_BadlyStartleFrontMon[];
|
||||
extern const u8 gText_BadlyStartleAppealed[];
|
||||
extern const u8 gText_StartleAppealedBeforeUser2[];
|
||||
extern const u8 gText_StartleAllAppealed2[];
|
||||
extern const u8 gText_ShiftJudgesAttentionFromOthers[];
|
||||
extern const u8 gText_StartleMonHasJudgesAttention[];
|
||||
extern const u8 gText_JamOthersMissesTurn[];
|
||||
extern const u8 gText_StartleMonsMadeSameTypeAppeal[];
|
||||
extern const u8 gText_BadlyStartleCoolAppeals[];
|
||||
extern const u8 gText_BadlyStartleBeautyAppeals[];
|
||||
extern const u8 gText_BadlyStartleCuteAppeals[];
|
||||
extern const u8 gText_BadlyStartleSmartAppeals[];
|
||||
extern const u8 gText_BadlyStartleToughAppeals[];
|
||||
extern const u8 gText_MakeMonAfterUserNervous[];
|
||||
extern const u8 gText_MakeAllMonsAfterUserNervous[];
|
||||
extern const u8 gText_WorsenConditionOfThoseMadeAppeals[];
|
||||
extern const u8 gText_BadlyStartleMonsGoodCondition[];
|
||||
extern const u8 gText_AppealGreatIfPerformedFirst[];
|
||||
extern const u8 gText_AppealGreatIfPerformedLast[];
|
||||
extern const u8 gText_AppealAsGoodAsThoseBeforeIt[];
|
||||
extern const u8 gText_AppealAsGoodAsOneBeforeIt[];
|
||||
extern const u8 gText_AppealBetterLaterItsPerformed[];
|
||||
extern const u8 gText_AppealVariesDependingOnTiming[];
|
||||
extern const u8 gText_WorksWellIfSameTypeAsBefore[];
|
||||
extern const u8 gText_WorksWellIfDifferentTypeAsBefore[];
|
||||
extern const u8 gText_AffectedByAppealInFront[];
|
||||
extern const u8 gText_UpsConditionHelpsPreventNervousness[];
|
||||
extern const u8 gText_AppealWorksWellIfConditionGood[];
|
||||
extern const u8 gText_NextAppealMadeEarlier[];
|
||||
extern const u8 gText_NextAppealMadeLater[];
|
||||
extern const u8 gText_TurnOrderMoreEasilyScrambled[];
|
||||
extern const u8 gText_ScrambleOrderOfNextAppeals[];
|
||||
extern const u8 gText_AppealExcitesAudienceInAnyContest[];
|
||||
extern const u8 gText_BadlyStartlesMonsGoodAppeals[];
|
||||
extern const u8 gText_AppealBestMoreCrowdExcited[];
|
||||
extern const u8 gText_TemporarilyStopCrowdExcited[];
|
||||
|
||||
// sUnusedComboMoveNameTexts
|
||||
extern const u8 gText_RainDance[];
|
||||
extern const u8 gText_Rage[];
|
||||
extern const u8 gText_FocusEnergy[];
|
||||
extern const u8 gText_Hypnosis[];
|
||||
extern const u8 gText_Softboiled[];
|
||||
extern const u8 gText_HornAttack[];
|
||||
extern const u8 gText_SwordsDance[];
|
||||
extern const u8 gText_Conversion[];
|
||||
extern const u8 gText_SunnyDay[];
|
||||
extern const u8 gText_Rest2[];
|
||||
extern const u8 gText_Vicegrip[];
|
||||
extern const u8 gText_DefenseCurl[];
|
||||
extern const u8 gText_LockOn[];
|
||||
|
||||
// gContestMoveTypeTextPointers
|
||||
extern const u8 gContestMoveTypeCoolText[];
|
||||
extern const u8 gContestMoveTypeBeautyText[];
|
||||
extern const u8 gContestMoveTypeCuteText[];
|
||||
extern const u8 gContestMoveTypeSmartText[];
|
||||
extern const u8 gContestMoveTypeToughText[];
|
||||
|
||||
