update: make logic easier to read (ty alex!)

This commit is contained in:
khbsd 2026-02-04 16:22:56 -06:00
parent 71686784d7
commit 2d5360560a

View File

@ -2118,16 +2118,11 @@ static void MoveBattleBarGraphically(enum BattlerId battler, u8 whichBar)
default:
case HP_BAR_RED:
if (maxValue > 1)
{
barElementId = HEALTHBOX_GFX_HP_BAR_RED;
}
else // handling for mons with 1 max HP, ie Shedinja
{
if (B_HPBAR_COLOR_THRESHOLD >= GEN_8)
barElementId = HEALTHBOX_GFX_HP_BAR_GREEN;
else
barElementId = HEALTHBOX_GFX_HP_BAR_RED;
}
else if (B_HPBAR_COLOR_THRESHOLD >= GEN_8) // handling for mons with 1 max HP, ie Shedinja
barElementId = HEALTHBOX_GFX_HP_BAR_GREEN;
else
barElementId = HEALTHBOX_GFX_HP_BAR_RED;
break;
}