// sUnusedAppealResultTexts
|
||||
extern const u8 gText_ButAppealWasJammed[];
|
||||
extern const u8 gText_FollowedAnotherMonsLead[];
|
||||
extern const u8 gText_ButItMessedUp[];
|
||||
extern const u8 gText_WentBetterThanUsual[];
|
||||
extern const u8 gText_JudgeLookedAwayForSomeReason[];
|
||||
extern const u8 gText_WorkedHardToBuildOnPastMistakes[];
|
||||
extern const u8 gText_CantMakeAnyMoreMoves[];
|
||||
extern const u8 gText_WorkedFrighteninglyWell[];
|
||||
extern const u8 gText_WorkedHardAsStandoutMon[];
|
||||
extern const u8 gText_JudgedLookedOnExpectantly[];
|
||||
extern const u8 gText_WorkedRatherWell[];
|
||||
extern const u8 gText_WorkedLittleBetterThanUsual[];
|
||||
|
||||
// sRoundResultTexts
|
||||
extern const u8 gText_MonFailedToStandOutAtAll[];
|
||||
extern const u8 gText_MonDidntStandOutVeryMuch[];
|
||||
extern const u8 gText_MonCaughtALittleAttention[];
|
||||
extern const u8 gText_MonAttractedALotOfAttention[];
|
||||
extern const u8 gText_MonCommandedTotalAttention[];
|
||||
extern const u8 gText_MonHasntMadeItsAppeal[];
|
||||
extern const u8 gText_JudgesViewsOnMonHeldFirm[];
|
||||
extern const u8 gText_MonsXChangedPerceptions[];
|
||||
extern const u8 gText_EmptyContestString[];
|
||||
extern const u8 gText_MonsAppealEffectWoreOff[];
|
||||
extern const u8 gText_SpecialAppealsEffectWoreOff[];
|
||||
extern const u8 gText_EveryonesAppealsMadeToLookSame[];
|
||||
extern const u8 gText_CheapenedMonsAppeal[];
|
||||
extern const u8 gText_CheapenedMonsAppeal2[];
|
||||
extern const u8 gText_CheapenedAppealOfThoseAhead[];
|
||||
extern const u8 gText_CheapenedAppealOfThoseAhead2[];
|
||||
extern const u8 gText_StoleAttentionAwayFromMon[];
|
||||
extern const u8 gText_SeverelyCheapenedOtherAppeals[];
|
||||
extern const u8 gText_AnticipationSwelledForMonsAppealNext[];
|
||||
extern const u8 gText_CheapenedJudgesFavoriteAppeal[];
|
||||
extern const u8 gText_AppealsOfOthersCheapenedByHalf[];
|
||||
extern const u8 gText_StoodOutToMakeUpForBeingJammed[];
|
||||
extern const u8 gText_CantParticipateInAppealsAnyMore[];
|
||||
extern const u8 gText_TouchedJudgeForFantasticAppeal[];
|
||||
extern const u8 gText_AnticipationRoseForUpcomingAppeals[];
|
||||
extern const u8 gText_StoodOutAsMuchAsSpecialAppeals[];
|
||||
extern const u8 gText_StoodOutAsMuchAsMon[];
|
||||
extern const u8 gText_JammedAppealsMadeEvenLessNoticeable[];
|
||||
extern const u8 gText_EveryonesAppealsMadeSame[];
|
||||
|
||||
// sAppealResultTexts
|
||||
extern const u8 gText_BecameMoreConsciousOfOtherMons[];
|
||||
extern const u8 gText_MonCantMakeAnAppealAfterThis[];
|
||||
|
|
@ -182,21 +64,6 @@ extern const u8 gText_BadConditionResultedInWeakAppeal[];
|
|||
extern const u8 gText_MonWasUnaffected[];
|
||||
extern const u8 gText_AttractedCrowdsAttention[];
|
||||
|
||||
// sContestConditions
|
||||
extern const u8 gText_Contest_Coolness[];
|
||||
extern const u8 gText_Contest_Beauty[];
|
||||
extern const u8 gText_Contest_Cuteness[];
|
||||
extern const u8 gText_Contest_Smartness[];
|
||||
extern const u8 gText_Contest_Toughness[];
|
||||
|
||||
// sInvalidContestMoveNames
|
||||
extern const u8 gText_CoolMove[];
|
||||
extern const u8 gText_BeautyMove[];
|
||||
extern const u8 gText_CuteMove[];
|
||||
extern const u8 gText_SmartMove[];
|
||||
extern const u8 gText_ToughMove[];
|
||||
extern const u8 gText_3QuestionMarks[];
|
||||
|
||||
// Misc, used directly
|
||||
extern const u8 gText_MonAppealedWithMove[];
|
||||
extern const u8 gText_MonCantAppealNextTurn[];
|
||||
|
|
@ -217,142 +84,6 @@ extern const u8 gText_Contest_Fear[];
|
|||
extern const u8 gText_AppealNumWhichMoveWillBePlayed[];
|
||||
extern const u8 gText_AppealNumButItCantParticipate[];
|
||||
|
||||
const u8 *const gContestEffectDescriptionPointers[] =
|
||||
{
|
||||
[CONTEST_EFFECT_HIGHLY_APPEALING] = gText_HighlyAppealingMove,
|
||||
[CONTEST_EFFECT_USER_MORE_EASILY_STARTLED] = gText_UserMoreEasilyStartled,
|
||||
[CONTEST_EFFECT_GREAT_APPEAL_BUT_NO_MORE_MOVES] = gText_GreatAppealButNoMoreToEnd,
|
||||
[CONTEST_EFFECT_REPETITION_NOT_BORING] = gText_UsedRepeatedlyWithoutBoringJudge,
|
||||
[CONTEST_EFFECT_AVOID_STARTLE_ONCE] = gText_AvoidStartledByOthersOnce,
|
||||
[CONTEST_EFFECT_AVOID_STARTLE] = gText_AvoidStartledByOthers,
|
||||
[CONTEST_EFFECT_AVOID_STARTLE_SLIGHTLY] = gText_AvoidStartledByOthersLittle,
|
||||
[CONTEST_EFFECT_USER_LESS_EASILY_STARTLED] = gText_UserLessLikelyStartled,
|
||||
[CONTEST_EFFECT_STARTLE_FRONT_MON] = gText_SlightlyStartleFrontMon,
|
||||
[CONTEST_EFFECT_SLIGHTLY_STARTLE_PREV_MONS] = gText_SlightlyStartleAppealed,
|
||||
[CONTEST_EFFECT_STARTLE_PREV_MON] = gText_StartleAppealedBeforeUser,
|
||||
[CONTEST_EFFECT_STARTLE_PREV_MONS] = gText_StartleAllAppealed,
|
||||
[CONTEST_EFFECT_BADLY_STARTLE_FRONT_MON] = gText_BadlyStartleFrontMon,
|
||||
[CONTEST_EFFECT_BADLY_STARTLE_PREV_MONS] = gText_BadlyStartleAppealed,
|
||||
[CONTEST_EFFECT_STARTLE_PREV_MON_2] = gText_StartleAppealedBeforeUser2,
|
||||
[CONTEST_EFFECT_STARTLE_PREV_MONS_2] = gText_StartleAllAppealed2,
|
||||
[CONTEST_EFFECT_SHIFT_JUDGE_ATTENTION] = gText_ShiftJudgesAttentionFromOthers,
|
||||
[CONTEST_EFFECT_STARTLE_MON_WITH_JUDGES_ATTENTION] = gText_StartleMonHasJudgesAttention,
|
||||
[CONTEST_EFFECT_JAMS_OTHERS_BUT_MISS_ONE_TURN] = gText_JamOthersMissesTurn,
|
||||
[CONTEST_EFFECT_STARTLE_MONS_SAME_TYPE_APPEAL] = gText_StartleMonsMadeSameTypeAppeal,
|
||||
[CONTEST_EFFECT_STARTLE_MONS_COOL_APPEAL] = gText_BadlyStartleCoolAppeals,
|
||||
[CONTEST_EFFECT_STARTLE_MONS_BEAUTY_APPEAL] = gText_BadlyStartleBeautyAppeals,
|
||||
[CONTEST_EFFECT_STARTLE_MONS_CUTE_APPEAL] = gText_BadlyStartleCuteAppeals,
|
||||
[CONTEST_EFFECT_STARTLE_MONS_SMART_APPEAL] = gText_BadlyStartleSmartAppeals,
|
||||
[CONTEST_EFFECT_STARTLE_MONS_TOUGH_APPEAL] = gText_BadlyStartleToughAppeals,
|
||||
[CONTEST_EFFECT_MAKE_FOLLOWING_MON_NERVOUS] = gText_MakeMonAfterUserNervous,
|
||||
[CONTEST_EFFECT_MAKE_FOLLOWING_MONS_NERVOUS] = gText_MakeAllMonsAfterUserNervous,
|
||||
[CONTEST_EFFECT_WORSEN_CONDITION_OF_PREV_MONS] = gText_WorsenConditionOfThoseMadeAppeals,
|
||||
[CONTEST_EFFECT_BADLY_STARTLES_MONS_IN_GOOD_CONDITION] = gText_BadlyStartleMonsGoodCondition,
|
||||
[CONTEST_EFFECT_BETTER_IF_FIRST] = gText_AppealGreatIfPerformedFirst,
|
||||
[CONTEST_EFFECT_BETTER_IF_LAST] = gText_AppealGreatIfPerformedLast,
|
||||
[CONTEST_EFFECT_APPEAL_AS_GOOD_AS_PREV_ONES] = gText_AppealAsGoodAsThoseBeforeIt,
|
||||
[CONTEST_EFFECT_APPEAL_AS_GOOD_AS_PREV_ONE] = gText_AppealAsGoodAsOneBeforeIt,
|
||||
[CONTEST_EFFECT_BETTER_WHEN_LATER] = gText_AppealBetterLaterItsPerformed,
|
||||
[CONTEST_EFFECT_QUALITY_DEPENDS_ON_TIMING] = gText_AppealVariesDependingOnTiming,
|
||||
[CONTEST_EFFECT_BETTER_IF_SAME_TYPE] = gText_WorksWellIfSameTypeAsBefore,
|
||||
[CONTEST_EFFECT_BETTER_IF_DIFF_TYPE] = gText_WorksWellIfDifferentTypeAsBefore,
|
||||
[CONTEST_EFFECT_AFFECTED_BY_PREV_APPEAL] = gText_AffectedByAppealInFront,
|
||||
[CONTEST_EFFECT_IMPROVE_CONDITION_PREVENT_NERVOUSNESS] = gText_UpsConditionHelpsPreventNervousness,
|
||||
[CONTEST_EFFECT_BETTER_WITH_GOOD_CONDITION] = gText_AppealWorksWellIfConditionGood,
|
||||
[CONTEST_EFFECT_NEXT_APPEAL_EARLIER] = gText_NextAppealMadeEarlier,
|
||||
[CONTEST_EFFECT_NEXT_APPEAL_LATER] = gText_NextAppealMadeLater,
|
||||
[CONTEST_EFFECT_MAKE_SCRAMBLING_TURN_ORDER_EASIER] = gText_TurnOrderMoreEasilyScrambled,
|
||||
[CONTEST_EFFECT_SCRAMBLE_NEXT_TURN_ORDER] = gText_ScrambleOrderOfNextAppeals,
|
||||
[CONTEST_EFFECT_EXCITE_AUDIENCE_IN_ANY_CONTEST] = gText_AppealExcitesAudienceInAnyContest,
|
||||
[CONTEST_EFFECT_BADLY_STARTLE_MONS_WITH_GOOD_APPEALS] = gText_BadlyStartlesMonsGoodAppeals,
|
||||
[CONTEST_EFFECT_BETTER_WHEN_AUDIENCE_EXCITED] = gText_AppealBestMoreCrowdExcited,
|
||||
[CONTEST_EFFECT_DONT_EXCITE_AUDIENCE] = gText_TemporarilyStopCrowdExcited
|
||||
};
|
||||
|
||||
// Unreferenced array of pointers to move names.
|
||||
// All of the moves except Conversion are combo starters, so this may have
|
||||
// been an early list of combo starters.
|
||||
static const u8 *const sUnusedComboMoveNameTexts[] =
|
||||
{
|
||||
gText_RainDance,
|
||||
gText_RainDance,
|
||||
gText_Rage,
|
||||
gText_FocusEnergy,
|
||||
gText_Hypnosis,
|
||||
gText_Softboiled,
|
||||
gText_HornAttack,
|
||||
gText_SwordsDance,
|
||||
gText_Conversion,
|
||||
gText_SunnyDay,
|
||||
gText_Rest2,
|
||||
gText_Vicegrip,
|
||||
gText_DefenseCurl,
|
||||
gText_LockOn
|
||||
};
|
||||
|
||||
const u8 *const gContestMoveTypeTextPointers[] =
|
||||
{
|
||||
[CONTEST_CATEGORY_COOL] = gContestMoveTypeCoolText,
|
||||
[CONTEST_CATEGORY_BEAUTY] = gContestMoveTypeBeautyText,
|
||||
[CONTEST_CATEGORY_CUTE] = gContestMoveTypeCuteText,
|
||||
[CONTEST_CATEGORY_SMART] = gContestMoveTypeSmartText,
|
||||
[CONTEST_CATEGORY_TOUGH] = gContestMoveTypeToughText
|
||||
};
|
||||
|
||||
static const u8 *const sUnusedAppealResultTexts[] =
|
||||
{
|
||||
gText_ButAppealWasJammed,
|
||||
gText_FollowedAnotherMonsLead,
|
||||
gText_ButItMessedUp,
|
||||
gText_WentBetterThanUsual,
|
||||
gText_WentBetterThanUsual,
|
||||
gText_JudgeLookedAwayForSomeReason,
|
||||
gText_WorkedHardToBuildOnPastMistakes,
|
||||
gText_CantMakeAnyMoreMoves,
|
||||
gText_WorkedFrighteninglyWell,
|
||||
gText_WorkedHardAsStandoutMon,
|
||||
gText_JudgedLookedOnExpectantly,
|
||||
gText_WorkedRatherWell,
|
||||
gText_WorkedLittleBetterThanUsual
|
||||
};
|
||||
|
||||
// Takes the .attentionLevel of a contestant as an index. Only 0-5 are used
|
||||
static const u8 *const sRoundResultTexts[] =
|
||||
{
|
||||
gText_MonFailedToStandOutAtAll,
|
||||
gText_MonDidntStandOutVeryMuch,
|
||||
gText_MonCaughtALittleAttention,
|
||||
gText_MonAttractedALotOfAttention,
|
||||
gText_MonCommandedTotalAttention,
|
||||
gText_MonHasntMadeItsAppeal,
|
||||
gText_JudgesViewsOnMonHeldFirm, // here below unused
|
||||
gText_MonsXChangedPerceptions,
|
||||
gText_EmptyContestString,
|
||||
gText_MonsAppealEffectWoreOff,
|
||||
gText_SpecialAppealsEffectWoreOff,
|
||||
gText_EveryonesAppealsMadeToLookSame,
|
||||
gText_CheapenedMonsAppeal,
|
||||
gText_CheapenedAppealOfThoseAhead,
|
||||
gText_StoleAttentionAwayFromMon,
|
||||
gText_CheapenedMonsAppeal2,
|
||||
gText_SeverelyCheapenedOtherAppeals,
|
||||
gText_AnticipationSwelledForMonsAppealNext,
|
||||
gText_CheapenedAppealOfThoseAhead2,
|
||||
gText_CheapenedJudgesFavoriteAppeal,
|
||||
gText_AppealsOfOthersCheapenedByHalf,
|
||||
gText_StoodOutToMakeUpForBeingJammed,
|
||||
gText_CantParticipateInAppealsAnyMore,
|
||||
gText_TouchedJudgeForFantasticAppeal,
|
||||
gText_AnticipationRoseForUpcomingAppeals,
|
||||
gText_StoodOutAsMuchAsSpecialAppeals,
|
||||
gText_StoodOutAsMuchAsMon,
|
||||
gText_EmptyContestString,
|
||||
gText_EmptyContestString,
|
||||
gText_EmptyContestString,
|
||||
gText_JammedAppealsMadeEvenLessNoticeable,
|
||||
gText_EveryonesAppealsMadeSame
|
||||
};
|
||||
|
||||
static const u8 *const sAppealResultTexts[] =
|
||||
{
|
||||
[CONTEST_STRING_MORE_CONSCIOUS] = gText_BecameMoreConsciousOfOtherMons,
|
||||
|
|
@ -418,22 +149,3 @@ static const u8 *const sAppealResultTexts[] =
|
|||
[CONTEST_STRING_UNAFFECTED] = gText_MonWasUnaffected,
|
||||
[CONTEST_STRING_ATTRACTED_ATTENTION] = gText_AttractedCrowdsAttention
|
||||
};
|
||||
|
||||
static const u8 *const sContestConditions[] =
|
||||
{
|
||||
[CONTEST_CATEGORY_COOL] = gText_Contest_Coolness,
|
||||
[CONTEST_CATEGORY_BEAUTY] = gText_Contest_Beauty,
|
||||
[CONTEST_CATEGORY_CUTE] = gText_Contest_Cuteness,
|
||||
[CONTEST_CATEGORY_SMART] = gText_Contest_Smartness,
|
||||
[CONTEST_CATEGORY_TOUGH] = gText_Contest_Toughness
|
||||
};
|
||||
|
||||
static const u8 *const sInvalidContestMoveNames[] =
|
||||
{
|
||||
[CONTEST_CATEGORY_COOL] = gText_CoolMove,
|
||||
[CONTEST_CATEGORY_BEAUTY] = gText_BeautyMove,
|
||||
[CONTEST_CATEGORY_CUTE] = gText_CuteMove,
|
||||
[CONTEST_CATEGORY_SMART] = gText_SmartMove,
|
||||
[CONTEST_CATEGORY_TOUGH] = gText_ToughMove,
|
||||
[CONTEST_CATEGORIES_COUNT] = gText_3QuestionMarks
|
||||
};
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user